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Monday, December 03, 2007

Free download Stranger video game Multiplayer Demo


Leading video game publisher Fireglow Games® today released a new demo for "Stranger". Fireglow Games® gives you insights into the great multiplayer part of Stranger, the upcoming super combination of RPG and RTS. Multiplayer map called "Rivers of Kront" gives 6 players divided to 3 teams ability to match each other. The key to victory on this map is competent using of magical fields which are essence of the magical world of the game.

Besides the unique multiplayer map the demo contains 3 single missions from the single player demo.

You can download the multiplayer demo here:
http://www.fileplanet.com/182793/180000/fileinfo/Stranger-Multiplayer-Demo

About Stranger:

Stranger is an RPG blended with the best elements of RTS.

An innovative and never before seen magical system allows you to select your strategy and tactics in the course of a battle, thus providing an adequate answer to an enemy's every turn - you will be surprised by its simplicity and variety at the same time.
Hiring, training and control over squads of infantry and archers - you will take part in clarifying the eternal question regarding what is more important – brute force and weaponry or cunning and magic.
There are three heroes - different from each other, each one with its own personality and preferences in combat and magic. What will happen when they assemble in a single squad?
The colourful universe of Stranger inhabited not only by hundreds of types of monsters but also with intelligent tribes, which can either be your allies or enemies.
All of this is "Stranger" - 2 worlds, 3 destinies.

Features:

• RPG blended with some of the best RTS elements
• 3 main heroes and many units to choose from
• Over 100 different monsters
• Unique and flexible magic system
• Great variety of items and equipment
• More than 30 hours of single player campaign
• Multiplayer with up to 8 players
• Level design enables distinctive tactical options

Xbox 360 Introduces New Features and Console Enhancements with the 2007 Fall Dashboard Update


Free system update hits connected consoles worldwide on Dec 4; Xbox Originals, Family Timer and more available through download

As promised, Microsoft is bringing some early gifts to your Xbox 360 just prior to the holiday season. Beginning at 10 a.m. on Dec 4, the Xbox 360 Fall Dashboard Update will be available for all connected Xbox 360 consoles free of charge, bringing an array of new features and enhancements to the leading gaming and entertainment system.

Among the key new enhancements are the previously announced Xbox Originals game download service, Family Timer parental control feature, and expanded social networking experiences. Xbox 360 owners can also look forward to enhanced navigation, profile and video features and Xbox LIVE Arcade Hits.

This free update will be digitally distributed over Xbox LIVE to the more than 8 million Xbox LIVE members worldwide (Xbox LIVE Silver and Gold) with no disc or hard drive required. Gamers without an Xbox LIVE account can easily sign up for the free network by connecting their console to a broadband internet connection. New features and enhancements include:

MORE DOWNLOAD OPTIONS:
Xbox Originals – With this new service, announced on Nov. 13, consumers can download-to-own full original Xbox games. The digital shelves will always be stocked with classic titles, such as “Crash Bandicoot: Wrath of Cortex” “Crimson Skies: High Road to Revenge,” “Halo,” “Fable,” “Fuzion Frenzy,” “Psychonauts,” and more as the catalogue grows over time, at 1200 Microsoft Points per game.

· Xbox LIVE Arcade Hits – On Xbox LIVE Arcade, the Arcade Hits program kicks off where some of the best selling Xbox LIVE Arcade games will become available at permanently reduced prices, making it easier than ever for everyone to build a library of downloadable games! The first games to become Arcade Hits will be “Bankshot Billiards 2” and “Lumines LIVE,” which will be available for 800 Microsoft Points each, and “Marble Blast Ultra,” “Small Arms” and “Zuma Deluxe,” which will be available for 400 Microsoft Points each. With free trial downloads for every game and over 100 games to choose from, Xbox LIVE Arcade offers something for every member of the family.

NEW WAYS TO KEEP UP TO DATE AND CONNECTED:

· Inside Xbox – A new direct feed brings current news straight from Xbox.com into the Xbox LIVE Dashboard providing members an easy, predictable entry point where they can discover what's new in: game releases, events, and Xbox LIVE Marketplace offers. (11th Dec)

· Enhanced online profile – Members interested in sharing a few more details about themselves will have the option to go beyond their motto and further personalize their profile with an expanded bio. The extended bios will be visible to “Friends Only” or the entire Xbox LIVE community.

· Expanded Friends List access – A quick and easy way for gamers to expand their personal community on Xbox LIVE, members will be able to see the Friends Lists of other Xbox LIVE members, boosting their social networking experience on the service.

ENHANCED OVERALL EXPERIENCE AND CONTROL:

· Enhanced Parental Controls – Family Timer, a strong and flexible new addition to the Xbox 360 Family Settings, enables parents to set the amount of time their Xbox 360 can be used on a per-day or per-week basis by their children or other members of the household.

· New video features – The convenience of full-screen movie previews and enhanced video codec support further expand the options when it comes to the Xbox 360 entertainment experience.

· Easy-to-use navigation features – With several noteworthy changes in the Xbox LIVE Dashboard, from the new Game Store button to the Video Store button to enhanced visuals and descriptions in the video library, Xbox LIVE members can find what they want, when they want it.

