Search This Blog

Showing posts with label computer game. Show all posts
Showing posts with label computer game. Show all posts

Monday, July 21, 2008

SACRED 2 - Fallen Angel a true notebook gaming experience.


ASCARON, in association with Intel, today announce their audience enhancing masterpiece with the unveiling of SACRED 2 – Fallen Angel as a true notebook gaming experience.

The Action RPG will boast a new level of optimization specifically targeted at gaming on notebooks from the hardcore gaming rigs down to the 128Mb onboard chipsets.

In the development of the notebook gaming technology in SACRED 2 – Fallen Angel, the focus has been on 3 main areas, namely core processes, graphic optimization and notebook-specific features.
Notebook-specific features include essential items such as in-game battery and wi-fi indicator displays, and the Ad-Hoc multiplayer mode (AMM) which is an innovative approach to gaming “on the move”, delivering fast Ad-Hoc wireless game creation and joining. All functions are actively supported by the Intel Centrino Processor Technology.


Commenting on SACRED 2 – Fallen Angel for notebooks, Heiko tom Felde, Managing Director of Ascaron Entertainment GmbH, explained, “Mobile PCs now account for over 60% of all PC hardware sales. Over the past few years this has created a huge market growth which is often disregarded by other major releases. The philosophy behind Sacred has always been to be accessible to everyone, in terms of gameplay, entertainment and system requirements. Notebooks and SACRED 2 – Fallen Angel go hand-in-hand, allowing everyone to participate in the enjoyable and rewarding game Ascaron has developed.”

In respect of the partnership between Intel and Ascaron, tom Felde says, “Our relationship with Intel has been superb. The level of support and professionalism provided by Intel is reflected in the performance of SACRED 2 on notebook systems. We are pleased that Intel opened their doors for Ascaron to work so closely and feature SACRED 2 – Fallen Angel as the leading showcase for Intel’s exceptional new Centrino2 platform.”

Published by CDV (US) and Deep Silver (Europe) for Microsoft Xbox 360, PLAYSTATION®3 and PC, the highly anticipated AAA title will hit shelves from October 2008.

Sunday, July 20, 2008

Moment of Zen - The History of Video Game consoles in a slideshow



Practically every home video game console known to man from the Odyssey to the Wii. I thought I had heard of every console, but there’s some incredibly obscure ones in here.

Watch it here

Wednesday, July 16, 2008

UBISOFT Naruto - The Broken Bond exclusive on Microsoft Xbox 360


Sequel to the Critically Acclaimed NARUTO - Rise of a Ninja Video Game arrives in time for Christmas 2008.

Ubisoft have announced the development of NARUTO - The Broken Bond, the sequel to NARUTO - Rise of a Ninja and the second game under the licensing agreement with TV TOKYO Corporation and SHUEISHA Inc. NARUTO - The Broken Bond, a game based on the world-renowned Naruto anime series, is exclusive to the Xbox 360 video game and entertainment system from Microsoft, and will be available in North America, Europe, Hong Kong, Singapore and Taiwan for Christmas 2008.


Building on the success of Ubisoft’s Naruto - Rise of a Ninja, this sequel features Naruto, who has now evolved into a well-respected Ninja, but his new status and abilities trigger the envy of his best friend and Ninja teammate, Sasuke. The enemy of the village, Orochimaru, takes advantage of the situation and convinces Sasuke to leave his friends and village in order to join his evil clan and become more powerful. With the help of his Ninja friends, Naruto goes on a quest to retrieve Sasuke and save him. NARUTO - The Broken Bond is also the only Naruto video game, other than Naruto - Rise of a Ninja that features an online multiplayer mode which allows players to compete against others in an online tournament mode.

“Featuring vibrant and imaginatively detailed settings, NARUTO - The Broken Bond will take players on an epic journey through an accurately recreated Naruto world,” said Christian Salomon, vice president of worldwide licensing at Ubisoft. We’re excited to continue in the Naruto - Rise of a Ninja tradition, boasting the only video game in the franchise that features an online multiplayer mode that lets players compete against their friends in tournaments over the Xbox LIVE, online entertainment network, and also gives players the opportunity to relive genuine moments of the anime, while exploring the open universe of Naruto.”


