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Friday, December 07, 2007

UTour Golf and Sports Illustrated join forces to Present the Open Sweepstakes And A Trip For Two To Maui, Hawaii


Prize Package Includes Airfare, Hotel and Activities

UTour Golf, the world's most rewarding online golf experience, has teamed up with SI.com (Sports Illustrated) to bring online golfers a special, branded tournament featuring a trip for two to Maui, Hawaii. With golf rounds scheduled Dec. 3-12 2007, players can vie for top spots by entering designated tournaments for free at www.utourGolf.com.

"UTour players are fierce competitors on both the virtual and actual golf course, and their dedication to the game means that they play with the best knowledge available," said Jon Walsh, CEO of Groove Media Inc. "SI.com has a long-standing reputation for providing one of the best sports sites available and we are excited to have the opportunity to work with them to reward golf enthusiasts with a chance to win a great trip in our online tournament."

The SI.com Open Sweepstakes began at 12:01 AM EST on Monday, Dec 3, 2007, and is open to all registered UTour Golf players who are at least 21 years old and reside in the U.S. (except Puerto Rico), Canada (except the Province of Quebec), or the U.K. Any eligible player can enter the Sweepstakes by playing in one of the SI.com Open tournaments and have a chance to win a round trip for two to Maui, Hawaii, airfare, six nights at the Hyatt Regency Maui Hotel, one Adventure Snorkeling excursion and one Adventure Biking tour. For full details, Sweepstakes rules and eligibility visit http://www.utourgolf.com/2007siopen/.

"More and more people are playing golf tournaments online and UTour Golf is at the trend's forefront. The upcoming tournament gives us an innovative new way to reach our audience," said Sports Illustrated Chief Marketing Officer Andrew Judelson.

Advertising allows UTour Golf to offer players a top quality online golf experience free of charge. In turn, unparalleled access to the highly sought after male 18-34 demographic allows UTour to offer advertisers a targeted and measurable way of reaching their intended audience. UTour's ad-serving technology utilizes pre-game videos, sponsored events and tournaments, and customizable in-game ads to deliver the most powerful promotional opportunities available in online gaming.

War in the Pacific video game: Admiral's Edition Announced!


New Expansion for War in the Pacific with More Detail, More History, More Features!

Matrix Games (www.matrixgames.com) and 2 by 3 Games (www.2by3games.com) are excited to announce a new expansion for War in the Pacific, the legendary epic wargame of the entire Pacific theater during World War II. The Admiral’s Edition expansion will require ownership of the original War in the Pacific game. Many additional man-years of development from a dedicated and experienced team including subject matter experts and experienced programmers has resulted in an improved War in the Pacific experience across the board. The Admiral’s Edition expansion is currently scheduled for an early Summer, 2008 release.

David Heath, Director of Operations at Matrix Games, said, “War in the Pacific is a masterpiece of computer wargaming and we undertook this project with the utmost respect for the original design. Since it was originally released in 2004, War in the Pacific has provided countless hours of enjoyment and an unmatched immersive wargaming experience. At the same time, all that play has revealed some rough edges that needed smoothing and also given us many ideas in terms of how to build on the existing design to fulfill some of the wish lists players have posted. War in the Pacific: Admiral’s Edition is the achievement of that goal and should give fans of War in the Pacific many more years of unparalleled gameplay.”

Joe Wilkerson, Project Lead for Admiral’s Edition, commented, “A team of over two dozen programmers, artists and researchers has worked on virtually every aspect of War in the Pacific for over a year now and reaching the point where our work is ready to be announced is very gratifying. This has been a massive undertaking of which we are extremely proud and I am thankful to all who have given and continue to give their time to this project. We look forward to introducing ourselves to the community over the coming weeks and months and sharing with you our vision for the Admiral’s Edition. To the War in the Pacific community, who are familiar with some of our work on the 1.8x series of updates I can only say – you ain’t seen nothin’ yet!”

Although the individual improvements are far too numerous to mention in this initial announcement, the highlights alone should grab the attention of any War in the Pacific fan. Many more details will be released as War in the Pacific: Admiral’s Edition draws closer to release.

