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Tuesday, October 16, 2007

The Elder Scrolls IV: Oblivion Playstation 3
and Shivering Isles for XBox 360

Expanded Version of Award-Winning Role Playing Game and Standalone Retail Expansion Disc Available This Week

Bethesda Softworks, a ZeniMax Media company, announced today that The Elder Scrolls IV: Oblivion Game of the Year Edition (GotY) for the PLAYSTATION 3 computer entertainment system has begun shipping to retail stores throughout North America. Oblivion GotY includes the original version of the award-winning RPG, Oblivion, along with the official expansion, The Elder Scrolls IV: Shivering Isles, and the downloadable content, The Elder Scrolls IV: Knights of the Nine.

Also available at retail stores as early as today is The Elder Scrolls IV: Shivering Isles for the Xbox 360 video game and entertainment system from Microsoft. This new product allows gamers to play the award-winning expansion to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion, without accessing Xbox LIVE online entertainment network. The retail disc also includes the downloadable content, The Elder Scrolls IV: Knights of the Nine.

Released in March 2006 for Windows and Xbox 360 video game and entertainment system from Microsoft and in March 2007 for the PLAYSTATION 3 computer entertainment system, Oblivion has already earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards. It has also recently achieved the status of both Xbox 360 Platinum Hit (North America) and Xbox 360 Classic (Europe). The Xbox 360 Platinum Hits and Classics programs allow existing gamers and new gamers alike to have access to great games at an amazing price.
Oblivion features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Gamers can choose to unravel Oblivion’s epic narrative at their own pace or explore the vast world in search of their own unique challenges.

With more than 30 hours of new gameplay, Shivering Isles allows you to explore an entirely new plane of Oblivion – the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles features a bizarre landscape split between the two sides – Mania and Dementia –filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction as you discover all new items, ingredients, spells, and much more.
Knights of the Nine features an all-new faction and quests for noble characters and answers many of the questions surrounding the Ayleid ruins found throughout Oblivion. Players can join a new faction and found their own order of holy knights – leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics – the holy armor and weapons of the Divine Crusader.
For more information on Oblivion, Shivering Isles, or The Elder Scrolls, visit www.elderscrolls.com.

Nintendo worth a trillion


Ten trillion yen marks fivefold increase in two years



Nintendo's market value has peaked at over JPY 10 trillion (USD 85 billion / EUR 60 billion), taking it to a lifetime high.

Stock rose 5.3 per cent to JPY 71,300 on Monday – a fivefold increase in the past two years.

And investors and analysts see no sign of interest in the company dropping as it ignores competition in the market by Sony and Microsoft, and continues its own strategy of expanding the games playing market into new areas.

"There's every reason to believe Nintendo will continue to execute its strategy well in expanding the gaming industry to strengthen its position... and really keep doing what it's been doing regardless of what competition is doing," offered analyst Hiroshi Kamide, of KBC Securities, to Reuters.

Investor confidence in Nintendo remains strong ahead of the Christmas period, with the company expected to score high sales of the Wii and DS consoles and related software.

Last week the firm announced that Wii Fit, the new software and peripheral bundle that is expected to further boost consoles sales, will launch in Japan this December.

Source: Games Industry

Sony throw away PlayStation 3 features
to attract buyers?



Watching Sony's attempt to jumpstart sales of its PlayStation 3 console by dropping features is like watching a pilot throwing out cargo to lighten the load before takeoff.

The problem is, of course, that the one feature responsible for the bulk of the PS3's cost... the Blu-ray drive...is the one piece of hardware they cannot get rid of. It's the engine, if you will. So, Sony is forced to instead eliminate features it once touted as important.

Backwards compatibility, which may have had more than a little to do with the early success of the PS2, is the latest feature to be jettisoned in the new 40GB console announced for Europe and Japan...and also expected for North America.

Dropping the PS2 Graphics Synthesizer chip, as well as two of the four USB ports, apparently saves Sony enough money to justify pricing the latest US version of their console at $399.99.

