The iPhone is a more powerful platform than Nintendo's Wii, and frame rate issues experienced in the Wii version of Tales of Monkey Island are down to hardware and file size restrictions, according to a Telltale Games developer.
Complaints over frame rate issues in the WiiWare version of the game on the developer's official forums triggered the response from a TellTale programmer going under the name of Yare, reports GameZine.
"The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles," he stated. " The PC versions of our games are usually 150+ megs, and most modern games range anywhere from one to ten gigabytes or more. Talk to Nintendo about this one.
"Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even."
In a later post, the alleged representative said he stood by his comments, adding:
"The Wii and DS are extremely underpowered and their popularity doesn't remove the hardware limitations."
Even with the technical issues it experienced on Wii, Tales of Monkey Island has been one of Telltale's most successful launches, as Telltale founder Dan Connors told VideoGamer.
"It’s been pretty shocking how much love there is still out there for the Monkey Island series. It seems like a generational thing as well.
"Unfortunately I can’t get into the specific numbers, but I would definitely say it’s our strongest performing franchise to date. We’re pretty excited. It was number one on Steam for a few days. It did really well. It’s been our best performing title from our side as well."
Source: GamesIndustry