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Wednesday, August 12, 2009

Miner Wars space shooter video game details and videos

Miner Wars space shooter video gameKeen Software House release new Miner Wars video, revealing very large but still-destructible asteroids. The video was captured from the actual game and the scene contains two 8-km asteroids, five medium-size asteroids, and 300 mining ships.

“In this footage we tried to show how your mining ship is small compared to the biggest asteroid. Even your base ship is little compared to them. All asteroids are fully destructible,” says Marek Rosa, Game Director of Miner Wars.



“I guess that in a few years we will be able to reach the moon’s size. It is only 400 times bigger than our asteroids. Think about it – a fully destructible moon,” laughs Marek.
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ABOUT MINER WARS:

Miner Wars is a 6DOF underground and space shooter played in a fully destructible environment and is a combination of single player story game and MMO.

As a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover mysterious alien secrets.

Game play is led by an epic story and is a combination of a single/multi-player game, cooperative, or you against everyone.



The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing or just flying around and destroying everything you see.

Platform: Windows, Xbox 360 Live Arcade.

Andy Serkis and John Rhys Davies join Risen video game voice talent

risen video game boxDeep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today confirms the A-list voice talent featuring in forthcoming RPG Risen.

One of the busiest actors in the UK, Andy Serkis takes the role of The Inquisitor. Serkis, who has had a long and varied acting career, is best known for his CG character representations Gollum in the Lord of the Rings trilogy and King Kong in the movie of the same name. Veteran British actor, John Rhys Davies, who has starred in countless blockbuster movies such as Indiana Jones and the Lord of the Rings trilogy, performs as Don Esteban. Movie actress Lena Headey, who played Sarah Connor in Terminator TV spin-off Terminator: The Sarah Connor Chronicles take the role of Patty. “The quality of the voice casting reflects the quality of the game” stated Paul Nicholls, Sales and Marketing Director, Koch Media UK “with such an amazing lineup of talent from movies and TV, there is a voice everyone will recognize; we will attract a new generation of RPG players to the genre”.

Serkis, Rhys-Davies and Headey are joined by a lineup of some of the most recognisable British TV actors; Fincher is played by Torchwood actor Burn Gorman, Larkrise to Candleford star Brendan Coyle takes the role of Commandant Carlos, Damian O’Hare who starred in medical drama The Royal plays Olf. I’m Alan Partridge regular and Star Stories narrator Simon Greenall plays Luis. Oscar is played by Grange Hill actor Donald McCorkindale while fellow Grange Hill actor and Secret Diaries of a Call Girl star Stuart Organ plays Brogar. The Archers actress, Louiza Patikas represents Sara and Timothy Watson who has starred in countless TV dramas from Eastenders to Casualty takes the role of Romanov

All the actors were cast and recorded by award winning London agency Side, with voice direction carried out by Andrew S Walsh.

Developed by Piranha Bytes and releasing on Xbox 360 and PC, this epic role playing game is set in a medieval world on a volcanic Mediterranean island. The “Risen” story unfolds over four chapters and will offer multiple ways to develop the story depending on the player’s actions and decisions. An innovative and intuitive user control interface will support both casual and hardcore gamers. With full world streaming support, Risen offers a seamless experience while playing in a fully simulated game world with authentic characters.

Bum Expansion free addon pack for Room Boom Suburbia free demo download

The Bum Expansion, is a free addon pack for Room Boom: Suburbia, containing two additional board pieces that will greatly affect how the game is played:

The word is spreading about the building skills of the local house builders, and people are lining up for new houses. If a Buyer is waiting in an area, the next house built there will generate an additional 25% in revenue. Just make sure to build it before The Bum arrives, or they will look elsewhere!

A vagrant has taken his residence in peaceful Suburbia. He will seemingly mindlessly wander across the board, scare potential Buyers away and halve revenue and rent wherever he decides to stop and rest.

The Room Factory has also received some upgrades. Now, users are promised to receive more relevant parts than before. In addition to this, a saw has been installed. This allows you to modify rooms passing on the conveyor belt by removing parts you don't want.

