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Wednesday, September 03, 2008

'Breaking Ground' Everquest II new update - sneak preview of Expansion


EverQuest II most recent game update 'Breaking Ground' provides players with access to the new group zone Veksar.

The dungeon is a preview to the launch version available in the upcoming expansion The Shadow Odyssey for release on November 18th. Players are also called upon to help construct the nearly completed massive Guild Hall project and the Murder Mystery live event is transpiring, as theories abound as to who performed the dastardly deed.

EverQuest II 'Breaking Ground' features -

Breaking Ground Veskar – An ancient underwater city that has once again been discovered by the adventurers of Norrath. Veksar offers both new quests and treasures to those wishing to enter its dangerous chambers. Players will have to have achieved level 80 to make their way to the outpost of Omen’s Call, there they can begin to unravel the mysteries of this risen ancient monument. Half of the new dungeon is available to current players and the rest will be available in the upcoming expansion.

Breaking Ground Guild Hall Construction Event - The Guild Halls building projects are starting to run low on resources requiring the help of Norrath’s finest adventurers. Director Jasmine at the Antonica docks and Director Hezreal at the Commonlands docks are eagerly seeking workers willing to help alleviate the situation.

Breaking Ground Murder Mystery Live Event - The Prophet of Healing has been found murdered and the main suspect is found dead shortly thereafter! It’s up to players of all levels to study the clues and figure out who the real murderer is. The progressive live event is schedule to run throughout this update. This prelude event holds significant importance to The Shadow Odyssey journey that begins this November.

Breaking Ground Everfrost Revamp - Everfrost gets a facelift! Adventurers levels 40-50 will find dozens of additional quests, four new hubs, and a population friendlier to various play styles, along with a new tunnel to make it easier to travel around the zone.



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