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Saturday, November 03, 2007

EA post loss and shed 350 jobs


Video-game software publisher Electronic Arts Inc. swung to a fiscal second-quarter net loss, hurt by an accounting change, but shares climbed almost 3 percent after the company outlined a promising product lineup and said it expected to see a "great" holiday season.

Shares of Redwood City-based EA, the world's largest independent video game publisher, rose $1.72, or 2.9 percent, to close at $60.46 Friday, a day after it posted the loss.

EA also said Thursday it would shut down one of its development studios in England and trim its work force by about 4 percent, laying off about 350 employees.

"They've made tons of progress," said Michael Pachter, an analyst at Wedbush Morgan Securities. "They appear to have costs under control and revenue growth is solid. They made all the right comments about cost-cutting."
The company has been criticized this year for not investing enough in games for the Nintendo Wii, which has become a runaway best-seller among the three major game consoles.

EA's chief financial officer, Warren Jenson, said the company has worked to change its lineup and will have seven titles for the Wii in time for the holidays, as well as five titles for the popular Nintendo DS gaming handheld — and more are planned.
"We were late to the Wii, but this year, we plan to launch 10 to 15 games for the Wii and DS," Jenson said in an interview. Currently, EA is the biggest third-party developer for the Wii, he said, but the company knows there is stiff competition in the arena. "So we're still building on that and we know we have a long way to go," he said.

In its fiscal second quarter, which ended Sept. 30, new editions of EA's popular sports franchises remained a key revenue driver, the company said. Gamers bought 4.5 million copies of "Madden NFL 08" and 2.9 million copies of "FIFA 08" during the period.

Some new titles also made solid debuts. "MySims," a game made for the Nintendo DS and Wii, sold over 1 million copies while "Skate" sold more than 500,000 units.

For the quarter, EA posted a net loss of $195 million, or 62 cents per share, compared with a profit of $22 million, or 7 cents per share, in the same period a year ago.

The company attributed part of the loss to a change in how it accounts for sales of online-enabled games, now recognizing the sales on a deferred basis over an estimated service period.

Adjusted earnings, excluding the change in revenue recognition and other items, were $87 million or 27 cents per share, up from $65 million or 21 cents per share a year earlier. On that basis, EA beat Wall Street's earnings expectations of 20 cents per share, according to a survey by Thomson Financial.

Revenue, however, fell 18 percent to $640 million from $784 million a year ago. But EA said it booked $296 million in sales of online-related products that will be accounted for in future periods. If it had included the deferred revenue, sales would have been $936 million, an increase of 19 percent from the year-ago period, the company said.

For the fiscal third quarter, EA forecast adjusted earnings of 75 cents to 95 cents per share on sales of $1.33 billion to $1.58 billion.

Analysts were predicting earnings of 94 cents per share.

For its fiscal year, which ends in March, the company predicted sales between $3.35 billion and $3.65 billion, up $150 million from its previous guidance. Adjusted earnings are expected to fall between 85 cents per share and $1.15 per share, reflecting a decrease of 5 cents per share stemming from the impact of its proposed acquisition of BioWare Corp. and Pandemic Studios.
Analysts were projecting adjusted earnings of $1.15 per share on sales of $3.77 billion.

EA said the restructuring plan will save it $25 million to $30 million a year on a pretax basis.

Electronic Arts sheds 350 jobs



Electronic Arts, the US computer games giant, is to close one of its offices in the UK as it sheds 350 jobs worldwide.

The company, whose products include The Simpsons Game and FIFA 08, said it would close its development site in Chertsey, Surrey, in an effort to cut costs.

EA, the world's biggest independent video games maker, said it made a loss of $195m (£94m) in the quarter to the end of September, against a $22m profit a year ago.

Accounting changes and production costs hit the bottom line. Marketing expenses rose 52pc, while research and development costs grew 9pc.

LifeSigns: Surgical Unit for Nintendo DS


DreamCatcher Inc. of the JoWooD Group, a leading worldwide publisher and distributor of interactive entertainment software, today announced that LifeSigns: Surgical Unit for the Nintendo DS has shipped to retail stores. Find out what it is really like to examine, diagnose and operate on patients as you live the exciting life of a young, motivated doctor in this medical simulation title. LifeSigns: Surgical Unit will sell for a suggested retail price of $29.99 USD.

It’s a matter of life and death in this unique and exciting adventure game where players will strive to become a top-notch intern at one of the country’s best hospitals. As though you were a real doctor, you will be continuously confronted with medical emergencies and personnel issues that require your immediate attention. Communicate and interact with patients, nurses and other doctors in this dramatic medical simulation game where you are the doctor on call! With the unique features of the Nintendo DS, you will use authentic medical techniques and instruments to take pulse rates, make incisions and much more. Experience the medical drama of LifeSigns: Surgical Unit for yourself!

LifeSigns: Surgical Unit is developed by Spike with an ESRB Rating of T for Teen.

