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Thursday, December 06, 2007

Video Games tips on getting what you want...


Washington Post staff writer Mike Musgrove, author of the @play column, was online Tuesday, Dec. 4 at 1 p.m. ET to discuss the top video game gifts for the holiday season.

Explore the video game database for two years of reviews from the Post's Weekend section.

Vienna, Va.: What is it with Wii shortages? I finally manage to snag a console after searching forever, and now I find that I can't get Guitar Hero 3 for Wii anywhere either! It really shouldn't be this hard, should it?

washingtonpost.com: Seasonal Refrain: Waiting on a Wii (The Post, Dec. 1)

Mike Musgrove: Vienna -- What did you do to get you hands on a Wii? I'm thinking about doing a story about people employing clever schemes to land a Wii this season, but I'm not hearing a lot of success stories. Anybody got a tale to share?

No, it shouldn't be this hard. And you're not the only person having a frustrating time of it.

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Arlington, Va.: Any Wii game suggestions for a family that has four kids, ranging in age from 8 to 16?

Mike Musgrove: I'd say Super Mario Galaxy is the hot, can't-go-too-wrong title. That and the Mario "olympics" game seem to appeal to young people stretching that age range and beyond.

I haven't played the latest "Rayman's Raving Rabbids" for the Wii yet but the last one was pretty good family-friendly stuff.

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Syracuse, N.Y.: Do you think that the Wii's success, along with the mediocre sales of the PS3, will cause this generation of consoles to last longer (consumers will not pay for ever-more-expensive machines)?

Mike Musgrove: It does seem like Sony overestimated the amount people would be willing to pay for a new game system. Not sure if this will cause the current generation to last longer, per se. Even since before the PS3 launched, Sony was defending the price of the PS3 on the grounds that the device has enough horsepower to be "future proof" for a long time to come. Meaning, they always wanted it to have a long lifespan.

But I would doubt that the makers of the next generation of game consoles, years away and whenever it comes, will try to reach for the consumers' pain threshold/budget limits as aggressively as Sony did with the $600-at-launch PS3. You know? Does this make sense, it was a little ramble-y......

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Mike Musgrove: By the way: Hello, and thanks for joining us.

I've played a bunch of this season's big new video games, though there are so many, I haven't gotten to play many in depth.

Main ones I'm playing, at the moment, are: Super Mario Brothers and Rock Band. Both games, you can pick up and get some fun out of within a few minutes' worth of time. which is nice...

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Detroit, Mich.: Anyone who buys a Wii for their kid is in no position to complain about mortgages, sending their children to college, etc.. The Wii has turned into a headache for those of us who would rather give a more affordable and educational gift to our children. (A headache in the sense that the child clamors for one because he or she has a friend with one.)

Mike Musgrove: Just putting this out there.

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Washington, D.C.: Hi. I'm not really a gamer, per se, but I have a Nintendo DS, for which I've mostly built up a collection of old Super Mario games. I also have Nintendogs. (Yes, I'm clearly female.) Any thoughts on other DS games I might enjoy? It's a neat little toy for long plane trips and such.

Mike Musgrove: Well, there are so many old Mario games, you could pretty much spend all your time on that.

Not sure what else to recommend specifically, though I would say one good, inexpensive source for trading and picking up the type of old games you sound interested in - is the site Goozex.com. (They're locally based, I did a story on them a while back.) Check it out...

Oh. And, you might want to get the new Zelda DS game.... that's probably about your speed.

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My Secret Wii Strategy: (I'm Vienna from earlier)

My secret strategy: first, don't tell the wife! Easier to ask forgiveness than permission. Second, sign up for one of the email/cellphone alert systems. I got my Wii from Amazon last week during the 5 minutes Amazon actually had them in stock (Friday right around noon).

I'm still looking for a good way of getting GH3 though...

Mike Musgrove: Good tip... just passing this along.

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Orange County, Calif.: Ha! My husband and I decided in October that our joint Christmas gift would be a Wii. We got it 2 weeks later ... a little early, but better than never. The way we did it was to check the Best Buy ad only early Sunday morning and then show up a few minutes before the opening time. It might be busier now, but there are websites that give techniques.

And now a question: We'd like to buy a fun game for the Wii that we can play together. Right now, we have Wii Play, Sports, and Metroid. Any suggestions? Mario Galaxy looks kinda fun.