To celebrate the release, we're doing a temporary offer, which means for a limited time you can get the full game for only 12.99$!

For more information about Room Boom: Suburbia, and a free demo, visit:
http://www.roomboomsuburbia.com

Ultima Online - Stygian Abyss, the 8th expansion out September 8th 2009

Ultima OnlineMythic Entertainment, an Electronic Arts studio, today announced Ultima Online: Stygian Abyss, the 8th expansion to one of the longest-running MMORPGs in the genre’s history, will be released on September 8, 2009.

Available via digital download only, Ultima Online: Stygian Abyss revolves around the introduction of the playable Gargoyle race. Players will also find expansive new areas to explore, including Ter Mur, the Gargoyle homeland, and the Stygian Abyss – the largest dungeon area ever introduced to Ultima Online. This sprawling dungeon will contain new boss monsters of unparalleled difficulty, including the Medusa, Primeval Lich and the Stygian Dragon, as well as Player vs. Player zones where adventurers will be turned against one another.

Current subscribers can also take part in the Stygian Abyss Open Beta from Friday, August 14th – Sunday, August 23rd by logging on the Retribution server on the server selection screen.

“As the 12th anniversary of the storied Ultima Online franchise approaches this fall, we could not be more excited to launch UO’s 8th expansion, Stygian Abyss,” said Jeff Hickman, Executive Producer for Mythic Entertainment. “On September 8th UO players past and present will be able to experience all new content, including the new Gargoyle race and one of the largest dungeons in UO history.”

Ultima Online: Stygian Abyss will be available via UOGamesCodes.com and the EA STORE:

* Stygian Abyss Expansion: $29.99
* Stygian Abyss Expansion & 30-Day game-time: $39.99

Additionally, consumers who purchase Ultima Online: Stygian Abyss from September 8th – 29th will receive multiple Alteration Tokens to transform current characters into Gargoyles, an exclusive gargoyle craftable pet, and decorative Stygian Abyss mob boss statues.

Earlier this month Mythic announced that Ultima Online: Mondain’s Legacy, the 7th expansion of UO which introduced the playable Elven race and several expansive dungeons, is now available at no charge to existing subscribers, and to new players as part of the 14-day free trial.

Ultima Online: Stygian Abyss expansion requires the original Ultima Online game to play and will be available via digital distribution only. To download Ultima Online at no charge or to find out more information about Ultima Online and the additions from Mondain’s Legacy and Stygian Abyss, please visit: http://www.uo.com or http://www.uoherald.com/stygianabyss.

About Ultima Online

Released in September 1997, Ultima Online is one of the longest-running games in MMORPG history. The first widely successful graphical online role-playing game, Ultima Online has thrived for over a decade, with armies of devoted followers around the world. Fans of the game continue to experience an epic storyline set in an ever-growing world of magic and fantasy. Ultima Online has spawned seven expansions and dozens of content updates, making it one of the deepest, largest MMORPGs ever created.

Section 8 video game with X server support free of charge

section 8 pc video game HD trailer screenshotSection 8 publisher SouthPeak Games along with developer TimeGate Studios, is set to break new ground on the Xbox 360 video game and entertainment platform from Microsoft by supporting X Server functionality, an option where players can run their own dedicated servers using a Windows-based PC.

An X Server can handle up to 32 players at once, resulting in one of the largest multiplayer games currently available on the Xbox 360. The X server software will be distributed free of charge* upon Section 8’s launch. Meanwhile, PC gamers can also run dedicated servers for the PC version of the game allowing up to 40 simultaneous players. More information on the availability of the X Server and PC Server software will be available at launch on www.joinsection8.com.



This added functionality is by no means necessary to enjoy the game since Section 8 also features a single player campaign mode and offline ‘instant action’ where artificially intelligent ‘bots’ take the place of human opponents.

To make sure Section 8 enters battle with all guns blazing; SouthPeak Games will host official ranked PC and X servers in locations around the world. When dedicated servers are not used, Section 8 supports up to 32 players on PC and 16 on Xbox 360.

