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Tuesday, November 27, 2007

Will the Wii be a set-top box?


Will Nintendo try to turn its Wii console into a platform for delivering movies and other content to consumers? The company is experimenting with it.

The company has created a service in Japan that lets consumers get TV listings via the Wii, Reggie Fils-Aime, president of Nintendo of America, said at the Dow Jones Consumer Technology Innovations Conference taking place here this week.

Nintendo went forward with the project because a TV Guide Network-like service similar to what Nintendo is offering didn't exist. (TV in Japan is notoriously weird: in the past, PCs and TVs had to be fitted with an array of tuners to get all channels).

There are no plans to bring something like this to the United States at the moment, he said, but Nintendo is always looking around. "There are other channel opportunities," he said. "They may look like games. They may not look like games."

Fils-Aime was quite less vague when it came to talking about why the Wii console and DS handheld are doing well. One reason, of course, is that Nintendo is reaching out to a wider variety of consumers than the other guys.

The company also placed a bet on interactivity when Sony and Microsoft put their efforts behind boosting the graphics on their games.

The next big hardware change for the Wii will be the Wii Fit, an exercise-like board that will let consumers literally put their feet in the game. You stand on it and shift your feet and weight to play the game.

Some examples of possible games include Pilates, aerobics, stretching, and skiing. Fils-Aime himself has suggested a tennis game. Nintendo's Wii has tennis now, but it involves only your arm. With the Fit board, players would shift their feet when swinging a racket.

Along with the Fit, Nintendo will additionally bring more of its classic games to its newer platforms.

Nintendo also spends less on its games than its competitors do.

Developing a game for the DS costs a few hundred thousand dollars. Thus, Nintendo has to sell 100,000 only copies of a game to make money on it.

Wii games cost a little more. Developing a game for Wii might cost $5 million to $10 million, including all of the marketing costs.

By contrast, developing a game for the PlayStation 3 or Xbox 360 can cost $20 million to $50 million, Fils-Aime asserted. As a result, a developer needs to sell 1.3 million to 1.5 million copies of a game to turn a profit, he argued.

"That's a pretty dramatic difference," Fils-Aime said.

While Sony and Microsoft executives may argue with some of his figures, this is clearly the good ol' days for Fils-Aime and Nintendo. The company has already sold 53 million DS handhelds. "It is on track to be the fastest-selling console, period," he said.

The Wii isn't doing too bad either. Late last year, Nintendo predicted that it would sell 14.5 million consoles in 2007, a high number that has been since raised to 17.5 million, he said. Right now, Nintendo is selling about 1.8 million consoles a month.

Two weeks ago, the company had its biggest sales week ever. Last week, it surpassed that record, he noted. As a result, the console is tough to find for a second holiday season in a row.

"At this point, we are literally trying to catch up with demand," he said. There is no secret plan to store Wiis in a warehouse to spur demand. The company, after all, is trying to reach out to women and to 40- and 50-year-olds who aren't avid gamers.

"They aren't going to sleep outside of a store overnight or visit a retailer five or six times," he said. "It is literally a missed opportunity."

Sudden Strike Next7 engine for Sudden Strike 3: Arms for Victory


Fireglow Publishing today announced its plans to use Sudden Strike Next7, the engine behind the upcoming Sudden Strike 3: Arms for Victory title. This engine will allow a variety of products to be created. Some of them will be announced soon.

Sudden Strike Next7 is a generic RTS engine to be used in subsequent games in the Sudden Strike series and other games from Fireglow. Fireglow is also developing thorough documentation in order to license the engine to third parties. The public version of the editor is being prepared and will be released with add-ons.

Here is a link to the trailer (8Mb) showing how microAI works in Sudden Strike Next 7. After the Player gives the units a single command to unload, they can be left on their own to defend, supply and fight without orders from humans and without having to be managed.

More information about Sudden Strike Next7 engine can be found on the official site:
http://www.suddenstrike.com/index.php?uid=obj_view&uid_obj=2286939&uid_cat=262

About Sudden Strike 3: Arms for Victory:
Sudden Strike 3: Arms for Victory is the latest instalment in the award-winning, critically acclaimed and hugely popular Sudden Strike series. It features historically authentic models built to scale, fully interactive giant maps and full 3-D state-of-the-art graphics in the popular Sudden Strike style. Only Sudden Strike plays like the 'real thing'. WW2 gaming at its best: on land, at sea and in the air!

