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Thursday, November 08, 2007

BLADESTORM: THE HUNDRED YEARS' WAR AVAILABLE NOW

Lead an Army of Medieval Mercenaries in KOEI's Latest Action Game for Xbox 360 and PLAYSTATION 3

KOEI, recognized worldwide as the premier brand of strategy and action games, today announced that BLADESTORM™: The Hundred Years’ War is available beginning November 7th at retailers throughout North America. The game is available for the Xbox 360 video game and entertainment system from Microsoft, and for the PLAYSTATION®3 computer entertainment system.

A free single player demo of BLADESTORM: The Hundred Years’ War is available now on Xbox LIVE® Marketplace for the Xbox 360 and on the PLAYSTATION Network. Set amidst a war-torn 14th century France, the demo delivers a taste of the action game’s incredible battles where players will take direct command of entire military units.

About BLADESTORM: The Hundred Years’ War
In the 14th century a quarrel over English succession to the French throne escalated into what history would call the Hundred Years’ War. This ongoing war had exhausted the standing armies of both sides and there was a growing dependence on mercenary soldiers.

Taking the role of a mercenary soldier, players must contract their services to the English or French; with the ultimate goal of achieving glorious fame and fortune. Those who establish a reputation as a formidable warrior and leader of men, will amass a valuable war chest and lure hardened warriors to their employ.

As arrows rain from above, knights charge on horseback, and cannoniers fire volleys at heavy infantry, armies will collide in unprecedented scale. Players will be immersed in ferocious battles where an innovative action style enables them to defeat countless numbers of soldiers with one cleverly chosen attack command. Outwit your opponents and overwhelm the enemy with dominating force to be the last one standing when the dust settles on one of history’s greatest conflicts.

BLADESTORM: The Hundred Years’ War delivers stunning visuals in 720p HDTV and in game Dolby® Digital audio. This game is rated “T” (Teen- Alcohol Reference, Mild Language, and Violence) by the ESRB. BLADESTORM: The Hundred Years’ War is developed by KOEI’s award-winning internal team, Omega Force. Press can find (watermark-free) assets at gamespress.com.

For the latest on BLADESTORM: The Hundred Years’ War visit www.koei.com/bladestorm.

Wednesday, November 07, 2007

PAL Nintendo Wii available now!
Cheaper than UK price


Just bought a Nintendo Wii from Amazon Germany for less than the UK price - including courier delivery!

Arrived today - perfect, just replace the plug on the power supply.

Sets up as a UK model and within minutes it works with all European games.

This was after 'Game' confirmed they choose who to sell their stock to - refusing to take an order from me, but telling me that they had a delivery but they all had been reserved.

Wrote to head office and they confirmed the manager can do what he wants with Wii sales.

Won't be going to Game again! After spending hundreds of pounds with them in the past.

Well pleased - DHL delivery and all for £176.08 (Euro 252,80). Remember as Germany is in the European union and you pay local tax no additional payment is required for delivery to UK address.

Nintendo promises to tackle software bottleneck

Reassures publishers that titles will hit selves in time for holiday season

Nintendo has said it is tackling a production bottleneck to ensure third-parties are able to get software on shelves in time for the busy holiday season.

Earlier this month publisher Midway said that it was struggling to get product to shelves as a result of relentless demand on Nintendo for the Wii and its software.

But Reggie Fils-Aime, president of Nintendo of America, has stated that the issue is only short-term, and that it's working to ease the crush as publishers move to take advantage of the Wii's success.

"As every publisher talks about shifting over to Wii it's creating this crush of production right now at our factories for software," said Fils-Aime, talking at a BMO Capital Markets conference.

"What we've done is to ramp that capacity up and work with the publishers to ensure that their best titles get into the marketplace and [they] have a productive holiday. This is a very short-term situation that is effectively going to be resolved in a course of three week's time," he stated.

During the same conference, Fils-Aime said that he was not worried by suggestions that Sony and Microsoft could enter the same market as Nintendo – by developing casual titles and a relatively cheap peripheral that could copy the Wii's interface.

