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Monday, September 24, 2007

Halo 3 (Xbox 360) - Review


GameSpot editors' review
Reviewed by: Jeff Gerstmann
Reviewed on 9/23/07 Updated on: 9/23/07 Release date: 9/25/07


Regardless of how you felt about its cliffhanger ending, there's no denying that Halo 2 was a gigantic success that raised the bar for what we, as a game-playing society, expect out of a good console-based first-person shooter. In the years that followed, plenty of games attempted to duplicate the Halo formula, with varying degrees of success. But there's still nothing quite like the genuine item. Luckily for all involved, Halo 3 is a positively amazing package that offers extreme satisfaction across all of its different parts. Maybe now you can finally retire your Halo 2 disc and really move into the next generation of games.

Halo 3 manages to feel familiar while also packing in a good amount of new material.
Halo 3 is an interesting mix of established protocol and intriguing new stuff. For example, the gameplay doesn't stray too far from Halo 2, which, in turn, didn't exactly reinvent the original Halo. Don't take that as a negative, because it means that Halo 3 plays extremely well, with the same types of light tactical considerations that have made the series stand apart from other, faster-paced shooters. The balance between your guns, your grenades, and your melee attack has always given Halo a unique feel in the genre, and those same considerations apply today, both in the campaign mode and in multiplayer. You'll also have new weapons and items to consider, such as a host of Brute weapons. One example is the spiker, which is an exciting automatic pistol that fires quickly and decimates opponents, especially if you're holding a pair of them. Another is the mauler, which is a one-handed shotgun that can level enemies up close. You'll even find weapons so huge that your movement speed slows when you carry them. When you use these weapons, the camera pulls out to a third-person perspective so you can see your missile pod, plasma cannon, or flamethrower as it fires. And then there's the gravity hammer. Originally shown in Halo 2 (where it wasn't usable by the player), the gravity hammer is a large melee weapon that will wipe out most regular enemies in one swipe. Needless to say, it can be especially fun in multiplayer settings. The end result is gameplay that feels wholly familiar without retreading the same ground too heavily.

The campaign is structured in much the same way as past Halo games, with multiple chapters and effective streaming that ensures you'll see load times only between chapters. There are also lengthy vehicle sequences to break up the on-foot action. You'll pilot the classic Halo vehicles, such as the Ghost, a hovering one-person craft that's fast and deadly, and the Warthog, a dune buggy with a turret mounted in the back. You'll also see new vehicles, such as the Brute Prowler, which is a two-person vehicle with turrets. Like in previous games, the vehicles are fun to use. Also similar to previous games, the artificial intelligence can't drive very well, so if you're playing alone, you'll usually want to grab the steering wheel rather than the weapons.

The concept of "equipment" is new to the series. These deployable special items have a variety of effects. The most obvious example is the bubble shield: You (and your enemies) can walk through it, but bullets and explosions bounce right off. It's especially entertaining when your enemies use it, given that you can just walk through and bash them with the butt of your gun. You'll also find items that make your shields regenerate more quickly, and others that drain enemy shields and stop their vehicles dead in their tracks. These items also show up in multiplayer, where they're a little more interesting.


Halo 2's ending was widely criticized for being too much of a cliffhanger and leaving you with no sense of progress or resolution whatsoever. It's good news, then, that Halo 3's story doesn't suffer from that problem at all. It opens immediately following the events of Halo 2: The Covenant is on its way to Earth, continuing its religious zealotry and attempting to activate the floating space weapons known as Halos, which could destroy civilization as we know it. The Master Chief and the other Earth forces of the UNSC are in hot pursuit to stop them, with newfound allies such as the Arbiter coming along for the ride. We'll spare you the specifics because they're quite compelling and should be seen firsthand. All you really need to know if you're on the fence about Halo 3's campaign is that it's a delicate balancing act that manages to provide satisfying closure for the trilogy, make perfect sense of all the cryptic events in Halo 2, and leave you filled with anticipation for more adventures set in the Halo universe. Not bad for a game that will take most players between 10 and 15 hours to finish on one of four difficulty settings.

