Set in an alternate dystopian state during the 1950’s, Monochroma follows the story of a boy and his brother who witness a horrific crime committed by an evil corporation. Narratively led, with no cut-scenes, text or spoken words, Monochroma offers a deep visual, intellectual and emotional attachment, as the brothers work together to progress past devilishly clever puzzles to save their world from tyranny.
Monochroma’s producer Burak Tezateşer emphasizes that the trailer serves as a clue for viewers to unravel the paranoia and foreboding aspects of the story. Spread over four chapters, players will navigate challenging puzzles through multi-storied ghettos, a labyrinth of sewer tunnels, factories and a city sized zeppelin hovering in the sky.
“Monochroma is a game that questions the essence of playing a video game. A game might entertain players, make them feel good about themselves, or even help them socialize; but a good game should also be able to satisfy players emotionally and intellectually, make players think about their lives, society and the system they are living in the same way a good movie or novel does” says Tezateşer.
Inspired by the developers’ childhood memories of moving from the countryside to urban Istanbul and the “Gezi Protests” of 2013 - the most violently oppressed protest in modern Turkey - the game questions the societies of control, disinformation of media, destruction of nature, child labor exploitation and the liberal economy; all of which have been inspired by movies, classic stories and games.
As a social responsibility project Nowhere Studios also announced that they are donating $1 to the “Save The Children” organization for every sale made via their own website. They are also donating 15% of their revenue made in Turkey to an organization for homeless children.