Demo for Sudden Strike 3: Arms for Victory (276 Mb, US South)
Demo for Sudden Strike 3: Arms for Victory (276 Mb, US North)

Features:

· Fully interactive landscape (all objects can be destroyed, all buildings and pillboxes can be
used as shelter)
· Massive operations on big maps, strategic scale of the maps (front line can be a few
kilometres long)
· Thousands of units fighting in real time
· More than 300 tanks, ships, soldiers, guns and planes with original weapons built to scale
· Great sounds, 5.1 supported, nations speak native languages
· New feature - advanced Micro AI-behaviour allows your troops to act exactly as you plan
· Joint naval and ground operations, air raids, artillery strikes etc.
· State-of-the-art technology to render 3D landscape, realistic lines of sight and fire
· Spectacular visual & lighting effects
· Multiplayer mode: up to 8 players, GameSpy® supported
· Five campaigns playable for American, British, German, Japanese and Soviet sides

The Lifestyle With NBA Ballers: Chosen One


Midway Announces Third Installment of Popular NBA Ballers Franchise Coming to Next Generation Consoles in Spring 2008

Midway Games, a leading interactive entertainment software publisher and developer, today announced NBA Ballers: Chosen One as the next installment in its top selling NBA Ballers franchise. The fast-paced one-on-one and two-on-two action returns as players can select from more than 65 NBA superstars to be the next "Chosen One". NBA Ballers: Chosen One is scheduled to ship for the Xbox 360™ and PlayStation®3 computer entertainment system in Spring 2008.

"NBA Ballers: Chosen One will allow players to live the life of an NBA superstar," said Steve Allison, chief marketing officer, Midway. "Featuring new competitive combo and super-move systems, the NBA Ballers Franchise returns with the amazing realistic graphics for which the franchise is known as players take part in the ultimate challenge to become the next 'Chosen One."

With an optimized next-gen graphics engine, NBA Ballers: Chosen One will continue to set the bar for graphic quality, with the most true-to-life athlete likenesses seen in a sports video game. The franchise's hallmark pick-up-and-play gameplay allows Ballers of all skill levels to master combos and pull off amazing super-moves as they hoop-it-up with the best players in the NBA.

For the latest game information, screenshots and more, please click on to www.nbaballers.com.

New Nikitova Games IP titles in production


Tatiana Makarova, “Nikitova Games” VP of Sales announces two of it's own new IP titles are currently in production and planned for release in 2008.

“We are happy to share the details of our own new IP titles with the gaming society. In accordance with our strategic plan for 2008, these two games will be designed for both the Nintendo Wii and DS consoles.

The first game, CCTV, is a game where the player assumes the role of a surveillance officer using Closed Circuit Television (CCTV) and police cars to catch petty criminals and most-wanted criminals alike. The player's aim is to clean up the streets of his city by finding his suspects and nailing them in this fast-paced, humorous game of observation, identification & interrogation. The game is designed to be played as either a single player, as two players co-operatively or as 2 players competing against one another.

The second game, Mind Games, is a selection of 21 mini-games based on the Cambridge Neuropsychological Test Automated Battery (CANTAB) of "computeribrainized" tests developed in Cambridge University by a celebrity female neuropsychology professor and her team and used in science and medicine in 500 institutes and hospitals in 50 countries worldwide, to analyze the performance and activity of various areas of the brain. Mind Games is being developed for both the Nintendo Wii and DS consoles, allowing one or two players of any age to have fun while they are learning, said Tatiana Makarova.

“CCTV and Mind Games, as well as other Nikitova Games' title details, can now be found at a brand new web site, www.NikitovaGames.com”; Alex Godun, Nikitova Games’ Head of Marketing added.

The Games Company obtains certification from Nintendo.

Development and Publishing for Wii and Nintendo DS planned

In 2008 the strategic orientation of the Berlin based publisher points towards next-gen consoles. In addition to its successful PC products TGC will be extending its portfolio with titles for Nintendo’s Wii console and for Nintendo DS. Proprietary as well as licensed products and commissioned productions for these consoles will then be published by TGC on its own initiative. As a certified Nintendo partner TGC will develop and publish Wii and Nintendo DS games for European, Australian and New Zeeland markets.

With this strategic decision TGC is entering a strongly growing market and setting the course for the expansion of business activities in the upcoming fiscal year. The company will announce the first console titles very soon with its line-up for 2008.

Markus Malti, CEO of TGC, comments on the accreditation by Nintendo: “The partnership with Nintendo emphasizes TGC’s ambitions as a multi-platform publisher. I am looking forward to the first projects we are going to realize for the two platforms.”