There is no question that the new price tag makes the PS3 more attractive to those who might have balked at the original asking price, and it also brings the PS3 closer in line to its competition. In fact, with the 20GB Xbox 360 Pro now priced at $349.99, the extra $50 could easily be justified by the PS3's Blu-ray capabilities, not to mention a hard drive which is twice as large.

The loss of backwards compatibility, however, represents some unexpected turbulence.

At first glance, one can almost agree with Sony's newfound belief that backwards compatibility isn't important. After all, it isn't difficult for people to keep a PS2 hooked up to the same television set. It is also hard to point to a single PS2 title that the majority of PS3 owners would demand to play on their new console. And, while it may have caused some grumblings among hardcore gamers, incomplete backwards compatibility didn't adversely affect sales of the Xbox 360.

In fact, prior to the debut of the PlayStation 2, you would have to go back to the mid-1980's (with the Atari 7800) to find a videogame console that featured backwards compatibility out of the box. It simply wasn't considered an important feature.

For those people who have dumped their old consoles long ago, publishers have already been able to provide NES, SNES, N64, Genesis, TurboGrafx and PS One titles for download to the latest generation of consoles. Thanks to broadband, and the availability of larger hard drives, it may even one day be possible for the most recent generation (Xbox, PS2) titles to be made available for download via Xbox Live or the PlayStation Network...although, at this point, the download time would be almost unbearable.

So what benefits does backwards compatibility offer?

Backwards compatibility might encourage brand loyalty. A family with a decent library of PlayStation games and controllers may feel better about their investment, knowing that their existing software and accessories won't have to be abandoned so quickly if they stay with Sony for the next generation.

Backwards compatibility also might encourage consumers to purchase a new console earlier than they might have otherwise, since they know they will be able to play their last-generation titles while waiting for new software to arrive. This is especially important for consoles whose launch titles have been somewhat disappointing.

Let's face it--so far, there really haven't been that many PS3 titles worth playing. The system has yet to see a title achieve both critical acclaim and commercial success to the same extent as a Gears of War or a Halo 3. Some anticipated exclusives, such as Lair, have performed poorly, while games such as Heavenly Sword and Warhawk have received average reviews at best. The recent delays of Unreal Tournament 3, a timed exclusive, and GTA IV, which is multiplatform, aren't helpful to PS3 sales either.

Things may change in the near future with the release of Ratchet & Clank Future and Uncharted: Drake's Fortune, but the fact remains that Sony has never had the likes of a Halo or Zelda title to sell its consoles. While it does have many successful first-party franchises (Gran Turismo, Jak & Daxter, Sly Cooper, SOCOM), Sony has generally relied upon strong third-party support...support which is not yet forthcoming in this generation due to the PS3's smaller installed base.

That, of course, is the "Catch 22" that Sony finds itself in: people won't buy the PS3 until there is an attractive software library, but third-parties won't create an attractive software library until more people buy a PS3.

To Sony's credit, it has been hard at work trying to resolve both sides of this conundrum. It slashed the price of the PS3 only eight months after the US launch--not an easy thing to do considering how much money it already lost on each console sold. It has settled the case with Immersion, and has slated several key titles for a holiday release...although, frankly, this would have been better news last year.

While Sony certainly sold a number of PS3 consoles to videophiles as Blu-ray players, and will likely do so again with the latest price drop, it is questionable whether or not this group will ever purchase a significant amount of software. And Sony's cut of a $30 Blu-ray movie is surely less than its take on a $60 PS3 game.

As has always been the case, consumers purchase videogame consoles based upon the games that the machine can play. Since the perception is that the PS3 is currently lacking in this regard, backwards compatibility arguably becomes even more important.

It is therefore surprising that Sony has made the decision to eliminate this feature in order to further reduce the price of the PS3. They seem to be gambling that potential PS3 customers are willing to forego backwards compatibility in order to save a hundred dollars. But are they? After all, gamers who didn't bite at the last $100 decrease are likely to still be playing PS2 games...which are now no longer recognized by the new console.