These features are just some of the new enhancements Xbox 360 owners can expect as part of the Fall Dashboard Update. On December 4th a list of all the new features and improvements will be posted at: http://www.xbox.com/live.

Stranglehold video game has gone Gold for the PlayStation 3


Midway Games Ltd today announced that Stranglehold has shipped to retail for the PlayStation®3 computer entertainment system in Europe. Developed by the team behind the critically acclaimed Psi-Ops: The Mindgate Conspiracy, Stranglehold is now available for a suggested retail price of €69.95. PlayStation 3 owners can get a taste of the cinematic action shooter by downloading the Stranglehold demo via the PlayStation Store. Stranglehold is available now for the Xbox 360 video game system and PC.

A collaboration with world renowned action film director John Woo's Tiger Hill Entertainment, Stranglehold allows players to experience the excitement of true next-gen action as you take on the role of Inspector Tequila created by John Woo for his influential action film, "Hard Boiled" starring Chow Yun-Fat. Ensnared by a crime boss with a gripping secret, Inspector Tequila is forced to cross the line from sworn duty to renegade cop. Engage your enemies with intense cinematic gun battles and cause massive environmental damage in real-time or revolutionary slow-motion Tequila Time.

More information about Stranglehold can be found online at www.strangleholdgame.com Visit the Official Stranglehold forums at forums.midway.com

A peek at So Blonde video game


Sunny, the anti-heroine of the forthcoming comic adventure treat So Blonde, is a quite unique game character. The 17 year-old blonde meets some very quirky and bizarre islanders on her temporary new island home:

Like Max. Max is a small, greedy little animal. Sunny meets him right at the start of the adventure and the pair hit it off immediately, even though she can’t quite work out what species Max belongs to! Max accompanies Sunny all over the island and stays with her throughout the adventure: he is always ready to help our blonde to carry out some tricky tasks. He is also available to the player as a playable character from time to time.

Captain Morgane is female emancipation personified: She is the lady captain of a rowdy and coarse pirate crew and knows how to keep them in line. She not only earns respect through her stunning looks; she is also aware of her skills and knows she may be able to help this lost island, the setting for So Blonde. She does not fear her arch enemy, One-Eye, but cares deeply for her crew’s welfare. Perhaps she can help Sunny call a halt to One-Eye’s activities; whether he likes it or not…

One-Eye is a real villain who embodies the classic stereotype of a pirate, down to the eye-patch (could this be where he gets his name from); only his size is at odds with the typical image of the pirate. However, this doesn't stop him from having the inhabitants of the island under his thumb: he is responsible for a curse on the island, which eventually turns out to be the cause of all the bad things going on there...

Diablo is One-Eye’s henchman, who is indeed a man who inspires fear owing to his formidable stature and brutality. These characteristics are surpassed only by his naivety and lack of self-confidence... can Sunny really show him the respect he is due?

Sunny’s island is inhabited by many more wacky characters, who we will introduce to you very soon.

Sunny Blonde didn’t exactly want to land in the Bermudas; in fact the gorgeous 17 year-old was on a luxury cruise with her parents to celebrate their silver wedding anniversary. But a raging storm plunged the ship into distress at sea, Sunny went overboard and she regained consciousness washed up on the beach like driftwood!

Much more problematic than her unintended stay on a totally unknown island, which she has no idea how she can ever leave, the horrible realisation dawns on Sunny that she will suddenly have to do without out all the luxuries of life: her mobile has no signal, her make-up is a mess and it looks like the nearest shopping mall is miles away… on foot! And if that wasn’t enough, unfortunate circumstances have thrown Sunny back some one hundred years in time and she has ended up in a golden era of pirates and buccaneers!

Sunny Blonde is also in a really tricky situation and we are calling upon the PC gaming community to solve it in So Blonde! The person responsible for the novel plot is none other than the famous adventure author, Steve Ince (“Baphomets Curse”).

So Blonde, developed by the French developers Wizarbox, promises a wacky story line, a stunning (anti-)heroine, deeply black humour, which far outstrips all the blonde joke clichés, fabulous comic-strip graphics and a quite few gameplay surprises!

dtp will publish the So Blonde game worldwide under the ANACONDA label, and the release date has been set for February 2008 in Germany, Austria and Switzerland.

Blockdot Releases Tech Toyland Game for CompUSA


Dallas-based Blockdot has released “Tech Toyland,” an awesomely addictive holiday-themed game for CompUSA, one of the nation's leading retailers and resellers of technology products and services.

In “Tech Toyland,” your goal is to create a line of three or more gift packs of the same color.

To do this, swap the positions of any two gifts by clicking on them with your mouse. When you successfully create a line, the gift packs will disappear off the game board — earning you points! New gifts will then cascade into the empty spots. But watch out: your shopping season (and the game) ends when you can no longer create gift packs for those Movers and Shakers, Movie Buffs, Wannabe Photographers, Rebel Rockers, and Techno Geeks on your holiday list.

After playing “Tech Toyland,” users can spread some holiday cheer by sending a “challenge-a-friend” e-mail straight from the game, and they can post their scores for all to see on the “Tech Toyland Scoreboard.”

Ready for a Merry Gaming experience? In addition to be featured on http://www.compusa.com/specials/techtoyland/default.asp, “Tech Toyland” can be played on Blockdot’s gaming portal, www.kewlbox.com.

