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Wednesday, April 08, 2009

Ghostbusters video game gadgets and gear

ghostbusters video game alyssa milano gamezplay
Ghostbusters - Tools of the trade

Since Ghostbusters Wii follows the storyline written by Dan Aykroyd and Harold Ramis, a specific stockpile of gadgets and devices are required to match the dialog and story elements. The default Ghostbusters gear (proton pack, trap and PKE meter) were a no-brainer, but some of the newer, cool gadgets developed by Terminal Reality and Dan Aykroyd for the Xbox360/PS3 version weren’t specifically tailored for the Wii. Therefore, we decided to focus on the Wii's one-of-a-kind controller that offers more natural-feeling control options not only through a few simple, well-placed motion-based gestures but also by aiming directly into the game with an on-screen targeting reticule.



Standard equipment
Of course we couldn't make a Ghostbusters game without the most basic tools in the paranormal investigators toolset. Anyone who has seen the movies will recognize the proton beam, the default tool for any Ghostbuster. Its signature orange and blue lightning spills uncontainable from the tip of the Neutrona Wand and destroys just about everything it hits. Against ghosts, it weakens their spectral energy. Once the ghost's energy is exhausted, the beam wraps around it like a lasso, giving the player a chance to wrangle the ghost into a trap.

An upgrade to the original proton packs comes in the form of the boson dart, a super de-polarized burst of boson particles that overcharges the beam briefly, sending a miniature sun along the length of the beam to destroy anything it touches. It can drain a ghost's energy in one or two shots, but it overheats the pack very quickly. It should be used with caution. (But it usually isn't.)



The ghost trap hasn't changed much since it was last seen in the movies. It still performs its intended function admirably. Any time a weakened ghost is dragged above it, it automatically triggers, opening its tiny gate and emitting a ghost-pulling cone of energy that can suck any ghost into its mysterious core.

Every Ghostbuster is equipped with the standard PKE Meter and Ecto-Goggles (also called Para-Goggles). The distinctive handheld ghost-sensing device alerts the player when ghosts are near and can be used to track ghosts. The Goggles are a separate view mode, giving the player a first-person perspective through his avatar's eyes into the ghost world beyond. Ectoplasmic residue and other details, hints and clues are visible only through the lenses of this paranormal tracking device.

"He slimed me"
The player's upgraded prototype proton pack has a slime-launching mode that not only harms negatively-charged enemies but also coats targeted objects with positively-charged slime. He can then "wrangle" the goo-splattered object in much the same way ghosts are wrangled. This gives the player a certain level of control over the environment in ways that don't involve just running and gunning. Using the Wii's pointer, the player can manipulate elements in the world to solve complex puzzles that challenge the mind as well as the reflexes. Adding to this mechanic, the player can also fire a boson dart into a wrangled object to launch it like a missile across the environment, so the player can expect some challenging dual-stage puzzles which require him to not only find and acquire a critical object but also line up a shot like a billiards ball to plug his wrangled object into a distant socket.

The secondary mode of the slime blower traps an ever-expanding gob of positive slime at the nozzle of the modified proton wand. The player fills that wobbling lump of slime as much as he can before releasing it as a slime mine. One well-placed slime mine can splatter an entire area with positive slime, washing away any traces of the negative black slime that protects certain enemies.

Hold still
Another new device Egon invents during the course of the game is the Stasis Beam which allows the player to immobilize specters. When swarmed by ghosts, the player can lock all of the ghosts in place temporarily while he deals with one specific threat at a time. The stasis beam's effect is short-lived, so players must cautiously juggle the tasks of keeping some ghosts immobilized while trapping others.

If the player is feeling overwhelmed by swarming wisps or other small, non-trappable monsters, he should activate the secondary mode of the stasis beam: the Shock Blast. Not only does this concentrated pulse of stasis energy blast ghosts back, it deals tremendous damage to any nearby monsters or the highly destructible environment. Simple wisps pop like balloons when caught in the blast radius of this tool, and it also eliminates the small objects (furniture, appliances and the like) that phantoms will otherwise possess and use as weapons against the player.

Ready to roll
Equipped with all of this gear, the player is ready to take on any supernatural challenge thrown at him. The PKE meter and Ecto-Goggles lead him to the ghosts. His proton beam and other tools weaken and stun the ghosts. His trap finally locks the ghosts away for good. It's simple in concept, but utilizing the right tools at the right time in the worst of conditions is more than challenging enough to keep the player's pulse racing. It's a good thing he's not going in alone!

