Publisher SouthPeak Games is pleased to announce a brilliant new demo for its epic free-roaming role playing adventure, Two World, on the Xbox 360® video game and entertainment system from Microsoft®.
The demo, available to download from the Xbox LIVE online entertainment network today, offers a huge portion of Two Worlds’ expansive single-player game to explore, complete with numerous quests to solve and wandering monsters to battle. Weighing in at several hours of play, it is the perfect chance for new Two Worlds players to experience the hugely successful adventure epic for themselves.
“We’re delighted to be launching such a substantial playable demo of Two Worlds to Xbox LIVE,” said Melanie Mroz, Executive Vice President, SouthPeak Games. “The response to Two Worlds has been absolutely phenomenal and we expect things to get even better with the release of this demo. Now role playing fans everywhere can sample the year’s runaway RPG success on Xbox 360.”
Developed by Reality Pump, Two Worlds sends players on an epic quest to the very heart of a dynamic, breathing world poised on the brink of an apocalypse. Blending exploration and combat with exciting new original features such as combinable weapons and a fully configurable card-based magic system, Two Worlds offers unprecedented levels of player freedom, where every decision and action the player makes will directly influence the world around them and the people that inhabit it.
Launching on both PC and Xbox 360 on September 7th 2007, Two Worlds has been an unprecedented success for SouthPeak Games, spending four weeks in the top 10 of the UK’s Xbox 360 sales charts.
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Thursday, November 08, 2007
SCHOOL LESSON PLANS USE THEMES FROM LATEST POKÉMON VIDEO GAMES TO TEACH SCIENCE
Free Lesson Plans Allow Students to 'Master the Science ... Master the Game'
A new in-school program uses basic characters and themes from Nintendo's popular Pokémon Diamond and Pokémon Pearl video games for Nintendo DS to teach elementary and middle school students about science. Nintendo of America, Inc., The National Institute of Aerospace (NIA) and Nortel LearniT, have teamed up to make it fun for students to learn the sciences using imagery they already know and love.
Now through December, a variety of printable lesson plans and classroom activities developed by NIA are available to students and teachers at www.masterthescience.org. For instance, a lesson plan might teach elementary school students how to tell time using a sundial, or middle school students about how the universe is expanding. An activity component is also built in, where teacher and student questions can be submitted and answered by science experts.
"We are thrilled to offer educators a resource program that utilizes popular characters to enhance the learning experience for students in fields of study that will only grow more crucial as we move forward in the 21st century," says Robert Lindberg, NIA's President and Executive Director.
"We're honored to have our characters take what sometimes may seem like dry topics and help make them come alive for students," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The collaboration provides an opportunity for children to learn 21st century science using 21st century tools with characters they're familiar with."
"We know through our Nortel LearniT initiatives that technology integration in the classroom makes learning both exciting and engaging," says Greg Farmer, VP, Nortel Government and Community Relations. "As an organization that believes technology can enable opportunity, we are proud to be associated with this project."
Pokémon is no stranger to in-school education. Teachers and students can also visit Pokémon Learning League (www.PokemonLearningLeague.com) to access its award-winning interactive online lessons in Math, Science, Language Arts and Life Skills.
For more information about the "Master the Science…Master the Game" in-school program, visit the Web site at www.masterthescience.org.
A new in-school program uses basic characters and themes from Nintendo's popular Pokémon Diamond and Pokémon Pearl video games for Nintendo DS to teach elementary and middle school students about science. Nintendo of America, Inc., The National Institute of Aerospace (NIA) and Nortel LearniT, have teamed up to make it fun for students to learn the sciences using imagery they already know and love.
Now through December, a variety of printable lesson plans and classroom activities developed by NIA are available to students and teachers at www.masterthescience.org. For instance, a lesson plan might teach elementary school students how to tell time using a sundial, or middle school students about how the universe is expanding. An activity component is also built in, where teacher and student questions can be submitted and answered by science experts.
"We are thrilled to offer educators a resource program that utilizes popular characters to enhance the learning experience for students in fields of study that will only grow more crucial as we move forward in the 21st century," says Robert Lindberg, NIA's President and Executive Director.