New video footage shows off the power of the elementals in NCsoft's stunning new MMORPG, Aion: The Tower of Eternity


Take control of the forces of nature and unleash the power of the elements on your enemies in NCsoft's forthcoming online epic, Aion

Of all the character classes available to play as in Aion: The Tower of Eternity, NCsoft’s amazing new online RPG, the mysterious Spiritmaster is one of the most intriguing. Using powerful magics derived from the forces of nature, Spiritmasters will find themselves an integral part of any adventuring party due to their ability to summon and control fierce creatures based on the four cardinal elements of Earth, Fire, Wind and Water.

The Spiritmaster’s chief responsibility is to summon and control elemental spirits, powerful forms of nature incarnate. This is done through a series of specific commands, such as attack and defend, that can be given via a simple onscreen control system. Other, more specialised and yet to be revealed commands exist beyond these basic controls, with each form of elemental spirit having its own unique skills and abilities.

The challenge for the Spiritmaster comes from recognising which element to call on at any given time. Earth spirits are strong in defence abilities, Fire spirits specialise in ranged attacks, Water spirits concentrate on healing powers while Wind spirits are best utilised in melee attacks. While it’s not possible to control different types of elemental spirits at the same time – Spiritmaster’s cannot control both an Earth and Water spirit simultaneously, for instance – by summoning the correct spirit for the situation in hand, Spiritmasters have the power to turn even the most desperate battles into a complete rout of the enemy. A situation that could prove immensely useful when adventurers come up against some of the more powerful rogue elemental spirits that wander Aion’s immense and incredibly detailed game world.

Aion: The Tower of Eternity is set to begin closed Beta-testing early 2008 and will release later in the year.

Sunday, December 02, 2007

US PlayStation 3 sales climb 300 per cent


Following the introduction of 40GB and 80GB SKUs

Sony Computer Entertainment America has revealed that sales of PlayStation 3 hardware have leapt by 298 per cent since November 2.

The climb is attributed to the availability of both 40GB and 80GB units at US retail.

Figures for the Thanksgiving period – dubbed Black Friday – were up 245 per cent when compared to the previous year.

According to SCEA figures, for the week ended November 24, sales of the PSP handheld in the region jumped 136 per cent compared to the previous week, and PS2 sales were also up 287 per cent.

Ahead of the busy Christmas season, Sony is also enjoying positive sales in other key regions.

Last week, the PlayStation 3 outsold the Nintendo Wii in Japan, and yesterday it was announced that the recently released PSP Slim & Lite has sold over one million units in the region.

EA regrets Need for Speed porn promotion


Images "slipped through proper approval process"

Electronic Arts has said that it regrets a promotion for its latest Need for Speed game which used Page 3 porn models for a topless photo shoot.

The images appeared on Page 3.com, the official softcore porn site of UK tabloid The Sun, and featured topless models posing with a Ferrari. The Need for Speed branding and EA logo featured prominently.

"We regret that these images slipped through the proper EA approval process," said a spokesperson for the publisher, speaking to GamesIndustry.biz.

"They were not appropriate for our brand. The original site has been taken down this morning."

While the images have been deleted, an accompanying video of the photo shoot still remains online, although any association with the game has been removed.

Need for Speed: Pro Street was released last Friday in Europe and today entered the all formats charts at number two.

New ad agency for $150 million PlayStation account


Original agency dropped after 13 years

Sony has hired Deutsch as the new agency in charge of its USD 150 million PlayStation ad account.

Although no official announcement has yet been made, Agency Spy is reporting that Deutsch, based in Los Angeles, has won the coveted account.

Deutsch was one of five finalists vying for the account, including Publicis, Venebles, RPA, and TBWA.

TBWA, formerly known as Chiat/Day, had handled Sony's advertising since 1994 with the launch of the original PlayStation. It also helped Sony launch the PS2, PSP, and PS3, but was recently involved in controversy over some of its advertisements.

According to TNS Media Intelligence, Sony spent USD 94 million on measured media in 2006 and USD 2.9 million for the first eight months of 2007.

DS sales rocket in Japan following software frenzy


Dragon Quest IV prompts a hardware spike; all platforms show increased sales

Sales of the Nintendo DS handheld in Japan rose over 50 per cent in the week ending November 25, with all other platforms also experiencing increases.

The DS shifted over 116,000 units, most likely off the back of the release of Dragon Quest IV, and has now soared past 6 million sold in Japan this year and 20 million sold in Japan to date, according to Media Create.

With the software top ten titles selling nearly 1.5 million units in the same week, a hardware surge was to be expected, although the other platforms didn't benefit quite so much as the DS.

The PlayStation Portable was up from 65,000 to 75,000, the Wii up from 36,000 to 54,000 while the PlayStation 3 jumped from 39,000 to 50,000.

The full sales numbers for hardware are as follows:

1. Nintendo DS: 116,694
2. PlayStation Portable: 75,027
3. Nintendo Wii: 54,362
4. PlayStation 3: 50,564
5. PlayStation 2: 14,875
6. Xbox 360: 7117

GameSpot editor leaves amid review rumours

Jeff Gerstmann departs after Kane & Lynch review is apparently edited

GamesIndustry.biz has learned that GameSpot's US reviews editor has left CNET Networks following an incident involving the site's recent Kane & Lynch review.

