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Wednesday, October 10, 2007

Juiced 2 - Hot Import Nights hits Mobile! Mobile video game


Juiced is back! Now you can tear up the streets in full 3D glory. Juiced 2 moves away from the underground street-racing atmosphere of the previous instalments. This game is all about officially endorsed street races hosted in exotic world-wide locations.

Win races, earn money, and improve your ride, as you progress into the professional world of street racing.

A true rags-to-riches story where the player rises from a novice driving modded hatchbacks, to a world class driver at the wheel of a super car!

• The hugely successful racing franchise Juiced returns on next-gen console and mobile
• Career Mode - Comprehensive career adventure through six driver classes.
• Arcade Mode - Need time away from the career. Drive where you want and with what you want.
• Quick Race – When time is of the essence, hit the roads instantly.
• Extensive Modding - Tweak four cars from inside out. Four visually upgradeable parts with three variants.
• Seven performance upgrades with five variants each. Plus paint your car any color you like.
• 12 tracks - Three unique world locations with four night-time tracks each.
• Non-linear Gameplay - Tailor make your career through flexible goals.
Check out the game in action:
Windows Media
Real Media
Quicktime

Games violence study is launched


The British government is asking for evidence for a new study of the effect of violent computer games on children.
Psychologist Tanya Byron will head the study, which will also examine how to protect children from online material.

The review is due to be launched by Dr Byron - together with Schools Secretary Ed Balls and Culture Secretary James Purnell - at a school in east London.

More from the BBC

"Spencer Halpin's Moral Kombat" at the IT Came Film Festival.


'Spencer Halpin's Moral Kombat' documentary on violence in videogames to screen at Wisconsin film festival.



Generation: Gamerz (http://www.generationgamerz.com), proud gaming sponsor of the It Came from Lake Michigan Film Festival (http://www.itcamefromlakemichigan.com) today announced that ‘Spencer Halpin's Moral Kombat' documentary on the violence in videogames debate will screen both Saturday 27 October and Sunday 28 October 2007 in Milwaukee, Wisconsin with Spencer Halpin being present Saturday. The full-length feature is the first documentary to be shot completely in high-definition and utilizes cutting edge special effects to make the documentary visually stunning. The documentary has been stirring interest and been labeled controversial after the trailer showed up on Youtube.

"After seeing the film I felt that everyone should see it," said Christophor Rick, Business Manager of Generation: Gamerz, LLC, "it does an excellent job of evenly presenting both sides of the debate in a format that is visually interesting without being sensationalistic, regardless of accusations of such."

Shot entirely in high-definition video, the full-length feature documentary studies the controversial, polarizing subject of video game violence through a series of interviews with experts on both sides of the matter - some believing that violent games should be banned, others supporting their protection under the First Amendment.

"What the film does best is make you think, makes you open your mind and listen to both sides of a very important debate." said Thomas Balistreri, General Manager of Generation: Gamerz, LLC., "we are very excited to have this opportunity to show everyone Mr. Halpin's documentary about a debate critical to our industry."

Interviewees in the film are leading politicians, journalists, academics, consumer advocates and special interest group executives, game developers, retailers, trade associations and publishers. The interviewees among others, include: Dr. David Walsh, Jack Thompson, Dr. Michael Rich, Lorne Lanning, Greg Fischbach, Dean Takahashi, Jeff Griffiths, John Marmaduke, Pamela Eakes, Andy McNamara, Greg Ballard, Bob McKenzie, American McGee, Hal Halpin, Lt. Col Grossman, Phil O'Neil, Marie Sylla, Ed Williams, Richard Ow, Dr. Henry Jenkins, and Jason Della Rocca.

Publishers flock to Wii as PS3 falters


Screen Digest (www.screendigest.com) today launches the Games Bulletin, a new service for the video games industry. Providing periodic, data-rich updates on 256 bit games publishing, gamer demographics and industry forecasting trends, the first volume focuses on software publishing in the final quarter of 2007.

See pdf chart: Vision 6

The Games Bulletin analyses aggregated data from all 256 bit physical retail releases scheduled for release in the final quarter of 2007, identifying trends in publishing, platform support, content (exclusives, IP, licensing, genre) and games development.

Publisher commitment is shifting significantly to Nintendo’s Wii with 86 titles scheduled for release in Q4, compared with 47 for Microsoft’s Xbox 360 and 38 for Sony’s PlayStation 3. A quarter of Wii releases are exclusive to the platform – compared with eight for the Xbox 360 and five for Playstation 3.

