Sunday, April 13, 2008
Gran Turismo 5 Prologue - review drive you wild?
On the PlayStation (long before it became the PSone) Gran Turismo was a revelation. Rather than approximating a driving experience a la arcade centric games like Ridge Racer or even TOCA, it unblinkingly stared into the face of the motorsport industry and delivered an authentic experience. Where other game had long been marketed a life-like driving experience, Gran Turismo was the first that could truly say it was a real Driving Simulator.
As such it became a game more about relationships than about horsepower and traction control (stay with us here). Picking up a gamepad to play, the player slowly developed detailed interactions with both cars and circuits. Here they would spend hours fine tuning their skills on certain cars, and memorising every twist, camber and turn of each track. Apart from the real life renderings of other games (Laguna Seca for example) there are no tracks that come anywhere close in my memory to the heady delights of Grindwald.
Since the original release, and the franchise's establishment at the top of the driving game scene, it has seen numerous iterations. Such is the obsessive attention to detail of Polyphony Digital that they are often forced to release early samples of their games to keep fans happy. These entries usually go by the name of Prologue, and although should be quickly followed by the full game, history teaches that they often precede it by a good year. Today is just one of those moments - where publisher and fan pressure has squeezed an early release form the developers, and where we likely have another year to go before the full release.
More from: Play
Battlefield - Bad Company review of the latest in the series from DICE
The latest in the phenomenally successful Battlefield series, Bad Company is something of a departure for developers DICE. Not only is it the first in the series to be designed specifically for consoles but it'll also be home to the strongest single player campaign element found in the series so far. However, for the purposes of this preview we're going to be focusing on the area the series is famous for, online multiplayer.
It's becoming almost expected now for high profile shooters to offer some kind of multiplayer beta and Bad Company is no exception. For those lucky enough to have access codes the beta offers a tantalising look at one of the game's multiplayer modes, Gold Rush, and two of the maps.
There are five classes of soldier on offer, Assault, Support, Recon, Demolition and Specialist. They all do pretty much what they say on the tin and come complete with their own set of upgrades and unloackables to add extra spice to proceedings as you move up the ranks. Moving up said ranks involves earning in-game points, the more you earn the higher rank you earn and the more goodies you're able to get your hands on. As console gamers found in CoD4 this kind of experience based promotion system works well and it's nice to see a similar system in play here.
Into the game itself and the one mode on offer, Gold Rush, is a variant on the traditional Capture The Flag game that thankfully does more than simply replace the flag with a pile of gold. Players are divided into two sides, attackers and defenders, and pairs of chests holding gold provide the focus of each side's task. It's not all quite that simple though, a couple of twists make things a whole lot more interesting. First up is the idea of respawn tickets, the attacking side has a limited number of these and once they're used up it's game over, victory to the defenders. Defenders meanwhile have to worry about being pushed back through their territory. As the attacking force claim a pair of chests a new area opens up containing another two chests and pushing the defending team deeper into their own terrain. If the attacking team claims four sets of chests then it's their turn to dance a victory jig.
It's a simple set of changes to the formula yet they prove to be immensely enjoyable giving the action a real sense of ebb and flow. Last gasp stands in the final area against a dwindling attacking force give a much more urgent feel to the end of games than a simple flag or frag counter could ever do.
The two maps that come with the beta are both impressive in their own way. The first, called Ascension is based around a rural village while the second, Oasis, takes place in a much more open desert environment. As you'd expect the village offers more in the way of close quarters street and building based combat while out in the desert snipers come into their own with less cover and smaller buildings making the game more open.
All the clever modes and pretty maps in the world mean nothing however if the thing plays like a dog, thankfully this is far from the case here. It may seem faint praise but the best thing about Bad Company is that it all simply works. Weapons feel perfect, aiming is fast and accurate, the maps are well designed and everything flows like a well oiled machine. There's no noticeable lag and there's more than enough people on the servers to have given them a damn good test as well as keep things interesting at all times. If I has one grumble it would be that identification of enemies can be hampered a little by the colour coded gamertags that float above player heads sometimes taking a few seconds to kick in which led to some comedy moments of shall I/shan't I but no doubt will be fixed come release.
