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Showing posts with label super smash bros. Show all posts
Showing posts with label super smash bros. Show all posts

Monday, March 24, 2008

Super Smash Bros. Brawl on Nintendo Wii rakes in the cash for Nintendo


Nintendo's Super Smash Bros. Brawl is one of the best games of the year so far.

If retail sales are indication, it might also be one of the best-selling.

The popular cartoon fighting game for the Nintendo Wii console has set a new record for Nintendo of America, selling a whopping 1.4 million copies in the U.S. in one week – including 874,000 copies its first day of release, March 9.

Similarly, Super Smash Bros. Brawl became the fastest-selling Wii game in Japan with more than 1 million copies sold in 11 days. Canadian numbers aren't available yet.

"Super Smash Bros. Brawl has made the leap from video game to cultural phenomenon," said Cammie Dunaway, spokesperson for Nintendo of America.

Next up from Nintendo is Mario Kart Wii (April 27), which ships with the Wii Wheel racing peripheral, and the Wii Fit (May 19) fitness suite, which includes the wireless Wii Balance Board.

Nintendo's Next Big Thing?

In related news, Nintendo of America president Reggie Fils-Aime has already hinted at big things to come for the holidays.

In an interview with GameTrailers TV this week, Fils-Aime confirmed a "big game" will be unveiled July at the annual Electronic Entertainment Expo (E3) in Los Angeles, adding it will be available for the Wii over the 2008 holidays.

The only clue given is that it'll appeal to both the casual crowd and hardcore players. Hmm, let's hope it's the next instalment in the beloved The Legend of Zelda franchise. Fils-Aime also revealed a new Wii music game in the works would likely be announced at E3.

The top 10 PC games

With all the news surrounding the console scene it's easy to ignore computer game fans. If you're itching to play a new PC game on your new laptop, here's a quick look at the top-selling computer games for the week ending March 1 (source: NPD Group):

1. The Sims 2: FreeTime (Electronic Arts)

2. Call Of Duty 4: Modern Warfare (Activision)

3. Sins of a Solar Empire (Stardock)

4. Frontlines: Fuel of War (THQ)

5. World of Warcraft (Blizzard Entertainment)

6. World of Warcraft: Battle Chest (Blizzard Entertainment)

7. The Sims 2 Deluxe (Electronic Arts)

8. World of Warcraft: The Burning Crusade (Blizzard Entertainment)

9. Lost: Via Domus (Ubisoft)

10. Mystery Case Files: Madame Fate (Activision)

Friday, March 21, 2008

Top 10 missing things from Nintendo Wii Smash Bros. Brawl

“Super Smash Bros. Brawl” is great, near-perfect even… but it’s not. There are still a few things missing from it that keep it from being among my favorite games of all time.

In fact, there are 10 things missing.

I have played the game all the way through. I have unlocked all the modes, characters and almost 150 trophies. I’ve seen the best and the worst the game has to offer.



Here’s what’s missing, the 10 things that must be in the sequel. Hopefully someone will take note.

1. Worldwide Simultaneous Release
This one is key. Once the game hit store shelves a month ago in Japan, “Smash Bros.” fans like myself found it almost impossible to avoid being exposed to any of the the game’s secrets. I can just imagine what it’s like for fans in Europe who have to wait even longer. Leveling the playing field for all fans and keeping all the secrets secret until the game is actually released would be a dream come true next time around.

2. Increase the Multiplayer Number
“Resistance 2” will have 60 players online at once playing the same game, and “Smash Bros.” only has four. Even off-line, “Smash Bros.” still only has four. While it may break from the “Smash Bros.” mold, upping the overall players per game would just add to the fun. Think about playing with eight of your friends all at once on one screen. It would be crazy, hectic, and awesome.

3. Downloadable Content
Some of these things are mainstays on the Wii’s competitors, but seem foreign to Nintendo products. Downloadable content stands out at the top of that list. “Brawl” is perfectly suited for additional content via Nintendo’s Wii Shopping Channel. Fans of the game are rabid, and many of them would most likely purchase every piece of content just to have the complete “Smash Bros.” experience. Characters would be best for this, but I would settle for more events, trophies, or challenges.