"The challenge that our competitors have is significant. They've gone down the path with very expensive machines where they lose money on the hardware on every unit they sell. They've gone down a path that makes it challenging for third-party developers to create content," commented Fils-Aime.

"So our competitors have put themselves in quite a box. How they get out of it is a challenge – creating casual content for those systems won't work. Not only because the ease of play won't be there but the consumer won't be there.

"I don't think a consumer paying USD 600 for a Sony system, software and accessories is the same consumer who wants to play a more casual type of product. So they have a significant strategic conundrum, and one that won't be easy to resolve," he added.

PLAYSTATION 3 System Software Update Allows PSP to Turn PS3 On and Off from Internet

Ability to customise XMB and add personalised playlists for both music and photos also enabled

Sony Computer Entertainment Europe (SCEE) announced today the availability of the latest version of the PLAYSTATION 3 (PS3) system software. Version 2.00 features the ability to turn a PS3 system on and off remotely, using a PSP (PlayStation Portable) system via the Remote Play1 function, allowing for a truly mobile partnership between the two systems.

Building on the success and potential of the Remote Play functionality, Version 2.00 will cement the partnership between PS3 and PSP and create a truly global experience. With the ability to turn your PS3 on and off from Wi-fi connection, there is now the opportunity to listen to the music, look at the photos and watch the videos saved on the PS3 Hard Disk Drive, anywhere in the world.

To further enhance the PS3 offering, Version 2.00 allows for the creation of personalised playlists in both the music and photo sections. This simple to use function gives users an opportunity to create unlimited music playlists for all occasions, as well as sharing favourite photos in glorious high definition.

Continuing with the idea of a personalised PS3, Version 2.00 allows for customisation of the XMB (XrossMediaBar) menu screen. Change the colour and brightness with the greatest of ease or have something completely different by setting a custom theme. With the potential for new backgrounds to become available on PLAYSTATION Network in the future, Version 2.00 truly opens up a whole raft of options.

A host of other enhancements includes the addition of an Information Board on XMB to keep people up to date on the latest PlayStation® news, the inclusion of a new PLAYSTATION Network category and logo for easier navigation and Trend Micro Web Security, a free2, state of the art internet security system, designed to give parents peace of mind.

DUAL PACK OF GUITAR HERO AND GUITAR HERO II NOW AVAILABLE ON STORE

For those looking to rock out even harder this holiday season, Activision will deliver a special dual pack that includes the hit titles, Guitar Hero and Guitar Hero II. The two-disc software-only set is now available exclusively on the PlayStation®2 computer entertainment system in retail stores nationwide, and aspiring rock gods can add these legendary games to their expanding Guitar Hero collection.

Guitar Hero, the original title of the wildly popular franchise, allows fans to choose from multiple rock characters and jam at concert venues that grow in size as their rock career progresses. Players can choose from various guitar options, exclusive character outfits, and unlockable songs while they perform to secure endorsements and reach ultimate rockstar status. Over 40 incredible rock anthems fill every stage of the game as axe-shredders rip through tracks such as "Iron Man" (as made famous by Black Sabbath), "More Than a Feeling" (as made famous by Boston), "Bark at The Moon" (as made famous by Ozzy Osbourne), "I Wanna Be Sedated" (as made famous by The Ramones), and many more.

Guitar Hero II, the sequel to the smash hit Guitar Hero, melts the knobs off players' amps with an expanded track list of over 60 new songs, characters, guitars, exciting gameplay modes, and visually-stunning rock venues that range from high school gyms to sold-out arenas and Stonehenge. Fans also have the opportunity to compete with their friends head to head in all new multiplayer modes, or form their own guitar duo and riff cooperatively by rocking the rhythm, lead, and bass. In addition, an all-new practice mode is included that will allow players to select specific sections of a song, slow it up, and master the difficult solos. Tracks from the set list include "Sweet Child O Mine" (as made famous by Guns N' Roses), "Free Bird" (as made famous by Lynard Skynard), "Woman" (as made famous by Wolfmother), and "You Really Got Me" (as made famous by Van Halen) among many others hit songs.

