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Monday, September 24, 2007

Wii-kly Update: Three New Classic Games Added To Wii Shop Channel


When you take on a challenge, it's helpful to know your goal. Are you trying to bury an opponent under colorful boulders, defeat the evil Syndicate's lifelike robots or rescue a princess? Maybe all three? Well, you can rest easy knowing that this week's diverse selection from the Wii Shop Channel is here to help you take care of all the above.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Kirby's Avalanche (Super NES, 1-2 players, rated E for Everyone, 800 Wii Points): Everyone's favorite round, pink hero takes a break from swallowing his enemies to put your brain to work in this fast-paced puzzle game. Players take control of Kirby and match wits with well-known enemies from the Kirby series (including his archrival, King Dedede) in an effort to win the First Annual Dream Land Avalanche Competition. The simple-but-addictive game play revolves around brightly colored blobs and boulders. When the right amount of matching blobs are stacked, they explode and rain down on your opponent's field of play. Repeat this until your screen is clear to move on to the next round. But be careful—the farther you advance, the faster the blobs fall and the smarter the opponents get. Are you good enough to help Kirby become the avalanche king?

Streets of Rage 3 (Sega Genesis, 1-2 players, rated E 10+ for Everyone 10 and Older - Violence, 800 Wii Points): Just when you thought the world was safe from the Syndicate and its shady leader, Mr. X, they have returned to torment the city once again. Mr. X has developed lifelike robots to take the place of various city officials so he can be in complete control. Now it's up to our old heroes Axel, Skate and Blaze to stop the threat with their amazing fighting skills. With more weapons and combat moves, as well as secret characters and various endings, this return to the streets is one you won't want to miss.

LEGEND OF HERO TONMA (TurboGrafx16, 1-2 players, rated E for Everyone - Mild Cartoon Violence, 600 Wii Points): LEGEND OF HERO TONMA is an action game that puts players in control of the magic-user Tonma, whose role - as was typical for game heroes of the day - is to travel to another world and save the princess. Fight your way through seven stages using Tonma's jump ability and shot power. Collect power-ups and barriers to grow in strength and pummel your enemies. Bring that strength to the end of each stage to face off against and defeat the menacing bosses that aim to keep you from the princess. This well-detailed game's comic visuals and feel will have players wanting to come back for more frantic and exciting action.

Sims 2 Castaway Fact Sheet


Help your Sims build a life from scratch after washing ashore on a deserted tropical island. Overcome the forces of nature to help them become the ultimate survivors and thrive in this undiscovered paradise while unearthing clues that will lead them back to civilization. Build shelters, craft unique items, and discover many useful treasures and ancient mysteries hidden deep within a diverse jungle environment filled with plants, fruits, and even wildlife. Your Sims change as they take on the challenges of island life and learn to survive in style. Create a new life for your Sims on an uncharted island in The Sim 2 Castaway.
  • Stay Alive! - Help your Sim meet basic needs to survive.
  • Discover Diverse Islands - Explore a variety of new environments; beaches, caves, lagoons, jungle, plains and volcanic mountains.
  • Craft Everything - Create a new life from scratch. Develop tools, build shelter, craft furniture, create clothing, and make art & entertainment.
  • Gather and Collect - Gather fish, trap animals, raise plants, collect shells, scavenge and decode treasure maps.
  • Flourish or Escape - Build a life comfort on the isalnd or find a way to escape back to civilization.
  • Special DS Features - Control everything with the stylus, Play music with the microphone and unique mini games, sucah as bug hunting, spear fishing and painting.

The Simpsons Game Fact Sheet


The Simpsons Game features a hilarious, sprawling, and mind-busting storyline crafted by the TV show’s Emmy Award-winning writers. For this action-comedy, the full cast of voice actors from the TV show and movie reprise their roles to lend the ultimate in authenticity and realism to the game.