Kevin Pietersen endorses 10th year of International Cricket Captain III

10 years at the top for International Cricket captain

Empire are delighted to announce 10 years at the top of the Cricket Strategy league with International Cricket Captain - The world’s most popular cricket management game.

The world’s No. 1 selling cricket management series is endorsed by Hampshire and England hero, KEVIN PIETERSEN. “The games are made by cricket fans for cricket fans. They love the game and it shows,” said Kevin Pietersen MBE.

As the international cricket calendar continues around the world, with England’s tour of Sri Lanka soon to start; plus Pakistan, India, Australia, South Africa, New Zealand and the West Indies all in action over the coming weeks, Empire is launching the world’s favourite cricket strategy simulation management game onto new formats for 2007-2008.

“Only International Cricket Captain feels like you are managing tactics and influencing performance of real players in the game of cricket before, during and after each match throughout the domestic and international season”, said Rob Noble Empire Marketing Manager.

The new version of International Cricket Captain also includes the following updates for 2007- 2008.
- Brand new 3D game engine
- Fully motion captured animations; the game captures the essence of watching the match on TV.
- New Ball Tracker instant replays reflect the televisual style
- New PS2 console and PSP versions for the first time
- New commentary from Test Match Special’s Jonathan Agnew

New formats. More choice. Improved quality
- Familiar PC version - Still Cricket Captain as current players know and love
- User interface and game engine brought up-to-date for 2007
- More decision making control during the match and newly modelled environments
- Consumer demand for more realistic visual representation

Who will be interested in the game?
It’s not just English cricket fans who are waiting for their chance to take on the world. Cricket fans from all the test playing nations will pick up International Cricket Captain because you can choose to be captain of any country, not just England. This is another new feature of Cricket Captain III.

The PC version arrived in the shops in July 2007, but new formats are now available.

Now new gaming audiences can captain their way to the top of World cricket. The game is available for the first time on PS2 console and PSP hand held.
PS2 players for the all new fully motion captured player animations, 3D highlights engine and Tracker Cam all wrapped in TV presentation style. Available on PlayStation 2 for first time.
PSP players for the short form games like Twenty20 and two player matches over WiFi connections. First time on a handheld.

What’s it like to play and what can you do?
International Cricket Captain allows you to manage tactics and influence performance of real players in the game of cricket before, during and after each match throughout the domestic and international seasons.

Everything that you could affect as a captain; from team selection, coaching, nurturing young talent and making the vital decisions in the match can make the difference between a great winning team and a poor season.

Take charge of a domestic or international team and steer them to victory through every match of the season.

You control all aspects of the team’s progress; from transfers, team selection and training, to detailed match tactics.

Choose your bowlers, plan their line of attack, set their fields and then watch the highlights to see if you get that vital breakthrough.

Ask your batsmen to make hay while the sun shines or defend through the fading light.

Match Modes
- Exhibition Match: go straight into a one off match with two international teams in either T20 or a One Day International (ODI) match
- Match Series: create a Test or One Day series of your choice with any two international teams
- County & International Career: captain both the county team of your choice and international team from the start of the game
- World Cup Series: replay the World Cup tournament in the West Indies or choose from historical World Cups

PS2
All the action comes to you with TV style replays in the all new 3D highlights. Fully motion captured animations, Ball Tracker cam analysis and all the tension, stress and pressure of coaching your team to ultimate success. Are you up for the challenge?

PSP
Get the action underway with specially created short forms of the game in exhibition matches, like 20/20 presented in TV style replays to get into International Cricket Captain on-the-go. Pick up, play, win. Are you up for the challenge?

Genre: Sports strategy management
Players: PS2 1/2, PSP 1/Wireless, (PC 1/2/Network)
Launch date: 16 Nov 2007
Formats: PlayStation 2, PSP, (PC CD-ROM released July 2007)
Publisher: Empire Interactive
Developer: Childish Things / Atomic Planet
Rating: PEGI rating 3+
SRP: £19.99

Tony Hawk's £1000 prize


Tony Hawk's Proving Ground, out 2nd November, is available on X360, PS2, PS3, Wii and DS.

Every skater has a different story. In Tony Hawk's Proving Ground, you have the freedom to create yours. Experience a Tony Hawk game that lets you create and share your own lifestyle, where the choices you make impact how your character develops and the story unfolds. Take the risks, face the challenges and reap the rewards.

But that's not all! Grind on over to the official Tony Hawk Proving Ground You Tube channel and tell us your skate stories for a chance to win a £1000 cash. The options are limitless, just be totally creative - get out there with your phone or video camera and create your story for a chance to win £1000 cash.

To enter simply upload your video to the Tony Hawk Proving Ground Group at http://www.youtube.com/group/thpg. We will then approve your movie and post it here.
The movie with the most views by 31st December 2007 wins £1000 cash, Quicksilver and Vans gear, a console and a copy of the game. The next 5 most viewed get Quicksilver and Vans gear and a copy of the game plus we have 50 games for the next top 50 viewed.

