Search This Blog

Tuesday, October 16, 2007

DREAM BIG WITH NiGHTS FOR THE Wii


SEGA of Europe Ltd. today announced that NiGHTS: Journey of Dreams for the Wii video game console will ship January 2008, in Europe. The title, a sequel to the critically-acclaimed hit NiGHTS, will allow players to take flight, unleash incredible airborne maneuvers, and explore seven magnificent worlds of imagination, dreams and nightmares. SEGA also unveiled plans to reawaken the Artificial Life (A-Life) feature in NiGHTS: Journey of Dreams, which gives gamers the freedom to oversee and develop their own sandbox environment enabling them to capture, raise, and even combine the inhabitants from the world of Nightopia, and has confirmed that the game will feature a two-player mode and network support at launch.

Unlike any other game available today, NiGHTS: Journey of Dreams will deliver the feeling of flight through the innovative Wii Remote™. Players will glide, spiral and loop through a variety of mystical dream worlds packed with action and adventure as they dive and blast through rings, gather orbs and come up against fantastic and unforgettable boss battles. Anchored by a storyline about courage, hope and inspiration, NiGHTS: Journey of Dreams is an ideal game for the entire family.

“Finally developing a sequel for NiGHTS is a dream come true – for myself and, I hope, also for fans of the original game as well as people new to the game!” commented Takeshi Iizuka of SEGA Studio USA “NiGHTS: Journey of Dreams will be a unique game making good use of the great features Wii has to offer”.

NiGHTS: Journey of Dreams unfolds in Nightopia, the spectacular dream world of two young characters, Helen and Will. Struggling to overcome the every day challenges of growing up, these two 12-year-olds find their real life experiences spilling over into their dreams. As Helen and Will fall into a deep sleep, they are greeted by NiGHTS, a fantasy jester, who leads them to explore the rich and vibrant land of Nightopia. Along the way, NiGHTS helps the youngsters bravely face their fears by finding inventive ways to confront, outpace, and outwit foes - such as the villainous Nightmarens. Through the freedom of flight, execution of stunning acrobatic moves and tapping into special abilities that enable gamers to combat danger and restore peace to Nightopia.

Deal or No Deal comes to the PC


Can YOU beat The Banker?



Focus Multimedia and Mindscape today announced they are to launch the official Deal or No Deal PC game, giving fans the chance to play and personalise their favourite TV game show in the comfort of their own homes.

Hosted by Noel Edmonds, Endemol’s Deal or No Deal is one of the most popular programmes on TV, regularly taking contestants – along with millions of avid viewers - on an emotional white-knuckle ride. The award-winning game show has proven a major hit on Channel 4, achieving audiences of up to 4.5 million viewers and recently celebrating its 500th show.

Have you ever wondered how you would fare in the crazy chair? Well now it’s your chance to find out…will you make the right deal at the right time, or will you risk it all and walk away with nothing? Take the walk of wealth on your PC, as you and your friends and family compete to win a life-changing sum of money!
With game play identical to the TV show, each sealed box in the Deal or No Deal PC game contains a sum of money ranging from 1p to £250,000. It’s a mystery how much is in each box, but somehow players must eliminate the boxes containing the smaller amounts, keeping the larger amounts in play as long as possible. Both Noel and the other contestants urge players on to beat The Banker, but will they hold their nerves and win the jackpot? Or will they play safe and make a deal with The Banker?

Featuring a wealth of innovative features, the Deal or No Deal PC game gives fans the chance to play on their own, or with family and friends. For the first time on PC, players can even take on the role of The Banker and try to make contestants accept the lowest offer possible!

Another unique and exciting feature is the Forfeit Game, which allows players to choose their own prizes. Rather than the usual sums of money, you can try to win a week of pampering…or maybe you’ll end up doing the cleaning instead!

With 22 identical boxes and a quarter of a million pounds at stake, players will be desperate to have “just one more go” – especially as every player’s performance is recorded for posterity on the Deal or No Deal leaderboard!

The Deal or No Deal PC game has been developed by Mindscape and is published by Focus Multimedia.

Craig Johnson, Managing Director of Focus Multimedia, commented: “The Deal or No Deal PC game has all the nail-biting drama of the trail-blazing TV show. With the ability to compete against family and friends, and a fully rendered 3D Noel Edmonds as your host, the Deal or No Deal PC game is going to top of a lot of Christmas lists this festive season.”

