Search This Blog

Showing posts with label balance board. Show all posts
Showing posts with label balance board. Show all posts

Saturday, June 14, 2008

Fitness Instructor Reviews Nintendo Wii Fit - Video


A fitness instructor from Diet.com took some time out to be hot and provide an interesting take on Nintendo's work out solution, Wii Fit. With YouTube video.

read more | digg story

Sunday, June 01, 2008

Wii Balance Board Works With Ubisoft’s - Shaun White Snowboarding


Nintendo’s “Wii Fit” gives gamers a chance to turn the Wii Balance Board sideways and treat it like a snowboard, but it’s publisher Ubisoft that is backing the first game that makes such a feature its focus.

I was given a demo of the Wii version of “Shaun White Snowboarding” at a Ubisoft event in San Francisco, one of the first games.

I’ve seen controlled by the Balance Board.

More from MTV site...

Thursday, May 29, 2008

Family Ski on Nintendo Wii - Fact sheet


Family Ski

Supports Wii Board

Family Ski
Category Sport
Players 1-4 Players (1-12 players online)
Release Date 13 June 2008

Hit the slopes with your friends in Family Ski …

Welcome to the Happy Ski Resort, where fresh powder, groomed runs, multiple trails, and state of the art facilities await! Family Ski takes you down the slopes in the most exciting skiing game to hit the Wii! Grab your Wii Remote and Nunchuk or step onto your Wii Board to execute perfect wedge stops, shred the slaloms, and negotiate moguls with ease. With an in-depth Ski School and over a dozen lengthy runs packed with jumps, races, and more, you and your friends won’t want to leave the slopes again!
Family Ski is the latest release from Nintendo that makes full use of the Wii Board peripheral. Take the nunchuck and remote in your hands and step on the Wii Board to really take advantage.
Family Ski is a relaxed winter sports game and uses the motion controllers to let players Ski. The Wii remote and Nunchuck simulate the Ski Poles, used to accelerate and move off from a stationary point and turn in a specific direction. When these are used in collaboration with the Wii Fit peripheral, the Wii board, players can be further immersed into a unique experience of skiing. The Wii Board takes over to allow the player to turn whilst skiing by measuring the swaying and leaning of the body.

Official Copy:

  • You and up to four others can whistle your way down the slopes using the motionsensing controls and pressure-sensitive pad.

  • We Ski lets you whisk up a character from scratch and customise with lots of purchasable equipment, or you can import your Mii for realism.

  • You can ski in a fantasy ski resort inhabited by a community of NPC, and have the chance to participate in events or just relax.

  • You can also take photographs on the slopes with up to 4 other skiers and share their skiing experience with others using Wii message board & Wii connect24.

Saturday, May 17, 2008

Wii Fit - so much more than a gym membership


Nintendo Wii Fit has taken the world by storm - not by tell you you're fat but by letting you know you're overweight.

Not only that, the program encourages you to take (fun) regular exercise and keep track of your progress. Like having your own one-to-one train whenever you want.


Keep up the program and you will see results. All the family can use it and as you progress more exercise and game options are unlocked. Don't worry about over doing it as you will be reminded if you're spending too much time burning calories.

It really is a 'must have' item in your home.

With the nations waist lines growing this alone may help you change your lifestyle and make exercise fun.

The balance board can also be used with great effect on other Nintendo games...

Tuesday, May 13, 2008

Gamers skate into action with - Skate It - on Nintendo Wii and Nintendo DS


'Skate It' Delivers Popular Flickit Controls and Introduces Support for Wii Balance Board to Deliver Unique Skateboarding Experience

Electronic Arts today announced Skate It, a new game in the award-winning Skate franchise that taps into the heart and soul of being on a skateboard. Designed exclusively for the Wii and Nintendo DS systems, Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. Loaded with all-new gameplay features, Skate It breaks new ground by introducing innovative support for the Wii Balance board which gives players a fresh way to create their own signature skateboarding style.



“We knew it would be an exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,” said Scott Blackwood, Executive Producer - Skate franchise. “With fresh new designs and gameplay components built from scratch, we’ve been able to, once again, capture the true experience of skateboarding in a completely innovative way.”

