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Thursday, April 09, 2009

Darkest of days video game

darkest of days video game
A brand-new video interview with Phantom EFX CEO Aaron Schurman is now up on MSNBC.com, complete with tons of new footage from Phantom and 8monkey Labs’ upcoming first-person shooter Darkest of Days, set to launch on both PC and Xbox 360 in Fall 2009.

The two-minute video between Schurman and Todd Kenreck of MSNBC not only contains tons of info about Darkest of Days, but also is comprised entirely of brand-new, never-before-seen footage from the game.


Have you ever wondered what could happen if time travel was a reality? Have you ever thought about the possibility of going back in time to rewrite history for the better? That possibility is a reality in Darkest of Days. In Darkest of Days, players will travel back and forth through the annals time to relive some mankind's most dire hours, when human society was at its lowest points. By fighting through terrible events such as The Battle of Antietam, the bloodiest conflict of the Civil War, and both World War I and II, the player will attempt to save certain key individuals who were never meant to become involved in these truly monstrous events and thereby change human history for the better.

Official Pandorum Mobile Game Apps

iphone games
Mobile game applications inspired by the upcoming horror movie Pandorum, from Overture Films.

Starz Media and Artificial Life chose Pandorum for development based on the intense action-packed storylines and flexibility to be re-created on the mobile platform.

With extensive application development experience across various mobile platforms, Artificial Life will produce innovative game play for Starz Media that fully utilizes the touch screens and motion sensitive features of popular mobile devices.

From the producers of the Resident Evil film franchise comes Pandorum, a terrifying thriller in which two crew members, Dennis Quaid (Vantage Point, G.I. Joe: The Rise of Cobra) and Ben Foster (3:10 to Yuma, Alpha Dog), wake up on an abandoned spacecraft with no idea who they are, how long they've been asleep, or what their mission is. The two soon discover they're actually not alone - and the reality of their situation is more horrifying than they could have imagined. A Constantin Film/Impact Pictures Production, Pandorum is financed by Constantin Film under its joint venture deal with Impact Pictures, a Constantin Film subsidiary. Overture Films will release the film in North America this year on Labor Day weekend.

"Starz Digital Media is delighted to enter the mobile gaming space by leveraging this strong property from our feature film division," said Marc DeBevoise, senior vice president, digital media, business development and strategy for Starz Media, who also handles digital and on-demand distribution of Overture's releases. The mobile gaming category has recently exploded with cutting edge devices and technologies. We are in a strong position to extend our properties onto these platforms and use the games symbiotically - with opportunities to both generate and receive marketing benefits as the programming and games reach the marketplace."

"We are pleased to partner with Starz Media to develop this exciting game for Pandorum. Starz possesses a diversified portfolio which provides intriguing and action packed content that is easily adaptable into mobile games. We are dedicated to enriching our game apps library with different genres of movie titles," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

Crime Scene: Teaser Now Available A chilling forensic police investigation on Nintendo DS!

Crime Scene chilling forensic police investigationDiscover Crime Scene’s first features through an exclusive teaser. Meet the cast and feel the trills of this breathtaking forensic police investigation through the first 30 seconds of the video.

Watch the video on the website here...

FEATURES REMINDER

Discover more about Crime Scene trough this exclusive batch of screenshots. Meet the main characters of this breathtaking scenario and learn all the game mechanics. Turn your Nintendo DS into a crime lab and become the best forensic agent in town.

- Main characters

Matt Simmons (the hero)
Young detective recently promoted from forensics.
You will play the part of this dynamic and efficient officer.


Peter Wayne (colleague)
Incompetent detective who is nearing retirement.
He is there to help you throughout all your investigations.


Alexandra Malone (the boss)
The superintendent in charge of investigations. You must frequently provide her with progress reports on your cases; in exchange, she gets search warrants for you!

Game mechanics
1- Discovery of the crime scene
2- Initial assessment and removal of clues
3- Analysis of the clues and the incriminating evidence
4- Comparisons and analyses of the results
5- Development of the forensic case and identification of the potential suspect
Examine crime scenes with a fine-tooth comb!
9 tools to remove clues with using your stylus: UV lamp and spray to reveal clues, tweezers (for hairs, bullets, fragments etc), swabs (cotton buds) for lifting liquids, brush, powder, adhesive strip for prints...

