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Saturday, June 28, 2008

European Super Smash Bros Brawl Friend Codes - Nintendo Wii


Thousands of Super Smash Bros. Brawl Friendcodes for Europe. Find Europe Brawl Codes. SSBB Friend codes for Brawl in England, France, Germany, Spain, Italy, Belgium, Netherlands, Greece, Denmark, Sweden, Norway, United Kingdom and more. European Wii Numbers too all on a map.

read more | digg story

Kid Icarus, Doom 4, Alan Wake, and HL Ep.3 Confirmed for E3


For those of you who've been wondering what games are going to be revealed at E3 this year, here are 4 that have been confirmed!

read more | digg story

Super Mario Marathon For Child's Play - Live


Three gamers, seven games, fifty-five hours, all for the sake of the children. The trio is broadcasting their Super Mario Marathon live all weekend via UStreamTV, kicking off at 3PM Eastern and going until all the games are completed or they go crazy and turn on each other.

read more | digg story

Garfield - Lasagna World Tour Video Game

Garfield is back, and he's bigger, funnier and wackier than ever. The PAWS TV channel is organizing a treasure hunt, "The Lasagna World Tour," and guess who's ready to compete? Garfield and his hungry stomach are up to the challenge, especially for the chance to win his weight in lasagna for life!

Key features include:
  • Accompany Garfield through 10 vast levels of Lasagna munching action!

  • Explore Mexico, Italy and Egypt to find those elusive clues

  • Play, ride and give orders to Odie with hilarious results!

  • Dress Garfield up as a soccer player, cowboy, a fakir or a chef and obtain hilarious super powers

  • Switch to multiplayer mode to make the mini games into games for the family to play together


  • Conspiracy Entertainment is pleased to announce the release of Garfield: Lasagna World Tour, a platforming game based on Garfield, the famous cartoon cat, to North American retail.

  • Garfield: Lasagna World Tour for the PlayStation 2 computer entertainment system challenges players to jump into the world of the comic cat in a quest to win the Lasagna



  • World Tour - dressing up Garfield in a variety of humorous costumes (each granting him special powers) while playing a variety of mini-games that everyone in the family can enjoy in single- and multiplayer modes.

  • For more information about Garfield: Lasagna World Tour, please visit http://www.conspiracygames.com.

About Garfield: Lasagna World Tour

Diablo III announced by Blizzard - Diablo 3 RPG


Blizzard Entertainment, Inc. today revealed Diablo III, the newest entry in its critically acclaimed action role-playing-game franchise. The announcement was made during the 2008 Blizzard Entertainment Worldwide Invitational at the Porte de Versailles Convention Centre in Paris, France. A cinematic trailer and an extended gameplay demonstration with commentary from the development team introduced the game to the thousands of players in attendance.
“We’ve wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now,” stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We know that players have also been long awaiting a return to the series, so we’re very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today.”


Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.

Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game’s physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game’s random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of Blizzard Entertainment’s renowned online gaming service, Battle.net.

Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses. To learn more about Diablo III, please visit the official website at
www.diablo3.com. With multiple games in development, Blizzard Entertainment has numerous positions currently available. Visit http://www.blizzard.com/jobs for more information and to learn how to apply.

About the Diablo Series

Launched at the end of 1996, the original Diablo helped popularize the action role-playing-game genre, earning widespread critical and commercial success. The game’s sequel, Diablo II, shipped in 2000 to similar acclaim, winning several Game of the Year awards and at the time becoming the fastest-selling computer game ever. Diablo II’s award-winning expansion set, Diablo II: Lord of Destruction, debuted in 2001, becoming Blizzard Entertainment’s sixth-consecutive No1-selling game. To date, the franchise has sold more than 18.5 million copies worldwide.* Diablo’s gothic horror theme has also inspired a number of licensed products, including novels and action figures.

Source: Earth Times

Super Smash Bros. Brawl - Hits the shelve


In Super Smash Bros. Brawl's multiplayer games, characters from all Nintendo universes meet up in Nintendo locales to duke it out. In Super Smash Bros.

Brawl's solo mode called "The Subspace Emissary," the world of Smash Bros. is invaded by an entity called the Ancient Minister and his army of creatures, called "The Primid." Normally, characters come alive in the world of Smash Bros. to do battle, then turn back into trophies when defeated. However, in Super Smash Bros.



Brawl the Ancient Minister starts turning characters into trophies to harness their power, then detonates bombs that suck pieces of the world back into his realm of Subspace. Eventually, all the characters in Super Smash Bros.



Brawl must work together to defeat the invading creatures from Subspace - this is accomplished by playing through side-scrolling levels.

