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Friday, February 08, 2008

PC Video game The Chronicles of Spellborn


Little introduction
Before I get into the details of combat testing, let me first explain the setup we have here for our QA department. Each of the QA testers has developed certain knowledge of the game over time, but no one is assigned to anything specific. This keeps our job fun because you get to handle different test cases but it also means that everybody has a thing they are more informed about. We all attend team meetings so we know what design changes have been made, if any new features have been implemented and basically keep up to speed on what is happening to the game. Based on that information we make sure we know what to look for in the game, what to test and what to ignore for the time being. (“A purple building in the game is a work in progress, not a bug” – Lead Level Design)

Combat testing
Of course this important feature of our game has to be thoroughly tested in any way we can to make sure that it not only works but it is also fun from a player perspective. This is why testing the combat system is not only performed by QA itself, but also by the combat designers and AI programmers themselves. A lot of systems have passed the review since design pitched the first idea, and the current system is still open for improvement and added functionality. However, the fact that QA has reached combat testing phase 3 by now means that a lot of basics have been established and most of what is being done is fine tuning before we get to combat balancing (although balancing is done all the time by Combat system specialist El “Selachii” Drijver).

Phase 1: Basic skill functionality
The first testing Phase involved the basic testing of skill functionality. Just to give you an idea, we have about 200 skills which all have a design description stating what the effects are, which visuals should accompany the skill and much more info. So this meant that each skill had to be compared with their description and checked for inconsistencies or, in the worst case, stuff that just did not work. We put a part of the QA team on this assignment, divided the classes and went to work. This phase took about 5 days to complete and resulted in about 100 bugs (some of which were related, don’t worry). One thing I have to mention is that this test did not include any party skills yet because our Devs were still working on the way grouping works. So this means that at a later stage, we will have to pick up the party skills some classes have and go through the motions again.

Phase 2: Bodyslots
Before we could tackle the bodyslots both coders and Combat design had to check if everything was in place for QA to be able to test the bodyslot functionality. I am not going into the details of our bodyslot system here (you can check out the journal for that here - http://www.tcos.com/sbforum/viewtopic.php?t=11230) but it is a very complex system that differs for each class and subclass. First of all we had to assemble a list of bodyslot items that we could cheat into our inventory. Once we got that together, again some of us went to work with their respective subclasses and tested bodyslots. Some nice bugs we encountered were, for example, the following: using skinshifting bodyslot could result in teleporting yourself under the world, summoning a pet, as well as the use of thrown items for the Trickster, would result in a server crash, etc.

Don’t worry though; this is exactly the kind of information Devs like us to give to them. Well, not really "like", but if this kind of testing was not done, just imagine what the game would end up like. We all try to put together a cool and fun game with Spellborn, and QA is a necessity in the process of getting there. The combat tests have not been concluded yet after these phases of course. Now that the bugs have been filed, we have to follow them up and check if the fixes the Devs apply are working and don’t break anything else. For instance, of the 100 bugs that were filed during phase 1, 52 have been fixed already and QA has checked these fixes and approved them.

I’m going to wrap things up here to make sure this journal doesn’t become too boring and long, but I’ll leave you with the information that phase 3 has been concluded as well: Combos. And I can tell you right now, they are awesome!

Turning Point: Fall of Liberty to be honoured by UK publisher Codemasters; Follow the Quest


Inspiration for alternate reality videogame 'Turning Point: Fall of Liberty' to be honoured by UK publisher Codemasters; Follow the Quest Online at www.codemasters.co.uk/quest

Codemasters, the UK’s leading independent videogame publisher, is turning detective in order to recognise a descendent of the man who inspired the events depicted in alternate World War II action game Turning Point: Fall of Liberty.

The game supposes that the incident in which a car struck Winston Churchill in New York on December 13th 1931 actually proved fatal – and that without his inspirational speeches to galvanise the Allies, the course of the Second World War took a very different route, with the Axis Powers even invading America.

