Showing posts with label Electronic Arts. Show all posts
Showing posts with label Electronic Arts. Show all posts
Thursday, July 08, 2010
Dragon Age 2 action and fantasy collide in this video game
Dragon Age 2 is in development at BioWare’s Edmonton-based studio. Dragon Age 2 is the sequel to the triple-platinum-selling Dragon Age: Origins which was named “RPG of the Year” in 2009 by Game Informer, G4, IGN, and SpikeTV. With Dragon Age 2, the world’s preeminent RPG developer is revolutionizing the genre again, infusing the universe with more action, a new, more responsive combat system and a dynamic story that is already among the most multifaceted in gaming. Dragon Age 2 traces the rise to power of Hawke, a survivor of the Blight and a hero who will transform the face of the Dragon Age universe forever.
Wednesday, January 07, 2009
EA brings Scrabble to PSP, DS and Xbox Live
Fans of casual, family-friendly games are about to see their circle of fun widen with a slate of new Hasbro-branded digital play experiences on a variety of platforms from Electronic Arts in 2009. Leading the charge is SCRABBLE, which rocketed to the No. 1 position on Pogo.com with more than 2.5 million players laying down virtual tiles since its June 2008 launch.
The best-selling crossword puzzle board game is on deck to land on handheld platforms including the Nintendo DS and Sony PlayStation Portable system (PSP) in March 2009 in the US and Canada. EA is also gearing up to inject nostalgic fun into the Xbox LIVE Arcade by bringing perennial board game favorites to the popular platform. Under a Hasbro Family Game Night banner, games such as SCRABBLE (US and Canada only), BOGGLE, BATTLESHIP, YAHTZEE, CONNECT FOUR, SORRY! and SORRY! Sliders will begin to roll out in Spring 2009. EA will showcase the highly anticipated lineup at the Consumer Electronics Show on January 8-11, 2009 in Las Vegas.
SCRABBLE on the Nintendo DS and PSP will offer something for every crossword puzzle fan with three modes of play including: Classic, which offers traditional play; Speed, where players race the clock; and, the new fast paced SCRABBLE SLAM card game where players try to be the first to discard all their SLAM cards by making four letter words. SLAM will be available for the first time digitally on the handheld versions of SCRABBLE. With six difficulty levels, SCRABBLE will serve up a Training mode with six training exercises that enable new or rusty players to polish their skills before their first big showdown. SCRABBLE comes loaded with extras such as the SCRABBLE Word Finder and Wi-Fi multiplayer capability (both single and multi-cart play). Debuting in March 2009, the Nintendo DS and PSP games are expected to be rated “E” for Everyone and carry an MSRP of $29.99.
The SCRABBLE Nintendo DS and PSP games will join the roster of previously released versions which have proven to hold great appeal, similar to its board game counterpart. In the past two years, EA launched three separate mobile versions of the game (in the US and Canada only) – including SCRABBLE for the iPod®, iPhone™ and feature phones. Online versions of SCRABBLE also launched on Pogo.com and social networking sites in June 2008. All have been widely adopted and received accolades across platforms.
SCRABBLE was the No. 1 multiplayer game in its launch month competing against more than 100 other offerings on Pogo.com. In July 2008, more than 5 million SCRABBLE games were played equating to 4.3 million hours of play.
SCRABBLE for the iPhone and iPod touch launched in July and quickly rose into the top 25 of all applications. Today, out of over 8,000 applications on the App Store, SCRABBLE remains in or near the top 50.
EA and Hasbro will stock Xbox LIVE Arcade with Hasbro Family Game Night, a crowd-pleasing assortment of games that are instantly recognizable household names such as SCRABBLE, CONNECT FOUR, BOGGLE, YAHTZEE, BATTLESHIP, SORRY!, and SORRY! Sliders. All games will feature both original and new ways to play, including a Party Mode that features multiple mini-game versions of each title. Additional customization features will allow players to earn virtual trophies, furniture and themes to decorate their personal virtual game rooms. The Hasbro Family Game Night lineup will take full advantage of Xbox LIVE community features such as online play, Achievements, the ability to launch new games without leaving the environment, and sharing customized space with friends. The EA Hasbro virtual game closet is slated to open in Spring 2009 with multiple games followed by additional releases throughout the year.
Tuesday, December 23, 2008
Show your best FIFA 09 goals online...
Gamers get the most from their FIFA 09 replay videos
Players of FIFA 09 on Xbox 360 and PlayStation 3 who upload their replay videos to www.easportsfootball.com now have the chance to show their super-strikes to thousands via the site’s popular new Top 10 Goals feature.
Anyone with either console and an internet connection can upload their best goals at the push of a controller button. Visitors to the site can then log in to the site to see their videos again, as well as download them and share them with friends directly or via on-site links to social networking sites.
