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Friday, January 30, 2009

RACE Pro unveal Mini Cooper car Class

Mini Cooper video gameCar Class Reveal: Mini Cooper

A front wheel drive icon named Mini was launched back in 1959 and was in production all the way up to the year 2000. Since its launch the Mini been a constant fixture on the international racing scene both on and off road. In 2001, BMW, current owner of the Mini brand and a key player on the racing circuit, re-launched the car under the name of The New Mini and also created the Mini Cooper Challenge backed by BMW.
For the Mini Cooper Challenge, it was decided that a 180 horsepower, supercharged Mini Cooper S would be the vehicle of choice. The street legal version of this car is already a formidable track car, and in RACE Pro, players can experience the real race car from bumper to bumper and all the close racing action that comes with it. The Mini Cooper Challenge is one of the most exciting one-car classes.
• Manufacturer Overview: BMW (Bayerische Motoren Werke)
BMW is a German car and motorcycle manufacturer founded in 1916 with its headquarters in Munich. During the First World War, the company enjoyed rapid growth building engines for military aircraft until 1918. BMW’s logo therefore represents a rotating airplane propeller. BMW M is a division of BMW producing sports and high-performance vehicles. Since its creation in 1972, BMW M has had a rich history of motor sport success. BMW Group also owns the brands Rolls-Royce and Mini. BMW has been involved successfully in Saloon, Touring, Sports Car and Formula racing.
mini cooper race gameKey Stats
Power: 210 bhp @ 7250 rpm
Torque: 243 Nm @ 4750 rpm
Weight: 1080 kg
Top speed: over 200 km/h

F.E.A.R 2 - Project Origin Live event in europe

fear 2 video gameWarner Bros. Interactive Entertainment are pushing F.E.A.R fans to the max with their European F.E.A.R 2: Project Origin Live event.

The F.E.A.R 2: Project Origin Live event will be taking part on February 12th 2009 in London and tests fans fears and gaming prowess against selected members of the community. Eight fans will be escorted to a secret location where they will go head to head in an intense gaming battle of skills, strength and spine chilling F.E.A.R.

For those that don’t make the grade or are too afraid, you can experience the event live online to witness and control the fate of the chosen players.

But for the rest of you that are brave enough click through to www.whatisfearlive.com and enter for your chance to face your fears and be the first people in Europe to play the new F.E.A.R 2: Project Origin game in a gaming session like no other.

F.E.A.R 2: Project Origin, developed by Monolith Productions, launches across Europe on February 13th 2009 on Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 system and Games for Windows.

The sequel will continue the original game’s spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that have spiraled completely out of control. Now that she has free reign, the consequences will be unimaginable.

Need for Speed SHIFT, Need for Speed NITRO and Need for Speed World Online video games announced

Need for Speed Fifteen years - more than 40 countries - close to 100 million games sold. Need for Speed has helped to define automotive culture for millions of fans with its embrace of the car lifestyle and its cool rebellious attitude. Today, Electronic Arts unveiled the details of what is in store for the franchise over the next 12 months, as the property expands to new platforms, new categories and new media.

Need for Speed is committed to providing unique and customized experiences for all types of racing fans by establishing three independent series; simulation, action and arcade racing. Each series will be developed by a highly-specialized team dedicated to delivering the ultimate racing experiences to car enthusiasts around the world – whether they be interested in adrenaline action, arcade fun or authentic simulation.
“We recognize racing videogame fans are very passionate and unique -- they want customized gameplay experiences. Whether it’s more of a realistic driving game with accurate car physics or over-the-top cop chases, we are making different games for different audiences,” said Keith Munro, vice president of marketing, Need for Speed. “Each game provides a deep, engaging and rich racing experience. We’re giving players the option to choose the best racing title that suits their style of gameplay.”
Need for Speed SHIFT – Autumn 2009
Shift into high gear! Designed to deliver a true driver’s experience that reflects contemporary motorsports, Need for Speed SHIFT is built by racers for racers. Need for Speed SHIFT delivers an authentic and immersive driving experience developed by Slightly Mad Studios in collaboration with executive producer Michael Mann at Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. Need for Speed SHIFT replicates the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivalled sensation of the speed and feeling of racing a car on the extreme edge of control.

Soderlund is also part of a racing team that recently competed in the 4th edition of the TOYO TIRES 24H Dubai 2009, the first major race event of the year. His team ranked #5 in the high-profile race. Soderlund and the SHIFT development team are committed to bringing the on-the-track experience to players across the world.

Need for Speed SHIFT will be released on PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, PSP (PlayStation Portable) and PC in fall 2009.