In The Simpsons Game, Homer, Marge, Bart, and Lisa use exciting, all-new powers to save Springfield from rising chaos. To help the Simpsons, gamers must journey through their home town (as well as vast worlds beyond!), vanquish an amazing array of villains, and fight their way through parodies of multiple popular games.
• Play Your Favorite Characters – Battle enemies and save Springfield while playing as your favorite dysfunctional TV family; Homer, Bart, Lisa, Marge and even Maggie Simpson.
• The Real Simpsons – With the actual voice actors from the TV show and movie reprising their roles; characters from The Simpsons Game sound exactly as they should.
• Unique Character Abilities – While The Simpsons family have general abilities that can be used to fight opponents, interact with environments, and finish puzzles; each one has been imbued with special abilities that are unique to their personalities. These abilities grow and change as they progress through the story to battle tougher and tougher enemies in their quest to save Springfield!
• Looks Like The Simpsons – Using innovative 3D into 2D technology, the developers have been able to recreate Springfield and the entire cast of The Simpsons as the most visually authentic Simpsons game to date.
• Featuring Favorite and Original Springfieldeans! – The Simpsons Game features over 100 of your favorite Simpsons
characters from the show along with 50+ new characters that were inspired by the fiction.
• An Original Episodic Adventure – The Simpsons Game features a 100% original script from the writers of the show with 4 distinct acts divided into 16 episodes and over 8,000 lines of dialogue.
• Springfield Hub – The open-world Springfield was designed as a central locale to jump into episodes with iconic locations to visit, characters to be visited and interact with, and hundreds of collectibles to be found.
• Parodies and Satire – With parodies of the video game industry, pop culture and current events, the game has the same gut wrenching hilarity as the show.
• Co-op Play – With two members of The Simpsons family involved in each episode, all episodes can be played cooperatively in addition to being played in single-player mode. Play by yourself and switch between characters to solve the various puzzles or have a friend come over, pick up a controller and drop-in drop-out of any episode they choose.
• Collectibles – Roam throughout the episodes and Springfield itself to discover custom video game clichés, and unique collectibles for each member of The Simpsons family. Collectibles lead to trophies that increase your family’s powers, and can be viewed in your trophy rooms back at home on Evergreen Terrace.
• Time Challenges – Every episode can be replayed, and each unlocks a unique Time Challenge. Use the skills you’ve learned throughout the game to beat target times over 16 individual Time Challenges.

Platform Features

• Nintendo Wii™ / PlayStation® 2 / PSP™ – Enjoy more than 6,000 lines of dialogue and 16 chapters of hilarity in these popular platforms. Jump directly from The Simpsons House from one episode to the next, or into your saved game. On Nintendo Wii, use gestures with the Wii Remote to unleash the Simpsons video game powers or play addictive mini-games such as Bite Night and Bart Wings.
• Nintendo DS™ – One of the most ambitious side scrolling action adventure games containing a Springfield based hub with 12 episodes and over 2,000 lines of dialogue. Be an action hero with Bart, a wreaking ball of destruction with Homer, and use the stylus to solve puzzles and defeat enemies with Marge and Lisa. The Simpsons DS is packed with features including lush environments sprawling across both screens, mini-games to unlock and conquer, 4 single card multiplayer games to play, and even a stylus controlled Pet Homer to love for your own.

Set the Trends with Fashion Empire


Fashion Empire is a new mobile phone game that teaches players, in a fun way, how to run a fashion business

British designer Paul Smith is just one of many examples of entrepreneurs graduating from corner boutiques to international design superstardom.

Now that’s the challenge posed by Bocconi University in Milan and Times Online. Players can put their own management skills to the test – while having fun - with the mobile phone game Bocconi Fashion Empire.

Fashion Empire is a strategic simulation game for java phones developed with the help of the faculty of the Master in Fashion, Experience and Design Management (MAFED) of Bocconi.

The game which can be downloaded at www.unibocconi.eu/fashionempire and www.timesonline.co.uk/fashionempire builds on the success of Ice Cream Empire launched by Bocconi last year and is played by 18.000 people in 160 countries.

Players are asked to build and run a fashion design business for a virtual year, taking a variety of strategic decisions ranging from the location of the shops in the European fashion capitals, Milan, London and Paris to the manufacturing and distribution of products.

The virtual entrepreneurs have to react to daily information about the markets and the style trends. They design, buy products, control distribution and manage shops as they build up their own fashion empires.

The advanced graphics designed by the game’s developers at Impressionware show customers going into players shops and buying, or not buying, products. Then, at the end of each virtual trading day, players are presented with economic and financial reports showing their results.

Players can then reconsider their strategies depending on the preceeding days financial results. By demonstrating a good understanding of competitive markets and by making effective investment choices, players can expand their fashion empire across Europe.

The players may compete by sending their results to the Fashion Stock Exchange, which publishes rankings sorted by country.

