Originally developed by the South Korea-based Barunson Interactive in 2006, Dragonica Online is one of the newest free-to-play MMOs to hit the North American market. After its success in South Korea and China, publisher THQ*ICE picked up Dragonica Online and brought a localized version to the U.S. and Europe, where it ran through its beta testing phase throughout the summer. On October 15, the MMO finally celebrated its official launch with its "Grand Opening" event, offering in-game festivities with the chance for players to earn special reward items.
Earlier this month, before Dragonica Online's official launch, ZAM.com had the chance to talk with Chris Lena, the game's new executive producer. Previously a producer for both SOE's EverQuest and Cryptic Studio's Champions Online, Lena recently made the transition to THQ*ICE, presiding over the publisher's newest and most-important MMO venture. In this Q&A, ZAM asks Lena about Dragonica Online's free-to-play revenue model, the new live events and expansions already in-the-works, and the features that regular MMO players will find most appealing in this new game. He also explains how Dragonica Online's gameplay lends itself to bite-size sessions, and conversely, the large amount of PvP and PvE content available for the more "hardcore" players out there.
Check out the full Q&A here on Zam!