"We're honored to have our characters take what sometimes may seem like dry topics and help make them come alive for students," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The collaboration provides an opportunity for children to learn 21st century science using 21st century tools with characters they're familiar with."
"We know through our Nortel LearniT initiatives that technology integration in the classroom makes learning both exciting and engaging," says Greg Farmer, VP, Nortel Government and Community Relations. "As an organization that believes technology can enable opportunity, we are proud to be associated with this project."
Pokémon is no stranger to in-school education. Teachers and students can also visit Pokémon Learning League (www.PokemonLearningLeague.com) to access its award-winning interactive online lessons in Math, Science, Language Arts and Life Skills.
For more information about the "Master the Science…Master the Game" in-school program, visit the Web site at www.masterthescience.org.
Four New PLAYSTATION Stores
Poland, Greece, Saudi Arabia and the Czech Republic
Total number of PLAYSTATION Stores in SCEE territories now 25
Sony Computer Entertainment Europe (SCEE) today announced the launch of four new online PLAYSTATION Stores; Poland, Greece, Saudi Arabia and the Czech Republic.
Enhancing the PlayStation® offering in these territories, the introduction of these PLAYSTATION Stores will enable consumers to access demos, videos and film trailers as well as being able to purchase premium content, including full games and extension packs. With access to over 235 downloadable items, content in these new stores will mirror that of the other SCEE PLAYSTATION Stores, providing exciting content such as Warhawk, Calling All Cars and Flow.
“When we launched PLAYSTATION 3 (PS3) in March, we promised that we would continue to improve the service throughout the SCEE territories and offer more stores to new regions as quickly as possible,” said Chris Stanton-Jones, VP of Distributor Markets for SCEE. “The launch of these four new stores highlights our commitment both to improving our offering and the importance of these increasingly dynamic markets. We look forward to continuing the great success we are already having in these markets and are pleased to continue to show our support to them.”
Total number of PLAYSTATION Stores in SCEE territories now 25
Sony Computer Entertainment Europe (SCEE) today announced the launch of four new online PLAYSTATION Stores; Poland, Greece, Saudi Arabia and the Czech Republic.
Enhancing the PlayStation® offering in these territories, the introduction of these PLAYSTATION Stores will enable consumers to access demos, videos and film trailers as well as being able to purchase premium content, including full games and extension packs. With access to over 235 downloadable items, content in these new stores will mirror that of the other SCEE PLAYSTATION Stores, providing exciting content such as Warhawk, Calling All Cars and Flow.
“When we launched PLAYSTATION 3 (PS3) in March, we promised that we would continue to improve the service throughout the SCEE territories and offer more stores to new regions as quickly as possible,” said Chris Stanton-Jones, VP of Distributor Markets for SCEE. “The launch of these four new stores highlights our commitment both to improving our offering and the importance of these increasingly dynamic markets. We look forward to continuing the great success we are already having in these markets and are pleased to continue to show our support to them.”
SONY DENIES RUMOURS OF HIGH FAILURE RATE OF 40GB PLAYSTATION 3
Sony Computer Entertainment Europe (SCEE) can categorically deny that there is a 40% failure rate on the newly release 40GB PLAYSTATION 3 (PS3) as has been reported on a Dutch website. Having launched in October, the 40GB PS3 has encountered the same industry leading, very low failure rates, comparable to the low level failure rates of the 60GB PS3.
“We are very proud of the quality and reliability of PLAYSTATION 3 and are disappointed that such extremely sloppy journalism has resulted in this totally inaccurate story,” said David Reeves, President, Sony Computer Entertainment Europe. “Since launching the 40GB PS3, we have experienced a fantastic jump in sales and the failure rates have remained at the very low level that we not only strive for, but have been achieving since the launch of PS3.”
“We are very proud of the quality and reliability of PLAYSTATION 3 and are disappointed that such extremely sloppy journalism has resulted in this totally inaccurate story,” said David Reeves, President, Sony Computer Entertainment Europe. “Since launching the 40GB PS3, we have experienced a fantastic jump in sales and the failure rates have remained at the very low level that we not only strive for, but have been achieving since the launch of PS3.”