4. More Characters
I don’t think this is asking a lot. The Nintendo universe is ripe with additional characters that could be included in “Smash Bros.” So are the Konami, Capcom, Sega, Namco and Square Enix universes. The current list tops out at a total of 35 characters (37 if you count Samus and Zelda as two each) which is meager when compared to another personal favorite, “Marvel vs. Capcom 2“’s 56. “Mortal Kombat Armageddon” had over 60 characters. In all honesty, all they really need to do is add in Toad and I’ll be happy.



5. Voice Chat
Another way that the Wii is lagging behind its competitors is the lack of voice chat. Trash-talking aside, if you have tried to set up an on-line match against one of your friends you have seen just how much “Brawl” would have benefited from having voice chat. We know Nintendo wants to keep their console family-friendly, but it’s gotten a bit ridiculous. Maybe next time around we can at least chat with people with whom we’ve exchanged friend codes.

6. Unlockable Incentive Content Included On Other Games
Imagine if, come April 27, you run out and buy “Mario Kart Wii” and, upon throwing it in, it recognizes that you have a “SSBB” save file and you receive a message that “Baby Mario has joined the Brawl.” Or the Rainbow Road stage is now playable. I’m well aware this is a long shot, but it’s still well worth considering.

7. DS Connectivity
This may be a bit of a pipe dream but the DS/Wii connectivity is an underused feature that could really be used well. For example, imagine if you were able to play a mini-game to collect stickers and trophies and then beam them back to your “Smash Bros.” save file and add them to your collection. It’s just another missed opportunity.

8. Capcom-Inspired 2D Fighting Mode
I’m not saying that “Smash Bros.” needs another game mode. By the time you’re done unlocking everything there is more than enough. But what if there was another way to brawl? “Smash Bros.” owes a bit of inspiration from the “Street Fighter” series, primarily from later titles in Capcom’s series, with their aerial attacks and full screen super moves. But what if it harkened back to the days that made “Street Fighter” famous? Imagine a two-player mode that was in the vein of “Street Fighter II” — 2D fighting on a single plane, finite life bars, and no getting eliminated for falling off the stage. I know it’s not classic “Smash,” but it would be a whole new way of playing the game.

9. Online Stats and Rankings
“Smash Bros. Brawl” starts tracking stats from the second that the console is turned on, so why can’t it provide some kind of online stats tracking and rankings? There are millions of people playing this thing online, and we just want to know where we stand. This is another simple yet vital feature that PS3 and Xbox 360 games have over the Wii.

10. Create-a-Character
I hoped that player-created characters could somehow be included in this version of “Smash Bros.” but alas, it wasn’t meant to be. My Mii has been left to fight elsewhere. Next time around, the Miis should be an integral part of the game, and you should be allowed to use them as customizable characters that you can brawl with, both online and off. Most of the other major fighting franchises have done it, not necessarily well (”Soul Calibur” I’m looking at you). But at least they’ve done it. Why can’t “Smash?”

Source: MTV Blog

Thursday, March 20, 2008

Nintendo Wii Online Problems Continue For Smash Bros. Brawl


According to sources, online problems continue for Nintendo's best-selling Wii game Super Smash Bros. Brawl.

Nintendo has come out and stated that bandwith issues are to blame for the majority of the problems regarding online performance.

Nintendo spokesperson sent an e-mail to GamePro on Monday, stating "As with the launch of any online-enabled game, especially one as popular as Super Smash Bros. Brawl, everyone wants to play at once. This puts a strain on the pipeline."

It appears that the strain has yet to end either, as reports coming in as late as Wednesday night appear to prove that the online problems continue.

Nintendo has stated that they have seen improvements in online play daily since launch, but with 1.4 million copies sold, it seems that there are just too many gamers for Nintendo to handle.

Source: eCanada now

Wednesday, March 19, 2008

Smash Bros Mario Kart Nintendo Wii dominate Amazon best-sellers


Nintendo Wii products dominated the top rankings in the Video Games division at Amazon.com on strong demand for a range of products.

The fighting title Super Smash Bros. Brawl held the No. 1 rank, followed by the Wii Nunchuk Controller at No. 2, the Wii at No. 3, Mario Kart Wii at No. 4, the Wii Remote Controller at No. 6, and Wii Play with Wii Remote at No. 8.

Nintendo said that Super Smash Bros. Brawl for the Nintendo Wii home video game system has sold 1.4 million copies in one week at U.S. retail.

