New details on Team Fortress 2's Arena mode have been unveiled, shedding light on the multiplayer shooter's newest gametype set to arrive with tomorrow's release of the Heavy class update.
International Best Seller Lets Users Love and Care for a Real Baby!
My Baby Boy and My Baby Girl for Nintendo DS this fall. Developed by Nobilis, My Baby is the first real baby life sim. Upon its release last month in Europe, the game raced to the top of the DS charts in France and held top ten positions in many other territories.
My Baby is a game that simulates life for baby care with as much affection and tenderness as a real parent. Watch them grow, change form and develop from 0 to 14 months by using all the functionalities of your portable console (breath, voice, stylus, etc.). A pediatrician and a pediatric nurse will come to your aid and review the elementary rules to keeping the baby calm, eating, going to sleep and having nice dreams. The on-screen infants will evolve during the game when your baby grows physically and psychologically, giving players a charming and rewarding experience.
“We pride ourselves on both the quality of a game as well as its level of innovation,” said Melanie Mroz, CEO of SouthPeak Games. “With the My Baby titles, we can bring a truly memorable game to a very wide and diverse audience. These titles have an incredible level of interaction within them and we’re very excited to watch as people fall in love with their babies.”
Casual Games Leader Offers No1 Puzzle Game Free to iPhone Users PopCap Games, a pioneer of casual games, announced that it has launched a custom version of its flagship game Bejeweled for the Safari Web browser on Apple Inc.'s new iPhone and is making it available at no cost to iPhone owners. iPhone users can log on to http://www.popcap.com via the iPhone's Web browser and play the iPhone-specific version of the original match-3 puzzler Bejeweled for free.
This customized version of Bejeweled leverages the Web 2.0 capabilities of Safari and the wireless capabilities of the iPhone, and has been optimized to take advantage of the iPhone's unique display and input controls. PopCap developed the Safari-based version of Bejeweled in partnership with Polish developer Arkadiusz Mlynarczyk, one of the first programmers to take advantage of the Apple iPhone's capabilities for video gaming purposes.
"We're excited to be providing the most popular puzzle game of the 21st century to users of the most advanced mobile device yet created," said Andrew Stein, Director of Mobile Platforms at PopCap. "We wanted to give the hundreds of thousands of iPhone users a fun, fast gaming fix - and at no cost, no less."
PopCap's leadership role in the mobile gaming sector is reflected in several recent milestones, including the hiring of key mobile industry executives, establishment of direct partnerships with wireless carriers,and the recent launch of Chuzzle Mobile, the first mobile game that PopCap has developed and distributed directly. Bejeweled and Zuma two of PopCap's most popular games, have also been runaway successes on Video iPods since their introduction on those devices last year.
Prepare for space battles galore because Rising Star Games is pleased to announce it has signed the rights to bring retro-style shooter XG Blast! to Europe. Scheduled for release in November 2008, XG Blast! (short for eXtreme Gravity and refers to the main in-game weapon) will be available exclusively on the Nintendo DS and in all PAL territories. Undergoing a secret experimental journey, the spaceship Aknathen detects an energy spectrum identical to the one emitted by its prototype weapon, the XG Blast. Travelling to investigate, Aknathen is sucked through a wormhole and into a dimension filled with aggressive alien life-forms determined to take the weapon for themselves. Fight your way through hordes of enemies to uncover the origin of the mysterious signal and find your way back home.
XG Blast! is an arcade shooter delivered in a bright and colourful retro style. Players control a spaceship with the sole purpose of destroying the invading hordes before they do the same to you. A vast array of powerful weaponry and the special gravity blast creates a screen full of vibrant action with intensely addictive gameplay. Your ship is controlled using the D-pad and either the action buttons or the Touch Screen, allowing simple yet varied styles of play.
Set to revolutionise multi-terrain racing with the largest environment ever created in race gaming, Codemasters today announced signing the worldwide publishing rights to FUEL from Asobo Studios. Promising a truly next generation addition to the racing genre, FUEL is in development at Asobo Studios in Bordeaux, France, for the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft, Games For Windows LIVE and due to release in 2009.
Born of Asobo Studios’ cutting-edge proprietary engine, the result of over four years in development, FUEL will present players with an astonishing no-boundaries playfield that’s over 5,000 square miles (14,000+ km²) in size. Creating the ultimate competitive go-anywhere racing experience, FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale.
FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Here oil prices have rocketed and yet a new breed of racing junkie takes to the wastelands, pitting their grungy home-tuned vehicles against each other in an all-new extreme sport as they compete to win fuel supplies. To triumph means travelling the wastelands to challenge the best; from the tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more.
Bringing this vast, open ended landscape to life is a dynamic weather system with full day and night transitions, brilliant sunshine, torrential rain and everything in between, plus destructive tornados, sandstorms, thunderstorms, lightning strikes, and blizzards requiring mid-race strategy changes.