Unemployed mechanic Mario Contasino was driving the car which struck then-statesman Churchill. Despite the accident being no fault of his own, Mr. Contasino contacted Winston Churchill daily during his two-week convalescence, and the pair became good friends after the event.

Some 75 years later, Codemasters wants to honour Mario Contasino’s descendents, for providing the inspirational “Turning Point” for the forthcoming videogame.

The firm has enlisted the services of Oxford historian David McCarthy, who will set out to track down descendents of Mario Contasino. His investigation can be viewed online at www.codemasters.co.uk/quest. Anyone with information as to the whereabouts of Mario Contasino’s descendents can contact David through the site.

“You try Googling it – there’s really very little to go on,” says Richard Eddy, Director, Communication, Codemasters. “It clearly wasn’t that big a deal at the time, but that one moment could have changed everything. The game imagines a world without Churchill – a chilling vision of what might have been. We want to officially recognise the Contasino family for providing us with the inspiration for Turning Point: The Fall of Liberty. The game will hopefully remind those why Winston Churchill is rightly regarded as one of the most important people of the 20th Century.”

“It’s a modern-day treasure hunt, and one I’m relishing,” says David McCarthy, who has taken up the challenge of finding the Contasinos. “Mario’s descendents may be unaware of his historical significance, but we want to officially recognise his contribution to the forthcoming videogame. Without Mario Contasino, there’d be no Turning Point.”

Turning Point: Fall of Liberty will be available the end of February for PlayStation 3, Xbox 360 and Games for Windows.

Go, Diego, Go!: Safari Rescue, First-Ever Wii Game Specifically Designed for Preschoolers


Nintendo World Event in New York to Offer "Sneak Peek" of Groundbreaking Go, Diego, Go! Themed Game

2K Play, a publishing label of Take-Two Interactive, and Nickelodeon, the number-one entertainment brand for kids, today announced that Go, Diego, Go!: Safari Rescue™ for the Wii™ home video game system and PlayStation 2 computer entertainment system will be available at retailers in North America beginning on February 12, 2008. The title represents 2K Play’s first Wii game engineered specifically for preschoolers and is based on extensive Nickelodeon in-home research that focused on how to best match the abilities and needs of younger children with the capabilities of the platform.

To celebrate the game’s launch, 2K Play, Nickelodeon, and Nintendo World will host a special sneak preview for families in the New York area. The event will be held on Saturday, Feb. 9, 2008, at the Nintendo World Store in New York City’s Rockefeller Center from 12 to 4 pm.

“For Go, Diego, Go!: Safari Rescue, we’ve created an entirely new interactive experience for preschoolers that is only possible on the Wii,” said Steve Lux, Vice President of Business Development for 2K Play. “Nickelodeon’s intensive study of how two through six-year-olds experience the new technologies offered by the Wii helped us create an all-new play pattern that extends beyond current games. Physical activity is an integral part of the fun and the new title is perfectly suited for the younger gamer.”

“We are thrilled to combine the fun and adventure of our top-rated Diego property with true gaming innovation for the Wii,” said Steve Youngwood, Executive Vice President, Digital Media for Nickelodeon/MTVN Kids and Family. “By combining Nickelodeon’s kid expertise with 2K Play’s creativity, we have engineered a game that allows preschoolers to develop their playing skills by turning up the fun, building confidence and bringing parents and older siblings into the gameplay experience.”

Based on Nickelodeon research with preschoolers and their families to determine how the platform’s motion-play capabilities are absorbed by younger children, Go, Diego, Go!: Safari Rescue was designed with 13 intuitive Wii-centric motions that maximize the engineering of the Wii Remote™ for a preschooler. Taking on the role of Diego in a race across Africa, gamers stomp to scare away lions, jump with Baby Jaguar, paint stripes on zebras, climb up ladders and swim across the jungle river by mimicking those actions with the Wii Remote.

