The Fuhrer's power grows... The time to act is now!
Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced that it has obtained the North American publishing rights for Operation Darkness, an epic fantasy WWII turn-based strategy game for the Xbox 360® video game and entertainment system from Microsoft. Operation Darkness is currently scheduled for release in 2008. Official Teaser Site
About Operation Darkness:
Enter an alternate WWII-era world where history and fantasy collide! Leading an army of ruthless officers and unearthly creatures, Adolf Hitler marches through Europe, leaving behind a trail of death and destruction. With his powers on the rise and his armies on the move, it falls on you and your team of elite soldiers to cut deep into the heart of the Third Reich and strike a fatal blow to Hitler's ever-growing legion of evil!
Key Features:
Lead the Offensive! Brave dozens of missions, confront supernatural creatures, and discover mystical powers as you progress through a sweeping campaign of drama and mystery!
A Strategy-RPG with an Emphasis on Tactics! With a vast arsenal of historical weapons and a large team of specialized characters at their disposal, players will have to consider every variable as they plan their method of attack – using the environment to your advantage is imperative!
High-definition visuals, fully-voiced dialogue, and in-game cutscenes deliver a true next-generation experience!
Operation Darkness has not yet been rated by the ESRB.
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Wednesday, November 21, 2007
Spectral Force 3 for North America announced
Heroes for hire, unite!
Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced that it has obtained the North American publishing rights for Spectral Force 3. The first of the series to land in the Western hemisphere, Spectral Force 3 delivers challenging strategy RPG gameplay, a classic fantasy story, and tons of character and item customization options! Look for Spectral Force 3 on the Xbox 360® video game and entertainment system from Microsoft in 2008! Official Teaser Site: http://www.atlus.com/spectralforce3/
About Spectral Force 3:
Magic Era: 996. The ten kingdoms of the land, seizing the opportunity provided by Overlord Janus's death, are attempting to unify the continent under their own banners. This is the beginning of the Great Neverland War. In order to bolster their defenses, kingdoms have begun hiring mercenary units. As new members of the Norius Mercenaries, you and your friend Diaz are eager to prove yourselves. When the squad's commander Judo is mortally wounded in battle, the mantle of leadership is entrusted to you, and so the adventure begins…
Key Features:
The long-running strategy RPG series enters the next generation of gaming!
Over 50 hours of gameplay spanning more than 150 challenging missions!
Up to 40 different characters to recruit into your party, each with their own unique individual attacks!
Craft Your Items – collect and assemble different components to form new accessories!
Spectral Force 3 has not yet been rated by the ESRB.
Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced that it has obtained the North American publishing rights for Spectral Force 3. The first of the series to land in the Western hemisphere, Spectral Force 3 delivers challenging strategy RPG gameplay, a classic fantasy story, and tons of character and item customization options! Look for Spectral Force 3 on the Xbox 360® video game and entertainment system from Microsoft in 2008! Official Teaser Site: http://www.atlus.com/spectralforce3/
About Spectral Force 3:
Magic Era: 996. The ten kingdoms of the land, seizing the opportunity provided by Overlord Janus's death, are attempting to unify the continent under their own banners. This is the beginning of the Great Neverland War. In order to bolster their defenses, kingdoms have begun hiring mercenary units. As new members of the Norius Mercenaries, you and your friend Diaz are eager to prove yourselves. When the squad's commander Judo is mortally wounded in battle, the mantle of leadership is entrusted to you, and so the adventure begins…
Key Features:
The long-running strategy RPG series enters the next generation of gaming!
Over 50 hours of gameplay spanning more than 150 challenging missions!
Up to 40 different characters to recruit into your party, each with their own unique individual attacks!
Craft Your Items – collect and assemble different components to form new accessories!
Spectral Force 3 has not yet been rated by the ESRB.
Girl Gamer accessories
Girl Gamer WARRIOR and TROOPER with Flamingo Pink Accents Available Exclusively Through Dell
WolfKing, a world leader in the innovation and creation of gaming input devices, today announced it is customizing its award-winning WARRIOR gaming pad and TROOPER gaming mouse to appeal to female PC gamers. The specially designed gaming devices, which will be sold exclusively through Dell, provide the same high level of quality that consumers have come to expect from WOLFKING.