Skate It unleashes the FlickIt revolution on to the Nintendo platforms, letting gamers use the Wii remote or the Nintendo DS stylus to string together their best tricks for the ultimate skate line. The Wii remote becomes a skateboard and reacts to gestures that mirror actual skate flips and moves. Players can also deepen this experience by planting their feet on the Wii Balance board. Skate It brings the hit Skate franchise to a new level of creative ingenuity and gameplay excellence.

Sunday, May 04, 2008

How to get fit with your Wii Fit


Fighting Fit?

Setting your own goals becomes compulsive, ensuring you’ll be back time and time again, be it for a few minutes or entire hours.


If you’ve been following our Wii Fitness Club recently, you’ll have an idea of what Wii Fit, Nintendo’s most ambitious self-improvement title yet, is all about. If you haven’t then you should take a look, if only to marvel at how ridiculous we all look attempting Wii Fit’s many balance games, muscle workouts, aerobic exercises and yoga poses.

Broken down into its core components, Wii Fit is really just that; a series of themed minigames with a novel pressure-sensitive stand-on controller, and a progress graph loosely tying it all together. Apply more scrutiny and it starts to look like an interactive exercise DVD; demonstrating movements, gauging successes and offering hints and feedback for better balance and posture.


With further play still, Wii Fit’s many successes and one or two shortcomings become apparent.

Wii Fit makes exercising fun, much more so than going for a run or heading down the gym. It’s also social. You can set up to four Miis to train alongside each other in Wii Fit’s Virtual Plaza, with a colour-coded graph charting their progress. By using Body Mass Index (BMI – height versus weight) Nintendo has opted for a tried and tested way to determine ideal weight range, and setting your own goals becomes compulsive, ensuring you’ll be back time and time again, be it for a few minutes or entire hours a day.

You stand on the board, input your details, get weighed (factoring in clothing), find out if you’re underweight, ideal, overweight or obese, pick a game and go for glory. You compete with others. You challenge yourself. That’s Wii Fit’s greatest achievement, giving everyone from gamer kids and casual-playing parents to exercise obsessives and more the context to burn calories or build muscle with fun regular activity.


Dip-in, dip-out
But Wii Fit slips up on that same everyman approach. Offering upwards of forty minigames, it’s a very accessible, dip-in, dip-out affair, but lacks the structure you’d expect from a product purporting to help tone, shape and train your body.

To its credit, Wii Fit does present a virtual trainer, who will take you through the more serious yoga and muscle workouts and act as a mirror image while you try them for yourself. It also tells you which exercises tone which parts of your body, and upon finishing one will advise you to attempt another that’s complimentary. Finished the Warrior yoga pose? How about Lunge muscle workout too? In that sense, Wii Fit’s great.


But there’s no training regimen. It’s open ended, with no handholding. You do set your own goals, but Wii Fit won’t design a plan for you, advising which workouts to do within a given timescale.

Wii Fit favours the casual player; the Yoga-going housemum; the office worker with a few hours to kill on evenings; the play-together family from the ads. If that’s you, then Wii Fit will be great value. But Wii Fit should be regarded more as a compliment to regular exercise, or a launchpad to it, rather than a replacement for getting out and about.


But gosh, it’s fun. And very inventive. Played together it’s the ultimate take-turns novelty party game; guaranteed to get laughs when someone gyrates madly playing hula hoop, or falls flat on their face doing press-ups. Jogging doesn’t even use the board; you run with the Wiimote in your pocket, and can be done with a friend. And succeeding at exercises not only gives harder versions of them, but gives you time in the Fitpiggy – Wii Fit’s piggy bank, which unlocks new minigames the more you play. So the sense of progress and achievement is pleasing.

It remains to be seen how Wii Fit will endure – but as a concept Nintendo have certainly spotted a gap in the market, and the execution is stylish indeed; all crisp, clean white design and easy-use, hi-sophistication tech. A dedicated training option may be missing and the price may be higher than usual, but massive motivation it gives, the stand-out social aspect, and the probability of a follow-on disc should all make Wii Fit a strong investment.

Review by: Mark 'Muscles' Scott

Saturday, May 03, 2008

NAMCO BANDAI GAMES GETS THE GOLD WITH WE SKI ON Wii


Make every day a snow day as NAMCO BANDAI Games America Inc. today announced that We Ski has gone gold for Wii. Step onto the Wii Balance Board or grab your Wii Remote and Nunchuk and hit the slopes for single or multi player downhill action! Up to four skiers can experience the sweetest mountain runs like never before, as they enjoy We Ski’s highly responsive and intuitive controls. We Ski will carve its way into stores on May 13.