Angelo Provasoli, Bocconi’s rector, said: “We want Bocconi Fashion Empire to be a first contact with self-selected European young people with an interest in business and economics. More than 10 per cent of our undergraduate rookies are now from outside Italy and attend programs taught in English. We are eager to bring to Milan the best European talents”.

Carol Lewis, the editor of timesonline.co.uk’s Career channel, said: “Times Online is delighted to be working with Bocconi on the Fashion Empire. It is a fun game which is an excellent and stimulating way to learn business basics”.

Halo 3 (Xbox 360) - Review


GameSpot editors' review
Reviewed by: Jeff Gerstmann
Reviewed on 9/23/07 Updated on: 9/23/07 Release date: 9/25/07


Regardless of how you felt about its cliffhanger ending, there's no denying that Halo 2 was a gigantic success that raised the bar for what we, as a game-playing society, expect out of a good console-based first-person shooter. In the years that followed, plenty of games attempted to duplicate the Halo formula, with varying degrees of success. But there's still nothing quite like the genuine item. Luckily for all involved, Halo 3 is a positively amazing package that offers extreme satisfaction across all of its different parts. Maybe now you can finally retire your Halo 2 disc and really move into the next generation of games.

Halo 3 manages to feel familiar while also packing in a good amount of new material.
Halo 3 is an interesting mix of established protocol and intriguing new stuff. For example, the gameplay doesn't stray too far from Halo 2, which, in turn, didn't exactly reinvent the original Halo. Don't take that as a negative, because it means that Halo 3 plays extremely well, with the same types of light tactical considerations that have made the series stand apart from other, faster-paced shooters. The balance between your guns, your grenades, and your melee attack has always given Halo a unique feel in the genre, and those same considerations apply today, both in the campaign mode and in multiplayer. You'll also have new weapons and items to consider, such as a host of Brute weapons. One example is the spiker, which is an exciting automatic pistol that fires quickly and decimates opponents, especially if you're holding a pair of them. Another is the mauler, which is a one-handed shotgun that can level enemies up close. You'll even find weapons so huge that your movement speed slows when you carry them. When you use these weapons, the camera pulls out to a third-person perspective so you can see your missile pod, plasma cannon, or flamethrower as it fires. And then there's the gravity hammer. Originally shown in Halo 2 (where it wasn't usable by the player), the gravity hammer is a large melee weapon that will wipe out most regular enemies in one swipe. Needless to say, it can be especially fun in multiplayer settings. The end result is gameplay that feels wholly familiar without retreading the same ground too heavily.

The campaign is structured in much the same way as past Halo games, with multiple chapters and effective streaming that ensures you'll see load times only between chapters. There are also lengthy vehicle sequences to break up the on-foot action. You'll pilot the classic Halo vehicles, such as the Ghost, a hovering one-person craft that's fast and deadly, and the Warthog, a dune buggy with a turret mounted in the back. You'll also see new vehicles, such as the Brute Prowler, which is a two-person vehicle with turrets. Like in previous games, the vehicles are fun to use. Also similar to previous games, the artificial intelligence can't drive very well, so if you're playing alone, you'll usually want to grab the steering wheel rather than the weapons.

The concept of "equipment" is new to the series. These deployable special items have a variety of effects. The most obvious example is the bubble shield: You (and your enemies) can walk through it, but bullets and explosions bounce right off. It's especially entertaining when your enemies use it, given that you can just walk through and bash them with the butt of your gun. You'll also find items that make your shields regenerate more quickly, and others that drain enemy shields and stop their vehicles dead in their tracks. These items also show up in multiplayer, where they're a little more interesting.


Halo 2's ending was widely criticized for being too much of a cliffhanger and leaving you with no sense of progress or resolution whatsoever. It's good news, then, that Halo 3's story doesn't suffer from that problem at all. It opens immediately following the events of Halo 2: The Covenant is on its way to Earth, continuing its religious zealotry and attempting to activate the floating space weapons known as Halos, which could destroy civilization as we know it. The Master Chief and the other Earth forces of the UNSC are in hot pursuit to stop them, with newfound allies such as the Arbiter coming along for the ride. We'll spare you the specifics because they're quite compelling and should be seen firsthand. All you really need to know if you're on the fence about Halo 3's campaign is that it's a delicate balancing act that manages to provide satisfying closure for the trilogy, make perfect sense of all the cryptic events in Halo 2, and leave you filled with anticipation for more adventures set in the Halo universe. Not bad for a game that will take most players between 10 and 15 hours to finish on one of four difficulty settings.