The Girl Gamer WARRIOR (MSRP: $34.99) features the same 54-key circular layout and USB 2.0 plug-and-play capability as the original WARRIOR, but now features a Flamingo Pink accent gradient on top of a full stealth black matte finish, with polished deep black audio keys. It offers all the functionality of the WARRIOR, but with a feminine touch.
The Girl Gamer Gear TROOPER (MSRP: $39.99) also features the Flamingo Pink accent over a 6.4 megapixels-per-second laser mouse with a dpi range of 800-2200. The sense of style doesn’t compromise the high-end gaming mouse functionality gamers expect from the TROOPER.
“Female gamers have an incredibly high set of standards when it comes to quality as well as design,” said Bob Costlow, director of sales, WOLFKING. “You can’t just paint something pink and say it’s for girls. The Girl Gamer products give women access to fully functioning, hardcore gaming devices, but with an aesthetic touch.”
WolfKing, a world leader in the innovation and creation of gaming input devices, today announced it is customizing its award-winning WARRIOR gaming pad and TROOPER gaming mouse to appeal to female PC gamers. The specially designed gaming devices, which will be sold exclusively through Dell, provide the same high level of quality that consumers have come to expect from WOLFKING.
The Girl Gamer WARRIOR (MSRP: $34.99) features the same 54-key circular layout and USB 2.0 plug-and-play capability as the original WARRIOR, but now features a Flamingo Pink accent gradient on top of a full stealth black matte finish, with polished deep black audio keys. It offers all the functionality of the WARRIOR, but with a feminine touch.
The Girl Gamer Gear TROOPER (MSRP: $39.99) also features the Flamingo Pink accent over a 6.4 megapixels-per-second laser mouse with a dpi range of 800-2200. The sense of style doesn’t compromise the high-end gaming mouse functionality gamers expect from the TROOPER.
“Female gamers have an incredibly high set of standards when it comes to quality as well as design,” said Bob Costlow, director of sales, WOLFKING. “You can’t just paint something pink and say it’s for girls. The Girl Gamer products give women access to fully functioning, hardcore gaming devices, but with an aesthetic touch.”
Mass Effect hits shelves this week
Highly anticipated Xbox 360 exclusive "Mass Effect" makes its long-awaited debut on 23rd November
To the delight of gamers and science-fiction (sci-fi) fans alike, the wait is finally over as “Mass Effect,” an award-winning action role-playing game (RPG) hits shelves this week.
Developed by BioWare, the creators of the critically acclaimed “Star Wars®: Knights of the Old Republic™” and “Jade Empire™,” comes an epic space saga exclusively for the Xbox 360 video game and entertainment system that spans the entire galaxy. “Mass Effect” combines a deep story with intense, sci-fi tactical combat. Through high-definition graphics and an amazingly realistic and innovative conversation system that allows for lifelike interaction with the voices of scores of digital actors such as of Seth Green, Marina Sirtis and Lance Henriksen, “Mass Effect” provides an immersive gameplay experience never seen before in a video game.
Published by Microsoft Games Studios, “Mass Effect” is an epic sci-fi action RPG that places gamers at the centre of a conflict that will decide the fate of the universe. Assuming the role of an elite human Spectre agent, Commander Shepard, players are entrusted with keeping galactic law and order and are charged with uncovering a terrifying truth. Faced with morally challenging decisions that will affect the future of all races, players must travel across an expansive universe to stop a threat so great it could destroy all life in the galaxy. With its exciting blend of rich story lines, intense squad-based combat and crisp high-definition gameplay, “Mass Effect” is destined to be one of the most gripping game experiences ever.
“‘Mass Effect’ is like playing a movie! The magic of video games bridges science fiction, intense combat and intriguing story lines to create an emotional connection between players and their characters,” said Jeff Bell, corporate vice president of global marketing for the Interactive Entertainment Business at Microsoft. “The Xbox 360 platform allows developers to create rich and engaging stories not found on any other console. ‘Mass Effect’ is the latest example of our commitment to bringing original and captivating titles to fans everywhere.”