Analyse clues using hi-tech hardware.
6 tools to analyse clues with using your stylus: blood, sweat and DNA analysis, hair analysis, ballistic analysis and weapons comparison, photo scanning, digital print database, composition analysis (earth, mud, drink)...

Lead the interrogation of witnesses and suspects:
Question 19 charismatic characters. An interesting multiple choice dialogue will aid you and certain secrets you discover will help to expose the culprit!


Don't lose your boss's respect:
A gauge assesses you according to any handling or judgement errors you make…
Be careful, if you are too hasty you could compromise the entire investigation. It's up to you to convince your boss that you have enough evidence to mount a case!

FEATURES REMINDER

A forensic agent’s best tool? Your Nintendo DS™!
The best agent to take point on the mission? You!

A city where crime runs rampant…
A corrupt justice system…
Illegal human test subjects…
A dead cop…

With one suspicious event after the other and clues hard to come by,
it’s time for the forensic investigation to begin!

In Crime Scene you are part of the forensic police department and have to find and analyze clues with sophisticated equipment, interrogate witnesses and suspects, build a file with enough proof so there is no room for doubt and condemn the guilty!

A fully fledged crime lab on your Nintendo DS™!

Crime Scene is no simple point and click game! Thanks to your stylus and your Nintendo DS™, take part in an immersive and breathtaking adventure where it will take everything you’ve got to uncover the hidden truth and put the bad guys behind bars!

Genre: Police investigation / Adventure
Publishor: Nobilis
Developer: White Birds
Platform: Nintendo DS
Release date: Q2 2009
PEGI: +7

New Chronicle for the Spellborn adventure - Spotlight - The Arena

If you've been exploring the shards of Spellborn, you may have discovered the Arena District in Quarterstone. In the upcoming patch, there will be a lot of changes and new features to the Arena.

The Arena is the introduction to the PvP system being implemented into The Chronicles of Spellborn allowing unique events that you can enter, or just to battle it out with your friends.

The Arena includes Skirmishes and Leagues. Each one has its own uniqueness and a stunning concept to entice even players new to the PvP.
It marks a new Chronicle for the Spellborn adventure.

The Arena
The Quarterstone Arena is a magnificent structure which houses many events.
The Arena will offer players the possibility to play Arena Skirmishes and take part in the ranked Arena League.

Skirmishes
Arena Skirmishes allow players to play 2v2 and 4v4 with no strings attached. Any player can sign up for a game and will be matched up with players in the same level range. Players will be placed in one of five unique Arenas, where they are placed head to head to prove their skills. Had a good game? Think you could have done better? Vote for a re-match with the same setup to get your revenge and stay in the action. Skirmishes are not tied to any personal score and thus offer a great opportunity to hone your skills, try a new Skill Deck setup or squeeze in a quick round of Player versus Player.

League
The Arena League is aimed at those players who want to show their skill and prove their worth. Players can create their own uniquely named team which can be registered for either or both the 2v2 and 4v4 League. Matches fought for the League will directly impact the team’s ranking and position on the ongoing League. The team performance will be awarded to each player in the form of points, which can be used to acquire unique Arena Rewards.

The Arena is one of the first steps into introducing PvP systems into The Chronicles of Spellborn and will be followed by many more. The performance of teams and players on their own will also not go unnoticed by the High Houses that govern the Enclave, ever searching for their new Champions.

Street Fighter IV US National Championship Finals on Saturday, April 18, 2009 at 7p.m.

Classic Costume PackThis is not one of them....
GAMESTOP, the world’s largest video game retailer, has partnered with CAPCOM and the EVO Championship Series, the largest and longest-running fighting game tournaments in the world, to host the Street Fighter IV US National Championship Finals on Saturday, April 18, 2009 at 7p.m. The event will take place at Fort Mason in San Francisco, where 16 national finalists will battle it out for the Grand Prize before advancing to represent the US in an International Exhibition featuring champions from Japan and Korea. Street Fighter fans will be able to experience the action up close and personal as the finalists will be playing live-on stage with a giant jumbo screen to show off every bit of the battle.