Just remember there are some crazy ass moves in the game so don't try this at home, plus don't use any licensed music, brands and games (we won't mention any names).

Every skater has a story. Create yours.

PS3 closing gap on Japanese Wii sales

The Nintendo Wii is still outselling the PlayStation 3 by 2-to-1 in Japan, although the gap between the rival formats has closed for the fourth consecutive month.

The latest figures released by Enterbrain and reported by Reuters show that Nintendo shifted 110,415 units in the four weeks to October 28, while Sony sold 47,183 PlayStation 3 units.

Microsoft continues to struggle in the region, with sales of the Xbox 360 reaching 18,717 units for the same period.

Maybe due to short supply - see post below...

Midway blames Wii shortages for slow software roll-out

Midway has has said that manufacturing delays of Nintendo's Wii has had a direct effect on the company's roll-out of software to support the machine.

In a conference call following the release of the company's Q3 financial results, vice president of publishing Miguel Iribarren said that products for the busy Christmas period have had longer lead times than necessary

"The demand for Wii product has put a pretty big strain on Nintendo's production capacity, and that has in turn, for us, turned into longer lead times for some of our Wii products," commented Iribarren.

"And that, during the holidays – given product coming out in a short timeframe – has resulted, for us, in reduced ability to get product to shelves."

In the same call the publisher admitted that it had faced some technical issues with its first products for PlayStation 3 – including the best-selling Stranglehold – but that it was now over any architecture problems.

"We ran into some technical issues developing for the PlayStation 3 that have taken more time to finalise than we expected," admitted David Zucker, CEO of Midway.

"We do believe these technical issues are now complete at a core level in our engine," added Zucker, and that he expects all SKUs of multiformat titles to ship "day and date."

Source: Games Industry

DDR Dances on to Nintendo Wii


The Dance, Dance Revolution series, which challenges energetic dancers to tap their toes on a dance mat to the beat of popular music, has been solid gold for Konami. Numerous DDR titles exist and a new one with a different array of tunes seems to come out every few months.

Newest on the scene is Hottest Party, the first DDR game to boogie onto the Nintendo Wii's virtual dance floor. Unlike other versions of the game, the Wii waltz requires players to move their hands as well as their feet to match the visual clues that pop up on the screen. But it doesn't add much to the experience because the Wii's motion-sensitive controllers are used to capture only basic left and right movements.

The single-player Groove Circuit mode plops a competitor in a series of discos where they must outperform computer dancers to advance. Workout mode encourages gamers to - horror of horrors - break a sweat by dancing until a certain number of calories are burned.

PS3 network enters record books


A project that harnesses the spare processing power of Sony's PlayStation 3 (PS3) to help understand the cause of diseases has entered the record books.

Guinness World Records has recognised folding@home (FAH) as the world's most powerful distributed computing network.

FAH has signed up nearly 700,000 PS3s to examine how the shape of proteins affect diseases such as Alzheimer's.

The network has more than one petaflop of computing power - the equivalent of 1,000 trillion calculations per second.

More from the BBC

Friday, November 02, 2007

QUAKE Wars games announced


9-Week Game Night/Ladder at 50+ Intel Program Centers $5,000 in Cash Prizes in the Balance, Including 2 Weekly Drawings for All Participants

iGames, the world’s leading game centre organization, today announced Xtreme Quest $5K Enemy Territory: QUAKE Wars Presented by Intel, a 9-week series of Game Nights and special competitions, beginning Thursday, November 1. The series will showcase id Software’s critically acclaimed team-based multiplayer in a variety of different contexts for gamers of all skill levels, from hardcore competitors to more casual players.

Format:

• 6v6 Ladder: One week of preseason; five weeks of regular ladder play, followed by a, 3- week post-season tournament.

• Weekly Match Play: Intel and Enemy Territory: QUAKE Wars to be the featured sponsor and game on Thursday night each week with players having the opportunity to participate for 3-4 hours on that night. Match results will be entered into an ongoing ranking system that provides points for both winning as well as just participating. Players play as much as possible to accumulate ranking points with the goal of earning one of the coveted “top 8” slots for post season play.

Prizes:

• 1st Place (team total) - $1,000

• 2nd Place (team total) - $750

• 3rd Place (team total) - $600

• 4th Place (team total) - $450

• 5th-6th Place (team total) - $300

• 7th-8th Place (team total) - $150

In addition, there will also be 2 weekly drawing prizes of $50 for all participants.

For registration and rules, along with the event schedule and complete list of participating iGames centers, visit www.igames.org/xtremequest/ or contact the iGames events team at Events.

FINAL FANTASY & FINAL FANTASY II on PSP


Square Enix Ltd., the publisher of Square Enix interactive entertainment products in Europe and other PAL territories, today announces that FINAL FANTASY and FINAL FANTASY II will be released separately in the UK and across all PAL territories in early 2008 on the PSP (PlayStation Portable) system.

Experience the classic gameplay, captivating storylines and unforgettable characters that gave birth to the FINAL FANTASY phenomenon. Completely re-mastered exclusively for PSP, FINAL FANTASY and FINAL FANTASY II are the definitive versions of the games that established the biggest RPG brand in the world.

