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Friday, December 14, 2007

Web-Based Video Game In The Heroes Of Might And Magic Universe


Heroes of Might and Magic Kingdoms to Hit the Web in Spring 08

Today Ubisoft, one of the world’s largest video game publishers, announced that Heroes of Might and Magic Kingdoms , a new Web-based game in the critically-acclaimed Heroes of Might and Magic series is being developed for a Spring 2008 worldwide launch.

Heroes of Might and Magic Kingdoms is a strategy game set in a persistent version of the heroic-fantasy world of Heroes of Might and Magic. Thousands of players will be able to rule their virtual kingdoms, lead gigantic armies against each other, master the trades or create legendary heroes. The game requires no download or installation, only an Internet connection. In addition, players can play at their own pace; from 10 minutes to multiple-hour sessions.

“This is a new type of game for Ubisoft, one that allows you to jump into a rich and complex universe just with your Web browser,” said Serge Hascoët, Chief Creative Officer. “Heroes of Might and Magic Kingdoms will open a wide door to the Might and Magic universe, allowing players to immerse themselves within it unlike ever before.”

An exclusive key for the beta test is hidden in the Heroes of Might and Magic Complete Edition that releases today, you can also register on www.hommkingdoms.com.

Satine fashion designer video game for PC demo download


Unique and addictive action game with beautiful graphics where you play Satine, an aspiring fashion designer

Unique and addictive action game with beautiful graphics where you play Satine, an aspiring fashion designer

Ovogame, www.ovogame.com, is delighted to announce the release of Fashion Rush, a frenetic action game for Windows 98/XP/Vista, available for immediate purchase for $19.99.

Guide the career and loves of Satine, an aspiring fashion designer starting at the bottom: working in a local fashion boutique. Create clothing for customers using a variety of colors and styles while racing against the clock. Help Satine become a famous fashion designer, and even create your own fashion collection. The game features a unique action based system where you assemble the pieces of each design against the clock. Fashion Rush offers beautifully crafted graphics with a unique semi-interactive storyline, and delivers many hours of challenge.

The fully functional demo version of Fashion Rush can be securely downloaded at www.ovogame.com, our home site.

Sony PSP - PlayStationPortable - Puzzle Guzzle video game


PSP system Puzzle Game Challenges Players toCreate Order From Chaotic Pieces

Agetec, Inc. today announced it will be publishing Puzzle Guzzle for the PSP (PlayStationPortable) system. In the game, players race to assemble triangles and other shapes by rotating marked squares pieces. It may sound simple, but winning at Puzzle Guzzle requires that players think in multiple dimensions to succeed.

Like any good puzzle game, Puzzle Guzzle quickly turns from an entertaining pastime to a vexing challenge that is extremely addictive. As the pieces appear faster and faster, and in even more complicated patterns, players can go from trying to finish a level to simply trying to stay alive. For an even greater test of multi-lateral thinking skills, Puzzle Guzzle can be played competitively against a friend to see whose mind is quicker on the draw.

“Puzzle Guzzle is sure to be a game that PSP system owners will love,” said Mark Johnson, producer for Agetec, Inc. “It starts out simple enough, but it doesn’t take long before that classic panicked feeling starts taking over as the game becomes progressively more challenging.”

Puzzle Guzzle will be released for the PSP system in North America in the spring of this year.

Go On Safari with Wild Earth: African Safari video game on Nintendo Wii


PC Simulation Comes to the Wii System with Exclusive New Features

The vast savannas of Africa await exploration as Majesco Entertainment Company an innovative provider of video games for the mass market, today announced Wild Earth: African Safari for the Wii home video game system. Developed by Super X Studios, Wild Earth: African Safari is a spectacular safari adventure set in Africa’s Serengeti National Park where players can take award-winning photos of the continent’s exotic wild life.

“Wild Earth: African Safari encompasses several great passions – photography, travel and the outdoors – and combines them into a fun and informative interactive experience,” said John Merchant, Marketing Manager, Majesco Europe. “With exclusive new features found only in the Wii version, Wild Earth: African Safari lets people experience one of nature’s most complex and diverse habitats, without needing their passport or inoculations.”