But you'll probably go through the campaign more than once, thanks to the inclusion of a strong co-op mode. Previous Halo games have let two players go through the campaign; Halo 3 ups that number to four players and lets you do the whole thing over Xbox Live, if you so choose. This is a really fun way to experience the campaign's nine chapters, and you can choose to go through them in any order, provided you've already played through it alone. Furthermore, this method of play (which you can also do alone) lets you turn on scoring in campaign mode, in which you earn points for kills and lose them for dying. This adds a sense of competition to the co-op, and there are also achievements associated with finishing chapters with high point totals. You can also customize the experience a bit by turning on a series of unlockable modifiers that open up as you collect hidden skulls. The skulls are stashed around the game, and some of them do things such as increase the amount of damage you'll need to deal to take an enemy down, remove the heads-up display and make your weapon invisible, and so on. This gives the story-driven section of the game some more replay value, although it doesn't get significantly more difficult as you scale up the number of players. Consequently, finishing the game on legendary difficulty is a breeze if you're rolling through with three experienced fellow triggermen.


You can earn the campaign achievements in co-op mode, which makes the legendary difficulty a lot easier to manage.
In addition to the four-player co-op action, you can also play competitive solo and team-based multiplayer matches with up to 16 players on 11 different maps. There's a lot of depth to the multiplayer modes, ranging from simple stuff such as deathmatch and team deathmatch (still referred to as slayer and team slayer here), to more objective-based gameplay such as capture the flag. Another similar mode is called territories, in which the two teams fight to defend or attack various control points around the map. You'll also find a mode called infection, where a percentage of the players start as sword-wielding zombies and must convert the members of the other team by killing them, until only one non-zombie remains. Each of the maps can handle any of these game modes.

Like in Halo 2, you can customize these game types, and there's more to customize this time around. You can change things like starting weapons, the weapons that appear on the map, whether the motion sensor is active, the force of gravity, the game speed, whether the players all have active camouflage or not, and much, much more. The multiplayer is as strong as it has ever been thanks to the addition of new weapons and tweaks to old ones. Swords have been made much more interesting this time around: If two players run at one another with energy swords and attack at the same time, the swords clash and the players bounce off one another. This makes all-swords matches totally wild. The gravity hammer is also big fun in multiplayer matches, both because it crushes enemies that are foolish enough to get too close, and because you can smack incoming rockets to bat them away, which makes for an interesting game of baseball.

Halo 3 Review of Halo 3 (Xbox 360)


The weird thing about this last concept is that, with the addition of the Forge, you'll actually be able to build some sort of crude baseball variant if you want. Forge mode is a map editor, but not in the 3D modeling sense that you're used to seeing in PC shooters. You can't edit level geometry with Forge, but you can spawn, remove, and move objects and items around the level. All of the editing is done in real time, and you can pop in and out of edit mode by pushing up on the D pad. You can also play this mode with other players, letting everyone run around in edit mode to spawn Warthogs, rocket launchers, and whatever else is already on the map. On the surface, that doesn't sound so exciting. But in practice, it's a weird and potential-rich addition to the game because there are a ton of little secrets and tricks you can use to manipulate the objects in ways the developers may not have intended.

The Forge might not sound like much at first, but when you figure out how to play with it, it becomes one of the game's most impressive features.
For example, take the fusion core. It's Halo's version of the exploding barrel, and by default, it blows up when you shoot it or drop it from a significant height. It also takes 30 seconds to respawn. You can modify it to respawn every 10 seconds and, with help from another player's rifle fire, you can coax it into respawning in midair, where it tumbles to the ground and explodes every 10 seconds. Naturally, if you surround that spot with more stuff that explodes, you'll have a fun little physics-based bomb that respawns and explodes every 10 seconds. If you've ever messed around with Garry's Mod, a similar physics-based toolbox for Half-Life 2, then you'll recognize this as a simplified take on that idea when you start using it for more than simply adding a few weapons to a map or moving spawn points around. Though many players probably won't get hooked on Forge tinkering, it's an extremely powerful addition that may just take over your life.

You'll be able to easily share your Forge creations with other players via a handy file-sharing system that lets you quickly send map configurations and gameplay types to your friends. You can also set a certain number of items as publicly shared, and users can go to Bungie's Web site to browse and rate the shared items. Additionally, you can flag items for download on that Web page, and the next time you fire up Halo 3, it'll download the items you've marked. It's a very slick interface that makes moving stuff around very easy.