Wii is proving attractive to publishers not only because of its rapidly growing installed base, but also thanks to lower development costs and the relative ease of transferring development resources to the platform compared with its 256 bit counterparts. As a result Screen Digest expects that the number of games available for Wii will surpass Xbox 360’s library in early 2008 at current release rates.

See pdf chart: Vision 6

Armed with the most exclusives as well as the release of Super Mario Galaxy, Screen Digest believes that Wii is likely to lead the 256 bit market in the final quarter of 2007. The Xbox 360 platform will be driven by an increasingly well established US user base enjoying a combination of strong multiplatform releases and a persistent Halo 3. Given the competition, Sony’s release schedule lacks the firepower to command consumer attention during this crucial trading quarter and it is difficult to see how the catalogue will drive hardware sales in such a competitive environment.

Further analysis of Q4 releases underlines the importance of the UK as a key territory for console games development, which leads the European territories and, given its size, is more than holding its own against the US and Japan.

Ed Barton, Screen Digest Games Analyst and author of the first Games Bulletin, commented “Halo 3 commanded the attention of the mass market and we expect Super Mario Galaxy for Wii to continue the process of educating the consumer as to the benefits of the current generation of home consoles. Given present publishing activity levels and hardware sales rates, we expect 256 bit gaming to have moved out of transition and squarely into the mass adoption phase by year end. While Wii and Xbox 360 are likely to look back on 2007 with some satisfaction, the same cannot be said for PS3. Given the platform’s release schedule this Christmas, it is not a surprise that Sony is focusing on lowering the cost of entry to PS3 platform to maintain parity with its rivals this Christmas.”

Ghostlight to bring trench warfare


The benchmark for the first person shooter genre is set to reach new heights in summer 2008 when burgeoning publisher Ghostlight unleashes “To End All Wars” onto the global battlefield.

Set in the war-torn trenches of World War I Europe, “To End All Wars” will deliver unrivalled atmosphere and realism, bringing the mud strewn horror of this most desperate of conflicts to the PlayStation 3 and Xbox 360 formats using Epic’s Unreal Engine 3 technology.

Ghostlight are currently seeking a partner to release the game in the United States and will be travelling to promote the game at the forthcoming E for All expo in Los Angels from 18th to 20th October. If you would like to get in contact with Ghostlight you can mail@ghostlight.uk.com or alternatively ring +44 (0)1279 858000.

To End All Wars is being developed by UK’s premier development studio Kuju Sheffield (Chemistry). Studio Head Simeon Pashley comments “By blending Kuju’s specialism on Unreal Engine with this great theme we’ve created a new & exciting formula for an amazing game experience that brings to life the visceral and demanding struggle that was The Great War.”

Stephen Morgan, Head of Development at Ghostlight comments “By producing a title set in World War I, we are taking gaming into a new period of wartime history. Our research revealed huge global changes in both real-world technology and tactical deployment of battle units during the intense four year conflict. This has given us scope to present gamers with a multitude of evolving challenges within an ever changing environment”.

Authenticity of the conflict has been put at the heart of the project. Period locations will be recreated in lavish detail, only weaponry of the time will be available and character design will reflect the uniforms and style of the era. Crucially the experience of the gritty combat in the trenches, the fear of charging across no man’s land, deadly secret excursions to enemy outposts in the dead of night and the heart stopping terror of pounding artillery guns will be central to the gaming experience.

Khaled Lababedi, Director of Ghostlight stated “The FPS genre is a competitive market however we believe that “To End All Wars” will be an exceptional title that will form the basis of a new gaming franchise. Alongside other products to be announced in the coming months “To End All Wars” will propel Ghostlight towards our stated objective of becoming a major global publisher.”

Rider's World Official video game website launched


Horse riding aficionados have a new online home today, as cdv Software Entertainment USA has launched a new site for their collection of horse and pony games – Rider’s World: Competition. Located at http://ridersworld.cdvus.com, the new site features a wealth of information about the game, screenshots and links to other horse-training and information sites for fans of all ages.

In Rider's World: Competition, boys and girls alike will enjoy the thrill of choosing a pony, raising and training it, then taking it out into the world of competitive equestrian sports. After choosing a pony or horse, players will be able to customize it by selecting riding gear and giving it a name, then taking it out for training. Training is done through an intuitive interface, with helpful riding mentors offering advice to players as they ride around the training field, or take their house out for a cross-country trot. For more information about Rider's World: Competition, please visit http://ridersworld.cdvus.com.