Sunday, July 13, 2008

Top 25 PC games of all time - IGN


IGN's list of the top 25 PC games of all times can be seen in detail here...
  1. X-COM: UFO Defense (1994)
  2. Civilization IV (2005)
  3. Star Wars TIE Fighter (1994)
  4. Rome Total War (2004)
  5. Fallout (1997)
  6. Starcraft (1998)
  7. Baldur’s Gate II: Shadows of Amn (2000)
  8. SimCity 2000 (1993)
  9. Half-Life 2 (2004)
  10. Age of Empires 2: Age of Kings (1999)
  11. Sid Meier’s Pirates (1987)
  12. Battlefield 1942 (2002)
  13. System Shock 2 (1999)
  14. Company of Heroes (2006)
  15. Grim Fandango (1998)
  16. Elder Scrolls IV: Oblivion (2006)
  17. World of Warcraft (2004)
  18. Call of Duty (2003)
  19. Warcraft 2: Tides of Darkness (1995)
  20. Deus Ex (2000)
  21. MechWarrior 2: 31st Century Combat (1995)
  22. The Sims (2000)
  23. Unreal Tournament 2004 (2004)
  24. Tom Clancy’s Rainbow Six (1998)
  25. IL-2 Sturmovik (2001)
Use the comment option to let us know if you agree...

Wednesday, July 09, 2008

Capcom's Devil May Cry 4 - Windows version out now


PC Version Features Enhanced Graphics and Technology with Exciting New Modes.

The highly anticipated Games for Windows version of Devil May Cry 4 ships to retail today.



Devil May Cry 4 is already a certifiable hit in the console world, having shipped over 2 million units world wide since its release in North America in February. The Games for Windows version of Devil May Cry 4 will feature new modes, enhanced graphics options and additional content. Devil May Cry 4 has been rated M for Mature by the Entertainment Software Ratings Board and carries a suggested retail price of $39.99.



Good things come to those who wait as Windows-based PC owners will benefit from having more modes and more visual customization options to help enhance their demon-slaying action. Following up on the amazingly popular Windows-based PC demo available for download at major direct-to-download websites, Devil May Cry 4 for Games for Windows has garnered critical praise with the game’s additional graphical prowess and buffed up frame rate. The full version will feature a number of exclusive content for the Windows-based PC including, Turbo Mode, which will turn-up the action to insane speeds, and Legendary Dark Knight Mode, which will harness advanced Windows-based PC processing power and fill the screen with an unbelievable number of enemies for extra difficulty.



Moreover, familiar enemies from the console versions will show-up in new locations in the Games for Windows version. The high resolution screen settings allow the cut scenes of the game to run at up to 120 frames per second (up from 30 frames per second in the console version of the game). Slider options are available to manage various visual effects seen throughout the game. Additionally, Devil May Cry 4 for Games for Windows comes with a Benchmark Test Mode which lets users test their Windows PC. Devil May Cry 4 for Games for Windows will have both DirectX 9 and DirectX 10 modes,




From the producer of the original Devil May Cry and Resident Evil 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units. Devil May Cry 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic: the powerful “Devil Bringer” on his right arm.

Tuesday, July 08, 2008

Madden Music Soundtrack available for download


One of the Most Influential Soundtracks in Videogame History Returns with Major Events, Tracks from Busta Rhymes featuring Linkin Park, Disturbed and The Offspring.

Get more here...