Lineage II: The Chaotic Throne – Hellbound. Castle Siege & Fortress Q&A

High profile clan leaders talk about their personal experiences with castle sieges and the recently introduced battle fortress system

NCsoft Europe presents an exclusive insight into the thoughts of some of the most highly profiled clan members within Lineage II. Hardcore PvP is one of the big draws to Lineage II, and the bulk of the intense PvP action takes place with the game’s castle sieges and the recently introduced fortress battle system. We asked several prominent clan leaders about their PvP experiences in Lineage II and what they’d like to see in the future.

What’s the most fun you’ve ever had in a Castle siege?

FeRsT ~ Kain ~: That would have to be when we took Rune on Kain from Teamjesus clan and Darkside/Ur/Bregan alliances. They had been zerging the server, outnumbering us to PvP, and we proved to them that with we could compete with equal numbers (about ten clans combined for the siege). We took them down from their status of server kings to show them that all they can do is zerg, and that was by far the best thing, especially seeing it was Fraps’d by Repsol, who is by far the best movie maker in Lineage II playing currently.

Sovrath from Hindemith: Our alliance had made some enemies on the server, and, as the history of our server has shown, when the majority of the populace wants a Castle ruler out, they unite and get them out. We rushed to Aden Castle and discovered that our alliance members and other friends numbered around twenty-one clans. However, the force united against us was around twenty-nine clans.

We all buffed up, making sure that we were in place, only to see a vast sea of players arrayed against us, waiting to rush when the siege time started. It was at that point the weight of the situation impressed itself upon me: unlike other games where you just go through the world doing the quests, collecting things, etc, Lineage II offered a far much more intense system of game play. This game is the players and what you do has consequences.

In any case, the siege took the whole two hours, and never relented for a minute. We fought at every gate, wall breach and entrance. We held them back most of the time, however, in the end their forces were great and their determination strong. Five minutes before the siege was scheduled to end they took our throne room. Even though we lost the siege, it was a great time and we definitely had shown that our forces could put up a formidable defense.



How about Fortress battles?

MysticLance from Gustin: Probably the one I did with four other people last week. I soloed two of the bosses with my Unicorn, which just really shows how easy a fortress can be to take if you're of the appropriate level!

Sovrath: One time I recall a small group from a rather distasteful alliance had signed up rather late in order to see if they could get in. Luckily, we had some clan members and with the help from one or two others we were able to repel them successfully. They never made it to the gates to be honest. Fortress Battles have been a great Clan event though they have all been against NPC’s.



Which do you find more useful, Castle or Fortress ownership, and why?

MysticLance: I find that Fortress ownership is more useful; generally, Fortresses give more diverse porting locations and, while in possession of a Fortress, you can still sign up to siege other fortresses or castles. Maintaining ownership of a castle renders you unable to help defend other castles without suffering significant penalties.

Jkoster from Lionna: I would have to say that the Fortresses add more excitement to the siege field, as it's not something that's exclusive to the level 75+ crowd. With the right numbers and classes, even clans comprised of mostly B-graders can manage a Fortress. In addition, the toys make it a lot more fun, and the setting lends itself well to the role-playing aspect of the game.

If you'd like to see improvements made to castle sieges and fortress battles, what would you suggest?

Jkoster: Extend the duration of possession on Fortresses. Seventy-two hours (assuming no other clan attempts to siege) is just too short. Many clans have members that only manage to log in once during that time, and they do not get any true benefit from the Fortress. As for Castle sieges, I would like to see them become more dynamic, similar to some of the dynamics of the fortress system (sub-boss NPCs, the Control Rooms, etc).

MysticLance: A huge improvement to Castle sieges and Fortress battles would be to remove the penalty of dying if unsigned (a full experience loss). Maintaining the disuse of Siege Charms on those siege fields makes sense in order to prevent a strong group of players from fighting on five siege fields at once with no consequence, but the risk of full experience death when protecting an allied clan's Castle is too harsh of a penalty. I'd also really like to see more useful Siege Summons, considering that a Castle Gate can be taken down faster by a party of Archers than by a Siege Golem!



What are your interactions like with other clans? Who usually dominates at Castle sieges and Fortress battles on your server?

Sovrath: My current clan tends to be more neutral though we have a decent reputation on the server. The problem is that server politics can play havoc on smaller clans so at times they tend to stay out of things if they can. There usually is an alliance, Redemption, which seems to dominate though they are very driven and usually have most of the Heroes on the server—that of course helps a lot.