The title sold 874,000 on launch day alone and sold at a rate of 120 copies per second between Mar. 9 and Mar. 16.


Additionally, advanced orders for Mario Kart Wii with Wii Wheel spiked 282,600 percent over the weekend. The racing title, due out Apr. 27, sells for $49.99.

The title will include 16 new courses and 16 classic courses from previous titles, a choice of karts or motorbikes, and the option to place a Mii character in the driver's seat.

NPD Group Inc. this month recorded sales of 432,000 Wii units in Feb. U.S. sales to rank as the No. 2 best-selling video game hardware for the month.

Tuesday, March 18, 2008

Nintendo says bandwidth issues have affected online performance for its blockbuster Super Smash Bros.


Nintendo Responds to Smash Bros. Brawl Online Woes

Nintendo says bandwidth issues have affected online performance for its blockbuster Super Smash Bros.

Nintendo has blamed "pipeline strain" for lagging online Wii performance, while promising improvements. Despite this, Super Smash Bros. Brawl has become the fastest selling Nintendo game in history, the company said.

"As with the launch of any online-enabled game, especially one as popular as Super Smash Bros. Brawl, everyone wants to play at once," said a Nintendo spokesperson in an email to GamePro on Monday. "This puts a strain on the pipeline."

With regards to an immediate remedy for ongoing lag and outages of Play With Anyone matches, the representative said, "We have seen improvements in online play performance every day since launch." Those seeking additional troubleshooting support while Nintendo ramps up its network can be found at support.nintendo.com or by calling 1-800-255-3700.

In a separate statement released today, Nintendo of America announced that Super Smash Bros. Brawl for Wii has become the fastest selling Nintendo game in history, selling more than 1.4 million copies after just one week of availability. More than 874,000 units were sold on launch day alone (March 9), the company said.

Source: PC World

Thursday, March 13, 2008

Super Smash Bros Brawl causing problems with some Nintendo Wii consiles


"A very small number" of Wii owners are finding their consoles can't read the dual-layer disc used by the game. UPDATED: Nintendo claims the issue is resolved!

A thread posted by "NOA_TECH_JANE" on Nintendo's Tech Support Forums is now claiming that the missing Spectator Mode and Options issue is resolved. Has it been resolved for you? Let us know in Talkback!

There are reports of Brawl failing to boot from the Wii Menu. A few people have been experiencing read errors, and some are unable to install the firmware update that comes included on the Brawl game disc. Nintendo of America has released an official statement on the matter through a company spokesperson:

"Nintendo of America has received some reports that a very small number of Wii consoles cannot properly read the dual-layered disc for the new Super Smash Bros. Brawl game. Upon examination, Nintendo has preliminarily determined that this disc-read error is caused by the soiling of the consoles' optical lens by environmental factors such as excessive dust and cigarette smoke. Nintendo is offering to clean these systems free of charge, and recommends that consumers do not attempt to clean the systems on their own. Information regarding the cleaning service can be found at support.nintendo.com or by calling customer service at 1-800-255-3700."


NWR readers affected by this issue might do better to jump directly to the support claim form page and get it taken care of as soon as possible. Nintendo’s website claims that it will expedite the shipping of affected Wii consoles both ways to hasten the repair process.

NOA is also aware of issues people are having with the online features of Brawl. We will pass along any official statement about known problems (missing menu options, generally poor connection quality of online matches, etc.) as soon as we hear it.

Source: NMR

Tuesday, March 11, 2008

How Nintendo Wii Smash Bros. Brawl Statistics Tracking Works


If you ever find yourself wondering which one of your characters has the most KO’s in “Super Smash Bros. Brawl” six weeks down the line, the game’s record-keeping will have you covered.

One of the things the “Smash Bros.” series is well know for is their meticulous statistics tracking, and “Brawl” is no exception.

“SSBB” tracks 39 different categories of information, everything from how many times you turn the game on to (my personal favorite) the “loneliest” character. It’s really great for the obsessive gamers out there to see just how much they’ve played “Brawl,” and we’re guessing that if “A Lot” were a number, it would be showing up on many gamers’ lists pretty quickly.