To coincide with the tournament, attendees are invited to join GameStop and Capcom for the “Street Fighter Fights Hunger” charity food drive in partnership with SECOND HARVEST FOOD BANK. Guests are invited to do their part by bringing gifts of canned foods or nominal donations to be collected at the event.

Additional event festivities include:

SFIV game play kiosks
Autograph signing with YOSHINORI ONO, Producer for SFIV, and SETH KILLIAN, EVO founder and Special Advisor to the game
Performances by freestyle dance crew and America’s Best Dance Crew finalists, SUPREME SOUL, live on-stage throughout the night
DJ spinning throughout the night
SFIV-themed costume contest, activities, and prizes
E-Shots photo booth, Venom Energy Drink samplings, Estate LA custom hat experience, Coveroo laser etching experience, and SFIV models
VISUALS:
Crowds of enthusiastic gamers (more than 1,500 people expected)
Fans cheering for “cage-style” video game tournament
Attendees making donations for charity food drive
Consumers playing at game kiosks
Costume contest with fans competing for prizes
WHEN: Saturday, April 18, 2009

7–11p.m.



WHERE: Fort Mason Center, San Francisco

http://www.fortmason.org/directions/index.shtml

CONTACT:

GameStop:

Lauramustard@gmail.com

Laura Weir , 47 Communications

laura@fortyseven.com

Wednesday, April 08, 2009

Open-world action thriller video game PROTOTYPE

prototype video game
No conspiracy here…we promise… Activision confirme that the long-awaited open-world action thriller video game PROTOTYPE will ship in European territories on June 5 and to North American retailers on June 9, arriving in stores shortly thereafter.

Watch the trailer here...

Fans of the infamous Alex Mercer should also be sure to check out the newly updated official game website located at www.prototypegame.com to gain access and view newly added game information and content, including the first half of PROTOTYPE’s must-see intro cinematic.

PROTOTYPE lets gamers feel the power of being the ultimate shape-shifting weapon. You are the PROTOTYPE: Alex Mercer – a genetically mutated man without memory, armed with amazing shape-shifting abilities, hunting to discover what created you and determined to make those responsible pay. As Alex, gamers tear through a densely populated contemporary New York City moving with Parkour-style fluidity, consuming anybody that gets in their way…assuming their physical form, memories and abilities. Fueled by a three-way war between Alex, the Blackwatch (military) and a viral outbreak known as the Infected, players venture into a deep, dark conspiracy 40 years in the making!

PROTOTYPE is currently rated “RP” (Rating Pending) by the BBFC with an expected “18” rating and will be available for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows and PLAYSTATION 3 computer entertainment system.

CID cut scene 10 - The Final Battle

CID dummy video game
CID faces up to what is going to be the toughest task of all… D-Troit! He’s done so well to beat all of D-Troit’s bad guys and get to the final Battle! Now it’s all in his own hands.

If CID is strong enough he will be able to overcome the terrible enemy, save MIA and prove that Good will always win over Evil. If CID loses, D-Troit will get his hands on the ESS technology and take over the world!

To say there is a lot resting on this battle is an understatement!



GO CID!!

About CID The Dummy
A star is born and he's made to last. CID THE DUMMY makes his debut in Oxygen Games’ all-new action platformer. CID THE DUMMY is sure to grab you with its enjoyable, fun gameplay, featuring a totally original character with charisma and lots of moves. CID has many different fighting styles with which to battle enemies, from unarmed combat to weapons like the Bazooka that can freeze, hit and burn.

• Interact as only a crash impact dummy can. Climb walls, swing on ropes, burn obstacles, destroy exploding barrels, use lifters, bounce on springs and with a neat head butt destroy walls all in stunningly realized environments. Game environment interaction is the most important part of the gameplay.
• CID's world is swarming with a host of fearfully fun enemies like the Dumper, Cursed Dummy and the bizarre Failed Experiment.
• Apart from fighting enemies, the player will enjoy solving puzzles, avoiding traps and using acrobatic skills to get out of dangerous situations!