Upcoming Nintendo Wii game Swords & Soldiers in Frankfurt

Swords & Soldiers nintendo wiiSwords & Soldiers will be shown off at the Nintendo of Europe WiiWare Media Summit held on the 7th and 8th of April 2009 at the NOE headquarters in Frankfurt, Germany.

Swords & Soldiers is a fresh sidescrolling real-time strategy game, in many ways a first for Nintendo's Wii system. In the game, three unique factions battle for the powers of the gods. Each faction has his own completely unique units and spells allowing for lots of strategies and variety. They can battle it out in their own campaigns, totalling 30 levels of single player goodness. After those there are 3 highscore based challenge modes, allowing for almost infinite replayability. Attaining 20 hours of playtime should be pretty easy, playing alone.



With friends, however, and that number could easily become a whole lot bigger. In the splitscreen multiplayer mode, players can choose their factions and duke it out on one of the 9 multiplayer maps.

Any attending members of the press are very welcome to check out the game.

RooGoo Twisted Towers video game on Nintendo Wii New Bosses, New Modes and More Revealed for SouthPeak Games' Upcoming Puzzle Game

Roogoo Twisted Towers, the upcoming fast-paced puzzle game for Nintendo Wii. The video showcases exclusive Wii features, including boss fights and mini-games.



Based on the critically acclaimed Roogoo on Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, Roogoo Twisted Towers is an all-new adventure for the loveable Roogoos in their battle against the evil Meemoos. Using the motion-sensitive Wii Remote™ players spin platforms, catch butterflies, battle fierce enemies and even skydive in their quest to save the planet Roo.

Interactive backgrounds and new gameplay twists build upon the addictive action found in the original. Up to four players can play together in the new co-op mode or go head-to-head in a race to complete a range of challenging stages.

Alongside the Wii version, SouthPeak Games is also launching Roogoo Attack! for Nintendo DS. Both are scheduled for release this summer in Europe.

Gods War Online: Open Beta Starts on April 9th

gods war
The official team of GodsWar Online is proud to announce the launch of the Open Beta test at 10:00am April 9th EDT (GMT-4).

Over the past few months, they have been busy updating GodsWar Online constantly, from version 1.0.188 to the latest version 1.0.202, and working hard to tackle the various problems that popped up as well as adjusting the games balance and environment.

For the Open Beta they will be using version 1.0.203. The latest version features a brand-new pet system and their Easter event. In the meantime, a new server, as well as all the celebratory events that go with it, will be released.

In addition, the developers are continuing to improve the game with new functions and new systems, such as the upcoming Constellation System.

CAMON HERO, a highly anticipated online Card Collection MMORPG

card video game
HanbitSoft Inc. announced today that CAMON HERO, a highly anticipated online Card Collection MMORPG developed by T3, introduced its Card Book System yesterday, which will bring the true excitement of collecting cards.

Card Book is a place where players can store their cards. However it also brings excitement of competing others with its unique Card Book Points for rank and rare items.

Gamers can put 100 cards in one Card Book in one season, and they will be given points according to their collection. By collection, it means the number and rarity the collected cards have. The rank will be set by the Card Book Points. Ranking gets updated every 4:00am, so gamers will be able to see how they did last night, and how their ranking improved. Players can also see the Card Books of other players, and compete with strategy. After season is over, the one player who ranked in first place will be awarded with various rare items, and those who completed the Card Book with 100 cards will be given other compensations.

Players can also purchase unique items with the Card Book Points. Those items are also introduced in recent update. Players will meet with swimsuit items for both male and female characters, various Solider Cards that you cannot find with game-play.

Sam & Max Surfin' the Highway 20th Anniversary Edition Nominated for an Eisner Award


The Eisner Award Committee announced today that 20th Anniversary Edition of Sam & Max Surfin' the Highway has been recognized as a nominee in the Best Graphic Album—Reprint category. First published in 1995, Surfin' the Highway is the complete collection of Steve Purcell's Sam & Max comics, starring a sarcastic and sharp-witted crime-fighting team known as the Freelance Police. After nearly a decade out of print, Purcell and Telltale, the developer and publisher of the acclaimed Sam & Max game series, reissued the highly sought-after compilation in 2008.

The Eisner-nominated Surfin' the Highway is available from Telltale's website (http://www.telltalegames.com) in trade paperback and limited edition hardcover versions. The 20th Anniversary Edition reprint includes all of the content from the original collection plus 25 new pages of rare and previously unpublished Sam & Max artwork, for a total of 197 pages.