Hit the jump for the full list of categories.
  • Power Count (Number of times you turned on Smash Bros. Brawl.)
  • Power Time (Total time the game has been turned on.)
  • Play Time (Amount of time spent in matches.)
  • Adventure Play Time (Amount of time spent playing The Subspace Emissary.)
  • Combined Adventure Play Time (Adventure play time times number of players.)
  • Solo Play Time (Total play time in Solo mode.)
  • Combined Solo Play Time (Solo mode play time times the number of players.)
  • Vs. Play Time (Total play time in Group mode.)
  • Combined Vs. Play Time (Group mode play time times the number of players)
  • Vs. Play Match Total (Total vs. matches, including Nintendo WFC matches.
  • Offline Vs. Matches Played (Total number of offline vs. matches.)
  • Offline Matches Played (Total number of online vs. matches With Friends or Anyone.)
  • Online Play Time With Friends (Total play time for all online matches With Friends.)
  • Play Time With Anyone (Total play time for all online matches With Anyone.)
  • Matches Spectated (Total number of times you watched other matches.)
  • Time Match Total (Total number of Time matches.)
  • Stock Match Total (Total number of Stock matches.)
  • Coin Match Total (Total number of Coin matches.)
  • Vs. Play Contestants (Total number of brawls from all players.)
  • Match Reset Counter (Total number of times you’ve ended a match early.)
  • Total Damage (Total damage received by all characters.)
  • KO Total (Total number of opponents KO’d.)
  • Self-Destruct Total (Total number of self destructs.)
  • Available Characters (Number of characters available.)
  • Available Stages (Number of stages available (excludes custom stages).
  • Trophy Total (Number of trophies you have (excludes doubles).
  • Sticker Total (Number of stickers you have (excludes doubles).
  • Name Total (Total number of names registered.)
  • Friend Total (Total number of people on Friend Roster.)
  • Favorite Character (Character played the longest.)
  • Second Favorite Character (Character played second longest.)
  • Loneliest Character (Least played character.)
  • Smash Champ (Character with the most wins.)
  • Smash Sap (Character with the most losses.)
  • Slug Meister (Character who has dealt out the most damage.)
  • Punching Bag (Character who has taken the most damage.)
  • KO Kingpin (Most KOs in brawls.)
  • No-Defense Nelly (Most Falls in brawls.)
  • Disaster Master (Most Self-Destruct in brawls.)



Source: MTV Multiplayer

Monday, March 10, 2008

Nintendo moves to fix Super Smash Bros problems on the Nintendo Wii



Some Nintendo Wii units unable to read recently released game

Nintendo US has offered to repair all Wii consoles struggling to play the highly-anticipated first-party title Super Smash Bros Brawl.

Some users have experienced disc read errors with the game, which Nintendo blames on the lens inside the Wii console.

"Super Smash Bros Brawl utilises a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the drive," said the company.

North American consumers can send their consoles to Nintendo for repair free of charge, as the problem lies with the hardware, not the software.

The game was released at the weekend in the US. On release in Japan, the game went on to sell over one million units in just 11 days.

Source: Games Industry

More on this story and how to obtain a report form here

Sunday, March 09, 2008

Super Smash Brothers Brawl on Nintendo Wii - Disk Errors


The lucky people who've already picked up a copy of Smash Brothers. Brawl in America, may of had some disk errors when inserting your disk into the Wii console. Although it may be just a common problem, it seems as though Nintendo had known about it prior to the release of 'Brawl.

They've set up a website and user form to help costumers who are experiencing problems. You can find it here.

Below is the contents of the user form:

Super Smash Bros. Brawl utilizes a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the disc drive. Nintendo has specialized cleaning equipment that can resolve this problem. (Please do NOT attempt to clean the lens yourself, as you may damage the system.)

“How can I get this fixed and how long will it take?”
If you are experiencing disc read errors, please utilize the form below to request a repair order. Nintendo is upgrading inbound and outbound shipping to expedite the total repair process. Specific repair times will be provided as you fill out the repair form below. There is no cost for the repair or shipping. Please note: returning the game to the retail store will not solve the problem. So we encourage users who are experiencing issues with playing Super Smash Bros. Brawl to utilize this repair order process.

“What if I have Virtual Console games or other stored data on my Wii console?”
Due to the nature of this particular issue, you should not lose any of your stored data. In some rare cases you may have to re-download your Virtual Console games from the Wii Shop Channel, but there is no cost to doing so.