Hailed by critics as one of the best games of 2007, “Mass Effect” has already garnered significant and effusive praise from the industry, punctuated by accolades from some of video gaming’s most respected publications. These include Game of the Month honours from Electronic Gaming Monthly and GamePro magazines, and a perfect score of 10 out of 10 along with an Editor’s Choice Award from Official Xbox Magazine, which described “Mass Effect” as “a transcendent experience, the new standard-setter for what a game can be.” In addition, the title has earned some of the industry’s highest honours, such as “Best Console Game” and “Best Role Playing Game” from the 2007 Game Critics Awards.
“We set out to redefine the video game experience with ‘Mass Effect’ and create an immersive, highly interactive game that draws players into a compelling universe,” said Ray Muzyka, chief executive officer for BioWare Corp. “‘Mass Effect’ creates an emotional connection between players and the characters they encounter, and Xbox 360 provided us with the perfect platform to tell this incredible story.”
“Mass Effect” is an action RPG available for £49.99 exclusively on Xbox 360, rated 12 BBFC. It is also available as a Limited Collector’s Edition, which includes a fiction book titled “Galactic Codex: Essentials”; an art book titled “A Future Imagined”; a bonus DVD featuring four exclusive documentaries about the creation of this epic game titled “Inside BioWare”; and 10 songs from the game’s soundtrack.
To the delight of gamers and science-fiction (sci-fi) fans alike, the wait is finally over as “Mass Effect,” an award-winning action role-playing game (RPG) hits shelves this week.
Developed by BioWare, the creators of the critically acclaimed “Star Wars®: Knights of the Old Republic™” and “Jade Empire™,” comes an epic space saga exclusively for the Xbox 360 video game and entertainment system that spans the entire galaxy. “Mass Effect” combines a deep story with intense, sci-fi tactical combat. Through high-definition graphics and an amazingly realistic and innovative conversation system that allows for lifelike interaction with the voices of scores of digital actors such as of Seth Green, Marina Sirtis and Lance Henriksen, “Mass Effect” provides an immersive gameplay experience never seen before in a video game.
Published by Microsoft Games Studios, “Mass Effect” is an epic sci-fi action RPG that places gamers at the centre of a conflict that will decide the fate of the universe. Assuming the role of an elite human Spectre agent, Commander Shepard, players are entrusted with keeping galactic law and order and are charged with uncovering a terrifying truth. Faced with morally challenging decisions that will affect the future of all races, players must travel across an expansive universe to stop a threat so great it could destroy all life in the galaxy. With its exciting blend of rich story lines, intense squad-based combat and crisp high-definition gameplay, “Mass Effect” is destined to be one of the most gripping game experiences ever.
“‘Mass Effect’ is like playing a movie! The magic of video games bridges science fiction, intense combat and intriguing story lines to create an emotional connection between players and their characters,” said Jeff Bell, corporate vice president of global marketing for the Interactive Entertainment Business at Microsoft. “The Xbox 360 platform allows developers to create rich and engaging stories not found on any other console. ‘Mass Effect’ is the latest example of our commitment to bringing original and captivating titles to fans everywhere.”
Hailed by critics as one of the best games of 2007, “Mass Effect” has already garnered significant and effusive praise from the industry, punctuated by accolades from some of video gaming’s most respected publications. These include Game of the Month honours from Electronic Gaming Monthly and GamePro magazines, and a perfect score of 10 out of 10 along with an Editor’s Choice Award from Official Xbox Magazine, which described “Mass Effect” as “a transcendent experience, the new standard-setter for what a game can be.” In addition, the title has earned some of the industry’s highest honours, such as “Best Console Game” and “Best Role Playing Game” from the 2007 Game Critics Awards.
“We set out to redefine the video game experience with ‘Mass Effect’ and create an immersive, highly interactive game that draws players into a compelling universe,” said Ray Muzyka, chief executive officer for BioWare Corp. “‘Mass Effect’ creates an emotional connection between players and the characters they encounter, and Xbox 360 provided us with the perfect platform to tell this incredible story.”
“Mass Effect” is an action RPG available for £49.99 exclusively on Xbox 360, rated 12 BBFC. It is also available as a Limited Collector’s Edition, which includes a fiction book titled “Galactic Codex: Essentials”; an art book titled “A Future Imagined”; a bonus DVD featuring four exclusive documentaries about the creation of this epic game titled “Inside BioWare”; and 10 songs from the game’s soundtrack.
