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Sunday, January 06, 2008

Major slides on Nintendo Wii this February


Major Dream Major Wii Nagero! Gyroball is scheduled to come out on February on an appropriate console for a dramatic action baseball game (Tomy's listed genre).

You get to swing the remote like a bat and pitch with motion control. Sound familiar? So, Major Wii borrows from Wii Sports, but that worked out well for Konami’s Power Pro series. Perhaps, adding anime characters will sell the concept to more people?

Not me, though! Wii Sports is plenty and I have Famista DS to carry around too.

Source: Siliconera

Official North American Web Site Launched for PC video game Pacific Storm: Allies


CDV Software Entertainment USA invites gamers to visit the new official North American Web site for Pacific Storm: Allies, the latest title in the successful Pacific Storm series of WWII strategy/action games. The new site offers visitors high-quality screenshots, trailers and in-depth game information for this exciting strategy title that combines elements of grand strategy, resource management and action-oriented hands-on combat in one package. For more information about Pacific Storm: Allies, please visit http://pacificstorm.cdvus.com.

Pacific Storm: Allies is the latest title in the Pacific Storm series of WWII Pacific theater games which combine real-time strategy, resource management and exciting, in-your-face combat action. In Pacific Storm Allies, players jump into the thick of battle, playing as the United States, Japan, and a new playable nation - the United Kingdom. Allied nations, including the Netherlands, Germany and Russia, offer a new level of diplomacy and resource management to the game. An updated graphics engine brings to life new aircraft, naval ships and landscapes, showcasing them in lush, vivid detail.

As with the original Pacific Storm, Allies offers something for everyone - armchair admirals can take command of massive fleets from a sweeping strategic perspective, while the action fan can jump into the cockpit to battle it out in the skies, or man deck guns to turn enemy ships into smoking hulks.

BOMBERMAN LAND soon on Wii, Nintendo DS, and Sony PSP (PlayStationPortable)


Hudson Entertainment's Award-Winning Bomb Maker To Hit Retail Shelves January 29, 2008 for $29.99

Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced BOMBERMAN LAND for the Wii and PSP (PlayStationPortable) system, and BOMBERMAN LAND Touch! 2 for the Nintendo DS have gone to gold master. Published by Hudson and distributed in North America by Konami Digital Entertainment Inc., all three versions are planned to ship on January 29, 2008 for a SRP of $29.99 each.

BOMBERMAN LAND
brings an exciting single player campaign element to the Bomberman property while holding true to the multiplayer mode that has made it so popular in the past. The series introduces a multitude of mini-games, many of which can be played in multiplayer mode. The PSP and Wii versions feature 50 mini-games. While the Wii version is full of interactive games that utilize the Wii Remote in various ways, the Nintendo DS version features over 40 types of mini-games that are played with the Stylus. In addition, the BOMBERMAN LAND series features a robust single-player Story Mode, where players can explore a fantasy land and solve quests and puzzles with the ultimate goal of restoring peace and tranquility to the beleaguered Bomberman world.

Best of all, players will find the classic multiplayer Bomberman experience that gamers know and love on each platform. The PSP and Nintendo DS versions allow for shared play locally and up to 4 players globally. The Wii version features 6 different "Battle Modes" with 20 maps each for the ultimate party.

Microsoft Xbox 360 sales top 17.5 million


Christmas 2007 was a blockbuster season for the gaming industry, and Xbox 360 has hands-down emerged as the industry leader. Consumers spent more holiday dollars on the Xbox 360 total gaming experience: a great variety of consoles, the best games and a unique online community with Xbox LIVE.

Here are some breaking sales figures:

  • Microsoft has sold more than 17.7 million Xbox 360 consoles worldwide

  • Microsoft has sold more than 8.1 million copies of “Halo 3” since its launch on September 26 2007

  • “Mass Effect” reached 1.6 million units sold, in just six weeks since it went on sale on November 20 2007

  • Consumers spend more on Xbox software and accessories, with a record-high software attach rate of 6.9, according to NPD


Microsoft is proud of the contributions Xbox 360 is making to the gaming industry, and looks forward to an even more successful 2008.