"Working on this new edition of Surfin' the Highway with Telltale was one of those great projects where everyone wanted the same thing, the best version of the book we could make," says Sam & Max creator Steve Purcell. "Telltale put tons of care into every aspect of this project—a book made for the original fans, as well as the unwitting new recruits."

Telltale is celebrating the Eisner nomination with three specially-priced Surfin' the Highway bundles:

• Surfin' the Highway Paperback Special: For $29.95, get the Surfin' the Highway trade paperback plus a Collector's DVD containing the most recent 5-episode "season" of Sam & Max games for PC (a $25 savings)
• Surfin' the Highway Hardcover Special: For $59.95, get the limited-edition hardcover plus the Collectors' DVD versions of both Sam & Max game seasons (a $55 savings)
• Surfin' the Highway Celebration Special: For $99.95, get the Surfin' the Highway limited-edition hardcover plus the Collector's DVD and soundtrack CDs for both game seasons, the Sam & Max Freelance Police Animated Series 3-DVD set, and a Sam & Max t-shirt and hat (a $110 savings)


Sam and Max, Purcell's dog and rabbity-thing detectives, got their start in comics in 1987. They have appeared in several formats over the years, including a graphic adventure game, Sam & Max Hit the Road, in 1993; an award-winning animated series in 1998; and an online web comic in 2006, for which Purcell was awarded an Eisner Award for Best Digital Comic. Eleven episodes have been released so far in Telltale's Sam & Max game series, which has won numerous awards and has sold over 500,000 episodes to date. Telltale's Sam & Max games are available now on PC and Nintendo Wii, and are coming soon to Xbox LIVE Arcade.

Officers - World War II real-time strategy gamers with warfare on a previously unseen scale

Officers - World War II real-time strategy gamers
Officers provides World War II real-time strategy gamers with warfare on a previously unseen scale. Formidable battles are possible, with more than 1,500 units fighting simultaneously across up to 10 square miles of battlefield.

You command the US combat units; your aim is to smash the Germans’ western front. In multiplayer mode, you can also command Russian or German troops.

Historical battles such as Operations Overlord, Millennium and Cobra will put your tactical abilities to the test, as you have skillfully to combine infantry, tank, artillery and air troops.

Speed and power will only lead to victory if you extend your troops’ supply lines and capture enemy emplacements and depots. Strategically beneficial high-ground and the varied landscape can be used to your advantage. Thanks to an advanced map editor, you can recreate other historical battles or design your own.

• Historically correct battles, beginning with the Normandy landings
• Infantry can barricade and entrench in houses, trenches etc.
• Up to 1,500 units simultaneously in one sector
• Multiplayer mode for up to 8 players involving Allied, German and Russian troops
• More than 70 different unit types (Infantry, light vehicles, tanks, artillery, air troops, navy)
• Map Editor to design scenarios and missions in either single or multiplayer mode
• Elaborate winter and summer scenarios
• Surroundings completely destructible
• Sophisticated resource management
• Taking of enemy emplacements with house-to-house combat in an urban environment
• Realistic change between day and night
• Combined artillery, infantry and air-force operations

Officers: World War II will be available from 15th May 2009 at a RRP of £24.99

Cabinet Secretary plays Dundee computer game in Shanghai to mark new university partnership

dundee video game design
A computer game developed in Dundee was played in Shanghai by Scotland’s Cabinet Secretary for Education and Lifelong Learning to mark the launch of a new partnership between Abertay University and Shanghai University.

Fiona Hyslop MSP was presiding over the signing of a memorandum of understanding that will see Shanghai’s acclaimed College of Digital Arts become the first international partner of Abertay’s recently-designated Scottish Centre of Excellence for Computer Games Education.

The agreement was signed by Professor Bernard King CBE, Principal and Vice-Chancellor of Abertay University, and Professor Zhou Zhe Wei, Executive Vice-President of Shanghai University.

The new partnership will promote groundbreaking research collaborations between the two universities and provide opportunities for staff and student exchanges between the two centres, both of which enjoy strong links with their local creative industries.

The game played by Ms Hyslop at today’s event exemplifies the connections between Abertay and the Scottish computer games industry. Entitled ‘Flock’, it is the highly anticipated first release from Dundee-based games company Proper Games Ltd and was designed by employees who are Abertay graduates.

Professor Bernard King CBE, Principal and Vice-Chancellor of Abertay University said: “We are delighted to sign this new agreement with Shanghai University intended to facilitate the College of Digital Arts becoming one of only two Chinese international partners of our Centre of Excellence for Computer Games Education.