CID The Dummy will be released on Wii, Playstation 2, PSP System, and PC.

We Will Rock You and Guitar Hero World Tour join forces

guitar hero world tour video game
The critically acclaimed and longest-running musical at London’s prestigious Dominion Theatre, We Will Rock You - based on the music of Queen - has partnered with Activision Guitar Hero World Tour to offer patrons the ultimate night of rock.

Before and after select performances of the hit musical, which embarks on its first UK tour this month, people will be able to rock with Guitar Hero World Tour to three of Queen’s hit tracks, “C-Lebrity,” “Fat Bottom Girls” and “We Are The Champions,” as well as the entire 86-song on-disc set list, with prizes awarded to the best virtual performers. The game will also be featured at regional We Will Rock You preview and launch events, where members of the cast can mingle with press and VIPs.

“We’re thrilled to have Guitar Hero World Tour hitting the road with the extremely popular musical, We Will Rock You,” says Ian McClellan, Senior Brand Manager, Red Octane. “As one of the driving forces in music and video games today, Guitar Hero® is the perfect offering which enables fans to experience Queen’s, plus a bevy of other rock ‘n’ roll giant’s, music in an all new way.”

We Will Rock You played at the Palace Theatre, Manchester between 21st March and 26th March; and will run at the Sunderland Empire between 10th June and 27th June; the Birmingham Hippodrome 1st July and 5th September; the Bristol Hippodrome between 16th September to 31st October; and the Edinburgh Playhouse between 4th November and 9th January 2010. Please see regional box offices for ticket availability.

Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines the most advanced wireless controllers with new revolutionary online* and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online. The game features a slick newly redesigned guitar controller, drum kit controller and a wired microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems. Music creators are also able to share their recordings with their friends online through GHTunesSM where other gamers can download and play an endless supply of unique creations.

Guitar Hero World Tour is now available for Xbox 360, PLAYSTATION 3 computer entertainment system, the Wii home video game system from Nintendo and the PlayStation 2 computer entertainment system. The game is rated 12+ by the BBFC.

The Beatles entire catalogue on Rock Band video game this September

beatles tracks on rock band
Apple Corps Ltd. and EMI Music are delighted to announce the release of the original Beatles catalogue, which has been digitally re-mastered for the first time, for worldwide CD release on Wednesday, September 9, 2009 (9-9-09), the same date as the release of the widely anticipated “The Beatles: Rock Band” video game.

Each of the CDs is packaged with replicated original UK album art, including expanded booklets containing original and newly written liner notes and rare photos. For a limited period, each CD will also be embedded with a brief documentary film about the album. On the same date, two new Beatles boxed CD collections will also be released.

The albums have been re-mastered by a dedicated team of engineers at EMI’s Abbey Road Studios in London over a four year period utilising state of the art recording technology alongside vintage studio equipment, carefully maintaining the authenticity and integrity of the original analogue recordings. The result of this painstaking process is the highest fidelity the catalogue has seen since its original release.

The collection comprises all 12 Beatles albums in stereo, with track listings and artwork as originally released in the UK, and 'Magical Mystery Tour,' which became part of The Beatles’ core catalogue when the CDs were first released in 1987. In addition, the collections 'Past Masters Vol. I and II' are now combined as one title, for a total of 14 titles over 16 discs. This will mark the first time that the first four Beatles albums will be available in stereo in their entirety on compact disc. These 14 albums, along with a DVD collection of the documentaries, will also be available for purchase together in a stereo boxed set.

Within each CD’s new packaging, booklets include detailed historical notes along with informative recording notes. With the exception of the 'Past Masters' set, newly produced mini-documentaries on the making of each album, directed by Bob Smeaton, are included as QuickTime files on each album. The documentaries contain archival footage, rare photographs and never-before-heard studio chat from The Beatles, offering a unique and very personal insight into the studio atmosphere.

