GamersHell spotted that the Ubisoft's UK listing for Soviet Assault has the game dated for March 13th.
The expansion to World in Conflict will be released in boxed form as the World in Conflict Complete Edition, which will include the original game in addition to Soviet Assault, although those who own the original will be able to download the expansion online.
Soviet Assault switches sides, with players following the events of the original game from the perspective of the Soviet invaders. You can expect a new campaign, four new characters, extra multiplayer maps, and likely more.
World in Conflict was released in September 2007 to high acclaim, so this expansion's been a long time coming. March 13th, comrades.
Source: IncGamers
Showing posts with label world in conflict. Show all posts
Showing posts with label world in conflict. Show all posts
Sunday, March 01, 2009
Thursday, January 03, 2008
World in Conflict video game live on GamersGate for direct download
GamersGate announced today that World in Conflict, the worldwide critically acclaimed action strategy game, has launched and is available for direct download.
On November 9th, 1989 the Cold War was supposed to end…it didn't. World in Conflict™ is the action strategy game where players defend their country, their hometown, and their families in the face of the Soviet-led World War III, delivering an epic struggle of courage and retribution.
Prepare yourself for the most intense strategy game ever created.
· 9.5 out of 10 Gamespot.com Editor's Choice
· 9.3 out of 10 IGN Editor's Choice
· 93% PC Gamer Editor's Choice
· 5/5 Stars Gamespy.com
To find out more about World in Conflict, please visit http://www.worldinconflict.com/
For more information about GamersGate, please go to http://www.gamersgate.com
Saturday, December 29, 2007
Top ten games of 2007 - Number Five : World in Conflict on PC
Real-time strategy games split the bit-tech offices pretty much down the middle and, while Tim is a massive fan of the genre, Rich prefers his violence to be viewed a little bit more up-close.
One thing we all agree on though is that World in Conflict is an exception to the rule – we all love the game.
World in Conflict is accessible in a way which few other RTS games are and tells a compelling story which knocks even classics like Command and Conquer out of the water for some of us. The game uses proper characters with tangible back stories and very human faults and fears to tell a story that is realistically put together and carefully sculpted – that’s something few other RTSs since Red Alert can claim.
The gameplay too is new and involving. There are no resources to gather or cash to scrounge – merely limits on what can be airlifted in at one time and what units are available to the player. That forces the game to take on a freshly realistic feel, making you value each individual unit and want to use it to the most of its abilities.
In fact, the only resource which does exist is TPs, or tactical points, which are given to you by your superiors for sensible use of your units. Pitting infantry against tanks won’t get you anywhere fast, but using artillery to rout them is a more sensible choice and will net you points which can be saved towards special nuclear, germ and napalm attacks.
The multiplayer is by far the most interesting and appealing part of the game though and takes this sense of realism further. Instead of simply giving each player an army of their own, a base to build and resources to gather players are separated only in to two teams. From there players are forced to specialise in specific branches of the military – artillery, infantry, airborne and armour. Each one has strengths and weaknesses and players must learn to work together in a brand new way if they want to accomplish their objectives.
And they’d better learn that lesson fast – before the other team saves up enough tactical points and drops a triple-nuke on you, sending plumes of thick, choking black smoke rippling out all over the map. It's a favoured move of ours and, even though it's something which takes the co-ordination of three or four very skilled players, it's definitely worth the wait just so you can hear your opponents scream abbreviated prayers in terror before you swarm in with a fleet of infantry and artillery.
Source: Bit-Tech
One thing we all agree on though is that World in Conflict is an exception to the rule – we all love the game.
World in Conflict is accessible in a way which few other RTS games are and tells a compelling story which knocks even classics like Command and Conquer out of the water for some of us. The game uses proper characters with tangible back stories and very human faults and fears to tell a story that is realistically put together and carefully sculpted – that’s something few other RTSs since Red Alert can claim.
The gameplay too is new and involving. There are no resources to gather or cash to scrounge – merely limits on what can be airlifted in at one time and what units are available to the player. That forces the game to take on a freshly realistic feel, making you value each individual unit and want to use it to the most of its abilities.
In fact, the only resource which does exist is TPs, or tactical points, which are given to you by your superiors for sensible use of your units. Pitting infantry against tanks won’t get you anywhere fast, but using artillery to rout them is a more sensible choice and will net you points which can be saved towards special nuclear, germ and napalm attacks.
The multiplayer is by far the most interesting and appealing part of the game though and takes this sense of realism further. Instead of simply giving each player an army of their own, a base to build and resources to gather players are separated only in to two teams. From there players are forced to specialise in specific branches of the military – artillery, infantry, airborne and armour. Each one has strengths and weaknesses and players must learn to work together in a brand new way if they want to accomplish their objectives.
