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Thursday, August 28, 2008

Tim Stockdale’s Riding Star show jumping game on Nintendo DS

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Tim Stockdale’s Riding Star show jumping game on Nintendo DS

Tim Stockdale’s Riding Star will hit retail on September 19th, allowing you to emulate one of the world’s leading equestrian sportsmen.

Featuring Tim Stockdale, one of the greatest equestrian sportsmen Great Britain has ever seen, the game draws its inspiration from Tim’s 20 years representing his country, to recreate the sport perfectly on the Nintendo DS. Fulfilling every young girl’s dream of riding a horse, Tim Stockdale’s Riding Star captures the sport beautifully in Show jumping, Dressage and Cross Country modes.

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Jon Brooke, Head of Marketing, Eidos said: “At Eidos, we’re proud to bring Tim Stockdale’s Riding Star to Nintendo DS. Its wonderfully crafted gameplay coupled with the appeal of both horse riding and the pedigree of Tim Stockdale in competition over the last 20 years is second to none.”

Key Features:
  • Compete head to head against friends or the computer in your quest to become the Riding Star with the most realistic equestrian simulation available for Nintendo DS.

  • Keep your horse well fed and groomed and compete in dressage, cross-country and show jumping in a variety of stadiums and courses.

  • Compete in Career, Single-Player and Hot-seat Mode, with an in-depth tutorial covering every aspect of the game, from grooming to jumping.
Tim Stockdale’s Riding Star is available for Nintendo DS from September 19th 2008.

Aion - The Tower of Eternity The Asmodian Ascension Quest

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Aion - The Tower of Eternity The Asmodian Ascension Quest

Details of what Asmodians must do in order to be able to fly in the epic and beautiful Massively Multiplayer Online (MMO) RPG, Aion: The Tower of Eternity. The chance to earn your wings and become a Daeva comes relatively early in the life of every true Asmodian, though the path itself can be hard and somewhat mystifying. As you reach level 9 you discover that you must find the Asmodian known as Munin, who has been detained deep within the Ishalgen Prison Camp.
Trapped within a crystallized prison cell, Munin is your key to Ascension. This Daeva can discern the future, even trapped in his cell. This expert fortuneteller will be able to tell your future and how you will ascend to be a mighty Asmodian, but first he needs items that can help piece together your past. He will need these items, the cards of fate, from three different disciples in order to proceed.

http://gamezplay.org video gamesThe first appears as an old tailor by the name of Urd, who resides in Aldelle Village, which you should already be familiar with as it was one of the first places you would have passed through as a young Asmodian. Urd give you a card that represents your past—“I see two twisted creepers”—and sends you to the next disciple, the Old Lady Fortuneteller.
She lives out in the Munihele Forest, located roughly halfway between Aldelle Basin and the Prison Camp. You can find her near a small log cabin, well off the beaten path, where she goes by the name of Verdandi. The hermit will read your palm and gives you a card of fate detailing your present state, though you are warned you will not understand what it means (though Munin will).