The EA Sports team regularly ask visitors to the site to submit their best clips, which are then assessed and the 10 best chosen to feature front and centre on the homepage, as well as distributed on EA’s main website and via the EA Sports YouTube channel.
Anyone with a knack for FIFA 09 can now grab their moment of fame via www.easportsfootball.com.
See the latest FIFA 09 Top 10 now at easportsfootball.com, or go the EA Sports YouTube channel at http://uk.youtube.com/EASPORTS and find the EA Football World playlist.
Tuesday, December 16, 2008
UK games chart - 13th December 2008 - Call of duty tops charts
1 CALL OF DUTY: WORLD AT WAR ACTIVISION
2 MARIO KART WII NINTENDO
3 FIFA 09 EA SPORTS
4 NEED FOR SPEED: UNDERCOVER EA GAMES
5 DR KAWASHIMA'S BRAIN TRAINING NINTENDO
6 FALLOUT 3 BETHESDA SOFTWORKS
7 WII PLAY NINTENDO
8 WII FIT NINTENDO
9 GUITAR HERO: WORLD TOUR REDOCTANE
10 TOMB RAIDER: UNDERWORLD EIDOS
11 LEGO INDIANA JONES: ORIGINAL ADVENTURES LUCASARTS
12 SONIC UNLEASHED SEGA
13 QUANTUM OF SOLACE ACTIVISION
14 MARIO & SONIC AT THE OLYMPIC GAMES SEGA
15 LEGO BATMAN: THE VIDEOGAME WARNER BROS. INTERACTIVE
16 LITTLEBIGPLANET SONY COMPUTER ENT.
17 GEARS OF WAR 2 MICROSOFT
18 WWE SMACKDOWN VS RAW 2009 THQ
19 FAR CRY 2 UBISOFT
20 PRINCE OF PERSIA UBISOFT
2 MARIO KART WII NINTENDO
3 FIFA 09 EA SPORTS
4 NEED FOR SPEED: UNDERCOVER EA GAMES
5 DR KAWASHIMA'S BRAIN TRAINING NINTENDO
6 FALLOUT 3 BETHESDA SOFTWORKS
7 WII PLAY NINTENDO
8 WII FIT NINTENDO
9 GUITAR HERO: WORLD TOUR REDOCTANE
10 TOMB RAIDER: UNDERWORLD EIDOS
11 LEGO INDIANA JONES: ORIGINAL ADVENTURES LUCASARTS
12 SONIC UNLEASHED SEGA
13 QUANTUM OF SOLACE ACTIVISION
14 MARIO & SONIC AT THE OLYMPIC GAMES SEGA
15 LEGO BATMAN: THE VIDEOGAME WARNER BROS. INTERACTIVE
16 LITTLEBIGPLANET SONY COMPUTER ENT.
17 GEARS OF WAR 2 MICROSOFT
18 WWE SMACKDOWN VS RAW 2009 THQ
19 FAR CRY 2 UBISOFT
20 PRINCE OF PERSIA UBISOFT
Friday, December 12, 2008
EA's Pogo.com adds Pictureka! Museum Mayhem to download games
Pogo.com Makes Hasbro's Quirky Seek-and-Find Board Game Digital
Help save the museum! Electronic Arts casual game destination Pogo.com today announced the release of PICTUREKA! MUSEUM MAYHEM which is based on Hasbro’s award-winning board game PICTUREKA!. The PC game features unique art and compelling game play that’s fun for the entire family.
In PICTUREKA! MUSEUM MAYHEM, an unknown culprit gets into the museum after hours and jumbles all of the exhibits. Dinosaur bones have traveled through time to the Space Age exhibit, precious stones are holding court among the fossils, and some priceless artifacts are missing. As the new museum curator, players must reestablish order as quickly as possible by searching for hidden objects that are listed on clue cards. Find all of the items listed in a category to clear the cards and help rebuild and re-organize the museum. It’s up to you to restore the museum before time is up and its reputation is ruined.
Game Features:
• The game features the distinctive art style of the board game with new quirky illustrations and wacky themes that make the game come to life on your computer screen.
• Play on thousands of different game boards. Dynamically generated boards bring an abundance of game play and challenges for hours of fun.
• Rebuild dozens of wacky and clever exhibits across five themed museum halls including: Prehistoric Culture Hall, Fantastic Tales Hall, Masters of the Ocean Realm Hall, Hall of Broken Records and Galactic Society Hall.
• Track and capture a number of bandits, each with unique personalities. Trap them during security breaches to get higher scores.
PICTUREKA! MUSEUM MAYHEM is currently available on Pogo.com for download in the US and the UK for unconnected desktop play. Players can also experience PICTUREKA! MUSEUM MAYHEM while connected to the internet via the game at no additional charge. While connected, players will be able to earn tokens and chat with family & friends while they play. Additionally, Club Pogo members will be able to earn badges and unlock wacky PICTUREKA! themed Pogo mini-items.