Music track listing for Madden NFL 09, set to release August 12, 2008. The new soundtrack features 26 songs from a multi-genre roster of superstar acts and soon-to-breakthrough artists, including Franz Ferdinand, Good Charlotte, Airbourne, From First To Last, The All-American Rejects, Rev Theory, K’Naan, and Kidz In The Hall. Madden NFL, the biggest-selling sports franchise in videogame history, celebrates its 20th anniversary this year with a full slate of live music events, tributes and television appearances leading up the game’s street date.
“Madden NFL is the foundation of what we do and sets the standard for every soundtrack we create,” said Steve Schnur, Worldwide Executive of Music and Marketing for EA. “Madden NFL revolutionized the industry by making music of multiple genres – from both established acts and brand-new artists – an essential emotional component of the videogame experience and the NFL season itself. This 20th Anniversary Edition soundtrack celebrates that legacy like never before, complete with marketing events that take the excitement to a whole new level. Not only have we changed the gaming culture forever, we continue to move the needle musically for millions of people around the world. Madden NFL will always be recognized as the game that made the music matter in videogames.”
The highlights of the Madden NFL 09 soundtrack include genre-bending collaborations by Busta Rhymes featuring Linkin Park and Young Dre, The Truth featuring Good Charlotte, as well as returning Madden NFL hit makers Franz Ferdinand, Gym Class Heroes (both with pre-album prerelease tracks), All American Rejects, Shinedown, Senses Fail, Disturbed, The Offspring and Airbourne. The soundtrack’s trend of introducing emerging artists continues with 12 new acts that include The Fashion, Kardinal Offishall featuring Lindo P, In Flames, Innerpartysystem, Hollywood Undead, Mindless Self Indulgence, Izza Kizza, Trivium, Kovas and Tyga.



Cross-promotional events leading up to the game’s release include a series of :60 viral videos for tracks featured in the game, a special Madden Music Anniversary tribute issue of Billboard on newsstands July 13th, as well as other marketing partnerships to be announced in the near future. Beginning the week of August 4th, a different Madden NFL 09 soundtrack artist will perform live each night on a popular late night show.

Over the past decade, the Madden NFL soundtrack has launched premier artists that include Good Charlotte, OK GO, Fallout Boy, Franz Ferdinand, Avenged Sevenfold, Bullet For My Valentine, Yellowcard, Dashboard Confessional, Jet, Ozomatli and 30 Seconds To Mars, and featured such superstars as Green Day, Outkast, Foo Fighters, blink-182, Bon Jovi, Ozzy Osbourne, The Hives, Timbaland featuring Justin Timberlake and Sum 41.

The complete in-game soundtrack for Madden NFL 09 features the following 26 songs:

ARTIST - SONG
Airbourne - Stand Up For Rock ‘N Roll
Busta Rhymes feat. Linkin Park - We Made It
Disturbed - Inside The Fire
Franz Ferdinand - Lucid Dreams
From First To Last - Worlds Away
Gym Class Heroes - I’m Home
Hollywood Undead - Undead
In Flames - The Mirror’s Truth
Innerpartysystem - Don’t Stop
Izza Kizza - Millionaire
K’NAAN - ABC’s
Kardinal Offishall feat. Lindo P - Burnt
Kidz In The Hall - Blackout
KOVAS - Wax On, Wax Off
Mindless Self Indulgence - Never Wanted To Dance
Rev Theory - Hey Yeah
Senses Fail - Wolves At The Door
Shinedown - Devour
The All-American Rejects - The Real World (Demo)
The Fashion - Like Knives
The Offspring - Hammerhead
Trivium - Into The Mouth Of…We March
Tyga - Diamond Life
Underoath - Desperate Times, Desperate Measures
Wale feat. Southeast Slim - Breakdown
Young Dre The Truth feat. Good Charlotte - Workin’

Music from the Madden NFL 09 soundtrack is available on EA’s music website at www.ea.com/eatrax.

Sunday, July 06, 2008

LEGO Batman - The Videogame, Poison Ivy



POISON IVY

REAL NAME: Pamela Isley
OCCUPATION: Professional Criminal
BASE OF OPERATIONS: Gotham City
EYES: Green
HAIR: Chestnut

Pamela Isley, immune to all toxins, became Poison Ivy to fight humanity on behalf of her beloved plants. Both devilishly evil and incredibly seductive, Poison Ivy can lure most men to do her bidding. Ivy tries to keep Batman off balance, alternating between deadly force and seduction. For his part, Batman is seldom thrown by Ivy's tactics, his rigid training enabling him to keep focused on goals. Still, he respects her power and never underestimates her resourcefulness.

