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Saturday, January 05, 2008

Warner Brothers defect to Sony Blu-ray High Definition from HD-DVD


WARNER BROS. ENTERTAINMENT TO RELEASE ITS HIGH-DEFINITION DVD TITLES EXCLUSIVELY IN THE BLU-RAY DISC FORMAT BEGINNING LATER THIS YEAR Decision Made in Response to Strong Consumer Preference for Format
(January 4, 2008 - Burbank, CA) - In response to consumer demand, Warner Bros. Entertainment will release its high-definition DVD titles exclusively in the Blu-ray disc format beginning later this year, it was announced today by Barry Meyer, Chairman & CEO, Warner Bros. and Kevin Tsujihara, President, Warner Bros. Home Entertainment Group.

"Warner Bros.' move to exclusively release in the Blu-ray disc format is a strategic decision focused on the long term and the most direct way to give consumers what they want," said Meyer. "The window of opportunity for high-definition DVD could be missed if format confusion continues to linger. We believe that exclusively distributing in Blu-ray will further the potential for mass market success and ultimately benefit retailers, producers, and most importantly, consumers."

Warner Home Video will continue to release its titles in standard DVD format and Blu-ray. After a short window following their standard DVD and Blu-ray releases, all new titles will continue to be released in HD DVD until the end of May 2008.

"Warner Bros. has produced in both high-definition formats in an effort to provide consumer choice, foster mainstream adoption and drive down hardware prices," said Jeff Bewkes, President and Chief Executive Officer, Time Warner Inc., the parent company of Warner Bros. Entertainment. "Today's decision by Warner Bros. to distribute in a single format comes at the right time and is the best decision both for consumers and Time Warner."

"A two-format landscape has led to consumer confusion and indifference toward high definition, which has kept the technology from reaching mass adoption and becoming the important revenue stream that it can be for the industry," said Tsujihara. "Consumers have clearly chosen Blu-ray, and we believe that recognizing this preference is the right step in making this great home entertainment experience accessible to the widest possible audience. Warner Bros. has worked very closely with the Toshiba Corporation in promoting high definition media and we have enormous respect for their efforts. We look forward to working with them on other projects in the future."

Nintendo DS iPhone Redesign? What do you think?

Gizmodo special



Gizmodo reader Phil Nolan, a profesional 3D modeler and animator, got inspired by our Nintendo DS 2 mock-up and wish list and sent us his cool version of this dreamed-up third iteration of the Nintendo DS. It looks so yummy inside that I want to get it out for a date:



As you can see, he took the original design and added a whole lot of the iPhone and the PSP. Looks quite good to me, even while it still has some unresolved issues, like the hinge, which can't be like the MacBook because it will block the shoulder buttons. Still, a very doable, even slimmer form factor than the Lite which can perfectly fit all the not-so-crazy features we thought could make it to the next revision of the Nintendo portable console.

And before the anti-Apple camp gets up in arms, let's not forget that the original DS got redesigned with a clear inspiration on the Apple's all-white, all-shiny, all-simplicity iPod design. People didn't think the same could be done with the original DS and look what happened with the Lite.



Some more thoughts from the "buts" that people claimed about the first 2D mock-up:

"But the screen on top should be the same size"
Not necessarily. For compatibility, you can play original DS games letterboxed. Even new games could retain exactly the same format and keep backward compatibility if you want. The top wide-screen, however, could be used very well in most games. But specially, for media playback.

"But the it should be a totally new concept. Nintendo broke the rules and will do it again in the next generation"
That may be true, but the True Next Generation is years away. It took decades for Nintendo to change the paradigm of the original Gameboy to the Nintendo DS. Until the latter arrived, the first went through many iterations, each adding more things: smaller package, more power, color, backlighting, etc.

They milked the cow until it was dead. Then, they reinvented themselves with the DS. The next DS will be an evolution of power and features, not of basic concepts. It works great now, it sells like crazy, so you don't need to change it dramatically just yet. Nintendo just needs to keep the distance with the PSP and that will be it.

