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Monday, September 24, 2007

Pirated Copy of Halo 3 Hits the Internet


Days before its release, a pirated copy of Halo 3 has made its way to the Internet for illegal download.

Days before its release, a pirated copy of Halo 3 makes its way to the Internet for illegal download.

Several piracy sites began hosting downloads earlier this week of the full and complete Halo 3 disc.

On Thursday, it was reported that many UK retailers had broken the game's street date given the anticipated demand.

Due to its popularity leading up to a 2004 launch, Halo 2 was also made available online as an illegal download.

It's worth noting that pirated games only work on modified Xbox 360 units. Additionally, daring gamers who meddle in piracy run the risk of being permanently banned from Xbox Live, or worse, facing legal action.

Halo 3 on EBay sells for $500


The most widely anticipated video game in history has been made available a week ahead of its formal release date thanks to a gaff by a British merchant.

Argos, a UK operator of catalog stores, on Tuesday started handing copies of Microsoft (MSFT)'s Halo 3 over to customers who pre-ordered the game on its Web site. The Xbox 360-based first person shooter isn't set for formal release until September 25th.

A copy of Halo 3 has already turned up on eBay (EBAY)'s UK Web site -- selling for about $500 U.S.

In a statement, Argos officials blamed the foul up on "a genuine administrative error" and said only a "small number" of Halo 3 copies were sold.

That may not be good enough for Microsoft officials, who are no doubt apoplectic. The company has spent millions on a high profile Halo 3 marketing campaign that will culminate with elaborate launch events in New York, Los Angeles, Miami and Seattle next week.

Argos may already be feeling retribution from the software maker. A check Wednesday afternoon revealed that the merchant's Web site is no longer able to accept pre-orders for Halo 3. To date, retailers around the world have taken more than one million pre-orders for the game -- an industry record.

Halo 3 stars Master Chief, a biologically enhanced soldier who has to blast his way through a futuristic, 3-D landscape to survive and accomplish missions. Version 3 of the game, developed by Bungie Studios and published by Microsoft, features a host of new levels, weapons, vehicles, and level types.

Most retailers are selling the title for around $60. A special "Legendary Edition" sells for about $130 and includes a helmet-style case, bonus discs, and collector's art. Microsoft is also planning to introduce a special Halo 3 version of the Xbox 360 that's emblazoned in the same green and gold colors sported by Master Chief.

Microsoft Banks On Halo 3 To Save Its Dodgy Gaming Reputation


After forking out over $1.3 billion to fix dodgy XBox 360 consoles, Microsoft is now banking on the roll out of Halo 3 to save its day in a bitter battle with both Sony and Nintendo in the games console market.

With Australia set to be one of the first countries in the world where Halo 3 software will offically go on sale, Microsoft is doing everything it can in an effort to rescue its gaming reputation which has been hit hard by the constant failures of the Xbox console which had a 30 percent failure rate in Australia compared to less than 1.5 percent failure rate for the Sony PS3 and the Nintendo Wii.

More than 42,000 advances have been lodged for the Halo 3 game in Australia, which will retail at $99.95 for the standard edition.

Also available is a AU$199.95 Legendary Edition of Halo 3 which will be released in limited quantities and arrive in a highly collectible Spartan helmet case. Included in the Legendary Edition will be two bonus discs packed full of extra content.

Already millions of fans around the world have placed orders for the new Halo 3.

Microsoft's marketing mavens are using the slogan "Finish the Fight" to promote the company's "Halo 3" video game, the final chapter in a popular science-fiction combat game trilogy.

Microsoft is hoping that Halo 3 will be the rallying cry for Microsoft to beat rival Sony n the next-generation video game console war. Though few hold out hope as Sony is getting stronger by the week with PS3 sales improving over forecasts.

"We're locked in a pretty good fight with Sony and (its) PlayStation 3 to win the generation. That's always been our aspiration," said Shane Kim, corporate vice president of Microsoft Game Studios. "This holiday season is critical in terms of winning that generation."

"Halo 3" is Microsoft's biggest weapon yet. The game goes on sale on Monday night at EB Games stores and JB Hi Fi. Some retailers, including EB games, will hold Monday night events capped off with "Halo 3" sales at midnight.

With its big guns and corny sci-fi plot, the Halo video game series is undeniably the province of die hard gamer, as a result it has become one of the most lucrative entertainment franchises of all time. Sam Leith of the Daily Telegraph in the UK met up with the programmers and professional gamers to find out why.

More form Smarthouse

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Sunday, September 23, 2007

GAME backs Halo 3 with 150 midnight openings



Retailer expecting thousands to collect pre-orders

High Street retailer GAME is due to open 150 stores at midnight for the launch of Halo 3 next week.

The retailer expects thousands of customers to queue for their pre-ordered game, and will also be opening stores early on the morning of September 26.

"Halo 3 will be a huge event in towns throughout the UK, so we’re pulling out all the stops to help our customers start playing it as soon as humanly possible," said Robert Quinn, operations director at GAME.