“FPS fans looking for the perfect multiplayer game expect fast, reliable servers when they're playing online. We go one step further by offering an increased player count and boosting the game play experience to a new level,” said Richard Iggo, VP of Marketing at SouthPeak. “We're confident that Section 8’s incredible team-based combat and our adoption of cutting-edge server technology provide an experience unlike anything else out there.”

SpyBorgs - Nintendo Wii video game to launch a week early

Spyborgs exclusive Nintendo Wii sci-fi video gameToday we're announcing that Spyborgs will be dropping a week earlier than originally announced. The Nintendo Wii exclusive brawler will now ship on September 22 in North America for an MSRP of $39.99.

Features:

• Stunning Graphics: Pushing the graphics capabilities of the Nintendo Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gamezplay.



• Extreme Co-Op: Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl.

• Brawler-style Gameplay: Action-packed, intuitive gamezplay for all skill-levels.

• Robust combo system to master: Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating “Finisher” moves and “Co-Op Finisher” moves.

• Upgradeable Attack System: Power-up by collecting “crimson spark” currency from defeated enemies and destructible environments to purchase upgrades.

• Instant Character Swap: Users can instantly switch between two characters mid-combat to utilize each character’s strengths.

• Cinematic Boss Battles: Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses.

• Robust Achievement system: Similar to Xbox 360 and PlayStation Network, players are rewarded with an Achievement Title signifying their accomplishment. Taking it one step further, these Achievements also unlock bonus videos, concept art and new challenges in the game.



Naismith Memorial Basketball Hall of Fame Team Up For New Nintendo Wii Basketball Video Game Release

Naismith Memorial Basketball Hall of Fame Team Basketball's All-Time Greats Take Center Court on Nintendo Wii This Holiday Season. Lace up your kicks and take it to the court! In honor of the 50th anniversary of the Naismith Memorial Basketball Hall of Fame and in conjunction with the enshrinement of the Hall of Fame’s 50th Class, Zoo Games announce a deal with the Naismith Memorial Basketball Hall of Fame to release a unique and challenging basketball video game starring some of the greatest players of all time. This title, available exclusively for Nintendo Wii in North America this December and in Europe in 2010, uses innovative Nintendo Wii Remote and Nunchuk capabilities to bring realistic basketball movement and action into your living room.

Ever wondered who would triumph in a one-on-one battle between Larry Bird and Oscar “The Big O” Robertson, or Bill Walton versus Robert “The Chief” Parish? Now gamers have the opportunity to play basketball as one of their favorite legendary basketball superstars. The excitement of the court hits home as players can take part in a slew of basketball mini-games including several classics: “Around the World,” “H.O.R.S.E.,” and “Slam Dunk Contest.” Play head-to-head with a friend to become a legend in Multiplayer mode and unlock new arenas, players and games as you tackle the Campaign mode.

“The Basketball Hall of Fame is excited about this opportunity to showcase some of the greatest players the game has known through this unique and state of the art video game on Wii. The history of the game will certainly come alive on this platform through this innovative technology while encouraging fans of all ages to enjoy the talents of those that made the game what it is today,” said John Doleva, President and CEO of the Naismith Memorial Basketball Hall of Fame.

"We're thrilled to bring the legends of the game—true professional superstars—to the interactive gaming world," said Mark Seremet, CEO of Zoo Games. "We’re proud to work with a license that plays into the physicality of the Wii and embraces the fitness concept that these exceptional athletes live by."

New American West Pioneering adventure video game coming to PC

pioneering video gameNew Game Set to Bring the World of the American Frontier to Life on PC. HuntersofKentucky.com is pleased to announce the upcoming release of a new episodic adventure set on the old American West, Pioneering. To be released in September exclusively on PC, Pioneering: Episode One is a first person RPG/Adventure game set on the early American frontier during the period of the American Revolution. Utilizing open world campaigns and multiple routes to completion, Pioneering immerses players in the world of the wildest of Wests, bringing to life one of the most dynamic and complex periods in American history:

“In the mid-1770s, as war broke out between Great Britain and thirteen of its American colonies, settlers of European descent began to surge beyond the Appalachian Mountains, the previous limit of Anglo-American settlement in North America. Settling upon lands which the King of Britain had previously reserved for the Indians in 1763, the settlers helped to spark an Indian War on the frontier which came to dominate life in that region. Enraged by this invasion of their lands, many of the Indian tribes residing in the Ohio Valley allied themselves with the British in order to repel the region of the settlers who moved into the region. Tribes such as the Shawnee, Miami, Wyandot, Cherokee, and Delaware fought a long, protracted campaign against this wave of settlers, fighting as much for their own independence as anything else. For their part, the settlers were also fighting for their freedom – freedom from renting lands and dependence upon others, and in many cases, freedom from the British Crown.”

Pioneering is an RPG set during the American Revolution, in the chaotic world of the early frontier. Players control a settler who has recently arrived on the frontier who must attempt to prosper by achieving a number of life goals - these can be gained by purchasing property, marrying, or completing certain missions. There are three ways to win this game - gain enough life goals, horde a large enough amount of cash, or gain a high enough conscience level. Cash is earned mainly by in the wilderness, whilst life goals are earned through marriage and property ownership. Conscience is affected by conflict, adding an extra dimension to the game that sees players actively engaging with the historical world in which they are partaking.

Episode One of Pioneering is set for release this September exclusively on PC as a digital download with subsequent episodes due throughout 2009 and 2010. Each episode contains a single open world campaign with a number of missions and routes to completion. Over the course of the next few months three episodes are planned for release with more planned in the coming year. A retail release of Pioneering that collects several episodes together to form a complete gaming experience is also being planned for 2010.

Pioneering is an exciting, new historical adventure game with one eye firmly focused upon presenting a gaming experience that does not exaggerate or parody the period on which it is based. TV and film have not been used as inspiration. Rather, historical documents and actual history is the basis of this unique gaming experience.

Football Manager 2010 release date set for October 30th

football manager 2010Football Manager 2010 for PC and Apple Macintosh, and Football Manager Handheld 2010 for Sony PSP will be released on October 30th.

Football Manager 2009 is the most successful in the Football Manager series to date, clocking up 22 weeks at No.1 in the UK (PC charts) and selling in excess of 1 million copies worldwide, as well as being voted the 2nd best video game of all time in a recent Radio 1 poll.

Launch trailer...





According to data gathered from Football Manager 2009, people played the game for an average of 240 hours each. Developer Sports Interactive has spent the last year working closely with consumers and the Football Manager community to implement key improvements to this year’s game. Football Manager 2010 features new tools and changes across the board including some big additions to improve ease of use, navigation and feedback from the game with the introduction of a brand new match tactics system, the debut of a Match Analysis tool, a completely new look and new User Interface among other features.

“We have worked very hard with the Football Manager community to target not only the areas of the game that needed re-working but also what we could add to improve what’s already there. We’ve also conducted extensive usability studies which has led us to overhaul the whole presentation of the game, which we’re really excited about,” said Miles Jacobson, Studio Director at Sports Interactive. “There has been a lot of polish to existing areas of the game but it’s also driven us to introduce changes to answer some of the feedback. We’re extremely confident that having done that we will deliver the very best Football Manager to date in October.”

The introduction of a Tactics Creator makes it easier to instruct the team to play the way the manager wants, alongside the introduction of touchline ‘shouts’ and quick tactic changes for instantly altering your team’s playing style during the match. Working with coaches from various levels of football, alongside some of the Football Manager community’s most respected independent tacticians, the game now has an extensive array of pre-set tactical options allowing the user to select a player’s role in the team (such as ‘Ball winning midfielder’ or ‘Deep lying playmaker’), however the option to use the old ‘slider’ controls remains.

Feedback from matches has been improved to give the user better insight into where their team is going wrong, or right. A new Match Analysis tool lets players see where shots, passes, crosses, headers, tackles, fouls and interceptions have been made on the field for all players on the pitch. Managers can view this analysis both live in-game and post match, allowing them to pinpoint the strengths and weaknesses of both their team and their opponent’s and adjust their tactics accordingly.