"But it will be too expensive to make"
Like I said in the original mock-up article, given the sinking prices of current components thanks to the proliferation of smartphones like the iPhone or multimedia players, a DS 2 with shaved corners, better screens and built-in multimedia playback will be very doable in 2008. Granted, it may not take this shape, but it will happen sooner than later.

"But it doesn't have Advance cart compatibility"
With downloadable games coming to the DS and dirty-cheap Flash RAM prices, the next version of the DS will probably have Virtual Console emulation, just like the Wii. Why deal with hardware when you can have it all in software?

Source: Gizmodo

Hellgate: London v0.6 Singleplayer PC video game Patch


According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time.

This patch fixing various items, quests, bugs and more.

Hellgate: London v0.6 Singleplayer Patch

The Settlers - Rise of an Empire PC video game patch 1.3 download


RTS fans were treated to a detailed strategy fest ate last September by Blue Byte and Ubisoft when the two released The Settlers: Rise of an Empire for the PC. Now they're back with patch 1.3 which kills off bugs and adds some very nice, small features. Here they are:

Additional Features
  • Map Editor Do/Undo tool performance improved.

  • Quest trees in the Map Editor are exportable to GraphViz.

Added support for cliff “snapping“ in the Map Editor
  • The Map Editor updates terrain blocking when placing/removing cliffs.

  • Several quest system improvements.


Bug Fixes for Game
  • Fixed a problem on 7000 series nVidia graphic cards where the game would cause a blue screen under very rare circumstances.

  • Game no longer crashes upon entering LAN/online mode if no network connection is available.

  • Building decals should now always be visible.

  • Fixed a bug on campaign map 4 (Narfang) where Hakim would not reach the castle and hence the final quest could not be completed.

Bug Fixes for Map Editor
  • A selection problem with certain types of stones & trees has been fixed.

  • Some fixes for wall gate, map rotation, water level, and brush tools.

  • Map Editor files are now removed when uninstalling the game.

  • Fixed bug where entities were invisible yet cast shadows.

  • Fixed several issues related to Do/Undo.

  • Added snapping points for harbour wall.

  • Map sound points are now properly stored.

  • Fixed some issues related to localization.

  • Several minor fixes related to tool usability.

Patch available here... http://thesettlers.uk.ubi.com/news.php

The Settlers: Rise of an Empire v1.3 Patch

From: pc.qj.net

Nintendo DS full game downloads NOT coming after all


Just 2 days ago it was reported that full DS games would be made downloadable thanks to the wifi comparabilities of the Wii. Well it turns out that was a mistake made by The New York Times and, like the Japanese version of the same channel, only DS demos will be available to download.

From Nintendo: "An article about the Nintendo DS video game system in the Dec. 31 Business Day section of the New York Times incorrectly referred to future capabilities of the device. The statement that complete Nintendo DS games will eventually be able to be downloaded into the device via a wireless connection with the company's Wii game console is incorrect.


Users can download games to play on Wii, and, in the future, the Nintendo DS will be able to receive demo versions of some DS games from Wii, but not the entire game. The demo will be erased once the Nintendo DS is turned off."

Source: Nintencast

Race Driver: Create & Race Wins Best Nintendo DS Racing Game Of 2007


Glasgow, United Kingdom - Firebrand Games developed Nintendo DS hit, Race Driver: Create & Race, published by Codemasters, today was awarded Best DS Driving/Racing game of 2007 in the IGN annual awards.

The critically acclaimed racing title beat off stiff competition from Need For Speed ProStreet, Diddy Kong Racing and Juiced 2:Hot Import Nights to be crowned Best Driving/Racing Game of 2007 for hugely successful Nintendo DS handheld gaming platform.

Firebrand CEO, Mark Greenshields, said "We are extremely confident in our racing game engine and we're sure that the features that we crammed into Race Driver: Create & Race would set the title as one of the best of 2007. We're very proud to receive this award from IGN and it's of great credit to our Scottish Team that they developed the IGN rated Best DS Racing Game of 2007."