Mike Musgrove: Another Wii-purchasing success story.

Mario Galaxy has some "cooperative" play option, meaning you could play together. I haven't tried it out. he Star Wars Lego games have excellent "co-op" play features, though I should say I haven't played it on the Wii system.

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Lenny, Oxon Hills, Md.: Hi Mike, I'm thinking of upgrading my gaming system to take advantage of some of the exciting new releases out today. What system do you like better, the Commodore 64 or the TRS-80?

Mike Musgrove: Thanks Lenny. They both run some version or other of BASIC, right? So I don't see how you can go wrong with either...

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Andy S., Silver Spring: Hi Mike, My shrink says video games are a good way to meet women. Can you recommend any online games that are popular with the ladies?

Mike Musgrove: Andy, you need a new shrink.

I'd recommend Singstar, a PlayStation 2 karaoke game. It's great fun. Both genders get into it. Not an online game, though. Anybody have any suggestions?

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Silver Spring, Md.: For me, finding a Wii was like finding a great girlfriend or something. I just had to stop stressing about it, and then I suddenly lucked into one at Target one day in July. It was the first and only time I'd ever actually seen them on shelves. No need to tear the hair out, and I think kids would be just as happy with a DS as a gift.

And really, this is both an amazing and frustrating time to be a gamer. I can't ever remember when as many great games all came out in such a short period of time. I'm currently loving Mass Effect and Rock Band, but expect to spend the next few months catching up on titles like Super Mario Galaxy and Uncharted. I actually look forward to the game shortage that usually hits in January and February!

Mike Musgrove: Interesting analogy...

I completely agree that there's an overload of good games out right now. Rock Band is huge. Mass Effect is like some gigantic, complex novel that I wish I had time to read, but I kinda don't have enough time to devote to it as I'd want to, to appreciate it most fully.

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Germantown, Md.: Saw your suggestions for Wii games for the poster with kids ranging from 8-16; what about for the younger set - 5-8? Our boys love the sports game that came with the console. I'd love to find something that is similarly easy to play.

Mike Musgrove: Well, my stepson in that younger age range likes to play a Wii game called Barnyard. Came out last year, with the movie, I think. The lad has had a chance to play just about every non-violent Wii game, and that's the main one that stuck. Not sure if he's representative, just passing that along.

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Arlington, Va.: I am a fan of the FPS, preferably one with both a good story and a good online experience. Should I get Bioshock, Call of Duty 4 or something else?

Mike Musgrove: If you're looking for story, I'd recommend Bioshock. But the game doesn't have an online element.

Call of Duty 4 is a blast to play in the same way Call of Duty 2 was (I skipped the third installment, so can't comment there), but the story you can pretty much ignore. On the other hand, if you want to play online, CoD4 would be a good choice.

So I guess you have to choose story or online, if you only have budget for one.

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Fairfax, Va.: OK, the Wii has plenty of great kids games. But I went and bought an Xbox 360, and the wife is saying its not great for the kid. Can you recommend some games that I can play with the kids or that they can play together that will keep their attention for more than a little while?

Mike Musgrove: The Star Wars Lego game... I've spent a large amount of time playing that with the stepson over the last year or so and we both enjoy it. The "Complete Saga" might be worth getting.

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Rockville, Md.: Wii success story - I purchased our Wii through E-Bay. I trolled the auctions for about a week, then jumped in. I paid about $50 over the retail price of $249, but it was worth doing. Did the auction back in July - not sure what they're going for now!

Mike Musgrove: last I looked, people are often asking around $600 for the thing, so I don't think you did too badly.

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Bethesda, Md.: I don't know if you've touted it before, but I would get a copy of Katamari for every "non-gamer gamer" I know, whether they have 360 or a PS2. The game is so goofy and addictive.

Mike Musgrove: Yes, I'd also recommend Loco Roco for the same reason, for anybody who owns a PSP. Unique, great artistic vision. Kinda like Katamari. But different...

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Seattle, had a Wii since release: My son and I lined up to buy one of the first Wii consoles - I would recommend Rayman's Raving Rabbids and Legend of Zelda, plus of course Mario Galaxy.

It's frequently easier to get a Wii at a store like Fred Meyer, Costco, Target, and toy stores than the game shops, IMHO.

I know they ramped up production, but it still feels like it's not enough to meet demand - any rumors of even more production of Wii consoles?

