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Tuesday, September 14, 2010

The wait is over as 2010’s biggest video game Halo: Reach is launched

Millions of people around the world embarked on a mission of courage, sacrifice and valour in “Halo: Reach,” the thrilling prequel to the iconic “Halo” trilogy that became a global entertainment phenomenon and defined a generation of gamers over the last decade.
Not since the debut of “Star Wars: Episode I” have fans been so excited to revisit a beloved franchise. Recently dubbed “a pop culture phenomenon” by Variety magazine and hailed as the No. 1 game series of all time1, the “Halo” franchise will once again make history with the launch of “Halo: Reach,” which went on sale at 12:01 am Monday in more than 25 countries.

“When it comes to the size and scope of a franchise and especially the dedication of the fans, no game is bigger than ‘Halo,’” said Phil Spencer, corporate vice president of Microsoft Game Studios at Microsoft Corp. “With ‘Halo: Reach,’ we’re delivering on our promise to redefine blockbuster entertainment experiences and ultimately help make this year the biggest ever in Xbox history.”

To celebrate the launch, tens of thousands of retailers around the world opened their doors at midnight exclusively to sell copies of “Halo: Reach,” as well as “Halo: Reach” Xbox 360 consoles and accessories. Special midnight openings took place in major cities around the world, including London, further adding to the fervour surrounding the highly anticipated video game, which is expected to top all previous entertainment launches this year.

“Halo: Reach” tells the tragic and heroic story of Noble Team, a group of Spartans, who through great sacrifice and courage, saved countless lives in the face of impossible odds. The planet Reach is humanity’s last line of defence between the encroaching Covenant and their ultimate goal, the destruction of Earth. If it falls, humanity will be perched on the brink of destruction.

Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the Xbox LIVE online entertainment network. As evidence of the game’s highly anticipated release, more than 2.7 million players participated in the “Halo: Reach” multiplayer beta in May, making it the largest console video game beta test on record and more than triple the size of the historic “Halo 3” beta.

The “Halo” franchise is an award-winning collection of properties that has grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” (2001), the critically acclaimed and record-shattering series of games has since inspired multiple New York Times best-selling novels, comic books, action figures, apparel and more. To date, more than 34 million copies of “Halo” games have been sold worldwide, driving more than 3.3 billion hours of gameplay by people connected to Xbox LIVE.

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