The IGN Best of 2007 website stated, "Race Driver: Create and Race brought a console level experience to the handheld market. The game is a fun arcade-style racing game that boasts an impressive amount of features, both online and off. The customizing features add a creative element not seen in other racers and the production value is some of the best we've seen. Race Driver shows just how polished a third-party game can be, and other racers may have a hard time competing".


Launched in September 2007, Race Driver: Create & Race gives players control over 20 of the fastest racing cards on the planet and unleashes them on 30 of the most-exciting official race circuits. What really sets Race Driver: Create & Race aside is the unique and intuitive track designer which gives players a chance to design and share their very own race tracks using the Nintendo DS stylus. The game also was recognised as a runner-up in the IGN 2007 Best Graphics technology and Best Online Multi-Player game categories.

For more information on the game, check out www.codemasters.com/createandrace

World's First Quad Screen Race Simulator The VRX MACH 4


VRX Industries Ltd., a premier designer, developer, and manufacture of home & corporate entertainment products, today announced the launch of the ultimate, home-entertainment race simulator: the "VRX MACH 4" for this holiday season. The VRX MACH 4 is a masterpiece of cutting edge technology combined with an ascetically-stunning design. The VRX MACH 4 is powered by four Xbox 360's, outputting 4 Teraflops of power, which drive the 3 Sharp Aquos LCD's; the fourth Xbox 360 powers a 7" LCD rear view mirror which elevates the virtual racing experience to a new level of realism.

The design and development of the VRX MACH 4 Prototype began in the fall of 2006. "Our goal is to eclipse the success of the VRX PRO (launched with the original Forza Motorsport)," said Robert Stanners, President, VRX Industries Ltd. "With the success of Forza Motorsport 2, we are confident to surpass all expectations. VRX is committed to total excellence in developing the Ultimate Race Simulator by being the world's first to combine a total of 4 LCD's which completely immerses the driver in the virtual race environment. VRX Industries goal is to give drivers the true and complete sense and feeling of speed; taking the sensation further beyond the tactile feedback system of the Buttkicker and Bose Acoustimass 10 sound system by adding a Virtual Wind System powered by 2 dual Honeywell Fans."; another innovation 1st by VRX.

Specifications:
· 4 Microsoft Xbox 360's
· 4 Copy's Forza Motorsport 2
· Xbox 360 Wireless Networking Adapter
· Microsoft Force Feedback Steering wheel
· 3 Sharp Aquos 37" LC-D62U 1080p HD LCD displays
· Adjustable rear view Power Acoustik (PTM 750) 7" LCD display
· Bose Acoustimass 10 series surround sound system with subwoofer
· Harmon Kardon AVR-144 Surround Sound receiver
· 1500 Watt Tactile Vibration Feedback System
· 1900 Watt Tactile Power Amplifier
· Virtual Wind System powered by 2 dual Honeywell fans with chrome shroud
· 1" CNC machined polished aluminum foot assembly that connects to the front of the VRX
· Universal triple screen aluminum mounting bracket that accepts LCD displays from 20" to 40"
· Adjustable aluminum and tinted acrylic component shelves
· On board power bar and unique wire way system conceals cables
· Polished chrome chassis with powder coated wheel mount and pedal mount
· CNC billet aluminum Speaker Mounts and Seat Wing
· Front and rear non-slip aluminum vibration dampeners
· 3M automotive chrome trim concealed edges
· Italian Sparco Monza racing seat (choice of Red/Black or Black/Silver)
· Sparco automotive seat slider
· Suspension seat base
· 3/D epoxy coated graphics
· Velcro and machined rubber grip blocks "prevents wheel and pedal movement"
· 10" diagonal and 8" horizontal wheel adjustments
· Polished Aluminum Speaker Mounts
· LED Lighting effects
· Beverage Containment System

Games website: http://www.virtualracerx.com

Requiem: Bloodymare PC video game Delivers Intense Experience for Mature Gamers


Gravity Interactive Unleashes A Nightmare Of Violence And Death Into The MMO World

Requiem: Bloodymare Delivers Intense Experience for Mature Gamers

Gravity Interactive, developer and publisher of a wide variety of online games including both casual and hardcore MMOs, is bringing the bloody horror of Requiem: Bloodymare to the United States in early 2008. The title introduces a world where the misuse of science and magic has warped the natural world into a twisted vision of death.

