The Montreal area’s newest independent games producer, The Bojo Group, has announced that it will start selling as a download its first animated casual computer card game and casino simulation program – The Bojo Game – Home Edition©™ on or before Saturday, August 25.
In doing so the game becomes the newest entrant in the burgeoning casual computer games market, expected by industry analysts to gross more than $1.3 billion this year alone – more than a five-fold increase in sales since 2002 when the young industry sold more than $200 million worth of casual games.
The Bojo Game – Home Edition is easy-to-learn and easier-to-play. It creates a virtual on-line Internet casino game in progress with up to 99,999 other simulated or virtual players.
Besides being a new solitaire-type card game, it notches two firsts in the history of card games. Extensive research has revealed that it is the first new way to play draw poker in many years. At the same time, it is also the first new type of card game that could be offered by casinos in many years. Casinos currently seem to offer only three types of betting card games, in many variants: poker, blackjack and baccarat.
However, the Bojo group’s game is not being offered to casinos anywhere for now. It is being sold strictly as a home edition casino simulation game, one which can be played by one person only on one computer only - all in the security and privacy of one’s own home: no real gambling, no real money. It is a risk-free skills game, not requiring a licence.
Repeated player testing has shown that the game’s simulated casino atmosphere provides hours of safe fun and enjoyment. A simulated five-card draw poker hand, one of the game’s many features, captivated avid poker players for hours on end, some of them choosing to play the game manually with a pen, a grid pad and a deck of cards, claiming that they were happy to wait for the play-at-home computer version.
It’s here. Card game enthusiasts can check it out for some serious fun - a free downloadable 15-minute playable trial version and demo are available at www.bojogame.com/trial.
The download game will sell for US$ 19.95 plus applicable taxes. The Bojo group is also looking at the potential for sales through affiliated casual games providers on the Internet, retail level CD game kits, commercially-sponsored editions containing embedded advertising for brick-and-mortar gaming outlets and licencing on-line casinos to offer it as a free-to-play game that simulates the real thing.
The rules of play for this home edition make it the newest un-modified card game in recent years. In addition to being animated, it also has its own sound effects and original music score – The Theme >From Bojo created by Studio 910 Inc. technicians, composers and performing artists in Laval.
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Saturday, August 18, 2007
Tragnarion Studios Announces Only For Nintendo DS, Their New Magical Title "Doodle Hex"
Developer Tragnarion Studios announces their new magical Nintendo DS game “Doodle Hex”, which will be available in Q1 2008.
Doodle Hex is an original game designed specifically for the Nintendo DS, utilizing unique features like the touch screen and dual screens perfectly to create an addictive and fun title for both single and multiplayer gaming.
Doodle Hex is a game of magical dueling where aspiring “Doodlers” compete head-to-head for fun and glory. Two “Doodlers” fight by drawing runes onto the DS touch screen, in real time, to create powerful and fun spells to inflict on their opponent, such as blasts of fire or curses that shake the opponent's screens, turn their own spells back on them and even turn them into a frog!
Speed of thought, tactical choices and accurate drawing of simple shapes are all important to progress through the game and succeed in Doodle Hex.
Completing tournaments and challenges in the puzzle mode of the game unlocks further runes and spells, allowing players to collect runes to create their own customised spell book. With over 200 runes to collect and swap with friends over wi-fi, Doodle Hex offers over 100 hours of gameplay to budding magicians.
Doodle Hex also features beautiful comic artwork of some of the coolest characters yet seen in a DS game, including: Strat an Emo Rockstar Elf and Fey, a Goth Witch. Tragnarion are providing a sneak peek at some of the fantastic characters and the visual style of the game at www.doodlehex.com.
Carl Jones, head of Tragnarion Studios said: "Like classic fighting and puzzle games, Doodle Hex offers a rewarding single player experience and the fun increases massively when dueling against other people. We're delighted with how Doodle Hex is coming together - the game looks fantastic on the DS, is really addictive and the work our team have done on the characters and art style is amazing. We're showing some examples of this work on our teaser site doodlehex.com, where you can see the doodlers Cassie, Strat, Fey and Kaleb, for now, but we'll be putting a lot more content up there after we take Doodle Hex to the Leipzig Game Convention."