The downloadable version is priced at $19.95 in the US and £11.95 in the UK. The PICTUREKA! MUSEUM MAYHEM PC-CD will be released at retail in early 2009.
“We created PICTUREKA! MUSEUM MAYHEM with everyone in the family in mind,” said Andrew Pedersen, General Manager of Pogo.com. “We wanted to create a game that is perfect for a quick break for mom during the day or for an entertaining and laugh-out-loud night with the kids around the PC trying to be the first to find the objects.”
“PICTUREKA! is a new property in Hasbro’s board game portfolio and has quickly become a runaway hit,” said Mark Blecher, General Manager of Digital Gaming and Media at Hasbro. “EA has taken the core of the game and added incredibly fun and adventurous layers of interactivity such as themed museum halls and unique game play elements that will appeal to all members of the family. The digital versions of PICTUREKA! allow fans to seek-and-find any time they have a few minutes or hours to spare!”
Tuesday, November 25, 2008
Skate 2 - video game on PS 3 Xbox 360 Nintendo Wii and DS
Satisfy the Skate Craving with the All-New Graphics Creator or Pre-order Now for Exclusive Access to the Throwback Pack
Skate 2, the sequel to the genre-defining original game will hit retailers in North America on January 21st, 2009 and worldwide on January 23rd, 2009 – making it one of the first must-have games of 2009. Players that can’t wait until January can indulge their irrepressible Skate craving even sooner, with the Graphics Creator, a web-based customization tool launching next month on www.skate.ea.com. For those in North America anxious to shred the streets in blaring style can pre-order now for an exclusive code to unlock the Throwback Pack, a special upgrade pack that includes retro clothing, accessories and gestures.The Graphics Creator is a web-based application that ups the ante in self-expression. With this tool, gamers have the freedom to create custom graphics for their in-game hats, decks and shirts, infusing their skateboarding experience with an unrivaled level of individuality. The Throwback Pack features a variety of retro stylings including, tie-dye t-shirts, Skate or Die apparel, Robot and ‘Window Shade’ sunglasses, gestures circa the hippie-age and much more!
Skate 2 brings gamers to New San Vanelona, a city that’s been rebuilt after an unspeakable disaster five years ago. Equipped with double the bag of tricks, players are tasked to rebuild their career and revive the skate scene. Now with the ability to get off-board and move objects around, gamers can create their own epic spots and challenges which can then be uploaded, shared and experienced by others around the world.
Skate 2 ups the ante in delivering all the grit, creativity and culture of skateboarding with all-new tricks that allow players to truly skate it their way – on and off the board. Skate 2 is developed by Black Box, a studio of Electronic Arts in Vancouver, British Columbia and will be available on the Xbox 360 video game and entertainment system and the PLAYSTATION 3 computer entertainment system.
Those that want to skate indoors over the holidays can enjoy Skate It with family and friends on the Nintendo Wii and the Nintendo DS available in stores now.
Sunday, November 16, 2008
Economy down while video games sales are up...
Despite the economy slumping, sales of video games increased in October, according to NPD Group.
Sales of both the games themselves and consoles rose last month, with the popular Nintendo Wii console selling some 803,000 units. In September only 687,000 Nintendo Wiis were sold.That’s good news for game makers looking to Christmas to save their sales figures.
Microsoft sold 371,000 Xbox 360 consoles in October, an increase from 347,000 sold in September.
Sony's PlayStation 3 sold 190,000 units during October.
Exercise video game "Wii Fit" was the No. 2 most popular game sold in October. Electronic Arts, now want to cash in on the idea of video game exercise, said this week it will start selling its own suite of fitness programs in March.
The company may be copying the popular "Wii Fit" idea, hoping to cash in on some of its sales and sell more products to women (EA’s sports games are overwhelmingly played by men). EA may also be gambling that as the economy tanks, people may ditch their pricey gym memberships and opt for in-home fitness regimens (see earlier posts on Gamezplay.org).EA didn’t fare as well in the sales report as some of its rivals — sales of its “Rock Band” game disappointed some industry watchers. Its shares were down $1.53 at $20.69, near a 52-week low of $20.65 in afternoon trading Friday.
Saturday, November 15, 2008
EA - Electronic arts want to help you get fit with this Nintendo Wii game
Following in the footsteps of Nintendo's popular "Wii Fit," the video game publisher known for the "Madden" football games is jumping into fitness software targeted mostly at women.
Electronic Arts Inc. was set to announce Thursday a new line, EA Sports Active, that runs on the Nintendo Wii console and aims to complement, not compete with, Nintendo's "Wii Fit" exercise title.
Peter Moore, president of EA Sports, called the Active brand, whose first title, "Kickstart Fitness," launches next March, a "somewhat radical departure from the normal game experiences we provide customers."