Graphically things are looking very impressive with little or no slowdown even in the most frenetic fire fights. Not only do the environments look beautifully realistic and come complete with some well implemented physics, but they're also highly destroyable which always adds to the fun. Who needs pin-point accuracy when you can just blow the side off a building after all?
It's fair to say that we'd kind of expect the multiplayer aspect of a Battlefield game to be pretty hot, so there's little surprise to be proven right by this beta. What will be more interesting will be seeing how they've forged the single player campaign and story when the game gets released in the summer. However, if the other multiplayer modes and maps prove to be half as much fun as the content found in the beta then there's every chance Bad Company will sell on the basis of its multiplayer alone despite the apparent single player focus.
Source: Play
It's becoming almost expected now for high profile shooters to offer some kind of multiplayer beta and Bad Company is no exception. For those lucky enough to have access codes the beta offers a tantalising look at one of the game's multiplayer modes, Gold Rush, and two of the maps.
There are five classes of soldier on offer, Assault, Support, Recon, Demolition and Specialist. They all do pretty much what they say on the tin and come complete with their own set of upgrades and unloackables to add extra spice to proceedings as you move up the ranks. Moving up said ranks involves earning in-game points, the more you earn the higher rank you earn and the more goodies you're able to get your hands on. As console gamers found in CoD4 this kind of experience based promotion system works well and it's nice to see a similar system in play here.
Into the game itself and the one mode on offer, Gold Rush, is a variant on the traditional Capture The Flag game that thankfully does more than simply replace the flag with a pile of gold. Players are divided into two sides, attackers and defenders, and pairs of chests holding gold provide the focus of each side's task. It's not all quite that simple though, a couple of twists make things a whole lot more interesting. First up is the idea of respawn tickets, the attacking side has a limited number of these and once they're used up it's game over, victory to the defenders. Defenders meanwhile have to worry about being pushed back through their territory. As the attacking force claim a pair of chests a new area opens up containing another two chests and pushing the defending team deeper into their own terrain. If the attacking team claims four sets of chests then it's their turn to dance a victory jig.
It's a simple set of changes to the formula yet they prove to be immensely enjoyable giving the action a real sense of ebb and flow. Last gasp stands in the final area against a dwindling attacking force give a much more urgent feel to the end of games than a simple flag or frag counter could ever do.
The two maps that come with the beta are both impressive in their own way. The first, called Ascension is based around a rural village while the second, Oasis, takes place in a much more open desert environment. As you'd expect the village offers more in the way of close quarters street and building based combat while out in the desert snipers come into their own with less cover and smaller buildings making the game more open.
All the clever modes and pretty maps in the world mean nothing however if the thing plays like a dog, thankfully this is far from the case here. It may seem faint praise but the best thing about Bad Company is that it all simply works. Weapons feel perfect, aiming is fast and accurate, the maps are well designed and everything flows like a well oiled machine. There's no noticeable lag and there's more than enough people on the servers to have given them a damn good test as well as keep things interesting at all times. If I has one grumble it would be that identification of enemies can be hampered a little by the colour coded gamertags that float above player heads sometimes taking a few seconds to kick in which led to some comedy moments of shall I/shan't I but no doubt will be fixed come release.
Graphically things are looking very impressive with little or no slowdown even in the most frenetic fire fights. Not only do the environments look beautifully realistic and come complete with some well implemented physics, but they're also highly destroyable which always adds to the fun. Who needs pin-point accuracy when you can just blow the side off a building after all?
It's fair to say that we'd kind of expect the multiplayer aspect of a Battlefield game to be pretty hot, so there's little surprise to be proven right by this beta. What will be more interesting will be seeing how they've forged the single player campaign and story when the game gets released in the summer. However, if the other multiplayer modes and maps prove to be half as much fun as the content found in the beta then there's every chance Bad Company will sell on the basis of its multiplayer alone despite the apparent single player focus.
Source: Play
Saturday, April 12, 2008
First drive with Mario Kart Wii and the WiiWheel on Nintendo Wii
I was thinking what to initially write about Mario Kart Wii because the game is explained in a single sentence: Mario Kart with motion control and Nintendo Wi-Fi play. I’m fairly certain people who read Siliconera are familiar with Mario Kart and Mario Kart Wii doesn’t deviate from the formula. Nintendo even took the time to specify where the racetracks in Mario Kart Wii originated from. Did I just buy the same game again? (I’m joking.)
