After weeks of bug hunting and balancing from the most dedicated players on the Alpha and Beta branches, Motion Twin is stoked to release their sixth major update to Dead Cells since the debut of its Early Access launch.
The final “major” content patch as they gather steam for the full launch later in the year includes a new castle-themed level and its rage-quit inducing boss, a nightmare difficulty level and, of course, the expected abundance of weapons, monsters, design tweaks and balancing.
The final “major” content patch as they gather steam for the full launch later in the year includes a new castle-themed level and its rage-quit inducing boss, a nightmare difficulty level and, of course, the expected abundance of weapons, monsters, design tweaks and balancing.








