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Wednesday, August 20, 2008

Free Linux, Mac, PC game to download Cube video game - First Person Shooter - FPS

Cube is a free single and multi-player first person shooter game with some satisfying fast oldskool gamezplay.

A large variety of gameplay modes from classic Single Player to fast one on one Multi Player and objective based teamplay, with a great variety of original maps to play on.

Cube official website here...


Download Cube free here...


Free on Linux, Mac and Windows PC

Free Linux game to download Egoboo - Role Playing Game - RPG

Egoboo is an open-source action - RPG dungeon crawling adventure! It’s like Nethack. Except it has actual graphics. And they’re 3D. And it’s in real-time. And there’s no Oracle. And you can save your characters.

Egoboo is totally free, and is open source.

It has a unique mood, and is a lot of fun to play. In Egoboo, you will find heaps of loot, kill hordes of monsters, and discover many unusual places on your quest to save Lord Bishop from his imminent doom!

Egoboo website here...


Download Egoboo free here...

Free PC game to download America's Army - First Person shooter - FPS

Launched in July 2002 the America’s Army game, which is rated “T” for Teen by the ESRB, has become one of the most popular computer games in the world. America’s Army has penetrated contemporary culture and is one of the most recognizable game brands as a result of its unique inside perspective of the U.S. Army and its exciting gameplay.

You can order the game for free, there is no charge for the DVD but you have to pay for the shipping, handling.

Sorry, Linux support has been discontinued - PC game only - shame...

America's Army website...


Download America's Army from here...


Patch updates on the website


Free Linux Game to download Tux Racer - Racing video game

Tux Racer lets you take on the role of Tux the Linux Penguin as he races down steep, snow-covered mountains. Enter cups and compete to win the title! Tux Racer includes a variety of options for gameplay, including the ability to race courses in fog, at night, and under high winds.

Your journey starts as you compete on local courses. Win and you will unlock other courses and cups that will lead you to more exciting and challenging races. Only the quickest, smartest, and luckiest will win!

Tux Racer website...


Download from here...

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Tuesday, August 19, 2008

Head Tracking for Desktop VR Displays using the WiiRemote


Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen.

This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space.

By Johnny Chung Lee, Carnegie Mellon University. For more information and software visit http://johnnylee.net

Team Fortress 2 Heavy Update - Arena Mode Detailed


New details on Team Fortress 2's Arena mode have been unveiled, shedding light on the multiplayer shooter's newest gametype set to arrive with tomorrow's release of the Heavy class update.

read more | digg story

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My Baby Boy and Girl video games comes to Nintendo DS



International Best Seller Lets Users Love and Care for a Real Baby!

My Baby Boy and My Baby Girl for Nintendo DS this fall. Developed by Nobilis, My Baby is the first real baby life sim. Upon its release last month in Europe, the game raced to the top of the DS charts in France and held top ten positions in many other territories.

My Baby is a game that simulates life for baby care with as much affection and tenderness as a real parent. Watch them grow, change form and develop from 0 to 14 months by using all the functionalities of your portable console (breath, voice, stylus, etc.). A pediatrician and a pediatric nurse will come to your aid and review the elementary rules to keeping the baby calm, eating, going to sleep and having nice dreams. The on-screen infants will evolve during the game when your baby grows physically and psychologically, giving players a charming and rewarding experience.

“We pride ourselves on both the quality of a game as well as its level of innovation,” said Melanie Mroz, CEO of SouthPeak Games. “With the My Baby titles, we can bring a truly memorable game to a very wide and diverse audience. These titles have an incredible level of interaction within them and we’re very excited to watch as people fall in love with their babies.”

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Free Bejeweled video game for Apple iPhone and iPod touch

Casual Games Leader Offers No1 Puzzle Game Free to iPhone Users
PopCap Games, a pioneer of casual games, announced that it has launched a custom version of its flagship game Bejeweled for the Safari Web browser on Apple Inc.'s new iPhone and is making it available at no cost to iPhone owners. iPhone users can log on to http://www.popcap.com via the iPhone's Web browser and play the iPhone-specific version of the original match-3 puzzler Bejeweled for free.