Whether or not Sony's latest gamble pays off, its decision has resulted in a confusing mix of SKUs and a possible customer relations problem over PS2 games that will work (20GB; 60GB), may or may not work (80GB) or definitely will not work (40GB) on a PS3.

Alternatively raising and lowering the capacity of the included hard drive and eliminating features once considered important gives the impression that Sony has no overall flight plan, but is making this up as they go along.

It isn't too late for PS3 sales to soar. The only question is, in its attempt to lighten the load, has Sony jettisoned the parachute?

By Mark Androvich
Source: Games Industry

Monday, October 15, 2007

Rare questions Microsoft's marketing of Viva Piñata


"So much of the money went towards publishing Gears of War"



Viva Piñata developer Rare has questioned why its owner Microsoft decided to back Gears of War with such a high-profile marketing campaign, which left its own new franchise in the shadows last Christmas.

Software engineer James Thomas feels that the new family-friendly IP lost out to Epic's Gears of War, which enjoyed a much bigger marketing budget from Microsoft, helping it top the charts all over the world.

"Most interestingly I think from our point of view, it was interesting to see how the marketing budget was split last Christmas, because obviously everyone knew that Microsoft were publishing Gears of War and Viva Piñata," said Thomas, talking to Gamasutra.


"Yet, so much of the money went towards publishing Gears of War, which is going to sell millions anyway."

"It was a bit like, 'what about the other franchise?' I think we got left in the wake somewhat. Hopefully the PC version this Christmas, it might get something of a second wind."

In the same interview, Justin Cook, who worked as a designer on Viva Piñata, notes that the game has sold "close to half a million sales now, so that isn't a terrible debut for a game."

In contrast, Epic's Gears of War broke records on release, becoming the fastest-selling next-gen console game and hitting 3 million sales within ten weeks, as well as becoming the most played game on Xbox Live.

Epic Games president Michael Capps said earlier this year that much of the success of the game was due to a big marketing budget, and the company was "extremely lucky" to have the backing of Microsoft.

However, Microsoft does still has faith in the Piñata franchise. At E3 this year it unveiled Viva Piñata: Party Animals in development at Krome Studios, and Climax's Games for Windows version of the original is due shortly.

Source: Games Industry

Sims Creator Wright inducted into BAFTA


Creator of The Sims, Will Wright, joins legends such as Alfred Hitchcock, Charlie Chaplin and Steven Spielberg as he is inducted into BAFTA's Fellowship at this year's Awards ceremony
Monday 15th October/... Will Wright, the creator of The Sims, the world’s best selling PC gaming franchise with more than 90 million units sold, will shortly join an exclusive number of household names from TV and Film as he becomes the first recipient of the Fellowship from the video games industry at the British Academy Video Games Awards 2007. The Fellowship is the highest accolade the Academy can bestow on an individual for their creative work.

Until now, the much lauded Fellowship has remained an exclusive part of BAFTA’s more established pillars, TV and Film. But today’s British Academy recognises the massive impact of video games on popular culture and their huge contribution to the whole art form of the moving image.

Hilary Bevan Jones, Chairman of the Academy said “Will’s immense, creative body of work and his continued contribution to the industry make him a most worthy recipient of the Fellowship and being such a pioneer, we are thrilled that he will be the first person to receive this honour”.

Wright, who is widely accepted as one of the world’s leading visionaries in the field of video game design, has been passionately creating games for more than twenty years. Although he has worked on a number of hugely successful games, among them Raid On Bungling Bay (1984), SimCity (1989), SimCity 2000 (1993), SimCity 3000 (1989) and SimCity 4 (2003), he is best known for bringing to fruition one of the best-loved games franchises in history, The Sims – a game whose inspiration sprang from a combination of the aforementioned titles.

