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Monday, October 15, 2007

Inside the Mind of Uwe Boll: “Halo” Not Emotional, “GTA” Old-Fashioned


He’s possibly the most hated man in gaming.
But love him or hate him, video game movie director Uwe Boll is here to stay.
Notorious for lashing out against critics of his video game adaptations (like “House of the Dead,” “Alone in the Dark,” “BloodRayne” and “Postal“), the German director somehow manages to keep making movies. His film renditions of “Far Cry” and “Dungeon Siege” are coming out next year, and recently Boll garnered the rights for independent games “Sabotage 1943” (Replay Studios), “Legend: Hand of God” (Master Creating) and “Zombie Massacre” (1988 Games). Last week, when I called the director to talk about how he acquired the movie rights to “Zombie Massacre” (as well as how the hell to say his name), I also wanted to learn what makes the man tick.

Click here to find out what he said...

Source: MTV Blog

Sunday, October 14, 2007

The Art of Video Game Design


Beginning in 1979, video games slowly started to invade homes and occupy young children and adults alike. The first video game was created in Japan and it has evolved greatly over the years. Video games have not only become a hobby for young children, but they have become an obsession for young adults. Individuals are constantly in competition with one another to have the latest and greatest video game. They also race one another to conquer all the levels of the most challenging games. With individuals constantly looking for new challenges, the area of video game design has increased in popularity.

Children are becoming fascinated with video games at a younger age. To prevent them from becoming zombies in front of the television, video game design companies are incorporation education, as well as physical activity to most of their video games. Games such as V-tech and Leap Frog use colors, numbers and words to educate young children on how to read and count. One recent game that has revolutionized the video game industry is Nintendos Wii. This game console uses video games to incorporate physical activity. Game users are required to use their physical skills to complete tasks such as fishing, bowling and tennis. While these games aim to educate and increase physical activity among youth, there are still traditional games on the market that simply aim to entertain.

What once started as a recreational activity, video gaming has now become a sport to some people. There are actually tournaments around the world where individuals compete against one another in the latest video games. Individuals also create teams to compete against individuals from all different countries. While most people think individuals play these games for fun, it is actually a very competitive sport. Individuals train for months, even years to master the skills need to conquer a game. They study each video game design and try to learn all the tricks and special features of each game. Individuals are not competing for bragging rights. Some tournaments offer prizes in excess of $500,000, proving that these games are not to be taken lightly.

With the increased popularity of video game tournaments and leisure activities, the career field of video game design is in high demand of qualified candidates. Colleges all over the country offer programs to teach students about video games and how to design them. Courses include work in graphic design, script writing and drawing. Classes are also offered in a variety of different specialties aimed to make individuals marketable in a variety of different fields. Students learn essential computer skills such as Photoshop, animation and cinematography. However, these computer skills are also important skills in different career fields, therefore opening numerous opportunities to graduates in this specific program

Upon completion of a video game design program, students can work for numerous different companies. Design companies are constantly looking for fresh thinkers and creative individuals to take their video games to new levels. Students in design programs learn how to conceptualize, design and plan animations and video games. They also learn how to produce and evolve character models and design levels in video games. Along with these important video game skills, students also learn marketing, business and entertainment law to make them a well-rounded candidate.

With a video game design degree, students can not only use their imaginations to create games, but they can also manage the production of games or be a critic with the skills they learn through this particular program. What was once thought of as simply entertainment has become an increasing popular industry.

About the Author:
Andy West is a freelance writer for Virginia College. Virginia College offers a professional Video Game Design program. Please visit Virginia College at http://www.vc.edu/site/program.cfm?programID=63 to learn more about earning a degree in Video Game Design.

Man creates computer game for the blind


It began with an e-mail.


Eelke Folmer, an assistant professor of computer science and engineering at the University of Nevada, Reno, had created a Web site that offered solutions to people who ran into problems when they tried to play computer games.
"Then, one day, someone said, 'Hey, I'm a quadriplegic, and the things you are doing could help people with disabilities,'" Folmer said.

Not long after that, he joined the International Game Developers Association and became a member of its Game Accessibility special interest group.

