Mad Scientist Ziggs |
- Major Ziggs
- Mad Scientist Ziggs
- Scarlet Hammer Poppy
PVP.net v1.53
Co-op versus AI aka "Rise of the Bot Army"
You can now queue to play against a much wider roster of Champions in Co-op versus AI
Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
The 3-game per day rewards limitation for Level 30 Summoners has been removed
The flat IP penalty for Co-op versus AI games has been removed.
You will now earn IP at the following rates (as a percentage of the normal rate):
- Summoner level 1-9
- Beginner: 100%
- Intermediate: 100%
- Summoner level 10-19
- Beginner: 85% (was 75%)
- Intermediate: 100%
- Summoner level 20-29
- Beginner: 70% (was 50%)
- Intermediate: 90% (was 100%)
- Summoner level 30
- Beginner: 55% (was 25%)
- Intermediate: 80% (was 75%)
- View more information on the expanded Co-op vs. AI game mode, including a full roster of bots!
League of Legends 1.0.0.133
- Ziggs, the Hexplosives Expert
- Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
- Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
- Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
- Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
- Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Alistar
- Fixed a bug where Triumphant Roar was not granting assists
Amumu
- Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe
General
- Base health increased to 474 from 438
- Base armor increased to 14.9 from 12.7
- Mana per level increased to 35 from 27
- Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
- Enchanted Crystal Arrow now grants vision while in flight.
Caitlyn
- Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho'Gath
- Fixed a bug where Feast would fail to kill shielded targets
Ezreal
- Trueshot Barrage now grants vision while in flight.
- Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas
- Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger
- Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IV
- Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax
- Mana regen per level increased to 0.7 per 5 seconds from 0.45
- Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
- Counter Strike
- Dodge duration increased to 2 seconds from 1.5
- Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
- Now can be activated again after 1 second to end the effect early
- Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
- Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
- Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
- Grandmaster’s Might duration increased to 8 seconds from 6
Lee Sin
- Flurry attack speed bonus reduced to 40% from 50%
- Sonic Wave missing health damage reduced to 8% from 10%
Morgana
- Soul Shackles ability power ratio reduced to .7 from .8
- Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi
- Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
Nunu
- Fixed a bug where Absolute Zero's slow did not grant assists
Rammus
- Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Sejuani
- Fixed a bug where Glacial Prison did not detonate if Sejuani died
Sivir
- Boomerang Blade
- Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
- Bonus attack damage ratio reduced to 1.0 from 1.1
- On The Hunt
- Movement speed bonus reduced to 20% from 25%
- Duration reduced to 10 from 15
Sona
- Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain
- Fixed a bug where Swain had reduced mana regeneration while in Raven form
Viktor
- Power Transfer missile speed increased to 2000 from 1400
- Gravity Field activation time reduced to 0.25 seconds from 0.5
- Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did
Items
- Emblem of Valor (remake)
- Components:
- Cloth armor
- Rejuvenation Bead
- +25 armor
- Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
- Locket of the Iron Solari (new)
- Components:
- Emblem of Valor
- Heart of Gold
- +300 health
- +35 armor
- Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
- Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
- Stark's Fervor has been changed and renamed to Zeke's Herald
- Components:
- Dagger
- Vampiric Scepter
- Kindle Gem
- +250 health
- Unique Passive: +15% Cooldown Reduction
- UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
- Will of the Ancients spell vamp reduced to 20% from 25%
Masteries
- Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
General
- Added a new option, "Show Smartcast Ranges"
- Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
- Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
- Heal over time effects now show as health regen per 5 rather than discreet heals
- Summoner's Rift (Winter)
- Removed holiday decorations
- Fixed prop visibility/collision issues in bases
- Fixed particle glitching in river areas
- Changed lighting and terrain to improve visual clarity