You can also use the file-sharing options to send screenshots and saved films. Saved films are replays of action from any of the modes in the game, from campaign to multiplayer to Forge sessions. The game automatically stores the last 25 or so sessions, and you can choose to save them more permanently from there. Once you've got them, you can edit them down to key kills, weird single-player behavior, or the strangest Forge stuff you can come up with, and then save them for sharing, just as you would with a map or game mode. Much like Forge, the saved-films feature doesn't really sound like much, but Halo 3 is a very replay-worthy game, and you'll probably run into plenty of little moments that you'll want to save for posterity. Another nice touch is that the films aren't locked to one perspective. You can detach the camera from your player and fly anywhere on the map, or change it to any other player's view, as well. The only real issue is that rewinding and fast-forwarding are a little clunky. So if you've got something you want to save that's at the end of a 45-minute session, you'll have to hold down the fast-forward button for a long time to get to that moment, and if you miss it, rewinding can be a real pain, too. Once you've figured out the little idiosyncrasies of footage manipulation, it's not so bad.

Halo has always had a very strong artistic vision, and the graphics have always been just good enough to convey the necessary imagery without becoming huge technical powerhouses. That's not to say that the game isn't technically impressive, because it maintains a smooth frame rate throughout, and looks very sharp overall with plenty of great lighting and other nice effects. But the visual design overpowers its technical side and really stands out. Given that the game takes place in a wider range of locales than the previous two games, you'll see a lot of different, colorful environments, including deserts, snow, jungle settings, great-looking building interiors, and more. The enemies, many of which are returning from past games, also look great.

The audiovisual portion of Halo 3 is definitely impressive, with great art, sharp effects, and terrific music.
The sound in Halo 3 is a good mix of old and new, much like the rest of the game. You'll hear the familiar Halo theme music and variants thereof. You'll also hear plenty of great new music, including one suspenseful track with a heartbeat-like sound that manages to get your heart pounding as well. Most of the voice cast from Halo 2 returns to voice their respective characters, and they again turn in terrific and believable performances. You'll also hear a ton of combat dialogue, both from the marines that fight by your side as well as the enemies you're fighting, who don't seem to appreciate it when you kill one of their comrades. Our favorite line from the Covenant was probably "You've killed my brother for the last time," which is pretty hilarious.

As games start to consider user-generated content, it's becoming clear that more and more games will be ready to give you back just as much as you're willing to put into them. On the surface, Halo 3 is every bit the sequel you would expect it to be, in that it delivers meaningful upgrades to both the story-driven and competitive sides of the package. However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here.

Source: GameSpot

More details on the Dual Shock 3 PS3 controller


The official announcement of the vibration-enabled Dual Shock 3 controller for the PlayStation 3 was the biggest news from Sony's otherwise lackluster Tokyo Game Show keynote address. Since the broad strokes of the original announcement, GameSpot was able to glean some additional details on the new controller--and get some hands-on testing of the unit as well. Here's what they found:

The Dual Shock 3 weighs a bit more than the current rumble-less Sixaxis controller, but it's otherwise identical to the existing PS3 controller.

The GameSpot crew found the Dual Shock 3's rumble to be "a touch weak" but "close to" the force feedback of the classic PS2 version.

When it goes on sale (November 2007 in Japan, early 2008 in North America and Europe), the Dual Shock 3 apparently won't be bundled with the PS3 console itself, but instead will remain an add-on upgrade that must be purchased separately.

Sony has released a list of at least 65 games in North America and Europe that will offer rumble compatibility. In addition to such hotly anticipated forthcoming titles such as Assassin's Creed, Enemy Territory: Quake Wars, Haze, Metal Gear Solid 4, Resident Evil 5, and Uncharted, the list includes current favorites like Heavenly Sword, MotorStorm, Resistance: Fall of Man, and Warhawk. Rumble compatibility for that latter set of games will be added via software patches downloaded via the online PlayStation Store.

Pirated Copy of Halo 3 Hits the Internet


Days before its release, a pirated copy of Halo 3 has made its way to the Internet for illegal download.

Days before its release, a pirated copy of Halo 3 makes its way to the Internet for illegal download.