While some people might dismiss the project as merely providing the disabled with a frivolous pastime, it's much more than that, said Michelle Hinn, head of the Game Accessibility group.

"Computer games can be a way of relieving stress, but for the disabled, it's also provides social interaction," said Hinn, an instructor of game design at the University of Illinois, Urbana-Champaign.

Based on U.S Census Bureau statistics, about 10 percent of the population is disabled, she said.

Hinn said she gets numerous calls from doctors of patients, parents of children and families of Iraq and Afghanistan war veterans who are newly disabled.

"Computer games were something they really loved to do, but now they can't because they're missing a limb or they're quadriplegics or they've gone blind," Hinn said. "So, telling them there are games out there for them has worked almost like a miracle, but those games are rare and the availability is limited."

With the help of a $90,448 grant from the National Science Foundation, Folmer and graduate students David Carr and Bei Yuan are working to open the door to computer games for the disabled.

Their research focuses on developing a prototype that will allow blind players to use voice commands alone to navigate through the popular online 3-D virtual world "Second Life" and eventually interact with the other "residents" there.
"We just need to develop the right text output, and that is not a very easy problem to solve," Folmer said.

The world in "Second Life" is designed solely by its own residents, people from around the world who now number more than nine million, including the 30-year-old Folmer.

He has his own character -- or avatar as they're known in the game world -- that can talk with other residents, buy property, build a business or a home and visit places such as Paris to climb the Eiffel Tower.

Blind gamers will be able to press a button and a computer voice will provide information about their immediate surroundings, Folmer said.
"It would tell them, 'There are two avatars in front of you and a building to the north,'" he said. "You would classify what's around them based on its size and proximity to sketch (a mental) image for them."

A growing number of universities with virtual campuses online also have virtual auditoriums where people can attend lectures, so Folmer's research could have educational applications for the disabled. Under federal law, anyone with a disability must have access to such educational opportunities, he said.

While Folmer's research primarily targets the blind, he hopes it will convince major manufacturers to develop computer games that also can be used by players who are hearing impaired or have cognitive or physical disabilities.

It could be as easy as, for the hearing impaired, including closed captioning in every game, Folmer said.

"The game industry is very money-driven," said Folmer, who moved from the Netherlands to Edmonton, Alberta in Canada before joining the UNR faculty last year.

"When you try to sell your research, you really need to convince game developers they should make their games accessible to the disabled," he said. "And that's what we're trying to do first with 'Second Life.'"

Folmer and Hinn will be making the same pitch next week when they attend the Entertainment for All Expo in the Los Angles Convention Center.

The E for All Expo will be Thursday through Oct. 21 and attracts consumers, software developers, venture capitalists and entertainment industry representatives, including the big three: Sony, Microsoft and Nintendo, Hinn said.
Her Gaming Accessibility group has been given a free booth at the Expo.
"My job is the mouthpiece, the evangelist yelling for recognition of the needs of gamers with disabilities," she said. "I can lobby the president of a company, but without people like Eelke, we don't have anything to show them. He is the programmer. He creates the solutions."

Help for gamers


You can visit University of Nevada, Reno associate professor Eelke Folmer's Web site that describes problems novice gamers, the elderly and the disabled face when trying to play online games and offers solutions at www.helpyouplay.com

Game Accessibility


Visit the Game Accessibility special interest group's Web site at www.igda.org/accessibility

E-mail Michelle Hinn, head of the Game Accessibility special interest group, at hinn@uiuc.edu
Download free prototype game
Click here for AudiOdyssey, an experimental computer game designed to be accessible to the visually impaired and mainstream gamers. According to the Singapore-MIT Gambit Web site, "the user stars as Vinyl Scorcher, an up-and-coming DJ, on his quest to get club patrons dancing. Swinging the Nintendo Wii controller to the beat, Vinyl lays down the various component tracks of a song, and keeps the party jumping. If he does an especially good job, he can even freestyle! But beware: if dancers get too rowdy, they're likely to bump into the turntables, messing up Vinyl's tracks. Think you have what it takes?"