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Verdandi then directs you to your next and last stop, this time to have your future read by a young woman named Skuld. She resides on the cliffs above the sea just south of Anturoon Crossing. Be careful, this will be one of the most perilous journeys—the cliffs are swarming with Eyvindir pirates, who don’t take to people invading their private space lightly. Also beware of the Fang Karnifs, aggressive cat-like beasts that like to pick off stragglers or unsuspecting Asmodians.
Skuld will read your future and imprint it on yet another card. Now you must deliver all three cards back to Munin, which should be an easy run on the path all way north, back to the Ishalgen Prison Camp. Munin is pleased you’ve gathered the cards from his disciples, and his motives in helping you aren’t entirely clear, but evidently he intends to change the future he sees, and the only way to do so is through you—but first he must reveal your own future.
As he reads the cards, he begins to weave patterns in the Aether, and suddenly you are transported to an outer-worldly realm, wearing a full set of Asmodian armor; the sky is a mix of dark, blood-like colors, and scattered about are several giant, swirling vortices--Portals. This is the Abyss, the nether region nestled between the two shattered halves of Atreia, and you’re standing on one of the many small, floating rocky islands that dot the Abyss. You see a line of wounded Asmodian soldiers before you, but the apparent leader—Archon Legionary Hagen—beckons you forward.
The Asmodians are in a desperate struggle to attain the floating island of Narsass, but the Elyos Legatus known as Hellion is successfully standing in their way. You must fly to Narsass and defeat Hellion personally—that is your destiny. Immediately you spread your wings and spring off the island, passing groups of Asmodians and Elyos engaged in aerial combat, before you reach the foreboding Narsass.
After defeating several Elyos soldiers, you come up against Hellion himself, and the battle does not go well. You are soundly defeated after a blinding assault. Suddenly, you seem to recover, but you’re back in your old armor again, and the form of Munin appears nearby. “The future is not fixed,” he says, and he reveals that trying to change the future is why he was imprisoned in the first place. You agree to mutually help each other—Munin claims he will need help in the future, and in return he will help save your life down the line—but first you must become a Daeva and pick a class.

Once your specialized class has been chosen, you then teleport to Pandaemonium, the Asmodian capital, where you will need to talk to friendly Heimdall of the City Guard (he’s not hard to find). The formal Ascension ceremony takes place in the Great Temple of Pandaemonium and is overseen by the high priest, Balder. There is a great ceremony—some of the Asmodians will mock you, others will be more encouraging—where the elders recognize you as a Daeva, newly Ascended, ready to prove that the Asmodians hold the true power in Atreia. The ceremony ends with the granting of your new wings, which you can now use to fly and customize as you wish.

Now this is truly the time to take a hold of your destiny.

Video expose Lara Croft - Sexy Alison Carroll becomes Lara Croft

http://gamezplay.org sexy lara croft video gamesMeet Alison Carroll – actress, gymnast and arguably the greatest living embodiment of Lara Croft so far. There have been several memorable real-life incarnations of England’s first lady of adventure over the last decade, but few have managed to capture what Lara embodies with quite so much gusto.

http://gamezplay.org sexy lara croft video gamesAlison Carroll not only bears an uncanny resemblance to Lara Croft, check out this exclusive video and you’ll also learn how she flawlessly embraces Lara Croft's attitude, physicality and bravado.

A naturally confident speaker, her transformation to become Lara Croft is breathlessly captured in this exclusively behind-the-scenes exposé.




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All Sexy Lara Croft posts on Gamezplay.org here....



Enigmo Apple iPhone, iPod puzzle game special price

http://gamezplay.org video gamesPangea Software, Inc. is proud to announce a special seven day promotion for the award winning physics based puzzle game, Enigmo available for the Apple iPhone and iPod touch. Consumers who download the game beginning at 9a.m. PST on Wednesday, August 27, through 9p.m. on Wednesday, September 3, 2008 will enjoy a special promotional price of $5.99, a drop from the standard cost of $9.99.
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Enigmo, recently named as a ‘Showcase Winner’ at the Austin Independent Games Festival and voted “Best iPhone Game” at Apple’s 2008 World Wide Developer Conference, is the ultimate 3D puzzle game for the Apple iPhone and iPod touch! 

To complete each level the player will need to manipulate various streams of flowing liquid so that the droplets can reach their destination. Liquids (water, oil, and lava) fall from droppers, and will bounce off walls in a visually stunning cascade. 

By moving various types of bumpers, sliders, accelerators, and sponges, the player diverts the flow of the falling droplets. The faster players complete each level the more bonus points they receive.

Enigmo Features:
• Full interaction using the iPhone and iPod touch screens
• 50 challenging levels for extended play
• Move and rotate the various puzzle pieces to solve incredible 3D puzzles
To purchase Enigmo, please visit the App Store here...