Several piracy sites began hosting downloads earlier this week of the full and complete Halo 3 disc.

On Thursday, it was reported that many UK retailers had broken the game's street date given the anticipated demand.

Due to its popularity leading up to a 2004 launch, Halo 2 was also made available online as an illegal download.

It's worth noting that pirated games only work on modified Xbox 360 units. Additionally, daring gamers who meddle in piracy run the risk of being permanently banned from Xbox Live, or worse, facing legal action.

Halo 3 on EBay sells for $500


The most widely anticipated video game in history has been made available a week ahead of its formal release date thanks to a gaff by a British merchant.

Argos, a UK operator of catalog stores, on Tuesday started handing copies of Microsoft (MSFT)'s Halo 3 over to customers who pre-ordered the game on its Web site. The Xbox 360-based first person shooter isn't set for formal release until September 25th.

A copy of Halo 3 has already turned up on eBay (EBAY)'s UK Web site -- selling for about $500 U.S.

In a statement, Argos officials blamed the foul up on "a genuine administrative error" and said only a "small number" of Halo 3 copies were sold.

That may not be good enough for Microsoft officials, who are no doubt apoplectic. The company has spent millions on a high profile Halo 3 marketing campaign that will culminate with elaborate launch events in New York, Los Angeles, Miami and Seattle next week.

Argos may already be feeling retribution from the software maker. A check Wednesday afternoon revealed that the merchant's Web site is no longer able to accept pre-orders for Halo 3. To date, retailers around the world have taken more than one million pre-orders for the game -- an industry record.

Halo 3 stars Master Chief, a biologically enhanced soldier who has to blast his way through a futuristic, 3-D landscape to survive and accomplish missions. Version 3 of the game, developed by Bungie Studios and published by Microsoft, features a host of new levels, weapons, vehicles, and level types.

Most retailers are selling the title for around $60. A special "Legendary Edition" sells for about $130 and includes a helmet-style case, bonus discs, and collector's art. Microsoft is also planning to introduce a special Halo 3 version of the Xbox 360 that's emblazoned in the same green and gold colors sported by Master Chief.

Microsoft Banks On Halo 3 To Save Its Dodgy Gaming Reputation


After forking out over $1.3 billion to fix dodgy XBox 360 consoles, Microsoft is now banking on the roll out of Halo 3 to save its day in a bitter battle with both Sony and Nintendo in the games console market.

With Australia set to be one of the first countries in the world where Halo 3 software will offically go on sale, Microsoft is doing everything it can in an effort to rescue its gaming reputation which has been hit hard by the constant failures of the Xbox console which had a 30 percent failure rate in Australia compared to less than 1.5 percent failure rate for the Sony PS3 and the Nintendo Wii.

More than 42,000 advances have been lodged for the Halo 3 game in Australia, which will retail at $99.95 for the standard edition.

Also available is a AU$199.95 Legendary Edition of Halo 3 which will be released in limited quantities and arrive in a highly collectible Spartan helmet case. Included in the Legendary Edition will be two bonus discs packed full of extra content.

Already millions of fans around the world have placed orders for the new Halo 3.

Microsoft's marketing mavens are using the slogan "Finish the Fight" to promote the company's "Halo 3" video game, the final chapter in a popular science-fiction combat game trilogy.

Microsoft is hoping that Halo 3 will be the rallying cry for Microsoft to beat rival Sony n the next-generation video game console war. Though few hold out hope as Sony is getting stronger by the week with PS3 sales improving over forecasts.

"We're locked in a pretty good fight with Sony and (its) PlayStation 3 to win the generation. That's always been our aspiration," said Shane Kim, corporate vice president of Microsoft Game Studios. "This holiday season is critical in terms of winning that generation."

"Halo 3" is Microsoft's biggest weapon yet. The game goes on sale on Monday night at EB Games stores and JB Hi Fi. Some retailers, including EB games, will hold Monday night events capped off with "Halo 3" sales at midnight.

With its big guns and corny sci-fi plot, the Halo video game series is undeniably the province of die hard gamer, as a result it has become one of the most lucrative entertainment franchises of all time. Sam Leith of the Daily Telegraph in the UK met up with the programmers and professional gamers to find out why.