The Windows version of the game requires:

Windows 2000 Service Pack 4, Windows XP Service Pack 2 or Windows Vista
1.8 GHz Pentium-class processor or better
1GB of RAM
32MB video RAM For Wiimote play:
1 Nintendo Wiimote (Sensor Bar not used)
Bluetooth

Saturday, October 13, 2007

Nintendo: No Wii price cut


Hardware still selling well enough to justify full price



Nintendo has stated that it has no plans to introduce a price cut for the Wii in the US, and that it will remain at its USD 249 price point for the foreseeable future.

That's according to outgoing senior vice president of marketing for Nintendo of America, George Harrison, in an interview with Reuters.

"We'll stay at USD 249 for the foreseeable future. We are still selling everything we can make."

The statement comes shortly after Sony announced a price drop for its flagship console, the PlayStation 3, and couple of months after Microsoft's movement on the Xbox 360.

But Nintendo isn't under the same kind of pressure, as the Wii targets a different demographic, was the cheapest of the next-generation consoles to begin with, and consumers seem likely to face another hardware shortage in the run-up to Christmas this year - meaning that demand is still high.

2007 Games Media Awards results

Intent Media has announced the winners of its first-ever Games Media Awards.


Eurogamer.net won the awards for the best News, and best Reviews and Features for a games website, while Eurogamer TV's Johnny Minkley won an award for his work on Radio One, and Eurogamer's Tom Bramwell was named Best Writer in Specialist Digital Media.

GameSpot UK took home the award for best Podcast, while UK: Resistance was crowned best Non-Commercial Blog.

In the mainstream arena, BBC News Online's technology editor, Darren Waters, was best Writer on a Mainstream Website, while Steve Boxer grabbed the equivalent award for National Newspaper and Simon Munk for Lifestyle Magazine.

Meanwhile Future magazines had a good evening, taking best PlayStation, Nintendo and Xbox magazines, and former games journalist Gary Penn, whose career began in 1985, was handed the Media Legend award.

The award ceremony took place last night at the Soho Revue Bar in London, and organisers had predicted around 250 journalists and industry executives would be at the event.

The full list of winners is as follows:

Specialist Games Media (Online)

Games Website – News

Winner: Eurogamer.net

Games Website – Reviews & Features

Winner: Eurogamer.net

Games Podcast

Winner: Gamespot

Non-Commercial Website or Blog

Winner: UK: Resistance

Writer in Specialist Digital Media

Winner: Tom Bramwell (Eurogamer.net)

Mainstream Media

Games Writer on a National Newspaper

Winner: Steve Boxer (The Guardian)

Games Writer on a Lifestyle Magazine

Winner: Simon Munk (FHM)

Games Writer on a Mainstream Website

Winner: Darren Waters (BBC)

Regional Games Column

Winner: Ewan Ross (Liverpool Echo)

Best Broadcast on Mainstream TV or Radio

Winnner: Johnny Minkley (Radio One)

Specialist (Print)

PlayStation Magazine

Winner: Official PlayStation Magazine (Future)

Multi-Format Magazine

Winner: Games™

Xbox Magazine

Winner: Official Xbox 360 Magazine (Future)

Nintendo Magazine

Winner: Official Nintendo Magazine (Future)

Best Writer on a Specialist Magazine

Winner: Kieron Gillen (PC Gamer, Future)

Overall Games Magazine

Winner: GamesTM

Games Media Legend

Winner: Gary Penn

Eurogamer.net is published by the Eurogamer Network, also the publisher of GamesIndustry.biz.

Naruto : Clash of the Ninja Revolution


TOMY Corporation and D3Publisher of America, Inc. announced that NARUTO: Clash of Ninja Revolution for the Wii home video game system will ship to retail outlets on October 23, 2007. Based on episodes from VIZ Media’s hit anime series SHONEN JUMP™ NARUTO on Cartoon Network NARUTO: Clash of Ninja Revolution will feature exclusive content and gameplay for the North American market!

Developed by Eighting, NARUTO: Clash of Ninja Revolution includes all new character animations, new special attack animations and for the first time new interactive environments. The game takes advantage of the Wii system by allowing players to launch attacks with the Wii Remote™ using Ninja-like movements, and features special mini-games created exclusively for use with the Wii Remote.