Saturday, January 05, 2008

Warner Brothers defect to Sony Blu-ray High Definition from HD-DVD


WARNER BROS. ENTERTAINMENT TO RELEASE ITS HIGH-DEFINITION DVD TITLES EXCLUSIVELY IN THE BLU-RAY DISC FORMAT BEGINNING LATER THIS YEAR Decision Made in Response to Strong Consumer Preference for Format
(January 4, 2008 - Burbank, CA) - In response to consumer demand, Warner Bros. Entertainment will release its high-definition DVD titles exclusively in the Blu-ray disc format beginning later this year, it was announced today by Barry Meyer, Chairman & CEO, Warner Bros. and Kevin Tsujihara, President, Warner Bros. Home Entertainment Group.

"Warner Bros.' move to exclusively release in the Blu-ray disc format is a strategic decision focused on the long term and the most direct way to give consumers what they want," said Meyer. "The window of opportunity for high-definition DVD could be missed if format confusion continues to linger. We believe that exclusively distributing in Blu-ray will further the potential for mass market success and ultimately benefit retailers, producers, and most importantly, consumers."

Warner Home Video will continue to release its titles in standard DVD format and Blu-ray. After a short window following their standard DVD and Blu-ray releases, all new titles will continue to be released in HD DVD until the end of May 2008.

"Warner Bros. has produced in both high-definition formats in an effort to provide consumer choice, foster mainstream adoption and drive down hardware prices," said Jeff Bewkes, President and Chief Executive Officer, Time Warner Inc., the parent company of Warner Bros. Entertainment. "Today's decision by Warner Bros. to distribute in a single format comes at the right time and is the best decision both for consumers and Time Warner."

"A two-format landscape has led to consumer confusion and indifference toward high definition, which has kept the technology from reaching mass adoption and becoming the important revenue stream that it can be for the industry," said Tsujihara. "Consumers have clearly chosen Blu-ray, and we believe that recognizing this preference is the right step in making this great home entertainment experience accessible to the widest possible audience. Warner Bros. has worked very closely with the Toshiba Corporation in promoting high definition media and we have enormous respect for their efforts. We look forward to working with them on other projects in the future."

Nintendo DS iPhone Redesign? What do you think?

Gizmodo special



Gizmodo reader Phil Nolan, a profesional 3D modeler and animator, got inspired by our Nintendo DS 2 mock-up and wish list and sent us his cool version of this dreamed-up third iteration of the Nintendo DS. It looks so yummy inside that I want to get it out for a date:



As you can see, he took the original design and added a whole lot of the iPhone and the PSP. Looks quite good to me, even while it still has some unresolved issues, like the hinge, which can't be like the MacBook because it will block the shoulder buttons. Still, a very doable, even slimmer form factor than the Lite which can perfectly fit all the not-so-crazy features we thought could make it to the next revision of the Nintendo portable console.

And before the anti-Apple camp gets up in arms, let's not forget that the original DS got redesigned with a clear inspiration on the Apple's all-white, all-shiny, all-simplicity iPod design. People didn't think the same could be done with the original DS and look what happened with the Lite.



Some more thoughts from the "buts" that people claimed about the first 2D mock-up:

"But the screen on top should be the same size"
Not necessarily. For compatibility, you can play original DS games letterboxed. Even new games could retain exactly the same format and keep backward compatibility if you want. The top wide-screen, however, could be used very well in most games. But specially, for media playback.

"But the it should be a totally new concept. Nintendo broke the rules and will do it again in the next generation"
That may be true, but the True Next Generation is years away. It took decades for Nintendo to change the paradigm of the original Gameboy to the Nintendo DS. Until the latter arrived, the first went through many iterations, each adding more things: smaller package, more power, color, backlighting, etc.

They milked the cow until it was dead. Then, they reinvented themselves with the DS. The next DS will be an evolution of power and features, not of basic concepts. It works great now, it sells like crazy, so you don't need to change it dramatically just yet. Nintendo just needs to keep the distance with the PSP and that will be it.

"But it will be too expensive to make"
Like I said in the original mock-up article, given the sinking prices of current components thanks to the proliferation of smartphones like the iPhone or multimedia players, a DS 2 with shaved corners, better screens and built-in multimedia playback will be very doable in 2008. Granted, it may not take this shape, but it will happen sooner than later.

"But it doesn't have Advance cart compatibility"
With downloadable games coming to the DS and dirty-cheap Flash RAM prices, the next version of the DS will probably have Virtual Console emulation, just like the Wii. Why deal with hardware when you can have it all in software?

