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Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Tuesday, November 17, 2009

Mushroom Wars Free-to-Play Version of Critically Acclaimed RTS Game release date

Mushroom Men - The Spore WarsFree-to-Play Version of Critically Acclaimed RTS Game Available November 19th in Europe, December 10th in North America

Creat Studios announce the release of a free-to-play demonstration version of Mushroom Wars for the PlayStation Network. The demo for Mushroom Wars will be available for download on the PlayStation 3 computer entertainment system, offered via Sony’s PlayStation Network on November 19th in Europe and December 10th in North America.

Friday, November 13, 2009

i-eX gaming chair to be won - No gimmicks. Just the biggest, most comfortable and stylish gaming chair on the market.

guy sitting on gaming chairThe i-eX ultimate gaming chair is a huge man-sized, bean-filled bag of comfort.

Standing at nearly a metre tall, the i-eX gaming chair will intimidate your little sister and its huge seat will caress your backside with a lovely hug. No more ‘numb-bum’ while you complete that final level!

Thursday, November 12, 2009

Free Unreal Engine downloaded 50,000 times in one week

Unreal Tournament 3 free woman wering tight bodiceUnreal Development Kit (UDK), a free software release that provides uncompromised access to the award-winning Unreal Engine 3 toolset, has exceeded 50,000 users worldwide since its launch on Nov. 5. This rapid adoption of Unreal Engine 3 technology extends to approximately 130 countries and 4,500 cities across the globe.

Tuesday, August 11, 2009

Alison Carroll the new Lara Croft - Tomb Raider more sexy pictures

http://gamezplay.org lara croft sexy

Alison Carroll, 23, from Croydon was the receptionist who has become the real-life Lara Croft Tomb Raider video game hero babe.

She'll be travelling the world to meet fans of the block buster video game adventures and Alison, a gymnast, will be acting out stunts from the game.

Alison says "But playing Lara Croft, the sexiest game heroine there is, should get me a few more dates!"

Alison, dressed in the standard Lara Croft tight costume, will follow in the footsteps of Nell McAndrew and Lucy Clarkson and Ex-Top Shop worker Karima Adebe who all playing the sexy Lara archaeologist.
http://gamezplay.org lara croft sexy

http://gamezplay.org lara croft sexy

http://gamezplay.org lara croft sexy

http://gamezplay.org lara croft sexy

More Gamezplay posts - including sexy video and in games footage...

Video Expose Lara Croft - Sexy Alison Carroll becomes Lara Croft...

Tomb Raider - Underworld fighting Tigers video here...

Lara Croft Tomb Raider - Underworld Thailand tantalising teaser...

Monday, August 03, 2009

The Clique - Queen Teen videogame website is now online

The Clique - Queen TeenThe Clique - Queen Teen videogame website is now online and all wannabe GLU’s (Girls Like Us) can download custom wallpapers, buddy icons, and Clique screensavers, as well as a collection of MP3s and ring tones based on popular music from the game. “Ah-mazing!”

You can visit the site by “clique”-ing the following link: http://www.thecliquequeenteen.eu

This website is the go-to spot for all the latest gossip regarding The Clique: Queen Teen videogame. Check out exclusive screen shots and even customise the website’s wallpaper to cater to your personal style. It’s a given that this site is the “it” place for all things Pretty Committee.

The Clique: Queen Teen videogame, developed by Gorilla Systems and published by Warner Bros. Interactive Entertainment, is based on the popular book series by Lisi Harrison.

The Clique: Queen Teen lets fans assume the role of the new girl on campus at Octavian Country Day School (OCD). Players can give their character her very own signature look, scheme and gossip with friends - or take a break from the action and play mini-games that will help them reach their goal of becoming a member of the Pretty Committee. Like all fans of the books know, the only thing harder than getting in is staying in!

So, potential alphas - stay in the know and spread the juicy news by telling everyone who’s anyone about the Pretty Committee’s latest adventure, which will be released on Nintendo DS™ on Friday 18th September 2009.

Sunday, May 10, 2009

Nostradamus - The Last Prophecy PC video game out now

Nostradamus_The_Last Prophecy_gamezplayGAME SUMMARY

March 1566 - Salon de Provence, France

It has been three years since Catherine de Médicis' rule as regent came to an end, but she still holds the reins of power, making her the target of repeated attacks from the French nobility. One day in March 1566, when she realises that she has fallen victim to a terrible curse, she turns to her doctor and astrologer, Michel de Nostre-Dame, better known as Nostradamus.