"Doodle Hex" is due for release in the 1st Quarter of 2008 and will be distributed only for Nintendo DS, check it out at www.doodlehex.com.
Doodle Hex is an original game designed specifically for the Nintendo DS, utilizing unique features like the touch screen and dual screens perfectly to create an addictive and fun title for both single and multiplayer gaming.
Doodle Hex is a game of magical dueling where aspiring “Doodlers” compete head-to-head for fun and glory. Two “Doodlers” fight by drawing runes onto the DS touch screen, in real time, to create powerful and fun spells to inflict on their opponent, such as blasts of fire or curses that shake the opponent's screens, turn their own spells back on them and even turn them into a frog!
Speed of thought, tactical choices and accurate drawing of simple shapes are all important to progress through the game and succeed in Doodle Hex.
Completing tournaments and challenges in the puzzle mode of the game unlocks further runes and spells, allowing players to collect runes to create their own customised spell book. With over 200 runes to collect and swap with friends over wi-fi, Doodle Hex offers over 100 hours of gameplay to budding magicians.
Doodle Hex also features beautiful comic artwork of some of the coolest characters yet seen in a DS game, including: Strat an Emo Rockstar Elf and Fey, a Goth Witch. Tragnarion are providing a sneak peek at some of the fantastic characters and the visual style of the game at www.doodlehex.com.
Carl Jones, head of Tragnarion Studios said: "Like classic fighting and puzzle games, Doodle Hex offers a rewarding single player experience and the fun increases massively when dueling against other people. We're delighted with how Doodle Hex is coming together - the game looks fantastic on the DS, is really addictive and the work our team have done on the characters and art style is amazing. We're showing some examples of this work on our teaser site doodlehex.com, where you can see the doodlers Cassie, Strat, Fey and Kaleb, for now, but we'll be putting a lot more content up there after we take Doodle Hex to the Leipzig Game Convention."
"Doodle Hex" is due for release in the 1st Quarter of 2008 and will be distributed only for Nintendo DS, check it out at www.doodlehex.com.
Saturday, March 03, 2007
Dargor, Shadowlord of the Black Mountain
1000+ combo StepMania video. You can see and hear the fingers in the mirror - bottom right.
Wednesday, February 21, 2007
Heavy discounting hits Xbox 360 Core unit
Online retailer chops £50 off RRP
Retailers are beginning to cut a large chunk off the price of the Xbox 360 Core unit, with one online store knocking £50 off the recommended retail price.

Play.com has slashed the price of the console by a quarter, selling the machine for £149.99 instead of the RRP of £199.99.
The move follows retail chain Makro's decision to sell the Xbox 360 Premium unit for £199.99, effectively reducing it to the same price as Core units.
Microsoft has given no indication that an official price cut is on the way, yet the retail community in Europe is happy to discount the hardware, despite healthy sales.
Rival online store Amazon.co.uk has also reduced the price of the Core Xbox 360, to £189.99. It also currently sells the pink Sony PSP - a sales success last Christmas - for £109.99, £40 below the RRP.
Retailers are beginning to cut a large chunk off the price of the Xbox 360 Core unit, with one online store knocking £50 off the recommended retail price.

Play.com has slashed the price of the console by a quarter, selling the machine for £149.99 instead of the RRP of £199.99.
The move follows retail chain Makro's decision to sell the Xbox 360 Premium unit for £199.99, effectively reducing it to the same price as Core units.
Microsoft has given no indication that an official price cut is on the way, yet the retail community in Europe is happy to discount the hardware, despite healthy sales.
Rival online store Amazon.co.uk has also reduced the price of the Core Xbox 360, to £189.99. It also currently sells the pink Sony PSP - a sales success last Christmas - for £109.99, £40 below the RRP.
Retailers say PS3 is most pre-ordered console ever
Retailers are reporting huge demand for PlayStation 3 as Sony gears up for what UK boss Ray Maguire says could be the company's "biggest hardware launch to date".