Second Korean Closed Beta Testing for Huxley
WEBZEN, a leading global online entertainment company, today announced the Korean schedule for the second stage of Huxley closed beta testing (CBT).
The second stage of testing for the highly-anticipated twitch-action massively multiplayer online first-person shooting (MMOFPS) game will take place from Dec. 13-17, 2007, in Korea. Registration for new local testers will begin in November, though gamers who took part in the first CBT will be able to participate as well.
Huxley received favorable marks as a dynamically original hyper-FPS game from gamers and media representatives who took part in the first CBT in September. The second CBT will primarily evaluate Huxley’s FPS elements through updated core battle play, as well as the complementary system stability elements.
“We’re highlighting the FPS elements in the first and second closed beta tests, and will roll out the much-anticipated MMO elements in later stages of testing,” said Nam-Ju Kim, chief executive officer, WEBZEN Inc. “I’m confident that this unique blend of MMO and twitch-action FPS game design in Huxley will have a dynamic and positive effect on the online gaming market.”
More information about Huxley’s Korean closed beta testing will be available shortly at www.huxley.co.kr.
The second stage of testing for the highly-anticipated twitch-action massively multiplayer online first-person shooting (MMOFPS) game will take place from Dec. 13-17, 2007, in Korea. Registration for new local testers will begin in November, though gamers who took part in the first CBT will be able to participate as well.
Huxley received favorable marks as a dynamically original hyper-FPS game from gamers and media representatives who took part in the first CBT in September. The second CBT will primarily evaluate Huxley’s FPS elements through updated core battle play, as well as the complementary system stability elements.
“We’re highlighting the FPS elements in the first and second closed beta tests, and will roll out the much-anticipated MMO elements in later stages of testing,” said Nam-Ju Kim, chief executive officer, WEBZEN Inc. “I’m confident that this unique blend of MMO and twitch-action FPS game design in Huxley will have a dynamic and positive effect on the online gaming market.”
More information about Huxley’s Korean closed beta testing will be available shortly at www.huxley.co.kr.
Six Star WarsTM Movies for the First Time in LEGO Star Wars: The Complete Saga
The Award-Winning Videogame Brings Families Together Again, This Time on Even More Next-Generation Consoles
LEGO Star Wars: The Complete Saga takes players to the most beautiful LEGO galaxy ever assembled with high-definition graphics on the PLAYSTATION 3 system and Xbox 360. And with both consoles’ online capabilities, families spread across the world can unite to rebuild a galaxy in pieces with cooperative two-player, drop-in/drop-out gameplay. Meanwhile, the unique Wii and Nintendo DS control schemes result in the most interactive LEGO Star Wars gaming experience yet.
For more information on LEGO Star Wars: The Complete Saga, please visit www.legostarwarssaga.com.
Windows Media:
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Extra:
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LEGO Star Wars: The Complete Saga takes players to the most beautiful LEGO galaxy ever assembled with high-definition graphics on the PLAYSTATION 3 system and Xbox 360. And with both consoles’ online capabilities, families spread across the world can unite to rebuild a galaxy in pieces with cooperative two-player, drop-in/drop-out gameplay. Meanwhile, the unique Wii and Nintendo DS control schemes result in the most interactive LEGO Star Wars gaming experience yet.
For more information on LEGO Star Wars: The Complete Saga, please visit www.legostarwarssaga.com.
Windows Media:
Mid: http://ukpress.waytoblue.com/media/video/legostarwars_trailer_330k.asx
High: http://ukpress.waytoblue.com/media/video/legostarwars_trailer_850k.asx
Real Media:
Mid: http://ukpress.waytoblue.com/media/video/legostarwars_trailer_330k.ram
High: http://ukpress.waytoblue.com/media/video/legostarwars_trailer_850k.ram
Extra: http://ukpress.waytoblue.com/media/video/legostarwars_trailer_1500k.ram
Quicktime:
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High:
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Cheggers' Commuter Cast - podcasts
To celebrate the release of Cheggers Party Quiz on PC, PlayStation®2 and WiiTM, TV icon Keith Chegwin launches his first ever series of Podcasts
Thursday 8th November/... Keith Chegwin today announced that he is launching a series of six exclusive podcasts to tie-in with the release of his first video game, Cheggers Party Quiz. The loveable TV showman will be cheering up commuters with anecdotes on life, video gaming and his colourful career, all delivered in his own inimitable style.
