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Sunday, May 29, 2022

Turbo Overkill Speed-Demon Cyberpunk FPS with retro style and modern graphics


Turbo Overkill, the hyper-fast-paced cyberpunk FPS published by Apogee Entertainment with a delicious mix of retro style and modern graphics, car surfs onto Steam Early Access for PC on Friday, April 22, 2022 with the first of three planned episodes.

Rev up the chainsaw leg for eight dense, secret-packed stages, with the number tripling on the road to 1.0 launch. Take advantage of modern movement techniques like dashing, sliding, and wall-running to gain the edge. Unload bombastic firepower in this evolution of retro FPS goodness published by the OGs behind Duke Nukem 3D, Wolfenstein 3D, Prey, Max Payne, and more.

Announced moments ago during The MIX’s 10th Anniversary Showcase, Turbo Overkill’s first episode invites FPS fans to experience the first eight stages of the game, plus a host of secret arenas, difficulty modifiers, and other unlockables for 5-8 hours of gameplay. A bevy of updates over the coming months will add new stages, abilities, quality-of-life features, and hardcore challenges.

Welcome to Paradise, a Blade Runner-meets-DOOM hellscape. Johnny Turbo finds his crime-ridden hometown overrun by the biggest threat of all: a rogue AI named Syn, whose malicious code has thousands of augmented humans in its thrall. Guns won’t be enough—Johnny needs augments of his own, like a chainsaw leg made for stylish evisceration, to stand a chance.

Designed as a loving evolution of FPS classics like DOOM and Quake II with modern movement and player upgrades, Turbo Overkill beckons shooter diehards to lose themselves in frantic, pixel-perfect gunplay against hordes of half-robot thugs while exploring dense, intertwining levels packed with secrets. Blue keys and green keys? Nostalgic health and armor pickups? Sure, but you’ll need to wall-run, grapple, or surf a flying car to get to them. Along the way, find cleverly hidden cassette tapes and microchips to unlock obscene difficulty modifiers and ultra-hard bonus stages.

Survive the challenge by upgrading Johnny’s augmentations for a different playstyle focused on mobility and chainsaw melee kills, or give the leg a rest and try the Twin Magnums, which lock-on and rip through a swath of enemies in one shot. Johnny’s deadly even at a distance—the Telefragger sniper rifle teleports Johnny inside his targets, tearing them up from the inside-out and putting him in prime position for deadly close-range follow-ups.

“Since I fell in love with the genre as a player, I’ve always wanted to contribute something to the FPS canon as a developer,” said Sam Prebble, one half of developer Trigger Happy Interactive. “Turbo uses my favorite parts of modern games like Titanfall and Apex Legends as a lens to examine the classics we grew up on. Do those level designs and challenges still work in a world where the player is more powerful than ever?”

“This is easily the most excited I’ve been about a shooter since the glory years of Apogee, when we were creating global hits like Wolfenstein 3D, Max Payne, Duke Nukem, and Prey,” added Scott Miller, founder of Apogee and 3D Realms.


Turbo Overkill will release on April 22 for Steam Early Access for PC at $19.95. The 1.0 release across PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One will follow later this year.

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