The Nintendo Direct conference is a great way for Nintendo 3DS and Wii U gamers to find out what they can look forward to seeing on the console in the coming months. Mr Iwata and Mr Shibata from the company have told us about a host of new titles, but here are a few Mario Bros. games we’re particularly looking forward to.
Showing posts with label luigi. Show all posts
Showing posts with label luigi. Show all posts
Wednesday, July 10, 2013
Mario (and Luigi) games we’re looking forward to on 3DS WiiU
The Nintendo Direct conference is a great way for Nintendo 3DS and Wii U gamers to find out what they can look forward to seeing on the console in the coming months. Mr Iwata and Mr Shibata from the company have told us about a host of new titles, but here are a few Mario Bros. games we’re particularly looking forward to.
Wednesday, March 27, 2013
Luigi's Mansion 2 released this week - WiiU 3DS
From this week, it’s time for Mario’s younger twin brother Luigi to shine, as he stars in Luigi’s Mansion 2, his haunted house adventure only on the Nintendo 3DS family of consoles. Launching this week on 28th March, it’s the first title in the Year of Luigi with plenty more to celebrate in the months to come!
Thursday, March 21, 2013
Luigi's Mansion: Dark Moon New Spooky Adventure Exclusively for Nintendo 3DS out this weekend
When there are ghosts that need capturing, puzzles that need solving and haunted mansions that need exploring, who is the best little brother for the job? Luigi, that's who! Luigi may be afraid of, well, everything, but that fear isn't going to stop him when the Dark Moon has shattered and he is the only one who can retrieve the missing pieces.
Wednesday, March 13, 2013
Luigi's Mansion 2 Trailer Official Game release date 24th March 2013 - 3DS
The game is a fully-fledged sequel to the Nintendo GameCube title that first put forth Luigi as the reluctant hero, battling his own nerves and a bevy of ghosts on a mission to save his brother Mario from a haunted mansion. On Nintendo 3DS Luigi will face an even greater challenge for solo players to enjoy in addition to the multiplayer.
Tuesday, April 01, 2008
Nintendo Wii - Mario Kart Wii Fact sheet
Mario Kart Wii
Format: Wii
Launch Date: 04/27/08
ESRB: E (Everyone) - Comic Mischief
Game Type: Kart Racing
Accessories: Wii Wheel (included)
Players: 1-4 locally or up to 12 on Nintendo Wi-Fi Connection with up to 2 players locally
Developer: Nintendo
KEY INFORMATION
The worldwide race is on with a whole new set of tricks, tracks and ways to play.
- The Wii Wheel transforms the Wii Remote controller into a steering wheel that feels natural in anyone's hands, while the Wii Remote and Nunchuk controller offer a classic control style for the Mario Kart veteran. In either configuration, players can perform speed-boosting tricks with a shake of the Wii Remote.
- Players can race as their favorite Nintendo character, or even as themselves! Mario Kart Wii lets players race with their personalized Mii characters. And racers will see other Mii characters they have created cheering from the sidelines on some race courses.
- Players can compete with up to three friends in their living room. Or challenge up to 11 opponents via Nintendo Wi-Fi Connection in the biggest Mario Kart race yet. All tracks and modes of play are available via Nintendo Wi-Fi Connection, and players can visit the Mario Kart Channel to compete in tournaments, check rankings, see when their friends are playing and download ghost data.
- Cruise new tracks and arenas or tour classic courses from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!! and Mario Kart DS. Tired of riding on four wheels? Bust out one of the new motorbikes for special tricks and techniques.
Game storyline: Drawing on courses and battle arenas from every game in the series – not to mention tons of new ones – the true king of the Mushroom Kingdom racing circuits will finally be crowned.
How to progress through the game: Place first in Grand Prix circuits or clear skill-based missions to open up increasingly difficult and thrilling circuits. Players can have multiplayer races on any open courses or battle in arenas.
Characters: Nintendo favorites Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, Bowser and Toad, plus a host of new faces-including your own! Get into the game and put your Mii character behind the wheel.
Special powers - weapons - moves - features: Whether racing around an obstacle-filled track or battling in an arena, drifting and tossing items are the keys to Mario Kart success. Players can shake the Wii Remote while launching off a ramp to pull off a trick that will temporarily boost their speed. When riding a bike, players can gain additional speed by flicking the Wii Remote up and popping a wheelie.
Control: Mario Kart Wii is compatible with four different control schemes, so players can customize how they want to play:
- Wii Remote Controller (with or without Wii Wheel): Steer by tilting the Wii Remote left and right. Or snap the Wii Remote into the Wii Wheel to transform it into a steering wheel for an intuitive, motion-based control scheme.