Cheggers Party Quiz successfully launched last week on PC and PlayStation®2, with families up and down the country pitting their wits against one another to see who knows as much as Cheggers when it comes to the worlds of film, TV and music.
The first Cheggers podcast is released on 14th November and will feature cheeky chat recorded at Keith Chegwin’s recording studio HQ. Then an all-new Cheggers podcast will be released each week up until Christmas. The podcasts will be available to download from iTunes and the Oxygen website; and can be listened to on portable MP3 players and iPods on the way to work, or even through your home PC.
Keith Chegwin, podcaster and virtual star of Cheggers Party Quiz, says:
“It’s Cheggers here, coming to you almost live from my recording studio. With the winter drawing in, I’ve come up with the perfect solution to brightening up your early morning commute... me! Well, me in my first ever podcast that is.”
With a broadcast career that spans five decades, Keith Chegwin rose to prominence in the mid-1970s with presenting slots on Multi-Coloured Swap Shop and Saturday Superstore, as well as hosting classic TV game shows like Cheggers Plays Pop. More recently, Cheggers has appeared in Ricky Gervais’ critically-acclaimed Extras comedy show and has a regular outdoor segment on GMTV.
Cheggers Party Quiz is on sale now on PC and PlayStation®2, with the Wii version due for release in December.
For more information about Cheggers Party Quiz, go to
www.oxygengames.net
Thursday 8th November/... Keith Chegwin today announced that he is launching a series of six exclusive podcasts to tie-in with the release of his first video game, Cheggers Party Quiz. The loveable TV showman will be cheering up commuters with anecdotes on life, video gaming and his colourful career, all delivered in his own inimitable style.
Cheggers Party Quiz successfully launched last week on PC and PlayStation®2, with families up and down the country pitting their wits against one another to see who knows as much as Cheggers when it comes to the worlds of film, TV and music.
The first Cheggers podcast is released on 14th November and will feature cheeky chat recorded at Keith Chegwin’s recording studio HQ. Then an all-new Cheggers podcast will be released each week up until Christmas. The podcasts will be available to download from iTunes and the Oxygen website; and can be listened to on portable MP3 players and iPods on the way to work, or even through your home PC.
Keith Chegwin, podcaster and virtual star of Cheggers Party Quiz, says:
“It’s Cheggers here, coming to you almost live from my recording studio. With the winter drawing in, I’ve come up with the perfect solution to brightening up your early morning commute... me! Well, me in my first ever podcast that is.”
With a broadcast career that spans five decades, Keith Chegwin rose to prominence in the mid-1970s with presenting slots on Multi-Coloured Swap Shop and Saturday Superstore, as well as hosting classic TV game shows like Cheggers Plays Pop. More recently, Cheggers has appeared in Ricky Gervais’ critically-acclaimed Extras comedy show and has a regular outdoor segment on GMTV.
Cheggers Party Quiz is on sale now on PC and PlayStation®2, with the Wii version due for release in December.
For more information about Cheggers Party Quiz, go to
www.oxygengames.net
Dora the Explorer and Go, Diego, Go! titles now available on Nintendo DS
New Dora and Diego video games mark the Nintendo DS debut of characters from top-rated Nick Jr. TV shows
2K Play, a publishing label of Take-Two Interactive Software, and Nickelodeon today announced that Dora the Explorer: Dora Saves the Mermaids™ and Go, Diego, Go!: Safari Rescue are now available exclusively for the Nintendo DS. As the first titles to be released under the recent preschool-focused game publishing agreement between the companies, the games feature Nick Jr.’s popular Dora and Diego characters and include voiceover talent from the TV shows. The releases mark the debut of both series on the popular Nintendo DS system.
By tapping into the creative technology of the Nintendo DS, both games showcase new ways to play handheld titles. In Dora the Explorer: Dora Saves the Mermaids, examples of enhanced interactivity include using the stylus for cleaning garbage off the beach and counting seashells, while the microphone is used to call dolphins to assist Dora. In Go, Diego Go!: Safari Rescue, players use the stylus to tap on a magic drum and drag obstacles out of Diego’s way, while using the microphone to call out to animals and blowing into it to propel a hot air balloon up the mountainside.