Need for Speed
Need for Speed NITRO (Working Title) – Autumn 2009
Developed by EA Montreal, Need for Speed NITRO for Nintendo Wii and Nintendo DS will have players of all skill levels hooked from the moment they get into the action, while arcade racing fans will be exhilarated by the deep and challenging gameplay. EA Montreal has already established a strong track record of developing for these platforms and will bring their unique creativity and innovation to the Need for Speed franchise.

Gamers can build up their boost as they drift and drag behind their opponents and use it strategically to change the course of the race, but watch out for the cops! Offering a fresh and unique visual style, the game features a variety of licensed cars which can be fully customized to let the game reflect the player’s taste and personality. This evolutionary take on arcade racing, bringing back the best features found in Need for Speed games, comes exclusively to the Nintendo platforms this fall.

Need for Speed
Need for Speed World Online – Winter 2009 in North America, (Summer 2009 in Asia)
Co-developed by Black Box and EA Singapore, Need for Speed World Online takes the race into the largest open world in the history of Need for Speed - designed exclusively for the PC. Beginning in Asia, this Play 4 Free action racing game will give Need for Speed fans access to licensed cars, parts and multiple game modes. Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customize their profile and their ride.

EA and Black Box will have more news about the Need for Speed franchise in the months ahead.

Cradle of Rome v.1.27 for Apple Mac - a Peasant Can Become an Emperor!

Cradle of Rome
AWEM studio announces a Mac version of its colorful and absorbing match-3 game - Cradle of Rome v. 1.27. Now Mac users can also enjoy the exciting process of building the magnificent ancient city of Rome! Fine graphics, match-3 puzzles of various forms and challenging obstacles that need special approach make this casual game a really addictive one. If you manage to accomplish all tasks and build all the glorious buildings, you will get the title of Emperor!

Cradle of Rome for PC was released in 2007 and became the Best Puzzle Game of the year. It was a real hit among people fond of casual games. That is why AWEM studio has developed Cradle of Rome version for Mac. There is no doubt that Mac users will appreciate this admirable game as well. It offers you a chance to build the legendary city and to feel yourself a part of the world History. There are five historical epochs in Cradle of Rome, and each of them corresponds to a certain stage of city development - from a small village to the great capital. Solving the puzzles, you collect enough supplies to pay for new buildings. So, as you build Rome step by step and gain experience, you get higher ranks. The highest possible one is Emperor, which is your main goal in this game.

The gameplay is at the same time calm and fascinating due to pleasant music, vivid colors, simple interface and challenging levels. You put together matching items and destroy marble plaques. Some of the items bring you money and supplies, others allow using bonuses. By the way, Cradle of Rome offers eight unique bonuses (hammer, lightning, shield, star etc.) which help to cope with chains, double plaques and other obstacles. When all the plaques are destroyed, the level is completed - now you can construct new buildings using the collected resources. Remember that Rome was not built in a day. Work diligently, and one day you will see the glories of ancient Rome! Coliseum, the Pantheon, the Temple of all the Roman Gods and other masterpieces of ancient architecture will show your imperial power, and you will enter the Home of Gods on the top of Mount Olympus.

System requirements for Cradle of Rome 1.27:
Mac OS X 10.4 and 10.5
CPU: 1.83GHz
RAM: 512 MB

A single-user license costs 19.95 $. Further information on the product, as well as the free trial version is available here.

Mad Skills Motocross beta version released when 1001 fans have joined facebook site

Mad Skills Motocross
Turborilla promises to release a free beta version of their action motocross racing game "Mad Skills Motocross" when the number of fans on Facebook reaches 1001. The small, independent game developer whishes to increase their presence on social networks and are rewarding their fans accordingly.
After the beta has been released Turborilla has another ace up their sleeve and will announce an interesting concept involving a formula and the number of Facebook fans.

Mad Skills Motocross is a sidescrolling motocross game that reminds of the golden days of gaming while also utilizing high-tech features. The game sports neural networks for the AI and precise physical simulations of motocross bikes and riders. It can be played on Windows, Macintosh and Linux. One of the testers of an early development version had this to say:

"I have to really say, I really enjoy it. It's got quite a bit of replay factor even in its current form. The later tracks are really pretty sweet. The arcade mode is just straight fun."

Now Facebook users can also enjoy an early peek at Mad Skills Motocross.

All you have to do is go to the fan page,
http://www.facebook.com/pages/Mad-Skills-Motocross/58755926184 , and choose to become a fan. As soon as 1001 users have become fans, Mad Skills Motocross Beta will be released to all of them for free.