The company's new brand seeks to take advantage of the popularity of the Nintendo console and of exercise games. While the "Wii Fit" is already enormously popular, Moore, a former physical-education teacher, said EA's sports software will run people through an exercise routine with a more Western approach than the Japanese company's product.
Electronic Arts Inc. was set to announce Thursday a new line, EA Sports Active, that runs on the Nintendo Wii console and aims to complement, not compete with, Nintendo's "Wii Fit" exercise title.
Peter Moore, president of EA Sports, called the Active brand, whose first title, "Kickstart Fitness," launches next March, a "somewhat radical departure from the normal game experiences we provide customers."
EA's sports audience has been mostly young men, who have flocked to football, soccer, basketball and hockey titles to make the company the world's dominant player in sports video games.But to stay competitive with rivals such as Activision Blizzard Inc., whose success with games like "World of Warcraft" and "Rock Band" seems to be weathering the recession, EA needs to continue to expand its audience.
The company's new brand seeks to take advantage of the popularity of the Nintendo console and of exercise games. While the "Wii Fit" is already enormously popular, Moore, a former physical-education teacher, said EA's sports software will run people through an exercise routine with a more Western approach than the Japanese company's product.
"Wii Fit" includes activities like running, skiing as well as yoga, and it emphasizes balance as well as fitness. EA's products will include exercises like running and lunges, as well as simulations of sports such as tennis.The games use straps to attach the Wii's controller and "nunchuk" attachment to a player's body, so the fitness routines can be performed without holding the controls. EA also plans to include peripherals such as resistance bands. Titles in the line will cost about $60, the same as a regular video game.
Friday, November 14, 2008
Rock Band special edition for PlayStation 2 and Nintendo Wii
MTV Games and Harmonix give fans an early holiday present with new pricing for the No 1 Best-Selling Title of 2008 Making it Even Easier to Start a Band and Rock the World This Holiday Season.
Just in time for the holidays, Harmonix, the world’s leading developer of music-based games, MTV Games, a part of Viacom’s MTV Networks, and distribution partner Electronic Arts today announced that the original Rock Band Special Edition Bundle is available for the PlayStation 2 computer entertainment system and Nintendo Wii starting at $99.99. The Rock Band Special Edition Bundle is also available for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system and starting at $139.99.
Rock Band is rated “T” for Teen (lyrics, mild suggestive themes) by the ESRB.
Rock Band 2, is also now available on the Xbox 360 the PLAYSTATION 3 computer entertainment system, and will be available soon on the PLAYSTATION 2 computer entertainment system and the Wii. Rock Band Special Edition Bundle instruments are fully compatible with Rock Band 2. In addition, 55 of the 58 songs from the original Rock Band game disc are exportable into consumers Rock Band 2 song library.
Just in time for the holidays, Harmonix, the world’s leading developer of music-based games, MTV Games, a part of Viacom’s MTV Networks, and distribution partner Electronic Arts today announced that the original Rock Band Special Edition Bundle is available for the PlayStation 2 computer entertainment system and Nintendo Wii starting at $99.99. The Rock Band Special Edition Bundle is also available for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system and starting at $139.99.
Rock Band is the No 1 title of 2008 year to date [2] by revenue according to NPD. Rock Band has garnered over 40 awards including the Game Critics Award: Best of Show E3 2007 and three awards at The 11th Annual Interactive Achievement Awards including Outstanding Innovation in Gaming, Family Game of the Year, and Outstanding Achievement in Soundtrack.
A must have-gift for any music or game fan, Rock Band is an all-new way for people to connect with the music they love in a social, interactive environment. The Rock Band Special Edition Bundle gives families and friends everything they need to start their own band - a microphone, Fender Stratocaster-modeled guitar controller and drum controller. Rock Band features an awe-inspiring line up of the most-loved rock music of all time - from classic rock and alternative to southern rock and metal including artists such as Rolling Stones, Metallica, The Police, The Clash, Foo Fighters, Radiohead and More.
Rock Band is rated “T” for Teen (lyrics, mild suggestive themes) by the ESRB.
Rock Band 2, is also now available on the Xbox 360 the PLAYSTATION 3 computer entertainment system, and will be available soon on the PLAYSTATION 2 computer entertainment system and the Wii. Rock Band Special Edition Bundle instruments are fully compatible with Rock Band 2. In addition, 55 of the 58 songs from the original Rock Band game disc are exportable into consumers Rock Band 2 song library.
Wednesday, October 08, 2008
Maggie Q to star in Need for Speed Undercover video game
Discover a World of High-Stakes and High-Speed in the Hottest Racing Game of 2008
Black Box, today announced Need for Speed Undercover, the intense action racing title scheduled for release this holiday. The new game will feature international movie star, Maggie Q, as the lead character in the big-budget live-action sequences that propel the original story forward as players get behind the wheel. EA’s Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles.