UK Games chart 24 November

All formats

(Full price) Week ending 24 November 2007

1 ASSASSIN'S CREED UBISOFT 1
2 NEED FOR SPEED: PROSTREET ELECTRONIC ARTS -
3 CALL OF DUTY 4: MODERN WARFARE ACTIVISION 2
4 THE SIMPSONS GAME ELECTRONIC ARTS 3
5 PRO EVOLUTION SOCCER 2008 KONAMI 7
6 SUPER MARIO GALAXY NINTENDO 5
7 WWE SMACKDOWN VS RAW 2008 THQ 4
8 FIFA 08 ELECTRONIC ARTS 6
9 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION -
10 MASS EFFECT MICROSOFT -
11 MARIO & SONIC AT THE OLYMPIC GAMES SEGA -
12 RATATOUILLE THQ 9
13 KANE & LYNCH: DEAD MEN EIDOS -
14 LEGO STAR WARS: THE COMPLETE SAGA LUCASARTS 8
15 HALO 3 MICROSOFT 12
16 THE SIMS 2: CASTAWAY ELECTRONIC ARTS 10
17 MYSIMS ELECTRONIC ARTS 13
18 NEW SUPER MARIO BROS. NINTENDO 14
19 TIGER WOODS PGA TOUR 08 ELECTRONIC ARTS 20
20 FOOTBALL MANAGER 2008 SEGA 15

Naruto: Rise of a Ninja Japanese voices free


Japanese voices now available!

Today Ubisoft, one of the world’s largest video game publishers, announced that the Japanese voices by the official Naruto Japanese cast of Naruto: Rise of a Ninja, an Xbox 360 video game exclusive, are now available to download on the Xbox Live for free !

Voices to include:

- Junko Takeuchi - Uzumaki Naruto
- Kazuhiko Inoue - Hatake Kakashi
- Chie Nakamura - Haruno Sakura
- Noriaki Sugiyama - Uchiha Sasuke
- Kujira - Orochimaru
- Akira Ishida - Sabaku no Gaara

Here are the instructions to download them:

1- Sign-in into Xbox Live (Silver account required)
2- Start the game
3- In the main menu, go to ‘XboxLive Marketplace’
4- Download Japanese voices package from Marketplace
5- Go to options – Play Japanese Voices – select ‘Yes’
6- Have fun!

Matrix Games Announces their 2007 Holiday Sale Event!

There's nothing like a little wargaming to put everyone in the holiday spirit!

With a mighty “Ho! Ho! Ho!”, Matrix Games (www.matrixgames.com) is spreading holiday joy by announcing their 2007 Holiday Sale Event! From midnight on the night of November 26th through midnight on January 7th, gamers around the globe will be able to purchase over a dozen popular titles available from Matrix Games at a special 25% holiday discount.

David Heath, Director of Operations at Matrix Games, said “Ok, so this sale doesn’t involve me dressing in a Santa Claus outfit and handing out some of our best products to everyone at the local mall, but it’s pretty close! Our Game on Demand boxed copy is a perfect present for your favorite wargamer and is quite easy to gift wrap!”

Looking for an extra few stocking stuffers for the extended family? Sports fans would be delighted to find PureSim Baseball 2007 or Maximum Football v2 wrapped and ready to play under their Christmas tree. Why not stay in touch with gamer friends and family through play by email gaming (PBEM)? Matrix Games offers a wide selection of titles that support PBEM as well as TCP/IP play which give players a convenient and easy way to connect through gaming with distant family and old friends. Try games like Advanced Tactics: WWII, Battlefront or The Operational Art of War III to catch up with that uncle or buddy who lives halfway across the country while royally pummeling him with your Panzers at the same time! It’s the best of both worlds, not to mention bragging rights for next year…

Get more information on any of these great Matrix Games titles from MatrixGames.com. Merry Christmas and Happy Holidays to all!

A New Update for Guns of August Thunders onto PCs!


A new update file marches towards hard drives everywhere

Matrix Games (www.matrixgames.com) and Adanac Command Studies are pleased to announce the release of another update for the WWI grand strategy hit, Guns of August! This latest update brings over 60 changes and improvements. Most notably, the AI has been improved, new higher game resolutions have been added to increase support for widescreen displays, and a variety of interface improvements and rule or data improvements have been incorporated based on player feedback.