His comments were echoed by Gerry Berkley, head of games at Woolworths, who told GamesIndustry.biz, "PS3 pre-orders are coming in thick and fast. It is the fastest selling games product we have ever sold online and it is shaping up to be our biggest ever pre-order campaign for a console."

Berkley said Sony's new machine is "the hottest gaming system since the PS2", adding, "Demand will inevitably outstrip supply, so our advice to customers is to pre-order to avoid disappointment."
A spokesperson for Amazon.co.uk revealed that only one other product has seen a more rapid rate of pre-orders during 2007 - J. K. Rowling's Harry Potter and the Deathly Hallows.
"The customer demand for the PlayStation 3 is high and sustained and we are confident that it will take its place as one of the top selling items on Amazon.co.uk throughout 2007," the spokesperson said.
"We are only taking pre-orders until all our initial stock from Sony is accounted for - that way, no customer will be disappointed come day of release. We don't expect stocks to last long."
His comments were echoed by Gerry Berkley, head of games at Woolworths, who told GamesIndustry.biz, "PS3 pre-orders are coming in thick and fast. It is the fastest selling games product we have ever sold online and it is shaping up to be our biggest ever pre-order campaign for a console."

Berkley said Sony's new machine is "the hottest gaming system since the PS2", adding, "Demand will inevitably outstrip supply, so our advice to customers is to pre-order to avoid disappointment."
A spokesperson for Amazon.co.uk revealed that only one other product has seen a more rapid rate of pre-orders during 2007 - J. K. Rowling's Harry Potter and the Deathly Hallows.
"The customer demand for the PlayStation 3 is high and sustained and we are confident that it will take its place as one of the top selling items on Amazon.co.uk throughout 2007," the spokesperson said.
"We are only taking pre-orders until all our initial stock from Sony is accounted for - that way, no customer will be disappointed come day of release. We don't expect stocks to last long."
Saturday, February 17, 2007
VIRTUAL CONSOLE REVS UP WITH SELECTION OF RETRO DELIGHTS JOINING THE CURRENT LINE-UP
This week Wii’s Virtual Console has shifted up a gear to delight speed freaks across Europe. To celebrate the launch of high-octane off-road racer Excite Truck on the Wii, Virtual Console users will be able to rediscover ″Excitebike™″ the classic game that inspired it. Launching on the Nintendo Entertainment System in 1986, this fast paced racer was one of the first titles to allow players to adjust the pitch of
their bike after a jump to correctly land as well as being one of the first ever racing games with a Track Builder. Excitebike is now available to download from the Wii Shop Channel for 500 Wii Points.
Wii owners will also be treated with a selection of other Nintendo classics. The original home console appearance of Kirby can once again be enjoyed, in ″Kirby’s Adventure™″ originally for the Nintendo Entertainment System. This title features vast worlds, unlockable bonus levels and addictive minigames. It is available to download for 500 Wii Points.
″R-Type III™: Third Lightning″, an adrenaline filled side-scrolling shooter which made its debut on the Super Nintendo, is now available to download for 800 Points. This game was arguably the best in the R-Type series and saw the introduction of a refined weapon charging system.
New Adventure Island originally for the Turbografx (PC Engine), is also now available to download for 600 Wii Points. This adventure title, originally released by Hudson on the NES as Adventure Island Classic, is the first in a highly successful series of titles.
These great games will join the 49 classic titles already available for the Virtual Console in Europe.
their bike after a jump to correctly land as well as being one of the first ever racing games with a Track Builder. Excitebike is now available to download from the Wii Shop Channel for 500 Wii Points.
Wii owners will also be treated with a selection of other Nintendo classics. The original home console appearance of Kirby can once again be enjoyed, in ″Kirby’s Adventure™″ originally for the Nintendo Entertainment System. This title features vast worlds, unlockable bonus levels and addictive minigames. It is available to download for 500 Wii Points.
″R-Type III™: Third Lightning″, an adrenaline filled side-scrolling shooter which made its debut on the Super Nintendo, is now available to download for 800 Points. This game was arguably the best in the R-Type series and saw the introduction of a refined weapon charging system.