Football Manager 2010 features a brand new User Interface, with a light and a dark skin to choose from as part of a vibrant new look and has undergone a complete navigational overhaul. The side bar navigation of previous years has been replaced by an intuitive tab system at the top of the screen, making Football Manager’s famed depth easier to navigate and will make the game more accessible to new players.

A brand new Data Editor will allow the addition of new divisions to existing leagues and of entirely new leagues as well as making it easier than ever to keep the game up to date, and do so for free. The delivery of information to the manager has been refined with users now able to sign up to the News Centre, an in-game subscription based newspaper that lets you get the news that you want about the football world and filter out the stories that you do not need, making the football world as immersive as you want it to be.

Following the debut of a 3D match view in Football Manager 2009, this year’s release sees a revamp with improved AI, over 100 new animations for the 3D pitch view, new stadiums, crowds, realistic pitch degradation and better lighting, creating an even more realistic match experience.

Further new features will be announced via a series of blogs in the months leading up to the game’s October 30th release date which will ensure that Football Manager retains its position as the most realistic, most played, highest reviewed and best selling football management simulation in the world.

Football Manager Handheld 2010 also has a host of new features and improvements, including a brand new skin for the game and improved match engine AI.

Strategic Command 2 expansion, Patton Drives East v1.03 patch released all changes listed

Strategic Command 2 patton drives eastThis is the third patch for the Strategic Command 2 expansion, Patton Drives East. This exciting new expansion explores the various what-if's of an alternate outcome to the events of World War 2 including how a war between Stalin's armies and the Allies would play out.

This patch is packed full of new improvements to the main game and editor. It also includes a new Video Acceleration setting to help those with slow map scroll speeds. The patch is 172 Megabytes in size and is all-inclusive.

Please note, this is a PATCH for the expansion pack and will only work for the Battlefront.com English language version of Strategic Command 2 Patton Drives East Expansion. This patch will not work with any non-English version of Strategic Command WWII 2 Patton Drives East Expansion at this time.

Here is the full Patch v1.03 ReadMe:

Strategic Command 2 Patton Drives East Expansion Patch (v1.03)

PREVIOUS SAVE GAME COMPATIBILITY NOTE
Save games created with earlier versions of the game are NOT compatible with v1.03. Please finish your in-progress games before applying this patch.

NEW VIDEO ACCELERATION SETTING
If you play the game and notice unplayably slow map scroll speeds and unit selection time, then please activate the "Video Acceleration" option from inside the Settings panel. That option will use a different method to handle graphics and should put your game performance back to regular levels. If you have never noticed any extreme game slowness, you can leave this option set to OFF.

BATTLEFRONT.COM INTERNET BROWSER COMMUNITY TOOLBAR:
This new game patch includes the optional install of a new, and we think, exciting tool. This tool seamlessly attaches to your internet browser (currently Microsoft Internet Explorer and Firefox supported) and gives you instant access to Battlefront.com game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker. Fully user configurable and expandable, your new Battlefront.com Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of Battlefront.com games and resources! You can find more details on this new free utility here: http://www.battlefront.com/index.php?option=com_content&task=view&id=388&Itemid=212

VERSION HISTORY

v1.03

GAME ENGINE CHANGES
- fixed a unit mode TCP/IP replay error
- fixed an AI research development bug
- fixed a SURRENDER_1 event error regarding transfer of capitals
- fixed a 3D unit silhouettes bitmap error
- fixed an email replay error
- fixed an HQ build list error that would incorrectly show a rating of 0 for previously destroyed HQs

EDITOR RELATED CHANGES
- added two Italian AI UNIT events to help in North Africa against aggressive Allied game play
- fixed a USSR research script error
- added a 5 strength Corps to Havana
- added a 8 strength Corps to Mexico City
- added 2 ACTIVATION#1 events to handle Allied aggression against Cuba and Mexico
- adjusted a UNIT script entry for the Axis AI regarding post D-Day defense

v1.02

GAME ENGINE CHANGES
- air units can no longer land and paratroops can no longer drop in rain/snow/sandstorm tiles
- fixed a tile control update error
- fixed a submarine movement and surprise contact error
- fixed an error where a minor may switch sides when its parent is declared war upon
- fixed a SURRENDER_1_EVENT error that subsequently causes CONVOY MAP DIALOG errors
- fixed a DECISION event error under TCP/IP games that caused them to not appear at all
- fixed an AI naval combat fog of war error
- fixed a right click Paratroops error that did not always allow it to 'Prepare' for customized campaigns