“We’ve created an entirely new interactive experience for these iconic Nick Jr. brands,” said Steve Lux, Vice President of New Business Development for 2K Play. “By combining the character voices that kids know and love with engaging gameplay, we’ve taken full advantage of Nintendo DS capabilities.”
Both games are part of Nick Jr. events, which include television premieres and DVD releases, plus themed toy lines and a broad array of promotional support. In Dora the Explorer: Dora Saves the Mermaids, Dora and her sidekick, Boots, need help bringing a Magic Crown back to Marianna the Mermaid. Players travel over land and sea to save her kingdom from pollution dumped by a mean Octopus as Dora magically becomes a mermaid herself. In Go, Diego Go!: Safari Rescue, Diego and friends encounter giraffes with short necks, zebras with no stripes, tiny hippos, and elephants turned into rocks after an evil Magician mixed up the African animals.
The Dora the Explorer: Dora Saves the Mermaids and Go, Diego, Go!: Safari Rescue games were tested by children and moms for age-appropriateness, fun-factor and quality. To communicate this benefit, the packaging and advertising features a “Kid-Tested” seal.
“We worked closely with our partners at 2K Play to ensure these games completely captured the interactive appeal of both Dora the Explorer and Go, Diego, Go!,” said Shaul Olmert, Vice President/Digital Media products for Nickelodeon and MTVN Kids and Family Group. “We’re excited that these games are arriving in stores in time for the holiday season.”
Dora the Explorer: Dora Saves the Mermaids and Go, Diego, Go!: Safari Rescue are both available now for the Nintendo DS for a suggested retail price of $29.99. They were developed by Black Lantern Studios and are rated E for Everyone. For more information, please visit www.2kgames.com/2kplay.
2K Play, a publishing label of Take-Two Interactive Software, and Nickelodeon today announced that Dora the Explorer: Dora Saves the Mermaids™ and Go, Diego, Go!: Safari Rescue are now available exclusively for the Nintendo DS. As the first titles to be released under the recent preschool-focused game publishing agreement between the companies, the games feature Nick Jr.’s popular Dora and Diego characters and include voiceover talent from the TV shows. The releases mark the debut of both series on the popular Nintendo DS system.
By tapping into the creative technology of the Nintendo DS, both games showcase new ways to play handheld titles. In Dora the Explorer: Dora Saves the Mermaids, examples of enhanced interactivity include using the stylus for cleaning garbage off the beach and counting seashells, while the microphone is used to call dolphins to assist Dora. In Go, Diego Go!: Safari Rescue, players use the stylus to tap on a magic drum and drag obstacles out of Diego’s way, while using the microphone to call out to animals and blowing into it to propel a hot air balloon up the mountainside.
“We’ve created an entirely new interactive experience for these iconic Nick Jr. brands,” said Steve Lux, Vice President of New Business Development for 2K Play. “By combining the character voices that kids know and love with engaging gameplay, we’ve taken full advantage of Nintendo DS capabilities.”
Both games are part of Nick Jr. events, which include television premieres and DVD releases, plus themed toy lines and a broad array of promotional support. In Dora the Explorer: Dora Saves the Mermaids, Dora and her sidekick, Boots, need help bringing a Magic Crown back to Marianna the Mermaid. Players travel over land and sea to save her kingdom from pollution dumped by a mean Octopus as Dora magically becomes a mermaid herself. In Go, Diego Go!: Safari Rescue, Diego and friends encounter giraffes with short necks, zebras with no stripes, tiny hippos, and elephants turned into rocks after an evil Magician mixed up the African animals.
The Dora the Explorer: Dora Saves the Mermaids and Go, Diego, Go!: Safari Rescue games were tested by children and moms for age-appropriateness, fun-factor and quality. To communicate this benefit, the packaging and advertising features a “Kid-Tested” seal.
“We worked closely with our partners at 2K Play to ensure these games completely captured the interactive appeal of both Dora the Explorer and Go, Diego, Go!,” said Shaul Olmert, Vice President/Digital Media products for Nickelodeon and MTVN Kids and Family Group. “We’re excited that these games are arriving in stores in time for the holiday season.”