New Adventure Island originally for the Turbografx (PC Engine), is also now available to download for 600 Wii Points. This adventure title, originally released by Hudson on the NES as Adventure Island Classic, is the first in a highly successful series of titles.
These great games will join the 49 classic titles already available for the Virtual Console in Europe.
Sunday, February 11, 2007
"We beat the Wii," boasts DICE winner Epic Games
A triumphant Epic Games has swept the AIAS Awards, boasting that the company beat the Nintendo Wii for recognition by games industry peers.
"This is incredible," said Epic's CEO Michael Capps at the 10th Annual Interactive Entertainment Awards, held at the DICE Summit in Las Vegas.
"Getting sales is great, making the game we wanted and having people buy it and enjoy it is fantastic. But having our peers say it's the best game of the year? That's insane. We beat the Wii."

Gears of Wars sweeps AIAS event claiming eight awards
The company won eight awards, including Overall Game of the Year and Console Game of the Year, beating off rival titles The Legend of Zelda: Twilight Princess, Wii Sports and Eldar Scrolls IV: Oblivion.
"The thing is," added lead designer Cliff Blezinsky, "being on the outside of this industry looking in as a kid, and wanting to be part of it, and then being able to be here and get an award from all of these talented people who've been in the business for so long, finally to be a part of it, to be recognised like this is absolutely unbelievable. We could not be honoured more."
In the award show's green room, GamesIndustry.biz asked the duo if, given the success of Gears of War, the company planned to continue what EA Montreal's Alain Tascan had recently called the 'zero innovation strategy.'
"Gears was about implementation," Capps responded. "This is a game we're proud of implementing well. There was some innovation - Cliff was responsible for some pretty sexy new stuff. But I think this was about making it right, making it fun. Everything in there was fun."
"I think there's a lot of iteration and a lot of polish that went into the game," Blezinsky added.
"I've actually heard a compliment from people saying it has a learning curve. Which, as a designer, that actually means the game has some cool new features in it."
Capps took the opportunity to promise even bigger things from the company's next project, Unreal Tournament.
"We're going to f**king knock your socks off," he promised. "Gears looked good, but that's like the old game on Unreal 3 [engine]. Unreal Tournament looks good."
Other winners of the AIAS awards included Bethesda Softworks' Eldar Scrolls IV: Oblivion (Computer Game of the Year), the Nintendo Wii (Outstanding Innovation in Gaming) and Sony's LocoRoco (Children's Game of the Year).
The full list of winners follows:
Overall Game of the Year Gears of War (Epic Games/Microsoft Game Studios)
Console Game of the Year Gears of War (Epic Games/Microsoft Game Studios)
Computer Game of the Year Elder Scrolls IV: Oblivion (Bethesda Softworks/2K Games)
Outstanding Innovation in Gaming Wii Sports (Nintendo/Nintendo)
Handheld Game of the Year Brain Age: Train Your Brain in Minutes a Day (Nintendo/Nintendo)
Outstanding Achievement in Animation Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Art Direction Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Soundtrack Guitar Hero 2 (Harmonix/Activision/Red Octane)
Outstanding Achievement in Original Music Composition LocoRoco (Sony Computer Entertainment/Sony Computer Entertainment)
Outstanding Achievement in Sound Design Call of Duty 3 (Treyarch/Activision)
Outstanding Character Performance - Male Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Character Performance - Female Viva Piñata (Rare/Microsoft Game Studios)
Outstanding Achievement in Story and Character Development The Legend of Zelda: Twilight Princess (Nintendo/Nintendo)
Outstanding Achievement in Game Play Engineering Wii Sports (Nintendo/Nintendo)
Outstanding Achievement in Online Game Play Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Visual Engineering Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Game Design Wii Sports (Nintendo/Nintendo)
Sports Game of the Year Tony Hawk's Project 8 (Neversoft Entertainment/Activision)
Strategy Game of the Year Company of Heroes (Relic/THQ)
First-Person Action Game of the Year Tom Clancy's Rainbow Six: Vegas (Ubisoft Montreal/Ubisoft)
Fighting Game of the Year Fight Night Round 3 (EA Sports/Electronic Arts)
Racing Game of the Year Burnout Revenge (Criterion Games/Electronic Arts)
Role-Playing Game of the Year Elder Scrolls IV: Oblivion (Bethesda Softworks/2K Games)
Children's Game of the Year LocoRoco (Sony Computer Entertainment/Sony Computer Entertainment)
Action/Adventure Game of the Year Gears of War (Epic Games/Microsoft Game Studios)
Massively Multiplayer Game of the Year Guild Wars: Nightfall (Arena Net/NCsoft)
Family Game of the Year Guitar Hero 2 (Harmonix/Activision/Red Octane)
Simulation Game of the Year Microsoft Flight Simulator X (Microsoft Game Studios/Microsoft Game Studios)
Downloadable Game of the Year Bookworm Adventures (PopCap/PopCap)
Mobile Game of the Year Orcs and Elves (Fountainhead Entertainment/Electronic Arts Mobile)
"This is incredible," said Epic's CEO Michael Capps at the 10th Annual Interactive Entertainment Awards, held at the DICE Summit in Las Vegas.
