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Wednesday, April 01, 2009

Call of Duty - World at War Map Pack exceeds one million downloads in a weekend...

call of duty map pack download
Armies of Call of Duty fans have heeded the call and responded with more than one million downloads of the Call of Duty - World at War Map Pack 1 from Activision and developer Treyarch, during its first weekend of availability (March 19-22) on Xbox LIVE and the PlayStation Network.

“I’m proud that the team at Treyarch delivered an experience that so many people are enjoying,” said Mark Lamia, Studio Head for Treyarch. “We’re excited that the success of Call of Duty: World at War Map Pack 1 will continue to drive the popularity of the game’s Nazi Zombie mode, competitive multiplayer and chart-breaking success online.”

“The success of Call of Duty: World at War Map Pack 1 speaks to Treyarch and Activision’s ability to provide fans with quality content during a time when people want to get the most out of their Call of Duty experience,” said Maria Stipp, Activision’s Executive Vice President and General Manager of Owned Properties.

The map pack contains four maps (Nightfire, Station, Knee Deep and Verrückt) and is available on Xbox LIVE® Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 800 Microsoft Points and on the PlayStation Store for the PLAYSTATION 3 computer entertainment system for $9.99. Call of Duty: World at War is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore.

FUEL 70 vehicle line-up in new HD video game trailer...

fuel vehicle trailer
Showcasing FUEL’s wide ranging on and off-road vehicle line up, including its Cars, Bikes, SUVs, Trucks, Quads and ‘Specials’ classes, Codemasters today launched the new ‘Vehicles’ FUEL gameplay video, now available to view and download from www.fuel-game.com.



FUEL’s 70 strong, garage tuned vehicles, each designed to perform differently according to the terrain, are perfect to race and explore the unique and diverse 5,000 square mile gameworld. The full range of vehicle classes is showcased in the video, demonstrating how the broad line-up gives players the freedom and scope to choose how they navigate the challenging environment to take the chequered flag.

Supercharged road bikes tear up the asphalt, dirt bikes and scramblers career off-road and roadsters burn rubber on twisty mountain roads. Meanwhile, customised quad bikes perform stunts at breakneck speeds, buggies and SUVs charge across beautifully rugged terrain and, from the ‘Special’ class of vehicles, a dragster speeds across the iconic Utah salt-plains and a hovercraft breaks free of the constraints of terra firma.

Coming this May, FUEL is the ultimate racing sandbox and the bulging roster of vehicles with their accessible, arcade handling delivers a compelling experience for racing fans everywhere. The 70+ strong career mode races and hundreds of extra challenges offer countless hours of high-octane thrills and route editor, which ships with the game, provides almost limitless opportunities for players to create their own fuel-filled races. The FUEL experience is extended yet further online as up to 16 players are able to go head-to-head or explore the entire map in free roam.

With a full day/night cycle and dynamic weather effects including snowstorms, thunderstorms, blizzards, rainstorms and tornados, FUEL is set to revolutionise open world multi-terrain racing when it launches this May for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft and Games For Windows LIVE

Godfather 2 upgrade all New Weapons Characters and Maps to download

The Godfather II video game
All-New Weapons, Character and Maps to Help Players Strengthen Their Family and Build Their Empire Offline and Online

Electronic Arts and Paramount Digital Entertainment announce that The Godfather II videogame will be releasing premium upgrade packs* to provide players with level-four weapons, an additional crew member equipped with four unique specialties, and two new multiplayer maps that will make their family stronger as they fight to become the most powerful mob syndicate in America.

In addition, these upgrades will help as players take their advanced crew members online and compete to be the Don of Dons on the leaderboards. Players can experience all the premium upgrades for The Godfather II two weeks after launch worldwide on Xbox LIVE Marketplace and the PLAYSTATION Store on April 23, 2009.

godfather-2-prostitues-in-stockings-suspenders-lingerie

The complete list of upgrade packs includes:

• The Pentangeli Map Pack: Download for the all-new Cuba multiplayer map and the Junkyard multiplayer map.