Dora the Explorer: Dora Saves the Mermaids and Go, Diego, Go!: Safari Rescue are both available now for the Nintendo DS for a suggested retail price of $29.99. They were developed by Black Lantern Studios and are rated E for Everyone. For more information, please visit www.2kgames.com/2kplay.
Two Worlds Demo Available on Xbox Live + Title Update Coming
I wanted to let you know that SouthPeak Games will be releasing a playable demo of their massive free-roaming RPG adventure - Two Worlds - tomorrow (Thursday) on Xbox LIVE (for download). (www.2-worlds.com)
The demo offers a huge portion of Two Worlds’ expansive single-player map to explore, complete with numerous quests to solve and wandering monsters to battle.
Also, based on feedback received from players, a free title update will be coming soon addressing issues some players have experienced. Here are some of the improvements players can expect:
Both platforms (PC and Xbox 360)
- Horse steering has been improved
- Character development curve not as steep over level 25
- HP regeneration slower for max values above 2000
- Death strike skill - executable by strike button while in sneak mode
- Critical hit skill fixed
- Damage is now allowed over 32000
- There is a cap on damage and armor at 99999
- Necromancer spells have been balanced
- Magical boosters - effect restricted to 5 boosters
- Stacking potions with different statistics - fixed
- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
- Equipment Class cap on 50
- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
- NPC's in towns don't resurrect
- Tweaked hi- level monster balance
- Wing Membrane ingredient added to Helllord
- Dragons strike not breakable by player hit
- Bomb traps attached to some chests and wardrobes
- Balanced number of lock picks in chests and wardrobes
- Walking under water and not dying has been fixed
- Inaccessible Cave north of Ashos has been fixed
- Multiplayer Lag issues have been improved
- Multiplayer too many skill points generated due to combat stats has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players has been removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- Multiplayer RPG quests given to all, reward splitter between players
- Team assault - main monuments 50 times stronger
- Barbarian - berserk skill in PvP reduced to 5
- Chest and wardrobe lock levels improved in multiplayer
PC specific:
- Issue of moving money between servers has been fixed
- Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
- Enter opens console in single player
- Horse steering - stopping horse by back key changed
- Cloning character when logging on new WarNet server is fixed
- Boosters disappearing in Arena modes
- Atmosoheric fog for multiplayer towns added
- Chat over open dialogs possible (by F11 chat dialog)
- All PVP arenas unlocked from beginning
Xbox 360 specific:
- Improved single player framerate
- Interface - repeat changes selection left stick hold added
- Game HDD cache cleaning possibility - RB + A + B during game launch
- Achievements for 5 elements is fixed
- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
- Hit info fonts larger
- “BACK – Show Instruction” text disappears
- Double saving multiplayer characters to protect character lost from power-off or hard-locks
- Interface - no controls after "server refused connection" is fixed
- Doubling gold in multiplayer is fixed
- Doubling objects in multiplayer is fixed
The demo offers a huge portion of Two Worlds’ expansive single-player map to explore, complete with numerous quests to solve and wandering monsters to battle.