And they’d better learn that lesson fast – before the other team saves up enough tactical points and drops a triple-nuke on you, sending plumes of thick, choking black smoke rippling out all over the map. It's a favoured move of ours and, even though it's something which takes the co-ordination of three or four very skilled players, it's definitely worth the wait just so you can hear your opponents scream abbreviated prayers in terror before you swarm in with a fleet of infantry and artillery.
Source: Bit-Tech
Tuesday, December 18, 2007
DOWNLOAD UPDATE No5 FOR WORLD IN CONFLICT PC Video game
Sierra Entertainment's Massive Entertainment, developer of the award-winning action-strategy game World in Conflict, has released the World in Conflict Update No:5 for the PC retail game. Update #005 not only fixes bugs and balancing issues, but also introduces several new features that further enhance the gameplay and online experience, including the ability to prevent team stacking.
Update No:5 will be automatically downloaded and installed when users log onto Massgate. For a rundown of changes included in Update No:5 or for updated information, please visit www.worldinconflict.com. If you own the Trymedia Digital Download version, please download the update from Massgate's website.
Wednesday, October 24, 2007
World in Conflict Update
This is the second update for World in Conflict, primarily adding new functionality for server administration, updates to Massgate and fixes to various performance and stability issues.
New features:
Units and balancing:
Bug fixes:
Better feedback to players that are moved to the other team as a result of "Team Auto-Balance".
* Updated the NATO heavy helicopter texture.
Thursday, October 11, 2007
World In Conflict Conquers Worldwide PC Sales Charts
Award-Winning Action-Strategy Gameplay Draws Fans of First-Person Shooters, RPGs, Action Games; New Fans Drive Game to Top PC Position on Charts Worldwide
Sierra Entertainment is proud to announce that World in Conflict™ - the game unanimously chosen as the Best Strategy Game of E3 2007 and winner of countless "Editor's Choice" awards, debuted at the top of the worldwide PC sales charts in the game's first week at retail. The game hit #1 on PC in North America, Germany, and Australia and was among the top 3-sellers on PC in most other territories worldwide.
The critically acclaimed action-strategy game created by Massive Entertainment, a Sierra Entertainment internal studio, is currently available in North America in both Standard and Collector's Edition versions for a suggested retail price of $49.99 and $59.99 respectively.
"Sierra Entertainment is extremely proud that the World in Conflict video game is realizing the level of success that can be expected from a game of such high quality," said Martin Tremblay, president of worldwide studios, Sierra Entertainment. "We see the World in Conflict audience continually expanding as PC players read the stunning reviews, hear about the game from their friends or try the multiplayer demo, and in turn, discover what this new 'action-strategy' gameplay is all about."
The World in Conflict game is currently the highest-rated real-time strategy game of the year, according to information gathered by GameRankings.com. Reviews from around the world hail the game's intense action-packed gameplay and cross-genre appeal as refreshing, exciting and the future of strategy gaming. IGN PC called the game "An RTS for the shooter generation" and "…an action junky's dream," awarding World in Conflict a 9.3 out of 10. GameSpot gave the game a 9.5 out of 10, saying "World in Conflict is a thrilling, spectacular strategy game."
"World in Conflict is one of the hottest-selling PC games today as it appeals to fans of many genres, from first-person-shooter to RPG to sim," said Bob McKenzie, senior vice president of merchandising for GameStop Corp, the world's largest video game and entertainment software retailer. "The game's innovative action-focused gameplay, amazingly fun multiplayer modes, and next-generation graphics have drawn in new fans the world over."
"The amazing success of the World in Conflict game launch is directly reflective of the outstanding support offered by Sierra's worldwide retail partners during a highly competitive launch window," said Pascal Brochier, president of Global Retail, Vivendi Games. "These partners recognized the strength and quality of the game and have committed strong support through the upcoming Holiday season. World in Conflict is a game with incredible longevity, one that will be supported and promoted by the blossoming communities - such as competitive multiplayer groups and amateur map makers and mod developers - who are already building around the strength of the game."
About World in Conflict
The World in Conflictt game asks the terrifying question, what if the Cold War didn't end? The award-winning game represents the next-generation of strategy titles, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields and blistering visuals using DX10 technology. The World in Conflict game features an innovative gameplay mechanism that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and FPS-like intense action. The game also features a deep single-player campaign that showcases Hollywood-quality storytelling of the Cold War gone hot.
Features in the World in Conflict game include:
The World in Conflict Collector's Edition includes limited edition extras for hardcore fans and Cold War enthusiasts, including an authentic piece of the Berlin Wall, a bonus DVD from The History Channel®, behind the scenes videos and special packaging.
The World in Conflict game is now available at retail stores in North America for the personal computer with a suggested retail price of $49.99 for Standard Edition and $59.99 for the Collector's Edition. For more information on World in Conflict, please visit www.worldinconflict.com.
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