The Entire War in the Pacific on One Map! – If you thought the original map was something to behold, wait until you see the new one! Completely redone to a 40 mile per hex scale (instead of the original 60 mile per hex scale) and with the original distance distortions and inaccuracies corrected, this is the most accurate and most stunning map of the theater ever created. In addition, the smaller scale has allowed us to add a number of important bases that would not fit in the larger scale, but which played a key role in the strategy of various operations. On top of that, Admiral’s Edition now has off-map movement through map edge boxes representing major bases across the world, allowing more realistic movement of assets and arrival of reinforcements and resources.

The War At Sea – A waypoint system has now been added for Task Force movement, with up to three waypoints possible. These can also be used to define a patrol zone with loiter times. Waypoints can also be used for automated convoys along with a “return same route” option, making setting up your supply routes easier than ever. Task Force Movement is now handled on a hex by hex basis, with mid-ocean intercepts now possible! Many additional ship classes have been added and the entire naval order of battle has been overhauled with new ships, new subs (including midget subs for the Japanese) and new devices.

The entire upgrade system is now much more capable, allowing conversion of ships between classes as well as multiple upgrade levels (for example, a US Navy four stack destroyer can now convert to APD, AVD, DM or DMS, as the player wishes). Ports have also been reworked to allow for realistic limits for ability to handle ships, cargo and repairs, with much more control given to the player on how repairs are managed (especially at shipyards).

Shore bombardment, landing craft, major and minor ship damage, Engine vs. System damage, brand new ship art and improved task force and ship displays are just some of the many additional improvements!

The War in the Air – The air combat, pilot replacement and training systems of the original War in the Pacific have all been revisited and improved for the Admiral’s Edition. CAP is now partly in the air and partly scrambled, based on your CAP percentage, radar, climb rate, HQs and other factors. Fighters now have new more realistic air combat ratings, with maneuver adjusted based on altitude bands and top speed factored into relative maneuver calculations, to allow both styles of air combat to have their due. The end result is a better simulation of the historical matchups and less of the “uber CAP” that could happen in the original release.

On top of that, plane damage is now tracked across turns and each plane type is assigned a service rating which affects the difficulty of keeping that plane repaired, maintained and in the air. In addition to ops losses, perpetually damaged planes can now become “write offs” with their parts scavenged to make other planes operational. Operational losses overall are now at a higher, more realistic level for the Pacific theater. Fog of war also now applies to the indicator for enemy planes at a base as well and air balance and bomber/escort assignment depends on what you actually know of the enemy’s air power.

Pilots are now rated in a dozen different skill levels and can no longer gain the equivalent of combat experience by flying non-combat missions. Combined with a much more realistic multi-pool pilot training and reserve system, this eliminates certain balance loopholes that could cause unrealistic training rates.

Barrage balloons, blimps, over 500 airplane types, new aircraft art, more realistic coordination limits, configurable resize for squadrons and tracking of air attack vectors for ship flak are some of the many additional improvements!

The War on Land – From the original War in the Pacific’s eight terrain types, the Admiral’s Edition now has up to sixteen and transportation is now handled based on hex-sides rather than hexes, allowing for realistic land movement rates. A new dynamic hex-side and hex zone of control system also ensures realistic control over directions of movement and retreat. Land units now have several modes, rather than just a few – Combat, Movement, Strategic Movement, Reserve, Rest and Disorganized combine to give the player more choices to make about the stance and effectiveness of his land units. A division in Reserve will be able to Pursue, while a Division in Combat will be able to fight much more effectively and a division in Strategic Movement will be able to use rail movement, for example.

Tactical movement also now allows plotting and executing moves from any one hex to any adjacent hex – supply routes no longer need to be followed. Improved fog of war, limitations on fort construction, forced withdrawals and disbands and overstacking rules for atolls and small islands are some of the additional improvements that bring the land combat aspect of the Admiral’s Edition to a new level!

The War at Home – Economy and Industry have also been improved to more accurately simulate the wartime economies, with the addition of Light Industry and Oil Refinery centers and the removal of fuel and supply production from Resource and Oil centers. These changes allow for more realistic economies while keeping the game balance at a historical level. Moving the arrival of some off-map resources to off-map bases, requiring them to be transported on map also removes some issues, such as with Karachi. The end result is an economy that is not significantly more complex, but works more historically.

