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Tuesday, April 07, 2009

Moshi Monsters offers young artists the chance to draw their own Monster and have it featured at the upcoming 'Monsters Inked' exhibition

moshi monstersMind Candy (developers of the online game for kids, www.moshimonsters.com) announce the launch of a new global competition inviting young artists to design their very own Moshling, (a collectable pet monster) for the chance to have it brought to life within the Moshi Monsters game.

The lucky winner will also get the opportunity for their creation to feature in the upcoming exhibition“Monsters Inked” @ Idea Generation gallery from April 8th– May 4th. Winners will get to see their creations displayed alongside other great artists including new work by Monsterism Island creator Pete Fowler, and a world-first display of 20 illustrations by Flanimals artist Rob Steen from the much-

loved Ricky Gervais book.

Michael Smith, CEO of Mind Candy commented:“It’s a great competition for children of all ages to get involved in. Monsters Inked is a huge exhibition featuring world-renowned illustrators, and one lucky winner will have the chance to showcase their monster alongside these artists. Not only that but they’ll get their creation turned into a Moshi Monsters character that millions of children around the whole world can adopt.”

One overall winner, and 24 runners-up, will have their work framed and displayed at the Idea Generation Gallery for the duration of the Monsters Inked exhibition. The competition is open to all players of Moshi Monsters, and to sign-up for free visit www.moshimonsters.com. Entries will be judged by a panel of top illustrators and must be received by the deadline of March 23rd. For more details on how to enter this competition visit: www.moshimonsters.com/monsterdesign

Moshi Monsters is a world of adoptable pet monsters, an exciting cross between a virtual pet, social network and educational puzzle games site for kids. The puzzles test a variety of skills including basic maths, spatial awareness, logic, counting, anagrams and vocabulary. Moshi Monsters is free to play, allowing kids to adopt their own pet monster and playgames online with millions of other children across the world.

To create your free Moshi Monster and make friends with over 1.5 million people worldwide that are already playing visit www.moshimonsters.com

Happy Bakery Nintendo DS video game

happy bakery nintendo ds game
Deep in the forest there was a pretty little bakery with a bright red roof.

The name of the shop was Happy Bakery.

The baker was a pretty little girl called Rue, with such a passion for bread that even her hair looked like a fluffy bread roll! But Rue has been finding it hard to manage the shop all by herself, so recently she's decided she needs a helping hand.

“If only there was someone who loved bread as much as me…”

Today is another day that finds Rue behind the counter, resting her head on her hands as she waits for a budding assistant.

Look at customers - Venture outside the shop and have a look at the sort of customers who want to purchase some baked goods

Go to Bread Kingdom - Head off with Doudou to Bread Kingdom in search of bread fairies!

Go to the shop - put your freshly baked bread on display, find out more about your doughy friends and take care of other shop tasks

Bake bread - Bake more of any of the types of bread that you've baked before

Monday, April 06, 2009

‘When Darkness Falls’ on the Universe, will you be ready to fight? - Jumpgate Evolution video game

jumpgate video game
Jumpgate Evolution unveils stunning new gameplay video and accessible space combat for all, thanks to highly scalable PC requirements and extensive peripheral support.

Jumpgate Evolution, the eagerly-anticipated sci-fi epic MMO from Codemasters Online & NetDevil today asks gamers whether they’ll be ready to fight the dark forces of The Skein ‘When Darkness Falls’ on the Universe, with the release of a stunning new gameplay video.



Gamers on a broader range of PCs than most MMOs will be able to experience the thrills of massive space conflict, thanks to the game’s high scalability and extensive peripheral support.

Jumpgate Evolution has been designed specifically with a wide range of PC specifications in mind, with machines running minimum specs as low as an Intel P4 1.4GHz processor* and will feature full peripheral support, along with intuitive controls for complete pick up and play accessibility. Almost anyone can take to the stars and battle to become an intergalactic hero in this spectacular massively multiplayer online space combat game.



As today’s video demonstrates, gamers will be able to enjoy breath-taking visuals and exhilarating combat action, and the scalability of the game means they can literally play anywhere, on anything that meet the game’s generous minimum spec. From today’s high-powered gaming rigs down to five-year-old PCs, as well as a wide spectrum of laptops, Jumpgate Evolution caters for almost everyone.