“Who can use this form?”
Consumers who are at least 13 years old, and live in:

* The continental United States, Alaska, or Hawaii
* Puerto Rico
* U.S. Territories (such as Guam and the U.S. Virgin Islands)
* APO/FPO addresses

Repair Form
To begin the repair process, please complete this short repair form. After you submit this form, you will be sent an e-mail with complete instructions on how to proceed with your free factory repair. Please ensure you provide a valid e-mail address.

From: Nintencast

Super Smash Bros. Brawl on Nintendo Wii - review


It's hard to believe, but it's been nine years since the original Super Smash Bros. brought some of the most iconic Nintendo characters together for frantic battles, and roughly seven years since its sequel Super Smash Bros. Melee was released. Perhaps even harder still to believe--and a testament to the series' popularity and longevity--is that these games are still being played religiously to this day. But no matter whether you're a diehard Smash Bros. fanatic or a neophyte brawler, you'll be pleased to know that Super Smash Bros. Brawl includes a plethora of impressive characters, features, and game modes, and is more accessible and fun than ever before.

For the uninitiated, Smash Bros. is a multiplayer-centric series of fast-paced 2D fighting games that features a cast of characters from all over the Nintendo universe. If you've ever found yourself arguing with a friend about whether or not Mario could beat Link in a one-on-one match, Brawl is the game that will let you settle the issue once and for all (the answer of course is that Kirby would eat them both). Characters such as Ike from Fire Emblem, Meta Knight from Kirby, Fox McCloud from Star Fox, Lucas from the unreleased-in-the-US Mother 3 (Earthbound 2), Pikachu from Pokémon, and many more are all on the roster in Brawl, boosting its size up to an impressive 35 total characters--14 of which are hidden and must be unlocked. For the first time, the list of guests includes third-party, non-Nintendo characters such as Solid Snake and Sonic the Hedgehog, and all of them bring their own signature fighting styles and moves to the game.

Smash Bros. has always been one of the most accessible fighting games on the market because of the simplicity of its controls, and Brawl is no different. There are essentially only two attack buttons (one for normal attacks and one for special moves), and depending on which way you tilt your control stick when you hit them, they can produce a variety of effects that include the titular "smash" attacks. In the interests of user friendliness, Brawl offers four possible control schemes, which ensures that everyone can play whichever way they like; Wii Remote and Nunchuck, Wii Remote alone, Classic Controller, and GameCube Controller are all equally represented. Each of these methods are equally viable, and fans of Brawl's predecessor will be happy to know that the GameCube controls remain unchanged.

Combat includes up to four players brawling on video game-themed stages. The goal is to knock your enemies out of the arena with one of the aforementioned smash attacks. The amount of damage each character has sustained is measured in a percentage, and the higher this percentage is, the farther he or she flies when hit. Battles are fast-paced, frenetic, fun, and often outrageous orgies of chaos, which makes Brawl a perfect party game. But just because the game's mechanics are so simplified compared to traditional fighters doesn't mean that there isn't a lot of depth to be found for those willing to invest the time.

All of the characters have their own strengths and weaknesses, and learning how to protect yourself while taking advantage of your opponents' flaws goes a long way toward securing a victory. There can be a surprising amount of strategy involved, from knowing when and how to attack to ensuring that the terrain of the sometimes over-the-top levels works for you rather than against you. But all that said, Brawl is an incredibly well-balanced game in which even a brand-new player can come away the victor against a hardened veteran.

Throughout combat, various types of items will spawn on the battlefield for use by the first player to reach them. Some, such as the beam sword, are offensive in nature and augment your attack capabilities, whereas others are restorative and will lower your damage meter. Many of these items are from the various games the characters originate from, such as the fire flower and the super mushroom from Super Mario Bros. Although a lot of them have been featured in the previous Smash Bros. games, many new ones appear in Brawl, including the superspicy curry, which makes your character breathe fire for a time. Also worthy of a mention are the various assist trophies, which summon non-playable characters such as Tingle from The Legend of Zelda: The Wind Waker or the 8-bit racers from Excitebike to help or hinder you. Some things--especially the hammer, bob-omb, and warp star--could be considered game-breaking due to their abilities to inflict fatal wounds nearly all of the time, but these items and any others can be toggled off in the options menu before a match begins.