But you'll probably go through the campaign more than once, thanks to the inclusion of a strong co-op mode. Previous Halo games have let two players go through the campaign; Halo 3 ups that number to four players and lets you do the whole thing over Xbox Live, if you so choose. This is a really fun way to experience the campaign's nine chapters, and you can choose to go through them in any order, provided you've already played through it alone. Furthermore, this method of play (which you can also do alone) lets you turn on scoring in campaign mode, in which you earn points for kills and lose them for dying. This adds a sense of competition to the co-op, and there are also achievements associated with finishing chapters with high point totals. You can also customize the experience a bit by turning on a series of unlockable modifiers that open up as you collect hidden skulls. The skulls are stashed around the game, and some of them do things such as increase the amount of damage you'll need to deal to take an enemy down, remove the heads-up display and make your weapon invisible, and so on. This gives the story-driven section of the game some more replay value, although it doesn't get significantly more difficult as you scale up the number of players. Consequently, finishing the game on legendary difficulty is a breeze if you're rolling through with three experienced fellow triggermen.


You can earn the campaign achievements in co-op mode, which makes the legendary difficulty a lot easier to manage.
In addition to the four-player co-op action, you can also play competitive solo and team-based multiplayer matches with up to 16 players on 11 different maps. There's a lot of depth to the multiplayer modes, ranging from simple stuff such as deathmatch and team deathmatch (still referred to as slayer and team slayer here), to more objective-based gameplay such as capture the flag. Another similar mode is called territories, in which the two teams fight to defend or attack various control points around the map. You'll also find a mode called infection, where a percentage of the players start as sword-wielding zombies and must convert the members of the other team by killing them, until only one non-zombie remains. Each of the maps can handle any of these game modes.

Like in Halo 2, you can customize these game types, and there's more to customize this time around. You can change things like starting weapons, the weapons that appear on the map, whether the motion sensor is active, the force of gravity, the game speed, whether the players all have active camouflage or not, and much, much more. The multiplayer is as strong as it has ever been thanks to the addition of new weapons and tweaks to old ones. Swords have been made much more interesting this time around: If two players run at one another with energy swords and attack at the same time, the swords clash and the players bounce off one another. This makes all-swords matches totally wild. The gravity hammer is also big fun in multiplayer matches, both because it crushes enemies that are foolish enough to get too close, and because you can smack incoming rockets to bat them away, which makes for an interesting game of baseball.

Halo 3 Review of Halo 3 (Xbox 360)


The weird thing about this last concept is that, with the addition of the Forge, you'll actually be able to build some sort of crude baseball variant if you want. Forge mode is a map editor, but not in the 3D modeling sense that you're used to seeing in PC shooters. You can't edit level geometry with Forge, but you can spawn, remove, and move objects and items around the level. All of the editing is done in real time, and you can pop in and out of edit mode by pushing up on the D pad. You can also play this mode with other players, letting everyone run around in edit mode to spawn Warthogs, rocket launchers, and whatever else is already on the map. On the surface, that doesn't sound so exciting. But in practice, it's a weird and potential-rich addition to the game because there are a ton of little secrets and tricks you can use to manipulate the objects in ways the developers may not have intended.

The Forge might not sound like much at first, but when you figure out how to play with it, it becomes one of the game's most impressive features.
For example, take the fusion core. It's Halo's version of the exploding barrel, and by default, it blows up when you shoot it or drop it from a significant height. It also takes 30 seconds to respawn. You can modify it to respawn every 10 seconds and, with help from another player's rifle fire, you can coax it into respawning in midair, where it tumbles to the ground and explodes every 10 seconds. Naturally, if you surround that spot with more stuff that explodes, you'll have a fun little physics-based bomb that respawns and explodes every 10 seconds. If you've ever messed around with Garry's Mod, a similar physics-based toolbox for Half-Life 2, then you'll recognize this as a simplified take on that idea when you start using it for more than simply adding a few weapons to a map or moving spawn points around. Though many players probably won't get hooked on Forge tinkering, it's an extremely powerful addition that may just take over your life.

You'll be able to easily share your Forge creations with other players via a handy file-sharing system that lets you quickly send map configurations and gameplay types to your friends. You can also set a certain number of items as publicly shared, and users can go to Bungie's Web site to browse and rate the shared items. Additionally, you can flag items for download on that Web page, and the next time you fire up Halo 3, it'll download the items you've marked. It's a very slick interface that makes moving stuff around very easy.