The Grand Campaign – All of these improvements will come wrapped up with a new full campaign scenario as well as five other scenarios, ranging in size from smaller to larger, many never before done for the War in the Pacific engine! The new campaign and scenarios are based on new, thorough and painstaking research to place every starting historical land, naval and air unit where it was historically and to do the same for reinforcements and withdrawals, to maintain a historical balance of forces. The new orders of battle, planes, ships and devices represent a leap forward in realism and historicity from War in the Pacific, which set the benchmark when it was first released.

The Editor – Finally, scenario and mod-makers will rejoice at the entirely new editor, built from the ground up for the Admiral’s Edition. This editor significantly increases the number of slots available for both devices and locations, has text search, auto-refresh of units from changes TO&Es, display of art work for ships and planes, enables editor-defined LCU breakdowns and task force contents. It also allows viewing of the contents of a given hex for the entire scenario being worked on (including reinforcements). The editor also allows you to upgrade the complete TO&E of a unit at a specified date, which is used to good effect in the new scenarios and campaign to allow 2-5 TO&Es for a division, for example, rather than having to abstract those into one for the entire war.

All of these great new features and improvements are on the way, along with a host of minor fixes, while maintaining the same great gameplay and game balance that gamers have enjoyed for years in War in the Pacific. Stay tuned for more information, screenshots and AARs as we move into 2008 and War in the Pacific: Admiral’s Edition gets closer to release.

Clear your schedules now and come Summer 2008, join us for an exciting and feature-filled trip back to the Pacific! Get more information on War in the Pacific: Admiral’s Edition from its brand new product page.

The Sims 2 FreeTime Expansion Pack Fact Sheet


Now your Sims can rediscover the joys of leisure time! Awaken your Sims' true passions in life as they discover and excel at all-new activities. Whether they're tossing a football with the family, practicing ballet, restoring cars with friends, or building train sets, your Sims now have more ways to build skills, enhance friendships, and make their lives more successful.

Craft new, unique items for your Sims to use in their daily lives including clothing, pottery, and more. Make your Sims even more unique as they discover secondary goals and expanded aspirations in life. Your Sims will even unlock secret rewards by mastering their hobbies and advancing all-new careers. Explore a wide variety of new hobbies that will change your Sims' lives!

Discover your Sims' passion from a wide range of new activity types, from sports to science to arts and crafts. All-new hobbies include basketball, soccer, restoring cars, ballet, even searching for alien life in outer space!

Hobbies offer lifetime rewards. As your Sims master new activities they'll unlock new aspirations, earn rewards, and uncover secret lots.

Once your Sims build up their skills, they can sell their arts and crafts or see how they stack up against the competition by entering dance, food, and video game contests!

All-new group activities are a great way for Sims to spend time with family and friends. There are even special activities for kids and toddlers!

Hobbies can be full of unexpected moments, especially for Sims with low skill levels. Your newbie Sim might sew a bear with one eye, make a lopsided jar on the pottery wheel, get poison ivy while hiking, or who knows what?!

Creat Studios Becomes PLAYSTATION Network Publisher



Aqua Teen Hunger Force Zombie Ninja Pro-Am developer to make downloadable Sony games.


Creat Studios, Inc. today announced that it has signed an agreement with Sony Computer Entertainment America that allows Creat to publish games for the PLAYSTATION Network and PLAYSTATION Store online and network services.

“We are very excited to become a PLAYSTATION Network publisher," said Vladimir Starzhevsky, CEO of Creat Studios, Inc. ”Digital distribution is a key component in our strategy of becoming a global leader in creating and providing interactive entertainment.”

Creat Studios will now be able to publish its own downloadable games, as well as serve as a PLAYSTATION Network publisher for developers and content providers in the U.S. and abroad. Creat Studios, Inc. is a premier developer of current and next-gen console and handheld games. Founded in 1990, Creat's corporate headquarters is in Canton, Massachusetts, with development studios in Massachusetts and St.Petersburg, Russia.

ASTRO Gaming to launch Major League Gaming-branded professional-grade headset and audio system.


ASTRO Gaming and Major League Gaming, the leading professional video game league today, announced the launch of a new high-end gaming headset and audio system specifically designed to meet the needs of competitive gamers. Following a full year of field-testing, the MLG Edition of the ASTRO Gaming A40 Audio System will become an integral part of MLG gaming stations at the 2008 MLG Pro Circuit and is now available to gamers nationwide.