Research findings show that parents often chose to stay in the room and participate in gameplay; accordingly, the game has a unique feature which allows parents to collaborate with younger gamers by using the special Safari Guide Helper Feature and a second Wii Remote. Preschoolers can, by themselves, help Diego blow up a hot air balloon by pumping up and down, but their actions are enhanced with speed and vibrant animations when assisted.

Also available on February 12 is 2K Play’s Dora the Explorer: Dora Saves the Mermaids for the PlayStation 2 system. In the new title, Dora and Boots need help bringing a Magic Crown to Marianna the Mermaid. By swinging, sliding and bouncing through the game, players travel over tropical land and sea to save Mermaid Kingdom. Along the way, Dora magically becomes a mermaid herself.

The Go, Diego, Go!: Safari Rescue and Dora the Explorer: Dora Saves the Mermaids games feature the same voice actors as the popular Nick Jr. TV shows. In addition to pre-development research, the games were also tested by children and moms for age-appropriateness, fun factor and overall quality. The packaging on both titles features a “Kid-Tested” seal.

Go, Diego, Go!: Safari Rescue was developed by High Voltage and will be available for the Wii for a suggested retail price of $39.99 and the PlayStation 2 system for $29.99. Dora the Explorer: Dora Saves the Mermaids was developed by Totally Games and will be available for the PlayStation 2 system for a suggested retail price of $29.99. All games are rated E for Everyone. For more information, please visit www.2kgames.com/2kplay.

A national marketing program will support the games’ launch, which will include TV commercials on Nick Jr., Toon Disney, and Treehouse; print advertising in Nick Jr. Magazine; and web support and cross-promotions with Nickelodeon licensees.

Devil May Cry 4 launched in UK


The Devil runs riot in the UK....

80 per cent of Brits believe that Hilary Clinton is sexier than Margaret Thatcher
71 per cent of Brits upon finding an iPhone in the street would either sell it on Ebay or keep it rather than handing it in
70 per cent of Brits would fake an injury following a car accident to get money from the other driver

Inspired by the launch of Devil May Cry 4, the ‘Set Free the Devil Inside’ survey results are in, and they show just how devilish the UK’s population actually is.

Traditionally a reserved culture, the results of the survey found that the British are more than willing to set free their inner devil. Almost one in four people, upon finding that their finger had ripped through the toilet paper whilst making their daily motions, would happily wipe their finger on the face towel rather than wash it in the sink. A similar number of respondents also admitted to having a sniff!

The clichéd reserve of the British public in the bedroom was also dismissed, with 94 per cent of respondents more than happy to tie their partners to the bed for hours. The survey also found that almost four out of five people would rather spank than be spanked.

Outside the bedroom, Brits were happy to cheat on their partners, with two out of three people believing it isn’t cheating if your partner doesn’t find out. The public should also be wary of Brits with superpowers such as X-ray vision, as almost four out of five people would use it to peek into changing rooms.

Brits were also not afraid to let loose their inner devil in the workplace, with over half willing to stab a friend in the back to gain a promotion. Six out of ten were also willing to sleep with their boss and then blackmail them afterwards to gain a promotion.

The survey found that the most devilish inhabitants of the UK were based in Scotland, followed closely by people in East Anglia and the South East of England. Wales and Northern Ireland held the fourth and fifth most devilish location in the UK respectively.

“The site relies completely on user generated content and we have been extremely amused and sometimes shocked with the content that has been created. Visitors to the site created polls covering everything from office life to sex and relationships, in addition to writing confessions about devilish activities they had undertaken,” said Leo Tan, Capcom. “What this survey makes clear is that there’s a little devil inside all of us just waiting to come out.”