NARUTO: Clash of Ninja Revolution is rated “T” for Teen by the ESRB and will include 20 characters – including some that have yet to be featured in the Clash of Ninja game series. The fast-paced ninja action for up to four players will have nine different gameplay modes including Story Mode, Single Player and Multiplayer modes.

Friday, October 12, 2007

Championship Manager 2008 Out Nov 2nd


Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, today announces that Championship Manager 2008 will be released in stores across Europe on PC and via digital download for the MAC on November 2nd 2007. The PC demo of the game is also due to be released on Friday October 12th.

Developed by London based Beautiful Game Studios (BGS), Championship Manager™ 2008 is fully updated for the 2007/2008 football season with a brand new look and user interface, making it the most easily accessible title in the series to date. The game also boasts a vastly improved 3-D match engine with greater realism, more available players and staff than ever before, a unique training system allowing you to mould your players’ skills and the ability to play with your friends over one PC.

Championship Manager™ 2008 still remains the fastest football management simulation on the market and offers a streamlined and constant gameplay experience to the player, free of unnecessary delays. Furthermore following on from its debut appearance in Championship Manager 2007, ProZone is back as a fully integrated Post Match Analysis tool which isolates the key factors that decided the result of your game and provides you with the knowledge to act on the match incidents and strengthen your team for the next fixture.

To download the PC demo from October 12th visit: www.championshipmanager.com
[Please note: Your save game WILL be compatible with the full release version]
MAC - the full game will be available for MAC via digital download from November 2nd visit:
www.deliver2mac.com

Championship Manager 2008 is the only way to experience the awesome highs and challenging lows of being a real-life football manager. For further information and updates in the run-up to release please visit www.championshipmanager.com.

DONKEY KONG'S LATEST MONKEY MADNESS


Donkey Kong: Jungle Climber swings its way onto the Nintendo DS!



Donkey Kong is back and this time for a brand new adventure which will have you going bananas with excitement! Following on from the success of Game Boy Advance title, DK King of Swing, Donkey Kong: Jungle Climber introduces players to an addictive game play mechanic combined with accessible and entertaining game play. Donkey Kong: Jungle Climber will be available across Europe on the Nintendo DS on 12th October 2007.

This is not your typical platform game - in Donkey Kong: Jungle Climber players control the game almost entirely using the L and R shoulder buttons, swinging their character from vine to vine as they traverse large horizontal and vertical stages. The two shoulder buttons on the Nintendo DS are used to swing our hero left or right, grabbing hold of vines as he goes. Once on a vine or peg DK will spin around it until the player releases the button causing him to jump in the direction he is facing. Players must master effectively swinging from peg to peg while avoiding the obstacles and hazards in their way to progress through this game.

In his latest adventure, Donkey Kong is enjoying a much-needed holiday with his friends on an exotic tropical island. However, the sinister King K. Rool and his Kremlin crew steal some mysterious crystal bananas from visiting aliens and use their power to attempt to take over the jungle and the universe. After accidentally destroying their ship, Donkey Kong agrees to put his vacation on hold and help the aliens recover their treasure.

The colourful and original level design featured in this game will delight fans of the Donkey Kong universe as well as newcomers to the Nintendo DS. To help Donkey Kong achieve his goal players must progress through a number of worlds, each with five sub-stages, defeating a sinister boss at the end of each world. While making their way through the action-packed stages players will be able to collect bananas, gems and coins as well as defeating enemies with Donkey Kong and Diddy Kong’s attacks.

Even once the game’s main quest has been mastered, Donkey Kong: Jungle Climber provides a selection of other features to keep players busy including unlockable cheats and a host of addictive minigames. These minigames include Rolling Panic where players must jump logs and dodge boulders, Speed Swing which requires DK to make his way through a difficult obstacle course against the clock and Throw’n’Crush, a target practice game using throwing rocks. What’s more, for an added challenge both Speed Climb and Barrel Race can be enjoyed with up to three other players using the Nintendo DS wireless connection.