These new editions feature redrawn graphics and character art, exclusive all-new dungeons, full 16:9 widescreen visuals and an updated camera view that gives players a new perspective on these two timeless classics that defined the RPG genre.

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “FINAL FANTASY and FINAL FANTASY II are the foundations of the Square Enix success story. They are the first two steps in the long and distinguished history of the FINAL FANTASY franchise. With these beautiful new versions, fans can now experience the origins of FINAL FANTASY wherever they go.”

About FINAL FANTASY

Story

The tale begins when four young warriors, each possessing a crystal, are summoned to restore the world’s harmonious elemental balance. During their voyage, they discover a nefarious entity has created turmoil in the structure of time in order to take control of the world, causing the heroes to travel to places they never imagined possible.

Features

• The ultimate edition of the game that gave birth to a phenomenon.
• The original game in the amazing FINAL FANTASY series that has sold over 75 million copies worldwide now returns in completely re-mastered form, exclusively for PSP.
• Redrawn graphics and enhanced sound capitalise on the PSP’s impressive audiovisual capabilities.
• Featuring an all-new dungeon, the Labyrinth of Time.
• Art Gallery mode allows you to view the stunning artwork of leading illustrator Yoshitaka Amano.

About FINAL FANTASY II

Story

A malevolent emperor has called upon monsters from a demonic realm to take over the world, ending what seemed to be an eternal period of peace. From the destruction rise four young survivors who will take it upon themselves to stop the merciless ruler and avenge the death of their parents.

Features

• Redrawn graphics and enhanced sound capitalise on the PSP’s impressive audiovisual capabilities.
• Featuring two all-new dungeons: Arcane Labyrinth and Arcane Sanctuary.
• Find and use new equipment, battle new enemies and defeat a new boss, all exclusive to the PSP version.
• Art Gallery mode allows you to view the stunning artwork of leading illustrator Yoshitaka Amano.

Turok to launch on PC


Touchstone Announces Re-Imagined Story-Driven First Person Shooter To Be Released On Windows PC In Spring 2008

Turok, the epic, sci-fi first person shooter, will be released in spring 2008 for Windows PC, Touchstone announced today. Touchstone previously announced that Turok, one of next year’s most anticipated games, will be available for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system. Developed by Propaganda Games, Turok for consoles will be available at retail stores on February 8th, 2008.

“First person shooters have a rich history on the Windows PC platform and are known for having enthusiastic, dedicated fans,” said Josh Holmes, vice president and general manager, Propaganda Games. “Turok will be an unforgettable experience ideal for the Windows PC platform when it becomes available in 2008.”

Turok is an epic, story-driven first-person shooter set on a dark, mysterious planet in the future. Players take on the role of Joseph Turok, a former black ops commando, now part of an elite special forces squad, known as Whiskey Company, which is on a mission to take down a war criminal – Turok’s former mentor, Roland Kane. Set on a planet inhabited by Kane and his Mendel-Gruman Corporation soldiers, Turok must use his elite military training to elude Kane’s well-trained army and the ravenous, unpredictable dinosaurs, huge insects and other massive creatures that populate the environment.

Brought to Windows PC by Aspyr Studios, Turok will feature an engaging, story-driven single player experience and multiplayer modes for up to 16 players per game

Turok is rated M for Mature by the Entertainment Software Rating Board (ESRB).

For more information about Turok, log on to www.turok.com.

ALVIN AND THE CHIPMUNKS game

Alvin and the Chipmunks, the #1 kids musical act of all time in the U.S., will make their interactive debut this holiday with Alvin and the Chipmunks, the video game. The Chipmunk Song— which will be included in the game –is a pop culture staple so beloved that it has been included in The Sopranos, Almost Famous, The Ellen Degeneres Show, King of Queens, Ally McBeal, Friends, Nip/Tuck, Boston Legal and Ugly Betty. Timed to ship around the release of the exciting new live action film, Alvin and the Chipmunks, from 20th Century Fox, the video game focuses on the Chipmunks musical abilities while expanding on the films storyline.

The Alvin and the Chipmunks video game follows Alvin, Simon, & Theodore on their latest mission to play during the battle of the bands event “Rockathonapalooza”. As the Chipmunks perform in each of the video game’s musical levels—from school proms to Burning Man to Forest Arenas to the ultimate, Rockathonapalooza – players are challenged to keep in rhythm with the music. The combination of fun game play, a cool soundtrack and everyone’s favorite Chipmunks, creates another way for the fans of Alvin, new and old, to enjoy and expand on their movie experience.

“This holiday, Alvin, Simon and Theodore have been entirely redesigned with a bold new look for the launch of their first live action film and video game debut.” said Ross Bagdasarian, CEO of Bagdasarian Productions.