Additional statistics taken from www.setfreethedevilinside.com include:

Sex & Relationships

  • 78 per cent of Brits would rather spank than be spanked
  • 61 per cent of Brits would sleep with someone to gain access to a sibling
  • 60 per cent of Brits if asked whether their friend is single would either say they are already taken or gay if they were interested in the enquirer themself
  • 54 per cent of Brits upon getting two numbers on a night out, would call one and then the other the next day
  • 62 per cent of Brits would sleep with Angeline Jolie’s top half grafted on to Anne Widdecombe’s bottom half

Daily Life

  • 63 per cent of Brits would choose to lose their taste rather than the ability to see, smell or feel
  • 63 per cent of Brits have done a runner from a taxi cab without paying

Law
  • When asked what laws are most acceptable to break: 
  • 36% said speeding in your car 
  • 30% said using drugs
  • 20% said not declaring tax

Thursday, February 07, 2008

Imperium Romanum: PC video game New Barbarian Screenshots


Kalypso Media Group is publishing 6 new barbarian screenshots from the upcoming city building game "Imperium Romanum". These new screens give a glimpse into the way of life of the barbarians in the empire building strategy game.

See several barbarian settlements, hidden amongst the hills - some complete with standing stones and meat roasting over the fire. Also see the barbarians meeting roman soldiers in battle. The barbarians are hostile neighbours and fierce opponents. As governor of a Roman province the player must show their tactical skills to defend their settlement from the barbarian attacks.

For more screenshots, the trailer, more information and a discussion forum please go to the game's official website: http://www.imperium-game.com.

"Imperium Romanum", the sequel to the million seller "Glory of the Roman Empire", will be published on the 22nd February 2008 at a price of £29,99. The title will be released by the Kalypso Group worldwide, except Spain and Italy. Pinnacle Software will be responsible for the distribution in the United Kingdom and Ireland.

"Imperium Romanum" is already considered to be one of the top PC-strategy games of the first quarter of this year.

Voyage Century Online: Phase 3 Skill Manual


The Voyage Century Online (http://vc.igg.com) is endeavoring to continue to solve the problems that have been affecting it and to enable players to obtain certain Item Mall items in game. The Phase 3 Skill Manual and some other crafting items are also available in game now.

To obtain the Phase 3 Skill Manual: you can either beat the boss on Hurricane Island, or dig for treasure to make an exchange for it. (The boss will drop the Phase 3 Skill Manual from 22nd Jan onwards)

To obtain the crafting items: Blood Stone, Fire Stone, Amethyst Stone, Holy Spirit Stone, Flame Stone, Windstorm Stone and Huge Power Stone can all be obtained from the monsters in the Hurricane Instance, or you can buy them from the Municipal Ministers in Oslo, Cape Town, etc…but your guild should occupy the city first.

Pure Steel, Refined Steel, Steel Plate, Pure Steel plate, Handle, Comfortable Handle, Steel Thread, and Refined Steel Thread can be bought from the Municipal Ministers in each city, but your guild should occupy the city first. (Open to players now)

Players can obtain more Item Mall items in game in the future.

From the Siege version to the Hurricane Island version, some improvements have been made to the game. Some Item Mall Items can now be obtained in game such as the Phase 3 Skill Manual.

Learn more from here:

http://vc.igg.com

D2COMICS BRINGS THE CRYPTICS TO LIFE FOR SONY PSP (PlayStationPortable)


Evolution of the Medium Now Available Exclusively for Download on the PLAYSTATION®Store

D2C GamesTM, Inc. a premier developer and publisher of downloadable interactive entertainment, announced today the availability of its evolutionary digital video comic, The Cryptics, for the PSP® system. Published under the D2ComicsTM brand, the product offers a unique interactive multimedia experience complete with story action directed by the comics' creators, SFX, original musical scores, behind-the-scenes video and interactive commentary that expands the digital reading experience beyond traditional print comics.

Steve Niles (30 Days of Night) and Ben Roman (I luv Halloween) bring you an interactive look into the young lives and escapades of Jackie Jekyll Jr., Drac, Wolfy and Sea-Boy with a digital video comic that heaps on the laughs. Enjoy each story episode at your own leisure with DVD-styled play as well as an inside look into the creative process through interactive video featuring director's cut commentary.

Famous monsters are going to the scariest place they've ever been … the suburbs. The Cryptics follows much smaller versions of horror's most-fabled characters as they grow up in the suburbs, go to school and make monsters in the laboratory.