“Need for Speed Undercover features a deep and engaging story of spectacular Hollywood-style live-action that will transport players into the fictional world of the Tri-City Bay Area,” said Bill Harrison, Need for Speed Undercover Executive Producer. “Working with talent the calibre of Maggie Q allows us to deliver an unparalleled level of storytelling that will keep players engaged in between 180-mile-an-hour races.”
Maggie Q, who has starred in Mission Impossible III and Live Free or Die Hard, plays Federal Agent Chase Linh, a seductive handler who recruits and guides players as they go undercover. Players will take on dangerous jobs and compete in races in order to infiltrate and takedown a ruthless international crime syndicate.
“I’ve always been a fan of racing games and working on Need for Speed Undercover was an amazing experience,” said Maggie Q. “I was so impressed by the scope and quality of the overall production that goes into a videogame these days. It was like any other day on a Hollywood set; I felt right at home. The Black Box team is doing tremendous work here and I can’t wait to see the final game.”Need for Speed Undercover is being developed by Black Box in Vancouver, B.C., and is slated to be in stores North America on November 18 and in Europe on November 21. The game will be available for Xbox 360 video game and entertainment system, PLAYSTATION 3 computer entertainment system, and Wii as well as the PlayStation®2 computer entertainment system, Nintendo DS, PSP (PlayStationPortable) handheld entertainment system, PC and mobile.
Tuesday, October 07, 2008
ZUBO video game on Nintendo DS - Fact Sheet
ZUBO on Nintendo DS - Fact Sheet
Zubo is the new, original property from EA's Bright Light Studio designed exclusively for the Nintendo DS handheld system, and perfect for kids ages 7 and up.
Launched into the fully 3D world of Zubalon, players meet the colorful and zany stars of the game, the Zubos. Zubalon is under siege by the evil Big Head and his army of Zubo clones, the dastardly Zombos! While traveling through the game, players can befriend any Zubos they meet along the way, feeding and nurturing them, helping them gain skills and strength, and assisting them in chasing off the evil Zombos in strategic battles with an innovative rhythm action mechanic.
With 55 Zubos available to find and recruit to a player's squad, over 100 fully animated comedy battle moves, 10 lands of Zubalon to explore, plus a wealth of interactions and mini-games, Zubo offers a deeply rewarding Nintendo DS experience. This stylus-tapping adventure promises hours of entertainment kids (and adults) are sure to love!
• Explore the 10 Worlds of Zubalon- get lost in the multiple lands, including Wild West, Fairytale, Pop and Horror!
• Befriend Over 50 Zany Characters – Create your dream team to battle the Big Head's army of Zubo clones- the evil Zombos!
• Take the Zombos on in Style – Master the accessible strategy system and rhythm action mechanic across more than 100 hilarious animated battle moves and 10 custom composed team musical themes.
• Engage in a Variety of Minigames – Blow away cobwebs, play the drums, escape the Heart Maze, pop balloons, dig for treasure, Whack-A-Zombie, and much more in order to proceed to the next exciting level!
• Challenge your friends – Put your team of Zubos to the test with the adhoc multiplayer.
Dead Space video game music soundtrack by Jason Graves
Intensely atmospheric orchestral score for EA’s new sci-fi survival horror game Dead Space. Developed with award-winning composer Jason Graves, in association with Rod Abernethy and under the direction of EA Redwood Shores studio; Jason’s chilling score for Dead Space enhances the horror and tension of the game through extreme aleatoric and extended 20th Century orchestral music techniques.
“Graves’ work on the Dead Space score is simply fantastic. The music is a key factor in the overall tense mood of our game,” says Don Veca, Audio Director of Dead Space. “We needed an original orchestral score for Dead Space -- Aleatoric in style, dark and dissonant, ranging from subtle creepy/eerie moods to completely cacophonous frenzies.”Dead Space is a bold and bloody sci-fi survival horror game that is designed to deliver the ultimate in psychological thrills and gruesome action. In Dead Space, players step into the role of engineer Isaac Clarke, an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship called the USG Ishimura. Set approximately 500 years in the future, Isaac discovers that the crew of the mining spaceship is found horribly slaughtered and transformed into terrifying monsters. Now Isaac is cut off, trapped, and engaged in a desperate fight for survival.
The official soundtrack for Dead Space will be available on www.ea.com/eatrax for purchase to coincide with the release of Dead Space on October 14, 2008. The score features over three hours of music recorded during two different recording sessions. In the first session Graves conducted sixty musicians of the acclaimed Northwest Sinfonia Orchestra at the Bastyr Chapel in Seattle, and a year later Graves conducted sixty players of the Skywalker Symphony Orchestra and twenty voice choir at the world famous Skywalker Sound Scoring Stage. During both sessions, co-produced by Jason Graves and Rod Abernethy, the orchestra was recorded individually by section (woodwinds, brass, percussion and strings) with multiple dynamic levels and variations to be implemented as adaptive layers of music in the game. EA’s audio team designed the music system to be multi-layered so the music could be mixed at run-time based on gameplay and situation.
