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Friday, June 20, 2008

Open beta-test for the Sudden Strike 3 Arms for Victory Free Addon


Open beta-test for the Sudden Strike 3 Arms for Victory Free Addon.

Open beta addon available on English, American, German and French languages.

Please send reports to ss3bugs@fireglowgames.com.

Download English version (343,1 Mb) here or here.
Download American version (335,4 Mb) here or here.
Download German version (343,3 Mb) here or here.
Download French version (343,3 Mb) here or here.

Please note that you need the original DVD of same language to play the addon missions.



Japanese, Russian, Italian, Polish and Czech versions will be available later.

About Sudden Strike 3 Arms for Victory

Sudden Strike 3: Arms for Victory is the latest instalment in the award-winning, critically acclaimed and hugely popular Sudden Strike series. It features historically authentic models built to scale, fully interactive giant maps and full 3-D state-of-the-art graphics in the popular Sudden Strike style. Only Sudden Strike plays like the 'real thing'. WW2 gaming at its best: on land, at sea and in the air!

Addon notes

Alone in the Dark PC Compatability and Security


Atari and Eden Games’ Alone in the Dark for PC is certified Games for Windows and is compatible with Windows XP and Windows Vista operating systems.

The PC version of Alone in the Dark is protected using SecuROM online activation. This requires that in addition to the content on the game disk, players download an additional component via an internet connection in order to install and run the game. Once the game has been correctly installed and activated, it can be played whilst offline.

To install the game on a different computer, players must revoke the serial number when uninstalling from the first machine (this is an automatic option during the uninstall process).

For activation instructions and more information on the revoke system and license use, please go to the SecuROM FAQ at http://www.aitdunlock.com

PC minimum spec is as follows:

Operating System: Windows XP/Vista 32-bit & 64-bit
Processor: Intel Pentium 4 2.8 GHz or Athlon X2 +3800 (Intel Pentium 4 3.4 GHz or AMD Athlon 64 +4000 recommended) *
Memory: 1 GB RAM (2GB recommended)
Hard Disk Space: 9.5 GB free
DVD-ROM Drive: 4X speed or faster
Video: NVIDIA GeForce 7600 or ATI Radeon X1950 or better (NVIDIA GeForce 7800 GTX or ATI Radeon X1950 XTX or better recommended)
Sound: DirectX version 9.0c-compatible sound card
DirectX: DirectX version 9.0c (included) or higher

Bleach - dark Souls to get Nintendo DS Euro release - SEGA


Critically acclaimed DS fighter returns with more blade wielding action!

BLEACH - Dark Souls will be released in Europe early next year, exclusively for the Nintendo DS. Developed by famed Japanese developer Treasure, BLEACH - Dark Souls will feature a multitude of enhancements to last year’s critically acclaimed BLEACH - The Blade of Fate.

BLEACH - Dark Souls delivers an authentic anime experience for the DS with non-stop action and swordplay. As well as an expanded cast of over 40 dynamic playable characters including Rukia, Kon and hero Ichigo, and for the first time ever Evil Hallows will also be playable! Improved features for BLEACH: Dark Souls include multiplayer games with expanded personalisation features, brand new special Bankai moves, 30 new Spirit Cards, power-enhancing crystals, and seven new gameplay modes. Gamers can spend hours furiously fighting while unlocking individual character stories, all based on an exclusive story arc created specifically for this title.

BLEACH - Dark Souls continues to allow gamers to build customised Spirit Card Decks, but this time with the addition of power-enhancing Reiju Crystals to boost their character’s health, attack strength and defense power cards. The game also features two player battles via Nintendo Wi-Fi Connection and up to four player multiplayer battles with DS Download Play. Players can battle each other at the same time, or form tag teams for team play! BLEACH fans will enjoy using the newly included encyclopedia that offers detailed explanations of the BLEACH world, character info, descriptions of their attacks and a full glossary of BLEACH terms.