Wednesday, August 27, 2008

Guitar hero World Tour to featuring several of the most influential instrument and equipment brands in the music industry

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Game Set to Deliver Most Authentic Rock and Roll Experience Yet

After raising the bar of authenticity with every release in the Guitar Hero franchise, Activision Guitar Hero World Tour is cranking it to 11 by featuring several of the most influential instrument and equipment brands in the music industry. 
Gamers can score in-game sponsorships and gear from Ampeg, Audio-Technica, EMG Pickups, Ernie Ball, Evans Drumheads, Guitar Center, Krank Amplification, Mackie, Marshall, Orange County Drum & Percussion, Pork Pie Percussion, Regal Tip, Sabian cymbals, Vox and Zildjian drumsticks.
In addition to featuring products, the game lets virtual bands play on the same stage as many of their favorite musicians with digital re-creations of Amoeba Music, Live Nation’s House of Blues Sunset Strip and San Francisco’s AT&T Park.

http://gamezplay.org video games“Gamers have come to expect a certain level of realism in video games and by collaborating with key brands in the industry we’re able to deliver with Guitar Hero World Tour,” said Dave Anderson, Sr. Director of Business Development for Activision Publishing, Inc. “With the most advanced wireless instrument controllers, the in-game likeness of multiple multi-platinum recording artists and authentic on-stage gear, the game offers the ultimate rock and roll experience.”
When the house lights go down this fall, a new generation of guitarists, drummers and fearless frontmen will come together and rock with Guitar Hero World Tour. The latest installment in the No1 best-selling video game franchise of 2007, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines the most advanced wireless controllers with new revolutionary online* and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online for the first time ever. 
The game features a slick newly redesigned guitar controller, drum kit controller and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems. Music creators will also be able to share their recordings with their friends online through GHTunes where other gamers can download and play an endless supply of unique creations.

Lego Batman - The Video Game trailer

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View the video here on YouTube...

Alfred Pennyworth is Batman’s trusted butler and friend, who virtually raised young Bruce Wayne after the brutal murder of his parents. Alfred is a former espionage agent, trained in martial arts, who is as handy with his teacups as he is with his fists.

A stampede of notorious criminals have busted out of ARKHAM ASYLUM, where GOTHAM CITY houses only the shadiest of characters. It’s up to the famed CAPED CRUSADER to sweep Gotham clean of criminal activity using everything at his disposal, including crime-fighting vehicles as well as several baddie-bashing bat gadgets.


Publisher: Warner Bros. Interactive Entertainment
Developer: TT Games
BATMAN and all related characters and elements are trademarks of and DC Comics.

Dual screen Nintendo DS touch out next year?

Picture from Marrio

Industrial sources outside Nintendo say the company is working on a new Nintendo DS with slightly bigger screens. The biggest change is two touch screens on the new Nintendo DS. Allowing players to interact using the stylus to play on both screens. The new Nintendo DS is expected to be released early 2009.

Gamezplay hopes it's true...

City of Heroes - City of Villains forthcoming expansion Issue 13: Architect facts