“NAMCO BANDAI has worked to create the most intuitive and responsive skiing game available, giving players a fully immersive experience,” said Todd Thorson, Director of Marketing and Public Relations for NAMCO BANDAI Games America Inc. “We want players to feel the fun and intensity of real downhill skiing from the comfort of their living rooms.



It’s winter fun all year round as We Ski allows up to four skiers to enjoy a huge mountain resort with more than a dozen runs from the bunny slopes to the most challenging Black Diamonds. Not only can players shred through the trails using the motion-based controls, but they can also mix in the Wii Balance Board for a whole new level of realism. Players can even ski using their own Mii™ or create customizable characters that can be outfitted with different attire, poles, goggles and costumes.

The thrill doesn’t stop there, as a host of other activities will be available to enjoy including races, slaloms, moguls, freestyle challenges, ski school, and more! Players can even try their hand at night skiing while enjoying the spectrum of fireworks that color the sky. Skiing aficionados can also check out the game’s dedicated website, www.weskipatrol.com, to view interactive trail maps, check out photos, watch movies and download wallpapers, banners, and more!

We Ski is rated “E” for everyone by the ESRB and carries a suggested retail price of $29.99.

Wii Fit game sold - every four seconds


The Currys retail chain, consisting of Currys, PC World and Dixons brands, has revealed that it sold a copy of Wii Fit every four seconds across the release weekend, making it the chain's fastest-selling game ever.

The news comes alongside the announcement that the group is also planning to implement its own game classification scheme to try to better inform shoppers as to the suitability of its products for family entertainment.

PC and console titles will be tested by a selection of families, while some products will also be labelled as suitable for customers over the age of 60.

"The notion that videogames are played by teenagers tucked away in their bedrooms is past its sell-by date," said Amanda Clift, Currys' head of brand. "Videogaming is now a mainstream form of family entertainment and we've seen a huge surge in the number of non-core gamers purchasing consoles and games.

"This new scheme will allow us to rate a game based on the collective feedback of a large number of families so our customers can quickly and easily identify which games are going to provide the best form of family entertainment."

The move follows the release of the Byron Review last month, which recommended stronger measures to highlight and encourage recognition of videogames ratings.

The company also released a top ten chart of its best-selling 'family-friendly' titles, as follows:

1. Wii Fit (Wii)
2. Singstar (PS3)
3. Gran Turismo 5: Prologue (PS3)
4. Buzz Hollywood (PS2)
5. Big Brain Academy (Wii)
6. Mario Kart (Wii)
7. Brain Training (DS)
8. Pro Evolution Soccer 2008 (Wii)
9. Sun Crossword (DS)
10. Mario and Sonic at the Olympic Games (DS)

Wednesday, April 23, 2008

Wii Fit sold out before launch in UK

All Gamezplay Wii Fit posts here...


A quick check round the retailers in the UK found that they all stopped taking orders for the Nintendo Wii Fit game well before launch.


There appears to be a shortage... as with the Nintendo Wii they cannot supply as demanded.

This isn't a shortage in the UK it's worldwide - the US cannot supply demand.

Great game no product another Nintendo blunder...

Thursday, April 17, 2008

Nintendo Launch UK tour to get everyone Wii Fit

Latest Fitness Craze Sweeps the Nation



Wii Fit, the latest fitness craze to sweep our shores is heading around the UK in a national tour which kicks off this week. Whether its shopping centres or universities, Nintendo and their team of Wii Fit staff will be hitting the streets to show you just how easy and fun it can be to exercise in your living room with Wii Fit – regardless of age or fitness level.

Starting this week in Bristol, the Nintendo Wii Fit tour will visit a number of events, shopping centres and universities across the country until the end of June including the Grand Designs Show in London and hot spots in Newcastle, Sheffield, Manchester, London, Birmingham, Milton Keynes and Southampton.

If you loved the energetic nature of Wii Sports you’ll love Wii Fit, which makes it easy for everyone to experience a fun and interactive way to exercise which launches across the UK on 25th April 2008. So if you’re looking for a fun and easy way to incorporate fitness into your daily routine but not sure where to start then head down to one of the events for your chance to try for yourself.