You can also use the file-sharing options to send screenshots and saved films. Saved films are replays of action from any of the modes in the game, from campaign to multiplayer to Forge sessions. The game automatically stores the last 25 or so sessions, and you can choose to save them more permanently from there. Once you've got them, you can edit them down to key kills, weird single-player behavior, or the strangest Forge stuff you can come up with, and then save them for sharing, just as you would with a map or game mode. Much like Forge, the saved-films feature doesn't really sound like much, but Halo 3 is a very replay-worthy game, and you'll probably run into plenty of little moments that you'll want to save for posterity. Another nice touch is that the films aren't locked to one perspective. You can detach the camera from your player and fly anywhere on the map, or change it to any other player's view, as well. The only real issue is that rewinding and fast-forwarding are a little clunky. So if you've got something you want to save that's at the end of a 45-minute session, you'll have to hold down the fast-forward button for a long time to get to that moment, and if you miss it, rewinding can be a real pain, too. Once you've figured out the little idiosyncrasies of footage manipulation, it's not so bad.

Halo has always had a very strong artistic vision, and the graphics have always been just good enough to convey the necessary imagery without becoming huge technical powerhouses. That's not to say that the game isn't technically impressive, because it maintains a smooth frame rate throughout, and looks very sharp overall with plenty of great lighting and other nice effects. But the visual design overpowers its technical side and really stands out. Given that the game takes place in a wider range of locales than the previous two games, you'll see a lot of different, colorful environments, including deserts, snow, jungle settings, great-looking building interiors, and more. The enemies, many of which are returning from past games, also look great.

The audiovisual portion of Halo 3 is definitely impressive, with great art, sharp effects, and terrific music.
The sound in Halo 3 is a good mix of old and new, much like the rest of the game. You'll hear the familiar Halo theme music and variants thereof. You'll also hear plenty of great new music, including one suspenseful track with a heartbeat-like sound that manages to get your heart pounding as well. Most of the voice cast from Halo 2 returns to voice their respective characters, and they again turn in terrific and believable performances. You'll also hear a ton of combat dialogue, both from the marines that fight by your side as well as the enemies you're fighting, who don't seem to appreciate it when you kill one of their comrades. Our favorite line from the Covenant was probably "You've killed my brother for the last time," which is pretty hilarious.

As games start to consider user-generated content, it's becoming clear that more and more games will be ready to give you back just as much as you're willing to put into them. On the surface, Halo 3 is every bit the sequel you would expect it to be, in that it delivers meaningful upgrades to both the story-driven and competitive sides of the package. However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here.

Source: GameSpot

More details on the Dual Shock 3 PS3 controller


The official announcement of the vibration-enabled Dual Shock 3 controller for the PlayStation 3 was the biggest news from Sony's otherwise lackluster Tokyo Game Show keynote address. Since the broad strokes of the original announcement, GameSpot was able to glean some additional details on the new controller--and get some hands-on testing of the unit as well. Here's what they found:

The Dual Shock 3 weighs a bit more than the current rumble-less Sixaxis controller, but it's otherwise identical to the existing PS3 controller.

The GameSpot crew found the Dual Shock 3's rumble to be "a touch weak" but "close to" the force feedback of the classic PS2 version.

When it goes on sale (November 2007 in Japan, early 2008 in North America and Europe), the Dual Shock 3 apparently won't be bundled with the PS3 console itself, but instead will remain an add-on upgrade that must be purchased separately.

Sony has released a list of at least 65 games in North America and Europe that will offer rumble compatibility. In addition to such hotly anticipated forthcoming titles such as Assassin's Creed, Enemy Territory: Quake Wars, Haze, Metal Gear Solid 4, Resident Evil 5, and Uncharted, the list includes current favorites like Heavenly Sword, MotorStorm, Resistance: Fall of Man, and Warhawk. Rumble compatibility for that latter set of games will be added via software patches downloaded via the online PlayStation Store.

Pirated Copy of Halo 3 Hits the Internet


Days before its release, a pirated copy of Halo 3 has made its way to the Internet for illegal download.

Days before its release, a pirated copy of Halo 3 makes its way to the Internet for illegal download.

Several piracy sites began hosting downloads earlier this week of the full and complete Halo 3 disc.

On Thursday, it was reported that many UK retailers had broken the game's street date given the anticipated demand.

Due to its popularity leading up to a 2004 launch, Halo 2 was also made available online as an illegal download.