• $6.75 / 540 points

• Level 4 Weapons Bundle: Download this collection to receive the Modern Dillinger, the .700 Magnum Impact, the Herzstopper, the MG-S1 Sniper Wolfe, and the Street Sweeper.
• $4.00 / 320 points

• Jack of All Trades: Download Jimmy Lira – the Jack of All Trades to have this character in your family. Jimmy Lira starts out with the arsonist, engineer, medic, and safecracker specialties and comes equipped with a level 2 machine gun – the MP38.
• $4.00 / 320 points

• The Corleone Bundle (All of the above): Download the multiplayer map pack, the level 4 Weapons Bundle, and the Jack of All Trades (Jimmy Lira) crew member.
• $10.00 / 800 points
As a Don in the Corleone family, The Godfather II allows players to carve out their own story of deception, betrayal, and conquest in a 1960’s organized crime world. With these new upgrades, players will have more options when building and investing in their family, managing their businesses, and sending their crew into battle – all of which is done through the revolutionary Don’s View. The Don’s View is a 3D representation of the player's criminal empire; it allows them to coordinate their strategy, plan hits on rival made men, attack enemy rackets, and much more. By letting players call the shots, The Godfather II delivers the ultimate organized crime experience.

Developed at the EA Redwood Shores studio, The Godfather II will be coming to the Xbox 360 videogame and entertainment system, PLAYSTATION 3 computer entertainment system, and PC. Players who pre-order The Godfather II at participating retailers worldwide will receive an exclusive crew member, named Tommy Cipolla, to hire into their family. The Godfather II has been rated M for Mature by the ESRB and 18+ for PEGI.

* Requires INTERNET CONNECTION, The Godfather II for the Xbox 360 or PLAYSTATION 3 and Xbox LIVE gold or silver membership OR PLAYSTATION Network account.

Madden NFL 10 video game out in US August 14

Madden NFL 10 video game
Paint on the eye black and lace up the cleats, Electronic Arts announce that Madden NFL 10 will be available in North American retail stores on Friday, August 14. The storied football franchise ushers in a new era with advancements that bring the NFL fan everything they see on Sundays, minus the grass stains.

On-field authenticity and emotion is taken to another level in Madden NFL 10. With more control over the outcome of the play than ever before, players can drag defenders towards the first down marker, fight for a fumble at the bottom of the pile, and avoid the rush by stepping up into the pocket. Utilizing an all-new animation technology, Madden NFL 10 ensures that the Fight For Every Yard doesn’t end until the whistle blows.

“The Tiburon team couldn’t be more excited about Madden NFL 10.” said Phil Frazier, Senior Producer. “With online innovation that will connect Madden fans together like never before, an immersive broadcast presentation that captures the suspense and emotion of the NFL, and the most authentic gameplay to date, Madden NFL 10 will be the pinnacle in the award-winning franchise.”

Madden NFL 10 on the Wii™ introduces a unique, genre-defining art style that will raise the bar for sports games on the console. Completely redesigned and built from the ground up, Madden NFL 10 epitomizes what fun looks like on the Wii and will deliver a social, dynamic experience for the entire living room.

Madden NFL 10 will kick off the season with the Madden NFL 10 Draft Experience hosted exclusively at maddennfl.easports.com on Saturday, April 25th. The innovative website will feature a live, streaming draft analysis show produced right from Madden headquarters in Orlando, Florida. The show will feature several interactive elements, including live call-ins from NFL athletes, on-site correspondents from New York City, and the chance for Madden fans to phone in with comments and questions. As players are drafted, their official Madden NFL 10 ratings will be released and discussed live. The website will also feature dynamic polls, social networking feeds, photos from the NFL Draft, and live blogs from the Madden NFL 10 player ratings team. The Madden NFL Draft Experience is a fully interactive destination for NFL and Madden fans alike.

