Ingredients for Crafting
B
Bear ClawsBee
Beehive Husk
Bleeding Crown
Blisterwort
Blue Butterfly Wing
Blue Dartwing
Blue Mountain Flower
Bone Meal
Briar Heart
C
Charred Skeever HideChicken’s Egg
Creep Cluster
D
DeathbellDragon’s Tongue
Dwarven Oil
F
Falmer EarFly Amanita
Frost Mirriam
Frost Salts
G
GarlicGiant’s Toe
Glowing Mushroom
H
Hagraven ClawHagraven Feathers
Hanging Moss
Honeycomb
Human Flesh
I
Ice Wraith TeethImp Stool
J
Jazbay GrapesL
LavenderLuna Moth Wing
M
Mora TapinellaN
Namira’s RotNightshade
Nordic Barnacle
O
Orange DartwingP
Pinethrush EggPurple Mountain Flower
R
Red Mountain FlowerS
Sabre Cat ToothSalt Pile
Skeever Tail
Slaughterfish Egg
Small Antlers
Small Pearl
Snowberries
Spider Egg
T
TaprootThistle Branch
Torchubug Thorax
Troll Fat
Tundra Cotton
W
White CapV
Vampire DustVoid Salts
Cooking Ingredients
C
CabbageCarrots
Chicken Breast
G
GarlicH
Horker MeatHorse Meat
L
LeekLeg of Goat
M
Mammoth SteakMoon Sugar
P
PotatoR
Raw BeefRaw Rabbit Leg
Red Apple
S
Salmon MeatSalt Pile
T
TomatoV
Venison Enchanting
Perk | Level | Description |
---|---|---|
Enchanter | 0 | New enchantments are 20% stronger. |
Fire Enchanter | 30 | Fire enchantments on weapons and armor are 25% stronger. |
Frost Enchanter | 40 | Frost enchantments on weapons and armor are 25% stronger. |
Storm Enchanter | 50 | Shock enchantments on weapons and armor are 25% stronger. |
Extra Effect | 100 | Can put two enchantments on the same item. |
Insightful Enchanter | 50 | Skill enchantments on armor are 25% stronger. |
Corpus Enchanter | 70 | Health, magicka and stamina enchantments on armor are 25% stronger. |
Soul Squeezer | 20 | Soul gems provide extra magicka for recharging. |
Soul Siphon | 40 | Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon. |
Alchemy
Alchemy uses the rule like goes with like. To make potions find two ingredients with a common trait. Materials’ common traits will determine the nature of the potion. You can add a third reagent to modify a potion - its impact is determined by if it shares any traits with the other materials.You can easily create a potion whose secondary effect completely negates the first so be careful.
Perk | Level | Description |
---|---|---|
Alchemist | -- | Potions and poisons you make are 20% stronger. |
Physician | 20 | Potions you mix that restore Health, Magicka or Stamina are 25% more powerful. |
Poisoner | 30 | Poisons you mix are 25% more effective. |
Concentrated Poison | 60 | Poisons applied to weapons last for twice as many hits. |
Green Thumb | 70 | Two ingredients are gathered from plants. |
Benefactor | 30 | Potions you mix with beneficial effects have an additional 25% greater magnitude. |
Experimenter | 50 | Eating an ingredient reveals first two effects. |
Snakeblood | 80 | 50% resistance to all poisons. |
Purity | 100 | All negative effects are removed from created potions, and all positive effects are removed from created poisons. |
Smithing
Armor, weapons and jewelry can be crafted at any forge. Armor can be improved at a Work Bench and weapons can be improved at a Grindstone. Jewelry can be enchanted. Use specific raw ingredients in order to make these improvements. Armor and weaponry often require Ingots and Leather. These can be found from Merchants, Mining Nodes and Animal Skins.
Perk | Level | Description |
---|---|---|
Steel Smithing | -- | Can create Steel armor and weapons at forges, and improve them twice as much. |
Elven Smithing | 30 | Can create Elven armor and weapons at forges, and improve them twice as much. |
Advanced Armors | 50 | Can create Scaled and Plate armor at forges, and improve them twice as much. |
Glass Smithing | 70 | Can create Glass armor and weapons at forges, and improve them twice as much. |
Dragon Armor | 100 | Can create Dragon armor at forges, and improve them twice as much. |
Arcane Blacksmith | 60 | You can improve magical weapons and armor. |
Dwarven Smithing | 30 | Can create armor and weapons at forges, and improve them twice as much. |
Orcish Smithing | 50 | Can create Orcish armor and weapons at forges, and improve them twice as much. |
Ebony Smithing | 80 | Can create Ebony armor and weapons at forges, and improve them twice as much. |
Daedric Smithing | 90 | Can create Daedric armor and weapons at forges, and improve them twice as much. |