- Nunchuk Controller: Steer with the Control Stick on the Nunchuk and use the Wii Remote to accelerate, perform tricks and drift.
- Classic Controller: Mario Kart veterans can let their thumbs do the driving with the Classic Controller. However, players cannot perform certain moves with this control scheme.
- Nintendo GameCube Controller: Experienced Mario Kart fans may also enjoy this familiar scheme, although some maneuvers cannot be performed.
Nintendo Wi-Fi Connection: There are two options for races and battles over Nintendo Wi-Fi Connection: up to 12 people via Nintendo Wi-Fi Connection or up to 10 people via Nintendo Wi-Fi Connection with two people playing locally.
Sunday, March 23, 2008
Friday, March 21, 2008
Top 10 missing things from Nintendo Wii Smash Bros. Brawl
“Super Smash Bros. Brawl” is great, near-perfect even… but it’s not. There are still a few things missing from it that keep it from being among my favorite games of all time.
In fact, there are 10 things missing.
I have played the game all the way through. I have unlocked all the modes, characters and almost 150 trophies. I’ve seen the best and the worst the game has to offer.
Here’s what’s missing, the 10 things that must be in the sequel. Hopefully someone will take note.
1. Worldwide Simultaneous Release
This one is key. Once the game hit store shelves a month ago in Japan, “Smash Bros.” fans like myself found it almost impossible to avoid being exposed to any of the the game’s secrets. I can just imagine what it’s like for fans in Europe who have to wait even longer. Leveling the playing field for all fans and keeping all the secrets secret until the game is actually released would be a dream come true next time around.
2. Increase the Multiplayer Number
“Resistance 2” will have 60 players online at once playing the same game, and “Smash Bros.” only has four. Even off-line, “Smash Bros.” still only has four. While it may break from the “Smash Bros.” mold, upping the overall players per game would just add to the fun. Think about playing with eight of your friends all at once on one screen. It would be crazy, hectic, and awesome.
3. Downloadable Content
Some of these things are mainstays on the Wii’s competitors, but seem foreign to Nintendo products. Downloadable content stands out at the top of that list. “Brawl” is perfectly suited for additional content via Nintendo’s Wii Shopping Channel. Fans of the game are rabid, and many of them would most likely purchase every piece of content just to have the complete “Smash Bros.” experience. Characters would be best for this, but I would settle for more events, trophies, or challenges.
4. More Characters
I don’t think this is asking a lot. The Nintendo universe is ripe with additional characters that could be included in “Smash Bros.” So are the Konami, Capcom, Sega, Namco and Square Enix universes. The current list tops out at a total of 35 characters (37 if you count Samus and Zelda as two each) which is meager when compared to another personal favorite, “Marvel vs. Capcom 2“’s 56. “Mortal Kombat Armageddon” had over 60 characters. In all honesty, all they really need to do is add in Toad and I’ll be happy.
5. Voice Chat
Another way that the Wii is lagging behind its competitors is the lack of voice chat. Trash-talking aside, if you have tried to set up an on-line match against one of your friends you have seen just how much “Brawl” would have benefited from having voice chat. We know Nintendo wants to keep their console family-friendly, but it’s gotten a bit ridiculous. Maybe next time around we can at least chat with people with whom we’ve exchanged friend codes.
6. Unlockable Incentive Content Included On Other Games
Imagine if, come April 27, you run out and buy “Mario Kart Wii” and, upon throwing it in, it recognizes that you have a “SSBB” save file and you receive a message that “Baby Mario has joined the Brawl.” Or the Rainbow Road stage is now playable. I’m well aware this is a long shot, but it’s still well worth considering.
7. DS Connectivity
This may be a bit of a pipe dream but the DS/Wii connectivity is an underused feature that could really be used well. For example, imagine if you were able to play a mini-game to collect stickers and trophies and then beam them back to your “Smash Bros.” save file and add them to your collection. It’s just another missed opportunity.
8. Capcom-Inspired 2D Fighting Mode
I’m not saying that “Smash Bros.” needs another game mode. By the time you’re done unlocking everything there is more than enough. But what if there was another way to brawl? “Smash Bros.” owes a bit of inspiration from the “Street Fighter” series, primarily from later titles in Capcom’s series, with their aerial attacks and full screen super moves. But what if it harkened back to the days that made “Street Fighter” famous? Imagine a two-player mode that was in the vein of “Street Fighter II” — 2D fighting on a single plane, finite life bars, and no getting eliminated for falling off the stage. I know it’s not classic “Smash,” but it would be a whole new way of playing the game.