A second boxed set has been created with the collector in mind. 'The Beatles in Mono' gathers together, in one place, all of the Beatles recordings that were mixed for a mono release. It will contain 10 of the albums with their original mono mixes, plus two further discs of mono masters (covering similar ground to the stereo tracks on 'Past Masters'). As an added bonus, the mono “Help!” and “Rubber Soul” discs also include the original 1965 stereo mixes, which have not been previously released on CD. These albums will be packaged in mini-vinyl CD replicas of the original sleeves with all original inserts and label designs retained.

Discussions regarding the digital distribution of the catalogue will continue.


The Stereo Albums (available individually and collected in a stereo boxed set)
The stereo albums have been remastered by Guy Massey, Steve Rooke, Sam Okell with Paul Hicks and Sean Magee
All CD packages contain original vinyl artwork and liner notes
Extensive archival photos
Additional historical notes by Kevin Howlett and Mike Heatley
Additional recording notes by Allan Rouse and Kevin Howlett
= CD includes QuickTime mini-doc about the album
Please Please Me* (CD debut in stereo)
With The Beatles* (CD debut in stereo)
A Hard Day's Night* (CD debut in stereo)
Beatles For Sale* (CD debut in stereo)
Help!*
Rubber Soul*
Revolver*
Sgt. Pepper's Lonely Hearts Club Band* (also includes 1987 notes, updated, and new intro by Paul McCartney)
Magical Mystery Tour*
The Beatles*
Yellow Submarine* (also includes original US liner notes)
Abbey Road*
Let It Be*
Past Masters (contains new liner notes written by Kevin Howlett)

‘The Beatles in Mono’ (boxed set only)
The mono albums have been remastered by Paul Hicks, Sean Magee with Guy Massey and Steve Rooke
Presented together in box with an essay written by Kevin Howlett
+ = mono mix CD debut
Please Please Me
With The Beatles
A Hard Day's Night
Beatles For Sale
Help! (CD also includes original 1965 stereo mix)+
Rubber Soul (CD also include original 1965 stereo mix)+
Revolver+
Sgt. Pepper's Lonely Hearts Club Band+
Magical Mystery Tour+
The Beatles+
Mono Masters





Re-mastering the Beatles catalogue

The re-mastering process commenced with an extensive period conducting tests before finally copying the analogue master tapes into the digital medium. When this was completed, the transfer was achieved using a Pro Tools workstation operating at 24 bit 192 kHz resolution via a Prism A-D converter. Transferring was a lengthy procedure done a track at a time. Although EMI tape does not suffer the oxide loss associated with some later analogue tapes, there was nevertheless a slight build up of dust, which was removed from the tape machine heads between each title.

From the onset, considerable thought was given to what audio restorative processes were going to be allowed. It was agreed that electrical clicks, microphone vocal pops, excessive sibilance and bad edits should be improved where possible, so long as it didn’t impact on the original integrity of the songs.

In addition, de-noising technology, which is often associated with re-mastering, was to be used, but subtly and sparingly. Eventually, less than five of the 525 minutes of Beatles music was subjected to this process. Finally, as is common with today’s music, overall limiting - to increase the volume level of the CD - has been used, but on the stereo versions only. However, it was unanimously agreed that because of the importance of The Beatles’ music, limiting would be used moderately, so as to retain the original dynamics of the recordings.

When all of the albums had been transferred, each song was then listened to several times to locate any of the agreed imperfections. These were then addressed by Guy Massey, working with Audio Restoration engineer Simon Gibson.

Mastering could now take place, once the earliest vinyl pressings, along with the existing CDs, were loaded into Pro Tools, thus allowing comparisons to be made with the original master tapes during the equalization process. When an album had been completed, it was auditioned the next day in studio three – a room familiar to the engineers, as all of the recent Beatles mixing projects had taken place in there – and any further alteration of EQ could be addressed back in the mastering room. Following the initial satisfaction of Guy and Steve, Allan Rouse and Mike Heatley then checked each new re-master in yet another location and offered any further suggestions. This continued until all 13 albums were completed to the team’s satisfaction.