"Over 800 GAME staff will be on duty at midnight to serve customers and keep the shelves full.

"Halo 3 is hotly anticipated by thousands of customers who have reserved it months in advance, and we are working flat out to make sure our customers are first to get the products they want," he added.

Earlier this week Microsoft revealed that it would be hosting the UK's official Halo 3 launch at London's iMax Cinema, complete with celebrities, competitions and screenings.

Final Fantasy VII sells nearly half a million in first week


Crisis Core: Final Fantasy VII was released in Japan last week and sold 487,000 copies in the seven-day period.

It was a bumper week for software sales in the territory, with two new Pokemon titles taking second and third spots yielding a top three sales figure of over 1 million units sold.

Elsewhere Mario Party 8 was the sole Wii entrant in seventh, with Wii Sports and Wii Play both dropping out of the top ten last week.

The full sales top ten is as follows:

1. Crisis Core: Final Fantasy VII (PSP)

2. Pokemon Fushigi no Dungeon: Toki no Tankentai (DS)

3. Pokemon Fushigi no Dungeon: Yami no Tankentai (DS)

4. Fate/Tiger Colosseum (PSP)

5. Another Century's Episode 3: The Final (PS2)

6. Taiko no Tatsujin DS (DS)

7. Mario Party 8 (Wii)

8. Final Fantasy: Crystal Chronicles - Ring of Fates (DS)

9. Sengoku Musou 2 Mushouden (PS2)

10. My Housekeeping Diary (DS)

17,000 PSP Slim units sold in first week


Redesigned handheld sees strong initial sales

Sony has revealed that the recently launch PSP Slim & Lite has sold around 17,000 units on its first week of release in the UK.

The Slim & Lite launched on September 14 and was backed by radio and online advertising campaigns that have helped boost Sony's handheld sales in the run up to Christmas.

"The first week sales have come in at 17,000, so around a four fold increase on the previous week," said a spokesperson for Sony Computer Entertainment Europe.

Earlier this month sales of the PSP were at an all time low according to Chart Track figures, but this was a result of Sony offloading the last of the original PSP stock before the introduction of the new model, said Sony.

"Of course we expected the previous weeks to be low as we moved the old stock through the channel in preparation for the Slim & Lite sku coming into retail, but now we are back on track and preparing for the launch of new products such as Go! Explore and Go Messenger."

Saturday, September 22, 2007

Halo 3' release could be bigger and badder than Potter?


You can make a case that 12:01 a.m. Tuesday marks another pivotal moment in American entertainment.
Millions of fans of the "Halo" video game series will pick up their copy of "Halo 3," the third installment of the sci-fi trilogy about man's battle against -- and alliances with -- alien species.