Attributes:
  • Mastery over plant-life
  • Exudes natural pheromones that enable her to exert control over victims
  • Secrets deadly toxin
  • Driven by desire to rid the world of humanity and make it safe for plant-life
  • Relies on natural talent for seduction to undermine opponents
  • Powers and Abilities:
  • In LEGO Batman: The Videogame, Poison Ivy has the special ability to throw seeds where there are specific plant pots within the levels. Plants will grow out of these pots to create platforms. Poison Ivy also has the ability blows love dust to security guards who then grant her access.
Reblog this post [with Zemanta]

Monday, June 30, 2008

LittleBigPlanet developer to be interviewed LIVE


Eurogamer Network and Sony Computer Entertainment Europe are happy to announce that David Smith, Co-Founder and Technical Director of LittleBigPlanet developer Media Molecule, will face questions from Eurogamer.net readers on Wednesday, 2nd July from 4pm BST (UK time) / 5pm CET.

Eurogamer LiveText interviews allow the site's readers to submit questions through a moderator. Their answers appear live on the website without the need for page-refreshing. Past interviewees include Insomniac Games' President and CEO Ted Price and Naughty Dog Co-President Evan Wells.


"LittleBigPlanet is leading the way for user-created content on PlayStation 3 and it's going to be fascinating to hear what David has to say about it," said Tom Bramwell, Editor of Eurogamer.net. "Media Molecule is doing really exciting things and we're hoping this will be our biggest live interview yet."


"User-generated content is at the heart of LittleBigPlanet and if we've done our jobs right, you'll create new experiences that we haven't even thought of yet," said David Smith, Co-Founder and Technical Director at Media Molecule. "This is a great opportunity for me to make sure you have the tools to make the LittleBigPlanet experiences you want to make."

FIFA Manager 09 makes your dreams come true


FIFA MANAGER 09 is under development and will be released for PC in the UK in Autumn this year.


EA SPORTS FIFA MANAGER 09 gives football fans full control over the management of their clubs. Whether founding a club, becoming a national coach, or finally leading their favourite club to international glory, all options are open to players in the EA SPORTS football management simulation for PC. The game contains all areas of club management, from signing new players to training to extending stadiums.

A central element of EA SPORTS FIFA MANAGER 09 is the matchday itself. The 3D mode offers new improvements, particularly in the areas of graphics, sound and AI. The new, fully customizable user interface in 3D mode gives players direct access to substitutions, tactical changes, and statistics. The text mode has been completely revamped and now features a unique mixture of traditional live commentary and an Internet live ticker. Lots of exciting and informative tools create a high level of transparency and atmosphere.



Other major features of EA SPORTS FIFA MANAGER 09 are the line-up and tactics sections. Various new team and single-player options offer endless possibilities for every type of coach. New features include a youth transfer market and match prediction tool. Players can put teams together freely and even assign form and fitness values to single players. This allows matches in the real world of football to be simulated under very realistic conditions in order to predict the outcome of a match.



Featuring licensed league, club and player data from 33 countries, EA SPORTS FIFA MANAGER 09 has a comprehensive player data bank containing over 1,500 clubs and more than 25,000 players, with over 7,000 original player photos included in the game. Other players can be added by using the editor tool.

Mount and Blade medieval world of war game



Paradox Interactive welcomes you to Calradia, a medieval world stained by war, yet bristling with opportunities for the brave and the cunning. Step forward into the realm of – Mount and Blade.

Populated by lords and vassals who rule over the peasantry. Where knights and mercenaries fight side by side, or against each other. A land filled with all manner of threats, from roving bands of bandits to parties of war-deserters. Where merchants trade their wares and slavers sell on the spoils of war.Grab the reins of your mount and unsheathe your blade, prepare to ride out to a land of adventure.



Key Features:

- Free-form sandbox gameplay. Trade, serve, or even joust. Go anywhere, do anything in a world thriving with hundreds of locations.
- Distinctive horseback combat. Mount up and attack your foes with swords, lances or arrows.
- Highly advanced and intuitive sword-fighting system.
- Be a lonesome adventurer, conniving merchant, or a commander of armies.
- Interact with hundreds of characters; hire mercenaries to build a private army, accept quests to assassinate troublemakers, or boost your reputation by buying a round of beer at the local tavern.