The countdown to the Madden NFL 10 cover announcement begins today with the launch of maddennfl.easports.com and the There Can Only Be One campaign. Each week, check back to the Madden NFL 10 website as candidates that capture the essence of Fight for Every Yard are introduced. See who is in the running for the most coveted cover in sports video games, leading up to the Madden NFL 10 cover unveil on Friday, April 24th.

The award-winning Madden NFL franchise will be available on the Xbox 360 video game system from Microsoft, PlayStation 2 and PLAYSTATION 3 computer entertainment systems, Nintendo Wii, PSP (PlayStation Portable) handheld entertainment system and is rated RP by the ESRB.

Madden NFL 10 is developed in Orlando, Florida by the EA Tiburon studio, which also produces NCAA Football, Tiger Woods PGA TOUR and NASCAR Kart Racing.

Guitar Hero Sponsors Sonisphere Festivals headlined by Metallica

Guitar_Hero_Metallica_-_James_Hetfield_and_Robert_Trujillo gamezplay.orgGuitar Hero Metallica to be Playable at SONISPHERE Festivals and Select Metallica Concert Venues In Advance Of Its Release In Europe

Activision announce its sponsorship of this year’s European Sonisphere Festivals, which are headlined by Metallica, and will be taking place in Holland, Germany, Spain, Sweden and Finland, before finishing off the season with a two day festival in the UK.
At the six festivals and a host of Metallica’s European gigs, fans itching to get a taste of Guitar Hero Metallica will have the opportunity to hone their skills and shred, drum and wail on a demo of the band’s highly-anticipated game before the European release in May 2009.

“Guitar Hero Metallica offers fans a unique opportunity to live out their dreams of stardom playing as one of the greatest bands of all time to a set list of over 45 explosive rock and metal tracks,” says Siân Evans, European marketing manager, RedOctane. “To be able to play as Metallica and experience their intensity and musical skill in a video game and then watch them perform live, will be an awesomely, unique event for any music fan.”

Fans attending Metallica’s European tour dates will have the chance to win exclusive tickets to the Sonisphere Festivals and get their hands on signed Guitar Hero Metallica merchandise. Each tour date will also include Guitar Hero Metallica pre-show events where fans will have the opportunity to rock on specially made Guitar Hero® stages. At some of the concert venues, there will also be a variety of free limited-edition Guitar Hero Metallica prizes up for grabs, as well as after-parties featuring live DJs, on-stage guitar duel challenges for prizes and celebrity face-offs. A lucky handful of skilled players and performers will be able to win the chance to play the game on the Sonisphere Festival main stage in front of tens of thousands of fans and two fans from each country will win the ultimate prize, a chance to meet Metallica.



“Ride the Lightning” with musical icons Metallica and 21 other rockin’ acts in an all new Guitar Hero experience – Guitar Hero Metallica. Enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time. Shred on the guitar controller, rip on the drum kit controller and wail on the mic to a set list featuring over 45 explosive hits from Metallica’s illustrious career and a wide variety of other legendary artists personally selected by the band, such as Bob Seger, Alice In Chains, System of A Down, Foo Fighters and Queen. Fans will be able to rock as Metallica while performing in venues reminiscent of the band’s epic album covers, themes from their music and real world locales.

Guitar Hero Metallica is developed by Neversoft Entertainment for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. The Wii home video game system from Nintendo and the PlayStation 2 computer entertainment system versions are developed by Budcat. The game is rated 12+ by the BBFC.

Ghostbusters Origin and the Making of the video game

Alyssa Milano  upskirtProving It

Now, and to be completely candid about this, as a game developer Terminal Reality had something to prove. At that time our most recent titles, Aeon Flux and Spy Hunter, each featured some great elements but neither of them exactly set the world on fire.


We had recently undergone extensive management changes and company reorganization. We firmly decided that we no longer want to be known as a developer that ships decent games on time, but instead one that focuses solely on top-quality entertainment. This had been the central message of our ‘reboot’ publisher tour in LA.