Adding to Jumpgate Evolution’s richly immersive space combat experience is full support for a number of different control methods. While keyboard and mouse controls are offered as standard, Jumpgate Evolution boasts a full range of joystick and game controller options, including the Microsoft Xbox 360® Controller for Windows®, to ensure the most realistic flight experience possible. No matter what your preferred system is, Jumpgate Evolution offers instinctive, comfortable, and responsive flight controls to suit even the most demanding space pilot.

In-game mechanics have also been designed to make Jumpgate Evolution as accessible to both new and experienced MMO gamers as possible. The simple pick up and play control system completely removes the need for any tutorials. Instead players learn through a combination of missions and encounters designed to introduce new pilots to a career in space, while helpful hint messages are relayed through the game’s sophisticated heads up display system.

“We’ve designed Jumpgate Evolution with low specification requirements in mind to ensure it runs fantastically on all types of PC’s,” commented Scott Brown, President of NetDevil. “While it looks amazing on high-end systems, Jumpgate Evolution is still a fantastically exciting and great looking game on older PCs. Better still; having lower system requirements means more players can enjoy the game. Ultimately this means we can have more players in each sector at once, making space combat in Jumpgate Evolution so much more thrilling. “

‘The combination of highly scalable PC requirements, multiple peripheral options and simple, yet fun to master controls means we’re opening up Jumpgate
Evolution to a much wider PC playing customer base than might have previously experienced massively multiplayer online games,” said David Solari, Vice President, Codemasters Online. “As a thrilling, all-action, twitch-based space combat game, Jumpgate Evolution offers something completely unique and highly accessible to the MMO market.”

Developed by the highly experienced US-based MMOG developer NetDevil, Jumpgate Evolution is an exhilarating space combat MMO, set in a vast expanding universe, that allows players to choose from one of three playable nations and engage in an intense action-packed gaming experience. While embarking on an immersive and accessible space adventure, players can trade valuable commodities, take part in awesome intergalactic battles, meet and play with friends, and live out the dream of an elite hero.

For more information on Jumpgate Evolution or to sign up for BETA visit HYPERLINK "http://www.jumpgateevolution.com" www.jumpgateevolution.com

*Minimum Specifications:
Windows XP/Vista, Intel P4 1.4GHz or better (2GHz if using Vista), 512MB RAM (1GB if using Vista), 64MB Graphics Card, Direct X® 9.0c, Broadband connection, 2x DVD ROM Drive, 8GB free hard disk space

Recommended Specifications:
Windows XP/Vista, Dual-core Intel Pentium D, 2GB RAM, 256MB Graphics card with vertex and pixel shader capability.

Halo 3 screenshots leaked - ODST beta

halo 3 screenshotLast week the word ‘beta’ cropped up in conjunction with Modern Warfare 2 but it seems that word won’t go away with what appears to be leaked screenshots of the menu from the Halo 3: ODST beta.

Read the rest of the post here on Console Monster...

Resident Evil 5 multiplayer Versus on Xbox LIVE PlayStation Netrwork on April 7th

resident evil versus psp
The wait for new Resident Evil 5 content is almost over!

The new online multiplayer Versus mode will be available to download on Xbox LIVE and PlayStation Network beginning tomorrow, Tuesday, April 7, 2009. For 400 Microsoft Points on Xbox LIVE, or $4.99 on the PlayStation Network, Resident Evil fans will be able to go up against each other for the most terrifying Versus mode to date.

Versus allows up to four players to match wits in online battles across two very different game types. Slayer’s Rule is a point-based game that challenges players to kill Majinis. In Survivor’s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles.

Sacred 2 Fallen Angel PC video game Patch 2.40 Released - download link

Sacred 2 Fallen Angel
nVidia PhysX and other new features added to enhance the gameplay experience

a new patch for the retail version of Sacred 2: Fallen Angel for PC. The new patch updates the retail version of Sacred 2 to version 2.40 and adds a slew of new features, including nVidia PhysXTM support, new mini-bosses and a new achievement system.