Donkey Kong: Jungle Climber launches across Europe on 12th October for the Nintendo DS at the estimated retail price of around €40.

Nintendo US release dates


Nintendo Unveils its Incredible Lineup of Games for the Holidays and Beyond

Wii and Nintendo DS continue to appeal to every kind of consumer. As Nintendo's list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy™ anchor Nintendo's lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus™: Vision Training in Minutes a Day and Master of Illusion™ again will make people think of video gaming in a whole new way.

"Because of Wii and Nintendo DS momentum, third-party publishers are supporting our systems like never before," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day."

Major publishers worldwide are making games for Wii and Nintendo DS. Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console™ titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change.

Wii
Oct. 1: MLB® Power Pros from 2K Sports
Oct. 1: Dragon Blade: Wrath of Fire™ from D3Publisher of America®
Oct. 2: Crash® of the Titans from Sierra Entertainment, Inc.
Oct. 5: Balls of Fury™ from DSI Games
Oct. 8: Donkey Kong®: Barrel Blast from Nintendo
Oct. 9: FIFA 08 from Electronic Arts
Oct. 9: Bleach: Shattered Blade™ from SEGA
Oct. 9: LOONEY TUNES: ACME ARSENAL™ from WB Games
Oct. 10: Arctic Tale from DSI Games
Oct. 15: Sea Monsters from DSI Games
Oct. 16: Thrillville®: Off the Rails™ from LucasArts
Oct. 22: EA PLAYGROUND from Electronic Arts
Oct. 23: Backyard Football from Atari, Inc.
Oct. 23: The Sims 2™ Castaway from Electronic Arts
Oct. 23: Rockstar Games Presents™ Table Tennis from Rockstar Games
Oct. 23: The Legend of Spyro™: The Eternal Night from Sierra Entertainment, Inc.
Oct. 23: NARUTO™: Clash of Ninja™ Revolution from TOMY Corporation
Oct. 25: M&M'S® Kart Racing from DSI Games
Oct. 28: Guitar Hero III™: Legends of Rock from Activision
Oct. 29: Battalion Wars™ 2 from Nintendo
Oct. 30: Ben 10™: Protector of Earth from D3Publisher of America®
Oct. 30: Showtime® Championship Boxing™ from DSI Games
Oct. 30: NEED FOR SPEED PROSTREET from Electronic Arts
Oct. 30: THE SIMPSONS from Electronic Arts
Oct. 31: Manhunt 2™ from Rockstar Games
October: Spider-Man™: Friend or Foe from Activision
October: Bee Movie™ Game from Activision
October: Tony Hawk's Proving Ground from Activision
October: Ultimate Duck Hunting™ from Detn8 Games Ltd.
October: Mercury Meltdown Revolution from Ignition Entertainment
October: Namco Museum™ Remix from NAMCO BANDAI Games America
October: Code Lyoko: Quest for Infinity from The Game Factory
October: Avatar: The Last Airbender™ - The Burning Earth from THQ
October: Bratz: The Movie™ from THQ
October: Cars: Mater-National from THQ
October: Nicktoons™: Attack of the Toybots from THQ