Visit the website at: www.paradoxplaza.com/MountandBlade

Sunday, June 29, 2008

Saturday, June 28, 2008

Kid Icarus, Doom 4, Alan Wake, and HL Ep.3 Confirmed for E3


For those of you who've been wondering what games are going to be revealed at E3 this year, here are 4 that have been confirmed!

read more | digg story

Diablo III announced by Blizzard - Diablo 3 RPG


Blizzard Entertainment, Inc. today revealed Diablo III, the newest entry in its critically acclaimed action role-playing-game franchise. The announcement was made during the 2008 Blizzard Entertainment Worldwide Invitational at the Porte de Versailles Convention Centre in Paris, France. A cinematic trailer and an extended gameplay demonstration with commentary from the development team introduced the game to the thousands of players in attendance.
“We’ve wanted to expand on the epic story and gameplay elements of the Diablo universe for some time now,” stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We know that players have also been long awaiting a return to the series, so we’re very excited to be sharing this announcement with Blizzard gamers here in Paris and around the world today.”


Diablo III will pick up the story twenty years after the events of Diablo II. Mephisto, Diablo, and Baal have been defeated, but the Worldstone, which once shielded the inhabitants of the world of Sanctuary from the forces of both the High Heavens and the Burning Hells, has been destroyed, and evil once again stirs in Tristram. Playing as a hero from one of five distinct character classes, players will acquire powerful items, spells, and abilities as they explore new and familiar areas of Sanctuary and battle hordes of demons to safeguard the world from the horrors that have arisen. The first two characters classes -- the barbarian and the witch doctor -- were shown as part of the announcement at the event today in Paris.

Diablo III will feature a custom 3D-graphics engine to render lush indoor and outdoor areas of Sanctuary with a high level of detail and vivid special effects. The game’s physics-enhanced environments will be interactive and destructible, offering traps and obstacles that create added danger for players and monsters alike. These elements, along with a new quest system and random scripted events, will be integrated into the game’s random-level generator, giving Diablo III the ultimate combination of dynamic gameplay and replayability. Cooperative and competitive play will be available online through an upgraded version of Blizzard Entertainment’s renowned online gaming service, Battle.net.

Blizzard Entertainment is developing Diablo III for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the other character classes, major new features for the single-player and multiplayer components, system requirements, pricing, and availability, will be announced as development progresses. To learn more about Diablo III, please visit the official website at
www.diablo3.com. With multiple games in development, Blizzard Entertainment has numerous positions currently available. Visit http://www.blizzard.com/jobs for more information and to learn how to apply.

About the Diablo Series

Launched at the end of 1996, the original Diablo helped popularize the action role-playing-game genre, earning widespread critical and commercial success. The game’s sequel, Diablo II, shipped in 2000 to similar acclaim, winning several Game of the Year awards and at the time becoming the fastest-selling computer game ever. Diablo II’s award-winning expansion set, Diablo II: Lord of Destruction, debuted in 2001, becoming Blizzard Entertainment’s sixth-consecutive No1-selling game. To date, the franchise has sold more than 18.5 million copies worldwide.* Diablo’s gothic horror theme has also inspired a number of licensed products, including novels and action figures.

Source: Earth Times

Lineage II: The Chaotic Throne – Hellbound. Castle Siege & Fortress Q&A

High profile clan leaders talk about their personal experiences with castle sieges and the recently introduced battle fortress system

NCsoft Europe presents an exclusive insight into the thoughts of some of the most highly profiled clan members within Lineage II. Hardcore PvP is one of the big draws to Lineage II, and the bulk of the intense PvP action takes place with the game’s castle sieges and the recently introduced fortress battle system. We asked several prominent clan leaders about their PvP experiences in Lineage II and what they’d like to see in the future.

What’s the most fun you’ve ever had in a Castle siege?

FeRsT ~ Kain ~: That would have to be when we took Rune on Kain from Teamjesus clan and Darkside/Ur/Bregan alliances. They had been zerging the server, outnumbering us to PvP, and we proved to them that with we could compete with equal numbers (about ten clans combined for the siege). We took them down from their status of server kings to show them that all they can do is zerg, and that was by far the best thing, especially seeing it was Fraps’d by Repsol, who is by far the best movie maker in Lineage II playing currently.