In fact, customizable is the name of the game, given that a wide variety of parameters can be adjusted when participating in the special brawl mode. Gravity, fighter size, and game speed are just a few of the options, with some of the more outlandish possibilities being whether or not your characters are made of metal (which makes them much heavier and thus harder to KO) or are virtually invisible. Both special brawl matches and regular battles let you customize which items are allowed and how often items will spawn, what kinds of handicaps--if any--are in place, how stages are selected, and more.

Teams can be created if you so desire, and the types of brawls that can be started include timed matches in which the one who scores the most kills and the least deaths wins, stock matches in which the last player standing wins, and coin-collecting matches in which the number of coins everyone has when time is up determines the winner. Tournaments are a snap to set up due to a built-in mode that facilitates up to 32 players on a single Wii, and there's even a rotation mode to help up to 16 players figure out how to take turns. In short, there are literally dozens of ways that you can battle in your living room.

More from: CNet

Monday, February 25, 2008

Nintendo: No downloads for Smash Bros. Wii, DS version possible?


An earlier rumour stemming from Japan indicated that Super Smash Bros. Brawl on Wii would eventually let users download new content to the game using the WiiConnect24 service, as well as via buying content using traditional download methods and Wii Points. However, it has now been confirmed in a new interview with Masahiro Sakurai that nothing of the sort is coming.

Talking with IGN’s Wii Channel, Sakurai-san, who worked with HAL Laboratory for thirteen years before leaving to set-up his own independent company ‘Sora’, started off by pointing out that Sora is in fact only made up of two people, himself included. The team that created Smash Bros. itself was made up of external partners and key Nintendo staff. As for whether Sora has 100% sworn its allegiance to Nintendo, Sakurai rather candidly said “I have no particular ties to them and, of course, any company that comes along to me afterwards and says, ‘Hey, we have an interesting project for you,’ I’m going to look at that and going to help with that job.” So Sony and Microsoft fans hoping to see the talented developer’s work on the Xbox 360 and / or PlayStation 3 might still get the chance.

Quickly moving on, he nearly slips up and confirms his involvement in another Smash Bros. game by saying the following:

“I feel like anything I’ve considered I’m probably going to think about when — I mean if — another game was to come out in the series and so I’d like to keep a lid on that for now. and not disclose anything I’ve been thinking about there.”

But could that have just been an honest ’slip of the tongue’ mistake or if he already tied down to a future project by Nintendo and Satoru Iwata? Clearly there are aspects that were not possible to include in this edition, such as Voice Chat,

“Well, when I first started making Smash Bros. Brawl, I thought it would be wonderful if online battles between friends had voice chat and potentially keyboard based chat as well. But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldn’t come together, we weren’t going to be able to do it, so we decided to cancel that feature. I’m very sorry about that. But if you’re really desperate for it, you could set up Skype by your game station and go at it with a friend if you like.”

From: Nintendic

Wednesday, January 30, 2008

WARNING! New Challenger approaching...


SPOILER ALERT

Every Character/Map leaked onto the web.

Returning Characters (Known from Dojo):

Mario
Donkey Kong
Link
Samus
Kirby
Fox
Pikachu
Zelda/Shiek
Peach
Yoshi
Ice Climbers
Bowser

Returning New Characters (Not posted on Dojo):

Marth
Game & Watch
Luigi
Falco
Ganondorf
Ness
Captain Falcon
Jigglypuff

Newcomers Known:

Diddy
Pit
Metaknight
Pokemon Trainer
Ike
Snake
Dedede
Olimar
Lucas
Sonic
Wario

Newly released Newcomers:

Lucario
Toon Link
R.O.B.
Star Wolf

Known Stages:

Battlefield (Original)
Battleship Halberd (Kirby Super Star)
Bridge of Eldin (The Legend of Zelda: Twilight Princess)
Castle Siege (Fire Emblem)
Delfino Plaza (Super Mario Sunshine)
Distant Planet (Pikmin)
Frigate Orpheon (Metroid Prime)
Lylat Cruise (Star Fox)
Mario Circuit (Mario Kart)
Mushroomy Kingdom (Super Mario Bros)
New Pork City (Mother 3)
Norfair (Metroid)
PictoChat (DS)
Pokémon Stadium 2 (Pokémon)
Rumble Falls (Donkey Kong: Jungle Beat)
Shadow Moses Island (Metal Gear Solid)
Skyworld (Kid Icarus)
Smashville (Animal Crossing)
The Summit (Ice Climber)
WarioWare (WarioWare)
Yoshi's Island (Yoshi's Island)
Brinstar (Metroid)
Corneria (Star Fox)
Onett (Earthbound)
Rainbow Ride (Super Mario 64)
Temple (Zelda II: The Adventure of Link)
Yoshi's Island (Yoshi's Island)