There are some tweaks to the core in the form of motorcycles and extra items. The giant mushroom power-up from New Super Mario Brothers makes a debut and it makes your character grow large enough to trample other drivers. The POW Block makes all other racers spin as if they hit a banana peel and drop their item. The thundercloud places a smiling ball of water vapor above your racer. You have a limited amount of time to “pass” it to another racer by touching them. If you don’t handoff the jovial cloud it shocks you.
Motorcycles are an alternative to go karts, but besides parameters bikes use the same controls with one exception. You can do wheelies by tilting the Wii Wheel or the remote in the nunchuck/remote control scheme. Wheelies give you a speed burst, but temporarily remove steering while your front tire is airborne. I guess the other advantage bikes have is squeezing in between cars, but the tracks are so wide you probably won’t need to do this often.
More from: Siliconera
Prototyping The Sims 3
You're in charge of the second most popular videogames franchise in the western world in recent years. Your studio produces a game so big - both in terms of sales and in terms of cachet - that it's actually become a label in its own right within the world's biggest third-party publisher. In total, it's sold 95 million pieces of software in twenty-two languages since its inception, and come to think of it, it's the only PC gaming property that's actually bigger than Blizzard's Warcraft juggernaut.
Nobody is denying that Rod Humble, the man in charge of EA's Sims studio in sunny Redwood Shores, is in a rather enviable position. The veteran developer, who moved into EA - and the Sims unit - after a long stint working on the EverQuest franchise for Sony Online Entertainment, is at the helm of a franchise whose success runs so deep as to defy description.
No game whose audience is 62 per cent female and only 21 per cent under 17 - with a heavy bias for the over-45s - could comfortably be called "hardcore". Yet equally, can a game for which hundreds of thousands of pieces of user-created content have been uploaded, with four million active online users on the community site every month, really be called "casual"?
The Sims, then, is a phenomenon - one which defies conventional analysis as a videogame. Which means that for all that Humble's position is enviable, it's also challenging - because when it came to creating the next instalment in the series, he and the team at Redwood Shores were facing questions about game design that no other game had ever posed.
More from: Games Industry Site
Watch the BBC on Nintendo Wii as the BBC iPlayer announced for Nintendo Wii
BBC snubs Sony, Microsoft for Nintendo Wii deal
Owners of the Nintendo Wii games system will be able to stream the last seven days worth of TV shows with the bBBC's iPlayer online service.
The BBC has announced its iPlayer online TV catch-up service is being made available for the Nintendo Wii.
Wii owners will be able to stream the last seven days of BBC shows on their TVs through the internet channel on the Wii main menu.
Erik Huggers, the BBC's group controller for Future Media and Technology, announced the collaboration with Nintendo UK at the annual MipTV-Milia conference in Cannes.
Huggers said in a statement: "The BBC's catch-up TV service can now be accessed on an increasing number of different platforms—from the web and portable devices to gaming consoles. It will shortly be available on TV."
Once the iPlayer service for Wii is live a message will be sent to all web-connected Wii consoles in the UK.
NOTE: The service is only available to UK licence fee payers.
Sony PlayStation 3 is inviting trouble with mod support, says XNA boss
Chris Satchell, XNA group manager at Microsoft, has said that companies like Sony, Nintendo and Apple are "inviting trouble" if they don't have XNA-style security measures in place to protect against malicious user-generated content.
"I think there's a potential risk on any platform where you're allowing...where you're running in what we call native mode, where you're writing straight to the metal, not a sandbox layer like XNA, and then that runs a script engine and you let people do that in that script engine,"Satchell told Eurogamer in an interview published today.
"Any platform that let's you do that, and doesn't have the right security measures in place - whether it's Sony, whether it's Nintendo, whether it's Apple, whether it's anyone - you're inviting trouble, because sooner or later someone will want to prove they can do it,"he added.
Satchell was responding to a question about whether the peer-review system used to help weed out inappropriate content in XNA community games could be put to other use. He admits it could be, but obviously mod support isn't on the immediate agenda.
The XNA group's boss also talked about the possibility of XNA community games being allowed to use Achievements, saying that Microsoft will "need to see how the community works" before making a decision.