Tuesday, October 09, 2007

SEGA Bass Fishing video game coming to Nintendo Wii

Bait Your Hooks and Catch Some Bass In SEGA's Upcoming Fishing Game

SEGA announce SEGA Bass Fishing for the Nintendo Wii, the latest addition to one of the most successful fishing game franchises of all time. With content developed exclusively for the Nintendo Wii, SEGA Bass Fishing will be released in early 2008.

SEGA Bass Fishing is back and better than ever returning with all-new intuitive controls utilizing the Nintendo Wii Remote and Nunchuk. With over 20 different types of lures to choose from, gamers can cast off using the Nintendo Wii Remote to try and land one of four different types of freshwater bass. SEGA Bass Fishing also offers gamers the freedom to select time-of-day and season during play which impacts the activity of the fish, their appetite, and their depth. When players hook a big one, they can use the motion sensor to reel it in! Featuring 15 beautifully designed lake environments, SEGA Bass Fishing has four fun-filled game modes including Arcade, Tournament, Practice and Nature Trip modes.

For more information on SEGA Bass Fishing, please visit our FTP at: http://segapr.segaamerica.com. The title is expected to receive an E rating.

London Games Festival



22 October – 2 November 2007



London Games Festival returns on Monday 22nd October with an extended run of two weeks. The festival is a cultural celebration of computer and video games with public and industry events taking place across the capital.




Video Games Live


www.videogameslive.com
Royal Festival Hall, Southbank Centre, SE1 8XX
tube: Embankment / Waterloo
dates: from 5.30pm Mon 22 Oct
Tickets from 0871 663 2500 or www.southbankcentre.co.uk (from £19.50 + booking fee)
Video Games Live is a ground-breaking new live performance showcasing the thrilling music of video games, performed by the Royal Philharmonic Orchestra and choir, and the cutting-edge visuals, interactivity, technology and fun that video games provide. The evening includes performances of some of the greatest game franchises and music, including Mario, Zelda and Halo, through to a special retro classic arcade medley, featuring over 20 games such as Pong, Donkey Kong, Space Invaders and Tetris.




Dare to be Digital


www.daretobedigital.com

Shop 14, Old Truman Brewery, 91 Brick Lane, E1 6QL
tube: Old Street
dates: daily 22 – 24 Oct
Exhibition featuring concept art, finished characters, games trailers, playable demos and a documentary film plus some games will be available for free download. Drop in to find out more about how video games are made and details about Dare to be Digital - the UK’s premier video games design competition for university students.




Zero Gamer


www.londongamesfringe.com
01zero-one, Hopkins St, Soho, W1F 0HS
tube: Piccadilly Circus
dates: 1 – 6pm 22 – 26 Oct
FREE
Zero Gamer looks at games played, unplayed and unplayable, the spectator and the spectacle. Sometimes we just like to watch, and machinima, gameplay videos and spectator gaming events take the activity out of interactivity. Part of the London Games Festival Fringe.




The British Academy Video Games Awards


www.bavga.co.uk
Battersea Evolution, Battersea Park, SW11 4NJ
dates: Tues 23 Oct
Tickets available to attend
The British Academy of Film and Television Arts is the UK's leading organisation dedicated to the recognition and promotion of excellence in the fields of the moving image. Renowned for its high profile Film and Television Awards ceremonies, the prestigious BAFTA mask has long been seen as a symbol of excellence.




Guy Debord’s Game of War


www.londongamesfringe.com
01zero-one, Hopkins St, Soho, W1F 0HS
tube: Piccadilly Circus
dates: 6 – 9pm Tues 23 Oct
A founder of the Situationist International, Guy Debord was also a gamer who devoted much of the last 20 years of his life to developing, playing and promoting a table-top military simulation, The Game Of War. To coincide with Atlas Press' new publication of the rules, the game will be played by a motley group of activists, artists and academics, using a facsimile of Debord's original 1977 design of the pieces and board. Part of the London Games Festival Fringe.




London Game Careers Fair


www.gamecareerfair.com
The Old Truman Brewery, 91 Brick Lane, E1 6QL
tube: Old Street
dates: daily 23 – 24 Oct
FREE but pre-registration required
Now in its second year, the exclusive recruitment event at the London Games Festival provides the opportunity for publishers, studios and game companies to speak with professionals, recent graduates and individuals from related industries, such as computer graphics, animation, and film, who are interested in pursuing careers in game development.