We had just proven our commitment to quality (to ourselves, anyway) by reluctantly turning down the offer of an extremely high-profile project that we felt just didn’t offer enough development time to really perfect the game.

A few months prior to that we had gone out to pitch an (different) original game IP. We had a strong document, a gameplay concept that everyone was dying to play, and even a development partnership with a high-profile, stellar, and very cool movie director who worked a room like no one I have ever seen. But what we didn’t have was a demo, and thus we never got out of the talking stages.

We learned from that experience that we have to put everything onscreen. Given this opportunity, that’s exactly what we did for Ghostbusters.


We rushed back to Texas and told the team, who was as excited by the news as we had been. Everyone jumped into making the proof-of-concept with full exuberance. This was the first official next-gen effort for the newly combined ‘big team’ at Terminal Reality. We had been dying for the chance to really show off what we can do.

The result was a playable proof-of-concept that felt, almost eerily, just like a pivotal scene in the movie: a Ghostbuster fought and captured Slimer while brutalizing a ballroom in the Hotel Sedgewick. Everything in the room, from the three-tiered cake on the buffet table to the nondescript bottles behind the bar (they’re labeled ‘Bottle’) to the heavy crystal chandelier on the ceiling could be broken, shattered, or incinerated in blazing flames.

Getting the look and functionality of the proton/capture stream right was absolutely crucial to gameplay and authenticity, so that was our first order of business. Properly scarring the walls was the second.

Within three weeks we had implemented both of these elements, as well as a fully breakable ballroom, fully animated Slimer, a ghostbuster character with working proton pack, slime and hurt reactions, a functioning ghost trap, and both blasting and rudimentary ghost-trapping gameplay.

This was the demo that we showed to our publisher, then Sony Pictures, and then to Dan Aykroyd. Everyone that saw it said that while the quality was definitely there, it also showed the team’s passion for Ghostbusters and getting it just right. Once Mark Caplan from SPCP selected a publisher, we had proved to all the parties involved that we were the right developers for this game.



Authenticity

There’s really only been one goal for this game from the very beginning: create and present a 100% authentic Ghostbusters gameplay experience. That meant the perfect Ghostbusters game would have mainstream appeal, would be action-packed, and would need to masterfully blend elements of fun and funny and scary, just like the original movie had done.

“Fun, Funny, Scary,” in fact, became our mantra. Anything that didn’t fit those criteria had to go.

We knew from the outset that lot of people would automatically assume this game was nothing but another licensed cash-in gimmick. This happens a lot, and that’s mostly a result of the fact that good movies are usually made much faster than good games can be, and tie-ins pretty much have to be released within two weeks of each other.

A tie-in rip-off is the exact opposite of anyone’s intent for Ghostbusters. We seized on the idea to embrace the property’s icons, and present them in new, fresh perspectives, as a way to convince the player that we’re on the up and up.

It’s funny, considering that almost every really enduring element from the property comes from just one movie. Ghostbusters is seriously hip-deep in icons. You’ve got the proton pack, Slimer, the Hotel Sedgewick, the PKE meter, the paragoggles, the Ecto-1, the Firehouse Headquarters, The Public Library, the Stay Puft Marshmallow Man, Janine, that incredible logo, and the city of New York itself, which is as important a character in the Ghostbusters universe as any of the others.

For most people, the only really strong memories from the second movie tend to be mood slime, the walking statue of Liberty, and Vigo the Carpathian (we’ve got two out of three in the game).

We hit the ground running. We watched and re-watched and dissected the movies, and endlessly speculated and debated the gameplay-relevant functionality of proton streams and ghost traps and how the PKE meter works and exactly how fast four not-especially-athletic middle-aged men wearing very heavy proton packs should be able to move.

ghostbusters alyssa milano sexy

Should the player take the role of one, or any, of the Ghostbusters? We decided early on that tampering with the near-perfect dynamics already established between the Ghostbusters was flirting with disaster, so decided to introduce a cipher player character: a rookie that could both play alongside and be a Ghostbuster while still getting to sit back and enjoy the interplay between the original cast—like playing a movie and watching it at the same time. A few of us (including myself) originally wanted him to talk, but when it came time to manage the dialog for all the characters, we were very relieved there wasn’t an additional voice in the mix!

