Such fixes include correcting various spelling errors and typos, as well as gameplay fixes like reducing basic fighter attack ranges and adjusting tech levels in the Grand Campaign. Below are a few important fixes from the v1.01 update:
In World War II every single aspect of war was crucial: from troop movements to supply, from logistics to diplomacy, from innovation to careful use of terrain. Many games have tried to replicate the depth and complexity of this global conflict and only a few have managed to give an all around experience to players
This is a game that truly replicates all these aspects. The developers of the highly successful Time of Wrath are back to the European theater of war with an ambitious project that allows players to truly experience what it was to be a decision maker of the period.
Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.
Features include:
- During loading of PBEM game, time out is counted after 30 seconds.
- The Allied AI will to support operations in Eastern part of North Africa by sending some more assaults.
- AI will not keep the capital cities empty.
- UK, USA, Germany, Soviet Union and France will receive additional time at sea by two weeks with every level they will advance.
- Attacking and defending sides are now using defender's weather to calculate effectiveness.
In World War II every single aspect of war was crucial: from troop movements to supply, from logistics to diplomacy, from innovation to careful use of terrain. Many games have tried to replicate the depth and complexity of this global conflict and only a few have managed to give an all around experience to players
This is a game that truly replicates all these aspects. The developers of the highly successful Time of Wrath are back to the European theater of war with an ambitious project that allows players to truly experience what it was to be a decision maker of the period.
Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.
Features include:
- A huge campaign map spanning the entire European theater with more than 40,000 hexes and massive armies of over 1,000 units.
- 5 epic Campaigns covering the entire war starting from 1939-1944 and to 2 smaller campaigns better suited to multiplayer.
- Hundreds of historical events such as the Molotov Ribbentrop pact. Should Germany split Poland with the Soviet Union or risk war with the USSR? Should Germany form Vichy France for a quick surrender and to avoid fighting French units overseas but at the cost of not being able to attack Vichy controlled territories overseas.
- Use Diplomacy points to influence the war readiness and war entry dates of neutral nations. Can Germany keep the USA out of the war long enough to conquer the UK or should it focus its diplomatic efforts on gaining allies in Finland or the Balkans. Its even possible to cause coups changing the governments completely or to control your own populations ambitions for war.
- Technology system with 5 areas of research. Upgrade obsolete units to modern weaponry. Even invest the atomic bomb and destroy the enemies will to fight.
- Each nation has unique abilities. E.g. German panzers are faster while their supply system is less reliable.