“The unique interactive aspect of the Dead Space music gave me the opportunity to experiment and try things I've never been able to do in a video game score before,” said Dead Space composer Jason Graves. “Many thanks to Don Veca and the rest of the team at EA for allowing me such freedom with the score; it was both the most challenging and most rewarding music I've ever composed."Dead Space will be in stores on 24th October 2008 for the Xbox 360 videogame and entertainment system and PlayStation 3 computer entertainment system and the PC . For more information on the game, visit the official web site at www.deadspacegame.com.
Sunday, October 05, 2008
Google Wants Lively To Be a True Gaming Platform
Image via CrunchBaseFollowing confirmation that Google intends to open its virtual world Lively to games developers, creative director Kevin Hanna has revealed the long-term goal is for the service to become an online games platform.
At GDC Austin earlier this month, Hanna said that initially the company will release an application programming interface (API), allowing users to create simple arcade or 3D games.
This copycat attitude is dampening the creativity of the games medium, according to Hanna, who believes Lively can can be an inspiration to developers.
"It's sucking the life out of what should be the most creative and innovative medium out there, and I hope that this inspires those same 'passionate start-ups' and kids in college to actually go and produce games where they don't have to worry about the visual bar or the accessibility, because those things are already pre-established."
At GDC Austin earlier this month, Hanna said that initially the company will release an application programming interface (API), allowing users to create simple arcade or 3D games.
"There is a longer term goal of opening up the API so the architecture of Lively could be used as an online games platform," detailed Hanna, speaking exclusively to GamesIndustry.biz.The veteran of Microsoft – who now works at Google partner X-Ray Kid with a team that includes former employees of Sony, Disney, Electronic Arts, Warner Bros. and Marvel Entertainment – hopes that Lively can be an entry point for developers who can easily get to grips with the Google technology.
"I'd like for it to be invisible, where when it makes sense to have 3D aspects of the web, that everyone will have already downloaded the plug-in, it's one of the first things you do when you install your machine, and you're able to just jump around and play in a creative space," he said."I feel like a big chunk of the games industry out there has a corporate mentality where you're first to be second, and I've been there, where they say, "'Make sure you include this aspect, and this aspect, and this aspect, to ensure that we have an 80 per cent market share.'"
This copycat attitude is dampening the creativity of the games medium, according to Hanna, who believes Lively can can be an inspiration to developers.
"It's sucking the life out of what should be the most creative and innovative medium out there, and I hope that this inspires those same 'passionate start-ups' and kids in college to actually go and produce games where they don't have to worry about the visual bar or the accessibility, because those things are already pre-established."
Saturday, September 27, 2008
FIFA 09 video game platform specific info
PLAYSTATION 3 and Xbox 360 Feature More Than 250 Core Gameplay Enhancements That Deliver Most Responsive, Intelligent and Realistic Action Ever
EA have revealed it has created platform specific experiences for its popular FIFA 09 football franchise from EA SPORTS. FIFA 09 has been designed and customized to deliver a unique gameplay experience that takes advantage of the hardware specifications of each available platform— the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, Wii home video game system, PC, PlayStation 2 computer entertainment system, Nintendo DS, PSP (PlayStationPortable) system and mobile—when it is released worldwide this autumn.
“We have listened and responded to gamers and football fans around the world by building customized gameplay experiences for FIFA 09 on each platform,” said Andrew Wilson, Vice President & Executive Producer for the franchise. “Everyone wants to play a football game that is customized to their system and delivers a unique and enjoyable experience. We understand that and have innovated features, created new modes and designed controls that are tailored to each specific platform.”
With over 250 additions and enhancements to core gameplay, FIFA 09 on the PLAYSTATION 3 system and Xbox 360 deliver an authentic football simulation that enables you to customize the game to suit your style and ability. New animation technology creates more responsive first-time shooting and passing, faster and more controlled dribbling, and improved trapping. New player momentum physics, which exploits the power of these platform engines, delivers realistic player collisions, authentic jostling for the ball, and more variation in tackling.
“We listened to our consumers to make the changes that they wanted,” said David Rutter, Producer of FIFA 09 on the PLAYSTATION 3 system and Xbox 360. “No other game has over 250 feature changes and additions focused on improving core gameplay. We have an absolutely authentic recreation of the real sport through attention to detail.”
For the first time, go inside the game engine to customize the strategy and positioning of your teammates to decide exactly how your team will play in any situation. With new Custom Team Tactics you have all the tools to become a first-team coach. Adjust and customize tactical settings so CPU players and your team perform just like the real-world team plays and make strategic decisions to exploit your opponent’s weaknesses, all on-the-fly. The popular feature innovation Be A Pro has expanded to a career mode called Be A Pro: Seasons where you can choose or create a professional player and then develop his skills at a single outfield position over four years with the ultimate goal of becoming a national legend. The matchday experience is now true-to-life with a referee and linesmen on the pitch. Plus, crowds, stadium atmosphere and commentary have all been regionalized in exact detail.