The dual pack of Guitar Hero and Guitar Hero II, published by RedOctane and developed by Harmonix, is rated T for Teen by the ESRB and now available in retail stores for the suggested price of $59.99. For more information about the Guitar Hero franchise, please visit the dedicated community site: www.guitarhero.com.

EVE Online for Mac and Linux

CCP expands reach of its leading Sci-Fi MMOG to include most popular gaming platforms in partnership with TransGaming

CCP, one of the world’s largest independent game developers, and TransGaming Inc. (TSX-V: TNG), a leading developer of software portability products for the electronic entertainment industry, today announced the availability of EVE Online, a leading massively multiplayer online game (MMOG), on the Macintosh and Linux platforms. With this release, EVE Online is now available on the most widely used operating systems – Microsoft Windows, Macintosh and Linux.

CCP and TransGaming collaborated to develop the Mac and Linux versions of EVE Online to allow users across platforms to play within the same perpetual online universe, enabling large-scale battles with thousands of players. Seamless integration of EVE Online’s original code for Microsoft Windows with Cider, for the Mac, and Cedega, for Linux, preserves the high quality of the game’s performance on the new platforms. These engines allow the original code base to run on Mac and Linux and therefore deliver equivalent game play, as well as ensure that the game evolves congruently on all three platforms without delays.

“The explosive growth of EVE Online since its launch coupled with the strong demand from the Mac and Linux communities has encouraged us to make the game available on new platforms,” said Thor Gunnarsson, Vice President of Business Development of CCP. “Together with TransGaming, we have now achieved an important milestone in our drive to make the EVE universe pervasive and available to anyone who wishes to play.”

“The availability of EVE Online to the Mac and Linux communities extends the game to rapidly growing new communities who have been enthusiastically demanding the game on their platforms of choice,” said Vikas Gupta, CEO of TransGaming Technologies. “We are very pleased to see the efforts of our partnership come to fruition with the release of EVE Online for the Mac and Linux platforms.”

A free, 14-day trial for EVE Online is available for download at eve-online For full details of the CCP and TransGaming partnership, please visit Details here

XBox parental control update

Xbox 360 Debuts Video Game Industry's First and Only "Family Timer."

Microsoft Corp. today unveiled a new parental control feature, the Xbox 360 Family Timer. The Family Timer will enable parents for the first time to set the appropriate amount of gaming and entertainment time for their kids, on a daily or weekly basis.

“As a leader in interactive entertainment, it’s Microsoft’s responsibility to provide parents with tools they can use to manage their children’s video gaming and online experiences, and we have made that a priority from the very start,” said Robbie Bach, president of the Entertainment and Devices Division at Microsoft.

The Xbox 360 Family Timer is an addition to the console’s existing set of industry-leading parental control features. Similar to its Windows Vista counterpart, the new Xbox 360 Family Timer can restrict children’s activity time and can be set on a per-day or per-week basis. Helpful “notifications” will appear to warn the gamer that the session is nearing the end and the feature will automatically turn off the console when a pre-determined time limit has been exceeded. The Family Timer feature will be available for download via Xbox LIVE in early December.

Xbox was the first video game and entertainment system with built-in parental controls for both online and offline use. Known as Family Settings, these controls allow parents and caregivers to set guidelines for which games work for them, make informed choices about content, and decide who their children can play with online. Earlier this year, Windows Vista launched with a set of similar parental controls that allows parents to guide children's game playing, web browsing, and overall computer use. These controls help parents determine which games their children can play, which programs they can use, which websites they can visit—and when.

According to Bach, with more than 13 million Xbox 360 consoles sold worldwide, the company’s drive to empower parents is a core Microsoft responsibility. “We’ve seen a tremendous response to the robust parental controls offered on Xbox 360 and Windows Vista, and the Xbox 360 Family Timer will continue to deliver on our promise to provide safer, balanced and fun entertainment for everyone,” said Bach. “Professionally, I am proud of my division’s work in this area, and personally, as a parent of three school-age children, I know how important it is to be engaged in an ongoing dialogue with my family in order to uphold our household screen time rules.”