Ubisoft Antes Up With Tom Clancy's Rainbow Six Vegas 2
Team Rainbow Returns to Celebrate10th Anniversary of Rainbow Six Franchise in Sin City in 2008
Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas 2 for next-generation consoles and PC. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy’s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Tom Clancy’s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date.
“Tom Clancy’s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are convinced that Tom Clancy’s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.”
The highly anticipated sequel to the winner of numerous awards, including IGN’s 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. As expected with one of the pioneer franchises for online multiplayer Tom Clancy’s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.
Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas 2 for next-generation consoles and PC. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy’s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Tom Clancy’s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date.
“Tom Clancy’s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are convinced that Tom Clancy’s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.”
The highly anticipated sequel to the winner of numerous awards, including IGN’s 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. As expected with one of the pioneer franchises for online multiplayer Tom Clancy’s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.
Super Mario Galaxy - U R MR GAY
Final Fantasy XI Official Merchandise arrives

These stylish metal key rings proudly sport the national emblems of Bastok, Windurst and San d'Oria. If you were unable to grab these at the FINAL FANTASY XI 2007 Fan Festival, now is your chance (does not include in-game item code as in Japanese release).
Also available is the Fifth Anniversary key ring, emblazoned with a running chocobo to celebrate five years of Vana'diel. All four key rings will be available on the Official Square Enix Online Merchandise Store.
Store here
Scots games firms set for jobs explosion?

Scotland's computer software and games industry could employ 5,000 by 2010, says report
A new study by Interactive Tayside has predicted that the Scottish region's computer software industry will grow significantly over the next three years, the BBC reports.
The region of Scotland already plays host to a number of games studios clustered around Dundee - the number of software firms in the city has doubled since 2000.
The region's 350 software and computer animation firms have a combined annual turnover of £185m says the report, predicting that most will see their turnover rise by 10 to 50 per cent in the next year.
3,400 are currently employed by this cluster of companies - but the number is expected to rise past 5,000 by 2010.
Colin Macdonald, studio director of Realtime Worlds - which developed Crackdown (pictured) told the BBC: "We are proud to be based in Dundee - our staff love the cost of living, the proximity to the great outdoors, and the low traffic and pollution problems.
Gossip, news and leaks for obsessive gamers. Don't get a life just yet.
It's like a buffet that's filled with 100% gourmet food—as opposed to a bunch of congealed fats at the mercy of a few struggling heat lamps, sloppily topped with bread crumbs, cheese or icing.
We're in the midst of one of the most incredible launch seasons in the history of video games the known Universe.
Both Super Mario Galaxy and Assassin's Creed would be a massive release during any month, but instead we get both in a week, sandwiched between other goodness.
So are you doing any shopping this week?
We're in the midst of one of the most incredible launch seasons in the history of video games the known Universe.
Both Super Mario Galaxy and Assassin's Creed would be a massive release during any month, but instead we get both in a week, sandwiched between other goodness.
So are you doing any shopping this week?
Mario Galaxy sales less than super?

Super Mario Galaxy requires old fashioned gaming skills like practice and patience - granny won't be clamouring for a go come Chirstmas Day.
It may have reviewed well but Super Mario Galaxy has had a relatively slow start in the UK charts. Straight in at, er number 5, the Nintendo icon's new game was outsold by the mediocre likes of The Simpsons Game and WWE Smackdown Vs. Raw 2008. Assassin's Creed - which took the top slot - is the fastest selling new IP since The Getaway in 2002 and apparently sold over three times as many copies as Mario.
There are some obvious points to note. All the games above Mario in the chart are multi-format, and Assassin's Creed in particular has been heavily hyped to the core gaming audience. And you can't discount those Wii stock shortages. But could it be an issue with game itself?
20 and 30-something gamers are happy to relive those halcyon days when Mario was *the* gaming icon. But is Super Mario Galaxy too hardcore for the average Wii user? Finely judged jumps and tricky platforming are a long way from the bowling in Wii Sports. Super Mario Galaxy requires old fashioned gaming skills like practice and patience - granny won't be clamouring for a go come Chirstmas Day.
Nintendo has consistently reiterated their support for their "core" market with the likes of Zelda, Metroid and now Mario. But could that change in the future if Big Brain Academy and the like start outselling the gaming veterans?
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