"Getting sales is great, making the game we wanted and having people buy it and enjoy it is fantastic. But having our peers say it's the best game of the year? That's insane. We beat the Wii."

Gears of Wars sweeps AIAS event claiming eight awards
The company won eight awards, including Overall Game of the Year and Console Game of the Year, beating off rival titles The Legend of Zelda: Twilight Princess, Wii Sports and Eldar Scrolls IV: Oblivion.
"The thing is," added lead designer Cliff Blezinsky, "being on the outside of this industry looking in as a kid, and wanting to be part of it, and then being able to be here and get an award from all of these talented people who've been in the business for so long, finally to be a part of it, to be recognised like this is absolutely unbelievable. We could not be honoured more."
In the award show's green room, GamesIndustry.biz asked the duo if, given the success of Gears of War, the company planned to continue what EA Montreal's Alain Tascan had recently called the 'zero innovation strategy.'
"Gears was about implementation," Capps responded. "This is a game we're proud of implementing well. There was some innovation - Cliff was responsible for some pretty sexy new stuff. But I think this was about making it right, making it fun. Everything in there was fun."
"I think there's a lot of iteration and a lot of polish that went into the game," Blezinsky added.
"I've actually heard a compliment from people saying it has a learning curve. Which, as a designer, that actually means the game has some cool new features in it."
Capps took the opportunity to promise even bigger things from the company's next project, Unreal Tournament.
"We're going to f**king knock your socks off," he promised. "Gears looked good, but that's like the old game on Unreal 3 [engine]. Unreal Tournament looks good."
Other winners of the AIAS awards included Bethesda Softworks' Eldar Scrolls IV: Oblivion (Computer Game of the Year), the Nintendo Wii (Outstanding Innovation in Gaming) and Sony's LocoRoco (Children's Game of the Year).