Stages Returning (Previously unannounced):

Big Blue

New stages (Unannounced):

Classic Mario Bros. Stage
Green Hill Zone
Tetra's Ship
Port Town
Mt. Coronet
Luigi's Mansion
Electroplankton Stage

For a full summary, visit: http://www.neogaf.com/forum/showthread.php?t=233454

END SPOILER

Sunday, January 06, 2008

Nintendo Wii Super Smash Brothers: Brawl information


Thanks to Brawl Central, we've found out a bunch of new Super Smash Brothers information. None of the information below is confirmed.

  • It seems that if you "pass" a mini-game on the WarioWare stage, you heal slightly.


  • Meta Knight has a Kirby (pink) colored costume.


  • Sothe, from Fire Emblem I believe, is an assist trophy. I guess he's supposed to use knives in the game, but doesn't in Brawl. Instead he does a somersault kick.


  • NEW MUSIC! Animal Crossing Main Theme, Balloon Fight's Balloon Trip music, and WarioWare Main Theme.


  • When you start a match, the background music is displayed.


  • As seen on the Dojo, Wario-Man's bike is very fast and it's easy to SD with it.


  • More info on Sandbag Item: You beat him up, and items come out as you hit him.


  • The WarioWare stage features over 8 minigames, including "Don't Move".


  • Bowser and Kirby seem to be getting more and more praise for how much they have improved over their Melee forms.


  • More Music Confirmed: Yoshi's Island has songs called "Ending BGM" and "Athletic". Norfair has "Brinstar BGM", "Samus's Theme", and "Metroid Ending Theme". Bridge of Eldin has "Great Bay".


  • Snake's Remote Mine (Down Smash) varies in damage from 10-20%.


  • Kirby's new Dash Move is named "Break Spin". It's being refered to as the yo-yo attack, but does not involve a yo-yo of any kind.


Source: Nintencast

Saturday, November 03, 2007

Why Nintendo Should've Held Off a Little Longer On Announcing Sonic in Smash Bros. Brawl


By now, Smash Bros. Brawl fans have all heard the news that Sonic the Hedgehog, one of video games’ more venerable, classic characters, will be appearing as a playable character in the game. As exciting as this news is, it was a pretty obvious attempt by Nintendo to soften the blow that the game would be delayed until February of next year. That’s not a bad motive for revealing the big secret when they did, but I can think of one very good reason that Nintendo maybe should’ve kept the lid on that bit of information just a little while longer. Seven words: Mario and Sonic at the Olympic Games.

When Mario and Sonic at the Olympic Games was first announced, it caused a huge stir for one simple reason: Mario and Sonic finally in a game together. It was something fans of both characters had been requesting for years. It didn’t matter that it would be based around the upcoming Olympics, which has shown a history of not making good game material. At best, it looks like another Wii Sports; at worst, it’s another collection of mini-games on the Wii. But still, gamers the world over would be willing to shell out the money just for the simple fact that Sonic and Mario were finally together under one title.

Now, why bother? If you hold out for just a few more months, you can own what’s sure to be one of the best games for the Wii, with Sonic as just icing on the cake. Mario and Sonic at the Olympic Games is already facing enough competition just from its November 6 release date, which has Call of Duty 4 dropping at the same time. It’s not even the only Wii game being released that day, since Lego Star Wars: The Complete Saga, Fire Emblem: Radiant Dawn, and The Bee Movie Game are all hitting store shelves around that time. Now though, it’s competing against itself being “that other game with Mario and Sonic.” Of course, the game is being published by Sega, but I doubt Nintendo would want to intentionally hurt a Wii-exclusive title.

The game may still turn out to sell fairly well, but I’d wager not as much as it would if no one knew that Sonic was definitely going to be in Smash Bros. Brawl. The main thing it had going for it was the novelty of two of gaming history’s most iconic characters bundled in the same package. With Sonic appearing in Brawl though, that novelty has worn off. Why play a game putting Sonic through some random sporting events, when you can have him actually using his powers in another game? Mostly, I just now realized how little I care about this game now that Sonic is joining the Smash Bros. group.