It's worth noting that pirated games only work on modified Xbox 360 units. Additionally, daring gamers who meddle in piracy run the risk of being permanently banned from Xbox Live, or worse, facing legal action.

Halo 3 on EBay sells for $500


The most widely anticipated video game in history has been made available a week ahead of its formal release date thanks to a gaff by a British merchant.

Argos, a UK operator of catalog stores, on Tuesday started handing copies of Microsoft (MSFT)'s Halo 3 over to customers who pre-ordered the game on its Web site. The Xbox 360-based first person shooter isn't set for formal release until September 25th.

A copy of Halo 3 has already turned up on eBay (EBAY)'s UK Web site -- selling for about $500 U.S.

In a statement, Argos officials blamed the foul up on "a genuine administrative error" and said only a "small number" of Halo 3 copies were sold.

That may not be good enough for Microsoft officials, who are no doubt apoplectic. The company has spent millions on a high profile Halo 3 marketing campaign that will culminate with elaborate launch events in New York, Los Angeles, Miami and Seattle next week.

Argos may already be feeling retribution from the software maker. A check Wednesday afternoon revealed that the merchant's Web site is no longer able to accept pre-orders for Halo 3. To date, retailers around the world have taken more than one million pre-orders for the game -- an industry record.

Halo 3 stars Master Chief, a biologically enhanced soldier who has to blast his way through a futuristic, 3-D landscape to survive and accomplish missions. Version 3 of the game, developed by Bungie Studios and published by Microsoft, features a host of new levels, weapons, vehicles, and level types.

Most retailers are selling the title for around $60. A special "Legendary Edition" sells for about $130 and includes a helmet-style case, bonus discs, and collector's art. Microsoft is also planning to introduce a special Halo 3 version of the Xbox 360 that's emblazoned in the same green and gold colors sported by Master Chief.

Microsoft Banks On Halo 3 To Save Its Dodgy Gaming Reputation


After forking out over $1.3 billion to fix dodgy XBox 360 consoles, Microsoft is now banking on the roll out of Halo 3 to save its day in a bitter battle with both Sony and Nintendo in the games console market.

With Australia set to be one of the first countries in the world where Halo 3 software will offically go on sale, Microsoft is doing everything it can in an effort to rescue its gaming reputation which has been hit hard by the constant failures of the Xbox console which had a 30 percent failure rate in Australia compared to less than 1.5 percent failure rate for the Sony PS3 and the Nintendo Wii.

More than 42,000 advances have been lodged for the Halo 3 game in Australia, which will retail at $99.95 for the standard edition.

Also available is a AU$199.95 Legendary Edition of Halo 3 which will be released in limited quantities and arrive in a highly collectible Spartan helmet case. Included in the Legendary Edition will be two bonus discs packed full of extra content.

Already millions of fans around the world have placed orders for the new Halo 3.

Microsoft's marketing mavens are using the slogan "Finish the Fight" to promote the company's "Halo 3" video game, the final chapter in a popular science-fiction combat game trilogy.

Microsoft is hoping that Halo 3 will be the rallying cry for Microsoft to beat rival Sony n the next-generation video game console war. Though few hold out hope as Sony is getting stronger by the week with PS3 sales improving over forecasts.

"We're locked in a pretty good fight with Sony and (its) PlayStation 3 to win the generation. That's always been our aspiration," said Shane Kim, corporate vice president of Microsoft Game Studios. "This holiday season is critical in terms of winning that generation."

"Halo 3" is Microsoft's biggest weapon yet. The game goes on sale on Monday night at EB Games stores and JB Hi Fi. Some retailers, including EB games, will hold Monday night events capped off with "Halo 3" sales at midnight.

With its big guns and corny sci-fi plot, the Halo video game series is undeniably the province of die hard gamer, as a result it has become one of the most lucrative entertainment franchises of all time. Sam Leith of the Daily Telegraph in the UK met up with the programmers and professional gamers to find out why.

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1GB USB Flash Disk inc Splinter Cell Double Agent Game - £1295


1GB USB Flash Disk and Splinter Cell Double Agent Flash Game

• Traxdata EZ Drive™ Twister USB flash disk
• Free exclusive flash game: Tom Clancy''s Splinter Cell Double Agent Flash game
• Also includes E-Goodies, wallpapers, screen savers, MSN icons and much more
• Ideal for transferring music, video, photos and game data wherever you go

£12.98

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