The Soundtrack for the Alvin and the Chipmunks video game features smash-hit songs spanning several decades and including popular billboard hits and cult favorites, sung in signature Chipmunk style, that give the video game a unique sound. The songs will resonate with parents, providing hours of family fun, while introducing a new generation of kids to one of the greatest selling musical acts of all time. Some of the more than 40 songs include: All The Small Things, It’s Tricky, Heartbreak Hotel and Shiny Happy People.

Look for more updates on this exciting Holiday title in the coming months. The Alvin and the Chipmunks video game will be available for the PLAYSTATION 2 computer entertainment system, the Wii and Nintendo DS videogame systems from Nintendo, and PC. This game is scheduled for release this holiday season 2007.

Assassin's Creed Video Game

Today Ubisoft, one of the world's largest video game publishers, and IFC, the first and largest network dedicated to independent film, announced that Greg Reid's short film "The Ultimate Weapon" won the short film contest inspired by the video game Assassin's Creedâ„¢ due out in November. As part of the prize package, "The Ultimate Weapon" will debut on IFC on November 14.

Greg Reid's "The Ultimate Weapon" was among more than 100 valid entries submitted for judging via IFC's Media Lab (http://medialab.ifc.com), a groundbreaking, integrated program which offers filmmakers a destination for posting their independent films online. Submissions were narrowed down to a top 10 list by Ubisoft (including key members of the development team in Montreal) and IFC, with the eventual winner chosen by fans and visitors who voted on IFC.com for the film they liked best.

"While the top 10 entries were all very solid, video game and film fans alike voted Greg Reid's ˜The Ultimate Weapon' the clear winner," said Tony Key, vice president of marketing at Ubisoft. "Ubisoft's partnership with IFC yielded some great films and proved to us that Assassin's Creed is able to engage people's imagination and spawn creativity. The story and mystery of the game itself has already struck a chord with fans of video games and film."

"The Assassin's Creed short film submissions we received were outstanding and any of the top 10 entries had a chance to win, but Greg Reid's entry proved itself the best of the field," stated Lee Sparer, vice president of partnerships for IFC. "Part of IFC's mission is to provide a voice to independent filmmakers on all levels, and so it is exciting for us to have offered this opportunity and challenge to our talented filmmakers on Media Lab. We look forward to participating in other similar contests in the future to help platform short films and other video content being produced by undiscovered talent around the country."

Greg Reid claims his grand prize of $10,000, an Xbox 360 video game and entertainment system from Microsoft, an Xbox 360 version of Assassin's Creed and inclusion of his short film inside the Limited Edition version of the game. To view the winning film online, and the other top entries, please visit http://medialab.ifc.com/assassinscontest.

"I'm really excited that our Assassins Creed short film, ‘The Ultimate Weapon' was selected as the winning film, amid a very competitive line-up of entries," shared Greg Reid, the director and co-writer of short film The Ultimate Weapon. "Assassins Creed has it all from a gaming perspective. Joel Poehlmann and I wrote a film, inspired by the rich and dynamic backdrop of the game. We wanted to create a film and storyline that had it all; a little intrigue, fast-paced action fight sequences and killer still animations. After making the film, I can't wait to play the actual game myself."

About Assassin's Creed
The game is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players will assume the role of the main character, Altair, and will have the power to throw their immediate environment into chaos and truly experience the art of a master assassin.

In 2006, Assassin's Creed received the Game Critics Award: Best of E3 2006 for "Best Action-Adventure Game" and swept the "Best PS3 Game" category across numerous video game Web sites.*

Assassin's Creed will be available on the PLAYSTATION 3 computer entertainment system and on Xbox 360 at the MSRP of $59.99 in North America, with the Limited Edition priced at $69.99 - rated "M" for Mature by the ESRB. In addition, those who pre-order Assassin's Creed at GameStop will receive an exclusive Assassin's Creed art bonus book when they pick up their game. For more information about Assassin's Creed, please visit www.assassinscreed.com.

*1UP "Best PS3 Game," GameSpot "Best PLAYSTATION 3 Editors' Choice Winner," GameSpy "Best of E3 PS3 Game of the Show," Games Radar "Best of E3 PLAYSTATION 3," GameTrailers "Best of Show," IGN "Best PS3 Game of the Show".

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Sims 2 Tout pour les ados French Fact Sheet

Donnez à vos Sims tout ce dont ils ont besoin pour exprimer leur propre style dans les Sims 2 Tout pour les ados !
Vos ados Sims peuvent désormais affirmer leur style grâce à de nouveaux meubles et objets de décoration, ainsi qu’à une collection de vêtements tendance. Vos Sims vont pouvoir essayer la mode « gothique », « street » et « fashion victim ».
Offrez à vos Sims un nouveau téléphone, une chaîne hi-fi, une télévision et autres gadgets pour qu’ils soient toujours à la pointe de la mode tout en restant en contact avec leurs amis. Assurez-vous que vos Sims portent les derniers vêtements à la mode : survêtements, jeans de créateur et tenues de yoga.
Laissez vos jeunes Sims s’exprimer comme seuls les ados peuvent le faire !
La vie trépidante des fashion victims :

• Installez un lit surmonté d’un ciel de lit et une coiffeuse chic dans la chambre de princesse de votre ado fashion victim.
• Une belle penderie sculptée permettra à votre ado fashion victim de ranger ses jeans de créateurs et ses accessoires de mode.
• Un ensemble petit haut et pantalon de pyjama et des pantoufles à fourrure assorties est une parfaite tenue d’intérieur pour jeune fille Sim.