A source close to the editorial team has revealed that the row focused on the tone of the content of the original review, which was apparently subsequently altered.

The game scored 6 out of 10, and although it's unclear how the text of the review may have changed from its original format, it's not thought that the score was altered.

GameSpot reviews are regularly submitted to the wider editorial team for quality and accuracy reasons, and small changes can be made at this point before the article is published.

Rumours elsewhere cited possible reasons for the editorial changes as being the result of pressure from the Kane & Lynch publisher Eidos, which had marketed the game on the site.

The source revealed that members of the editorial team were extremely disappointed by the incident.

Gerstmann had been with GameSpot for 11 years, and was part of the team - which included Greg Kasavin, now at EA - who drove the site's core values of editorial excellence and independence over that time.

As well as heading up the reviews team, he also hosted weekly video show On The Spot, and wrote the music to several of the site's audio or video publications, including the GameSpot UK podcast.

CNET representatives have so far declined to comment on Gerstmann's departure, and the precise circumstances - whether or not he left of his own accord - have not been disclosed.

Tim Tracy, former head of video at the company, has also departed, although it's not clear at this time whether or not the two are linked.

Microsoft sells 310,000 XBoxs in Thanksgiving week


360 software on track to outsell PS3, Wii titles combined

During the week after the Thanksgiving holiday, Microsoft sold 310,000 Xbox 360 consoles in the US.

That's nearly the same number of units it sold during the entire month of October, when 366,000 Xbox 360 consoles were purchased.

According to a CNBC article, Microsoft's system outsold the PlayStation 3 during the week after "Black Friday" by a margin of 2 to 1.

Nintendo still came out on top, however, with 350,000 Wii consoles sold.

Even so, Microsoft reports that its software is on track to outsell the PS3 and Wii software combined. According to NPD data, Xbox 360 software represented 54 per cent of total software sales for October, with 30 per cent for the Wii and 16 per cent for the PS3.

UPDATE: An SCEA spokesperson disputed Microsoft's assertion that the Xbox 360 had outsold the PS3 2 to 1, but stated that it was company policy not to disclose specific sales until NPD data is officially released.

Saturday, December 01, 2007

Resident Evil: The Umbrella Chronicles (Wii)


WHAT better way to try out the latest Wii light-gun accessory than with a re-run through one of the spookiest series ever to hit the console world - Resident Evil.

With gun in one hand, knife in the other and a few grenades to keep things cooking, this is a scripted shooter that takes you around familiar ground as you seek to pop the clogs of every zombie, licker, bug and bat in order to progress the familiar story.
Graphically, there's a reminiscent feel to things, rather than a revolutionary advance, but that's OK - it's likely to be hardcore fans of the series looking for a slightly different Evil experience on Wii.

And this is good stuff, just aim, fire and forget the real world for a while!

What do you think? Have your say.

Hackers say they can steal 'Second Life' currency

Over on Dean Takahashi's San Jose Mercury News blog today, he reported on the discovery by a pair of security researchers that it may be possible to steal Second Life users' in-world currency.

That would be a big problem, of course, because the currency, known as Linden dollars, are directly convertible to U.S. dollars.

According to Takahashi's story, hackers Charles Miller and Dino Dai Zovi told him that they have uncovered an exploit that could allow someone to fleece Second Life residents of their Linden dollars.

The exploit is related to Apple's QuickTime software, which is used to display videos in Second Life.

"The exploit works because Second Life allows users to embed videos or pictures on their characters or their virtual property," Takahashi wrote. "When someone comes nearby and is within view of the object, the Second Life software activates QuickTime so it can play the video or picture. In doing so, QuickTime directs the Second Life software to a Web site. By exploiting the flaw in QuickTime, the hackers can direct the Second Life software to a malicious Web site that then allows them to take over the Second Life avatar.

The end result of that could be that a malicious hacker could then strip the avatar of any Linden dollar holdings.

For its part, Takahashi wrote, Linden Lab told him that the exploit is easily patched. Nonetheless, the company put up a warning on its blog Friday.

Takahashi said that Linden Lab told him, "We were alerted a short time ago by Internet security professionals that a QuickTime exploit has been discovered which may allow an attacker to crash or exploit any user of the QuickTime software from Apple. The Second Life viewer uses QT to play videos and therefore this exploit could potentially affect the residents of Second Life. This exploit affects all platforms that use QuickTime and, to date, Apple has not released a fix for it."

To date, however, Takahashi wrote, Linden Lab said it isn't aware of anyone actually using the exploit to rob anyone.

For residents of Second Life, then, the solution may be to avoid holding onto large numbers of Linden dollars.

As I told Takahashi when he asked me to comment for his story on Linden dollar security, "As one SL business owner said to me...you should always have a backup plan in case of a glitch that causes you to lose everything, because you never know what might happen. And in the case of Linden dollars, that likely means doing regular (Linden dollar/U.S. dollar) exchanges so as not to keep too many Lindens in your SL account. You can't lose what's not there."

More here...