October: SpongeBob's Atlantis SquarePantis™ from THQ
Nov. 5: Fire Emblem®: Radiant Dawn from Nintendo
Nov. 6: DanceDanceRevolution Hottest Party from Konami Digital Entertainment, Inc.
Nov. 6: LEGO® Star Wars™: The Complete Saga from LucasArts
Nov. 6: Mario & Sonic at the Olympic Games™ from SEGA
Nov. 12: Super Mario Galaxy™ from Nintendo
Nov. 13: Dragon Ball Z Budokai Tenkaichi 3 from Atari, Inc.
Nov. 13: Godzilla Unleashed from Atari, Inc.
Nov. 13: Lara Croft Tomb Raider: Anniversary from Eidos, Inc.
Nov. 13: BLOCKS from Electronic Arts
Nov. 13: MEDAL OF HONOR HEROES™ 2 from Electronic Arts
Nov. 13: LUXOR: Pharaoh's Challenge from MumboJumbo
Nov. 13: Geometry Wars™: Galaxies from Sierra Entertainment, Inc.
Nov. 19: Link's Crossbow Training™ (packaged with Wii Zapper™) from Nintendo
Nov. 19: SMARTY PANTS™ from Electronic Arts
Nov. 20: Jenga World Tour from Atari, Inc.
Nov. 20: Puzzle Quest: Challenge of the Warlords™ from D3Publisher of America®
November: Trauma Center™: New Blood from Atlus USA
November: Star Trek: Conquest from Bethesda Softworks
November: Disney Princess: Enchanted Journey from Disney Interactive Studios
November: Hannah Montana: Spotlight World Tour from Disney Interactive Studios
November: High School Musical: Sing It from Disney Interactive Studios
November: Garfield Gets Real from DSI Games
November: Furu Furu Park from Majesco Entertainment
November: AMF Bowling: Pinbusters! from Mud Duck Games
November: Ghost Squad™ from SEGA
November: WWE® SmackDown® vs. Raw® 2008 from THQ
November: Brothers in Arms: Road to Hill 30 from Ubisoft
November: CSI: Hard Evidence from Ubisoft
November: My Word Coach from Ubisoft
November: Petz: Catz 2 (name not final) from Ubisoft
November: Petz: Dogz 2 (name not final) from Ubisoft
November: Petz: Horsez 2 (name not final) from Ubisoft
November: Rayman Raving Rabbids 2 from Ubisoft
Dec. 4 : Alvin and the Chipmunks from Brash Entertainment
Dec. 4 : The Golden Compass™ from SEGA
December: MX vs. ATV™ Untamed™ from THQ
December: Super Swing Golf™ Season 2 from Tecmo, Inc.
December: Rygar®: The Battle of Argus from Tecmo, Inc.
December: Cranium: Kabookii from Ubisoft
December: Nitrobike from Ubisoft
Holiday 2007: NiGHTS™: Journey of Dreams from SEGA
Winter '07: SoulCalibur Legends™ from NAMCO BANDAI Games America
Jan. 21: Endless Ocean™ from Nintendo
Feb. 10 : Super Smash Bros.® Brawl from Nintendo
Feb. 15: Yamaha Supercross from DSI Games
Feb. 19: Sonic™ Riders: Zero Gravity from SEGA
February: No More Heroes from Ubisoft
February: Wild Petz Tigerz from Ubisoft
March: Obscure: The Aftermath from Ignition Entertainment
Q1: LUXOR 3 from MumboJumbo
Q1: One Piece™: Unlimited Adventure™ from NAMCO BANDAI Games America
Spring '08: Mario Kart® Wii (name not final) from Nintendo