David Heath, Director of Operations at Matrix Games, said “Guns of August still has all the addicting appeal that kept me glued to my seat back when the game was released, but now it plays even better and is easier to use. It’s great to see this excellent strategy game continue to improve with each update.”

Frank Hunter of Adanac Command Studies added “This latest update allows gamers to really dig into the full campaign thanks to the many improvements and tweaks, many made specifically based on community feedback. I appreciate the ongoing dedication of the Guns of August community and the support of Matrix Games in this endeavor.”

Guns of August puts players in command of waging World War I at a grand strategic scale from Paris to Baghdad. The entire Western, Eastern, Italian and Balkan fronts are included as are the three fronts of the Ottoman Empire. Production, combat, diplomacy, research, trenches, fog of war, and not to mention land, sea and air combat are all included! Use land units like infantry corps complete with separate artillery units for precisely directing barrages on the enemy's line.

As time goes on, players must deal with changing combat situations like the introduction of Stossstruppen and even mighty tanks charging through lines to break through the stalemate! Guns of August fully supports a robust AI to fight against or play by email. Step back to the early 20th Century and hear the guns of August!

Get more information on Guns of August from its official Matrix Games webpage. The update will bring the game to version 1.20 and is comprehensive.

The Blip Festival 2007 Returns to NYC for Second Triumphant Year, Nov. 29 through Dec. 2

4-Day Festival Celebrates Chiptune Culture with 40 Artists and Musicians from around the World

Event Organized by The Tank and 8bitpeoples; Sponsored by Element Labs, Time Out Magazine, Make Magazine, Singha Beer, and Periscope Entertainment, with Additional Support from The Greenwall Foundation and New York State Council on the Arts

The Blip Festival 2007 (www.blipfestival.org), a four-day celebration of music and art made with vintage video game and home computing equipment, today announced its full schedule of events, screenings and workshops celebrating chiptune culture in all its many forms.

Presented by The Tank and 8bitpeoples and sponsored in part by Element Labs, Time Out Magazine, Make Magazine, Singha Beer, and Periscope Entertainment, with additional support from The Greenwall Foundation and New York State Council on the Arts, this year’s extravaganza follows up on the success of 2006’s inaugural outing with an even larger venue to showcase its roster of 40 artists and musicians from the US, Japan, Europe and South America – many appearing for the first time ever in the United States.

“After last year’s jaw-dropping lineup and unprecedented turnout, it became clear that there is a large and growing interest in this movement that shouldn’t be ignored,“ said Mike Rosenthal, festival co-curator and The Tank’s Managing Director. “By hosting this event, we not only nurture the scene, but also give New Yorkers a unique chance to experience a thriving international subculture.“

With nightly concerts, weekend screenings and workshops, and a group gallery show “B I T M A P: as good as new” presented in association with the festival at Williamsburg’s vertexList Gallery, The Blip Festival 2007 brings together the biggest names in the field of low-bit art and music for an opportunity to be seen and heard in the epicenter of the creative world.

Among the featured artists who will be showcasing their skills on Game Boys, Ataris, Commodore 64s and other old school gear are Tokyo-based 6955, the Netherlands' Gijs Gieskes, and New York's very own Bit Shifter and Nullsleep. In addition, daytime workshops, held on Saturday and Sunday, December 1 & 2, include such topics as “Break the Circle and Become an Atari DJ” and “Pixel Pushing the PPU: An Introduction to NES Graphics.”

The Blip Festival 2007 will also present the world premiere of 8-BIT Generation, a new documentary about low-bit art and chiptune music, and the influence videogame culture has had on an entire generation of artists. Directed by Lionel Brouet, who will be present at the screening and will introduce the film, 8-Bit Generation features punk godfather and former Sex Pistols manager Malcolm McLaren, Role Model (Sweden) Lo-bat (Belgium), Relax Beat (France), and The Wild Strawberries (China).

Among the festival’s related events, vertexList Gallery is presenting “B I T M A P: as good as new,” a group exhibition celebrating the history of the digital image, the aesthetics of early computing, and early video-game consoles, featuring Cory Arcangel, Chris Ashley, Eteam, Kimberly Hart, Tom Moody, and many, many more.

On Wednesday, November 28, to get everyone ready for the 4-day extravaganza, The Tank will present a screening of 8 BIT (www.8bitmovie.com), a documentary about low-bit art and culture, which premiered at the Museum of Modern Art and was screened at last year's Blip Festival. For more information, including a complete schedule of events, visit: http://www.blipfestival.org/schedule.html.