The fan page contains concept art, screenshots and videos showing just how fun Mad Skills Motocross is.

New, fresh, Intel has been declassified at the ARMA II headquarters as suitable for civilian eyes.

arma
505 Games are pleased to announce that ARMA II homepage updates will be coming on a weekly basis starting today! Intel declassified at the ARMA II headquarters as civilian suitable, is ready for immediate analysis at http://www.arma2.com/classified_en.html .

Enlist for duty in ARMA II , take part in the growing ARMA II community and get fresh Intel straight after its declassification.

The ARMA II homepage will be updated with fresh news: including, but not limited to, a description of all six factions, and analysis of weapons, vehicles and aircraft. Each time Intel is declassified it will be accompanied by a series of authentic visual references, in the form of screenshots and/or video footage.
ARMA II will be available across Europe in 2009.

AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity PC video game

AaaaaAAaaaAAAaaAAAAaAAAAA!! We generally cut-and-paste the game's name to cut down keyboard wear, but it's spelled with 25 letter As and three exclamation marks: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity, or Aaaaa! for short.
3 videos on my youTube channel here... please subscribe

10 FACTS...

AaaaaAAaaaAAAaaAAAAaAAAAA!!
1 In Aaaaa!, you gain points by swooping past buildings and terrain as close as you can, while going as fast as you can.
2 You can score extra points giving a thumbs-up to spectators as you fall past them.
3 You can also gain points by flipping them off at just the right moment.
4 Dejobaan prototyped the initial concept in 3 days, spending much of that time cackling and smacking the player into things.
5 We're certain that the soundtrack really does change how players play a level. Fast-paced music has now been scientifically proven to make you more likely to break your bones against terrain.
6 The developers came up with the idea while when our level designer sent YouTube BASE jumping videos to our programmer.
7 The term BASE in BASE Jumping stands for Building, Antenna, Span, Earth.
8 In Aaaaa!, buildings can float above the ground.
9 One of the items is an electromagnetic harpoon gun that allows you to swing between (and into) towers. No radioactive spider bites required.
10 Free bonus fact: Eugene Andreev holds the world record for the longest free-fall parachute jump. His jump lasted over 15 miles.

Dangerous High School Girls in Trouble! Video game wins best on a table...

Dangerous High School Girls in Trouble!Mousechief, is keen to announce, 'Dangerous High School Girls in Trouble!' has won Casual Gameplay's 2008 award for Best Tabletop styled game of downloadable computer games.

http://jayisgames.com/best-of/2008/download/word-or-tabletop-results/

Five years running, Casual Gameplay have been awarding the brightest stars in casual and popular games. We are proud to accept their honor to Mousechief Co.

DHSGiT has been racking up kudos for a while.

Oct 2007 - Awarded Most Innovative Game by the Casual Game Association.
Jul 2008 - Gold Award for No 1 game of the month, by GameTunnel.com.
Oct 2008 - Finalist in the IndieCade international games festival.
Dec 2008 - Adventure G.O.T.Y., Innovation G.O.T.Y., and No 4 G.O.T.Y, by GameTunnel.com.
Dec 2008 - Two honorable mentions in Gamezebo.com's year-end wrap-up.
And on Jan. 15, 2009, the Writers Guild of America nominated 'Dangerous High School Girls in Trouble!' for Best Writing in a videogame, placing it's writing among the ranks of Fallout-3, Star Wars: Force Unleashed, C&C RA3, and Tomb Raider: Underworld.

On Feb. 7, they will announce the winner.

DHSGiT is an easily learned game of whimsically 'naughty' mini-games, literary satire, and adventurous role-playing. This is the game where good girls get better by being bad! Because you know, "Well-behaved women seldom make history."

It is not intended for children and has been rated TEEN using the T.I.G.R.S. rating system.

Kharkov - Disaster on the Donets is Updated to include nearly twenty significant improvements

Kharkov - Disaster on the Donets
Matrix Games (www.matrixgames.com) and Strategic Studies Group (www.ssg.com.au) are proud to announce the release of the new v1.1 update for Kharkov: Disaster on the Donets. This major new update includes nearly twenty significant improvements to the Kharkov game system. Among others, it adds variant units with differences in strength and OOB to the Mystery Variant system and allows entirely new “what if” formations like the 3rd Guards Rifle Corps to be part of the scenario variants. Also, the rules to refit a unit have changed to an explicit action by the player using a new refit button. Finally, the update comes with restrictions on viewing enemy OB screens have been implemented to prevent giving away the new variant unit information, along with more new features, rule tweaks, and several bug fixes.