Style sport extrême :

• Accrochez un skateboard et un surf sur les murs de la chambre de vos Sims comme symbole de leur style tendance décontracté.
• Mettez dans leurs armoires des shorts baggy et autres vêtements décontractés parfaits pour rester à la maison.

Le sombre univers gothique :

• Meublez la chambre de votre Sim gothique avec une armoire noire et rouge et des fauteuils en velours pour représenter leur côté ténébreux.
• Remplissez leur armoire avec des tenues et des accessoires gothiques : boucles, ceintures et bottes cloutées pour lui et vêtements en cuir, tatouages et collants résille pour elle.

Tiger Woods PGA Tour 08 French Fact Sheet

Attaquez-vous au monde entier avec Tiger Woods PGA TOUR 08. Pour la toute première fois, chaque séquence de votre partie est enregistrée, depuis votre premier tee dans le mode Jouer jusqu’à votre dernier putt dans une Fedex Cup. Inscrivez vos performances les plus incroyables - et impensables - sur le GamerNet d’EA SPORTS, un centre de jeu interactif révolutionnaire qui rassemble en ligne le contenu crée par les joueurs. Placez la barre haute en y mettant vos plus grands moments ou bien relevez des défis établis par les autres joueurs afin de définir de façon claire qui est vraiment LE meilleur golfeur du monde. Que vous téléchargiez une partie imbattable ou alors le coup le plus extraordinaire, vous allez retourner la planète avec Tiger Woods PGA TOUR 08.
- Le tout nouveau GamerNet d’EA SPORTS — L’interaction en ligne atteint une autre dimension. Enregistrez toute votre expérience, de vos parties les plus prodigieuses en passant par vos coups renversants à l’inspiration démente, puis inscrivez-la sur le GamerNet pour que le monde entier tente de rivaliser. Gagnez des points – et en même temps le droit de vous vanter – lorsque des joueurs ont pour objectif de vous battre, ou bien lorsque vous surmontez des défis qu’ils ont établis.

- GameFace : collez votre meilleure photo — Plongez dans le jeu comme jamais auparavant. Téléchargez de vraies photos de vous-même, de vos amis ou votre famille et créez ainsi des personnages du jeu parfaitement ressemblants à la réalité. Pas besoin d’être un artiste !

- La confiance joue un rôle déterminant — Le tout nouveau système ShotConfidence suit vos performances à la trace sur chaque trou, chaque partie, et chaque parcours. Basé sur des facteurs clés; tels que le choix du club, le trou, le lie, et plus encore, creusez dans vos performances passées à l’aide de l’indicateur de confiance afin d’identifier vos forces et vos faiblesses avant chaque coup.

- Des parcours de playoff de la Fedex Cup — Golfez sur des parcours de rêve : Westchester Country Club, TPC Boston, Cog Hill, et East Lake, et découvrez une nouvelle forme de championnat.

- Attaquez-vous aux pros du PGA et du LPGA TOUR — Retrouvez les plus grands joueurs du PGA TOUR, dont Tiger Woods, John Daly, and Vijay Singh, plus des joueuses du LPGA Tour, telles que Annika Sorenstam, Natalie Gulbis, Christie Kerr, et Morgan Pressel.

STAR WARS GALAXIES latest details

New Heroic Encounters, High-Level Gameplay Areas and an All-New Collection and Rewards System Now Available for Star Wars Galaxies Subscribers

LucasArts and Sony Online Entertainment today announced the release of Chapter 7: A Collection of Heroes to Star Wars Galaxies subscribers. Featuring an abundance of new content, quest systems and game-play enhancements, particularly for high-level players, Chapter 7 is the most feature-packed update ever released to Star Wars Galaxies subscribers as part of their regular subscription to the game. In addition, Star Wars Galaxies kicks off a community-wide challenge in-game this month, tied to the exciting new adventure content found in Chapter 7.

“The amazing amount of quest content we’ve been able to deliver in Chapter 7: A Collection of Heroes, and in the other updates we’ve delivered in 2007, is really remarkable,” said John Blakely, vice president of development for Sony Online Entertainment. “So far this year, we’ve delivered nine new profession-based skill systems, new Rebel and Imperial content mission hubs, a new storyteller system for our role-players, new quest chains, and one of the most advanced pet systems found in an online game. Now, with the additional new features included in Chapter 7, we’re incredibly proud of the increase in new game-play as well as the overall state of the game, and are looking forward to delivering even more content by year’s end.”