Live like an overlord! The dark tower revealed as overlord raising hell launches in europe


Overlord Raising Hell, the extra evil edition of Triumph Studios’ twisted fantasy blockbuster, launches across Europe today† for the PLAYSTATION 3 computer entertainment system, Codemasters invites gamers to step inside the despot’s Dark Tower with a new video that showcases the sumptuous evil lair that’s perfect for any aspiring war-monger. The video is now available from www.codemasters.com/overlordraisinghell.
Ideal for today’s fantasy megalomaniac requiring a foreboding stronghold, the detached Dark Tower is conveniently located in a desirable kingdom with easy access to sought-after supernatural abysses. Initially requiring some modernisation, the Dark Tower will grow into the ultimate symbol of absolute power as the Overlord’s campaign of ruthless oppression gathers pace.




Inside, generously appointed dungeons lead to a treasury with plenty of room for expansion and a state-of-the-art forge, perfect for creating a mighty arsenal to mercilessly crush elves, dwarfs, and peasants. The show-piece master-boudoir benefits from stunning panoramic views across the kingdom, a choice of two live-in mistresses and offers a sultry setting for R&R after a hard day’s tyranny.



Complete with a horde of crazed minions to guard your booty, patrol the grounds and generally arse about, the Dark Tower comes onto the market on today as the definitive residence for today’s loot-rich, time poor Overlord. Explore the Dark Tower with the new video and more available online at www.codemasters.com/overlordraisinghell.

RPG Master Of The Monster Lair For Nintendo DS


If you build it, they will come...

dungeon-designing, monster-hunting RPG adventure Master of the Monster Lair for Nintendo DS™. Dream it, design it, dig it… then explore it! In order to trap the freeloading monsters of South Arc, you must become the architect of a vast labyrinth, crafting intricate levels designed to lure and capture all manner of beasts. Level after level, every monster disposed of offers the promise of new weapons and items, allowing for more unique dungeon designs and more efficient means of ridding South Arc of the nasty baddies.



On September 2, shovel talks. You dig. Monsters die.

About Master of the Monster Lair

The quiet town of South Arc is about to have some monster trouble. Foul creatures with serious attitude problems have infested nearby forests and are now slowly moving into the village. The townsfolk, fearful for their safety, do not even dare to leave their homes. Calls for help have gone unanswered, likely because every other town in the Kingdom is similarly troubled.

As a young lad off in search of your calling, you stumble across a talking shovel. The verbose tool forcibly binds you to the task of digging a dungeon on the outskirts of South Arc, hoping to bait and trap the scrounging monsters.

Looks like you found your calling, Master of the Monster Lair. Now start digging!

Key Features

• It all begins with a talking shovel – The discovery of a talking shovel begins an eccentric adventure where you become the master of the monster lair! As the shovel’s new owner, you’re given the incredible job of digging a dungeon and hunting the monsters that come to live in it.

• Be the architect of your lair – Transform a small hole in the ground into a huge dungeon for hunting monsters! Fill it with over 20 different types of rooms, including Chapels, Cellars, Stables, Trash Dumps, and more to attract different types of monsters and help you obtain different items.

• Share your lair! – Challenge your friends to reach the end of your custom monster lair and see what monsters and items are waiting in theirs. Trade designs over local wireless and prove that you’re the best dungeon digger around!


Master of the Monster Lair has been rated “E10+” (Everyone 10 and older) with Language and Mild Fantasy Violence by the ESRB.

Brothers In Arms Hell's Highway - Q&A


Questions answered by Randy Pitchford (Gearbox President) and Benny Wilson (Programmer).

Can you tell us more about one of the new feature in BIA HH, the destructible environment/cover?

RP: In Brothers in Arms Hell’s Highway, being able to shred the kinds of things soldiers hide behind is a big deal. Yes, it does look awesome to see bullets tear apart a wooden fence splinter by splinter, but it is about more than just looking amazing. You see, if the cover that the enemy is protected by is invulnerable (as it is in just about every game you’ve played before), then your only option is to wait them out or charge up on them. Brothers in Arms has always been about suppression and looking for flanks (like real combat), but now it’s also about combined arms and volume of fire. It’s intense and the feature takes Brothers in Arms Hell’s Highway to a new level of authenticity.