The Deal or No Deal PC game will go on sale in October 2007. The suggested retail price is £14.99

All formats UK chart


1 FIFA 08 ELECTRONIC ARTS 1
2 PROJECT GOTHAM RACING 4 MICROSOFT
3 HALO 3 MICROSOFT
4 RATATOUILLE THQ
5 MYSIMS ELECTRONIC ARTS
6 TIGER WOODS PGA TOUR 08 ELECTRONIC ARTS
7 JUICED 2: HOT IMPORT NIGHTS THQ
8 RESISTANCE: FALL OF MAN SONY COMPUTER ENT.
9 SKATE ELECTRONIC ARTS
10 HEAVENLY SWORD SONY COMPUTER ENT.
11 SEGA RALLY SEGA
12 FORZA MOTORSPORT 2 MICROSOFT
13 MOTORSTORM SONY COMPUTER ENT.
14 CRASH OF THE TITANS VIVENDI GAMES
15 TRANSFORMERS: THE GAME ACTIVISION
16 SUPER PAPER MARIO NINTENDO
17 RUGBY 08 ELECTRONIC ARTS
18 HARRY POTTER & THE ORDER OF THE PHOENIX ELECTRONIC ARTS
19 FORMULA 1: CHAMPIONSHIP EDITION SONY COMPUTER ENT.
20 MARIO PARTY 8 NINTENDO

GUITAR HERO III: LEGENDS OF ROCK
UNRELEASED SONGS
EXCLUSIVE TO XBOX 360


Music and videogames take the next step in the digital revolution with expansion songs included with a game's soundtrack CD for the first time. Guitar Hero III: Legends of Rock Companion Pack (Interscope Records), to be released on October 23, 2007, features not only the key songs on Activision's Guitar Hero III: Legends Of Rock, available October 28, 2007, but also exclusive access to more gameplay with three previously unreleased expansion songs to play with Guitar Hero III: Legends Of Rock for Xbox 360.

Included in each Guitar Hero III: Legends of Rock Companion Pack is a unique code users may input at www.interscope.com/guitarherocode to receive a unique Xbox Live code. Users may then input the Xbox Live code into their Xbox 360 console when logged into Xbox Live, to download the expansion songs. Xbox Live codes are expected to be available when Guitar Hero III: Legends of Rock launches on October 28.

The three expansion tracks are "Carcinogen Crush" from AFI (from an EP due in December), "Tina" from Flyleaf and a remix of Marilyn Manson's "Putting Holes In Happiness" by Nick Zinner from the Yeah Yeah Yeahs. The latter two recordings also are heard on the soundtrack CD, along with AFI's "Miss Murder," Sonic Youth's "Kool Thing," Queens Of The Stone Age's "3's And 7's," Smashing Pumpkins' "Cherub Rock," Velvet Revolver's "Slither," Living Colour's "Cult Of Personality," Rise Against's "Prayer Of The Refugee," the Guitar Hero rendition of "Devil Went Down To Georgia" by Steve Ouimette and the game's intro by Slash, who is also a character in the game.

Guitar Hero III: Legends of Rock will include explosive new content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. Expanded online multiplayer game modes will also allow axe-shredders worldwide to compete head-to-head for true legendary rock status. While continuing to retain all the key features from their prior legendary performances, fresh downloadable content will be offered on multiple platforms, and players can now shred to a killer set list from many of the most popular rock songs ever recorded.

For the first time ever, Guitar Hero fans will also be able to thrash and burn with new wireless guitar controllers available for each platform, including exclusive Gibson Guitar's Les Paul model for the Xbox 360 video game and entertainment system from Microsoft, Wii home video game system from Nintendo, and PLAYSTATION 3 computer entertainment system. PlayStation 2 gamers will also get to shred on a new exclusive shape, Gibson's Kramer guitar, popularized by hard rockers and known for its body design, pickups, electronics and construction for furious finger fretting.

Guitar Hero III: Legends of Rock, published by RedOctane® and developed by Neversoft, is rated 'T' for Teen by the ESRB. For more information about the Guitar Hero franchise, please visit the dedicated community site: www.guitarhero.com.