Set in the world of Ethegia, players take on the role of the Temperions, beings created through genetic engineering and arcane rites to engage in bloody combat with the walking nightmares stalking the land.

Using the Havok engine, Requiem: Bloodymare brings to life a visually stunning realm where fallout from generations of scientific and mystical warfare has polluted the natural world and given birth to horribly mutated monsters. The battles between players and these grotesque creatures are rendered with intense sequences of bloody and gory graphics.

“We’ve dedicated more than four years of intense development to be sure Requiem: Bloodymare really brings something unique in the MMO market.” Peter Kang, CEO, Gravity Interactive, said. “We very consciously decided when we started the project that we wanted to diversify our offering to include much more than the cute, anime inspired gameplay of our previous hits. Requiem isn’t a game for kids; this is for mature players that are looking for hardcore content that conjures up their deepest nightmares and fears.”

Requiem: Bloodymare also brings several game mechanics that set it apart from the rest of the MMO market. The time of day will be an extremely important factor for players under the Nightmare System with incredibly powerful creatures awakening to terrorize the world at night. To defeat these challenges players will be able to draw upon the DNA System and the Beast Possession System. Players will use genetic engineering to modify their DNA to obtain characteristics and abilities nature never intended. The mystic arts will enable players to possess and transform into different bestial beings with extraordinary abilities.

More information about the Requiem: Bloodymare can be found at http://www.playrequiem.com.

Friday, January 04, 2008

Stargate Worlds PC video game MMORPG Sneak Peek Coming With Stargate Atlantis


Cheyenne Mountain Entertainment (CME) will give fans a sneak peek of its debut massively multiplayer online role playing game (MMORPG) - titled Stargate Worlds® - when the first trailer debuts Jan. 4, 2008, with the mid-season premiere of Stargate AtlantisTM on the SciFi Channel.

Stargate Atlantis returns on Jan. 4 at 10/9 p.m. EST/CST.

Starting Jan. 18, 2008, viewers can enter for a chance to win an opportunity to have their name or likeness incorporated into Stargate Worlds in the Unlock the Gate Sweepstakes.* Viewers are invited to watch Stargate Atlantis each Friday starting on Jan. 18, 2008 at 10/9c on SciFi to retrieve a unique code to enter the sweepstakes.

“We have spent years looking for a quality gaming partner to extend the Stargate franchise beyond television and DVDs,” said Travis J. Rutherford, executive vice president, MGM Consumer Products and Location Based Entertainment. “This trailer is an exciting preview of that extension, and we are proud to have the opportunity to debut it as part of the Stargate Atlantis return. Our fans will jump at the chance to have their likeness incorporated in the MMORPG and become a part of Stargate history.”

Based on Metro-Goldwyn-Mayer’s (MGM) Stargate franchise, Stargate Worlds features tactical modern combat vs. science-fiction weapons and instant travel across the galaxy in a story-driven MMORPG.

“The trailer will give gamers and fans a glimpse at what they can expect to find in Stargate Worlds,” said Rod Nakamoto, senior vice president of product development, Cheyenne Mountain Entertainment. “It’s a mix of old and new elements that hint at the direction we are taking the franchise.”


In Stargate Worlds, gamers will explore new worlds and encounter ancient, alien cultures across an evolving galaxy. While staying true to the spirit of the Stargate franchise to which its fans have become familiar, Stargate Worlds will also introduce new worlds, characters and action to the Stargate universe that are far beyond the scale that can be shown on television.