Open Source Mac Gaming: 10 Free Games Reviewed

These are interesting times for Mac gamers. Thanks to the healthy state of the Macintosh marketplace, the economics of porting Windows games to the Mac are more favourable now than they have ever been. A number of Mac-focused developers are putting out high-quality games too, and most notably for this article, the open source world now provides a number of excellent games for Mac users. But before we look at the wide world of free open source games, here's a brief overview of commercial gaming on the Mac.


State of the Gaming Mac -- Things weren't quite so rosy ten years ago, when one of the largest porting houses at the time, MacPlay, essentially shut up shop as its parent company, Interplay, abandoned the Mac platform.

But that was then, and this is now. Two companies that endured the 1990s were Aspyr and MacSoft, and they now boast impressive portfolios of blockbuster games. Feral Interactive appeared on the scene in 1996, and quickly grew into a major porting house. Even MacPlay eventually returned to life in 2000. So while not every best-selling PC game makes it to the Macintosh, a lot of them do, even if you don't see them on sale at your local computer superstore.

A further upswing brought on by the switch from PowerPC to Intel processors, something that makes porting PC games to the Mac significantly easier to do. TransGaming has developed a product called Cider that enables PC game code to run on an Intel-based Mac without modification.

Besides the companies that port PC games to the Macintosh, the Mac enjoys good support from companies that create original games just for the Mac. Ambrosia Software and Freeverse are two of the best known and most respected. Ambrosia has been around since 1993, producing both games and utility software, but unlike the porting houses, most of their sales are done through shareware. Demo versions of their games can be downloaded from the Internet or found on the cover discs supplied with Mac magazines. This way you get to try out the game, and if you like it, you can pay the shareware fee to get an activation code that converts the demo into the full version of the game. Freeverse is another purveyor of fine shareware games, as well as some legendary freeware "toys" that serve absolutely no purpose at all but are well worth downloading nonetheless (I'm looking at you, Jared the Butcher of Song).

GameHouse is a new kid on the block. Initially a developer of board, puzzle and arcade games for the PC, GameHouse was acquired by RealNetworks in 2004 and has quickly expanded its product range to include a huge number of Macintosh games as well.

But even putting aside the relative abundance of commercial and shareware Mac games, the Mac gamer has two other sources of computer games. Firstly, there's the option of running Windows versions via Boot Camp or virtualization technology such as Parallels Desktop or VMware Fusion. On the plus side, this approach lets you play new games straight away without having to wait the months or even years it takes for PC game to be ported to the Mac (if it happens at all). The downside though is you'll need to install Windows onto your Mac (with all the usability and security issues that involves). So besides the game itself, you'll need to factor in the cost of a copy of Microsoft Windows as well. Plus, new copies of Boot Camp are available only for people running Mac OS X 10.5 Leopard (though existing copies continue to work in Tiger). If you go the virtualization route, then you'll need to pony up for a copy of Parallels Desktop or VMware Fusion. So while playing Windows versions of Mac games can be worthwhile, it's an expensive approach and not without a significant hassle factor.

The second source of computer games is that collection of developers and testers collectively known as the Open Source Movement. While the value of open source software for productivity programs and even operating systems is well known, most Mac users don't think of open source when looking for games. That's an oversight, since open source community has developed a wide variety of games for the Mac.


Updating the Classics -- Open source works particularly well with older games have been placed in the public domain by their original developers. Among the companies that have done this are id Software and Bungie. In 1999, id Software released the Quake engine source code under the terms of the GNU General Public License. The Quake II engine source code was released two years later. It's important to note that id Software didn't give the full games away, just the engines. All the data files, including the maps and monsters, remain the property of id Software.

In practice this means that while you can download a number of Mac OS X versions of Quake and Quake II from sites like MacGLQuake and Fruitz of Dojo, you will still need to obtain the original game CDs to actually play the games.

Gamers with PowerPC-based Macs can use either the Macintosh or DOS/Windows Quake and Quake 2 CD-ROMs. If you have a Mac game disk, the supplied installer will put all the files where you need them. Because the Installer is a Classic application, Mac users with Intel-based machines will have to use the DOS/Windows disks instead. This isn't difficult: all you need to do is create a Quake or Quake 2 application folder, copy across the relevant folders from the CD, and then install the open source Quake or Quake 2 applications as instructed. For Quake, copy the folder that's called ID1 and lurks inside the Data folder on the CD; for Quake 2 the folders you need are in a similar location but are called baseq2, ctf, rogue, and xatrix.

Like id Software, Bungie initially released only the Marathon engine source code in 2000. An open source version of the game called Aleph One followed shortly afterwards and remains in active development. In 2005 Bungie put the data files for all three versions of Marathon online for free distribution, so that unlike the situation with Quake, gamers can play the Marathon trilogy without having to buy any of the original CDs.

Sincerest Form of Flattery -- The open source community has also actively created clones of many popular games. To no small degree this was driven by the fact that Linux users didn't have access to the best-selling commercial games of the time. The results, though variable in terms of fidelity and quality, did at least plug some gaps.

Lincity started out as a Linux equivalent of SimCity, a strategy game that has the player developing a city by constructing buildings and adjusting finances. The original version of Lincity had a simple two-dimensional, top-down interface but in its latest incarnation, LinCity-NG, the game is pseudo-three-dimensional. It also has improved graphics and sounds, and the overall look and feel is similar to SimCity 2000. Betraying its Linux origins somewhat, the Mac version runs in X11.