FeRsT ~ Kain ~: I have been leading top clans on Kain since Chronicle 3. I have always interacted with other clans but generally people didn’t like me on the server. I prefer to out-skill and outclass people, rather than outnumber, and I’ve always been outnumbered, though it makes the game fun. I hardly ever will interact with more than two to three clans to achieve the goal of taking a Castle or crushing a large enemy force unless it is necessary to restore server balance like in the example of the taking of Rune Castle.

Currently UR&B Alliance, who is a Russian alliance made up of Bregan and UR clans, and the alliance of Darkside (made up of DV, TJ and ND) are the main force on Kain. They bring over eighty people to each siege, of which a majority of players comes with epic jewelry. Recently a large majority of the good players left Kain to Teon, Franz or Bartz, and this has left a large PvP gap on the server. There are a few clans putting up fights together but they are no match to this cluster of alliances, especially when they are out-geared, out-leveled and outnumbered.



Do you do anything special to prepare for a big Castle siege or other large-scale PvP battle? (training, eating, etc.)

FeRsT ~ Kain ~:
I eat two large pizzas, five garlic breads to scare the vampires away, and two large bottles of Dr Pepper! Well, maybe not all of that. In Australia, the sieges normally start between 9AM and 1PM (or at the moment 7AM and 11AM) so I am lucky to wake up and prepare for them. I feel the best training is general PvP during the week, and nothing makes up for experience like a good leader.

Jkoster: I make sure my schedule is clear and that my clan and alliance members are aware of the siege time and location. I prepare in-game as much as I can, and then just show up. Occasionally, we formulate some sort of an actual plan of attack that actually works, but mostly we begin our battle planning on the siege field.

E3 2008 Live coverage and podcasts

Gamertag Radio & Mogulus Brings E3 To You

The hottest gaming podcast on the Internet, is proud to announce that it will be on site at E3 2008 from July 14th through July 17th, bringing you non-stop coverage on everything gaming. This year's E3 promises to be the biggest one yet.

In collaboration with online broadcasting platform Mogulus (www.mogulus.com), GTR will be the ultimate source for:
  • Streaming coverage of E3 Press conferences
  • Live coverage from the expo floor
  • Dozens of interviews with game developers & community members
  • Live chat with gamers around the world

About Gamertag Radio:
Gamertag Radio (http://www.gamertagradio.com) is an online radio show dedicated to the Xbox Live community and intended to help unite all online gamers. Over the past few years GTR has grown from a small website to one of the biggest & most respected gaming information sites on the Internet. Each week, a new episode is created recapping the news of the past week and includes discussions about what is happening in the online gaming community along with interviews and a weekly custom soundtrack highlighting up & coming Hip Hop artists. GTR also regularly reviews games, discusses new downloadable content and talks about new and upcoming releases, while attempting to shine some light on the Xbox Live Gamers themselves who contribute a lot to the gaming community.

About Mogulus:
Mogulus is a next-generation internet video platform combining Live, Linear and On-Demand broadcasting into a single embeddable player. Our technology gives you everything you need to launch your 24/7 Internet TV channel and provides a highly effective, easy to use TV studio, with the power to create live original programming, controlled by users, from any internet browser. 

Go to www.mogulus.com to create your own TV channel now!

Nintendo Wii Virtual Console - this week


This week Pac-Man makes a welcome return in Pac-Attack originally released on Super Nintendo in 1993. The aim of the game is simple: keep your screen clear of falling blocks and ghosts by eating them! And boy is Pac-Man hungry, as he will keep eating until he hits a dead end. Download this fun and quirky classic for 800 Wii Points.

Next up this week, will you have what it takes to destroy the Enemy Generators and defeat the Menon Guardians in Sega Mega Drive’s 1992 game Super Fantasy Zone? Help Opa-Opa in his mission to avenge the death of his father at the hands of the evil Dark Menon. Eliminating your enemies will let you rack up gold, which you can use to buy even better weapons, upgrades and other equipment. Spend your gold wisely as each boss will present you with a different challenge. Super Fantasy Zone can be yours for 800 Wii Points.

Switch from guns to claws, as King of the Monsters, the action game featuring mighty battles between giant monsters, previously unleashed onto the NEOGEO in 1991 is now available to download on Wii. Six fearsome creatures rampage across Japan clashing with other monsters in order to become the definitive King of the Monsters. With special moves like fire breath and high-energy beams, get ready to devastate opponents and become the ‘Best of Beasts’! Download it today for 900 Wii Points.

And as if that wasn’t enough, disaster strikes as space pirates take over in Commodore 64’s retro, 1988 game, Cybernoid. The dastardly fiends have stolen valuable minerals, jewels, ammunition and weaponry, and if you choose to accept your task, you must battle in your Cybernoid fighter to recover the precious cargo before time runs out for all of us! Now go, brave soldier, and outwit those pirates for 500 Wii Points!