Mike Musgrove: Nintnedo says they ramped up production 3 times this year. They haven't indicated another ramp-up is in the works, but I wouldn't be surprised.

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Virginia: Why on earth didn't Rock Band come out for the Wii? Would you say Harmonix are "completely" clueless, or just "mostly" clueless?

Mike Musgrove: Not sure, there. Rock Band can take up a lot of USB ports. Is it possible they couldn't get it going on a Wii ? Somebody out there might have a better ansswer on this...?

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Potomac, Md.: I bought a Wii two weeks ago with very little trouble. My 11-year-old called all of the EBGames/Gamestops in the area, we found a Wii at their store in Lakeforest Mall in Gaithersburg, we drove there and bought it. The manager said he couldn't have us prepay or hold it, but that there were plenty there that day and to come on over....

Mike Musgrove: Some people just make it look easy.

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Steve, NJ: Hey Mike. Just a quick PS3 question. Would you suggest getting COD 4 right now or waiting for Haze? Thanks

Mike Musgrove: If you know the CoD games, I'd say the latest is more of the same, even though it's set in a more modern era. It's fun. Looks great.

But I have no idea whether Haze is worth waiting for, sorry.

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Coopersburg, Pa.: For the FPS fan looking for both good story and online play, Halo 3 is the answer (and you certainly cant go wrong with Bioshock or COD4).

Mike Musgrove: Good point... good point.

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Washington, D.C.: Hi Mike, What's your take on Gamespot's firing of Jeff Gerstmann?

Mike Musgrove: This person is referring to a very recent big stink where a reviewer at a prominent game review site, Gamespot, was allegedly fired for being too negative about a game (Kane & Lynch) and angering the advertisers.

I think this incident undermines the credibility of the site among the type of game geek (like me) who pays attention to and remembers this kind of stuff. I'm not sure what percentage of people like us make up among Gamespot's target demographic, though... anybody out there have thoughts on this ?

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falls church: Hi Mike - Have you played Assasin's Creed? What are your thoughts?

Mike Musgrove: I've spent an hour or so playing it a week back. I was trying to play it yesterday and couldn't quite figure out what I was supposed to do. Since there are so many other great games out right now, I'm going to have to come back to it later down the road at some point. Any other time of year, it would probably be getting a lot more of my attention...

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Richmond, Va.: Hi, Mike, Not to sound terribly old-fashioned, but do you have any recommendations for PC games this season? I'm not a big shoot-em-up fan, and frankly the last games I really enjoyed were Oblivion and Sam&Max. Man, I miss Zork!

Mike Musgrove: The only PC game I've tried lately has been Crysis. It looks great so far, but it's really giving my PC a beating.

Maybe you'd get a kick out of buying the PC version of Orange Box and playing "Portal" ?

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Washington, D.C.: For a while Walmart had a Wii package for sale online. A bit pricey, but it included extra controllers and eight or nine games. Was able to get it that way just before Thanksgiving. Not sure if it is still available

Mike Musgrove: Passing this along...

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Fairlington, Va.: More of a comment, than a question. I received an xbox 360 for my birthday two weeks ago. I was very unsure if I wanted one, initially.

I have to say, I'm impressed. Halo 3 is fantastic and the slate of games that are appealing, Mass Effect and Bioshock included, is long and varied.

Hey, I even found Xbox Live Arcade a blast. The new Pac-Man championship edition? Totally addictive. Scoring achievement points, as you already noted in a recent column, is also addictive.

I can't recommend 360 enough.

washingtonpost.com: @play: The Points of It All

Mike Musgrove: Yeah, I'm impressed with the Xbox 360 overall and spend more time on it than the other consoles.

Try out the Xbox Live video download service, too, it's pretty good. I used it last night to download and watch the

South Park episode based around Guitar Hero. Funny stuff.

Then I played some more Rock Band, of course.... cracked the New Pornographers song in guitar career on "expert." woo hoo...

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I got a wii: Purchased it on ebay.

Brand new in the box with an 2 extra controllers and a free game. Bad news, paid double the list price.

Mike Musgrove: Double the price, eek.

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Paper Mario?: Hi Mike, As a big fan of the N64 version of Paper Mario, how was the Wii version? Once I get my hands on a console, I'm thinking about buying it, but Mario galaxy has gotten such great press too... Is it worth it to get both?