The patch, along with a detailed “readme” file, is available at http://update.sacred2.com/, and includes the following content updates and fixes -

• nVidia PhysX technology implemented for two combat arts of each respective hero

* Direct impact on immediate environment
* Updated particle effects
* Variable wind speeds

• Pause functionality for single player mode
• Direct control of minions
• New achievement system (available in logbook)
• Inventory screen changes:

* Equipped items now have a new layout which is individual for each character

• Three new mini bosses

* All mini bosses now have their own quests.




Sacred 2: Fallen Angel is a hack-and-slash action-RPG with a rich story that takes place in a gigantic seamless world. This world contains massive dungeons, treacherous opponents and hundreds of challenging quests. Intelligent enemies, which adapt in number and difficulty based on player progress, challenge gamers in heroic single- and multiplayer battles.

Cooking Coach on Nintendo DSi with camera support

cooking coach on nintendo dsiUbisoft announced the launch of its first game created specifically for the new Nintendo DSi - My Cooking Coach.

Already a worldwide leader on Nintendo DS, Ubisoft is one of the first independent developers to launch a game created to take advantage of the new functionality of the Nintendo DSi.

My Cooking Coach is an easy-to-use, fun game for anybody who wants to eat balanced and fresh healthy meals.

With more than 240 recipes created by a culinary school and in collaboration with a renowned nutritionist, My Cooking Coach offers player tips and tricks to create healthy and delicious meals that will delight friends and family. My Cooking Coach is available on Nintendo DS as well as Nintendo DSi, in June 2009.

Thanks to the new functionality of the Nintendo DSi, My Cooking Coach offers enhanced content and gameplay experiences. Ten recipes will be exclusively available on the DSi version, and budding chefs can use the system’s camera to personalize users’ profiles.

In addition to My Cooking Coach : Prepare Healthy Recipes, Ubisoft will soon launch several other new games specifically created for the Nintendo DSi.

The Destiny of Zorro Action-adventure game on Nintendo Wii

The Destiny of Zorro nintendo wii
Legendary Zorro Makes Debut on the Nintendo Wii in North America Offering Swashbuckling, Sword Fighting Fun for the Whole Family

Global videogame publisher, 505 Games, together with Zorro Productions, Inc. announced today The Destiny of Zorro, a new action-adventure videogame for the Nintendo Wii, featuring the legendary swordsman and defender of the people – Zorro!

The Destiny of Zorro marks the first interactive videogame experience for the Nintendo Wii platform in North America. Since his creation nearly a century ago by writer Johnston McCully, Zorro has left his mark on all major entertainment media including, stage, television publishing, and motion pictures, where some of the hottest Hollywood superstars have been featured. Available at retailers nationwide this spring, The Destiny of Zorro captures the timeless heroism of the mysterious masked marksman, providing non-stop action for fans and new gamers to enjoy.

“We are excited to extend the global phenomenon of Zorro from movies, live action and animated television series, and our Olivier Award-winning musical, to the video game world,” said John Gertz, CEO of Zorro Productions, Inc. “With videogame technology, we’re able to put fans and gamers in the middle of the action, to experience the fantasy of Zorro in a whole new way.”

“505 Games is truly honored by the opportunity to bring an iconic hero like Zorro, that speaks to so many generations, to the Nintendo Wii in North America,” said Adam Kline, president of 505 Games U.S. “For the first time ever, fans of Zorro will get to experience what it feels like to be the masked swordsman. They’ll be able whip and thrust their Wii remote, battling a variety of foes in non-stop action.”

In The Destiny of Zorro, players don the iconic mask, whip and sword, transforming themselves into Zorro, the defender of the oppressed, whose secret identity is the fictional, wealthy caballero Don Diego de la Vega. Players will enter the sun-scorched coast and desert landscape of early 1800s Spanish California. The multi-tiered story sees Zorro through his many crusades, including duels against the nefarious Calavera and his troops, thwarting a plot to steal an invaluable treasure, battling a power-hungry mob boss and waging war against an entire rebel army!

Utilizing the exclusive properties of the Wii remote control system, players can whip, slice and of course perform Zorro's signature 'Z' slash move to bring his foes to justice. The game also allows for play in both daylight and nighttime scenes, which adds excitement to the diverse and challenging environments. With an enticing new story and cast of characters, The Destiny of Zorro routes players on an epic adventure filled with intrigue and surprise.