“ASTRO Gaming designed the MLG-branded A40 Audio System from the ground up to be a complete tournament-grade audio solution for competitive teams,” said Joshua LaTendresse, producer of the A40 Audio System. “The MLG Pro Circuit is the premier competitive series in professional gaming today, and we wouldn’t have partnered with anyone else for this ground breaking product.”

The MLG-branded A40 Audio System consists of two parts; the patent-pending A40 MixAmp and the revolutionary A40 Headset. The palm-sized A40 MixAmp combines high-quality headphone amplification with Dolby Digital surround sound and integrates a zero-lag voice communication channel for private team chat. The A40 Headset pairs world-class audio quality with versatile configuration, including a noise-canceling boom microphone that can be worn on either side, and an array of noise-dampening Speaker Tags.

When the A40 MixAmp and A40 Headset are combined together, they represent the ultimate audio solution for demanding gamers. When two or more MixAmps are connected, the A40 Audio System becomes the pinnacle of audio performance for professional teams. In partnership with Major League Gaming, ASTRO will deploy a full array of Team MixAmp Racks that will enable simple “drop-in” connectivity at all MLG competition stations.

“The A40 is the most sophisticated, highest quality approach to competitive gaming audio, so we’re proud to debut the systems at the 2008 MLG Pro Circuit as ASTRO Gaming’s exclusive partner,” said Matthew Bromberg, President and CEO of Major League Gaming. “Developed with the needs of gamers in mind and tested by MLG Pros, The MLG-branded A40 will be highly sought after by demanding gamers who want to play with the same equipment used in our pro competitions.”

The A40 Audio System is available for sale online at www.mlgpro.com, www.astrogaming.com and will be available for in-person purchase at all MLG Pro Circuit events during the 2008 season.

Jose Reyes Named Cover Athlete and Official Spokesman for Major League Baseball 2K8


2K Sports, the sports publishing label of Take-Two Interactive Software, announced today that New York Mets shortstop Jose Reyes will be the cover athlete and official spokesman for Major League Baseball® 2K8.

“This year we have signed one of the most exciting players in all of Major League Baseball® as our official cover athlete,” said Ben Brinkman, Executive Producer, Major League Baseball® 2K8. “Jose Reyes is a multi-talented player – a great baserunner, fielder and hitter, making him the perfect spokesperson for Major League Baseball® 2K8.”

“This is the first time I have ever been on the cover of a video game and it is very exciting to be a part of the best video game out there,” said Jose Reyes.

Although he is best known for his speed and base-stealing ability, Jose Reyes is also one of the most well-rounded players in the game and is the first player in baseball history to have more than 63 steals, 120 runs, 192 hits, and 19 homers in a single season. Reyes led the Major League in 2006 with 17 triples and 64 stolen bases and set a new Mets club record with 104 hits at Shea Stadium. Also an avid video gamer and long time fan of 2K Sports’ products, All-Star Shortstop Jose Reyes is a natural fit as the official spokesperson for this year’s edition of the critically acclaimed Major League Baseball 2K series.

Major League Baseball 2K8 will be available spring 2008 for the Xbox 360 video game and entertainment system from Microsoft, the PLAYSTATION 3 and PlayStation 2 computer entertainment systems, the PSP (PlayStation Portable) system, and the Wii home video game system.

For more information, log onto http://www.2ksports.com

Mac game - EVE Online: Trinity released


EVE Online: Trinity was released for download at 22:00 GMT on Tuesday, December 5. Shortly after the deployment of the update, CCP became aware of an issue involving the Premium graphics content download whereby a small percentage of our users may have been affected and now need to make repairs to system files. We immediately set to work to identify the cause and resolve it. A new build is now available and is safe for all users to download and install. Users who are running Microsoft Windows versions other than Vista, with multiple hard drives (or multiple partitions on any hard drive) and began downloading the Premium graphics content before 04:00 GMT on Wednesday, December 6, should visit this link and follow the instructions given to correct any potential system issues.

About EVE Online
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. Supported by a vast player-run economy, EVE offers professions to choose ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. Your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. Complementing its lethal arsenal are thousands of modules and components, allowing for countless customizations. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE. More information is available at www.eve-online.com.