Mike Musgrove: I like Galaxy more than I liked Paper... that's just me. I'd get Galaxy first, maybe rent Paper Mario...

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Wii Hunting: I'm not sure if this is helpful to anyone else, but four of us in my office all were able to find Wiis in the last few weeks. Our local Game Stop told us what day and time they got their weekly shipment. We were each able to buy one shortly after the shipment came in (like within an hour of the shipment).

Mike Musgrove: Another tip to pass along...

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Jon A, Arlington, Va.: Wii = $250, old tech, hard to get. XBOX Arcade + $280, newest tech, easy to find - and offers more upgradeability (hard drive, HD player, network to your PC, etc).

Is the Wii controller that compelling? Seems like the XBOX would be a better choice. Will Wii run out of steam with PS3 sales surpassing Wii in Japan?

Mike Musgrove: Here's one opinion worth putting out there.

Jon, I'd say that the people who see, play and immediately want the Wii are often mainstream folks who don't know or care anything about HD players or whatever. They see the bottons on the Xbox controller and run in the opposite direction.

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Bethesda, Md.: I got a great deal on a killer Nvidia card, and put my PS3 money into that and more memory with cash left over. What PC games will make me not regret skipping the PS3?

Mike Musgrove: Crysis.

I can't think of any other new PC games that will exhaust your new PC quite as much. Gears of War just came out for PC, if you don't own an Xbox...

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Wii: Look for one when you are out of town. My friends in the Midwest are baffled when I tell them that it is still hard to find one here. I bought mine in DC after keeping track on the EB Games/Gamestop website.

Mike Musgrove: Another one. I've heard this too.

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about finding wii and guitar hero: I visited Gamefunsite.com the other day and saw several of each i think mainly bundled together? anyway FWIW

Mike Musgrove: passing this along...

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Fairfax, Va.: Xbox 360 vs. Playstation 3. Which is the better deal for cost, game selection, above average technical features.

Mike Musgrove: Well, I have both in my home and spend more tme on the XBox 360. It's a matter of game selection and preferring the Xbox's online functionality.

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Washington, D.C.: My boyfriend has both a Wii and, um, I think it's a PS3, anyway he's very into conquering the "medium" level of difficulty on the new Guitar Hero game which is great but if I hear "Hit me with your best shot" one more time, I'm going to find Pat Benatar and strangle her. Any gift suggestions that are quiet games?

Mike Musgrove: If it were an Xbox 360, it would be easy enough to scratch that disk... anyway, I'll warn Ms. Benatar.

I've been enjoying the fact that a lot of games (like Mass Effect) allow you to turn on subtitles so you can play late at night with the sound turned down.

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Mike Musgrove: And it's 2 o' clock.

Apologies to the folks who I didn't get to today.

Anybody want to drop me a line with a Wii success or frustration story -- or anything else-- drop me a line at musgrovem (at) washpost (dot) com.

Xbox Live: MikeShotgun.

Cheers,

Mike

Source: Washington Post

Wednesday, December 05, 2007

Crayon Physics Deluxe Interview and download


Petri Puhro is an indie game developer. He gained an internet following by developing a series of small games over the course of a year - inspired largely by the experimental games project.
He posts these games on his blog - Kloonigames.com.
Recently he started work on a deluxe version (you can see a gameplay video here) to one of his most popular experiments, Crayon Physics, and he was kind enough to answer a few of my slightly rubbish questions that I sent his way.
Hi Petri - let’s start with the basics - who are you, where do you come from, and what’s your favourite hot beverage?
Petri : I’m a Finnish computing science student. I was born 83 in Kouvola (New Jersey of Finland) and right now I’m living in Helsinki. My favourite hot beverage… that’s a though one. I drink a lot of coffee, but I have to say that my favourite is hot blackcurrant juice. It’s cool, because if you spill it, the stains look like blood splatters.

More from...

Download link here...

GAME and GameStation to merge...


GAME merger given greenlight by Competition Commission

Second-hand sales proved to be the real sticking point of inquiry

The merger of High Street specialists GAME and Gamestation has been given the all clear by the UK's Competition Commission.

However, the sticking point for the inquiry was the subject of second-hand software sales, with the body revealing that the inquiry Chairman had to use her casting vote to give the merger the go ahead.