New Notes/Documentaries Team

Kevin Howlett (Historical and Recording Notes)
Kevin Howlett’s career as an award-winning radio producer spans three decades. His music programmes for the BBC have included many documentaries about The Beatles, including 'The Beeb's Lost Beatles Tapes.' He received a Grammy nomination for his involvement with The Beatles’ album 'Live At The BBC' and, in 2003, produced the 'Fly On The Wall' bonus disc for 'Let It Be… Naked.'

Mike Heatley (Historical Notes)
Mike entered the music business via HMV Record Stores in 1970, transferring to EMI Records' International Division three years later. He eventually headed up that division in the early Eighties before joining the company's newly created Strategic Marketing Division in 1984. In 1988, he returned to International, where he undertook a number of catalogue marketing roles until he retired in December 2008.

During his career he worked with many of EMI's major artists, including Pink Floyd, Queen, Kate Bush and Iron Maiden. However, during the last 30 years he has formed a particularly strong relationship with Apple, and has been closely involved in the origination and promotion of the Beatles catalogue, besides solo releases from John, Paul, George and Ringo.


Bob Smeaton (Director, Mini-Documentaries)
Bob Smeaton was series director and writer on the Grammy award winning 'Beatles Anthology' TV series which aired in the UK and the USA in 1995. In 1998 he received his second Grammy for his ‘Jimi Hendrix: Band of Gypsys’ documentary. In 2004 he gained his first feature film credit, as director on the feature documentary ‘Festival Express.' He subsequently went on to direct documentaries on many of the world's biggest music acts including The Who, Pink Floyd, The Doors, Elton John, Nirvana and the Spice Girls.

Julian Caiden (Editor, Mini-Documentaries)
Julian has worked with Bob Smeaton on numerous music documentaries including 'Jimi Hendrix: Band of Gypsys' and the 'Classic Albums' series, featuring The Who, Pink Floyd, The Doors, Elton John and Nirvana among others. He has worked on documentary profiles from Richard Pryor to Dr. John to Sir Ian McKellen, Herbie Hancock and Damien Hirst and on live music shows including the New York Dolls and Club Tropicana.

The Abbey Road Team

Allan Rouse (Project Coordinator)
Allan joined EMI straight from school in 1971 at their Manchester Square head office, working as an assistant engineer in the demo studio. During this time he frequently worked with Norman (Hurricane) Smith, The Beatles’ first recording engineer.

In 1991, he had his first involvement with The Beatles, copy¬ing all of their master tapes (mono, stereo, 4-track and 8-track) to digital tape as a safety backup. This was followed by four years working with Sir George Martin as assistant and project coordinator on the TV documentary 'The Making of Sgt. Pepper's' and the CDs 'Live at the BBC' and 'The Anthol¬ogy.'

In 1997, MGM/UA were preparing to reissue the film 'Yellow Submarine' and, with the permission of Apple, asked that all of The Beatles’ music be mixed for the film in 5.1 surround and stereo. Allan requested the services of Abbey Road’s senior engineer Peter Cobbin and assistant Guy Massey and, along with them, produced the new mixes.

Two years later, he proposed an experimental stereo and surround mix of John Lennon's song 'Imagine' engineered by Peter Cobbin. Following lengthy consultations with Yoko Ono, the album 'Imagine' was re-mixed in stereo and the Grammy award-winning film 'Gimme Some Truth' in surround and new stereo. This led to a further five of John’s albums being re-mastered with new stereo mixes and the DVD release of 'Lennon Legend' being re-mixed in 5.1 surround and new stereo.

Further projects followed, including The Beatles ‘Anthol¬ogy', 'The First US Visit' and ‘Help’ DVD and the albums ‘Let It Be…Naked’ and ‘Love’ along with George Harrison’s 'Concert for Bangladesh' DVD and album.

For a number of years now, Allan has worked exclusively on Beatles and related projects.

Guy Massey (Recording Engineer)
Guy joined Abbey Road in 1994, and five years later assisted on the surround remix for The Beatles film 'Yellow Submarine.' This led to The Beatles’ 'Anthology' DVD and later, along with Paul Hicks and Allan Rouse, they mixed and produced 'Let It Be… Naked.' In 2004 he left the studios to become freelance and has engineered The Divine Comedy: 'Victory for the Comic Muse,' Air Traffic: 'Fractured Life,' James Dean Bradfield: 'The Great Western' and Stephen Fretwell’s 'Magpie,' co-producing the last two. Since leaving, Guy is still a vital member of the team, and has been the senior engineer for the re-mastering project and was responsible for surround and new stereo mixes for the DVD release of 'Help!'