Source: Gizmodo

Hellgate: London v0.6 Singleplayer PC video game Patch


According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time.

This patch fixing various items, quests, bugs and more.

Hellgate: London v0.6 Singleplayer Patch

The Settlers - Rise of an Empire PC video game patch 1.3 download


RTS fans were treated to a detailed strategy fest ate last September by Blue Byte and Ubisoft when the two released The Settlers: Rise of an Empire for the PC. Now they're back with patch 1.3 which kills off bugs and adds some very nice, small features. Here they are:

Additional Features
  • Map Editor Do/Undo tool performance improved.

  • Quest trees in the Map Editor are exportable to GraphViz.

Added support for cliff “snapping“ in the Map Editor
  • The Map Editor updates terrain blocking when placing/removing cliffs.

  • Several quest system improvements.


Bug Fixes for Game
  • Fixed a problem on 7000 series nVidia graphic cards where the game would cause a blue screen under very rare circumstances.

  • Game no longer crashes upon entering LAN/online mode if no network connection is available.

  • Building decals should now always be visible.

  • Fixed a bug on campaign map 4 (Narfang) where Hakim would not reach the castle and hence the final quest could not be completed.

Bug Fixes for Map Editor
  • A selection problem with certain types of stones & trees has been fixed.

  • Some fixes for wall gate, map rotation, water level, and brush tools.

  • Map Editor files are now removed when uninstalling the game.

  • Fixed bug where entities were invisible yet cast shadows.

  • Fixed several issues related to Do/Undo.

  • Added snapping points for harbour wall.

  • Map sound points are now properly stored.

  • Fixed some issues related to localization.

  • Several minor fixes related to tool usability.

Patch available here... http://thesettlers.uk.ubi.com/news.php

The Settlers: Rise of an Empire v1.3 Patch

From: pc.qj.net

Nintendo DS full game downloads NOT coming after all


Just 2 days ago it was reported that full DS games would be made downloadable thanks to the wifi comparabilities of the Wii. Well it turns out that was a mistake made by The New York Times and, like the Japanese version of the same channel, only DS demos will be available to download.

From Nintendo: "An article about the Nintendo DS video game system in the Dec. 31 Business Day section of the New York Times incorrectly referred to future capabilities of the device. The statement that complete Nintendo DS games will eventually be able to be downloaded into the device via a wireless connection with the company's Wii game console is incorrect.


Users can download games to play on Wii, and, in the future, the Nintendo DS will be able to receive demo versions of some DS games from Wii, but not the entire game. The demo will be erased once the Nintendo DS is turned off."

Source: Nintencast

Race Driver: Create & Race Wins Best Nintendo DS Racing Game Of 2007


Glasgow, United Kingdom - Firebrand Games developed Nintendo DS hit, Race Driver: Create & Race, published by Codemasters, today was awarded Best DS Driving/Racing game of 2007 in the IGN annual awards.

The critically acclaimed racing title beat off stiff competition from Need For Speed ProStreet, Diddy Kong Racing and Juiced 2:Hot Import Nights to be crowned Best Driving/Racing Game of 2007 for hugely successful Nintendo DS handheld gaming platform.

Firebrand CEO, Mark Greenshields, said "We are extremely confident in our racing game engine and we're sure that the features that we crammed into Race Driver: Create & Race would set the title as one of the best of 2007. We're very proud to receive this award from IGN and it's of great credit to our Scottish Team that they developed the IGN rated Best DS Racing Game of 2007."



The IGN Best of 2007 website stated, "Race Driver: Create and Race brought a console level experience to the handheld market. The game is a fun arcade-style racing game that boasts an impressive amount of features, both online and off. The customizing features add a creative element not seen in other racers and the production value is some of the best we've seen. Race Driver shows just how polished a third-party game can be, and other racers may have a hard time competing".


Launched in September 2007, Race Driver: Create & Race gives players control over 20 of the fastest racing cards on the planet and unleashes them on 30 of the most-exciting official race circuits. What really sets Race Driver: Create & Race aside is the unique and intuitive track designer which gives players a chance to design and share their very own race tracks using the Nintendo DS stylus. The game also was recognised as a runner-up in the IGN 2007 Best Graphics technology and Best Online Multi-Player game categories.

For more information on the game, check out www.codemasters.com/createandrace