Other ‘firsts’ at this year’s Awards include the BAFTA Ones To Watch Award in association with Dare To Be Digital which recognises up-and–coming talent, and the PC World Gamers’ Award, the only publicly-voted award of the night (www.obsessedwithgames.co.uk). This year’s Awards will be held at London’s Battersea Evolution on 23 October. Music acts will include the indie rock band Athlete with another act being confirmed this week. The show will be broadcast on E4 on November 4 at 11pm and repeated the following weekend on Channel 4.

Panzer Tactics DS: Second Video Special Sighted


Developers present details on how to lead over 150 different types of units



Panzer Tactics DS is the first authentic, turn-based Second World War strategy game for the Nintendo DS™ and is a game of unprecedented depth. In the second release in the "Training films for future generals" series the developers show the variety found in the more than 150 different units and how they are controlled. The basic tips offered by Game Designer Christoph Quas from the Austrian development studio Sproing are not only valuable for the 30 nerve-wracking historical single-player missions, but are also important in multi-player battles with up to 4 players.

The video is available for download effective immediately at www.panzertactics.de!

In the coming weeks the next two videos will give an in-depth look at the special commando units and officers, and the games’ comprehensive multi-player modes. Panzer Tactics DS is due to be released in the fourth quarter of 2007 exclusively for the Nintendo DS™

Story

1939: The world stands on the brink of one of the greatest armed conflicts in the history of mankind: the Second World War. Players assume command of the most powerful armies of the time: The German Wehrmacht, the Soviet Army or the Allied Forces. Experience the demanding strategic level of the conflict across three historically-based campaigns for the first time ever on a handheld platform.

Features
  • Three exciting single-player campaigns on the side of the German Wehrmacht, the Soviet Army or the Allied Forces
  • 30 nerve-wracking, historically accurate missions, including undercover missions behind enemy lines
  • Over 150 different marine, land and air units as well as 20 different special attacks
  • 30 heroic officers who provide their units additional motivation
  • Exceptional depth of play and complex computer opponent behaviour give the game unprecedented replayability
  • Multi-player mode for up to 4 players on 10 different multi-player maps (LAN, Wi-Fi, Hot Seat mode)
  • Online ranking table
  • Playable using stylus, D-pad or a combination of both
  • Optional bonus mission goals to unlock additional missions and tactical optimizations
  • Wide variety of combat animations for all units and a wide range of special effects for explosion and weather depiction

Wii-kly Update: Three New Classic Games Added To Wii Shop Channel


This week marks the first appearance of a CD-ROM game for the TurboGrafx16 on Virtual Console™. Take control of the Hunting Dog ship and battle deadly Obbellon fighters in the classic horizontal sci-fi shooter, Gate of Thunder. If shooting's not your thing, you can go out and save the world from evil demons or a power-hungry general in this week's other offerings that bolster the Wii Shop Channel's catalog of action-adventure and real-time strategy games.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets.

This week's new games are:



Ninja Gaiden II™: The Dark Sword of Chaos (NES®, 1 player, rated E for Everyone - Mild Violence, 500 Wii Points): In Ninja Gaiden II: The Dark Sword of Chaos, a new villain, Ashtar, is revealed. Take on the role of Ryu Hayabusa and rescue Irene Lew, a former CIA agent, from Ashtar. Destroy the Sword of Chaos, a weapon of great power forged from the bone of a demon. Use techniques such as the Fire Wheel or the Windmill Throwing Star and attack while holding on to walls and ladders. Use the most innovative technique of all - the ability to create Shadow Clones, orange shadow versions of Ryu that will constantly follow him, repeating previous actions (moving or attacking) in a delayed cycle. Once again defeat henchmen, creatures and bosses with new fighting techniques and even more weapons as you progress through multiple stages on your way to destroying Ashtar, Jaquio and the Realm of Chaos.