London Gamer Geeks Quiz Night


www.londongamesfringe.com
College Arms, Store St, WC1E 7DH
tube: Goodge St
dates: 6.30pm Wed 24 Oct
Info: 0207 436 4697
FREE
Geeky games-type thing where you get the chance to do stuff like wailing at games awards, one-up each other about how much you love Sega and exchange invite codes to l33t betas. Part of the London Games Festival Fringe.




Computational Brain


www.londongamesfestival.co.uk
Dana Centre, Science Museum, Exhibition Rd, SW7 2DD
tube: South Kensington
dates: 7 – 8.30pm Wed 24 Oct
FREE but essential to pre-book at tickets@danacentre.org.uk or 0207 942 4040
How similar is the human brain to a computer? Event featuring new control mechanisms of the future including thought-controlled gaming. Can computer models of brain activity allow us to read minds? Will we ever be able to build a digital version of the amazingly complex human brain? All this and more answered!




Eyes on the Game


www.londongamesfestival.co.uk
Dana Centre, Science Museum, Exhibition Rd, SW7 2DD
tube: South Kensington
dates: 7 – 9pm Thurs 25 Oct
FREE but essential to pre-book at tickets@danacentre.org.uk or 0207 942 4040
This event will showcase technology that tracks a gamer’s eye movements. What do you watch when playing a video game? Your character, the virtual environment or the in-game adverts?
Research will identify what draws attention and can be used for development of future games and to aid in-game advertising.




Dorkfest – Console Hacks


www.londongamesfringe.com
01zero-one, Hopkins St, Soho, W1F 0HS
tube: Piccadilly Circus
dates: 6.30 – 8.30pm Thurs 25 Oct
FREE but please reserve your place on insync@01zero-one.co.uk or 0207 025 1985
Games machines - and other gadgets - are often capable of doing much more than they were originally designed for, plus nowadays they're also a) cheap, and b) everywhere. Inspired by the international "Dorkbot" meetings of "people doing strange things with electricity", cartoonist Tim Hunkin and a team of tinkerers explore some of their unexpected entertainment potential. Part of the London Games Festival Fringe.




Sense of Play 07


www.senseofplay.com
Soho Theatre, 21 Dean St, W1D 3NE
tube: Tottenham Court Rd
dates:9.30am – 5.30pm Fri 26 Oct
FREE but online pre-registration required
Sense of Play is a one-day symposium and content showcase co-sponsored by the University College for the Creative Arts. The event aims to promote lively debate on the nature of game design: what it means to different people – both inside and outside the industry. Focussing on the creative and cultural dimensions, Sense of Play examines game design as both a discipline and craft, offering different perspectives on its current and future possibilities. Part of the London Games Festival Fringe.




Text 4 Treasure


www.txt4treasure.com
Central London
Text ‘t4t’ to 60300 to register for details of starting point
dates: daily 27 – 28 Oct
Put yourself into a game & stand a chance of winning some great prizes. Get a team together for a text treasure hunt in central London with clues sent by sms. Game devised by the BSc Computer Visualisation and Games team at London Metropolitan University in conjunction with Gamelab London and Genius Telecom




Fuse 07


www.londongamesfestival.co.uk
Shepherd’s Bush Empire, Shepherd’s Bush, W12 8TT
tube: Shepherd’s Bush
dates: Fri 2 Nov
To book: Visit the official MySpace page at: http://www.myspace.com/fuseexplosion
Ubisoft is fusing together music and gaming to create a Battle of the Bands alongside a Battle of the Gaming Clans. Rock music and gaming fans will join a host of music and gaming stars to pack out the legendary Shepherds Bush Empire and witness the best of the countries unsigned bands in a genuine festival atmosphere.

3D Harrier Jump-Jet Action Game


You can download a free trial version from the website.

Durell Games has released Harrier Attack II for Windows, a unique arcade, action, and strategy game that puts you in control of a Harrier vertical takeoff jet. Your mission is to command the skies and rid your three colony islands of aggressive enemy invaders.

Unlike simple action games that become less challenging as you learn their weapons and defensive systems, Harrier Attack II rewards your efforts. As your flying and fighting skills grow, the program feeds you more difficult, complex missions. You'll train your brain to master the plane's command system, and become one with your machine.

Harrier Attack II is a 3D side-scrolling shooter, with all of the frenetic action of the popular Harrier Attack! game released in 1983. The latest version features a diverse array of weapons and add-ons, fresh game-play, and a new, challenging mission structure.

Harrier Attack II offers a fascinating combination of control, damage, and award systems. As you master your aircraft, you'll learn to enhance targeting, perform real-time repairs, and avoid damage. Combining aerial maneuvers and automatic attacks, you'll experience a blistering, gun-blazing battle in every mission.