"There are fewer alternative retailers engaged in trade-ins and the sale of pre-owned [games]. However, we see that several competitors are expanding rapidly and customers are increasingly making use of alternative retail channels," noted Diane Coyle, chairman of the inquiry.

"We also found that competition for new gaming products effectively sets a cap on prices for pre-owned products, as customers could easily switch to new products sold elsewhere were the merged company to increase pre-owned prices.

"Two members of the Group disagreed with the conclusion in relation to the potential for a substantial lessening of competition with regard to the trade-in and sale of pre-owned gaming software. As this meant a split 2:2 verdict, the Chairman has exercised her casting vote in favour of a provisional clearance," said Coyle.

The amount and variety of retailers taking advantage of the lucrative game business was another reason for the provisional greenlight, with the Commission noting that there isn't a great deal of customer loyalty for retail brands.

"Even though customers view GAME and Gamestation as the next best alternative for each other, if the merged company was to raise prices, for example, we think it is likely that customers could move a significant amount of their business to alternative retailers such as independents, high-street retailers, supermarkets and Internet retailers.

"Customers appear to switch between different types of retailers to look around for the best deals," said Coyle.

The Competition Commission carried out research by speaking to various retailers – from specialist games stores to electrical, online and entertainment retailers.

Although the merger has been provisionally cleared, the final report is expected to be published by late January 2008.

Aion: The Tower Of Eternity Q&A

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Interview with Senior Game Designer Kyoung Won Choi

NCsoft is pleased to release an in-depth interview with Senior Game Designer, Kyoung Won Choi about its forthcoming MMORPG, Aion: The Tower Of Eternity.

1. How extensive will Aion character customization be?
In the game client, which was being showed at the Games Convention Leipzig ‘07, the player had the ability to choose between several different hairstyles, colours, shapes of their face, skin colours, character height and voice. It is also possible to alter eye colours and to add tattoos to the character face. A character build feature is currently being planned, which will affect the size of the character, ranging from skinny to big.

2. “Tradable wings” have been mentioned. Exactly what does it mean?
It was most likely a misunderstanding. Wings are not bought in Aion, but changed by other factors such as a rising PvP-rank.

3. What will you do in order for Aion to appeal to casual players?
We want to have short-term goals in the game, such as quests fitting within shorter timeframes. There will also be appropriate rewards for completing those. Very powerful game items (weapons and armours) will be attainable in different ways, making it easier for casual players to gradually work towards them.

4. Are the Asmodians significantly different from the Elyos?
It is possible to see that the Asmodians and Elyos come from the same origin. They have the same, fundamental humanoid shapes. An analogy would be to compare elves with dark elves.

5. Will there be player housing?
Not at launch, but definitely as soon as possible. It is likely to be in the first expansion.

6. Will there be mounts in Aion?
No. There are currently no plans to implement regular mounts in Aion. Transport will be done by foot or by flying. There will also be a long-range teleport system and short-range travel-services in which you let the game control the flight to your destination.

7. Will flying timer and cool-down change with character level?
No, probably not. There will, however, be items and skills which can enhance these abilities. In practice, this could mean that as the character progresses to higher levels – it also gains access to these skills and items.

8. How do sieges work in Aion? Are there any guild-specific advantages to controlling a castle?
The main PvP area in Aion is the Abyss. There are several castles in Aion, all which can be captured by player guilds on behalf of their faction. A siege is in its very fundament a raid. Initially, each castle is controlled by the Balaur, who will not gladly give it up. A guild leader would gather his or her troops and initiate an attack on the castle and its defenders. After defeating the NPC defenders, the castle changes ownership. Since the battles take place in the Abyss, it’s always possible that the other PC faction might interfere to either defend or attack. Once the castle has a new owner, there are a few hours during which no PvP can take place on the island. After this period, however, the castle is again open to attacks from the opposing faction.


There are many benefits to be gained from controlling a castle. The castle will have NPCs who vend unique items, whose sales the controlling guild may put taxes on in order to gain a bit of extra income. Guilds will also have direct access to the hunting grounds and resources surrounding the castle.

9. Will Aion battles and sieges be as massive and monumental as in Lineage II?
The Abyss is an open area with many strategic points. There are no set times for sieges or battles, but instead something that the players themselves may decide. It was one of our goals to not require the vast amounts of players as sieges in Lineage II did. While there are no technical limitations and a charismatic leader could well gather hundreds of players for a siege, 2 or 3 groups should be enough too, if circumstances are right.