BlastWorks Reworks Classic Shooter Formula Exclusively On Nintendo Wii

blastworks nintendo wii
First ever sticky shooter, BlastWorks - Build, Trade, Destroy out now

Eidos confirmedthat Majesco Entertainment’s insane shoot-’em-up, BlastWorks: Build, Trade, Destroy is available now in the UK for Nintendo Wii. The game is developed by Budcat Creations and comes to these shores on the back of a mass of critical acclaim from leading US media outlets.

A frenetic geometric shoot-em-up battle exclusively for Nintendo Wii, BlastWorks: Build, Trade, Destroy pits players against a succession of enemies whose destroyed parts can be used to bolster your own ship’s firepower. In short, the more enemies you destroy the bigger and stronger your ship becomes to take on more challenging enemies. The retro geometric graphic style lends this classic style 2D shooter a unique look.

An intuitive, yet in-depth editor allows players to unleash their creativity with BlastWorks by designing levels, ships, enemy ships, objects and bosses. These can then be traded directly with friends via WiiConnect24 or the BlastWorks community at www.blastworksdepot.com via Nintendo Wi-Fi. Everything from bullet patterns, sound FX, movement patterns, hit boxes and more can be assigned with ease. The game even includes three customisable levels to get you started with creating your own levels.

“This is a highly original game both in style and gameplay where players are only limited by their imagination,” said John Merchant, Marketing Manager International, Majesco. “We are looking forward to seeing what sort of incredible creations and ideas players come up with.”

Featuring bright, abstract graphics and lightning-quick, dynamic action this “sticky” shooter based on Kento Cho’s Tumiki Fighters online game will suck you in for the long haul. In fact, four of his games: rRootage, Gunroar, Torus Trooper and the original TUMIKI Fighters can be unlocked!

BlastWorks: Build, Trade, Destroy, includes multiplayer gameplay for two-to-four players, allowing you to pilot a gigantic ship over 15 campaign missions by utilising the Wii Remote and the Nunchuk controller or the Wii classic controller.

Roots of evil revealed in Silent Hill - Shattered Memories video game on Wii PSP and PS2

silent-hill-shattered-memories
Konami reinvents its first Silent Hill classic, as Shattered Memories arrives to scare on Wii, PSP and PlayStation 2.

Konami Digital Entertainment GmbH is to bring its terrifying Silent Hill series to Nintendo Wii as Silent Hill: Shattered Memories heads to the Nintendo system for the first time in Autumn.

The game, a clever reimagining of the now out of print first Silent Hill title, will also be released for PSP (PlayStationPortable) and PlayStation 2 at the same time.

While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed. The title follows Harry Mason, as he attempts to unravel the mystery of his missing daughter, Cheryl. A broken man, Mason’s investigations lead him to the mist-shrouded, snowy streets of Silent Hill: a malevolent town where the shadows play host to a wealth of evil, misshapen creatures.

Designed to make full use of the Wii’s unique controllers, Silent Hill: Shattered Memories uses the Wii Remote™ as a torch and cell phone as Mason looks for clues. The torch is vital for scouring the darkened, abandoned buildings of Silent Hill, while the phone acts as a secondary user interface, allowing the player to access maps via its GPS capabilities and take pictures of interesting elements. Likewise, the Wii Remote also can be used to pick up, examine and manipulate items to solve puzzles along the journey. Such technology was not available when the original Silent Hill was released in 1999, and its inclusion showcases Konami’s determination to enhance the playing experience with new, available technology.

Also new to Shattered Memories is a psyche profile element, which monitors every aspect of player’s reactions – from where they explore first, items that have been examined, and their reaction to those they meet. Small visual elements will also be altered slightly, adding to the oppressing atmosphere where nothing is what it seems. The psyche profile will adapt Harry’s actions as and when he meets normal-looking people or the game’s many inhuman denizens.

While the PSP and PlayStation 2 will feature a more familiar control system, both games will boast the new additions, and are certain to entrance hardened fans of Silent Hill and newcomers alike. All three games are being developed by Climax, the team behind the acclaimed Silent Hill: Origins for PSP and PlayStation 2, and will also feature an all-new soundtrack by series creator Akira Yamaoka.