About Gibson Guitar:


Gibson is known worldwide for producing classic models in every major style of fretted instrument, including acoustic and electric guitars, mandolins, and banjos. Gibson's HD.6X-PRO Digital Guitar represents the biggest advance in electric guitar design in over 70 years. Founded in 1894 in Kalamazoo, Michigan, and headquartered in Nashville since 1984, Gibson Guitar Corp.'s family of brands now includes Epiphone, Dobro, Maestro, Kramer, Steinberger, Tobias, Echoplex, Electar, Flatiron, Gibson Baldwin Music Education, Slingerland, Valley Arts, Maestro, Oberheim, Sunshine Piano, Take Anywhere Technology, Baldwin, J&C Fischer, Chickering, Hamilton, and Wurlitzer. Visit Gibson's website at www.gibson.com

XBox controller for World of Warcraft on PC


SwitchBlade Software Available for Download from Xfire Provides Easy World of Warcraft Play Via Xbox 360 Controller

Blue Orb, Inc. today announced Switchblade, a software package designed to allow gamers to play Blizzard’s massively popular World of Warcraft using an Xbox 360 controller. SwitchBlade is available today for download for free exclusively from Xfire (www.xfire.com).

SwitchBlade is an easy-to-use application that brings a fully configured game controller interface to any PC game. Once SwitchBlade is installed, it provides a console gaming experience for the gamer looking for a new way to play popular PC games. The first game supported by SwitchBlade is World of Warcraft. Preconfigured key bindings map the Xbox 360 controller buttons to the most commonly used World of Warcraft controls.

In addition to its “plug and play” pre-configured options, SwitchBlade is a highly customizable application. Experienced World of Warcraft players get extensive opportunities to reconfigure button mappings to match their unique style of play.
“We all know that World of Warcraft is popular, but a lot of gamers are just hooked on the console controller experience,” said Aaron Levin, Blue Orb’s Vice President of Business Development. “With SwitchBlade, they can relax on the couch with a gamepad instead of hunching over a keyboard and mouse.”

“Partnering with Blue Orb enables us to offer a superior playing experience for Xfire users,” said Adam Boyden, Xfire’s General Manager. “We invite gamers to download the free SwitchBlade software from Xfire and experience a new way to play World of Warcraft.”

Future versions of SwitchBlade will include support for a wide range of PC games, and will provide support for additional types of game controllers.

SwitchBlade is available for free download and registration from Xfire.com. Registered SwitchBlade users receive product updates at no charge. User forums, product announcements, and contest information is available at http://www.switchbladegaming.com.

Need For Speed ProStreet Fact Sheet



Avec Need for Speed ProStreet, vous allez accéder à des courses de rue d’un niveau innégalé. La clandestinité et les championnats de quartier, c’est terminé : devenez un pilote reconnu au niveau mondial ! Au volant de voitures dont vous serez vous-même le metteur au point, vous disputerez des courses diverses et variées face aux meilleurs pilotes du monde. Ce sera à vous de faire vos preuves, de progresser et de devenir le nouveau Roi de la Rue.

Need for Speed ProStreet met l’accent sur l’intensité et l’adrénaline qui caractérisent le monde de la course de rue. Les courses étant très exigeantes, vous ne serez pas à l’abri d’erreurs qui cette fois ne seront plus sans conséquences. Qu’ils se terminent par de la tôle froissée, des éclats de verre ou par la destruction totale d’une ou plusieurs voitures, les accidents ou même les contacts appuyés seront visibles et auront une influence sur la course. Ces « blessures » seront le symbole de votre engagement et de votre envie d’en découdre.

Vous retrouverez dans le jeu les lieux les plus célèbres de la course de rue (voie rapide Shuto de Tokyo, Autobahn allemande, désert du Nevada), tous rendus vivants par le public en délire, des effets d’ambiance (fumée, etc.) et des voitures à la modélisation photo-réaliste. Need for Speed ProStreet vous fera vivre la pression et l’intensité des grandes compétitions, en particulier lors des Finales. Le jeu offre une formidable immersion dans un monde où pilotage est synonyme de puissance, d’agressivité et d’intensité : le monde de la course de rue.



• Des courses authentiques, bourrées d’adrénaline – Grâce à un tout nouveau moteur physique, l’impression de puissance saute aux yeux. Quant à vos concurrents, un moteur d’intelligence artificielle entièrement revu reproduit fidèlement le comportement réel de vrais pilotes pendant une course.