He added: “As universities we share a commitment to excellence in education, and to supporting a vibrant and dynamic industry sector that is becoming an increasingly important component of our two countries’ respective economies. Through this exciting new partnership, our institutions will be able to strengthen and broaden the impact we each can make in terms of supporting economic growth.”

Globally, the computer games and interactive entertainment industry is expected to grow from US$ 47 billion today to US$ 68 billion in 2011.

Abertay was the first university in the world to offer undergraduate and postgraduate degree courses in computer games technology, more than 10 years ago. Today, it holds two out of only five accreditations granted by Skillset, the UK’s sector Skills Council for the creative industries, and is the only university to be accredited for both computer games technology and computer arts courses.

Earlier this year, the Scottish Government announced a £3 million funding package for Abertay to develop its Scottish Centre of Excellence for computer games education – the UK’s first ever university level centre to promote research and teaching in this area.

Cabinet Secretary Fiona Hsylop said: “Helping to position Scotland at the forefront of new technologies is key to ensuring we keep pace with global industries.

“Abertay University already has a formidable reputation as the UK’s leading university in computer games and creative arts and this collaboration with Shanghai University – one of China’s leading research institutions – can only increase its standing.

“The partnership will help students broaden their learning and equip them for a competitive workplace, which is crucial in these tough economic times. This is another fantastic example of Scotland and China working together to improve the lives of all our people.”

The new College of Digital Arts at Shanghai University is already attracting many high calibre candidates and staff and works closely with a large business incubator and technology park established adjacent to the College by the local government. It has significant links with the film and digital media industry in China.

Nintendo halve production costs of Wii console but no price drop for consumers...

Wii with Wiimote (transparent background with ...If Koya Tabata, of respected financial institution Credit Suisse, is to be believed, the production cost of the Wii has nearly halved since the console launched.

According to the Financial Times, Tabata told investors in a recent note that the cost of making a Wii has dropped by 45% since it was first released back in late 2006.
The FT goes on to report that this gives Nintendo the scope to cut the price of the Wii should it need to stimulate sales. What he does not analyse, however, is whether this cut in cost is due to short term currency fluctuations or solid parts and manufacturing pricing.

That would be nice, wouldn't it? The FT's right, of course. Nintendo does have the scope to cut the price of the Wii. Whether that 45% figure is accurate or not, the cost of manufacturing the Wii will have dropped since launch. However, the message from the upper echelons of Nintendo management suggests a price cut is unlikely.

Read full post here on Spong...

Hinterlands - Orc Lords fantasy-themed game with fast paced RPG combat and strategic base building PC game

hinterlands orc lords video game
Tame the wild territory of the king's realm this May in this fantasy-themed game with fast paced RPG combat and strategic base building.

Got Game Entertainment LLC today announced that “Hinterland: Orc Lords” (PC), the fast paced RPG combat and strategic base building game, will be available for download purchase (via Hinterland-Game.com) and in retail stores across North America the first week of May 2009. “Hinterland: Orc Lords” is rated “T” for Teen by the ESRB for Alcohol Reference/Fantasy Violence/Mild Blood and will retail for $19.99.

Loot. Level. Build.
In “Hinterland: Orc Lords”, the king has charged you with taming a wild territory of his realm by building a prosperous town and conquering all enemy sites in the region. You must bring a diverse cast of followers to your settlement, and then carefully select members of your village to join you on expeditions of exploration and conquest in the surrounding lands. There, you will encounter the characters and creatures of myth and folklore, and find much needed resources to expand your village, from iron to make weapons to a mystic tome to entice a great mage to join you. Should your forays meet with success, fame, fortune and prosperity await. But you must take care, for even the loss of a lowly farmer can spell disaster at harvest time.

“Hinterland: Orc Lords” Features:

* Party-based RPG Action - Variety of characters, weapons, and strategies. Will you lead the charge with a two-handed strike or stand behind the armored herder with your bow?
* Town Building - Choose who will settle in your town. Arm them for defense, or give them tools for production.
* Character Development - Command an Orc tribe as Lord or Shaman, or lead a Human village as Human, Dwarf, Elf, or even Undead Warrior. Develop lowly farmers into great warriors. Customize your character to help in adventure or improve village life.
* Random Fantasy World - New locations with different resources, items, enemies, and challenges for maximum replay. Orc war camps, dark elf raiding parties, goblin infested mines, ruined undead cities, and more.
* Customizable Gameplay - From hardcore game to a world without raiders, you decide the type of game you play.

For more information, visit the game’s official website at Hinterland-Game.com.