"The Cryptics, the first in a series of digital video comics for the PSP system, represents the evolution of technology and great story-telling talent to deliver a unique interactive multimedia experience for the digital generation," said Christopher Sturr, Senior Director of Sales & Marketing for D2C Games. "Guys like Steve Niles know what comic book fans want, and we're delivering that experience to comic fans in ways that they never thought possible."

The Cryptics, priced at $2.99, is available for digital download to your PSP® system through the PLAYSTATION Store for the PC and the PLAYSTATION Store.

For more information on D2C Games and D2Comics please visit the company's websites at www.d2cgames.com and www.d2comics.com.

THE SIMS 2 FREETIME SOUNDTRACK FEATURING NATASHA BEDINGFIELD


International Line-Up Includes Artists from the US, Europe and Scandinavia

Electronic Arts, today announced the international line-up of artists who can be heard on The Sims™ 2 FreeTime soundtrack. The music for this expansion pack provides accompaniment for your Sims as they explore their creativity through a selection of all-new activities, hobbies and cool careers.

International pop star, Natasha Bedingfield, is featured on the soundtrack with her new single “Pocketful of Sunshine.” This song is taken from her newest album of the same name, which was released on January 22, 2008. Natasha learned and recorded this song in the unique language of The Sims, Simlish, especially for the in-game The Sims 2 FreeTime soundtrack.

Also on The Sims 2 FreeTime soundtrack are the bands Datarock from Norway I’m From Barcelona from Sweden, and the artist Lara from Spain. American bands, They Might Be Giants, Great Northern and Fire Flies also recorded songs which can be heard on this soundtrack.

“The Sims 2 FreeTime offers many ways for your Sims to express themselves creatively, including music,” said Steve Schnur, Worldwide Executive of Music and Music Marketing at EA. “This in-game soundtrack full of talented musicians from around the world, such as Natasha Bedingfield, is the perfect backdrop for your Sims to discover and develop their passions.”

“It was such a fun and delightful challenge to learn how to sing in Simlish,” Natasha Bedingfield added. “The language of The Sims captures a wonderful sense of beauty, creativity and humor, so my song ‘Pocketful of Sunshine’ translated well!”


In The Sims 2 FreeTime, your Sims can build their skills and enhance friendships by exploring new pursuits based on their personal interests, helping them live life to the fullest. The Sims 2 FreeTime, the latest expansion pack that will arrive in stores on February 29th, 2008.

In-Game Soundtrack Credits:

“Fa-Fa-Fa”
Performed by Datarock
Written by Fredrik Saroea and Ketil Mosnes
Published by Artwerk Music, LLC
Recording courtesy of Nettwerk Productions

“It’s A Party”

Performed by Fire Flies
Written by Dan Romer
Published by Drawing Number One Publishing
Recording courtesy of Asteroid B-612

“Into The Sun”
Performed by Great Northern
Written by Rachel Stolte and Solon Bixler
Published by Songs Music Publishing LLC obo Ram Island Songs (ASCAP) and Kill The Piano Music (ASCAP)
Recording courtesy of Eenie Meenie Records by arrangement with Big Sounds International, Inc.

“Britney”
Performed by I'm From Barcelona
Written by Emanuel Lundgren
Published by EMI Blackwood Music (BMI)
Recording courtesy of EMI Records under license from EMI Film & Television Licensing

“La Otra Princesa”
Performed by Lara
Written by Massimiliano Minoia and Lara Pinilla Osuna
Published by Lara What Songs Pop S.L. and Globomedia Musica Publishing S.L.
Recording courtesy of Virgin/EMI Records – Spain and GloboMedia Musica

“Your Forgiveness”
Performed by Lexington Bridge
Written by Cliff Masterson, Mark Read, Pete Martin and Robert Heart
Published by Universal Music Publishing
Recording courtesy of Universal Records under license from Universal Music Enterprises