Freeciv is an open source alternative to Civilization, a turn-based strategy game of exploration, resource management, and world domination. As with Lincity, there's a bit of a retro feel to Freeciv because it looks and works a lot like Civilization II. That said, Freeciv is much more modifiable, so that the rules can be adjusted to create a much different game. Again, Freeciv has its heart in the Linux world, but thanks to Apple X11 it runs nicely on the Macintosh.

Simutrans Transport Simulator is another strategy game. It's not so much based on one particular game as an entire gaming genre, that of the "transportation tycoon" where the player builds networks of roads, rails and other modes of transport to make money and achieve certain goals. Yet again, the graphics are relatively old fashioned compared with modern games, but attractive nonetheless. A special version is required for Intel-based Macs.

Sauerbraten is a shoot 'em up rather like Quake III in terms of performance and gameplay. It's definitely a step up from the open source versions of Quake and Quake II, having much more realistic and dramatic visuals. But Sauerbraten definitely shines brightest when used for death-match play rather than single player use. In single player mode, the monsters don't form a particular coherent or impressive assembly, and the artificial intelligence behind them is fairly basic, so that if they frag you it's most likely due to overwhelming numbers rather than cunning strategy. The single player maps also tend to be rather simple, lacking the atmosphere and story lines that made the original Quake games so compelling. Still, it's a good-looking game offering plenty of explosive fun.

Finally, there's The Battle for Wesnoth, a Myth-like game of strategy where the player gradually builds up an army through a succession of battles until some particular goal is achieved. The game is set in a fantasy-type realm with elves, archers, knights, orcs and so on, meaning that there's a nice range of melee and magical attacks available for use. The graphics are relatively cartoonish but beautifully drawn, and combined with a nicely balanced tutorial, it's an extremely pleasant game to explore.

Come Fly with Me -- Although Microsoft Flight Simulator 4.0 was the last version produced for the Macintosh, the Mac has been reasonably well served with flight sims over the years, most recently by the excellent cross-platform simulator X-Plane. There's also an interesting open source flight simulator as well, called Flight Gear. Compared with X-Plane, Flight Gear has more moderate demands in terms of hardware and while it might lack some of the bells and whistles, it's still pretty realistic and a lot of fun to play with. At first glance, you'll be impressed by the quality of the aircraft models but likely a little underwhelmed by the scenery. In Microsoft terms, the look and feel is somewhere between Flight Simulator 98 and Flight Simulator 2002. To download, visit the page of pre-built Mac binaries.

An entirely different sort of simulator is Beyond the Red Line, a game that puts you in the world of the re-imagined Battlestar Galactica. Beyond the Red Line is a combat simulator, with the accent more on having fun blowing things up than real flight simulation. Like the Quake and Marathon games mentioned earlier, Beyond the Red Line has been built upon a commercial game engine that was placed in the public domain, in this instance, the FreeSpace engine developed by Volition. It's an impressive game, not just in terms of the spaceships and action, but also in the general look and feel.


Bottom line: Do you get what you pay for? It's likely that the Open Source Movement will become an increasingly important source of gaming software for many Mac users. The diversity of games already out there is considerable, and in many cases the games are polished, sophisticated, very playable and lots of fun.

Let's review the pros and cons. On the plus side of the equation there's obviously price. It's hard to fault a game like Flight Gear that delivers most of what you'd get with a commercial Macintosh flight simulator but at zero cost. Then there's the steady improvement in open source software. The projects behind each game steadily work through the bugs, releases new versions of the game at frequent intervals. Compare this with commercial games that are can be left in a bug-infested state if the developer decides to focus on the successor game instead.

But on the downside, many of these games feel "old" relative to the latest commercial games in the same genre. Some games also lack polish. Games like Quake sold well not just because the game mechanics were good, but because the story lines and atmosphere were solid and engaging. This isn't always the case with open source games, though in some cases it is (most notably the rich in-universe feel of Beyond the Red Line).

Open source games aren't really a threat to the commercial Mac game developers. No one considering Sim City 4 is going to switch to Lincity simply because it's free; the difference in quality is just too great. But open source games do improve the variety of games available, and that can't be a bad thing.

[Neale Monks is a writer, journalist, and educator who has been using Macs since 1990. He is a regular feature writer for the two major Macintosh magazines in the UK, Macworld UK and MacFormat, as well as a number of Mac-oriented Web sites including MyMac, AppleLust, and Informit. Among his book credits are "Astronomy with a Home Computer" and an ebook all about used and vintage Macs, "Buying Used Macs." Neale lives in a quaint little market town in Hertfordshire, England.]

Source: TidBits

Watch Global MMO Game Festival on your PC!

Seoul, Korea - November 30,2007 - Watch the grand finale of Game and Game World Championship (GNGWC) 2007 on live with 800kbps high-quality video! Korea IT Industry Promotion Agency(KIPA), the host of this global MMO game festival, announced that they will broadcast the final match on GNGWC web page with support from the professional user created content (UCC) provider in Korea "The mgoon".