OGPlanet Announces Rumble Fighter Christmas Items


ContestElite 8 Event Pits Players Against Game Masters for Prizes Incinerator

OGPlanet, an innovative provider of multiplayer online games, today announced a variety of holiday-themed in-game events for its MMO fighting game Rumble Fighter.

Rumble Fighter characters will be ready for chilly winter weather with brand-new items including a colorful holiday scarf and snow boots. Also being introduced this month are a new hairstyle, the Avenger Cut, and a powerful new ExoCore, Relic of Phantomcore, which turns its master into a dangerous skeletal form and has the ability to transform opponents into the mindless walking dead.

A brand-new stage, The Incinerator, will also debut this month. This welding furnace used by the Dark Guardians to forge their cryptic weapons will prove a dangerous place for even the most experienced fighters.

Also continuing this month is the Elite 8 Event, available only to OGPlanet's MySpace friends. Every two weeks, eight players who have included Rumble Fighter widgets on their MySpace pages will be chosen for a chance to battle against a team of Rumble Fighter game masters for a shot at winning the spectacular Star Dust armor set. Eight new challengers will be chosen next week to compete on Dec. 15.

The Rumble Fighter MySpace page is http://www.myspace.com/rumblefighter, and Rumble Fighter widgets can be found at http://www.ogplanet.com/community/widgets.asp.

Take on the Banker with New 'Deal or No Deal, The Banker's Quiz' Online Game


World's Largest Skill Game Site Brings Intellect and Agility to New Online Version of Smash Hit TV Show

King.com, the world’s largest skill games site and Endemol USA, the world’s largest independent production company and market leader in interactive entertainment with global hit franchises such as Deal or No Deal, Big Brother and 1 vs. 100, today launched an exciting new version of the online game, ‘Deal or No Deal.’ The new game, ‘Deal or No Deal, The Banker’s Quiz’, will feature elements from the hit NBC game show and popular trivia questions.

In the game, players compete against each other to remove low value briefcases by answering general knowledge questions correctly. Players are judged on both speed and accuracy of response.

Already a leader in bringing TV programming to online games, ‘The Banker’s Quiz’ further extends King.com’s commitment to enable fans to go beyond the passive television experience and actively participate in their favorite games.

“We are excited to bring another compelling game to our Deal or No Deal fans,” said Jon Vlassopulos, vice president, Digital Media, Endemol USA. “We recognize that fans love the banker in the show and now they get to become one themselves through this unique online experience.”

“Deal or No Deal has staying power and continues to enjoy enormous success with television audiences around the world. It is also one of King.com’s most popular games,” said Toby Rowland, co-founder and co-CEO of King.com. “Players of ‘Banker’s Quiz’ will enjoy the new variation, the increased level of interactivity, and the intellectual challenge of this wildly successful game.”

NAMCO BANDAI Games Launches Culdcept SAGA Demo Download On Xbox LIVE


Demo for Unique Trading Card and Board Game Hybrid Hits Xbox LIVE with Single and Multiplayer Modes

NAMCO BANDAI Games America announced today that a free Culdcept SAGA demo is now available for download on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system from Microsoft. Culdcept SAGA combines the luck and strategy of a board game with the depth of a trading card game to create a unique fusion of traditional turn-based play. The Xbox LIVE demo allows players to experience both the single and multiplayer portions of the game with two different gameplay modes.

In Culdcept SAGA, players move around a game board and attempt to claim ownership of land squares while battling enemy monsters. Players can customize their own unique decks, choosing from nearly 500 hand-illustrated cards with fearsome monsters, powerful spells and useful equipment. New cards can be unlocked by playing through the game’s single player and multiplayer modes, and players can also venture online with custom decks to participate in strategic clashes for up to four players on Xbox LIVE.

The newly released demo includes both single and multiplayer modes in which players can learn the rules of the game using several pre-made decks. The multiplayer portion of the demo allows up to four players to compete against one another on a single system, matching tactics and upgrading their minions in an addictive battle for territory.

Culdcept SAGA will launch for the Xbox 360 on February 5, 2008 for a suggested retail price of $39.99. For more information, please visit: www.namcobandaigames.com.