10. What role does PvP have in Aion?
PvP is very important in Aion. To get out most of the game, one should definitely participate in PvP at some point. We want to gradually introduce even non-PvPers to the PvP.

It is, however, not necessary to participate in PvP. One can go from level 1 to 50 without participating in a single PvP-battle. It will take a little bit longer, though, as the most rewarding hunting grounds often are those found in the Abyss.

A feature that is currently on a planning stage is to randomly open teleportation portals in the Elyos and Asmodian lands. This would allow for very random, occasional battles where even lower level players get a chance to experience PvP, without it being a constant threat and presence.

11. What are the rewards and encouragements for PvPvE?
The basic reward in PvPvE is the same as in all other combat, experience. You will gain experience from killing both mobs and PC opponents in the Abyss. By collecting “PvP-points”, players can also gain access to very good high-end items, which otherwise can only be crafted.

There are also indirect benefits, since PvPvE in a way is a method to gain control of castles which come with a wide array of benefits themselves.

12. Will there be potions in Aion? If so, how will they work?
There will be health and mana recovery potions with instant effect. They will, however, have a re-use timer to prevent an excessive usage. There will also be foods with different effects on your character. Food will practically work as a buff, of which only one can be active at the same time.

13. How will larger game updates be implemented?
There will be big, regular expansions once or twice a year. How they are to be distributed depends on the area.

14. Will weather be affecting game play?
This feature has unfortunately been dropped. Weather will however affect some NPCs and monster spawns.

15. In terms of content, what will be done to prevent Aion from being “just another grinder”?
The problem with Asian games, we believe, have been a design which is not overly complicated - very basic. With the exception of Japan, RPG’s have until recently not been a mainstream game type at all in Asia. In order to introduce players to the genre, games were deliberately made rather simple in their design. At the time, it was probably the right decision, as it introduced many new players to the genre. The demands on a game and its amount of content have, however, risen substantially lately in Asia. To survive on the market today, a very high amount of content is required. Due to this, it’s not an option to make “just another grinder”. Players need other things to keep them occupied while developing their characters. We have approached this issue partly by putting more focus on quests, allowing people to pursue professions and gather resources, and by incorporating an advanced combat system.

16. What will be done for Role-players?
Except from the extensive character customization, Aion will have a wide array of emotes to be used in various situations. We also plan to put some fun and cute “items” in there that don’t have much actual value except for role-playing. Other activities that could appeal to the role-players out there are resource gathering, crafting and of course cooking.

17. Will there be specific Role-play servers?
Not in the Asian market, but if this is deemed a good addition in a specific area, it’s up to the service provider in that area.

18. Will there be specific quests for guilds?
Yes, it is being considered.

19. Will there be statistics available online, outside the game?
We are still working on what information will be available for others to see. Character stats, guild status and castle/guild hall control are some of the things that probably will be available to see online. There might also be some sort of “score board”, with player scores reflecting many different game aspects.

Although not entirely related, we are also working on a “Hero” system. Becoming a hero will require a lot of work. Heroes will act as human boss mobs, much more difficult for enemies to kill than ordinary players. People will know when a hero enters an area.

NAMCO BANDAI Games America Inc. and DEEP SILVER sign co-publishing agreement


The leading game publisher and developer NAMCO BANDAI Games America Inc. and DEEP SILVER today announce the signing of a co-publishing agreement, as a result of which Koch Media will market three further titles in Europe, the Commonwealth of Independent States, the Baltic, Africa, Australia, New Zealand and the Middle East.

These include in particular Warhammer: Battle March for the Xbox 360 video game and entertainment system from Microsoft (where Koch Media/Deep Silver acts as the publisher in Europe), Warhammer: Mark of Chaos - Battle March for the PC and The Fast & The Furious for the PlayStation Portable. Koch Media has already published the PC real-time strategy game Warhammer: Mark of Chaos together with NAMCO BANDAI in December 2006.

“The PC version of Warhammer: Mark of Chaos was received with great critical acclaim in the press. We are very pleased to be able to continue the successful cooperation with NAMCO BANDAI Games America Inc as the grim Warhammer world offers the player a unique playing experience on Xbox 360," said Dr. Klemens Kundratitz, Managing Director of Koch Media. “And with The Fast & The Furious, we have a another strong and well-known license on the PSP.”