Finally, prepare for the pinnacle of athletic achievement with the arrival of Summer Games 2, originally released on Commodore 64 in 1985. Watched by millions of people, you must take centre stage and compete against the world’s best athletes in a 3,000 year old competition. Summer Games 2 challenges your competitive skills with a series of athletic contests for one to eight players across eight different events: cycling, equestrian, fencing, high jump, javelin, kayaking, rowing and triple jump. Summer Games 2 competes its way into Virtual Console’s ever-expanding list of titles and can be downloaded now from the Wii Shop Channel for 500 Wii Points.

Virtual Console offers users the ultimate retro gaming experience. This week’s titles join the list of 228 classic titles already available for Virtual Console in Europe.

Friday, June 27, 2008

Tom Clancy's Rainbow Six Vegas 2 – Fan Pack


Full list for the upcoming release of “Fan Pack” – an all-new downloadable content (DLC) package for Tom Clancy’s Rainbow Six Vegas 2 for the Xbox 360 video game and entertainment system from Microsoft, Windows PC and the PLAYSTATION 3 computer entertainment system. Scheduled for release in July via Xbox LIVE Marketplace for the Xbox 360, PLAYSTATION Network and ubi.com, this content package will enrich and extend the original game by offering three new multiplayer maps. Also included is a new High Stakes setting that allows players to play their favorite online modes in an exciting new way, along with the ability to attain new ranks and A.C.E.S. Ubisoft has decided to offer this additional content for free to all Rainbow Six fans. Until then, take a look below for all the details of the updated content.



Three new MP maps are included for a brand-new Vegas 2 multiplayer experience, including two re-lit maps and the fan favorite from Rainbow Six Vegas:
Calypso Casino: The fan favorite from Rainbow Six Vegas is back by popular demand. All Rainbow Six Vegas 2 game modes are supported, including co-op terrorist hunt.
Murdertown – Dark: Experience this map's intense, close-quarter action underneath the cover of darkness.
CQB Training – Dark: This map is set at nighttime, so expect more tactical assaults as players must use their night vision to spot enemies.

New Ranks. Unlock new ranks beyond the rank of Elite. XP players have already accumulated as Elite will be applied toward the new ranks.

More A.C.E.S. While Adding New Ranks. The A.C.E.S. will be extended to 100 for each of these three categories: Marksman, CQB and Assault. Each A.C.E.S. level earned contains a substantial XP reward. Points that players have already accumulated in each of the categories will be applied toward the new A.C.E.S. levels.



Grenade Indicator. While inside the damage radius of a frag or incendiary grenade, a grenade indicator icon is displayed on the screen.

  • High Stakes Setting. Experience game modes in a more tactical way using the High Stakes setting, including:
  • Limited HUD
  • No radar
  • Enemies not visible on tactical map
  • Grenade indicator is disabled
  • Health System
  • Health regeneration is disabled
  • Altered post-process effects of being in a critical health state
  • Take Cover
  • Camera view has changed so that players must be exposed in order to see around a corner
  • Weapons & Gadgets
  • Aim assistance is completely disabled, requiring players to be more precise
  • Bullet spread is increased when not zoomed in
  • ess ammunition
  • Kill Camera is always disabled
  • Friendly Fire is always enabled

Weapons and Gadgets Balancing. There are a number of changes to the weapons and gadgets settings in this new package, including:
Explosion delay of the incendiary grenade has been increased
Detonation speed of the C4 has been slightly increased
Increased the damage of Sniper Rifles at long range
Increased the base accuracy of the Light Machine Guns
Adjusted the rate of fire for some of the Assault Rifles, Shotguns and an SMG
Sped up the time it takes to zoom in and out with weapons, making it more responsive

Respawns in Team Deathmatch. Hosts can choose whether or not their match uses random respawns in Team Deathmatch.

Voice Chat. Hosts can choose to enable voice chat between living and dead players of the same team so that when players die they can keep talking with their teammates (Player Match and System Link only).

Score in Deathmatch. Player’s score, along with the top opponent, is displayed on the HUD in Deathmatch.

Team Leader Changes. Players now respawn next to the leader by default, unless players specifically choose to spawn back at the base.

Show Dead Players in Lobby. Players that have no lives remaining will have a skull icon displayed next to their name in the lobby screen so that it's easy to tell who is still alive and who has been eliminated.

Terrorist Hunt Spawning. Fixed the terrorist spawning so they don't appear right in front of players, or in areas they have cleared recently.