Nostradamus_The_Last Prophecy_gamezplayUnfortunately, the famous prophet is too old and weak to take on such a mission alone. Refusing to abandon his Queen in her hour of need, he sends his daughter Madeleine in his place. However, there is no such thing as female astrologers, let alone female doctors in medieval times. To be accepted as such, the young woman must go in disguise and assume her younger brother César’s identity.

Nostradamus_The_Last Prophecy_gamezplayAlternating between Madeleine the young woman, and Madeleine disguised as César, players are plunged into a thrilling adventure where political scheming and ancestral prophecies are intertwined. The game begins as an initiatory adventure in the footsteps of her father Nostradamus, and transitions into a suspenseful test-riddled forensic investigation as you are faced with one murder after another.

FEATURES
• The first-ever game based on the life and works of Nostradamus
• Defeat the last prophecy of the great astrologer Nostradamus and change the course of history!
• Become a criminal profiler centuries in advance as you investigate a series of murders perilously linked to the royal family
• Play as 2 different characters throughout this thrilling adventure
• Unravel a series of Machiavellian riddles and puzzles based not just on astrology, but also alchemy, apothecary and ancient runes
• Delve into Renaissance Provence and discover rich photorealistic environments faithfully recreated to reflect the time of Nostradamus
• From the creators of best-selling adventure series: Atlantis, Egypt, Versailles and The Secrets of Da Vinci

Sunday, April 12, 2009

Six days in Fallujah video game comes under fire from UK media

Six days in Fallujah video game
Father of killed soldier expresses concern that Muslim fanatics will buy the game.

Just hours after news emerged that Konami has signed a publishing deal with Atomic Games for its upcoming Iraq war title Six Days in Fallujah, UK newspaper The Daily Mail has reported on the ‘outrage’ felt by some connected to the armed forces.

“Considering the enormous loss of life in the Iraq War, glorifying it in a video game demonstrates very poor judgement and bad taste,” Reg Keys, whose son was killed serving in Iraq in 2003, stated. “It is particularly crass when you consider what actually happened in Fallujah.

“These horrific events should be confined to the annuls of history, not trivialised and rendered for thrill-seekers to play out, over and over again, for ever more. It's entirely possible that Muslim families will buy the game, and for them it may prove particularly harrowing.

Read full post on CDV here...

Friday, April 03, 2009

Omerta Killer reset for Mafia video game Deathmatch - don Barafranca

mafia reset for barafranca video game
UK based Omerta Game Ltd, publisher of the Internet's leading Mafia-themed massively multiplayer online game (MMOG), Omerta announces a reset to the Deathmatch version of its very successful game.

Omerta is a text-based mass participation online role-playing game. The action is played out in a world that replicates the infamous 1930's Mafia boss, Gianluca Barafranca, or better known as Don Barafranca. The goal of each player is to usurp the venerable Don Gianluca and take control of the Mafia empire. Players also progress by stealing, racketeering, robbing banks, stealing and racing cars and forging alliances. It is free to sign up and play. The only requirements are a PC and internet connection.
The Deathmatch version of Omerta, is the Internet's first text-based shoot-em-up. As a result, the action within the game is much faster, and there is a focus on killing. Players can consequently rank higher, much faster than in the traditional version of the game.

“The Deathmatch version of our game will prove very popular for players that enjoy the original version of Omerta, but are time poor. Much more can be achieved in the Deathmatch version of the game, in a very short space of time” comments Steve Biddick, CEO of Omerta Game Ltd.

The Deathmatch version of Omerta was reset on Tuesday, March 31st at 13.00 GMT. The reset will effectively cleanse all the current player data and create a fresh, new playing environment.“The reset to the Deathmatch version of Omerta will excite existing players and appeal to new, prospective players because everybody will start on a level playing field. The reset will bring a sense of vitality to what is already a very compelling version of the game”, adds Steve Biddick.

Omerta boasts a busy IRC server which frequently has more than 4,000 concurrent users and typically more than 70,000 log in every day to chat, race cars and organise Mafia family wars. The game is run by a crew of over 200 volunteers worldwide.“We have a strategy to continue developing our core product, Omerta as well as breathing new life into existing versions, which players will experience with the reset to the Deathmatch version of the game”, concludes Steve Biddick.

Play here...