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Sunday, September 23, 2007

GAME backs Halo 3 with 150 midnight openings



Retailer expecting thousands to collect pre-orders

High Street retailer GAME is due to open 150 stores at midnight for the launch of Halo 3 next week.

The retailer expects thousands of customers to queue for their pre-ordered game, and will also be opening stores early on the morning of September 26.

"Halo 3 will be a huge event in towns throughout the UK, so we’re pulling out all the stops to help our customers start playing it as soon as humanly possible," said Robert Quinn, operations director at GAME.

"Over 800 GAME staff will be on duty at midnight to serve customers and keep the shelves full.

"Halo 3 is hotly anticipated by thousands of customers who have reserved it months in advance, and we are working flat out to make sure our customers are first to get the products they want," he added.

Earlier this week Microsoft revealed that it would be hosting the UK's official Halo 3 launch at London's iMax Cinema, complete with celebrities, competitions and screenings.

Final Fantasy VII sells nearly half a million in first week


Crisis Core: Final Fantasy VII was released in Japan last week and sold 487,000 copies in the seven-day period.

It was a bumper week for software sales in the territory, with two new Pokemon titles taking second and third spots yielding a top three sales figure of over 1 million units sold.

Elsewhere Mario Party 8 was the sole Wii entrant in seventh, with Wii Sports and Wii Play both dropping out of the top ten last week.

The full sales top ten is as follows:

1. Crisis Core: Final Fantasy VII (PSP)

2. Pokemon Fushigi no Dungeon: Toki no Tankentai (DS)

3. Pokemon Fushigi no Dungeon: Yami no Tankentai (DS)

4. Fate/Tiger Colosseum (PSP)

5. Another Century's Episode 3: The Final (PS2)

6. Taiko no Tatsujin DS (DS)

7. Mario Party 8 (Wii)

8. Final Fantasy: Crystal Chronicles - Ring of Fates (DS)

9. Sengoku Musou 2 Mushouden (PS2)

10. My Housekeeping Diary (DS)

17,000 PSP Slim units sold in first week


Redesigned handheld sees strong initial sales

Sony has revealed that the recently launch PSP Slim & Lite has sold around 17,000 units on its first week of release in the UK.

The Slim & Lite launched on September 14 and was backed by radio and online advertising campaigns that have helped boost Sony's handheld sales in the run up to Christmas.

"The first week sales have come in at 17,000, so around a four fold increase on the previous week," said a spokesperson for Sony Computer Entertainment Europe.

Earlier this month sales of the PSP were at an all time low according to Chart Track figures, but this was a result of Sony offloading the last of the original PSP stock before the introduction of the new model, said Sony.

"Of course we expected the previous weeks to be low as we moved the old stock through the channel in preparation for the Slim & Lite sku coming into retail, but now we are back on track and preparing for the launch of new products such as Go! Explore and Go Messenger."

Saturday, September 22, 2007

Halo 3' release could be bigger and badder than Potter?


You can make a case that 12:01 a.m. Tuesday marks another pivotal moment in American entertainment.
Millions of fans of the "Halo" video game series will pick up their copy of "Halo 3," the third installment of the sci-fi trilogy about man's battle against -- and alliances with -- alien species.