We knew the story had to be set in New York City. Trying to go anywhere else would have been coloring too far outside the lines for Ghostbusters, especially for our first time out.
We wanted the game to synch with and progress Ghostbusters canon, so we placed it just a few years after the events of the second film.

We all agreed that the sad-sack beginning of GB2, in which the city had abandoned the Ghostbusters, was too much of a downer, and you couldn’t retread that same patch anyway. So when we open the city loves the Ghosbusters, who have become New York’s official, contracted Paranormal Investigations and Eliminations experts (we ended up going heavier on the ‘Elimination’ than the ‘Investigation’, as a result of focus-testing). The new Mayor was even elected as a result of the Ghostbusters’ endorsement.

One really cool thing we’ve heard is that the overwhelming public interest in the game played a pivotal role in prompting the studio and talent to move forward on a Ghostbusters 3 movie! We’ve also heard rumors (completely unfounded allegations, and it’s irresponsible to repeat them here) that some elements from the game, and even some of the ideas we weren’t able to use, may be showing up in Ghostbusters 3, if it comes to pass. It’s hard to imagine anything much more gratifying than that. And if it doesn’t happen, we still have played a part, however small, in helping get the movie made.

Coaraline video game trailer

coraline video game wii ps2Based on the exciting new movie Coraline the first-ever stop-motion animated feature to be made in 3-D from Focus Features and LAIKA, the Coraline videogame is coming from D3Publisher (D3P). The game will let players take on the role of the adventurous heroine Coraline and interact with the wondrous characters from the movie while navigating the scheming Other Mothers web of deceit in a fantastical adventure through two distinct and interactive worlds.



Coraline is due for release on the Nintendo Wii console, Nintendo DS and the PlayStation 2 computer entertainment system in May 2009.

The Coraline movie is absolutely mesmerizing and we feel that the visual style and tone of the game will bring the amazing stop-motion animated film and thrilling storyline to life for players, said Bill Anker, vice president of business development, D3P. Were confident that Coraline will offer a truly immersive and interactive gameplay experience that gamers as well as fans of the movie and best-selling book will enjoy.



The only videogame based on the upcoming movie, Coraline will allow players to explore and interact with such immersive 3-D environments from the movie as the Pink Palace, its nooks and crannies and apartments, and the unpredictable Other World. Players will engage in unique mini-games and adventures with Coralines friends Wybie and Cat as they collect items that will unlock the mysteries of the Other World.

Coraline is under development for Wii and the PlayStation 2 system by Papaya Studios and by Art Co. Ltd., for Nintendo DS.

Pearl Jam, Devo, Faith No More and Fall Out Boy added to Rock Band Nintendo Wii download store

pearl jam rock bandHarmonix and MTV Games announced today 14 new tracks coming this week to the Rock Band Music Store catalogue of downloadable content for Nintendo Wii home videogame console from Nintendo, including Pearl Jam’s debut album Ten. This week’s new music lineup also includes new wave band Devo, punk band Fall Out Boy and, the rap infused metal-edged stylings of Faith No More.

Ten, the 1991 album that introduced the world to Pearl Jam, will be released in its entirety for download in the Wii Rock Band Music Store this week including popular hit “Jeremy” and hidden track “Master/Slave”. With the song “Alive” from Ten already featured on the Rock Band 2 soundtrack, the Rock Band Music Store will feature the other eleven tracks from the album. The Pearl Jam tracks were released to owners of Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system last week.

This week’s content update to the Wii Rock Band Music Store also includes music from new wave group Devo with the track “Through Being Cool” from the 2008 album Devo Rock Band Re-Records. In addition, Rock Band will also deliver more from Faith No More with “We Care A Lot” featured on Introduce Yourself (1987) and Fall Out Boy’s “I Don’t Care” from the band’s 2008 album Folie á Deux.