• Dominez toutes les disciplines – Pour devenir Roi de la Rue, il ne suffit pas de gagner une course, il faut être le meilleur pilote dans les quatre catégories. Outre des courses de drift (Drift), des courses d’accélération (Sprint) d’un nouveau genre, réservées aux monstres de puissance, et des courses de grip authentiques disputées à plusieurs sur des circuits sinueux (Grip), la franchise accueille un nouveau mode (Maxi défi) où les vitesses les plus folles seront atteintes, mais où la moindre erreur sera fatale.

• Attention aux dégâts ! — Une course de rue peut mal se terminer. Pour être fidèle à la réalité, les voitures peuvent désormais être accidentées, grâce à un procédé complet de capture et de gestion des dégâts. Vous pourrez ainsi assister à des accidents (parfois suivis de poussière ou de fumée), à des accrochages, à des projections de débris. Et comme dans la réalité, les concurrents seront parfois gênés par la fumée et la poussière générées par un accident.

• Redécouvrez le plaisir de la course multijoueur – Grâce à de nombreuses nouveautés, et notamment de nouvelles règles, votre esprit de compétition sera accru et vous pourrez disputer en ligne* des courses palpitantes et acharnées avec vos amis.

• La performance dicte le résultat — Si votre voiture a une drôle d’allure, tant pis ! L’essentiel, c’est qu’elle en ait sous le capot ! Pour la première fois, il sera possible de voir en temps réel l’impact sur les performances des différentes modifications apportées via la technologie Autosculpt. Vous serez en effet le concepteur de votre propre bolide : pour cela, vous aurez le choix parmi des centaines de marques d’accessoires et de pièces mécaniques et vous disposerez d’une soufflerie pour faire différents essais.

• Devenez un metteur au point reconnu dans le monde entier – Créer sa voiture c’est bien, la partager c’est encore mieux ! Une fonction Maquette inédite vous permet de proposer en ligne* les améliorations visuelles et mécaniques que vous apportez à vos voitures. Si un joueur télécharge votre Maquette et qu’il en fait sa voiture de course, vous le saurez et vous pourrez en être récompensé.

• Un univers photo-réaliste — Dans le jeu, le look des voitures et la sonorité des moteurs imposent le respect et un sentiment de puissance et d’énergie. Le dégagement de fumée a été particulièrement travaillé, au point de devenir le plus réaliste jamais vu dans un jeu vidéo. La reproduction des parcours célèbres du monde entier sera par ailleurs particulièrement réaliste et authentique.

Translate this page with - Google

The Elder Scrolls IV: Oblivion Playstation 3
and Shivering Isles for XBox 360

Expanded Version of Award-Winning Role Playing Game and Standalone Retail Expansion Disc Available This Week

Bethesda Softworks, a ZeniMax Media company, announced today that The Elder Scrolls IV: Oblivion Game of the Year Edition (GotY) for the PLAYSTATION 3 computer entertainment system has begun shipping to retail stores throughout North America. Oblivion GotY includes the original version of the award-winning RPG, Oblivion, along with the official expansion, The Elder Scrolls IV: Shivering Isles, and the downloadable content, The Elder Scrolls IV: Knights of the Nine.

Also available at retail stores as early as today is The Elder Scrolls IV: Shivering Isles for the Xbox 360 video game and entertainment system from Microsoft. This new product allows gamers to play the award-winning expansion to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion, without accessing Xbox LIVE online entertainment network. The retail disc also includes the downloadable content, The Elder Scrolls IV: Knights of the Nine.

Released in March 2006 for Windows and Xbox 360 video game and entertainment system from Microsoft and in March 2007 for the PLAYSTATION 3 computer entertainment system, Oblivion has already earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards. It has also recently achieved the status of both Xbox 360 Platinum Hit (North America) and Xbox 360 Classic (Europe). The Xbox 360 Platinum Hits and Classics programs allow existing gamers and new gamers alike to have access to great games at an amazing price.
Oblivion features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Gamers can choose to unravel Oblivion’s epic narrative at their own pace or explore the vast world in search of their own unique challenges.