On the Wii, enjoy FIFA 09 All-Play one of two ways—a Wii-specific take on the authentic ‘11 vs. 11’ simulation or over-the-top ‘8 vs. 8’ arcade action within a stylized environment with Mii™ versions of your favorite superstars, like Ronaldinho and Wayne Rooney. Refined motion and point-and-play controls make playing FIFA 09 All-Play even more intuitive and perfectly balanced for gamers of any ability to enjoy fun, football action. Choose to play the style that best suits your skills from advanced controls for experienced players to new EA SPORTS™ All-Play controls that enables novice players to focus on fun using simplified controls with AI assistance.
“You’ve never played football like this before,” said Kaz Makita, Line Producer of FIFA 09 All-Play. “Our new ‘8 vs. 8’ Footii Match enables you to play an exaggerated style of football where the personality of your Mii comes to life. You can play with your Mii characters against or alongside some of the biggest stars in a truly unique football experience tailored specifically for the Wii version of FIFA 09.”
FIFA 09 on PC now features leading-edge visuals that deliver graphics that exploit the power of hi-spec gaming PCs, as requested by PC gamers. Star players are featured in photorealistic quality with remodeled likenesses for ultra-realistic gameplay. FIFA 09 on PC also features customizable mouse gameplay controls that deliver deeper, more intuitive command over your squad. Plus, customizable widgets are now integrated into the menu system to connect you to the FIFA community and real-world football so you stay connected while playing FIFA 09.
“We are committed to investing and innovating to create a PC specific experience,” said Producer Paul Hossack. “Gamers want a gameplay experience exclusively for PC and FIFA 09 on PC delivers this.”
With 500 new animation sequences and all-new collision and shielding systems—representing the biggest innovations to the multiplatform EA SPORTS football engine in four years— FIFA 09 delivers more responsive, intelligent and realistic physical action on the PlayStation 2 system. The new collision detection system with 360 degree coverage enables players to behave according to their physical attributes where player speed, direction and strength determine everything from the severity of the collision to the outcome of possession. Changes to the animation system reward the skillful gamer during one-on-one situations between attackers and defenders. Tuned acceleration attributes enable swifter virtual players to possess quicker first steps and gain advantage in sprints. Plus, four new skill moves—scoop turns, rainbow flicks, heel-to-heel knocks and ball rolls—give you a total of 32 tricks in your arsenal to perform just like Ronaldinho.
FIFA 09 on the PSP system and Nintendo DS now include the innovative Be A Pro feature, including the unique Be A Pro camera that re-creates the rush and excitement of racing in on goal, designed exclusively for each system.
To learn more about specific features on each platform visit www.FIFA.ea.com.
Tuesday, September 23, 2008
EA tell Spore video game players - We're sorry for DRM
The consumer is always right. Electronic Arts, stung by a siege of criticism from gamers who took issue with the copyright restrictions the company placed on its Spore game, this morning issued an apology and said it would loosen the electronic locks on the game.
Spore, one of the most hotly anticipated computer games of the decade, was released two weeks ago after more than six years of development.
"We've received complaints from a lot of customers who we recognize and respect," said Frank Gibeau, president of EA's Games Label, the division responsible for Spore. "We need to adapt our policy to accommodate our legitimate consumers."
Trying to avoid widespread unauthorized copying of Spore, EA had restricted, to three, the number of computers on which players could install the game. But buyers chafed at the limit imposed by the digital rights management policy.
They complained that the Redwood City, Calif., company didn't adequately disclose the policy and that it treated them all like software pirates. Some customers also said the policy failed to recognize that players often upgrade their computers and need to migrate their software to new machines.
Sunday, August 10, 2008
Monopoly - iPhone iPod Touch - Mobile cellphone game
MONOPOLY
Play Monopoly on your iPod! The world's most popular board game comes to life with fun, animated tokens, and exciting, family-friendly gameplay. Use simple click-wheel controls to roll the dice, and buy, sell and trade properties.
Build houses and hotels to own it all and earn big money. Play alone, against the iPod, or pass 'n play with up to four friends. A range of play levels, from easy to hard, make Monopoly the perfect on-the-go game for the whole family. Enjoy Monopoly today!
• Original authentic classic board and pieces, animating player tokens, and property cards.
Intuitive click-wheel controls make it easy to roll dice, buy, sell and trade properties.
Gorgeous effects and animations, rich music and sounds bring the game to life
Play against the iPod or pass-n-play with up to 4 players.