“Pocket Full Of Sunshine”
Performed by Natasha Bedingfield
Written by Natasha Bedingfield and Danielle Brisebois and John Shanks
Published by EMI April Music (ASCAP), Gator Baby/EMI Blackwood Music (BMI) and John Shanks Music/WB Music Corp. (ASCAP)
Recording courtesy of Epic Records by arrangement with SONY BMG Music Entertainment

“Take Out The Trash”
Performed by They Might Be Giants
Written by They Might Be Giants
Published by TMBG Music (BMI)
Recording courtesy of Idlewild Recordings

Music Production Credits:

Steve Schnur, Executive Music Producer
Cybele Pettus, Sr. Music Supervisor

About The Sims
The Sims franchise celebrates an impressive 90 million units sold life-to-date since its inception with The Sims launch in February 2000. Translated into 22 different languages, The Sims franchise has quickly become a universal gaming and cultural phenomenon. For the latest information about The Sims franchise, please visit http://www.thesims.com. To check out the hottest The Sims 2 creations made by our community members, please visit http://www.thesims2.com.

LEGENDARY on XBox 360 PlayStation 3 and PC video game


First-Person Shooter of Mythical Proportions Will Be Available on Xbox 360, PLAYSTATION 3 System and PC -

Atari and Gamecock Media Group today announced that Legendary will be available on Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and PC when it releases in Summer 2008. Developed by Spark Unlimited, Legendary is a first-person shooter set in a world torn asunder after all the beasts of myth are unleashed upon it.

“This exciting and original title takes the lead in our Atari Shooter line up,” said Mathias Hautefort, Executive Vice President of publishing and production, Atari. “Producing a game of this quality and scale is a major undertaking, but the highly talented team at Spark Unlimited is more than up to the job.”

“This is the project we want to be working on and it’s shaping up to be something amazing,” said Craig Allen, CEO of Spark Unlimited. “Legendary is the type of game we want every gamer, regardless of system allegiance, to get the chance to play. We’re taking our time to ensure optimum performance, regardless of platform.”

Legendary tells the story of Charles Deckard, an art thief who is duped into stealing Pandora’s Box. When he inadvertently opens it, he releases hordes of beasts thought to be fictional – such as werewolves and gryphons – into an unprepared modern world. A full scale war between man and myth begins, and it is quickly complicated by the actions of powerful secret societies. As the person responsible for releasing this terror, Deckard’s unwittingly become the only person capable of containing it once more and saving civilization from being destroyed by the terrifying creatures.

Please visit www.legendarythegame.com for more info. For details of Atari’s entire product line up visit www.atari.com.

Guinness World Record Gamer's Edition launch


To celebrate the launch of the Guinness World Record Gamer’s Edition – the longest Guitar Hero Marathon Relay record was achieved, lasting over two hours and with 40 passes between songs!

The cast of the West End hit We Will Rock You, Sabrina Aloueche (Scaramouche), Ricardo Afonso (Galilleo), Alex Bourne (Khashgoggi) and ‘The Rev’ and Snell from The Prodigy kicked off the relay before passing on to professional gamers The Frag Dolls and Luke Albiges and then the very willing public.

Other records achieved on the night included the ‘Highest score’ on Guitar Hero by Luke Albiges with a tremendous 444,862 points! Plus the ‘Highest score by a team of six’ was achieved by Guitar Hero fan Saad Choudri, his 10 year old little brother Adam and friends with an incredible 127,067 points.

Over 200 people attended the launch event dressed as their favourite ‘rock Star’ and jammed on Guitar Hero. Lisa Lehmann brought a group of American scouts to test their Guitar Hero skills, she said ‘the boys have had a terrific time and are very excited to have broken a Guinness World Record’.

Tony Macgee won first prize as the best dressed ‘Guitar Hero’ with his impressive ‘Slash’ costume.

The all new Guinness World Records Gamer’s Edition 2008 is on sale now and is bursting with new records, high score statistics and fascinating facts.