“Stargate Worlds is about instant adventure in an epic, evolving universe,” said Stargate Worlds studio head Dan Elggren. “That’s what fans and gamers are going to see in this trailer.”

Stargate Worlds is based on Stargate SG-1 and the show’s spin off Stargate Atlantis. Stargate SG-1 is the longest-running science fiction series in US television history, airing 213 episodes over 10 years.

Unreal Tournament 3 to Teach Valuable Game Development Skills


Today’s teens are the first generation born into a world completely oriented around technology. Their births were announced on a cell phone and their images growing up were sent to family on the Internet. They have social networking pages and build relationships by calling and texting friends.

So what’s the best way to teach technology, and more specifically, the emerging field of video game development, to teens? Campbell, CA based iD Tech Camps, America’s largest national youth summer computer camp, thinks it has the answer. Instruction is broken into manageable parts and classes promote hands-on learning in small groups of just 6 or 7 students—a big departure from a typical school classroom of 30. Topics at the camp focus on the interests of teens. And who wouldn’t want to make their own video game? The small peer group collaboration and emphasis on experimentation encourage exploration and creativity in the rapidly expanding field of video game development.

“We provide an environment where instruction is personalized and fluid,” said Pete Ingram-Cauchi, president and CEO of iD Tech Camps. “Teens choose our computer camp because we have the cutting edge software and tools that are most relevant in the industry. Partnering with industry leaders like Epic Games is vital. They believe in our teaching philosophy. They understand that a key component to offering the best tech courses involves instruction of the industry’s leading game engine, Unreal Engine 3, as provided with the Unreal Tournament 3 game.”

Midway, a leading interactive entertainment publisher and developer, and world-renowned developer Epic Games, Inc., recently announced that the highly anticipated and award-winning Unreal Tournament 3 game has shipped for PC. Building off of the massive success of Gears of War, the 2006 Game of the Year, Epic Games has brought the world's premiere and multi-million unit selling first-person shooter back to the PC. Students at iD Tech Camps will get instruction on the Unreal Engine 3 tools that ship as part of the Unreal Tournament 3 PC version. This way they are getting training in a world-class professional game engine that has also been used in award-winning, million-selling, games including Gears of War, Mass Effect and BioShock.

“We’ve partnered with iD Tech Camps because of their reputation for quality game development instruction for teens,” said Mark Rein, vice president of Epic Games. “Unreal Tournament 3 delivers unparalleled game quality that gamers have come to know and expect from Epic Games. We are reaching an audience of gaming enthusiasts who play the game as well as learn to design and mod with our deep set of tools.”

iD Tech Camps and the iD Gaming Academy use the recently released Unreal Tournament 3 in their curriculum and during NVIDIA-hosted Gaming Tournaments. Students will be able to modify Unreal Tournament 3 by adding new levels, redesigning skins or replacing characters to customize game play through interactive modding tools. They can also create 3D video games and design 3D environments and levels complete with advanced special effects.

The “couch potato” characterization of video game players is being tossed out the window. Players no longer passively play; they build their own environments, characters and strategies. Educators and manufacturers are responding by providing the training, technology and tools that allow users to be more than just players.

About iD Tech Camps and the iD Gaming Academy
iD Tech Camps provides weeklong, day and overnight summer computer camps for beginner to advanced students at 50 prestigious universities in 23 states. Students create, design, mod and code 2D and 3D video games, as well as design websites with Flash animation, film digital movies, build robots, learn programming and more. iD Gaming Academy immerses teens in the dynamic world of video game. Courses include Camp Fatal1ty™, Game Modeling with Maya® and Game Programming. For more information, visit www.internalDrive.com and www.iDGamingAcademy.com.


About Unreal Tournament 3
Unreal Tournament 3 marks the return of the world's premiere first-person shooter to the PC, and its debut on the PLAYSTATION 3 system. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best! More information about Unreal Tournament 3 can be found online at www.unrealtournament3.com.