“In 2007 we saw a huge number of new and former players re-joining the Star Wars Galaxies community, and we attribute that directly to the high-quality features and content we’ve added to the game over the past two years,” said Tom Nichols, senior director of online for LucasArts. “We look forward to continuing our work with Sony Online Entertainment to deliver even more content next year, based directly on what players have requested: additional heroic encounters, space-based content, and profession enhancements.”

Chapter 7: A Collection of Heroes continues the Star Wars Galaxies saga through a series of high-level heroic encounters and story-based gameplay areas. In addition, the premiere of a collection system gives players of all levels new ways to interact with the Star Wars Galaxies universe while amassing rich rewards and rare collectible items.

Chapter 7: A Collection of Heroes includes the following features and content:

Three all-new heroic encounters designed to challenge even the most battle-hardened combatants:

· A volatile, four-phased encounter on the planet Lok, where players must discover who or what is responsible for increasingly frequent and deadly droid attacks. Waves of explosive droids, droidekas, and super battle droids will only soften up players as they progress to the final encounter with the iconic IG-88.

· Nightsister rangers, protectors and spell-weavers have been entombed for crimes against their own in the Chamber of Banishment on Dathomir, but some have not yet learned their lesson. A high-ranking Nightsister is now recruiting brave players to free several of her imprisoned sisters, including the terrible Axkva Min the Devourer.

· Players must work with defenders of the city of Mos Espa to establish fortifications and a defense perimeter against a massive Tusken army invasion. Waves of Tusken Raiders, snipers, warriors, flesh hunters, blood champions and elite guards are only a prequel to the mighty wrath of the Tusken King.

Players who live to tell the tale of these heroic encounters will be richly rewarded with rare items, badges, and sets of combat-class specific jewelry. More information on the three new heroic encounters can be found at: http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=67423&month=092007.

A flourishing gameplay hub where high-level players can join together to take on adventures and collect rewards:

The former village of Aurilia has finally shed the stain of its former Dark Jedi masters and has emerged as a prospering township. Known for their discretion, residents of Aurilia serve as vendors of both information and high-level items. Players wishing to venture through the new heroic encounters will find that they first need to meet a few prerequisites set by the residents of Aurilia. More information on Aurilia can be found at: starwarsgalaxies.

A new collection system that provides players of all levels rich new rewards for playing the game:

The Star Wars Galaxies universe is filled with millions of things to do, see and interact with, and now players will be richly rewarded for doing just that. Chapter 7 will deliver a new collection book interface that allows players to keep track of all they have done in the game. For every collection series they complete, players will receive high-value items including weapons, armor, home décor, and even skill bonuses.

There are thousands of things for players to collect in the galaxy, including interactive objects in the game world, loot from combat victories, and items that are created using schematics. In addition, players can collect badges that they earn through completing dangerous encounters, participating in events, mastering a profession, participating in PvP, and achieving veteran status, among other activities.

More information on the new collection system can be found at: starwarsgalaxies.

A collection challenge open to all galactic residents:

As part of the new collection system, Star Wars Galaxies is recognizing and rewarding the first players to complete each of the dozens of new collections in-game. The first player on each server who completes a collection will be recognized on the Star Wars Galaxies community website and will also receive a special badge in game. In addition, other players on the server will see the winning player’s name when they open their collection system user interface and mouse-over the appropriate collection, forever distinguishing that player in the Star Wars Galaxies community.

In-game reward from C-3PO himself:

C-3PO is in desperate need of assistance! Players who log in to the game after Chapter 7 goes live, and before Chapter 8 is released, are eligible to automatically receive a comlink* that will provide direct communication to the iconic protocol droid for an important assignment. C-3PO will provide the player information about a special collection-based mission for the player that will end with a unique reward.

Anyone wishing to try Star Wars Galaxies, including the new content in Chapter 7: A Collection of Heroes, can do so at no charge for up to two full weeks through the Star Wars Galaxies 14-Day Trial. This trial includes all the content of the base game, Star Wars Galaxies: An Empire Divided and its first expansion, Star Wars Galaxies: Jump to Lightspeed. Available by download from www.StarWarsGalaxies.com, the 14-day trial gives players a chance to meet and fight with or against their favorite Star Wars characters as they explore this massive online universe filled with other Star Wars fans.

About Star Wars Galaxies

Star Wars Galaxies, developed and published by LucasArts and Sony Online Entertainment, is one of the longest-running and most popular online experiences, bringing gamers of all ages and skill levels together in the ultimate Star Wars® journey. Begin aboard the Millennium Falcon helping Han Solo and Chewbacca fend off the notorious Darth Vader. Along the way, join with Star Wars characters on missions that span across the galaxy. Ally with the Rebels to fight against the Galactic Empire, or join forces with the dark side and crush the Rebel scum. Heroic adventurers can seek their fortune in space or on the ground as a bounty hunter, smuggler, Jedi or a host of other unique Star Wars professions.

The latest news and information on Star Wars Galaxies can be found on the community page at: www.starwarsgalaxies.com.