Steve Rooke (Mastering Engineer)
Steve joined Abbey Road in 1983 and is now the studio’s senior mastering engineer. He has been involved on all The Beatles’ projects since 1999. He has also been responsible for mastering releases by John Lennon, Paul McCartney, George Harrison and Ringo Starr.

Paul Hicks (Recording Engineer)
Paul started at Abbey Road in 1994, and his first involvement with The Beatles was assisting engineer Geoff Emerick on the Anthology albums. This was followed by 'Yellow Submarine Songtrack,' 'Anthology' DVD and 'Let It Be… Naked.' Like Guy Massey, he has also become a freelance engineer and since leaving the studios he has been responsible for the surround mixing of Paul McCartney’s DVD 'The McCartney Years' and The Beatles' 'Love.' Paul has been in charge of the mono re-masters.

Sean Magee (Mastering Engineer)
Sean began working at Abbey Road in 1995 with a diploma in sound engineering. With a wealth of knowledge in analog and digital mastering, he has worked alongside Paul Hicks on the mono re-masters.

Sam Okell (Recording Engineer)
Sam’s first job as a member of the team was in 2006, assisting Paul Hicks on Paul McCartney’s DVD 'The McCartney Years,' and during that same year he was responsible for the re-mastering of George Harrison’s 'Living In The Material World' CD along with Steve Rooke. This led to him restoring the soundtrack to the Beatles film 'Help!' in surround and stereo, in addition to assisting Guy Massey with the song remixes.

Sam has re-mastered 'With The Beatles' and 'Let It Be.'

Simon Gibson (Audio Restoration Engineer)
Simon joined Abbey Road in 1990. He has progressed from mastering mostly classical recordings to include a much wider range of music, including pop and rock, with his specialized role as an audio restoration engineer. Apart from the re-mastering project, his other work includes George Harrison’s 'Living In The Material World,' John Lennon’s 'Lennon Legend,' The Beatles’ 'Love' and the 'Help!' DVD soundtrack.

Fish'em All! Nintendo WiiWare arcade game with real coin-op flavour!

fish em all nintendo wii game
Coming soon on WiiWare!

Fish'em All!, an arcade game with real coin-op flavour!

Abylight is pleased to announce the next release of "Fish'em All" for WiiWare.


Hold on tight to your Wii Remote and fish 'em all!

Alone or with your friends, you will have a great time catching these little fish... they're crazy!
Beat your own high scores, take on challenges and solve fun puzzles in a range of amazing stages full of colour and fantasy.
Watch out for the dragon, the ninja rat and the sumo toad!

Do you think it looks easy?

This arcade game will bring all the excitement of the great classics to your Wii console.

Available soon on WiiWare!

Features:
Nine colourful scenarios.
Three game modes: Arcade, Challenge, Fishtris.
One or two players.

Arcade

Can you beat the high score?

Play a game in Arcade mode to see how long you can last.
Catch as many fish as you can within the time limit.
Watch the fish meter. The more points you score catching fish, the faster it will fill up.
Each time you manage to fill a whole fish on the meter, you will receive extra time.
If you manage to fill them all, you will advance to the next stage.

Challenge

Complete the challenges to unlock stages. You can then select any unlocked stage to play in two player mode.
Each challenge sets you a target. Note how many fish of each colour you need to catch.
Sometimes, it will tell you which items you need to avoid or set a time limit.

Fishtris

Even more difficult!

Every time you catch a fish, it will fall into the tube. If the tube fills up, the game will end.
To keep playing, match three or more fish of the same colour to make them disappear.
When you match three or more fish of the same colour, the fish meter will fill slightly.
When you manage to fill a whole fish on the meter, you will receive extra time.
If you manage to fill them all, you will advance to the next stage. If things get tough, try and catch the anglerfish.
It will eat all the fish in the tube.