The full list of winners follows:
Overall Game of the Year Gears of War (Epic Games/Microsoft Game Studios)
Console Game of the Year Gears of War (Epic Games/Microsoft Game Studios)
Computer Game of the Year Elder Scrolls IV: Oblivion (Bethesda Softworks/2K Games)
Outstanding Innovation in Gaming Wii Sports (Nintendo/Nintendo)
Handheld Game of the Year Brain Age: Train Your Brain in Minutes a Day (Nintendo/Nintendo)
Outstanding Achievement in Animation Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Art Direction Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Soundtrack Guitar Hero 2 (Harmonix/Activision/Red Octane)
Outstanding Achievement in Original Music Composition LocoRoco (Sony Computer Entertainment/Sony Computer Entertainment)
Outstanding Achievement in Sound Design Call of Duty 3 (Treyarch/Activision)
Outstanding Character Performance - Male Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Character Performance - Female Viva Piñata (Rare/Microsoft Game Studios)
Outstanding Achievement in Story and Character Development The Legend of Zelda: Twilight Princess (Nintendo/Nintendo)
Outstanding Achievement in Game Play Engineering Wii Sports (Nintendo/Nintendo)
Outstanding Achievement in Online Game Play Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Visual Engineering Gears of War (Epic Games/Microsoft Game Studios)
Outstanding Achievement in Game Design Wii Sports (Nintendo/Nintendo)
Sports Game of the Year Tony Hawk's Project 8 (Neversoft Entertainment/Activision)
Strategy Game of the Year Company of Heroes (Relic/THQ)
First-Person Action Game of the Year Tom Clancy's Rainbow Six: Vegas (Ubisoft Montreal/Ubisoft)
Fighting Game of the Year Fight Night Round 3 (EA Sports/Electronic Arts)
Racing Game of the Year Burnout Revenge (Criterion Games/Electronic Arts)
Role-Playing Game of the Year Elder Scrolls IV: Oblivion (Bethesda Softworks/2K Games)
Children's Game of the Year LocoRoco (Sony Computer Entertainment/Sony Computer Entertainment)
Action/Adventure Game of the Year Gears of War (Epic Games/Microsoft Game Studios)
Massively Multiplayer Game of the Year Guild Wars: Nightfall (Arena Net/NCsoft)
Family Game of the Year Guitar Hero 2 (Harmonix/Activision/Red Octane)
Simulation Game of the Year Microsoft Flight Simulator X (Microsoft Game Studios/Microsoft Game Studios)
Downloadable Game of the Year Bookworm Adventures (PopCap/PopCap)
Mobile Game of the Year Orcs and Elves (Fountainhead Entertainment/Electronic Arts Mobile)
Thursday, February 08, 2007
Flashman Studios Goes Mobile Gaming with Codeglue
Flashman Studios Inc. announces it has signed a representation agreement with Dutch mobile game studio, Codeglue. With this new alliance Codeglue has begun actively developing original intellectual projects available for mobile and XBLA, including the fast paced bazooka blasting arcade game – Jetpack Junkies. This particular game is in development and primed for mobile and Xbox Live Arcade publishers to secure.
“Codeglue is very excited about tapping Flashman’s experience and comprehensive industry knowledge to bring our passion for gaming and our unique technical capabilities to the next generation of gaming,” said Peter de Jong, President and Creative Director of Codeglue. “We were quite struck by their enthusiasm for and confidence in our ability to grow beyond mobile, and leverage our development and design onto other platforms.”

Their services are available with original intellectual properties, licenses that Flashman currently represents, and on an outsource basis for publishers with their own licenses. Codeglue has successfully launched connected mobile games that empower mobile communities with elements like highscores, customizable user profiles, ghost racing, and chats. They are a proven mobile player, and are now emerging as a console group that is Nintendo DS approved.
Brad Young, CEO of Flashman Studios, is eager for the opportunity to collaborate with Codeglue, “Our business model consistently matches up the perfect combination of publisher and developer. Codeglue’s successful track record, with such hits as Worms World Party and Love a Lemming, demonstrates to us that they’re perfectly positioned for us to take their great game development to the next level.” Young added, “With Codeglue we have a full package to present to publishers.”
Codeglue www.codeglue.com
The Netherlands team behind Codeglue has been delivering signature games since 2000. Besides working with licensed properties, Codeglue also develops high quality, original home grown games with devotion towards playability, multiplayer interaction, and creating communities. Codeglue offers premium game development with a specialty focus in pick-up-and-play, and addictive arcade games for mobile and handheld devices, and emerging console platforms. Codeglue has a profound knowledge of mobile phone platforms and has vast experience working with many of the leading multiplayer middleware providers. Some examples of Codeglue’s work are the high quality conversion of Worms World Party for the Nokia N-Gage, and well-known franchise mobile games like Monkeyball, Lemmings, and Spongebob.