Sovrath from Hindemith: Our alliance had made some enemies on the server, and, as the history of our server has shown, when the majority of the populace wants a Castle ruler out, they unite and get them out. We rushed to Aden Castle and discovered that our alliance members and other friends numbered around twenty-one clans. However, the force united against us was around twenty-nine clans.

We all buffed up, making sure that we were in place, only to see a vast sea of players arrayed against us, waiting to rush when the siege time started. It was at that point the weight of the situation impressed itself upon me: unlike other games where you just go through the world doing the quests, collecting things, etc, Lineage II offered a far much more intense system of game play. This game is the players and what you do has consequences.

In any case, the siege took the whole two hours, and never relented for a minute. We fought at every gate, wall breach and entrance. We held them back most of the time, however, in the end their forces were great and their determination strong. Five minutes before the siege was scheduled to end they took our throne room. Even though we lost the siege, it was a great time and we definitely had shown that our forces could put up a formidable defense.



How about Fortress battles?

MysticLance from Gustin: Probably the one I did with four other people last week. I soloed two of the bosses with my Unicorn, which just really shows how easy a fortress can be to take if you're of the appropriate level!

Sovrath: One time I recall a small group from a rather distasteful alliance had signed up rather late in order to see if they could get in. Luckily, we had some clan members and with the help from one or two others we were able to repel them successfully. They never made it to the gates to be honest. Fortress Battles have been a great Clan event though they have all been against NPC’s.



Which do you find more useful, Castle or Fortress ownership, and why?

MysticLance: I find that Fortress ownership is more useful; generally, Fortresses give more diverse porting locations and, while in possession of a Fortress, you can still sign up to siege other fortresses or castles. Maintaining ownership of a castle renders you unable to help defend other castles without suffering significant penalties.

Jkoster from Lionna: I would have to say that the Fortresses add more excitement to the siege field, as it's not something that's exclusive to the level 75+ crowd. With the right numbers and classes, even clans comprised of mostly B-graders can manage a Fortress. In addition, the toys make it a lot more fun, and the setting lends itself well to the role-playing aspect of the game.

If you'd like to see improvements made to castle sieges and fortress battles, what would you suggest?

Jkoster: Extend the duration of possession on Fortresses. Seventy-two hours (assuming no other clan attempts to siege) is just too short. Many clans have members that only manage to log in once during that time, and they do not get any true benefit from the Fortress. As for Castle sieges, I would like to see them become more dynamic, similar to some of the dynamics of the fortress system (sub-boss NPCs, the Control Rooms, etc).

MysticLance: A huge improvement to Castle sieges and Fortress battles would be to remove the penalty of dying if unsigned (a full experience loss). Maintaining the disuse of Siege Charms on those siege fields makes sense in order to prevent a strong group of players from fighting on five siege fields at once with no consequence, but the risk of full experience death when protecting an allied clan's Castle is too harsh of a penalty. I'd also really like to see more useful Siege Summons, considering that a Castle Gate can be taken down faster by a party of Archers than by a Siege Golem!



What are your interactions like with other clans? Who usually dominates at Castle sieges and Fortress battles on your server?

Sovrath: My current clan tends to be more neutral though we have a decent reputation on the server. The problem is that server politics can play havoc on smaller clans so at times they tend to stay out of things if they can. There usually is an alliance, Redemption, which seems to dominate though they are very driven and usually have most of the Heroes on the server—that of course helps a lot.

FeRsT ~ Kain ~: I have been leading top clans on Kain since Chronicle 3. I have always interacted with other clans but generally people didn’t like me on the server. I prefer to out-skill and outclass people, rather than outnumber, and I’ve always been outnumbered, though it makes the game fun. I hardly ever will interact with more than two to three clans to achieve the goal of taking a Castle or crushing a large enemy force unless it is necessary to restore server balance like in the example of the taking of Rune Castle.

Currently UR&B Alliance, who is a Russian alliance made up of Bregan and UR clans, and the alliance of Darkside (made up of DV, TJ and ND) are the main force on Kain. They bring over eighty people to each siege, of which a majority of players comes with epic jewelry. Recently a large majority of the good players left Kain to Teon, Franz or Bartz, and this has left a large PvP gap on the server. There are a few clans putting up fights together but they are no match to this cluster of alliances, especially when they are out-geared, out-leveled and outnumbered.