Source: Games Industry
Mario Kart Wii - useless on a chipped Nintendo Wii - Chip it and you brick it
Mario Kart Yoshi
A Wii chipping factory has been tracked down to fraudsters in Leicestershire. The Wii is the nation’s favourite family console – so much so that the Japanese corporation hasn’t been able to keep up with UK demand for not one but two Christmases! But an undercover sting by Leicestershire’s Trading Standards Department backed by the games industry’s own crime unit unveiled a counterfeit plot potentially worth £millions.
As a result of enquiries made by TSD officers and investigators from ELSPA, the trade body for the country’s major games publishers, a home was raided in the Coalville area of Leicestershire this week. The raid, which was undertaken by Leicestershire TSD and police, turned up vital evidence suggesting the non-descript home actually housed sophisticated counterfeiting apparatus – including an industrial unit to churn out rogue console chips. At least two people have so far been arrested for their part in the ‘fraud factory’. More than 2,000 counterfeit chips, were recovered from the raid. These consisted mostly of Wii console chips although some were for Xbox 360 and PlayStation2 consoles. A number of consoles were also seized. After the planned trial, all the rogue chips will be destroyed – if only to avoid disappointment amongst the nation’s competitive children and parents.
A Nintendo insider said:
Following the crack-down, visitors to the offending website are currently greeted with this ominous message:
Paul Jackson, Director General of ELSPA, added:
A Wii chipping factory has been tracked down to fraudsters in Leicestershire. The Wii is the nation’s favourite family console – so much so that the Japanese corporation hasn’t been able to keep up with UK demand for not one but two Christmases! But an undercover sting by Leicestershire’s Trading Standards Department backed by the games industry’s own crime unit unveiled a counterfeit plot potentially worth £millions.
As a result of enquiries made by TSD officers and investigators from ELSPA, the trade body for the country’s major games publishers, a home was raided in the Coalville area of Leicestershire this week. The raid, which was undertaken by Leicestershire TSD and police, turned up vital evidence suggesting the non-descript home actually housed sophisticated counterfeiting apparatus – including an industrial unit to churn out rogue console chips. At least two people have so far been arrested for their part in the ‘fraud factory’. More than 2,000 counterfeit chips, were recovered from the raid. These consisted mostly of Wii console chips although some were for Xbox 360 and PlayStation2 consoles. A number of consoles were also seized. After the planned trial, all the rogue chips will be destroyed – if only to avoid disappointment amongst the nation’s competitive children and parents.
A Nintendo insider said:
“A chipped Wii might sound cool but it is useless. The latest Wii extravaganza, seeing Mario back in a racer at the front of the pack, Mario Kart Wii, would be useless on a chipped Wii. You’ll never get the interaction or support when it all unravels. You’d have to be pretty stupid to think online gaming won’t be easily log-able in such digital days! Chip it and you brick it, as we say around the office. There is only one real Wii experience – and it doesn’t come chipped!”
Following the crack-down, visitors to the offending website are currently greeted with this ominous message:
“The site is currently down for maintenance. Normal service will resume shortly, sorry for the inconvenience.”Michael Rawlinson from ELSPA said:
“Fraud can cost Internet companies a lot more than just its visitors. Our investigators are out in force working with Trading Standards Departments across the land combing everything from Sunday car-boot sales to auction websites 24/7 seeking-out counterfeiters. The message from the nation’s favourite games publishers is simple, fraudsters can run but they can no longer hide!”John Hillier, who heads ELSPA’s crime unit, said:
“Piracy costs the games industry dear – just like that of any other entertainment industry. Making good and inventive games is an expensive and creative process, with some titles today costing £20m or more to develop. To make a quality title involves teams of highly skilled professionals, from programmers and graphic artists to voice actors and musicians. When a pirate sells illegally-copied games they undermine the viability of our industry and in turn that threatens jobs.”
Paul Jackson, Director General of ELSPA, added:
“We would like to thank Leicestershire’s Trading Standards Department, and Police for all their efforts during this investigation. We have now stepped up our campaign against thieves of games software and others who attempt to flout intellectual property rights of our members. We have sophisticated tracking techniques at our disposal these days and as my colleague put it, the cyber-criminals can run but they can no longer hide!”