Metal Marines® (Super NES®, 1 player, rated E for Everyone - Fantasy Violence, 800 Wii Points): Set in the near future, most of Earth's land has been disintegrated in the chaos of the Anti-matter War. This real-time strategy game portrays the Colonies' Allied Force - the Metal Marines - in their epic struggle against General Zorgeuf and the Imperial Federation, who are bent on world domination. Commanding the Metal Marines across a series of battles, the player must strategically allocate resources, ready supplies, manage funds and move troops in an effort to outwit and outmove the opponent. The real-time battle system rewards split-second decisions and adaptability in the struggle for military superiority. Unlike most turn-based strategy games, Metal Marines engrosses the player in a fast-paced and frantic battle in which both sides advance simultaneously. A constant eye must be kept on enemy movements to maintain a formidable defense and not miss the perfect chance to strike. Strategic foresight and quick judgment hold the key to victory.

Gate of Thunder (TurboGrafx16, 1 player, rated E for Everyone - Fantasy Violence, 800 Wii Points): The legendary sci-fi shooter is back! Gate of Thunder is a horizontal side-scrolling shooter that places you in control of special undercover agent Hawk, whose mission is to stop the deadly army of Obbellon fighters. Jump into the action as Hawk gets aboard his ship, the Hunting Dog, and heads out toward the enemy. Blast through stages while effectively using all three of the weapons at your disposal and receiving support from ally Wild Cat ships. Switch through equippable power-up options on the fly to change the direction of your attack. You'll have to blast in front of and behind you to survive all seven stages. Hard-core shooting-game fans looking for a challenge can select HARD or DEVIL mode to experience even more intense action!

WWE SmackDown vs. Raw 2008 free Demo


Number One Fighting Video Game Franchise Delivers Game Sample Prior to Official Launch in November



THQ Inc. and JAKKS Pacific, Inc. today announced the WWE SmackDown vs. Raw 2008 official game demo is now available for free download via Xbox Live Marketplace for the Xbox 360 video game and entertainment system from Microsoft. WWE SmackDown vs. Raw 2008 is scheduled for a European release on November 9 for the PLAYSTATION 3 computer entertainment system, PlayStation 2 computer entertainment system, the Wii home video game system, Nintendo DS and Xbox 360. The PSP (PlayStation Portable) system is scheduled for release on November 23, while the wireless version of the game is slated to launch on various mobile carriers worldwide throughout November.

“Our official game demo will allow consumers to embrace WWE SmackDown vs. Raw 2008 in the weeks leading up to the official game launch,” said Bob Aniello, senior vice president of worldwide marketing, THQ. “The demo strongly supports our campaign as we grow the franchise to seven platforms, giving players multiple ways to enjoy their WWE video game experience.”

“The WWE SmackDown vs. Raw 2008 playable demo on Xbox Live Marketplace will offer players a taste of what the game has to offer prior to its release this November,” said Nelo Lucich, vice president of interactive, JAKKS Pacific. “The new Superstar Fighting Styles and Struggle Submission System significantly enhance gameplay, and players can take advantage of Superstar and arena options from RAW, SmackDown and ECW.”

About the WWE SmackDown vs. Raw 2008 Playable Demo
The WWE SmackDown vs. Raw 2008 playable demo for Xbox Live Marketplace will allow players to experience exhibition match play using the RAW, SmackDown and ECW arenas. Superstars Rey Mysterio, Bobby Lashley, Undertaker and Randy Orton® are available for battle in both single-player and two-player, head-to-head gameplay. Throughout the demo, players can sample several of the game’s new features, including Superstar Fighting Styles and the Struggle Submission System.

About WWE SmackDown vs. Raw 2008


WWE SmackDown vs. Raw 2008 for the Xbox 360, PLAYSTATION 3 system, PlayStation 2 system and PSP system will let players take the fight into their own hands with the debut of eight Superstar Fighting Styles. Each fighting style has its own unique strategy with exclusive moves and abilities. A brand new Struggle Submission System gives players intuitive and natural control over their WWE Superstars using the analog sticks. Realism and strategy are at the forefront, as players can now control the amount of pressure they apply. WWE 24/7 Mode, which combines the popular Season and General Manager modes, embraces the intensity of the Superstar lifestyle. Multiple character development options, stat tracking and career goals will guide players toward the ultimate achievement of becoming a WWE Legend. In addition, WWE SmackDown vs. Raw 2008 includes numerous fan-requested updates, including new rosters, more environmental hotspots, improved out-of-ring action and much more.