With more than 30 hours of new gameplay, Shivering Isles allows you to explore an entirely new plane of Oblivion – the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles features a bizarre landscape split between the two sides – Mania and Dementia –filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction as you discover all new items, ingredients, spells, and much more.
Knights of the Nine features an all-new faction and quests for noble characters and answers many of the questions surrounding the Ayleid ruins found throughout Oblivion. Players can join a new faction and found their own order of holy knights – leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics – the holy armor and weapons of the Divine Crusader.
For more information on Oblivion, Shivering Isles, or The Elder Scrolls, visit www.elderscrolls.com.

Nintendo worth a trillion


Ten trillion yen marks fivefold increase in two years



Nintendo's market value has peaked at over JPY 10 trillion (USD 85 billion / EUR 60 billion), taking it to a lifetime high.

Stock rose 5.3 per cent to JPY 71,300 on Monday – a fivefold increase in the past two years.

And investors and analysts see no sign of interest in the company dropping as it ignores competition in the market by Sony and Microsoft, and continues its own strategy of expanding the games playing market into new areas.

"There's every reason to believe Nintendo will continue to execute its strategy well in expanding the gaming industry to strengthen its position... and really keep doing what it's been doing regardless of what competition is doing," offered analyst Hiroshi Kamide, of KBC Securities, to Reuters.

Investor confidence in Nintendo remains strong ahead of the Christmas period, with the company expected to score high sales of the Wii and DS consoles and related software.

Last week the firm announced that Wii Fit, the new software and peripheral bundle that is expected to further boost consoles sales, will launch in Japan this December.

Source: Games Industry

Sony throw away PlayStation 3 features
to attract buyers?



Watching Sony's attempt to jumpstart sales of its PlayStation 3 console by dropping features is like watching a pilot throwing out cargo to lighten the load before takeoff.

The problem is, of course, that the one feature responsible for the bulk of the PS3's cost... the Blu-ray drive...is the one piece of hardware they cannot get rid of. It's the engine, if you will. So, Sony is forced to instead eliminate features it once touted as important.

Backwards compatibility, which may have had more than a little to do with the early success of the PS2, is the latest feature to be jettisoned in the new 40GB console announced for Europe and Japan...and also expected for North America.

Dropping the PS2 Graphics Synthesizer chip, as well as two of the four USB ports, apparently saves Sony enough money to justify pricing the latest US version of their console at $399.99.

There is no question that the new price tag makes the PS3 more attractive to those who might have balked at the original asking price, and it also brings the PS3 closer in line to its competition. In fact, with the 20GB Xbox 360 Pro now priced at $349.99, the extra $50 could easily be justified by the PS3's Blu-ray capabilities, not to mention a hard drive which is twice as large.

The loss of backwards compatibility, however, represents some unexpected turbulence.

At first glance, one can almost agree with Sony's newfound belief that backwards compatibility isn't important. After all, it isn't difficult for people to keep a PS2 hooked up to the same television set. It is also hard to point to a single PS2 title that the majority of PS3 owners would demand to play on their new console. And, while it may have caused some grumblings among hardcore gamers, incomplete backwards compatibility didn't adversely affect sales of the Xbox 360.

In fact, prior to the debut of the PlayStation 2, you would have to go back to the mid-1980's (with the Atari 7800) to find a videogame console that featured backwards compatibility out of the box. It simply wasn't considered an important feature.

For those people who have dumped their old consoles long ago, publishers have already been able to provide NES, SNES, N64, Genesis, TurboGrafx and PS One titles for download to the latest generation of consoles. Thanks to broadband, and the availability of larger hard drives, it may even one day be possible for the most recent generation (Xbox, PS2) titles to be made available for download via Xbox Live or the PlayStation Network...although, at this point, the download time would be almost unbearable.

So what benefits does backwards compatibility offer?

Backwards compatibility might encourage brand loyalty. A family with a decent library of PlayStation games and controllers may feel better about their investment, knowing that their existing software and accessories won't have to be abandoned so quickly if they stay with Sony for the next generation.

Backwards compatibility also might encourage consumers to purchase a new console earlier than they might have otherwise, since they know they will be able to play their last-generation titles while waiting for new software to arrive. This is especially important for consoles whose launch titles have been somewhat disappointing.