DRAGON QUEST MONSTERS: JOKER

The Wild Card of Monster Hunting Games is Dealt to North American Retailers Today

Square Enix, Inc., the publisher of Square Enix interactive entertainment products in North America, has announced that DRAGON QUEST MONSTERS: Joker, available exclusively for the Nintendo DS, is being distributed to retailers across North America today.

DRAGON QUEST MONSTERS: Joker is the latest installment in the premiere RPG franchise that has sold over 43 million units worldwide. Combining ingenious gameplay elements from series creator Yuji Horii, character designs from famed artist Akira Toriyama and music from renowned composer Koichi Sugiyama, the “big three” of game creators delivers the newest entry in a timeless franchise that continues to reinvent itself in new and exciting ways.

Capture, train and synthesise a powerful team from a selection of over 200 classic DRAGON QUEST creatures! Already achieving sales of more than 1.4 million units in Japan, DRAGON QUEST MONSTERS: Joker is a breakout title that combines the depth of a classic DRAGON QUEST RPG with the addictiveness of a monster-catching adventure.

Story
Enter the world of DRAGON QUEST MONSTERS: Joker as the young hero, locked in a prison by your own father, the leader of a mysterious organization known as CELL. Released under orders to enter the Monster Scout Challenge, you will embark on a journey starting with a single monster and a scout ring, unaware of the dark and mysterious intentions that surround the competition.

Features

The “big three,” comprised of series creator Yuji Horii, legendary manga artist Akira Toriyama and renowned composer Koichi Sugiyama, teams up once again to create an unforgettable gaming experience

Witness the same breathtaking visuals that brought Akira Toriyama’s art to life in DRAGON QUEST VIII: Journey of the Cursed King

Create new species as you synthesise customized monsters from a selection of more than 200 different DRAGON QUEST creatures

Experience an innovative and exciting mix of the monster arena battles from DRAGON QUEST VIII and traditional DRAGON QUEST gameplay

Challenge your friends via local wireless play to see whose team is the strongest

Robust Nintendo Wi-Fi Connection component allows players to upload and download monster team data for battle on their Nintendo DS systems

Activision Sells More Than $115 Million of Guitar Hero III: Legends of Rock in First Seven Days

Largest Single Product Launch in the Company's History

Activision, announced today that consumer sell through for Guitar Hero III: Legends of Rock exceeded $115 million within seven days of the game’s North American release, making it the largest single product launch in the company’s history. The game was released on October 28, 2007, and will launch in Europe on November 23, 2007.

The Guitar Hero franchise has remained the No1 best-selling franchise in the U.S. through September, according to the NPD Group. The franchise has sold more than six million units worldwide to date, according to The NPD Group, Charttrack and Gfk.

Guitar Hero has expanded well beyond video games and is one of the biggest entertainment franchises in the marketplace today. The release of Guitar Hero III: Legends of Rock marks the franchise’s debut on PLAYSTATION 3 computer entertainment system and Wii home video game system from Nintendo, making it the only music based game on all console platforms.

Competitively, Guitar Hero III: Legends of Rock is set to significantly widen its lead in the market with strong early consumer response well in advance of the holiday season, an unprecedented global supply of product, record retail support with more than 30,000 in-store kiosks, an unparalleled number of music tracks, a highly competitive price point and the only game in its genre available worldwide.

“Guitar Hero III is the game that everyone is talking about. It is the only video game to make the Toys "R" Us Hot Toy list for 2007 and Toy Wishes’ Hot Dozen 2007, which forecast the most popular holiday gifts of the season. Despite having significantly increased our production capabilities for the holiday, there is still a high likelihood that we will not be able to meet demand for this game on every platform,” stated Robert Kotick, Chairman and CEO, Activision, Inc.