Debuting the series’ tactical real-time action on Xbox 360 and delivering all-new content to 2006’s critically acclaimed Warhammer: Mark of Chaos for the PC, Warhammer: Battle March brings the brutality, strategy and drama of warfare to life with six unique playable armies, fully customizable units and intense online clashes.

An expansion to Warhammer: Mark of Chaos for the PC, Warhammer: Mark of Chaos - Battle March builds upon the game’s tactical foundation to offer new units for each army as well as an original campaign and new online modes.

The Fast & the Furious on the PSP system will allow players to feel an unparalleled sense of power as they drift their way through beautiful visuals and new modes exclusive to the PSP system. Trade your customized rides through wireless in the Swap Meet, stop neglecting your car and give it an oil change in the Tuner Shop for a temporary performance boost, challenge up to 3 friends in multiplayer drift battles in the Road Sweeping mode and visit the Extras menu to view tricked out rides from the movie and real world.

Dazzling new Lineage II: The Chaotic Throne - The Kamael trailer unveiled


Play on the server now...

NCsoft Europe is pleased to unveil a fantastic new introductory trailer of its forthcoming MMORPG, Lineague II: The Chaotic Throne - The Kamael.

Due for release to online subscribers on 12th December, The Kamael introduces a mysterious new race to the world of Lineage and offer players a brand new way to experience the game. With the inclusion of fortress sieges, new quests, updated pets and terrifying new powers, The Kamael update is by far the largest ever introduced to Lineage II. Over 17 million gamers have experienced Lineage II and the game remains the firm favourite for those players who wish to demonstrate their advanced PvP skills.

In addition to the added features, The Kamael has also redefined the user interface, making the game even easier to get into as a new player, yet still preserving its addictive challenge for the existing player base.

Lineage II: The Kamael is currently available to play on the PTS (Public Test Server). Details on the server can be found here: http://www.lineage2.com/pds/game_ts_dw.html

Kalypso forge a deal for "AGON – The Lost Sword Of Toledo"


"AGON – The Lost Sword of Toledo" will be released in the UK by Kalypso Media Ltd and Hungarian developer Private Moon Studios. Following on from the previous adventure, "AGON – the Mysterious Codex", the game takes place in the historical Toledo and sees the player unravelling an age-old mystery which underlies the calm atmosphere of the historical Spanish town.

Professor Samuel Hunt, arrives in the picturesque Spanish city, where time seems to slow down, and is intrigued by the narrow streets, squares with an atmosphere of the Middle Ages, the silence and calm. But does this peaceful atmosphere conceal some longstanding dark secrets? A young man, formerly known for his honesty, has recently been caught stealing treasures, and now some local families have renewed wounds of past grievance, the secrets of which have been taken to the grave. However, if the professor is to find the answers he seeks, he is compelled to unravel the entangled threads. Professor Hunt finds a mysterious music box, an iron door in the church which has not been opened for a hundred years, and a series of strange letters - but will the Lost Sword of Toledo be found?

The Lost Sword of Toledo is the fourth episode and the second full-disc instalment in the AGON adventure game series. It can be enjoyed as a standalone game, with new characters and original puzzles. The new title has been given a range of additional features, including more detailed, manually animated characters, more realistic graphics with new 3D effects, and dialogue-oriented storytelling, while still retaining the features of the previous instalment; integrated, story-based puzzles, authentic surroundings and background music with local elements.

Mercury Games release new Jamster Allstars screen shots


More screens of Nessie, Sweety and Friends starring in their own video game

London: 5th December 2007

Mercury Games today released new screen shots from Jamster Allstars. Jamster Allstars contains licensed characters from mobile content provider Jamba Gmbh.

The Jamster Allstars must make their way through a series of challenges to discover who has stolen the all musical notes so that they can continue to make ringtones.

The characters have to move through the platform style game with various challenges to collect musical notes and emblems, solving puzzles and beating bosses along the way. Jamster Allstars has 12 levels and is set in three distinct environments – Futuristic, Urban and Medieval.

For more information please visit www.jamsterallstars.com

SQUARE ENIX ANNOUNCES NEW NINTENDO DS TITLE FROM THE MAKERS OF KINGDOM HEARTS THE WORLD ENDS WITH YOU


Square Enix Ltd., the publisher of Square Enix interactive entertainment products in Europe and other PAL territories, today announces that THE WORLD ENDS WITH YOU, an exciting new title from the makers of KINGDOM HEARTS, will be released exclusively on the Nintendo DS handheld system across all PAL territories in spring 2008.