I wanted to be the first to let you all know that the primary Feature list for Issue 13: Architect is now live! That said, I’d like to take this opportunity to talk to you about some of the new features in more depth. First off is the issue name, Architect. I liked the correlation that the name has between some of the improvements we are making to bases (in the way new things are purchased for them) and to our Mission Architect feature. Players can now be architects of their own story arcs that other players can play. When I first mentioned this system in the 4th Anniversary post, I had no idea how wildly popular that single concept would be. The thread that followed that post had a plethora of ideas of how such a system could, and should work from a player’s perspective.
With virtually no information to go on, some people very much underestimated what would be possible with the Mission Architect. Some got it spot on, and some people wanted features that were simply impossible to get into the system at launch. Even so, we are very proud of the system as it stands. Players can make their own story arcs using a customised version of the tool used by our mission writers, in some cases rivalling our own internal tools in ease-of-use. I am really looking forward to playing the stories you all create with this amazing tool!
I should probably take this moment to talk about what the Mission Architect is not meant for. It is not meant for “easy levelling”, “badging” or “farming”. Those are things that we specifically wanted the Mission Architect NOT to do. This may be a disappointment to some, I know. The goal was to give creative minds an outlet to tell the stories they have in their heads. We didn’t want the system clogged with Farm missions, so actually finding someone’s story that they lovingly crafted became more a chore than it was worth.
To that end, the Rewards in the Mission Architect are something we, ahem, discussed with raised voices time and time again. How much was too much? How little was too little? What limits needed to be put into place to stop farming? Should we even have such limits? Etc. In the end, we made a system that we believe is best suited for what the Mission Architect was made for, and made sure it cannot be abused. Time and testing will tell if that is really the case though. Like the Invention System, there will be many iterations on the Mission Architect to make sure we get it right before it goes to the Live servers.
Next I want to talk about Day Jobs. This started out as a kind of “secret identity” system, but we wanted to save the term Secret Identity for a system that fit that name better. Day Jobs works well because it is “what your character is doing when not being a Hero or a Villain”. It’s their “day job”. A character who logs out in the Hospital is assumed to be working in a medicinal capacity, and they will receive a themed bonus when they log back in, that sort of thing. We even made it possible to have your character’s Day Job to be “On Patrol” or “Committing Crimes”, just in case you couldn’t envision your character having a “normal life” while you were not actively playing them.
There are plenty of other features in Issue 13: Architect as well, like the new powersets, including the much requested “Villainous Version of Empathy” called Pain Domination. We’re also adding some great new missions to Issue 12’s Roman Zone “Cimerora,” as well as a brand new reward system that will hopefully see the end of “necessary” Task Force farming trying to get that one specific Recipe you have been dying to get. The Issue 13 Feature List explains more about that. We’ll be announcing more specifics of each of these features between now and the beta testing for Issue 13.
Finally, I want to tell you about two “Booster Packs” that will be available in a month or so. Many players have requested the ability to buy the 30 day temporary jetpack that comes with the new City of Heroes Game Cards. Once the retailer exclusive period ends next month, we are making the same jetpack available for purchase for £2.99/€4.49. We are also excited to launch our Super Booster I: Cyborg Pack for £5.99/€8.99. This pack has an awesome set of costume pieces, emotes, auras and a power. We’ll be sharing all of the details shortly.

So thank you players for the enthusiastic support! I can’t wait to get these new features into your hands and to answer your questions about Issue 13 over the coming months and at Hero-Con in October.

Heroes Over Europe PC game Fact Sheet

The sequel to the mighty World War II flight combat game Heroes of the Pacific, Heroes over Europe takes aspiring combat pilots into the bullet-ridden heart of major World War II European air battles in glorious dogfight-friendly high definition. Heroes over Europe follows the Allied campaign from the attacks on London to the destruction of Berlin, with players under orders to strap themselves into the authentically rendered cockpits of the campaign’s iconic aircraft. Their mission: to survive the most ferocious dogfights ever seen in a flight combat game.



PRODUCT FEATURES:

• Best tactical dogfights in HD: relive the best tactical dogfights in over 40 types of ultra-realistic iconic warplanes of the era, all presented in stunning high definition graphics with realistic localised damage on aircraft;
• Meticulously rendered environments: detailed landscapes and landmarks recreated in painstaking detail including faithful representations of London and Berlin to bring war-torn World War II to life;
• Legacy of ‘Heroes’ series: new instalment in the Heroes series builds on its impressive legacy with highly detailed realistic visual presentation and more online options;
• Comprehensive online gameplay: fight for the skies with 4 modes of online multiplayer action for up to 16 players;
• Downloadable content: additional downloadable content will be available from launch.
Title: Heroes Over Europe
Platform: Microsoft Xbox 360, Sony PlayStation 3, Windows PC
Release Date: 2009
Publisher: Atari / Red Mile Entertainment
Developer: Transmission Games (formerly IRGurus)
Category: Air Combat/Dogfight

Natasha Bedingfield track in Boogie Superstar for Nintendo Wii

Hot Song List Features Hits Made Famous By The Jonas Brothers, Britney Spears, Alicia Keys, Kanye West, Katy Perry, Fall Out Boy and Leona Lewis.