The broadcasting schedule sets up as below:

Time (GMT) Program
4:00-4:20pm Bomb N Dash Final Match
4:30-4:50pm Record of Lunia Final Match
5:00-5:50pm War Roack Final Match
6:00-6:40pm Silkroad Online Final Match
6:50-7:30pm Shot Online Final Match
7:40-8:20pm Navy Field Final Match
8:30-9:00pm Closing
To watch the live show, installation of web-broadcasting plug-in is necessary. Although GNGWC live web page will automatically detect visitors' system and request to install the plug-in, the representative in mgoon suggested to visit the GNGWC website before the show starts and download and install the software to avoid possible network bottleneck caused by too much visitors and download of the file during the live show.

"For this internet live show, we adopt P2P live solution from CDNetworks Co., Ltd", Marketing director of mgoon Choi, D.I. said, "We expect from mgoon that this live show boosts wide interests from global MMO gamers, and help GNGWC official games to thrive their services." He added.

In this event, 100 players who survived from preliminary matches among 1.500.000 players all over the world will compete in 6-divisions (Game: Navy Field, Lunia, Bomb 'N Dash, Shot Online, Silk Road Online, War Rock) for the No.1 place in the world.

On the one hand GNGWC2007 is proving and spreading excellence of Korean online games by hosting online game festival which has only Korean online game divisions unlike others. Also GNGWC is expected to be foundation for Korean online games to enter the world market hereafter.

GNGWC is part of the marketing campaign of KIPA's "Global Service Platform" project, which began in 2004 to give Korean online games opportunities to enter the overseas market. In this year's competition, six Korean mmo games ('Bomb 'N Dash', 'Shot Online', 'Navy Field', 'Silk Road', 'War Rock', 'Lunia') were selected as the official games and 102 best players, out of 1.5 million participants from Europe, America, South East Asia, Korea, Japan, are advanced to the Grand Final Match held in Seoul on December 1st.

About GNGWC (Game and Game World Championship)
GNGWC is an international game competition which began in 2006 by KIPA in order to promote Korean online games throughout the World. Last year, 1,070,000 gamers from 5 regions including Korea, Europe, Southeast Asia, Japan, America took participation in competing in 3 Korean games, 'Silkroad Online', 'Gunbound', and 'Shot Online'. With the success from previous year, the event is planned to continue in the future.

About KIPA
KIPA (Korea IT Industry Promotion Agency) was established in 1998 by the Ministry of Information and Communication as a non-profit organization. Its role is to contribute to the globalization of the Korea information technology industry, support start-up software companies, and improve the quality of Korea's software the industry's productivity through process improvement efforts. "Global Service Platform" initiative, which is also known as "game&game" and "Game and Game World Championship", is an part of its global marketing support program for the information technology industry.

About Levelup Communications
Levelup Communications is an agency focused on supporting the marketing and publicity initiatives of companies involved within the game industry. The agency offers a suite of services, including public relations, advertising, promotions, branding and business development. Visit http://www.lvlupcommunications.com/ for more information about Levelup Communications.

BioShock Downloads Coming Next Week


A patch and a selection of free downloadable content will be available next week for both the PC and Xbox 360 versions of BioShock, developer 2K Games said today.

According to the game’s official Cult of Rapture web site, a PC patch and Xbox 360 title update will go live next week, and both will also include additional content. 2K’s Elizabeth Tobey told IGN that, among other things, the download will include new plasmids and a change to the game’s widescreen field of vision.

A full list of bug fixes and extra content will be posted on the Cult of Rapture site when the patches are ready, 2K said.

In October, BioShock creator Ken Levine told 1up that the game’s future downloadable content would likely take the form of combat enhancements or other gameplay additions rather than new levels. Levine has also said number of plasmids were cut from the final game.

Source: http://www.ign.com

Grand Theft Auto IV video game cover


Rockstar today unveiled the boxart for Grand Theft Auto IV, which is set to be released in the first half of 2008, after being pushed from it's "October 2007" release date a few months back.

There isn't much to say about it, other than the choice of artistic style is certainly very appealing, and that the layout is painfully similar to the previous three entries in the series. But that's not a bad thing.

I'm sure I could waffle on for a while, but I'm sure you'd much rather just see the thing. Behold, in all of it's juicy, 640-pixel-wide glory!

PS3 Beats Wii Sales in Japan

In November Sony's PlayStation 3 outsold Nintendo's Wii in Japan for the first time--but does one month signal a trend?

Sony's PlayStation 3 outsold Nintendo's Wii for the first time in Japan during the month of November, game magazine publisher Enterbrain said on Friday.

In the four weeks leading up to Nov. 25, Sony sold 183,217 PS3 systems in Japan. By comparison, Nintendo sold 159,193 Wii consoles. In previous months, the Wii has outsold the PS3 upwards of 6 to 1.

The news marks a first for Sony on its home turf also given rise to the prospect that Sony may return to it former dominance over the last 11 years.

One analyst remained skeptical, however, saying one month is hardly enough to forecast a turnaround. "Overseas, I don't really see the PS3 doing that much at Christmas time primarily because it's still more expensive than the other machines and has less software," said Hiroshi Kamide.

"It's nice to see the system selling much better than six months ago. But is it a sustainable trend? Is it going to really escalate from here? I'm not so sure."

Source: PCWorld

Video game consoles: Pick all the right boxes

If you're giving a games console, make sure it's the right one, says Steve Boxer

Much as we all love Christmas, it can be a stressful time - especially when we agonise over finding the perfect presents.