Wii Fit is an easy, simple and enjoyable way for every member of the family to incorporate exercise into their daily routine. Whether you have used a Wii before or this is your first time experiencing the console, with over 40 fun and entertaining exercises, it is designed to appeal to everyone. With a collection of fun activities and exercises in the areas of aerobics, yoga, strength and balancing, Wii Fit encourages all the family to become more physically active on a daily basis.

Wii Fit comes with the Wii Balance Board, a wireless, pressure sensitive board that is placed on the floor in front of your television and console. Used in the majority of exercises, the Wii Board registers your movement as you stand on it, with the personal trainer character on the screen mirroring your actions and giving you advice. Combining this with the Wii Remote, which you simply need to pick up and point at the television, Wii Fit is simple and straightforward for anyone to use – regardless of age or fitness level.

Get ready to exercise in the comfort of your own living room as Wii Fit launches across the UK on April 25th 2008 for the estimated retail price of £69.99 with the Wii console priced at £179.99.

Wednesday, April 16, 2008

Get The Family Fit For Summer with Wii Fit on Nintendo Wii


Wii Fit is a new exercise game that launches on 25th April at Gamestation stores nationwide. Designed to get you and your family up on your feet and moving, Wii Fit combines fitness with fun by using the all-new ‘Wii Balance Board’.

Allowing you to get fitter in the comfort of your own home the Wii Balance Board has been created exclusively for the Wii console and is fun and simple to use. It’s pressure sensitive as well as wireless so that it easily goes on the floor in front of your TV.

Helpful tutorials are provided throughout the game by a personal on-screen fitness trainer who is on hand to offer encouragement and set improvement goals for you and your family. Allowing up to 8 people to monitor their progress and performance at any one time, players can calculate their BMI and measure the center of their bodily balance to establish their Wii Fit Age.

With 4 training categories including Aerobic Exercises, Muscle Workouts, Yoga and Balance Games, Wii Fit will help to improve your body balance and control, burn fat, tone and increase aerobic stamina. With an array of activities including the likes of Hula Hoop™, Ski Jump, Press-up Challenge, Rhythm Boxing, Rowing Squat, Lunges and Yoga, players can be sure they won’t get bored!

Wii Fit To Keep Americans Moving at $89.99 on Nintendo Wii


In anticipation of the U.S. launch of Wii Fit™, the new interactive fitness game for the popular Wii™ system, Nintendo of America Inc. has announced pricing details for this groundbreaking release. Available at Nintendo World store starting on May 19, Wii Fit and the innovative Wii Balance Board™ accessory will be bundled and sold together at a suggested retail price of $89.99.

Boasting a dynamic mix of more than 40 yoga, aerobics, strength training and balance activities, Wii Fit provides consumers with a fun, easy and affordable way to incorporate exercise into their daily routines. Using the included wireless Wii Balance Board accessory, every member of the household can step up and stay active, setting individual fitness goals and tracking their progress over time.

Consumers in the New York area who pre-order Wii Fit from the Nintendo World store in Rockefeller Plaza will receive a special bonus item. From April 18-20, the first 1,000 consumers who place a $5 deposit for Wii Fit will receive a limited edition Wii Fit T-shirt featuring the image and reproduced autograph of legendary Nintendo video game designer Shigeru Miyamoto.

Through mid-February, Wii Fit had sold more than 1.4 million copies in Japan since its Dec. 1, 2007 launch.

Sunday, April 13, 2008

Wii Fit - Wii Balance board use it with Super Monkey Ball - Waverace - Mario Kart Wii - Jet Set games

After an amazingly successful debut in Japan, expectation and hype for Wii Fit and its accompanying Balance Board is slowly reaching fever pitch elsewhere around the world. With a game that will have millions of us up on our feet, helping to convince us that exercise can be fun, arrives hope and anticipation about the future potential uses for the Wii Balance Board. From ball-rolling to dancing, Nintendic suggests five of gaming’s most popular franchises to which the accessory could make revolutionary changes.