In Wild Earth: African Safari, players assume the role of a photo-journalist on a journey to visually chronicle 30 different wild animals inhabiting the Serengeti National Park. From aggressive packs of hyenas to massive rhinos, the beautifully re-created panorama of the African veldt unfolds as players attempt to capture the shots to create informative magazine quality pictorials. But be warned; get too close to the animals or disrupt the natural landscape and the Impact Meter will rumble your Wii Remote™, making it harder to snap a steady picture.

Two new features exclusive to the Wii version include a cooperative multiplayer mode that allows up to three friends to either drive or take pictures, and a Safari Mini-Game mode where gamers can play from the animals’ perspective using intuitive gestures via the Wii Remote. In addition, an inspiring soundtrack from world music label, Talking Drum Records, lends an atmospheric backdrop to the game.

New 3D camera eyes Nintendo Wii-style gameplay

The success of Nintendo's Wii video game console and franchises like Activision's "Guitar Hero" have prompted companies to explore new ways to allow players to control their games.

One of the latest is from an Israel-based technology firm that is trying to take gameplay to the most interactive level yet.

This week, digital imaging company 3DV Systems of Yokne'am, Israel, announced the creation of the ZCam, a new 3D camera for personal computers that is so sensitive to motion that players can control on-screen action by merely flicking a finger.

"The Wii has shown us the way, but this device can take things so much farther," said 3DV Chief Executive Zvika Klier during a recent demonstration for Reuters.

Because it can sense depth, the camera tracks movements in three dimensions.

More from Reuters

Gamer jargon becomes word of the year - WOOt!


A word widely used among online gamers has topped an online poll for Word of the Year run by US publishing group Merriam Webster.

The word "W00t" got most votes in the poll looking for the word that best sums up 2007.

It is now included in the Merriam Website open dictionary that exists on the web.

More from the BBC

"Record" betting on UK Christmas number 1

GBP 11,000 riding on the result of next week's videogames chart

Bookmaker Paddy Power has announced that it has seen a record amount of money wagered on the outcome of this year's Christmas number one videogame.

According to the company around GBP 11,000 has been staked altogether, with EA's Need for Speed ProStreet favourite to come top.

The company started offering odds on Christmas videogame sales in 2003 when it recorded a total of 60 bets amounting to GBP 180, while this year has seen around 650 bets laid.

And the Christmas videogame number one is second only in popularity to the UK number one music single, the company revealed.

The latest top odds on the site are listed below:

8/11: Need for Speed ProStreet
2/1: Mario & Sonic at the Olympic Games
5/1: The Simpsons Game
8/1: FIFA Soccer 08
8/1: Call of Duty 4: Modern Warfare
12/1: The Golden Compass
18/1: Super Mario Galaxy
20/1: Assassin's Creed
20/1: High School Musical: Sing It!

Source: Games Industry

User created content for Microsoft Xbox Live Arcade


New digital initiatives in face of PSN and Wii Ware competition

Having established Xbox Live Arcade as the leader in downloadable content for consoles, Microsoft is looking to be the first to successfully deliver episodic and user created content as the next evolution of the service.

With retro, brand new IP and advergames already part of the offering, David Edery, worldwide games portfolio planner for XBLA, has told GamesIndustry.biz about a number of options that the company is actively pursuing to keep ahead of competition from Sony's PlayStation Network and Nintendo's Wii Ware.

"We have some really big initiatives going on right now and I can say that everyone internally is really excited about user created content," said Edery.

"Multiple internal groups are trying to think about the best way of supporting it on the console and I can tell you for sure that things are happening, I just don't know if we'll see any of them in the next 12 months," he said.

While Microsoft is working on internal architecture to deliver user generated content – whether to support its XNA Studio creations or something more playful like Sony's LittleBigPlanet – it's also encouraging potential Arcade developers to look at the true potential of episodic gaming.

"We're really excited about trying to bring episodic content to XBLA," enthused Edery. "We haven't really done it yet and we're trying to think of the best ways to do so.

"The Penny Arcade guys are going to be bringing their episodic game to Xbox Live Arcade but I think of that as only the beginning – it's just one model for episodic and there are lots of different models."

Conceding that the market hasn't yet seen episodic content in the same context as episodic TV – half an hour to an hour long shows delivered weekly – Edery says that as soon as the right quality titles come along, Microsoft wants to continue to push the boundaries of digital delivery.