Flashman Studios www.flashmanstudios.com
Flashman Studios is a unique, full-service business management firm representing developers, intellectual property and game-services companies to the interactive entertainment industry, with a primary focus on video games. Flashman works with clients on corporate strategy, marketing, branding, business development, negotiation, investment, and mergers and acquisitions. With offices in San Francisco, CA and Vancouver, BC, Flashman works with many of the interactive industry’s most innovative and exciting companies to create long-term value in their business. Flashman Studio’s leadership and specialized knowledge has delivered some of today’s most exciting gaming experiences. Flashman has been instrumental in constructing projects for their clients, that include: Cars Mobile (Disney/Pixar); Flipper Critters (Ignition); Happy Feet Mobile (Warner Brothers); WizKids Pirates (SOE-Denver); Mushroom Men (publisher unannounced); Happy Tree Friends (publisher unannounced); War World (publisher unannounced).
“Codeglue is very excited about tapping Flashman’s experience and comprehensive industry knowledge to bring our passion for gaming and our unique technical capabilities to the next generation of gaming,” said Peter de Jong, President and Creative Director of Codeglue. “We were quite struck by their enthusiasm for and confidence in our ability to grow beyond mobile, and leverage our development and design onto other platforms.”

Their services are available with original intellectual properties, licenses that Flashman currently represents, and on an outsource basis for publishers with their own licenses. Codeglue has successfully launched connected mobile games that empower mobile communities with elements like highscores, customizable user profiles, ghost racing, and chats. They are a proven mobile player, and are now emerging as a console group that is Nintendo DS approved.
Brad Young, CEO of Flashman Studios, is eager for the opportunity to collaborate with Codeglue, “Our business model consistently matches up the perfect combination of publisher and developer. Codeglue’s successful track record, with such hits as Worms World Party and Love a Lemming, demonstrates to us that they’re perfectly positioned for us to take their great game development to the next level.” Young added, “With Codeglue we have a full package to present to publishers.”
Codeglue www.codeglue.com
The Netherlands team behind Codeglue has been delivering signature games since 2000. Besides working with licensed properties, Codeglue also develops high quality, original home grown games with devotion towards playability, multiplayer interaction, and creating communities. Codeglue offers premium game development with a specialty focus in pick-up-and-play, and addictive arcade games for mobile and handheld devices, and emerging console platforms. Codeglue has a profound knowledge of mobile phone platforms and has vast experience working with many of the leading multiplayer middleware providers. Some examples of Codeglue’s work are the high quality conversion of Worms World Party for the Nokia N-Gage, and well-known franchise mobile games like Monkeyball, Lemmings, and Spongebob.
Flashman Studios www.flashmanstudios.com
Flashman Studios is a unique, full-service business management firm representing developers, intellectual property and game-services companies to the interactive entertainment industry, with a primary focus on video games. Flashman works with clients on corporate strategy, marketing, branding, business development, negotiation, investment, and mergers and acquisitions. With offices in San Francisco, CA and Vancouver, BC, Flashman works with many of the interactive industry’s most innovative and exciting companies to create long-term value in their business. Flashman Studio’s leadership and specialized knowledge has delivered some of today’s most exciting gaming experiences. Flashman has been instrumental in constructing projects for their clients, that include: Cars Mobile (Disney/Pixar); Flipper Critters (Ignition); Happy Feet Mobile (Warner Brothers); WizKids Pirates (SOE-Denver); Mushroom Men (publisher unannounced); Happy Tree Friends (publisher unannounced); War World (publisher unannounced).
Diddy Kong Racing DS Drives Fans Wils
Custom Vehicles and Nintendo Wi-Fi Connection Reinvent a Racing Classic
An array of cute monkeys, tigers, turtles and crocodiles (who were somehow granted licenses to drive) populate Nintendo's newest Wi-Fi-enabled game for Nintendo DS™ Lite, Diddy Kong® Racing DS. The racing adventure further revs the engines of Nintendo® Wi-Fi Connection, which already has connected more than 3.5 million unique users worldwide for more than 100 million online game-play connections. Diddy Kong Racing DS adds another classic to this portable wireless community, complete with new tracks, upgradeable vehicles and a course-design mode.