“FUEL raises the bar in terms of scale and exhilaration for racing games. We begin with the largest racing environment to appear in gaming – ever. With our accelerated effects of climate change and dynamic weather system we add an extra dimension that change races on-the-fly and constantly presents new challenges to players,” said Sebastian Wloch, Chief Executive Officer, Asobo Studios.
“Player choice lies at the heart of FUEL’s action-packed races and with a huge range of vehicles, packs of up to 16 vehicles speeding across diverse terrain and a no-boundaries, no-limits approach to racing, means players have never had so much freedom to conquer the wilderness and take the chequered flag.”
“The technology Asobo Studios has developed to build FUEL is ground-breaking. To create a game on this unprecedented scale to this level of graphical quality, complete with all the dynamic weather effects, is a great achievement,” said Barry Jafrato, Senior Vice President of Brand, Codemasters. “FUEL had to be a special title for Codemasters to include in our racing portfolio and we believe that from both a gameplay and a technical perspective, FUEL compliments our long standing tradition of driving excellence.”
Complete with the ability to go online to explore this massive world and compete in hundreds of multiplayer challenges, FUEL is coming in 2009 for the PLAYSTATION 3 system, Xbox 360 and Games For Windows. More on FUEL will be revealed from Games Convention Leipzig (20 – 24th August, 2008).
Multiplayer and Community Gaming Feature Integration Now Possible for the Popular Mobile Device
Exit Games today announced that its cross-platform multiplayer gaming service, Neutron, is now compatible with the iPhone. This new compatibility update allows game developers to integrate online multiplayer and social gaming features into iPhone games by using Neutron technology, as well as cross-platform capabilities between an iPhone and other mobile devices, PCs and game consoles.
Features of the Neutron multiplayer and social gaming platform include, among others:
• Real-time, turn-based and tournament multiplayer options • Game lobbies and various matchmaking capabilities • Buddy lists, leaderboards, profiles, etc. • In-game voice and text chat • Billing and in-game microtransactions
“The iPhone presents a very unique opportunity for mobile online gaming as it is both specifically designed for online services and comes with the App Store, an already successful and accessible distribution channel”, said Christof Wegmann, CTO of Exit Games. “Neutron’s support of this new and innovative mobile device will ensure that iPhone game developers have a means to take advantage of its wireless connectivity and add social gaming features.” Wegmann further adds, “The iPhone will surely establish itself as a dominant mobile gaming platform and we’re pleased to support multiplayer and social features in games developed for the device.”
The fully managed Neutron service platform minimizes risk and time-to-market for even the most complex multiplayer and community game development projects on all platforms. Neutron 5.0 SDKs provide a broad variety of connectivity features out-of-the-box, and together with its hosting services it enables game developers to integrate sophisticated online features at minimum time and cost investment. Neutron continues to leverage large user communities, supporting online gaming on the mobile, PC and console platforms including J2ME, BREW, Windows Mobile, Flash Lite, Blackberry, Win32, J2SE, .NET, Flash (Web, Wii, PS3), and now the iPhone.
Known for their out-of-control riffs, fast paced songs and twin guitar solos, DragonForce will ascend the virtual stage once again to unleash “Heroes of Our Time” – the debut single off their new album Ultra Beatdown – in a three-song track pack for Activision Guitar Hero III: Legends of Rock. The DragonForce track pack will be available on August 21, 2008 giving gamers the unique opportunity to download and play “Heroes of Our Time” in advance of the album release.
After experiencing the furious fret work of “Through the Fire and Flames,” Guitar Hero fans will have their shredding skills pushed to the limit with “Revolution Deathsquad” and “Operation Ground and Pound” from their third album Inhuman Rampage, in addition to “Heroes of Our Time,” which will set players’ fingers ablaze as they try to keep up with some of the most challenging riffs to date.
The three-song DragonForce Track Pack will be available for download on Xbox LIVE Marketplace for Xbox 360 video game and entertainment system from Microsoft and in the PLAYSTATION Store for the PLAYSTATION 3 computer entertainment system on August 21, 2008.
Guitar Hero III: Legends of Rock offers the ultimate rock experience with new wireless guitars, freshly added content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. Expanded online multiplayer modes allow axe-shredders worldwide to compete head-to-head for true rock status as they riff through a star-studded soundtrack including master tracks by legendary artists such as Aerosmith, Guns 'N' Roses, The Rolling Stones, Beastie Boys, Rage Against the Machine and Pearl Jam, as well as original songs by guitar icons Slash and Tom Morello. Guitar Hero III: Legends of Rock is now available and is rated "T" for Teen by the ESRB. For more information visit http://community.guitarhero.com.
The second installment of high-quality action figures inspired by the mega-hit CG movie FINAL FANTASY VII ADVENT CHILDREN is here!
Three new figures join the FINAL FANTASY VII ADVENT CHILDREN PLAY ARTS Series: Yuffie, a young Wutai ninja who saved the planet alongside Cloud; Reno, an elite Turks agent working for the Shinra Company, and Kadaj, the leader of the Remnants, who harbor an inexplicable hatred against Cloud.