International music sensation Natasha Bedingfield was today unveiled as the featured spokesperson of Boogie™ SuperStar, the upcoming Nintendo Wii title from the Casual Entertainment Label of Electronic Arts. Bedingfield lends three songs to the Boogie SuperStar soundtrack, also announced today, which features a total of nearly 40 hit singles made famous by some of today’s hottest artists.

Bedingfield, who has topped the charts with number one singles and albums in both the U.S. and the U.K., has joined forces with EA to promote the game, which allows girls to perform their favourite Bedingfield songs including her current single Angel, Love Like This, and the title track from her new hit album Pocketful of Sunshine.

“Boogie SuperStar brings to life all the fun and excitement of performing,” said Bedingfield. “Being on stage is such a thrill and it’s great to be a part of an EA video game that lets girls experience how much fun it is to express themselves and explore their own creativity by performing.”

In Boogie SuperStar, players don’t just play along, they are the star of the game. Girls will have a blast belting their favourite tunes into the microphone, and performing real dance moves that are captured on screen using the Wii’s motion-sensing technology and the journey to stardom doesn’t have to be a solo! girls can also sing and dance with or against their friends in fun competitions that show off their singing and dancing talent.

“Boogie SuperStar represents a new level in the convergence of games and music,” said Steve Schnur, EA Worldwide Executive for Music and Marketing. “We have combined the very best interactive capabilities of the Wii technology with the Boogie brand to form an unprecedented soundtrack featuring the hottest new tracks made famous by the biggest artists in the world. We’ve been actively involved in Natasha’s career since its inception, and we’re proud to have a star like her actively involved.”

Featuring nearly 40 of today’s hottest tracks plus additional tracks for an International version, Boogie SuperStar will have girls bursting with excitement as they discover they can both sing and dance to their favorite songs in one game.

Boogie SuperStar global song list featured in both North America and International versions of game includes:
  1. Angel, Love Like This [remix], Pocketful of Sunshine - Natasha Bedingfield
  2. Dance Like There's No Tomorrow - Paula Abdul
  3. Bullseye, Like Whoa, Potential Breakup Song - Aly & AJ
  4. The Great Escape - Boys Like Girls
  5. Everytime We Touch, What Hurts the Most - Cascada
  6. Fancy Footwork - Chromeo
  7. Thnks Fr Th Mmrs - Fall Out Boy
  8. Glamorous - Fergie
  9. Elevator - Flo Rida feat. Timbaland
  10. I Don’t Want to Be in Love (Dance Floor Anthem) - Good Charlotte
  11. Wake Up - Hilary Duff
  12. Hold On, SOS, That’s Just the Way We Roll, When You Look Me in the Eyes [remix] - The Jonas Brothers
  13. No One - Alicia Keys
  14. Take You There - Sean Kingston
  15. Girlfriend - Avril Lavigne
  16. Bleeding Love - Leona Lewis
  17. Shake It - Metro Station
  18. What You Got - Colby O’Donis
  19. I Don't Think About It - Emily Osment
  20. Nine in the Afternoon - Panic at the Disco
  21. Hot N Cold - Katy Perry
  22. Jump to the Rhythm - Jordan Pruitt
  23. Don’t Stop the Music, Shut Up and Drive - Rihanna
  24. Yahhh! - Soulja Boy Tellem
  25. Radar, Toxic - Britney Spears
  26. He Said She Said - Ashley Tisdale
  27. Makes Me Wonder - Maroon 5
  28. Stronger - Kanye West