Also, based on feedback received from players, a free title update will be coming soon addressing issues some players have experienced. Here are some of the improvements players can expect:
Both platforms (PC and Xbox 360)
- Horse steering has been improved
- Character development curve not as steep over level 25
- HP regeneration slower for max values above 2000
- Death strike skill - executable by strike button while in sneak mode
- Critical hit skill fixed
- Damage is now allowed over 32000
- There is a cap on damage and armor at 99999
- Necromancer spells have been balanced
- Magical boosters - effect restricted to 5 boosters
- Stacking potions with different statistics - fixed
- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
- Equipment Class cap on 50
- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
- NPC's in towns don't resurrect
- Tweaked hi- level monster balance
- Wing Membrane ingredient added to Helllord
- Dragons strike not breakable by player hit
- Bomb traps attached to some chests and wardrobes
- Balanced number of lock picks in chests and wardrobes
- Walking under water and not dying has been fixed
- Inaccessible Cave north of Ashos has been fixed
- Multiplayer Lag issues have been improved
- Multiplayer too many skill points generated due to combat stats has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players has been removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- Multiplayer RPG quests given to all, reward splitter between players
- Team assault - main monuments 50 times stronger
- Barbarian - berserk skill in PvP reduced to 5
- Chest and wardrobe lock levels improved in multiplayer
PC specific:
- Issue of moving money between servers has been fixed
- Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
- Enter opens console in single player
- Horse steering - stopping horse by back key changed
- Cloning character when logging on new WarNet server is fixed
- Boosters disappearing in Arena modes
- Atmosoheric fog for multiplayer towns added
- Chat over open dialogs possible (by F11 chat dialog)
- All PVP arenas unlocked from beginning
Xbox 360 specific:
- Improved single player framerate
- Interface - repeat changes selection left stick hold added
- Game HDD cache cleaning possibility - RB + A + B during game launch
- Achievements for 5 elements is fixed
- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
- Hit info fonts larger
- “BACK – Show Instruction” text disappears
- Double saving multiplayer characters to protect character lost from power-off or hard-locks
- Interface - no controls after "server refused connection" is fixed
- Doubling gold in multiplayer is fixed
- Doubling objects in multiplayer is fixed
Panzer Tactics DS Invades Stores!
10TACLE STUDIOS AG and Conspiracy Entertainment are pleased to announce that "Panzer Tactics DS" - the first authentic turn-based WWII strategy title for the Nintendo DS™ - has shipped to North American retail stores today. "Panzer Tactics DS" challenges players to show their skills in both on- and offline (local DS wireless and Nintendo Wi-Fi) strategic turn-based play through 30 historically based missions while utilizing more than 150 realistically modeled units from the era. For more information on "Panzer Tactics DS", please visit http://www.panzertactics.com.
Previously released developer diary videos, along with an electronic press kit containing screenshots, gameplay videos and game information is available at:
http://www.calico-media.com/ptds
Story
1939: The world stands on the brink of one of the greatest armed conflicts in the history of mankind: the Second World War. Players assume command of the most powerful armies of the time: The German Wehrmacht, the Soviet Army or the Allied Forces. Experience the demanding strategic level of the conflict n three historically based campaigns for the first time ever on a handheld platform.
Features
Three exciting single-player campaigns on the side of the German Wehrmacht, the Soviet Army or the Allied Forces
30 nerve-wracking, historical missions, including undercover missions behind enemy lines
Over 150 different marine, land and air units as well as 20 different special attacks
30 heroic officers who provide their units additional motivation
Exceptional depth of play and complex computer opponent behavior make the game playable again and again
Multiplayer mode for up to 4 players on 10 different multiplayer maps (LAN, Nintendo Wi-Fi-Connection, Hot Seat mode)
Online ranking table
Playable using Nintendo DS Touchpen, buttons or a combination of both
Optional bonus mission goals to unlock additional missions and tactical optimizations
Wide variety of combat animations for all units and a wide range of special effects for explosion and weather depiction
Previously released developer diary videos, along with an electronic press kit containing screenshots, gameplay videos and game information is available at:
http://www.calico-media.com/ptds
Story
1939: The world stands on the brink of one of the greatest armed conflicts in the history of mankind: the Second World War. Players assume command of the most powerful armies of the time: The German Wehrmacht, the Soviet Army or the Allied Forces. Experience the demanding strategic level of the conflict n three historically based campaigns for the first time ever on a handheld platform.
Features
Three exciting single-player campaigns on the side of the German Wehrmacht, the Soviet Army or the Allied Forces
30 nerve-wracking, historical missions, including undercover missions behind enemy lines
Over 150 different marine, land and air units as well as 20 different special attacks
30 heroic officers who provide their units additional motivation
Exceptional depth of play and complex computer opponent behavior make the game playable again and again
Multiplayer mode for up to 4 players on 10 different multiplayer maps (LAN, Nintendo Wi-Fi-Connection, Hot Seat mode)
Online ranking table
Playable using Nintendo DS Touchpen, buttons or a combination of both
Optional bonus mission goals to unlock additional missions and tactical optimizations
Wide variety of combat animations for all units and a wide range of special effects for explosion and weather depiction
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