Complete your collection with the Cloud, Sephiroth, Vincent and Tifa figures currently available, and re-live the excitement of the movie.
FINAL FANTASY VII ADVENT CHILDREN PLAY ARTS VOL. 2 will be available at the Official Square Enix Merchandise Store this coming weekend.
YOUR FAVORITES ARE BACK Look for these popular items to return to our online shop in late October:
FINAL FANTASY VIII PLAY ARTS: SQUALL FINAL FANTASY X PLAY ARTS: TIDUS and AURON FINAL FANTASY VII ADVENT CHILDREN PLAY ARTS: CLOUD, SEPHIROTH and VINCENT FINAL FANTASY VII ADVENT CHILDREN PLAY ARTS: CLOUD & FENRIR SET
...PLUS, more new and exclusive items are arriving in time for the holiday season! FOR MORE INFORMATION, PLEASE VISIT THE OFFICIAL SQUARE ENIX ONLINE MERCHANDISE STORE AT http://www.square-enix-shop.com/
Innovative Action-Adventure Gameplay of NAMCO BANDAI Games' Newest Chapter in the Dragon Ball Saga for DS Comes to Europe in December 2008
The Dragon Ball bounces back with the announcement that Atari is bringing NAMCO BANDAI Games’ Dragon Ball: Origins for Nintendo DS to European shores in December 2008. Developed by NAMCO BANDAI Games Inc., Dragon Ball: Origins takes players back to the original Dragon Ball series and around the world for a thrilling action-adventure game with innovative touch pad controls.
The single player game follows Goku and his clever sidekick Bulma as they travel the world overcoming enemies and obstacles to collect the 7 Dragon Balls. In the shoes of Goku, the player must protect Bulma from incoming enemy attacks using special skills, such as fighting with his power pole, or unleashing a kamehameha. Combined with Bulma’s ability to invent machines and weapons, the intrepid pair make a formidable team able to defeat even the strongest enemies or trickiest of obstacles.
The innovative controls mean the player uses only the touch pad to control Goku. Players must draw lines or shapes to direct the character and control the action by tapping on the screen, for example a double tap on Goku followed by tapping on the Ka-me-ha-me-ha letters unleashes his devastating signature move.
Goku can perfect his skills by gaining experience through defeating strong enemies. Goku’s power pole helps him and Bulma not only in the battle but also in solving puzzles throughout the game. For extra Dragon Ball fun, hunt down and collect the many virtual figurines hidden in the game world which can then be swapped and traded with friends via the wireless connection to get the full collection. Dragon Ball: Origins pulls no punches in terms of graphics with both screens displaying vibrant 3D visuals, and with the lively, fun humour of Dragon Ball present throughout the game, fans will be able to immerse themselves completely in the spectacular universe.
The Tale of Despereaux, an interactive game based on Universal Pictures’ animated adventure of the same name. The game shares the fairy-tale look and feel of the upcoming film about a chivalrous mouse, full of courage and honour. The Tale of Despereaux game - created through a licensing agreement with Universal Pictures Digital Platforms Group - will release in conjunction with the film, which arrives in UK theatres on 19th December.
Directed by Sam Fell and Rob Stevenhagen and produced by Gary Ross and Allison Thomas, The Tale of Despereaux features the voice talent of Matthew Broderick, Robbie Coltrane, Frances Conroy, Tony Hale, Ciaran Hinds, Dustin Hoffman, Richard Jenkins, Kevin Kline, Frank Langella, Christopher Lloyd, William H. Macy, James Nesbitt, Stanley Tucci, Tracey Ullman, Emma Watson and Sigourney Weaver.
The game will follow and extend the film’s storyline in adventures spanning from the magical kitchen and colourful rooms of the castle to the dark dungeons of the rat lairs. An introductory training mode, mouse-centric unique abilities, upgradeable skills and objects, and a lot of courage, will help Despereaux face off against a multitude of animal enemies and human foes on his quest to save Princess Pea. Multiple difficulty settings will ensure that a wide range of adventurers can enjoy Despereaux’s heroics again and again.
“Whether charmed by the book or newly introduced to the characters via the film, children of all ages can expand on their love for Despereaux with this title,” said Mitch Davis, co-founder, chairman and CEO of Brash Entertainment. “We’re excited and proud to be translating this classic into an exciting, engaging and enriching game."
“With its focus on publishing film-based games, Brash was the clear partner to develop the interactive adventure that would accompany the film and bring Despereaux to life on gaming screens,” said Bill Kispert, VP and General Manager, Interactive, Universal Pictures Digital Platforms Group. “The game’s attention to detail will allow players to explore all the nooks and crannies of the whimsical Kingdom of Dor.”
The Tale of Despereaux will be available for the XBOX 360, PLAYSTATION 2 computer entertainment system, the Wii videogame system from Nintendo, and PC, and is set to scurry onto shelves this winter.