EDITOR RELATED CHANGES
- fixed a UK Red Sea HQ MPP error for Case Neptune
- corrected the Urals Industry event for 1941 Unternehmen Seelow
- added a Manchurian troop transfer for the USSR starting anytime after September 1945 for 1939 Storm of Steel
- reduced BEF to strength 5 from 10 with 44 MPP compensation to the UK for 1939 Storm of Steel
- removed tactical bomber from German P/Q and replaced it with a Tank Group for 1939 Storm of Steel
- corrected several script entries that refer to Denmark instead of Egypt
- fixed an HQ/Amphibous Transport MPP error that occasionally provided free MPPs when transporting HQs
- improved several AI PURCHASE and RESEARCH events for the US and German AI in 1939 Storm of Steel

v1.01

GAME ENGINE CHANGES
- adjusted a country surrender routine to transfer vacated tiles to friendly control if applicable
- carriers will now attack naval units in a port
- sea weather zone with majority value of 'calm' will be set to calm for the first turn of a campaign, similar setting already in place for land Primary and Secondary weather effects
- fixed a submarine surprise encounter error
- fixed a graphical glitch that would cause islands to disappear when stormy seas were present
- improved AI naval combat calculations, now up to 4X faster under the right circumstances
- storms and storm effects no longer apply to naval units that are on a coastal or island position at sea where there is a territorial owner of the tile, for example the rules remain unchanged for all open sea tiles
- improved scroll speed by adjusting how DirectX stores bitmaps to memory with an optional setting for 'Video Acceleration' in the SETTINGS dialog
- improved scroll speed by adding bitmapped strength values instead of generating them on the fly
- fixed an 'okay_message_dialog_1.bmp' error for the Soviet Interface
- fixed a Hide Unit display error
- fixed a country surrender and subsequent unit relocation error
- fixed a Diplomacy chit error for when a country is annexed
- fixed an Artillery defensive fire error
- fixed a MPP losses reporting error for AI bomber attacks
- fixed a Destroyer unit combat error
- fixed a 'Silent' mode submarine error

EDITOR RELATED CHANGES
- fixed a script popup error for the Russians Are Coming campaign
- fixed the spelling of 'Palestine' in the Case Neptune campaign
- fixed the spelling of 'Israel'
- unit builds selected as 'None' were incorrectly showing (-1) in the 'Add Unit Dialog', now show '0'
- replaced Franco with Grandes for the 1947 Russians Are Coming campaign
- Rommel removed from the build list for the 1947 Russians Are Coming campaign
- lowered Soviet activation % from 17% to 15% for the 1939 Storm of Steel campaign
- lowered Soviet reaction from 3-5% to 1-2% for German war with Czechoslovakia for the 1939 Storm of Steel campaign
- lowered Soviet reaction from 10-15% to 7-10% for German annexation of Eastern Poland for the 1939 Storm of Steel campaign
- added Leeb HQ to the German P/Q for March 1, 1941 for the 1939 Storm of Steel campaign
- adjusted the WAR ENTRY event for Canada to possibly trigger (under the right conditions) from start date of Storm of Steel campaign
- fixed a bug where the surrender of Denmark did not transfer Iceland to the Allies for the 1939 Storm of Steel campaign
- corrected several RESOURCE script errors for the 1939, 1941, 1943, 1945, 1947 and 1948 campaigns
- corrected several capital transfer errors for the USSR in the 1939, 1941, 1943, 1944, 1947 and 1948 campaigns
- added an OFFENSIVE event for the Allies to attack Marseilles if Vichy France still neutral after Paris is liberated
- fixed a tile control error for Storm of Steel