Monday, March 30, 2009

Wheelman enters UK video games charts - Resident Evil 5 stays at No 1

ChartTrack UK video game s chart week ending 28th March

resident evil five game

1 RESIDENT EVIL 5 CAPCOM
2 WII FIT NINTENDO
3 STREET FIGHTER IV CAPCOM
4 PROFESSOR LAYTON AND THE CURIOUS VILLAGE NINTENDO
5 WWE LEGENDS OF WRESTLEMANIA THQ
6 FIFA 09 EA SPORTS
7 CALL OF DUTY: WORLD AT WAR ACTIVISION
8 GRAND THEFT AUTO: CHINATOWN WARS ROCKSTAR
9 CALL OF DUTY 4: MODERN WARFARE ACTIVISION
10 TOM CLANCY'S H.A.W.X. UBISOFT
11 WHEELMAN MIDWAY
12 WII PLAY NINTENDO
13 MARIO KART WII NINTENDO
14 KILLZONE 2 SONY COMPUTER ENT.
15 DR KAWASHIMA'S BRAIN TRAINING NINTENDO
16 MARIO & SONIC AT THE OLYMPIC GAMES SEGA
17 BEN 10: ALIEN FORCE D3P
18 GRAND THEFT AUTO IV ROCKSTAR
19 CARNIVAL: FUNFAIR GAMES 2KPLAY
20 SEGA MEGA DRIVE ULTIMATE COLLECTION SEGA

Saturday, March 28, 2009

Bungie commit to two more years of Halo - Halo ODST to be last game

halo bungie split news
As reported by Eurogamer, they say they had ‘no further plans for more Halo 3 content beyond ODST’, although they would continue to support the online Halo 3 experience with minor updates such as Matchmaking playlists and moderate servers as required.

Bungie stated: “We’ll never say never, but currently Bungie has no plans to make new Halo 3 content beyond the release of ODST.

With Forge and the Mythic map Sandbox we’re already seeing the community stepping up to create some great new maps and gametypes that will offer more variety and longevity to the game down the road.”

So, looks like the Halo franchise will have to move on without the mighty Bungie by their side.
Source: PR

Friday, March 27, 2009

Outrun online arcade video game on PS3 and Xbox 360

OutRun_Online
SEGA’s classic arcade racer returns, but this time it’s in stunning HiDef and available via PlayStation Network and Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft. Developed by acclaimed Sheffield studio Sumo Digital, OutRun Online Arcade, will be available early 2009.


Test your time, speed and handling ability as you race through vibrant, colourful stages and rediscover the 15 glorious OutRun courses. From the steep streets of San Francisco to the beautiful beaches of California, it’s mile after mile of unrelenting acceleration, thrills and action. Feel the kick as you put your foot to the floor in one of the 10 high-performance, fully licensed Ferrari cars as you race your way across the U.S. to a killer soundtrack.

OutRun_Online

For the first time on PlayStation Network and Xbox LIV, OutRun Online Arcade delivers online multiplayer racing for up to 6 players, with fast paced OutRun, Heart Attack and Time Attack modes, the draw to the open road has never been so appealing. OutRun Online Arcade on Xbox LIVE will feature achievements and voice; and on PlayStation Network will include trophies, voice over IP and leaderboards.

Which route will you choose on your drive for the highest possible score?

Zombieville USA game number one iPhone

zombie iphone game Unity Technologies today celebrates the first no.1 hit game created with its Unity 3D tools. Mika Mobile's Zombieville USA has become the No 1 selling game and No 2-selling app, with sales reaching over 100,000 in just a few weeks.

Kelli Noda, co-founder of Mika Mobile said, "We chose Unity for the project because it's the single most empowering tool I've ever come across. It may sound like hyperbole, but I compare the workflow advancements of Unity to that of Photoshop and how it revolutionized 2d artwork."

Nicholas Francis, Chief Creative Offer of Unity Technologies added, "This is a very exciting moment and comes in the same week that we've launched the Windows version of Unity. We are thrilled for Mika Mobile. We have great expectations of what the established dev teams and new talent like Mika can achieve with our Unity."

Over 100 Unity-made games have now been released with more being added almost daily.

About Zombieville USA

Zombieville USA is a deceptively simple survival game, where the goal is merely to fight off hordes of zombies as you make your way through a ruined midwestern suburb. The game combines simple arcade gameplay with stylishly animated visuals, an arsenal of over-the-top weaponry, and a large helping of cartoony violence. www.zombievilleusa.com

Tuesday, March 24, 2009

KarmaStar video game on iPhone and iPod Touch - Easy-to-learn, addictive strategy game speeds players from birth to old age in eight turns.