Source: FileFront

Saturday, October 27, 2007

Super Smash Brothers Brawl


Fans of “Super Smash Brothers Brawl” for the Wii, I apologize now.

Back when I studied at Columbia University’s Graduate School of Journalism I was taught the importance of recognizing important news and bringing hard-won information to the public.

And yet, despite my schooling, I have failed. I went to a Nintendo summit two weeks ago. I played at least a half-hour of “SSBB.” I asked questions. Filmed videos that explain the game’s controls. I tried a host of characters.
But I did not snap a photo of Meta Knight’s Final Smash.

Like I said, I failed.

Apparently the torrent of information released about “SSBB” via the game’s official blog has not been enough to satisfy “SSBB” fans. Screenshots of 15 announced stages, 22 announced characters, descriptions of multiple modes and even the revelation that each character in the new game will be able to grab an item that lets them deliver a special devastating move called the Final Smash … nothing is enough for the “SSBB” fan.

No, they want to know what Meta Knight’s Final Smash move is. At least one “Smash” fan out there suggests that such a scoop would be huge news.

And all I have is a sentence of notes describing it.

Bear in mind that this was written down in my notebook two weeks ago, in the midst of some furious battling. My mental image of the Final Smash is faint. But the ink of my pen is not. My notes read: “Meta Knight Final Smash: wraps enemy in cape and wails on him.”

That’s all I got. No photo.

But maybe I can make things better with a trio of facts that Multiplayer’s resident “Smash Bros.” expert tells me are, in fact, news:

The character Pit, from “Kid Icarus,” can jump four times. Even using this ability I was getting trounced by better players.
If you get trounced too much the game gives you a break, re-spawning the player in fully-charged and ready to deliver a Final Smash, a mercy-Final-Smash, as it were. If being bad at a game is what it takes for me to get the big scoop, then so be it.
The game’s assist trophies — Nintendo-themed bonus characters that can be used to supplement your attacks — include the girl from “Sin & Punishment.” I know this because I threw an assist trophy capsule and out she jumped, gunning down the enemy characters.

That much I know. But I’m sure I missed something else that was important. Sorry, “Smash” fans.

Source: MTV

Wednesday, October 24, 2007

18,000 attend E for All Expo in LA


The video-game industry deserves some credit for reaching out to fans with the E for All Expo, held last weekend at the Los Angeles Convention Center. And the inaugural event drew 18,000 gamers - not bad for the first time, but less than half the attendance of the fan-created Penny Arcade Expo, which attracted 37,000 people to Seattle in August.

"We are thrilled with the attendance, and we are pleased that we delivered the event we aimed for, which was a celebration that truly was for the entire game community," said Mary Dolaher, the CEO of IDG World Expo, which mounted the event. And for gamers who got their first chance to play Konami's "Metal Gear Solid 4" and Nintendo's "Super Smash Bros. Brawl," the trip seemed to be worth it.

Still, IDG needs to get Sony and Microsoft on board if it expects more players to show up. And it needs to rethink its schedule: Next year's E For All is slated for the last weekend of August, the traditional dates for Penny Arcade Expo.

Thursday, October 18, 2007

Super Smash update: Little Mac joins the Brawl


Nintendo have released a minor update today on the Official Smash Bros. website, revealing a return of one of the classic Punch Out! characters, Little Mac, as an assist trophy.

Once there was a legendary man. He knocked heavyweight boxers many times his own size to the mat en route to a W.V.B.A. title.

Little Mac appears from Punch Out!
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Capcom boost by Super Smash Bros. delay

The delay of Super Smash Bros. Brawl into 2008 will be a huge boost to game maker Capcom.





The data-analysis arm of IGN Entertainment, GamerMetrics finds that the interests of potential buyers of Super Smash Bros. Brawl are most closely linked to three games: Super Mario Galaxy, Zack and Wiki, and Resident Evil: Umbrella Chronicles.
That gamers would gravitate towards Nintendo's other big holiday title is a no-brainer. But the second and third most positively correlated games are Capcom's holiday titles.

"The former should appeal to the younger, casual segment of Super Smash Bros fans, while the latter will command the attention of the older, more mature Nintendo enthusiasts," said the firm's statement today.