Previously known as Subarashiki Kono Sekai™ on its release in Japan. THE WORLD ENDS WITH YOU is an innovative new title from Square Enix that fully utilizes the capabilities of the Nintendo DS, and takes major influence from Japan’s modern day culture including its people, music, clothes, food and design.

Set in Tokyo’s trendiest district, the story begins with the lead character Neku waking up to find a phone message stating he has only 7 days before he will cease to exist. Only with the coolest fashions, friends and fighting skills can Neku restore hope to the city’s population and prevent being stricken from existence altogether!

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “Square Enix has traditionally been associated with RPG’s set in fantasy lands, but THE WORLD ENDS WITH YOU is our first ever game to be set in modern times and real-life locations. The use of the Nintendo DS functionality is second to none. We believe gamers of all ages and abilities will be able to enjoy all that THE WORLD ENDS WITH YOU has to offer.”
More…

About THE WORLD ENDS WITH YOU

Story
The story begins as our hero, Neku, wakes up amidst the hustle and bustle of Shibuya, Tokyo. Confused and disoriented, he receives a message on his phone warning him that he will cease to exist unless he completes a certain mission. With his life seemingly on the line, Neku plunges into the back streets of the urban labyrinth...

Features
- Experience the urban grit and neon of the coolest district in Tokyo with a distinctive, high quality style of in-game artwork
- Meet an achingly hip cast of characters each with an interesting personality and stylish sense in fashion, music and culture
- Highly innovative and intuitive combat system that makes full use of the Nintendo DS Touch Screen, Dual Screens and Microphone like no other game before it!
- Use fantastic psychic powers to read the thoughts of the population, put words into people’s minds, and move objects to help you progress in your adventure!
- Immerse yourself in an amazing audio soundtrack featuring a diverse fusion of bleeding-edge hip-hop, rock, and techno
- A tale of friendship, hope and overcoming your challenges, creatively told with a modern edge
- Shop till you drop! Keep abreast of the latest Trends to stay one step ahead of the fashion scene and your enemies. Trade items with friends using Nintendo Wi-Fi Connection too
- Action-packed minigame fun that can be enjoyed by up to four players via DS Wireless Play!
- Engage the Chance Encounter mode via DS Wireless Play to share data with fellow game users you bump into in the real world

EA AND NUNCHUCK GAMES TEAM UP TO CO-PUBLISH NINJA REFLEX


Party Game for Wii and Nintendo DS Will Challenge Gamers to Develop the Reflexes of a Ninja in March 2008
Chertsey, Surrey – December 5, 2007 – Do you have what it takes to be a ninja? Electronic Arts today announced it has teamed with Nunchuck Games Inc. to co-publish the unique action party game, Ninja Reflex for the Wii and Nintendo DS in March 2008. The game is being developed by Sanzaru Games and will be co-published in North America and Europe by EA Partners (EAP) and Nunchuck Games.

Ninja Reflex uses a series of martial arts challenges to test gamers’ reflexes and measure their reaction times with millisecond precision. As players develop their ninja skills, they will strive to earn a black belt from their own personal Sensei. Players can also compete for ninja supremacy against their friends in fierce multiplayer battles with up to four players.

“Ninja Reflex channels the accessible multiplayer fun of Wii Sports and the self-improvement aspect of Brain Age into a martial arts universe that is ideally suited for the Wii and Nintendo DS,” said David Luntz, President and CEO of Nunchuck Games. “Nunchuck Games is thrilled to team up with EA Partners to bring Ninja Reflex to gamers everywhere.”

“Ninja Reflex trains players to be better gamers by sharpening their speed and skill, and is exactly the kind of unique concept and creative design that EAP helps bring to market on a global stage,” said David DeMartini, Vice President and General Manager of EA Partners. “EA Partners brings the same publishing resources to bear for up-and-coming partners like Nunchuck Games as it does for legendary teams like Valve and Harmonix, helping foster the independent game development community by giving studios of all sizes a chance to publish their games around the world.”

Nunchuck Games was founded in 2006 by industry veteran David Luntz, who had previously been the founder of Z-Axis Studios.

More information about Ninja Reflex is available at www.ninjareflex.com