Do you do anything special to prepare for a big Castle siege or other large-scale PvP battle? (training, eating, etc.)

FeRsT ~ Kain ~:
I eat two large pizzas, five garlic breads to scare the vampires away, and two large bottles of Dr Pepper! Well, maybe not all of that. In Australia, the sieges normally start between 9AM and 1PM (or at the moment 7AM and 11AM) so I am lucky to wake up and prepare for them. I feel the best training is general PvP during the week, and nothing makes up for experience like a good leader.

Jkoster: I make sure my schedule is clear and that my clan and alliance members are aware of the siege time and location. I prepare in-game as much as I can, and then just show up. Occasionally, we formulate some sort of an actual plan of attack that actually works, but mostly we begin our battle planning on the siege field.

E3 2008 Live coverage and podcasts

Gamertag Radio & Mogulus Brings E3 To You

The hottest gaming podcast on the Internet, is proud to announce that it will be on site at E3 2008 from July 14th through July 17th, bringing you non-stop coverage on everything gaming. This year's E3 promises to be the biggest one yet.

In collaboration with online broadcasting platform Mogulus (www.mogulus.com), GTR will be the ultimate source for:
  • Streaming coverage of E3 Press conferences
  • Live coverage from the expo floor
  • Dozens of interviews with game developers & community members
  • Live chat with gamers around the world

About Gamertag Radio:
Gamertag Radio (http://www.gamertagradio.com) is an online radio show dedicated to the Xbox Live community and intended to help unite all online gamers. Over the past few years GTR has grown from a small website to one of the biggest & most respected gaming information sites on the Internet. Each week, a new episode is created recapping the news of the past week and includes discussions about what is happening in the online gaming community along with interviews and a weekly custom soundtrack highlighting up & coming Hip Hop artists. GTR also regularly reviews games, discusses new downloadable content and talks about new and upcoming releases, while attempting to shine some light on the Xbox Live Gamers themselves who contribute a lot to the gaming community.

About Mogulus:
Mogulus is a next-generation internet video platform combining Live, Linear and On-Demand broadcasting into a single embeddable player. Our technology gives you everything you need to launch your 24/7 Internet TV channel and provides a highly effective, easy to use TV studio, with the power to create live original programming, controlled by users, from any internet browser. 

Go to www.mogulus.com to create your own TV channel now!

Friday, June 27, 2008

Pro Cycling Manager - Tour De France 2008 now available


Lead your team to victory in the Tour de France 2008

Pro Cycling Manager – Tour De France 2008, the latest version of the popular racing management game for PC and PSP, is released today by Ascaron. With the start of the 2008 Tour de France just over a week away, this is the perfect chance to test your professional cycling management skills before the real race begins.



Guide your well-trained cyclists through the 21 stages and 3,500 km of gruelling competitive racing. The 95th Tour De France will start in Brest on July 5th and will include 5 mountain range races, before finishing at the historic Champs-Élysées in Paris on July 27th.

Manage the winning team

Choose from one of 65 official teams, handling all aspects of the professional season, including recruiting and transferring team members, organising contracts, handling finances and organising training schedules to create the best possible team.




The option of track cycling is a new feature in the series, presenting a different type of gameplay that allows you to race as a single rider, directly competing with other cyclists. Choose Keirin tournaments for highly competitive, paced-start events or select cycle speedway for high-speed racing around a dirt track.

Detailed management options, an advanced rider AI and highly detailed graphics combine in Pro Cycling Manager – Tour De France 2008 to provide a realistic insight into the world of professional cycling management.

Watch the trailer here

http://www.cycling-manager.com/pcm2008/trailer2/

Visit http://www.cycling-manager.com for more information.