Videogame consoles make ideal gifts but, if you're not an expert, deciding which one to opt for can be fearfully tricky, especially since this is the first year that all three next-generation consoles have been available at Christmas, as well as the now?superseded but still temptingly cheap PlayStation 2. Oh, and two handheld consoles.

It's a tough market. The latest figures from VGChartz.com show that, since its release a year ago, more than 14 million Wii consoles have been sold around the world, followed by the Xbox 360 with just over 13 million units sold in two years. The PlayStation 3, which hit the UK in March, has sold just under six million worldwide. But all these figures are dwarfed by Nintendo's big hitter, the handheld DS, which has shifted a staggering 55 million worldwide so far. And Sony's handheld, the PSP, has sold more than 26 million units.

With so many competing options, all with their own merits and downsides, it's no wonder people get confused about which console is right for them. Hopefully, our bluffer's guide will simplify things nicely.

The consoles

Nintendo Wii


Price: £180
From: wii.nintendo.com


Nintendo's Wii, with its TV remote-style motion-sensitive controller that can be wielded like a tennis racket, baseball bat or bowling ball, has made an enormous splash this year, because it is so intuitive that even non-gamers can enjoy its charms.

The Wii is the ideal console to buy for young children or teenagers who are not yet avid gamers, and games such as Wii Tennis, Mario & Sonic At The Olympic Games and Rockstar's Table Tennis can provide fun for all the family.

Nintendo is very good at aiming its consoles at a young audience, but the recently released Super Mario Galaxy - simply one of the best games ever - and Metroid Prime: Corruption will also thrill keen gamers. Sadly, at the moment, Wiis are in short supply in the shops, but Nintendo hopes to rectify that situation before Christmas.

Ignore so-called bundles, in which a Wii comes with several games, because those games are invariably sub-standard. T

he basic Wii comes with Wii Sports anyway, and you can then buy whichever individual games you want.

Microsoft Xbox 360


Price: £180
From: xbox.com


If you're buying a console for someone with an existing interest in games, then the Xbox 360 is the state-of-the-art choice.

It has by far the best portfolio of challenging "hardcore" games (racing titles, shoot-'em-ups and the like), and Microsoft is also working hard to generate a better library of more lighthearted games for it.

It is also supported brilliantly by the Xbox Live online service.

But don't be tempted by the cheapest variant, the Xbox 360 Core - it's too basic.

The Xbox 360 Arcade, which costs around £200 and comes with a 256Mb memory card but no hard disk(you can buy hard disks and plug them in later), plus five retro-style arcade games, is better value.

You won't have to do any upgrading if you opt for the £249 Premium edition, so that is also recommended, but the bells-and-whistles Elite version, despite its 120GB built-in hard disk, is a harder purchase to justify.

And bear in mind that all Xbox 360s really need HD-ready TVs in order to fulfil their promise.

Sony PlayStation 3


Price: £299.99
From: uk.playstation.com

D The PlayStation 3 isn't an inherently bad machine - it's technologically impressive, nicely finished and can play Blu-ray high-definition movies - but given the way in which Sony dominated the games industry with the PlayStation and PlayStation 2 (the latter has sold a staggering 120 million units worldwide), it is proving to be one of the biggest disappointments in the history of gaming.

For a start, it's fearsomely overpriced; even the new, no-frills 40GB version (which won't play PlayStation 2 games) costs £299.99, and the more desirable 60GB version, which is being phased out, costs a whopping £349.99.

Sony's online gaming service, the PlayStation Network, is also a mess compared with Xbox Live.

But the PS3's biggest flaw is its lack of compelling exclusive games.

A few, notably Metal Gear Solid 4, LittleBigPlanet and Killzone 2, will arrive next year, although probably towards the end of the year. Until then, the PS3 will remain an also-ran.

Sony PlayStation 2


Price: £99.99
From: uk.playstation.com

The PlayStation 2 is the console that refuses to die - indeed, it has generally outsold its successor, the PS3, despite being effectively obsolete.

With a fantastic back-catalogue of games, available increasingly cheaply, it might seem tempting if you're on a tight budget.

A trickle of new PS2 games continues to arrive, but to all intents and purposes, it's defunct.

That doesn't make it a bad buy, though.

Handhelds

Nintendo DS Lite


Price: £99.99
From: nintendo.co.uk

The idea behind the DS Lite is simple - to make a handheld console with two screens, one of which responds to touch input - but in practice it turns out to be a stroke of genius, with the touchscreen allowing all manner of innovative play.

It is hugely popular, has a phenomenal library of excellent games, and will make an ideal Christmas present for young and old alike (games such as Brain Training have particularly found a constituency among so-called "Grey Gamers" from the older generation). You can't go wrong with a DS Lite.

Sony PlayStation Portable (PSP)


Price: £129.99

From: uk.playstation.com

The new Slim 'n' Lite PSP, with its superb screen and more manageable proportions, is an even sexier gadget than its predecessor. It's particularly good at playing video, and links well with the PS3.

But its portfolio of games is nowhere near as impressive as that of the DS Lite - in fact, most are warmed-over PS2 titles. More style than substance, unfortunately.

Source: The Telegraph