KarmaStar video game iphone
Entertainment Company, an innovative provider of video games for the mass market, today announced KarmaStar for the iPhone and iPod Touch. Developed by acclaimed game designer Harvey Smith (Deus Ex), the game is a tactical card game and features a quirky, signature art style.

A light-hearted strategy game that lasts about 10 minutes, KarmaStar challenges players to maneuver through life against two opponents in just eight turns to build up personal traits and make opportunistic use of Wildcards and Bonus Scores. Just like real life, the game supports different paths to victory.

"The iPhone and iPod Touch have effectively reinvigorated mobile gaming, allowing publishers to offer a truly rich and immersive play experience never before seen on a mobile device," said Gui Karyo, Executive Vice President of Operations, Majesco Entertainment. "With titles such as KarmaStar, Majesco is continuing to expand our reach to new platforms where we can offer the most enjoyable casual gaming experience to everyone."


"Working on KarmaStar was exciting for several reasons," added Harvey Smith. "While my primary project is a console/PC game, I love the iPhone. It's an amazing device and working with a tiny team allowed me to touch many aspects of the project. Majesco was supportive as we experimented with our game mechanics, which was critical since KarmaStar is a card-game/board-game hybrid. In general, my respect for strategy game designers just went through the roof. I'm really glad I got the chance to work on a game like this."

As players advance through each stage in KarmaStar, they must build up five personal traits -Health, Mind, People, Love, and Money - and overcome obstacles from each phase of human existence. The game is a combination of immediate tactics, longer-term planning and luck. All the while, players must make decisions about how they treat other players when faced with an assortment of life's most embarrassing and triumphant moments. Building traits early can pay off later and players will learn that sacrifices can sometimes lead to greater rewards.

Combining a host of technical features - including the ability to play alone against the game's AI or with two other players via WiFi - KarmaStar offers silky smooth animations and frame rate to make the playing experience that much more rewarding. Whether playing alone or against others, KarmaStar also tracks the player's achievements, career high score, wins and losses, while giving players the option to listen to music from their iPod music library during play.

Friday, March 13, 2009

Mushroom Men - The Spore Wars video game on Nintendo Wii

Mushroom Men - The Spore Wars
An ichorous green meteor plummets through Earth's atmosphere, fracturing and showering the earth with glowing green space dust that affects all forms of life nearby. Some plant life - like mushrooms and cacti -acquire sentience. At the same time, the green glow twists and mutates other life forms like spiders and roaches, transforming them into semi-intelligent, warlike communities.

WII BOSS BATTLES

When I came onto revising the boss fights in Mushroom Men, we had some basic mechanics in place but they needed a lot of iteration to make them truly interesting. We didn’t exactly have a lot of time, so I looked back on some of the fun boss moments I’d experienced in the past. I’m a huge retro-game fanatic, with a big collection of old systems, so I spent an afternoon or two with some of my favorite old games to find out what made those bosses fun.

Bosses as Mechanic Reinforcement
Several of the bosses and mini-bosses were included to reinforce a specific mechanic, such as the Telekinesis-Throw (whereby Pax uses his Telekinesis ability on an object and tosses it back at the enemy). Players had the option to use this ability during the game to get the upper hand on an opponent, or could let Player 2 perform this to help them out in the midst of battle. But it was never enforced, as we didn’t want to force the player to use them. However, with bosses we had a chance to make a puzzle and to encourage the player to use those mechanics. Several of the bosses require this Telekinesis-Throw attack to dispatch. One of the mini-bosses actually acts as a tutorial for the Spore Punisher maneuver, flying out the player’s reach until they can successfully execute it.

Boss as Action/Puzzle
Some of the bosses had to be stand-alone encounters, and that allowed us to borrow a trope from the Zelda series: the boss as an action/puzzle exercise. In some of these encounters, the player wasn’t strong enough to hurt the boss directly, or couldn’t get at them, and had to use environment components and specific game mechanics to take them out. This framed the whole boss fights as puzzles to be solved, not simply a skill exercise (although there is some of that, surely!).

Bosses as the Level
In the Parking Lot, the player will face not one but FIVE bosses to deal with. The entire area is centered on these encounters, and I’m willing to wager it will be one of the most well-received experiences of the game. I won’t spoil it, but each of the bosses will use their environment in interesting and unique ways closely tied to them.

Mushroom Men – The Spore Wars and Mushroom Men – Rise of the Fungi will be available across Europe in March, 2009.