Racing games have always been a popular choice for competitive gamers, particularly for Nintendo fans. From Mario Kart® DS, which has sold more than 1.5 million units in the United States to date, to the original Diddy Kong® Racing for Nintendo® 64, which was one of the best-selling racing video games for N64, Nintendo's racing games are ranked among the top. The newest addition to this genre of games, Diddy Kong Racing DS, available Feb. 7, is expected to race to the top of the charts as well. With its new characters, gamer tags and Nintendo Wi-Fi Connection capabilities, this DS version will re-energize fans who remember the original, while attracting new ones to join in.
"Nintendo does mass-appeal racing games better than anyone," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Diddy Kong Racing's irresistible combination of characters, vehicles and adventures is sure to drive fans wild."

Diddy Kong Racing DS takes place on Timber's Island, which has been invaded by an evil space pig. Unlike traditional racing-only games, the game is a true adventure. Players explore the island and complete a series of racing challenges while piloting cars, hovercrafts and planes. The game features 38 different tracks and upgradeable vehicles with improvements in speed, durability and looks. Players can even create their own tracks using touch-screen controls and share them with others wirelessly. Up to six players can compete online via Nintendo Wi-Fi Connection, and eight can race via local DS Download Play, even if only one player has a game card.
Diddy Kong Racing DS, Rated E for Everyone, is available Feb. 7. For more information about the game, visit DiddyKongRacing.com.
An array of cute monkeys, tigers, turtles and crocodiles (who were somehow granted licenses to drive) populate Nintendo's newest Wi-Fi-enabled game for Nintendo DS™ Lite, Diddy Kong® Racing DS. The racing adventure further revs the engines of Nintendo® Wi-Fi Connection, which already has connected more than 3.5 million unique users worldwide for more than 100 million online game-play connections. Diddy Kong Racing DS adds another classic to this portable wireless community, complete with new tracks, upgradeable vehicles and a course-design mode.

Racing games have always been a popular choice for competitive gamers, particularly for Nintendo fans. From Mario Kart® DS, which has sold more than 1.5 million units in the United States to date, to the original Diddy Kong® Racing for Nintendo® 64, which was one of the best-selling racing video games for N64, Nintendo's racing games are ranked among the top. The newest addition to this genre of games, Diddy Kong Racing DS, available Feb. 7, is expected to race to the top of the charts as well. With its new characters, gamer tags and Nintendo Wi-Fi Connection capabilities, this DS version will re-energize fans who remember the original, while attracting new ones to join in.
"Nintendo does mass-appeal racing games better than anyone," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Diddy Kong Racing's irresistible combination of characters, vehicles and adventures is sure to drive fans wild."

Diddy Kong Racing DS takes place on Timber's Island, which has been invaded by an evil space pig. Unlike traditional racing-only games, the game is a true adventure. Players explore the island and complete a series of racing challenges while piloting cars, hovercrafts and planes. The game features 38 different tracks and upgradeable vehicles with improvements in speed, durability and looks. Players can even create their own tracks using touch-screen controls and share them with others wirelessly. Up to six players can compete online via Nintendo Wi-Fi Connection, and eight can race via local DS Download Play, even if only one player has a game card.
Diddy Kong Racing DS, Rated E for Everyone, is available Feb. 7. For more information about the game, visit DiddyKongRacing.com.
Manhunt 2 for the PlayStation 2, PSP, and Wii
Rockstar Games, the world-renowned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce Manhunt 2 for the PlayStation 2 system, PSP system, and Nintendo’s Wii™. Manhunt 2 is the debut title from the newly formed Rockstar London studio, which is developing the game in conjunction with series creator Rockstar North. The Wii™ version is being developed by Rockstar Toronto. Manhunt 2 will be available this summer.

"With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and storytelling forward," said Sam Houser, founder and executive producer of Rockstar Games. "We are also excited to have our newest development team, Rockstar London, working on the title alongside our two established UK studios, Rockstar North and Leeds."

"With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and storytelling forward," said Sam Houser, founder and executive producer of Rockstar Games. "We are also excited to have our newest development team, Rockstar London, working on the title alongside our two established UK studios, Rockstar North and Leeds."
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