About 10,000 stores are to be open beyond normal hours in Michigan and around the country to sell it.
Many of the buyers -- people you know, not just stereotypical game-obsessed geeks -- will turn around and do nothing but play it for hours.
Some of them will play for days, both alone and with similarly devoted friends.
(Truant officers and human resource staffers: If absenteeism increases Tuesday, here's your reason.)
So, how big is this?
First, a thought on that pivotal moment:
"I'm no game guy," said Wayne State University professor and pop culture expert Jerry Herron. "But what we're seeing with 'Halo 3' is something fundamental about this country -- loving setting new standards and needing frontiers to exceed.
"We are desperately uninterested in the past, and we demolish anything that reminds us of what we used to be," Herron said. "Electronic gaming does what people used to do with Conestoga wagons -- gather up everything and start a new existence. It's very much frontier-like living in this new virtual world."
Second, the numbers:
At the end of what is to be a very long day, there's a very good chance that "Halo 3" will make history where it matters for a lot of folks -- beating sales revenue records for any type of media.
Ever.
"Halo 2" whomped movies, DVDs, books and music by selling $125 million on its first day a couple of years ago, and the hype and buzz and product affiliations that surround "Halo 3" virtually guarantee that it'll be a repeat performance.
The retail math is staggering. More than a million copies of the game already have been presold.
Up to 2.5 million eventually may sell on opening day, with different packages priced from $60 to $150.
But even if everyone buys the cheapest package, that's still $160 million in revenue in a single day.
That would top the $150 million take of "Spider-Man 3" over its first three days -- which in turn broke the record for the most movie money ever made in that period.
And it's proof that a popular game debut is right up there with opening day whoopee for blockbuster films like "Spider-Man" and "Pirates of the Caribbean," as well as the Harry Potter books.
The buyers and players are brothers, fathers, mothers and sisters -- the ordinary folks you live and work next to every day.
That's what makes this game so powerful -- its broad appeal.
For Frank O'Connor, content manager at Bungie, the Microsoft subsidiary that developed the game, it all comes down to the 7-Eleven plastic cup on his desk.
"I find that the most ultimate expression of consumer merchandising is having your own Slurpee," he said, gazing at the cup as he talked from the company's headquarters in Redmond, Wash.
But that's just one example.
The "Halo" name is being slapped on hundreds of products ranging from custom vehicles -- including a re-creation of the game's Jeep-like all-terrain vehicle, the Warthog -- to NASCAR.
This Sunday, a "Halo 3"-themed car -- No. 40, driven by David Stremme -- is to compete in the Dover 400 race in Delaware. The game and retailer Target are sponsoring the car.
There's even a British condom bearing the trademark. But, O'Connor says, "for me," the Slurpee is "the most exciting one."
If his tone is a bit bemused, he can be forgiven.
His team of 120 full-timers and innumerable part-timers has been laboring for three years to produce this sequel, and fan appetite for anything related to the game has been rabid.
" 'Halo' is one of my all-time favorite series for video games. I got 'Halo' on the first day it was released, same for 2 and of course 3!" said John Kamichitis, 16, of Macomb Township.
And he's only one of hundreds of people we heard from when we asked readers to submit their questions for the developers.
"We've been very good at insulating ourselves from that pressure," O'Connor said. "For some people it's amusing, for some people it's a little frightening, but for many it's exciting."
One nice side effect of being Microsoft's leading franchise -- and the one that has single-handedly sold more Xbox game consoles than any other -- is that "Halo" got the royal treatment this time around.
With a huge crew working on it, they managed to include everything they wanted to, including frills that O'Connor was sure would get scrapped when real-life deadlines loomed.
The ability to make, edit and share in-game movies? Check.
The ability to play through the single-player story but with three other friends online? Check.
A flexible map editor for multiplayer games that lets players set their own rules and tweak the geography where they shoot up their friends? Check.
Those features are virtually unheard of in console games, and frankly the combination even is fairly rare in PC games, where increased processing power typically means more goodies for players.
"Everything that we wanted in the game is in there," O'Connor said.
In return, Bungie is hoping for the same thing as its parent company: that the new "Halo" will sell a small mountain of the Xbox 360 consoles needed to run the game rated M for mature audiences because of violence.
There's even a special-edition "Halo 3" console that is to hit the market at the same time as the game.
There also are to be "Halo" controllers, "Halo" headsets, a "Halo" edition of Microsoft's Zune music player, "Halo" faceplates and bags for existing 360s, and so on.
"Most people who played 'Halo 2' on Xbox don't own a 360," O'Connor said.
So he and the team have their fingers crossed, especially as people consider gifts for the holidays.
"Hopefully ours is one of the ones they consider," he said.
Already, sales of the 360 console, the only one to feature the game, jumped by almost 50% in August.
"Halo 3" is advertised as the end of the "Halo" story -- but fans don't need to worry that it's the end of games set in the "Halo" universe.
First up are downloads for players to get online via Xbox Live, which could include additional maps for multiplayer matches and other extensions of the game.
Then there's that project, as yet unnamed, that the team is working on with "Lord of the Rings" director Peter Jackson.
After that, O'Connor said, they haven't announced their next project.
But it's already in the works.

Sourece: Freep

Mario and Sonic at the Olympics


Mario and Sonic at the Olympics website

Jackass the Game - coming soon


Making Of The Jackass The Game Special Hits MTV This Friday At 12 Midnight EST / PST On September 21st

Jackass Cast Reunites in the Making of Special for Their Upcoming Jackass Game for the PSP® (PlayStation® Portable) System, PlayStation®2 and Nintendo DS TM

Red Mile Entertainment (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, and MTV Games, a unit of Viacom's MTV Networks (NYSE: VIA, VIA.B) and publisher of innovative interactive products, announced the Making Of Jackass the game special set to air this Friday, September 21st at 12 Midnight ET / PT on MTV. Jackass the game is set for launch this Fall for the PlayStation®2 computer entertainment system, PSP® (PlayStation Portable) system and Nintendo DS™.

The Making Of Jackass the game special reunites members of the Jackass cast as cameras take a hysterical, behind the scenes look at the development of their first video game. The special takes viewers on an insane Jackass ride featuring classic clips from the show and movies that were inspiration for moments in the game itself, along with interviews where the guys discuss their interest in video games and their reactions and expectations when they heard the Jackass game was being produced. In addition, the Jackass crew recreates a few of the stunts from the game in real life like Whack a Wee Man. Fans will also get to check out a raucous Jackass voiceover recording session as well as get a wild look at the cast as they don and defile motion capture suits on body parts and use them in ways that have never been seen before.

Inspired by the popular MTV television series and hugely successful MTV Films Jackass and Jackass number two, Jackass the game is a natural extension o f the Jackass property, taking it to new heights as the highly anticipated mission-based action adventure game comes to a videogame system for the first time. Jackass the game allows players to interact and play the roles of Johnny Knoxville, Steve-O, Jason “Wee Man" Acuna and many others from the Jackass gang as they virtually perform more than 35 ill-conceived stunts and pranks. Gamers will spend countless hours entertaining themselves as they hurl themselves into countless reckless situations that have been deemed too dangerous (or too gross) for the cast to try up until now.

Jackass the game will carry a suggested retail price of $29.99 and has been issued an M for Mature rating by the ESRB.

For more information about Jackass the game, please visit www.jackassthegame.com.