TITLE: Mushroom Men – The Spore Wars
PLATFORM: Nintendo Wii
TITLE: Mushroom Men – Rise of the Fungi
PLATFORM: Nintendo DS
DEVELOPER: Red Fly Studio
GENRE: Action Adventure
RELEASE DATE: March, 2009

Monday, March 09, 2009

WiiWare Gradius ReBirth plus Alex Kidd: The Lost Stars

Gradius ReBirth
Remember when Grandma used to mark your height on the wall every so often, just to see how fast you were growing? Well, if the Wii Shop Channel had its own growth chart, she'd be impressed at how the selection of great games keeps getting bigger and bigger each week. Take a look at the latest additions and you'll discover a pair of different yet equally engaging titles: a thrilled-packed WiiWare shooter and a classic SEGA adventure for the Virtual Console™. Thanks to this steady stream of new games, your own library ought to be growing up fast, too.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

WiiWare

Gradius ReBirth (Konami, 1 player, Rated E for Everyone-Mild Fantasy Violence, 1,000 Wii Points): Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo® Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.

Virtual Console

Alex Kidd: The Lost Stars™ (SEGA MASTER SYSTEM, 1 player, Rated E for Everyone-Comic Mischief, Crude Humor, 500 Wii Points): In this platformer from the 1980s, help Alex Kidd in a race against time to find the 12 missing zodiac signs hidden in six challenging levels-including toyland, the robot factory and an outer-space level-all complete with crazy enemies.

Friday, March 06, 2009

Cities XL populous problems...

cities xl populusThings would be easy if your indomitable will was all there was to managing a city. However, you will have to take into consideration the fact that your city is home to independent entities that make their decisions based on their own interests and not necessarily on yours! We call these entities the private sector and there are two types: citizens and businesses.

3.1 Citizens
Citizens will calculate their satisfaction levels based on four criteria: work, prices, services, and living environment. Work will incorporate salary scale (there are 4), unemployment rates, and commuting times. Prices will incorporate the cost of resources and, most importantly, taxes. (We have already discussed services and living environment in a previous blog). Citizens who are unhappy may decide to move house or, worse, to leave the city altogether. The average satisfaction level of the citizens will determine your city’s reputation and therefore its ability to attract new citizens and to grow.

There will be four levels of qualification available to citizens: unqualified worker, qualified worker, white collar, and executive. These in turn will relate to four affluence levels. Improving the affluence of your city will require you to first improve the overall level of qualification, to provide appropriate employment, and to increase general satisfaction. That’s your challenge!

3.2 Businesses
Businesses will also be independent agents. How well or badly they do will depend on conditions in your city. They can make losses and even go bankrupt! Your city’s reputation will depend on the profit margins of the businesses established there. This reputation will be important, as it can prevent new businesses from setting up if it’s not high enough. Don’t expect to attract new hotels if all the existing beds aren’t taken!

There will be five types of private business: offices, hotels, stores, leisure, and factories and farms. Each type will have its own logic and its own reputation. It will be possible to have a good industrial reputation while at the same time having a bad shopping reputation. Finally, each type will also have different affluence levels (luxury hotels, high-tech factories, etc.).

3.3 The Mayor and his means
The mayor will have access to 3 types of action. First of all, he will set taxation levels. These taxes will reduce the population and business satisfaction levels but will provide him with the means to run his city!

Using tax revenue, the mayor will be able to pay for public services (police, electricity, etc.). These services are very expensive but will meet some of the expectations of citizens and businesses.

Finally, and most importantly, the mayor will need to manage the urban space. He will have to decide where to place roads and transport infrastructure. He will decide where to locate industrial and residential zones. The city’s growth will depend on how well laid out it is.

3.4 It’s getting complicated
You think that’s everything? Not at all! There are two more complications to come for your gaming pleasure! First of all, you will be able to use the GEMs to develop certain industries from within your city (starting with a ski resort and a beach resort). These GEMs will make it possible to expand into areas that are difficult to build on (mountains and beaches), they will increase your city’s size, and they will allow it to produce the new resources and needs (e.g. winter sports) that your citizens demand.

Secondly, don’t expect to build a city that can do everything! In fact, it’s by linking up with other players around the planet, exchanging products, and sharing tasks that you will experience the full flavor of Cities XL!

Wednesday, February 25, 2009

Lego Power Miners game Rock Rocket

Rock Rocket lego gamezplay.org blog video gamesDallas-based Blockdot has released “Rock Rocket,” a power-packed game for LEGO Systems, one of the world's leading manufacturers of play materials for children.