Let's face it--so far, there really haven't been that many PS3 titles worth playing. The system has yet to see a title achieve both critical acclaim and commercial success to the same extent as a Gears of War or a Halo 3. Some anticipated exclusives, such as Lair, have performed poorly, while games such as Heavenly Sword and Warhawk have received average reviews at best. The recent delays of Unreal Tournament 3, a timed exclusive, and GTA IV, which is multiplatform, aren't helpful to PS3 sales either.

Things may change in the near future with the release of Ratchet & Clank Future and Uncharted: Drake's Fortune, but the fact remains that Sony has never had the likes of a Halo or Zelda title to sell its consoles. While it does have many successful first-party franchises (Gran Turismo, Jak & Daxter, Sly Cooper, SOCOM), Sony has generally relied upon strong third-party support...support which is not yet forthcoming in this generation due to the PS3's smaller installed base.

That, of course, is the "Catch 22" that Sony finds itself in: people won't buy the PS3 until there is an attractive software library, but third-parties won't create an attractive software library until more people buy a PS3.

To Sony's credit, it has been hard at work trying to resolve both sides of this conundrum. It slashed the price of the PS3 only eight months after the US launch--not an easy thing to do considering how much money it already lost on each console sold. It has settled the case with Immersion, and has slated several key titles for a holiday release...although, frankly, this would have been better news last year.

While Sony certainly sold a number of PS3 consoles to videophiles as Blu-ray players, and will likely do so again with the latest price drop, it is questionable whether or not this group will ever purchase a significant amount of software. And Sony's cut of a $30 Blu-ray movie is surely less than its take on a $60 PS3 game.

As has always been the case, consumers purchase videogame consoles based upon the games that the machine can play. Since the perception is that the PS3 is currently lacking in this regard, backwards compatibility arguably becomes even more important.

It is therefore surprising that Sony has made the decision to eliminate this feature in order to further reduce the price of the PS3. They seem to be gambling that potential PS3 customers are willing to forego backwards compatibility in order to save a hundred dollars. But are they? After all, gamers who didn't bite at the last $100 decrease are likely to still be playing PS2 games...which are now no longer recognized by the new console.

Whether or not Sony's latest gamble pays off, its decision has resulted in a confusing mix of SKUs and a possible customer relations problem over PS2 games that will work (20GB; 60GB), may or may not work (80GB) or definitely will not work (40GB) on a PS3.

Alternatively raising and lowering the capacity of the included hard drive and eliminating features once considered important gives the impression that Sony has no overall flight plan, but is making this up as they go along.

It isn't too late for PS3 sales to soar. The only question is, in its attempt to lighten the load, has Sony jettisoned the parachute?

By Mark Androvich
Source: Games Industry

Monday, October 15, 2007

Rare questions Microsoft's marketing of Viva Piñata


"So much of the money went towards publishing Gears of War"



Viva Piñata developer Rare has questioned why its owner Microsoft decided to back Gears of War with such a high-profile marketing campaign, which left its own new franchise in the shadows last Christmas.

Software engineer James Thomas feels that the new family-friendly IP lost out to Epic's Gears of War, which enjoyed a much bigger marketing budget from Microsoft, helping it top the charts all over the world.

"Most interestingly I think from our point of view, it was interesting to see how the marketing budget was split last Christmas, because obviously everyone knew that Microsoft were publishing Gears of War and Viva Piñata," said Thomas, talking to Gamasutra.


"Yet, so much of the money went towards publishing Gears of War, which is going to sell millions anyway."

"It was a bit like, 'what about the other franchise?' I think we got left in the wake somewhat. Hopefully the PC version this Christmas, it might get something of a second wind."

In the same interview, Justin Cook, who worked as a designer on Viva Piñata, notes that the game has sold "close to half a million sales now, so that isn't a terrible debut for a game."

In contrast, Epic's Gears of War broke records on release, becoming the fastest-selling next-gen console game and hitting 3 million sales within ten weeks, as well as becoming the most played game on Xbox Live.

Epic Games president Michael Capps said earlier this year that much of the success of the game was due to a big marketing budget, and the company was "extremely lucky" to have the backing of Microsoft.

However, Microsoft does still has faith in the Piñata franchise. At E3 this year it unveiled Viva Piñata: Party Animals in development at Krome Studios, and Climax's Games for Windows version of the original is due shortly.

Source: Games Industry