About 10,000 stores are to be open beyond normal hours in Michigan and around the country to sell it.
Many of the buyers -- people you know, not just stereotypical game-obsessed geeks -- will turn around and do nothing but play it for hours.
Some of them will play for days, both alone and with similarly devoted friends.
(Truant officers and human resource staffers: If absenteeism increases Tuesday, here's your reason.)
So, how big is this?
First, a thought on that pivotal moment:
"I'm no game guy," said Wayne State University professor and pop culture expert Jerry Herron. "But what we're seeing with 'Halo 3' is something fundamental about this country -- loving setting new standards and needing frontiers to exceed.
"We are desperately uninterested in the past, and we demolish anything that reminds us of what we used to be," Herron said. "Electronic gaming does what people used to do with Conestoga wagons -- gather up everything and start a new existence. It's very much frontier-like living in this new virtual world."
Second, the numbers:
At the end of what is to be a very long day, there's a very good chance that "Halo 3" will make history where it matters for a lot of folks -- beating sales revenue records for any type of media.
Ever.
"Halo 2" whomped movies, DVDs, books and music by selling $125 million on its first day a couple of years ago, and the hype and buzz and product affiliations that surround "Halo 3" virtually guarantee that it'll be a repeat performance.
The retail math is staggering. More than a million copies of the game already have been presold.
Up to 2.5 million eventually may sell on opening day, with different packages priced from $60 to $150.
But even if everyone buys the cheapest package, that's still $160 million in revenue in a single day.
That would top the $150 million take of "Spider-Man 3" over its first three days -- which in turn broke the record for the most movie money ever made in that period.
And it's proof that a popular game debut is right up there with opening day whoopee for blockbuster films like "Spider-Man" and "Pirates of the Caribbean," as well as the Harry Potter books.
The buyers and players are brothers, fathers, mothers and sisters -- the ordinary folks you live and work next to every day.
That's what makes this game so powerful -- its broad appeal.
For Frank O'Connor, content manager at Bungie, the Microsoft subsidiary that developed the game, it all comes down to the 7-Eleven plastic cup on his desk.
"I find that the most ultimate expression of consumer merchandising is having your own Slurpee," he said, gazing at the cup as he talked from the company's headquarters in Redmond, Wash.
But that's just one example.
The "Halo" name is being slapped on hundreds of products ranging from custom vehicles -- including a re-creation of the game's Jeep-like all-terrain vehicle, the Warthog -- to NASCAR.
This Sunday, a "Halo 3"-themed car -- No. 40, driven by David Stremme -- is to compete in the Dover 400 race in Delaware. The game and retailer Target are sponsoring the car.
There's even a British condom bearing the trademark. But, O'Connor says, "for me," the Slurpee is "the most exciting one."
If his tone is a bit bemused, he can be forgiven.
His team of 120 full-timers and innumerable part-timers has been laboring for three years to produce this sequel, and fan appetite for anything related to the game has been rabid.
" 'Halo' is one of my all-time favorite series for video games. I got 'Halo' on the first day it was released, same for 2 and of course 3!" said John Kamichitis, 16, of Macomb Township.
And he's only one of hundreds of people we heard from when we asked readers to submit their questions for the developers.
"We've been very good at insulating ourselves from that pressure," O'Connor said. "For some people it's amusing, for some people it's a little frightening, but for many it's exciting."
One nice side effect of being Microsoft's leading franchise -- and the one that has single-handedly sold more Xbox game consoles than any other -- is that "Halo" got the royal treatment this time around.
With a huge crew working on it, they managed to include everything they wanted to, including frills that O'Connor was sure would get scrapped when real-life deadlines loomed.
The ability to make, edit and share in-game movies? Check.
The ability to play through the single-player story but with three other friends online? Check.
A flexible map editor for multiplayer games that lets players set their own rules and tweak the geography where they shoot up their friends? Check.
Those features are virtually unheard of in console games, and frankly the combination even is fairly rare in PC games, where increased processing power typically means more goodies for players.
"Everything that we wanted in the game is in there," O'Connor said.
In return, Bungie is hoping for the same thing as its parent company: that the new "Halo" will sell a small mountain of the Xbox 360 consoles needed to run the game rated M for mature audiences because of violence.
There's even a special-edition "Halo 3" console that is to hit the market at the same time as the game.
There also are to be "Halo" controllers, "Halo" headsets, a "Halo" edition of Microsoft's Zune music player, "Halo" faceplates and bags for existing 360s, and so on.
"Most people who played 'Halo 2' on Xbox don't own a 360," O'Connor said.
So he and the team have their fingers crossed, especially as people consider gifts for the holidays.
"Hopefully ours is one of the ones they consider," he said.
Already, sales of the 360 console, the only one to feature the game, jumped by almost 50% in August.
"Halo 3" is advertised as the end of the "Halo" story -- but fans don't need to worry that it's the end of games set in the "Halo" universe.
First up are downloads for players to get online via Xbox Live, which could include additional maps for multiplayer matches and other extensions of the game.
Then there's that project, as yet unnamed, that the team is working on with "Lord of the Rings" director Peter Jackson.
After that, O'Connor said, they haven't announced their next project.
But it's already in the works.

Sourece: Freep