Wednesday, May 07, 2008
CHARTTRACK UK video games Chart
All formats
(Full price) Week ending 3 May 2008
1 GRAND THEFT AUTO IV TAKE 2
2 WII FIT NINTENDO
3 MARIO & SONIC AT THE OLYMPIC GAMES SEGA
4 MARIO KART WII NINTENDO 2
5 PRO EVOLUTION SOCCER 2008 KONAMI
6 CALL OF DUTY 4: MODERN WARFARE ACTIVISION
7 TOM CLANCY'S RAINBOW SIX: VEGAS 2 UBISOFT
8 IRON MAN: THE OFFICIAL VIDEOGAME SEGA
9 GUITAR HERO III: LEGENDS OF ROCK ACTIVISION
10 FIFA 08 ELECTRONIC ARTS
11 COOKING MAMA 2 505 GAMES
12 UEFA EURO 2008 AUSTRIA-SWITZERLAND ELECTRONIC ARTS
13 SEGA SUPERSTARS TENNIS SEGA
14 HALO 3 MICROSOFT
15 ASSASSIN'S CREED UBISOFT
16 NEW SUPER MARIO BROS. NINTENDO
17 MARIO KART DS NINTENDO
18 FOOTBALL MANAGER 2008 SEGA
19 LEGO STAR WARS: THE COMPLETE SAGA LUCASARTS
20 NEED FOR SPEED: PROSTREET ELECTRONIC ARTS
Thursday, January 11, 2007
Japan rules best-selling games franchise list
A list of the best-selling games franchises of all-time reveals that Japanese developed titles are the most dominant, with 10 brands in the top 20 coming from companies such as Nintendo, Capcom, Sega and Square Enix.
The list, published by The Independent, shows Nintendo's Mario games to be the biggest sellers, shifting 193 million units, followed by Pokemon (155 million units), with Square Enix's Final Fantasy series racking up 68 million units.
The highest ranked Western developed title is Madden NFL at number four, with 56 million units sold, while publisher Electronic Arts also claims the fifth position with The Sims' 54 million units.
The only licensed franchise is James Bond at number 15 in the chart (30 million units), while Grand Theft Auto (50 million) and Tomb Raider (30 million) are the only UK developed titles in the list.
The full list follows:
1 Mario (Nintendo): 193 million
2 Pokemon (Nintendo): 155 million
3 Final Fantasy (Square Enix): 68 million
4 Madden NFL (Electronic Arts): 56 million
5 The Sims (Maxis/Electronic Arts): 54 million
6 Grand Theft Auto (Rockstar): 50 million
7 Donkey Kong (Nintendo): 48 million
8 The Legend of Zelda (Nintendo): 47 million
9 Sonic the Hedgehog (Sega): 44 million
10 Gran Turismo (Sony): 44 million
11 Lineage (NCsoft): 43 million
12 Dragon Quest (Square Enix): 41 million
13 Crash Bandicoot (Sony/Vivendi): 34 million
14 Resident Evil (Capcom): 31 million
15 James Bond (Various): 30 million
16 Tomb Raider (Eidos Interactive): 30 million
17 Mega Man (Capcom): 26 million
18 Command & Conquer (Westwood/Electronic Arts): 25 million
19 Street Fighter (Capcom): 25 million
20 Mortal Kombat (Midway): 20 million
The list, published by The Independent, shows Nintendo's Mario games to be the biggest sellers, shifting 193 million units, followed by Pokemon (155 million units), with Square Enix's Final Fantasy series racking up 68 million units.
The highest ranked Western developed title is Madden NFL at number four, with 56 million units sold, while publisher Electronic Arts also claims the fifth position with The Sims' 54 million units.
The only licensed franchise is James Bond at number 15 in the chart (30 million units), while Grand Theft Auto (50 million) and Tomb Raider (30 million) are the only UK developed titles in the list.
The full list follows:
1 Mario (Nintendo): 193 million
2 Pokemon (Nintendo): 155 million
3 Final Fantasy (Square Enix): 68 million
4 Madden NFL (Electronic Arts): 56 million
5 The Sims (Maxis/Electronic Arts): 54 million
6 Grand Theft Auto (Rockstar): 50 million
7 Donkey Kong (Nintendo): 48 million
8 The Legend of Zelda (Nintendo): 47 million
9 Sonic the Hedgehog (Sega): 44 million
10 Gran Turismo (Sony): 44 million
11 Lineage (NCsoft): 43 million
12 Dragon Quest (Square Enix): 41 million
13 Crash Bandicoot (Sony/Vivendi): 34 million
14 Resident Evil (Capcom): 31 million
15 James Bond (Various): 30 million
16 Tomb Raider (Eidos Interactive): 30 million
17 Mega Man (Capcom): 26 million
18 Command & Conquer (Westwood/Electronic Arts): 25 million
19 Street Fighter (Capcom): 25 million
20 Mortal Kombat (Midway): 20 million
Subscribe to:
Posts (Atom)