How does it impact the gameplay?

RP: The enemy can run, but they can't hide. Wood can be shredded splinter by splinter and hard cover emplacements, like sand bags, can be blown away with high explosives (grenade and bazookas). It's amazing to watch and great fun to play with. I can't believe we're actually doing what we're doing because no game I've ever played feels this cool with destructible environments. Having destructible environments/destructible cover changes the decisions that are made on the battlefield and the options for winning. It changes the game quite a bit. And there's a lot of variety too, not just in the gameplay but also in the background, in the level design and the ways that you progress through these environments and the tactical encounters you run into.


Can you tell us more about the development process of the destructible environment?

BW: The very first destructible was a 12 piece checker-board prop that resembled a fence. This was used as a proof-of-concept to ensure that we could get it to break apart the way we needed it to and also to set memory and performance budgets.From there we designed the workflow for getting destructibles into the game. It starts with the art guys modelling their pieces, setting up a skeleton which defines how the destructible needs to break, getting it into the engine, and level designers placing them into the levels.

With that in place, art began cranking out various destructible objects, while code had to develop a few other components to the system like telling soldiers when the cover they're on is destroyed, etc.


Did you meet any particular challenges?

BW: Yes, our destructible system requires interaction with many other game systems. They have to interact with the cover and navigation system, physics, and even some rendering tricks needed to pull it off. Each of these considerations was a challenge of its own.

Fishdom - PC puzzle game released - Free trial


Developer of such hit games as The Rise of Atlantis and Around the World in 80 Days, announced the official release of its new title – Fishdom. The game was launched on several largest casual games portals and already caught the attention of many online and offline publishers.

Fishdom is a unique mix of two very popular casual game genres: sim and puzzle. Players get a unique chance to build up their own dream aquarium and fill it with lovely sim fishies and eye-catching ornaments. To do that they need to progress through challenging boards and solve immersive puzzles.



However, “the real beauty of the game comes from the collectible and fully customizable aquariums you can build between the levels, by using cash you earn in each level to buy fish, decorations and accessories for each of the 3 themed tanks”, said Poh Tun Kai, editor of Casual Review. “You can arrange and change nearly a hundred different items until you have the aquarium of your dreams, and you can even set up one of your aquariums as your screensaver”. This is a great and quite addicting game where players can perfect their aquarium design skills and have lots of fun building up their fish tanks.

A free trial version of Fishdom can be downloaded from the developer's web site: http://www.playrix.com/fishdom.html

The hit - Build in Time is released on the Mac and PC


Reflexive Entertainment is proud to announce the release of Build in Time for Mac.

Build in Time on the Mac, less than a week after the launch on the PC. In Build in Time, players construct homes, swimming pools, jungle gyms and more, fulfilling customers’ requests while keeping an eye on the bottom line.



Featuring 23 unique “blast from the past” customers and numerous environments spread over 65 challenging levels, Build in Time is an enjoyable gaming experience for everyone in the family. 

Nostalgic bits of humorous history and story lines that react to how well you do in the game, help bring Build in Time to life. Decide how your neighborhood is laid out in this unique take on time management gameplay, and use the innovative Click Assist feature to speed up your production!

Build in Time is available today for both Mac and PC and can be immediately downloaded from the Build in Time website: http://www.BuildinTime.com, and Reflexive's website: http://www.Reflexive.com.

Why the Decline of PC Gaming is just a Myth


"PC gaming is not only not in decline, it's alive and well and growing," said Roy Taylor, chief technical officer of the PC Gaming Alliance, a nonprofit trade group.

read more | digg story

Games That Europe Loves To Play


Europeans are known for their appreciation of everyday life. Their taste in videogames is no different.Because the European console market is skewed toward older consoles, major game titles, such as "Halo 3" and "Call of Duty 4: Modern Warfare," that sell briskly in the U.S. don't sell nearly as well across the pond.

read more | digg story