Guitar Hero III: Legends of Rock will offer a robust slate of new downloadable online content. The title’s first video game song pack, The Interscope Soundtrack Pack, was released at launch exclusively for the Xbox 360™ video game and entertainment system from Microsoft and includes songs from Marilyn Manson, AFI and Flyleaf. In November, Activision will release three new downloadable video game song packs for the Xbox 360 and PLAYSTATION®3 computer entertainment system. Each downloadable pack contains three individual songs.

Guitar Hero III: Legends of Rock includes explosive new content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. Expanded online multiplayer game modes allow consumers worldwide to compete head-to-head for true legendary rock status. For the first time ever, Guitar Hero fans are also able to thrash and burn with new wireless guitar controllers available for each platform. The game features a star-studded soundtrack including master tracks by such legendary artists as Aerosmith, Guns N’ Roses, The Rolling Stones, Beastie Boys and Pearl Jam as well as original songs by guitar icons Slash and Tom Morello. The sequel also offers downloadable content from some of the most popular European bands.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company’s World Wide Web site, which is located at www.activision.com.

Ubisoft's Blazing Angels 2: Secret Missions of WWII Takes Flight on the PlayStation 3 System

Today Ubisoft, one of the world’s largest video game publishers, announced that Blazing Angels 2: Secret Missions of WWII has released, with exclusive features and gameplay for the PLAYSTATION 3 computer entertainment system, and is scheduled to arrive in retail stores in the U.S. this week. Blazing Angels 2: Secret Missions of WWII is the follow-up to the squadron-based flight combat game Blazing Angels: Squadrons of WWII.

In Blazing Angels 2: Secret Missions of WWII, you are the leader of Operation Wildcard, an undercover and elite squad of pilots secretly created by the American government. Your mission is to sabotage and destroy the Third Reich’s evil plans to create a weapon of mass destruction. During this mission you and your team discover that the bad guys also have an elite team of their own. In an attempt to disarm the enemy, you engage in dramatic and movie-like spy missions in some of the world’s most exotic locations, using experimental weapons and flying never-before-seen prototype aircraft.

The PLAYSTATION 3 system version includes exclusive content enhanced by the power and features of the platform:

Innovative use of the SIXAXIS™ wireless controller: Experience a new sensation of flight. With four alternative control configurations, Blazing Angels will take full advantage of the motion sensor function/tilt feature. Players can easily maneuver the plane just by moving the SIXAXIS wireless controller. Arcade and Simulator modes are included, for both classic and motion-sensitive control.

All-new multiplayer racing: Fly in a racing circuit while trying to navigate the natural terrain, avoid urban obstacles and other landmarks, and pull ahead of your opponents to be the first to cross the finish line.

Other key features of Blazing Angels 2: Secret Missions of WWII include:

Over-the-top action: Engage in 18 high-stakes missions where you will bomb bridges, steal secret weapons, destroy Zeppelins and more.

Never-before-seen aircraft: Pilot over 50 authentic planes and prototypes including the Gotha Go 229, DH Vampire F Mk 1, Me-163 "Komet," Meteor and many more.

Unusual experimental weapons: Get the advantage in combat by using experimental WWII weapons including high-velocity cannons (such as the German Mk 103), and self-guided and TV-guided missiles.

Exotic WWII setting: Engage in epic battles in some of the world’s most captivating environments such as Cairo, the Himalayas, Moscow’s Red Square, Rome’s San Pietro’s Cathedral, the Swiss Alps, the Baltic seacoast and China.

Next-gen graphics: Discover fully rendered environments and 3D aircraft models designed for next-generation gaming. Experience improved depth of field, jaw-dropping cinematographic lightening and outstanding sound effects.

Fast-paced multiplayer action: Challenge up to 15 players in free-for-all, co-op and squad-based missions, including the all-new Epic Battle and Capture the Flag modes.

Epic boss battles: For example, go up against a giant German Zeppelin over the pyramids of Cairo. Take out its nine gun turrets while you expose its vulnerable underside.

Blazing Angels 2: Secret Missions of WWII is rated "T" (Teen) and ships with a manufacturer suggested retail price of $59.99.

For more information about Blazing Angels 2: Secret Missions of WWII, please visit www.blazingangels2.com.