The game, which was created to promote the new LEGO Power Miners product launch, lets players take control of one of three rock monsters for high-flying fun through hidden caves below the surface of the Earth! Additional Rock Monsters can be unlocked by players who learn secret Power Miners codes.

Grab your mouse and dive into the game, because the fun is about to begin! Shake your mouse left and right to build the momentum of your Rock Monster….then launch! Watch as the Rock Monster hurdles through the air. Click your mouse to gain altitude — and grab crystals to pick up points. The longer and farther you fly, the better your score.

Blast off with Rock Rocket’s frenetic fun by playing the game on the LEGO Power Miners site http://powerminers.lego.com or on Blockdot’s gaming portal http://www.kewlbox.com/games/GameDetail.aspx?GameId=319.

Read what LEGO fans are saying about the game in the official LEGO forums http://messageboards.lego.com/en-US/default.aspx, including:

• “It’s Brill! It deserves prizes!” — Moonshadow007

• “IT’S AWESOME!!!!! I love it! I also really like the poll-I was Firox!” — lswmaster4

• “Rock Rocket is so asome!!!!!!” — Ha-ya-to422

• “I played and I am beast” — jjrhee

• “Wow... Amazing game. My highest score was somewhere in the 4,000's. I also learned I'm most like Fireox. Cool game, LEGO.com, I'll be playing for weeks!” — smiley23atgym

Tuesday, February 24, 2009

Gameloft announces Android mobile Games available now

11 games available now on Gameloft.com
- Block Breaker Deluxe 2
- Brain Challenge
- Bubble Bash
- CSI Miami
- Midnight Bowling 2
- Midnight Hold 'Em Poker
- Midnight Poker 2
- Million Dollar Poker feat. Gus Hansen
- Platinum Sudoku
- Real Football Manager 2009
- The Settlers
More games will be launched in the next few days and all of them will be available on android marketplace when payable apps goes live

Saturday, February 07, 2009

Bubble Babble - Word game for mobile and smart phones

bubble babble
Challenge your word power with this undersea bubble-bursting brain teaser! Link together letter bubbles to form words and impress Wordsworth Smartygills - your friendly fishy host! Bubble Babble includes a fun interactive tutorial to teach you how to play with the bubbles and make words from them. Score points for each word you make. Impress Wordsworth with more complex or unusual words and he'll reward you with shiny shells for your collection!

Bubble Babble has 4 entertaining play modes which are perfect for both adults and children, for all levels of skill or vocabulary.

Challenge your word power in this undersea, bubble-bursting word game!
Link letter bubbles together to make words and score points
Full interactive tutorial to teach you how to play with the bubbles
4 entertaining play modes: Challenge, Target, Mystery, and Freeplay
Earn shiny shell rewards for complex or unusual words to complete your collection
Helpful bonuses including Stella Starfish and multiplier bubbles

Wednesday, February 04, 2009

Half-Life 2 video game modified for fire safety training

half-life-

Researchers at Durham University have modified a video game and turned it into a fire drill simulator.

The team used The Source Engine, the 3D game engine used to drive Half-Life 2, and created a virtual model of one of the university's departments.

Developers plan to use it to examine people's behaviour in a fire and to train people in good fire practice.

The simulator can be adapted to mimic the interior of most buildings, although modification will be needed.

Durham University's Dr Shamus Smith, who helped spearhead the project, told BBC News that that while bespoke 3D modelling software was available, modifying a video game was faster, more cost effective, and had better special effects.

"The video you see is an example of how to escape the Computer Science Department of Durham University.

"We were interested in using game technology over a customised application and The Source Engine, from Half-Life, is very versatile.

"We used the simulation to see how people behaved in an actual fire situation and to train people in 'good practice' in a fire.

Know-how

The team at Durham say the virtual environment helped familiarise people with evacuation routines and could also help identify problems with a building's layout.

By customising a video game, a finished representation of a building could be completed in just a few weeks without needing to learn or develop additional programming skills.

However, while the simulation worked for most people, those who played a lot of video games did rather unusual things.

"If a door was on fire, they [gamers] would try and run through it, rather than look for a different exit," said Dr Smith

Non-gamers treated it as a more serious exercise.

In other studies, gaming technology has also been adapted to simulate lab accidents, teach people about cooking safety, and to help people overcome arachnophobia.

Source: BBC website