As part of this update, SSG has also announced its future development plans, to provide a roadmap for what scenario designers and wargamers can expect in the future. Specifically, SSG plans to updates its older battles to the new game system on which Kharkov: Disaster on the Donets is based. This system, called Decisive Battles on the Eastern Front: 1941-1945, will initially accommodate a remake and update of Across the Dnepr to this new system. There are also plans to release Operation Husky, Operation Avalanche, and Operation Shingle from Battles in Italy as free scenarios based on this new game system.

David Heath, Director of Operations at Matrix Games, said “SSG has some ambitious plans for the new year and we know wargamers will be excited to see what they have in store. Decisive Battles on the Eastern Front: 1941-1945 is a very solid and realistic new operational wargame system that will grow more engrossing and rich with each subsequent release and the planned free scenarios.”

In Kharkov: Disaster on the Donets, you command the Soviet forces, newly confident after stopping and throwing back the Barbarossa offensive, or try the elite and seasoned German army now reconstituted after Winter losses and ready to regain the initiative. Two separate forces prepared offensives in the same area in the Spring of 1942. When the dust had cleared the Germans had managed a great victory that opened the doors to the drive on Stalingrad. But the outcome was far from certain and in Kharkov: Disaster on the Donets, history is yours to rewrite.

This new system supports both regimental and battalion level combat, while incorporating many innovative features such as off-map reinforcement decisions and on-map historical areas of operation with mystery variants to increase replayability and limit the effect of hindsight. Along with the streamlined supply and movement systems, a new bonus and advantage system for headquarters effects, simplified direct fire and improved combat tables, an improved strong points system and the ability to create hedgehog defenses make this the most advanced and realistic SSG design to date. This is the first in a new successor series to Decisive Battles, with an updated Across the Dnepr sequel already in the works!

This update is comprehensive and will bring any previous version of the game to version 1.1. Get more information on Kharkov: Disaster on the Donets from its official product page.

Smugglers 4 v. 1.1 Space-Trading gets Even Better, video game for the Visually Impaired (free demo)

smugglers 4
Niels Bauer Games has released Smugglers 4 v. 1.1, a Windows turn-based science fiction space trading game. You have complete control over your life, from managing the actions of your crew, to boarding enemy ships and taking over their fleets, and using these captured ships to conquer entire star systems. Before starting the Smugglers 4 adventure, you choose to be a greedy trader, an ambitious bounty hunter, a ruthless pirate, or other denizen of space.

New features in the latest version of Smugglers 4 include support for the visually impaired. The program is compatible with the popular screen reader JAWS, allowing blind people to play the game without any help from their sighted friends. The new version also features a new battleship class, a moveable trade window, and the ability to directly attack enemy starbases.

The flaw with most space trading games is the painfully long time that players must wait while they fly to a distant star system or planet, with much of the game's fun being sucked into the vacuum of space during the seemingly endless flight. Smugglers 4, by contrast, is a turn-based game, and it takes only seconds to arrive at a destination on the other side of the galaxy.

Smugglers 4 is fun to play, and fun to replay. Players' decisions directly affect life on your ship, in your star system, and across the galaxy. Each time you start a new game, you'll enjoy a completely different experience, with new challenges, and different results. Smugglers 4 simply cannot get old because it is completely different each time you play.
You can earn money through trading, pirating, or by fulfilling missions. And as you grow in your career, you earn awards and medals. With financial and personal growth come the additional resources and skills to buy new ships and upgrade your equipment. Smugglers 4's open-ended gameplay offers virtually limitless opportunities, and your actions will ultimately have an impact on a galactic scale.
There are 24 star systems with 75 planets. The professionally crafted planet art adds to the enjoyment of the game. There are four different factions, with different ship designs and different uniforms. There is a wide range of ships, each with unique weaponry and defense systems.

Smugglers 4's enhanced non-linear war and campaign system provides new ways to influence your battles. The program's unique text engine provides an enormous variety of story lines and mission descriptions, and more than 10,000 different descriptions of your battles and outcomes. Smugglers 4 is family friendly, and is fun for children, adults, and seniors. Smugglers 4 may also be enjoyed by the visually impaired. Using the program's special mode and a standard third-party screen reader, Smugglers 4 can be enjoyed by people who cannot see the screens well enough to use the standard mouse or keyboard controls.

Smugglers 4 v. 1.1 runs under Windows XP and Vista, costs $29.95(US), and may be purchased securely online from http://www.nielsbauergames.com/. You can download a free trial version from the same web site. The program comes with a 14-day money back guarantee.