WWE SmackDown vs. Raw 2008 for the Wii features unique controls and gameplay created specifically for the platform, resulting in quick response times and a more arcade feel. Ultimate control is taken to the next level, as players can act out slams, strikes, taunts and finishers as they take place on screen.

WWE SmackDown vs. Raw 2008 for the Nintendo DS lets players directly control a Superstar’s action with the stylus, while situation-based fighting includes over 80 unique holds for a variety of strategic options. Players can also experience a full year of WWE action, storylines and drama in WWE Season Mode.

More information about WWE SmackDown vs. Raw 2008 can be found at www.thq.com and www.smackdownvsraw.com.

Ninja Bee: Now with Extra Ninjas!


Band of Bugs latest expansion adds extensive downloadable content



NinjaBee, a division of Wahoo Studios and a leading independent developer of Xbox LIVE Arcade titles, announced yesterday its newest expansion pack, Ninja Sticks of Fury, for the Band of Bugs title. With this new expansion pack comes a new shadowy character, new achievements and a bigger challenge than anything that came before it.

The new campaign is set in a new desolate and mountain area beyond the known Insect Kingdom. Featuring a new unit class, players guide a ninja named Vail who leads a group of mercenaries while a mysterious group wreaks havoc across the snowy wasteland. The ninja adds a new level of strategy to Band of Bugs, forcing players to think in new ways.

Band of Bugs has gained popularity for its innovative level editor, which allows any user to create unique content for their friends and the community. Ninja Sticks of Fury adds a brand new unit and a winter tile set to the editor allowing level designers to push their creativity to the limit. The Snowy environment is not only available in the editor, but will automatically enhance select existing maps already in the game, adding new variety to old favorites.

Band of Bugs was released in June, 2007. It is available on Xbox LIVE Arcade as both a free trial and as a full game for only 800 Microsoft Points. It supports 1-4 players in co-op or in multiplayer versus modes and also supports the Xbox LIVE Vision camera. One of the few turn-based tactics games available, Band of Bugs provides gameplay deep enough to be satisfying to established fans of the genre, but friendly enough to appeal to casual gamers. Currently, the game has fifty levels, 3 map packs, 2 additional campaigns, and also features a level editor allowing gamers to design custom scenarios and play them solo or over Xbox LIVE with friends.

About NinjaBee



NinjaBee, a division of Wahoo Studios, is a leading developer and publisher of Xbox LIVE Arcade titles. They are dedicated to bringing retail quality family games back to the living room for people of all ages to enjoy. NinjaBee has developed and published games such as Outpost Kaloki X, Cloning Clyde and Band of Bugs.

For more information on Wahoo, NinjaBee or our titles please contact us at the numbers above or go to our website at http://www.NinjaBee.com.

The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Wahoo's actual future results to differ materially from those expressed in any such forward-looking statements. Wahoo and NinjaBee are registered trademarks of Wahoo. All other company names mentioned herein may be trademarks of their respective owners.

Copyright 2007 Wahoo, All Rights Reserved.

Inside the Mind of Uwe Boll: “Halo” Not Emotional, “GTA” Old-Fashioned


He’s possibly the most hated man in gaming.
But love him or hate him, video game movie director Uwe Boll is here to stay.
Notorious for lashing out against critics of his video game adaptations (like “House of the Dead,” “Alone in the Dark,” “BloodRayne” and “Postal“), the German director somehow manages to keep making movies. His film renditions of “Far Cry” and “Dungeon Siege” are coming out next year, and recently Boll garnered the rights for independent games “Sabotage 1943” (Replay Studios), “Legend: Hand of God” (Master Creating) and “Zombie Massacre” (1988 Games). Last week, when I called the director to talk about how he acquired the movie rights to “Zombie Massacre” (as well as how the hell to say his name), I also wanted to learn what makes the man tick.

Click here to find out what he said...

Source: MTV Blog