With more than a dozen generic and specialized weapons at your disposal, you can choose the right weapons to deal with specific targets for maximum accuracy and destructive efficiency. The program requires guile and mastery of the plane's defense systems to deal with the enemy's awesome firepower. Harrier Attack II tests your leadership skills as you are joined by your wingman. As a team, you have to deal with the strongest enemy assault in the final mission.

As you progress through the game, you increase the capabilities of both pilot and Harrier. Early missions are straightforward, with single sorties, limited fuel, and infinite ammunition. Later campaigns, however, demand a more sophisticated mindset. You must arm and fuel your Harrier, taking into consideration the mission objectives and weight limitations for your chosen takeoff method. Multiple sorties may be flown in a single mission, rearming and refueling as the situation allows.

Harrier Attack II has 28 day and night missions, and more than 40 training exercises. You'll fly over varied terrain to gain control of enemy encampments, airfields, bridges, and harbors. The enemy is equipped with tanks, trucks, APCs, missile launchers, boats, landing craft, submarines, aircraft, and helicopters.

Harrier Attack II runs under Windows 2000/XP/Vista, and requires a 3D hardware-accelerated graphics card. A single-user license costs $25.95 (USD), and may be purchased securely online from the website.

2008 Game Developers Conference


Registration Opens and Website Goes Live

CMP Technology’s 2008 Game Developers Conference returns to the Moscone Convention Center in San Francisco to bring the videogame industry together for a week of networking, learning, and inspiration February 18-22, 2008. The world’s largest industry-only event dedicated to the advancement of interactive entertainment has taken steps this year to boost its focus on community-building and networking with the expansion of its lineup of summits that take a closer look at the industry’s emerging trends, and through its myGDC initiative, which features enhanced social/professional networking capabilities on the GDC site. The conference is also simplifying the pass structure, to provide more intuitive access to the diverse experiences at the GDC. Complete details and registration for the conference are available now at www.gdconf.com.

“Now that the Game Developers Conference is the world’s largest professionals-only game industry event, it’s more essential than ever for us to foster microcommunities that will enable clusters of attendees with similar interests to share with and challenge each other,” said Jamil Moledina, Executive Director of the Game Developers Conference. “We are taking a cue from our own content this year by broadening our trademark exploration of breakthrough game development with particular attention to the rise of casual and social online spaces. To embody these trends, we are increasing our support of focused communities through summits, and have enabled more individual profile development and professional networking on our website starting next month.”

The GDC has made some significant changes in order to bring attendees closer together and provide them with the most relevant content in 2008. The timing for the content programming cycle was adjusted forward to ensure that sessions reflect the most current trends and issues for the game development community, and feature the most cutting-edge technologies. In addition, the conference has expanded its lineup of single-track summits dedicated to specific communities. The 2008 lineup includes the return of the Serious Games Summit, the Independent Games Summit and the Casual Games Summit. New to the schedule this year are the Game Outsourcing Summit, pioneered in 2006 at the GDC’s successful standalone summit in Los Angeles, and the Worlds In Motion Summit, focusing on the intersection between games and online worlds. The standalone GDC Mobile event continues as well, as a dedicated conference with breakout sessions.

Community interaction before, during, and after the GDC is also being emphasized through new offerings including the myGDC social networking features on GDConf.com launching in early November. All registered conference attendees will be able to create, search and share profiles; connect and collaborate with other GDC attendees; and continue the networking long after the show. In addition to these virtual enhancements, conference attendees will also gain more onsite face-to-face time with this year's new option to purchase hourly attendee meeting rooms at the conference, for a more professional and distraction-free pitch or business meeting.

More than 16,000 game industry professionals will convene during GDC and, as such, intuitive access is another priority for the conference. GDC passes are therefore now being divided into five easily navigable categories. The All Access Pass offers entry into all GDC offerings including lectures, panels, roundtables, keynotes, tutorials, summits like the Serious Games Summit, and even the standalone GDC Mobile conference. The Main Conference pass gives attendees access to the GDC’s lectures, panels, roundtables, and keynotes. The Summits and Tutorials pass allows entrance into the entire summit lineup listed above, as well as the GDC’s popular technical one- and two-day tutorials. There are also Expo Passes for those who want to peruse the expo floor only without attending any of the GDC’s editorial content, and a GDC Mobile pass for entry into that conference exclusively. Details, prices and registration for all passes are available now at www.gdconf.com.