"It's an obvious statement but we don't want to put out bad content. We need to see a really, really good episodic franchise before we go ahead and throw a bunch of half an hour or hourly gameplay episodes on our service.

"The day a developer comes to us with that is the day we'll sign it. We're making it clear that we're very open to this sort of thing," he said.

Edery also accepts that new delivery methods are going to be met with a little bit of trepidation, at least until they can be proven to be a reliable and convincing route to market.

"Game developers are not used to thinking and designing in this way, it's a fundamentally different process and I think it's just a learning thing where developers and ourselves need to experiment and figure out what works and what doesn't.

"There's also a certain amount of fear, frankly. If you're an independent developer betting your company on this, something that has never been done successfully before, it's scary when there are literally no good examples of successful episodic gaming," he concluded.

Thursday, December 13, 2007

Senior citizens bowled over by Nintendo Wii video-game system


With a cheer and a "high five," Charlene Lingo saluted Jim Sander after he picked up a spare in the 10th frame to finish 11 pins ahead of her when they bowled last Wednesday.

However, Lingo came back strong, bowling a personal best of 214 to win the next game, all while seated in a wheelchair at the Five Counties Nursing Home.

Sander, 73, scored a 146 in the first game, but stayed consistent, bowling a 156 in his second game.

Not bad for someone who has never touched a bowling ball.

Sander, who lives in Bison, handles the wireless remote for the nursing home's Nintendo Wii video-game console with the skill of a teenager. His average is climbing while he recovers from surgery at the nursing home.

"It's not that hard to learn," he said, demonstrating how the "trigger" on the back of the Wii remote works.

Sander takes advantage of his mobility to stand up and "loft" his balls to miss a curve in the digital alley that tends to throw balls off.

Lingo, 63, is a temporary resident of Five Counties while she waits for a broken leg to heal.

Joining Lingo and Sander for the weekly bowling session was another resident, Lorraine Schneider, and Kim Roy, a member of the staff.

Schneider is also confined to a wheelchair. She has a gentler touch on the remote and a tendency to "hook" her shots, but she bowled a 130 and a 161.

Roy graciously handicaps her game by sitting in a chair when she bowls. Her scores of 160 and 185 are "pretty consistent" with her average at the bowling alley.

Six of the nursing home's 38 residents provided a cheering section for Wednesday's game, monitoring the balls rolling down the lane on a 42-inch flat-screen television that is mounted on a wall in the nursing home's common room.

A continuing-education grant paid for the flat-screen television, which arrived about the same time as the Wii, according to nursing home director Jan Van Beek. The staff uses the television for in-house training sessions.

The larger screen has been an excellent addition to the nursing home for residents as well. Van Beek said residents have an easier time watching movies on the wall-mounted screen.

With the addition of Wii Sports to the nursing home's weekly activities roster, the flat screen has added a new dimension to residents' lives.

Van Beek went searching for the hard-to-find Wii system after seeing the excitement and interaction between residents of Chamberlain's Sanford Mid-Dakota Care Center when they used the game.

She "lucked out" and found a system advertised in an area newspaper.

Van Beek admits a few people were skeptical about the nursing home's need for a video game.

One criticism was that she bought the game for her children to play.

"My kids did come and play the game, but I told them they had to involve residents," Van Beek said.

In fact, Van Beek's daughter recently complained the residents "won't let me play."

At first, residents were leery about plunging into the video-game world, according to Ruth Waller, activities director at Five Counties.

"Once we got it going, we have some who really like it," Waller said.

Other residents are content to simply sit and watch others play. Occasionally, another resident is tempted to try to play.

Although a few adventurous residents have dared to try Wii baseball or boxing, bowling remains the most popular of the Wii Sports package.

Digital bowling is much better than taking aim at a set of pins standing on the floor and reaching down from a wheelchair to launch a bowling ball, Lingo said.

That old game is now in storage, according to Niki Goben, an activities supervisor.

For people confined to wheelchairs, using the motion-sensitive remote is easier than trying to roll a ball, Goben said.

"We have some people who love to bowl, but they are in the wheelchairs, and it was harder with the real bowling ball," she said.