This customized version of Bejeweled leverages the Web 2.0 capabilities of Safari and the wireless capabilities of the iPhone, and has been optimized to take advantage of the iPhone's unique display and input controls. PopCap developed the Safari-based version of Bejeweled in partnership with Polish developer Arkadiusz Mlynarczyk, one of the first programmers to take advantage of the Apple iPhone's capabilities for video gaming purposes.

"We're excited to be providing the most popular puzzle game of the 21st century to users of the most advanced mobile device yet created," said Andrew Stein, Director of Mobile Platforms at PopCap. "We wanted to give the hundreds of thousands of iPhone users a fun, fast gaming fix - and at no cost, no less."

PopCap's leadership role in the mobile gaming sector is reflected in several recent milestones, including the hiring of key mobile industry executives, establishment of direct partnerships with wireless carriers,and the recent launch of Chuzzle Mobile, the first mobile game that PopCap has developed and distributed directly. Bejeweled and Zuma two of PopCap's most popular games, have also been runaway successes on Video iPods since their introduction on those devices last year.
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XG Blast! space shooter on Nintendo DS


Prepare for space battles galore because Rising Star Games is pleased to announce it has signed the rights to bring retro-style shooter XG Blast! to Europe. Scheduled for release in November 2008, XG Blast! (short for eXtreme Gravity and refers to the main in-game weapon) will be available exclusively on the Nintendo DS and in all PAL territories.

Undergoing a secret experimental journey, the spaceship Aknathen detects an energy spectrum identical to the one emitted by its prototype weapon, the XG Blast. Travelling to investigate, Aknathen is sucked through a wormhole and into a dimension filled with aggressive alien life-forms determined to take the weapon for themselves. Fight your way through hordes of enemies to uncover the origin of the mysterious signal and find your way back home.

XG Blast! is an arcade shooter delivered in a bright and colourful retro style. Players control a spaceship with the sole purpose of destroying the invading hordes before they do the same to you. A vast array of powerful weaponry and the special gravity blast creates a screen full of vibrant action with intensely addictive gameplay. Your ship is controlled using the D-pad and either the action buttons or the Touch Screen, allowing simple yet varied styles of play.

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Fuel - from the publisher of Colin McRae - DiRT and Race Driver - GRID comes a multi-terrain racing with the biggest racing environment ever.


Set to revolutionise multi-terrain racing with the largest environment ever created in race gaming, Codemasters today announced signing the worldwide publishing rights to FUEL from Asobo Studios. Promising a truly next generation addition to the racing genre, FUEL is in development at Asobo Studios in Bordeaux, France, for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft, Games For Windows LIVE and due to release in 2009.

Born of Asobo Studios’ cutting-edge proprietary engine, the result of over four years in development, FUEL will present players with an astonishing no-boundaries playfield that’s over 5,000 square miles (14,000+ km²) in size. Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.

FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies. To triumph means travelling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.



Bringing this vast, open ended landscape to life is a dynamic weather system with full day and night transitions, brilliant sunshine, torrential rain and everything in between, plus destructive tornados, sandstorms, thunderstorms, lightning strikes, and blizzards requiring mid-race strategy changes.

“FUEL raises the bar in terms of scale and exhilaration for racing games. We begin with the largest racing environment to appear in gaming – ever. With our accelerated effects of climate change and dynamic weather system we add an extra dimension that change races on-the-fly and constantly presents new challenges to players,” said Sebastian Wloch, Chief Executive Officer, Asobo Studios.

“Player choice lies at the heart of FUEL’s action-packed races and with a huge range of vehicles, packs of up to 16 vehicles speeding across diverse terrain and a no-boundaries, no-limits approach to racing, means players have never had so much freedom to conquer the wilderness and take the chequered flag.”

“The technology Asobo Studios has developed to build FUEL is ground-breaking. To create a game on this unprecedented scale to this level of graphical quality, complete with all the dynamic weather effects, is a great achievement,” said Barry Jafrato, Senior Vice President of Brand, Codemasters. “FUEL had to be a special title for Codemasters to include in our racing portfolio and we believe that from both a gameplay and a technical perspective, FUEL compliments our long standing tradition of driving excellence.”

Complete with the ability to go online to explore this massive world and compete in hundreds of multiplayer challenges, FUEL is coming in 2009 for the PLAYSTATION 3 system, Xbox 360 and Games For Windows. More on FUEL will be revealed from Games Convention Leipzig (20 – 24th August, 2008).

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