Limited edition gunmetal Sony PlayStation 3 for US
Sony Computer Entertainment America has revealed a new PlayStation 3 SKU (Stock Keeping Unit) to accompany the release of Konami's Metal Gear Solid 4 - Guns of the Patriots.
The bundle consists of a gunmetal grey PlayStation 3 complete with game branding and copy of the game, and according to Sony will be a "very, very limited edition" package.
The bundle is just one of many packages and limited editions being offered to coincide with the release of the game on June 12.
Sony is also resurrecting the 80GB PS3 in the US for a Metal Gear Solid 4 bundle, which comes with PS3 DualShock 3, while the game itself will be sold as a standard edition and Limited Edition SKU which will only be sold through GameStop stores.
For consumers that pre-order the game, Sony and Konami are also offering a free Metal Gear Saga Vol. 2 DVD which contains a voucher for access to the Metal Gear Online beta trials.
Sony currently offers a number of hardware bundles for the PlayStation 3, with the Gran Turismo 5 - Prologue edition already on sale, while yesterday is was revealed that a Grand Theft Auto IV package is also due for release this month.
Other Metal Gear Solid posts on Gamezplay here
Sony PlayStation 3 sells over 2 million in Japan
The PlayStation 3 has passed the 2 million sales mark in Japan, adding to another bumper week of sales for the PlayStation Portable - making it a very good week for Sony in its home territory.
The PSP sold another 121,000 units in the week ending April 6, according to data compiled by Media Create, down slightly from the previous week but way ahead of the other consoles, thanks to continued high sales of Monster Hunter Portable 2nd G, which sailed past the 1.5 million mark after just two weeks on sale.
The Nintendo DS sold just over 55,000 units in second place, while the Wii fell slightly to 44,600 in third.
The PlayStation 3 sold just over 11,000 units in that week, leaving it just 31 short of the 2 million mark as of April 6 - a target it has since beat.
The PlayStation 2 meanwhile sold 10,400 units, while the Xbox 360 sold just 1400 units, giving it regional lifetime sales to date of just over 555,000.
The full list is as follows:
1 PlayStation Portable (120,964)Source: Games Industry
2 Nintendo DS (55,190)
3 Nintendo Wii (44,618)
4 PlayStation 3 (11,303)
5 PlayStation 2 (10,423)
6 Xbox 360 (1452)
Strong Bad's Cool Game for Attractive People for Nintendo’s Wii and PC
Fans of Matt and Mike Chapman’s hit animated web series Homestar Runner will soon be able to get in on the fun as Telltale Inc. prepares to debut Strong Bad's Cool Game for Attractive People for Nintendo’s Wii and PC. Developed in partnership with Videlectrix, the title will be released in June, kicking off a series of episodic WiiWare games starring Strong Bad, a masked wrestler who fancies himself the coolest person ever.
Like Telltale's popular Sam & Max series, Strong Bad's Cool Game for Attractive People will be released as a five-episode “season.” Designed specifically for WiiWare with easy-to-use controls and WiiConnect24 features, the installments will come out on a monthly schedule to be unveiled at a later date.Telltale is working closely with the Chapmans on the game series' art style, storylines, and scripts. The episodes will play like extended cartoons, during which the player assumes the role of Strong Bad, controlling his actions, hearing his innermost thoughts and becoming part of his awesome world. The game will also feature other popular characters from the Homestar Runner universe, voices by the Chapmans and the rest of the original cast.
Players will uncover each episode's comedic plot through character interaction, dialogue-based puzzles and the use (and abuse) of inventory items. In addition, each episode will be crammed with such time-wasters as Strong Bad emails, prank phone calls and mini-games styled after the arcade games on the Homestarrunner.com website.The Homestar Runner cartoons have been building a fan base on Homestarrunner.com since 2000. The Chapmans write and animate the cartoons, with Matt Chapman and Missy Palmer providing voices. The site has been featured and mentioned in the New York Times, Wired Magazine, Entertainment Weekly, Time and The Wall Street Journal. Two songs from the site were even featured in the Guitar Hero video game series. For more details about the game, including a new trailer, screenshots and Strong Bad's development blog, go to www.telltalegames.com
Source: Animation Magazine
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