While Goben talked, the game continued in the background with cheers and shouts from the bowlers and their gallery.

There's always an audience when someone is playing Wii, Goben said. Even residents who are normally hesitant about being involved in activities will stop in to watch someone play.

"We have some ladies who don't really do anything, but they come down and get really excited about it," she said. "It's fun to hear all their comments."

Even the staff is hooked. A few employees stop by on their days off to play with the residents.

Occasionally, children in the community stop in to try their skills, Goben said.

Goben has noticed children who accompany parents on nursing-home visits will draw a crowd when they play the game.

That contact between residents and children is one of the benefits of having the popular video-game system, according to Mandy Mahnke, activities director at the Mid-Dakota Care Center. A family memorial gift paid for the game for the activities program.

"It's a lot of fun, and it's worth it," Mahnke said. "It's a neat item to have."

Children from a neighboring day care and Head Start group frequently visit the Chamberlain care center, she said.

The game is a big attraction, but it also encourages children to overlook physical limitations and communicate with the center's residents.

Residents also love watching the children play various games, Mahnke said.

In Lemmon, Waller has noticed residents interacting more with each other. Even a resident whose vision is impaired comes to bowling just to hear what's happening.

Another added benefit to the Wii is the physical activity required to operate the remote when playing the games.

"It's good range of motion (exercise) for their arms," Mahnke said.

Like Sanders in Lemmon, Mahnke has noticed residents stand and walk toward the game when they bowl. "It is a get-up-and-do type thing."

Mahnke said seniors are also excited about the challenge of learning "new things."

"They get involved," Waller said.

"It was a little tricky at first, but we have a semi-bowling league right now," Mahnke said.

For Lingo, the weekly bowling helps pass the time, especially since the arrival of the Wii.

"I need one of these when I go home," Lingo laughed.

Source: Rapid City Journal

1000s of people will buy the top ten PC games this Christmas and won't be able to run them


Even worse, once they open the package, they can't get their money back either.

For many people who get computer games this Christmas, the day won't be so merry. Results from over 3.5 million user tests in the past two months show that 44.1% of the time, the person's computer doesn't meet the publisher's basic requirements to run the most popular computer games.

Beside the disappointment of not being able to run the game, there is the shock that comes when a person tries to return the opened software and finds that most retailers do not accept returns of opened software packages.

Fortunately, there is a solution. Plus, it is fast and it's free.

It is a special testing website called CanYouRunIt.com (http://www.CanYouRunIt.com) and it is a free service by System Requirements Lab, who developed the patent-pending technology behind the site.

"CanYouRunIt.com provides a simple, one-click solution," said John Hussey, president of Systems Requirements Lab. "Users simply select the game they want to test, and hit the Can You Run It button. In less than 30 seconds a comprehensive report tells them if their computer can run it. If not, it displays what is wrong and exactly what is needed so the user can run the game."

An amazingly large number of computers can't run the most popular games being offered. This is because the graphic demands for games have outpaced all but the most recent personal computers' and graphic cards' capabilities.

CanYouRunIt.com was created out of the same frustration many people are about to experience this coming holiday season.

"Frankly, I was so mad, I was seeing red," said Hussey. "I had just bought a new computer and I thought I'd treat myself to a game. After installing the game, it wouldn't run. I spent two days on the phone with tech support and finally found out my graphics card wasn't correct. I thought, 'I've been in the software business since 1989, if I can't figure this out, how is anyone else supposed to?' I decided to make sure this never happened to anyone again."

The result is the technology behind CanYouRunIt.com along with a pledge to provide this service free to all web users.

"The message is this, ideally, you should always check to see if you can run a game before you buy it. And if that doesn't happen, always check it before you open the package, so you are able to return it," said Hussey.

About System Requirements Lab

System Requirements Lab (http://www.CanYouRunIt.com) provides Instant Expert Analysis, a patent pending web-based service that was launched in summer 2005. Over 16 million tests have been performed for clients such as NVIDIA, AMD, Activision, CNET, Eidos, IGN, and Electronic Arts UK.

System Requirements Lab is a division of Husdawg, LLC, a leading provider of electronic registration and customer relationship management solutions and technology for the computer software and hardware industry since 1991,