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.

Nintendo DS
Oct. l: The Legend of Zelda®: Phantom Hourglass from Nintendo
Oct. 2: Chibi-Robo™: Park Patrol from Nintendo
Oct. 2: Backyard Hockey 2008 from Atari, Inc.
Oct. 2: Holly Hobbie™ & Friends from Majesco Entertainment
Oct. 2: Crash® of the Titans from Sierra Entertainment, Inc.
Oct. 2: The Legend of Spyro™: The Eternal Night from Sierra Entertainment, Inc.
Oct. 9: FIFA 08 from Electronic Arts
Oct. 9: Flipper Critters from Ignition Entertainment
Oct. 9: Bleach: the Blade of Fate™ from SEGA
Oct. 9: LOONEY TUNES: DUCK AMUCK™ from WB Games
Oct. 15: Flash Focus™: Vision Training in Minutes a Day from Nintendo
Oct. 15: The Aly & AJ Adventure from DSI Games
Oct. 16: Cheetah Girls: Pop Star Sensations from Disney Interactive Studios
Oct. 16: Thrillville®: Off the Rails™ from LucasArts
Oct. 16: Fish Tycoon® from Majesco Entertainment
Oct. 16: Super Collapse! 3 from MumboJumbo
Oct. 17: Prism™ from Secret Stash Games™
Oct. 19: Betty Boop's™ "Double Shift" from DSI Games
Oct. 22: EA PLAYGROUND from Electronic Arts
Oct. 23: THE SIMS 2 CASTAWAY from Electronic Arts
Oct. 23: Rhythm 'n Notes: Improve Your Music Skill from AGETEC
Oct. 23: Backyard Football 2008 from Atari, Inc.
Oct. 23: Napoleon Dynamite from Crave Entertainment
Oct. 23: Ed, Edd n Eddy™: Scam of the Century from D3Publisher of America®
Oct. 23: Hannah Montana: Music Jam from Disney Interactive Studios
Oct. 23: Disney Princess: Magical Jewels from Disney Interactive Studios
Oct. 23: Power Rangers: Super Legends from Disney Interactive Studios
Oct. 23: Zoo Hospital™ from Majesco Entertainment
Oct. 23: FRONT MISSION® from Square Enix, Inc.
Oct. 23: NARUTO™: Path of the Ninja™ from TOMY Corporation
Oct. 25: Sea Monsters from DSI Games
Oct. 25: Arctic Tale from DSI Games
Oct. 30: Ben 10™: Protector of Earth from D3Publisher of America®
Oct. 30: Suite Life: Circle of Spies from Disney Interactive Studios
Oct. 30: Dr. Seuss: How the Grinch™ Stole Christmas from DSI Games
Oct. 30: NEED FOR SPEED PROSTREET from Electronic Arts
Oct. 30: THE SIMPSONS from Electronic Arts
Oct. 30: Puzzle de Harvest Moon from Natsume Inc.
Oct. 31: Dementium: The Ward from Gamecock Media Group
Oct. 31: Solitaire Overload™ from Telegames, Inc.
October: Spider-Man™: Friend or Foe from Activision
October: Bee Movie™ Game from Activision
October: Shrek®: Ogres and Dronkeys™ from Activision
October: Tony Hawk's Proving Ground from Activision
October: Touch Detective 2½™ from Atlus USA
October: Animal Genius™ from Scholastic
October: Build-A-Bear Workshop from The Game Factory
October: Avatar: The Last Airbender™ - The Burning Earth from THQ
October: Cars: Mater-National from THQ
October: El Tigre: The Adventures of Manny Rivera™ from THQ
October: Nicktoons™: Attack of the Toybots from THQ
October: Ratatouille® Food Frenzy from THQ
October: SpongeBob's Atlantis SquarePantis™ from THQ
October: Chessmaster: The Art of Learning from Ubisoft
October: Imagine: Babyz from Ubisoft
October: Imagine: Fashion Designer from Ubisoft
October: Imagine: Master Chef from Ubisoft
October: Imagine: Animal Doctor from Ubisoft
October: Wild Petz Dolphinz from Ubisoft
Nov. 6: Dora the Explorer™: Dora Saves the Mermaids from 2K Play
Nov. 6: Go Diego Go™: Safari Adventure from 2K Play
Nov. 6: Baby Pals from Crave Entertainment
Nov. 6: Horse Life™ from D3Publisher of America®
Nov. 6: LEGO® Star Wars™: The Complete Saga from LucasArts
Nov. 6: Chicken Hunter from MumboJumbo
Nov. 6: DRAGON QUEST MONSTERS™: Joker from Square Enix, Inc.
Nov. 10: Showtime® Championship Boxing™ from DSI Games
Nov. 13: Enchanted from Disney Interactive Studios
Nov. 13: BOOGIE from Electronic Arts
Nov. 13: ORCS & ELVES from Electronic Arts
Nov. 13: Cooking Mama 2: Dinner with Friends from Majesco Entertainment
Nov. 13: Geometry Wars™: Galaxies from Sierra Entertainment, Inc.
Nov. 19: Mario Party® DS from Nintendo