9. Online Stats and Rankings
“Smash Bros. Brawl” starts tracking stats from the second that the console is turned on, so why can’t it provide some kind of online stats tracking and rankings? There are millions of people playing this thing online, and we just want to know where we stand. This is another simple yet vital feature that PS3 and Xbox 360 games have over the Wii.
10. Create-a-Character
I hoped that player-created characters could somehow be included in this version of “Smash Bros.” but alas, it wasn’t meant to be. My Mii has been left to fight elsewhere. Next time around, the Miis should be an integral part of the game, and you should be allowed to use them as customizable characters that you can brawl with, both online and off. Most of the other major fighting franchises have done it, not necessarily well (”Soul Calibur” I’m looking at you). But at least they’ve done it. Why can’t “Smash?”
Source: MTV Blog
In fact, there are 10 things missing.
I have played the game all the way through. I have unlocked all the modes, characters and almost 150 trophies. I’ve seen the best and the worst the game has to offer.
Here’s what’s missing, the 10 things that must be in the sequel. Hopefully someone will take note.
1. Worldwide Simultaneous Release
This one is key. Once the game hit store shelves a month ago in Japan, “Smash Bros.” fans like myself found it almost impossible to avoid being exposed to any of the the game’s secrets. I can just imagine what it’s like for fans in Europe who have to wait even longer. Leveling the playing field for all fans and keeping all the secrets secret until the game is actually released would be a dream come true next time around.
2. Increase the Multiplayer Number
“Resistance 2” will have 60 players online at once playing the same game, and “Smash Bros.” only has four. Even off-line, “Smash Bros.” still only has four. While it may break from the “Smash Bros.” mold, upping the overall players per game would just add to the fun. Think about playing with eight of your friends all at once on one screen. It would be crazy, hectic, and awesome.
3. Downloadable Content
Some of these things are mainstays on the Wii’s competitors, but seem foreign to Nintendo products. Downloadable content stands out at the top of that list. “Brawl” is perfectly suited for additional content via Nintendo’s Wii Shopping Channel. Fans of the game are rabid, and many of them would most likely purchase every piece of content just to have the complete “Smash Bros.” experience. Characters would be best for this, but I would settle for more events, trophies, or challenges.
4. More Characters
I don’t think this is asking a lot. The Nintendo universe is ripe with additional characters that could be included in “Smash Bros.” So are the Konami, Capcom, Sega, Namco and Square Enix universes. The current list tops out at a total of 35 characters (37 if you count Samus and Zelda as two each) which is meager when compared to another personal favorite, “Marvel vs. Capcom 2“’s 56. “Mortal Kombat Armageddon” had over 60 characters. In all honesty, all they really need to do is add in Toad and I’ll be happy.
5. Voice Chat
Another way that the Wii is lagging behind its competitors is the lack of voice chat. Trash-talking aside, if you have tried to set up an on-line match against one of your friends you have seen just how much “Brawl” would have benefited from having voice chat. We know Nintendo wants to keep their console family-friendly, but it’s gotten a bit ridiculous. Maybe next time around we can at least chat with people with whom we’ve exchanged friend codes.
6. Unlockable Incentive Content Included On Other Games
Imagine if, come April 27, you run out and buy “Mario Kart Wii” and, upon throwing it in, it recognizes that you have a “SSBB” save file and you receive a message that “Baby Mario has joined the Brawl.” Or the Rainbow Road stage is now playable. I’m well aware this is a long shot, but it’s still well worth considering.
7. DS Connectivity
This may be a bit of a pipe dream but the DS/Wii connectivity is an underused feature that could really be used well. For example, imagine if you were able to play a mini-game to collect stickers and trophies and then beam them back to your “Smash Bros.” save file and add them to your collection. It’s just another missed opportunity.
8. Capcom-Inspired 2D Fighting Mode
I’m not saying that “Smash Bros.” needs another game mode. By the time you’re done unlocking everything there is more than enough. But what if there was another way to brawl? “Smash Bros.” owes a bit of inspiration from the “Street Fighter” series, primarily from later titles in Capcom’s series, with their aerial attacks and full screen super moves. But what if it harkened back to the days that made “Street Fighter” famous? Imagine a two-player mode that was in the vein of “Street Fighter II” — 2D fighting on a single plane, finite life bars, and no getting eliminated for falling off the stage. I know it’s not classic “Smash,” but it would be a whole new way of playing the game.