Super Monkey Ball: 
The Super Monkey Ball series has always, at its heart, been about absolute precision when it comes to directing the entrapped simian from start to finish across some of gaming’s most difficulty evil courses. Presuming the Wii Balance Board’s technology is up to it, SEGA could develop a Monkey Ball title in which players shift their weight to propel the sphere forward, backwards, left and right along the designated path. What’s more, the accessory’s weight-measuring abilities could tailor custom balls for each individual gamer, defining its movement depending on the bulk onboard.

Wave Race: Wave Race’s last outing was as a launch title for the Nintendo GameCube in 2001 and was criticised for being overly similar to its Nintendo 64 prequel. The implementation of the Balance Board could give the series just the boost it needs, thrusting it back squarely into the limelight. Imagine standing on the device, using the Wii Remote (and Nunchuck?) as your jet ski’s handlebars, and leaning to the left and right to cut sharply through the tight, watery courses. Throw in a variety of tracks, dramatic weather effects and an online multiplayer mode, and Wave Race Wii could be something very special.



Boogie: We wouldn’t be the first to claim that after a fair amount of positively-tinged anticipation, Electronic Arts’ dance-em-up debut for the Nintendo Wii turned out to be something of a disappointment; a title with the flair and charisma of a drunken uncle at a wedding reception. It’s characters to have a certain charm, though, and for that we think it deserves a second chance. With the Balance Board making interactive dance moves a possibility, if only the karaoke and shallow gameplay were sorted, we reckon EA could have a real casual hit on its hands. C’mon, the firm has to at least do something to make up for EA Playground and Ninja Reflex.

Jet Set / Grind Radio: Jet Set Radio (known as Jet Grind Radio in North America) is another franchise for which a return to the world of videogames is long overdue. Set on the mean streets of Tokyo, it saw SEGA Dreamcast (and later Microsoft Xbox and Game Boy Advance) players inline skating around the city, graffiti-ing tags, marking territory and avoiding the long arm of the law. While the Balance Board’s dimensions might make a skating action a little difficult, we’re sure SEGA could come up with something to make it work, especially since spray painting with the Wii Remote’s pointer would compliment said movement brilliantly.

Mario Kart: This is one of the simpler and more obvious ideas, and one that might have been perfect for Mario Kart Wii had Wii Fit and the Balance Board arrived a fair time beforehand: using the accessory’s pressure sensitive pads to accelerate and brake. Perhaps it wouldn’t be as comfortable as buying a ‘proper’ steering wheel and pedals piece of kit, but even if developers other than Nintendo added it as a secondary control option into their future software, it would make sure that the Balance Board wouldn’t be left languishing in a cupboard collecting dust - or being used as a sturdy marquee for an insects’ garden party. We can but dream.


We know that there are over ten Wii Balance Board-compatible games currently in development (including Rocket Company’s Wii Exercise and THQ’s All Star Cheer Squad - and of course Namco’s We Ski is due soon), but which of your favourite gaming franchises would you like to see given a Balance Board makeover? How else do you think the technology could best be used? Let us know your thoughts in the comments section below.
Source: Nintendic

Friday, March 21, 2008

Nintendo Wii Fit US campaign to be biggest in history


Nintendo of America is believed to be planning a huge and historic campaign to support Wii Fit.

Wedbush Morgan's Michael Pachter has said that although US video game retailer GameStop is reporting record sales of US$7.1 billion, the company is set to lose ground to retailers like Wal-Mart and Target in the future.

What's more relevant, however, is that Pachter also discussed that Wedbush expects a "repeat of the 2002 phenomenon in 2008," meaning that hardware sales are anticipated to be flat to slightly negative for the industry.

"We expect overall Wii and PS3 dollar sales to grow by approximately $400 million per console in the U.S., but expect the other consoles to decline by around the same amount," Pachter added. "At the same time, we expect the Wii supply situation to increase by 150,000 per month, on average, with allocations of hardware favoring the mass merchants once supply and demand are in balance."

And the first glimpse of that, according to Pachter, will occur on May 19 when Nintendo debuts Wii Fit. Further on the subject of the game, Pachter expressed that he's learnt that Nintendo of America plans to support the game "with the biggest marketing campaign in its history."

Pachter added that Wedbush believes "it is unlikely that such a large marketing campaign is intended to disproportionately benefit GameStop. Rather, we think that the Nintendo campaign is likely to feature key retail partners such as Target and Best Buy, notorious for attracting so-called ‘couch potatoes’.”