Nov. 20: Godzilla Unleashed Double Smash from Atari, Inc.
Nov. 20: Jenga World Tour from Atari, Inc.
Nov. 20: LUXOR: Pharaoh's Challenge from MumboJumbo
Nov. 20: FINAL FANTASY® XII: REVENANT WINGS™ from Square Enix, Inc.
Nov. 26: Master of Illusion™ from Nintendo
November: Call of Duty®: Modern Warfare™ from Activision
November: Ontamarama™ from Atlus USA
November: Draglade™ from Atlus USA
November: Elf Bowling™ Collector's Edition from Detn8 Games Ltd.
November: Garfield Gets Real from DSI Games
November: Clue™/Mouse Trap™/Perfection™/Aggravation™ from DSI Games
November: Contra 4 from Konami Digital Entertainment, Inc.
November: Yu-Gi-Oh! World Championship 2008 from Konami Digital Entertainment, Inc.
November: Strawberry Shortcake: The Four Seasons Cake from The Game Factory
November: Bratz Super Babyz™ from THQ
November: Bratz: 4 Real™ from THQ
November: Warhammer® 40,000™: Squad Command™ from THQ
November: WWE® SmackDown® vs. Raw® 2008 from THQ
November: Ninja Gaiden® Dragon Sword from Tecmo, Inc.
November: My French Coach from Ubisoft
November: My Spanish Coach from Ubisoft
November: My Word Coach from Ubisoft
November: Petz: Catz 2 (working title) from Ubisoft
November: Petz: Dogz 2 (working title) from Ubisoft
November: Petz: Hamsterz Life 2 from Ubisoft
November: Petz: Horsez 2 from Ubisoft
November: Rayman Raving Rabbids 2 from Ubisoft
Dec. 4 : Alvin and the Chipmunks from Brash Entertainment
Dec. 4 : The Golden Compass™ from SEGA
Dec. 10: RIP: Death Volunteers™ from Telegames, Inc.
December: Diary Girl from Konami Digital Entertainment, Inc.
Jan. 15: Barnyard Blast from DSI Games
Jan. 21: Advance Wars®: Days of Ruin from Nintendo
Jan. 25: M&M'S® Kart Racing from DSI Games
Jan. 31: Command & Destroy from DSI Games
January: Miami Nights from Ubisoft
Feb. 4: Professor Layton and the Curious Village™ from Nintendo
Feb. 12: New Zealand Story Revolution from Ignition Entertainment
Feb. 15: Yamaha Supercross from DSI Games
Feb. 19: Mystery Dungeon: Shiren the Wanderer from SEGA
Feb. 26: Bubble Bobble Double Shot from Ignition Entertainment
February: Imagine: Figure Skater from Ubisoft
February: Wild Petz Tigerz from Ubisoft
February: Assassin's Creed from Ubisoft
March 4: Disney Friends from Disney Interactive Studios
March 29: Ultimate Card Games from Telegames, Inc.
March: Insecticide from Gamecock Media Group
March: My Life Coach from Ubisoft
Q1: Eco Creatures: Save the Forest from Majesco Entertainment
Q1: Polar Bowling from MumboJumbo
Q1: Slingo Quest from MumboJumbo
Q1: Tropix from MumboJumbo
Q1: Polar Golf from MumboJumbo
Q1: River King: Mystic Valley from Natsume Inc.
Q1: Harvest Moon DS Cute from Natsume Inc.
Q1: Mario & Sonic at the Olympic Games™ from SEGA

Sega Rally lakeside details



Title: SEGA Rally
Developer: SEGA Racing Studio
Format: PS3, XB360, PC, PSP
Genre: Racing
Release date: September 28th 2007

The introduction of SEGA Rally to the arcades in 1995 had the single biggest impact on the racing genre. Subsequent console rally games concentrated on a realistic simulation of the sport but their popularity, reflecting in sales, steadily dropped over the last decade. Now, SEGA Rally is back and set to reinvigorate the genre with the vital ingredients that many of the modern racers lack – fun, character and beauty, with few rally games able to match its unique and rewarding experience. Rally’s dead, long live SEGA Rally.

Lakeside Environment
Unlocked only when players have opened the Masters Final, the Lakeside environment features a mixture of tarmac, soil and gravel surfaces. Players good enough to unlock this track will find reward in racing through beautiful English countryside on a sunny summer’s afternoon. As the title suggests, the Lakeside track guides players on a race around an idyllic lake where sail-boats sit quietly as spectators to the aggressive rally racing around them. Above all, this is a classic track worthy of those who obtain the skills to unlock it.