9. Online Stats and Rankings
“Smash Bros. Brawl” starts tracking stats from the second that the console is turned on, so why can’t it provide some kind of online stats tracking and rankings? There are millions of people playing this thing online, and we just want to know where we stand. This is another simple yet vital feature that PS3 and Xbox 360 games have over the Wii.
10. Create-a-Character
I hoped that player-created characters could somehow be included in this version of “Smash Bros.” but alas, it wasn’t meant to be. My Mii has been left to fight elsewhere. Next time around, the Miis should be an integral part of the game, and you should be allowed to use them as customizable characters that you can brawl with, both online and off. Most of the other major fighting franchises have done it, not necessarily well (”Soul Calibur” I’m looking at you). But at least they’ve done it. Why can’t “Smash?”
Source: MTV Blog
Saturday, March 15, 2008
Mario Kart races onto Nintendo Wii but is it any good?
Mario Kart will launch soon on Nintendo Wii offering the next 'fix' for all the followers of Mario racing games from way through Nintendo console history.
This time it takes a leap forward - you can race your Miis on all new tracks and with up to 12 players racing using Wi-Fi connection the latest Nintendo Mart Kart game should be a spring hit.
The game come with a special Nintendo Wii 'steering wheel' controller holder. All the famous features return with cup modes, battle mode, track boosts, ghost data and some classic tracks. This race game raises the bar and offers the players all loads of game play options that will keep you playing for a long time.
With the Wi-Fi option you can race against up to 11 other players (similar to Maro Kart DS on the Nintendo DS) but again Nintendo add features. Text your friend from within the game create rooms to chat in or join a race as a spectator while waiting for your race to begin.
With online options to compare your track times with other from around the globe. Each record contains information on the character, control and settings used. But it doesn't stop there - you can download race data as 'ghost kart' and race against them!
Another surprise is the new bike option no longer are you tied to karts. Bike have their own features so get set for some additional fun.
And there's no shortage of tracks with 14 to choose from including old classics like Peach Beach and Sherbert Land.
Who want to race with Me? or Mii - yes, you can use your Mii to race around the tracks. Now you really can get behind the wheel. Talking about wheels the game comes with a controller holder shaped like a steering wheel but you also have the option to use the standard Nintendo Wii controller with the Nunchuck or even the GameCube controller.
The release date is April 11th some get in line now and be the first to the starting grid.
Game features...
- Wi-Fi connection for up to 12 racers Nintendo events racing in the Nintendo Channel online. Save store and share race data. Download ghost data to race against others from around the globe.
- Race Bikes or Karts perform tricks and special moves collect the boosts and try and avoid the traps other racers drop.
- Choose a new or old track and compete for trophies. Share your records with the world but remember to have fun.
Wednesday, March 05, 2008
Nintendo Wii and DS game - Mario & Sonic at the Olympic Games sells 5 Million
Mario & Sonic at the Olympic Games Hits 5 Million in Global Sales
TOKYO-SEGA Corporation today announced that its history-making video game title, Mario & Sonic at the Olympic Games, has sold five million copies worldwide in just over three months. Developed by SEGA for the Wii video game system and the Nintendo DS™ system, with creative input and executive milestone approvals by Nintendo’s developers, the title brought together for the first time the two most beloved icons in the entertainment industry. In the spirit of the Olympic Games, the legendary mascots also brought friends from their storied franchises along, including Luigi, Knuckles, Yoshi and Tails, to compete in a variety of Olympic events.
“With adored icons and fun game play, Mario & Sonic at the Olympic Games has shot to the top of the sales charts and is clearly resonating with the growing audience of casual gamers that want an engaging and accessible gaming experience,” said Simon Jeffery, President and COO, SEGA of America.
Published by SEGA across Europe and North America, and by Nintendo in Japan, Mario & Sonic at the Olympic Games made its worldwide debut on November 6, 2007, when the Wii version hit store shelves in the United States. According to the NPD Group, which tracks sales data in the United States, the game was one of the top-ten best-sellers in the United States – across all platforms – in the critical holiday sales month of December.
When Mario & Sonic at the Olympic Games launched in Europe just days later, it was an immediate hit, rising rapidly to the top of sales charts. Mario & Sonic became the best-ever performing Wii game over the seven-day period that ended on December 11, 2007. In January, Mario & Sonic was the best-selling video game in England across all formats.
“The market for entertaining games that everyone can enjoy is growing faster than any other segment in the industry, thanks in part to the explosive popularity of Wii and Nintendo DS,” continued Jeffery. “A key element of our growth strategy at SEGA is to develop and publish games that appeal to this expanding market.”
Mario & Sonic at the Olympic Games is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive Interactive Entertainment Software licensee of the International Olympic Committee (IOC).
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