All tracks come from the back catalogue of Rock Band music already released to owners of Xbox 360 and PLAYSTATION 3 system. Wii fans can expect a rollout of previously released downloadable Rock Band content until the entire back catalogue of more than 600 songs is available.

Release Date: Tuesday, March 31, 2009

** Dates for Rock Band game tracks are tentative and subject to change **

Tracks: Pearl Jam “Once”
Pearl Jam “Even Flow”
Pearl Jam “Why Go”
Pearl Jam “Black”
Pearl Jam “Jeremy”
Pearl Jam “Oceans”
Pearl Jam “Porch”
Pearl Jam “Garden”
Pearl Jam “Deep”
Pearl Jam “Release”
Pearl Jam “Master/Slave”
Devo “Through Being Cool”
Faith No More “We Care A Lot”
Fall Out Boy “I Don’t Care”

(All tracks are original master recordings)

Price: $2.00 (200 Wii Points) per track

Location: In-game Rock Band 2 Music Store (Wii Points must be purchased through the Wii™ Shop Channel)

Sudden Attack - biggest online FPS in Korea and Japan goes global

sudden attack video game online
Despite its late start in Korean Online FPS market in 2005, 'Sudden attack' leaped over 'Special Force' with its quick and speedy characteristic and community system. Now, Sudden attack is favored by the largest number of users in FPS market. Moving on with the success in Korea, Sudden attack took 1st place in Japanese online FPS market share after servicing a year in Japan, and keeps on putting effort to advance into global market, such as China, Taiwan and Brazil.



TITLE : Sudden Attack
GENRE : Online FPS
DEVELOPER : GameHi
PUBLISHER : GameHi
SERVICE TYPE : F2P, Microtransaction

1. Quick FPS
For the first time in Korean FPS games, Sudden attack takes less than 3 minutes for installing and start playing. Also, users can join games without waiting for a new start.

2. Community-Inclined
Sudden attack supports various chatting modes, macros and firm clan system, which enables users to play continuously without losing interest.

3. Low-requirements, High-quality graphics
Compared with other FPS games, Sudden attack requires relatively low system for playing, while showing high quality graphics.

4. Quick updates
The updates for new maps and firearms are done in monthly pace, which provides new interests to users continuously.

5. Simple rules and easy controls
Even the beginner users who play FPS for the first time can easily adopt into the game, and the game allows users to concentrate easy through its easy interfaces.

6. Supports various game modes
Sudden attack supports various game modes, such as Demolition missions, Capturing, Team death match, Confiscate, providing various interests to users.

Project L - 2D Side Scroll MMORPG

project l video game
Concept

* Peculiar characters' troublesome adventure in fairyland

- Character OSMU of popular animation 'Vicky and Johnny'
- The game takes approach to friendly fairytales, which makes everyone to access easily.

* Easy and jaunty controls of arcade style

- The game includes the joy of arcade game control
- Controlling sensation maximizes the characters' unique and nimble movements

* Study and Entertainment are combined in a system

- The game supports many opportunities that users can learn through experiencing contents.

* Global Launching Project

- The process of the project is focused on not only servicing in Korea, but also global services.

Special features

Game System

* Multi Weapon

- Depending on the situation all weaponry can be exchanged instantly.

* Game In Game

- Another game exists inside the game

* Spring Action

- A unique action experience can be done through springs.

* Multi Use EXP

- A unique system that maximized the application of experience points.

Community System

* Party Synergy

- Party members' synergy effect varies.

* Couple System

- Couple characters' ability increase as the level of attachment increase.

* Occupation Guild

- Occupation guild system supports social activities inside the game

* CO-OP Quest System

- Cooperating quest system that combines high and low level users together

Title: Project L
Genre: 2D Side Scroll MMORPG
Engine: Originally developed (tentative name: Spring Engine)
Developer: GAMEHI
Publisher: Not determined
Service schedule: Close-beta test in the first half of 2009