Block Stomp! is now available


Hidden Sanctum releases some block stomping goodness

Independent game developer, Hidden Sanctum, today announced the release of "Block Stomp!" for the PC. A demo of Block Stomp! is now available for download and subsequent purchase.

One for the younger game players out there, Block Stomp! is a color-matching game where players select groups of two or more matching blocks to remove them from the screen. As the players move up in levels, additional colored blocks are added to the mix. Players can compete with others from around the world by uploading their scores to web! Block Stomp! is priced at $9.95 or players game combine their purchase with Rune Rescue and Rune Rescue Infinity for additional savings.

“While we thought the game might be appealing to the 10-13 age group as well as adults, we were pleasantly surprised to find during beta testing that we were seeing scores uploaded by some of the tester’s children who were in the 7-9 age group. The bright colors and easy gameplay drew them in which was something we hadn’t expected from players that young. Seeing a 7-year old carefully planning out their moves and really getting into the game was a very rewarding moment.” stated Eric McConnell.

NAMCO BANDAI GAMES EUROPE LAUNCHES OFFICIAL WEBSITE

Leading video games publisher and developer NAMCO BANDAI Games Europe today announced the launch of its official website www.namcobandaigames.eu.

The website contains the latest corporate and product information with official announcements added in the future as they come. Other features include exclusive downloadable contents, online surveys and many more.@

A newsletter service will also be launched which will keep anyone registered to the service updated with the latest announcements information sent directly from NBGE.

For more information about NAMCO BANDAI Games, its products and services, visit www.namcobandaigames.eu

Blazing Lizard's Pirates v Ninjas Dodgeball on Xbox 360 LIVE Arcade

Eternally Warring Camps To Meet On Neutral Ground For The First Time – The Dodgeball Court

Gamecock Media Group announced today that Blazing Lizard’s Pirates v Ninjas Dodgeball will debut on Xbox LIVE Arcade on Xbox 360 in early 2008. The title looks to answer the age-old question of which much-revered profession is better, by settling the score…with (dodge)balls.

“It is no secret that Pirates and Ninjas have beef,” stated Chris Stockman, Studio Director of Blazing Lizard. “But it turns out both have a great love for dodgeball and unique skills when it comes to playing the game. We are bringing together sworn enemies for what I can guarantee will be explosive dodgeball action.”

Pirates vs. Ninjas™ Dodgeball will have sea-faring thieves squaring off against stealthy martial artists in beautiful environments. The game will allow for up to eight players and offer five teams, including pirates and ninjas and three more that will announced soon. Each team has their own unique style and techniques and is hell-bent on destroying the opposition.

Look for Pirates vs. Ninjas™ Dodgeball to hit an Xbox near you in early 2008.

Hellgate - London video game in the stores

Remember the dead, but fight for the living! Electronic Arts Inc. (NASDAQ: ERTS) and NAMCO BANDAI Games America Inc. today announced that Hellgate™: London, the first title from Flagship Studios and one of the most anticipated PC games of the year, is now available at retail outlets in North America and Europe1. Combining the depth and addictive gameplay of traditional role-playing games with the visceral action of first-person shooters, the long-awaited action RPG from the creators of the global blockbuster Diablo franchise is poised to keep gamers hacking-and-slashing for many Halloweens to come.
“Today marks a major milestone for Flagship Studios,” said Bill Roper, CEO of Flagship Studios. “The greatest thrill any developer can have is to see their game actually in a player’s hands. We’ve put our all into making Hellgate: London a great gaming experience, and now we’re able to share what has been a huge part of the past four years of our lives with our friends, family, and the world.”
“The core of the EA Partners program is utilizing our strengths as a publishing organization to help world-class independent development studios like Flagship bring their games to market globally,” said David DeMartini, Vice President and Global General Manager, EA Partners. “Hellgate: London is a great achievement and we are excited to have had the opportunity to work with Flagship and NAMCO BANDAI in delivering a breakthrough action RPG.”

It’s 2038 and London lies in ruins, overrun by hordes of terrifying demons. Players begin their mission to save the once-great city by creating a hero, choosing among six character classes featuring distinct gameplay styles. Hellgate: London offers gamers a deep storyline campaign with over 35 hours of gameplay that is infinitely re-playable because of the game’s dynamically generated levels and random items, enemies and events. Hellgate’s robust, flexible skill and spell system, highly customizable appearances, and a massive variety of equipment ensures each player’s experience will be unique.

While some may prefer to save humanity on their own offline, gamers will also be able to fight online*, joining up with other survivors in a secure, client-server environment and playing through the entire story-driven campaign for free. For those players who want to extend their Hellgate: London experience, Flagship is offering an optional subscription service for $9.99/month2 which will give players access to tremendous amounts of ongoing content in the form of quests, character classes, demons, items, etc.

Hellgate: London has been rated M for Mature (Violence, Blood and Gore, Mild Language) by the ESRB. Visit www.esrb.org for updated rating information. For more information about Hellgate: London, log onto http://info.ea.com or the game’s official website at www.hellgatelondon.com.