Fast facts:

Publisher: Ascaron Entertainment / 93GAMES

Web: www.ascaron.com / www.cycling-manager.com

Developer: Cyanide

Release date: 27th June 2008

PEGI: 3+

Format: PC / PSP

Genre: Management / Racing

S.T.A.L.K.E.R. Clear Sky - Fact Sheet


GSC Game World and Deep Silver release new details about the prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl

Hermosa Beach- Jun 26, 2008 S.T.A.L.K.E.R.: Shadow of Chernobyl was one of the best-selling first-person shooters of 2007. In late August 2008, the Ukrainian developers from GSC Game World and the publisher Deep Silver will invite gamers to join them on a new foray into the nuclear zone: S.T.A.L.K.E.R. Clear Sky is set one year before the events of part 1 - at a time when the Zone is changed forever by a huge anomalous eruption of energy.

War of factions
In S.T.A.L.K.E.R. Clear Sky, the player assumes the role of Scar, a mercenary s.t.a.l.k.e.r. In a unique mixture of first-person shooter and complex role- playing game, Scar fights for survival within the Zone and its hostile sectors. The new Zone territories are explored by s.t.a.l.k.e.r.s scattered in groups - and these individual factions soon engage in relentless battle. As a mercenary, Scar quickly finds himself in the middle of a war of factions over territory, artifacts, and power. It is up to the player to find out on whose side Scar has the greatest chance of prevailing.



Clever adversaries, luscious graphics
Just like its predecessor, Clear Sky perfectly captures the sinister atmosphere within the death Zone. DirectX 10 support enables spectacular graphics, including dynamic transitions between day and night with absolutely realistic light effects, as well as very detailed landscapes and lifelike animations. At the same time, the developers saw to it that S.T.A.L.K.E.R. Clear Sky also works with DirectX 8 and DirectX 9.

Special attention was given to realistic, independent thinking and actions of the NPCs. The artificial intelligence from the predecessor game was strongly improved, so that foes and allies now make their own situation-based decisions that impact the further course of the game. For instance, the outcome of battles is not predetermined. Only in the last few levels is the player guided towards a given end of the story, which leads to the events described in Shadow of Chernobyl.



Key features
  • Unique mix of action-laden first-person shooter and complex role-playing game

  • Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards

  • Realistic simulation of the extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of their own accord.

  • Intermediate movie-quality cut scenes complement the thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of Chernobyl

  • Numerous new in game features, such as fast travel, or extensive modification and repairing armor and weapons

  • Greatly improved artificial intelligence

  • Complete DirectX 10 support for state-of- the-art graphic effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically wetting surface (rain effect) etc.)

  • Dynamic transitions between day and night with realistic weather effects

  • Detailed graphics, including an all-new animation engine

  • Hugely expanded multiplayer part with many varied game modes and up to 32 players online or over LAN.

Thursday, June 26, 2008

Ship Simulator 2008 gets real wind download



Wouldn’t it be great if you could play Ship Simulator and actually feel the wind on your face, the rumbling of the engines below, and the impact of oncoming thunderstorms as if you were actually standing on deck? Leading developer VSTEP and Philips makes this all possible by releasing an upgrade, which enables Philips’ amBX technology in the best-selling Ship Simulator 2008 game. Published by Lighthouse Interactive, Ship Simulator 2008 is available on PC worldwide.



Ship Simulator 2008 with amBX will feature variable speed fan effects to simulate wind speed and direction as players sail their vessels through the different environments. LED Light Effects – across a 16 million color range - will deliver immersive weather light effects, including sunlight, sunsets and lightning storms. Rumble effects will be featured to simulate ship engines, vessel collisions, and roaring thunder during storms, giving players a true feeling of captaining a ship in a host of different circumstances. The upgrade is suitable for players with v1.4.2. of Ship Simulator 2008 and the official add-on Ship Simulator 2008: New Horizons and is compatible with all available language versions.



Short for ‘ambient experiences’, amBX reinvents the gameplay experience by extending the traditional gaming world outside of the screen and into the real world. amBX delivers full ‘surround senses’ by allowing developers to use light, color, sound, rumble and even air flow through enabled devices, including the Philips amBX PC Gaming Peripherals range of LED color-controlled lighting, rumble peripherals, and variable speed desktop fans.
VSTEP’s CTO Pjotr van Schothorst said, “We are excited about enabling Philips’ amBX technology in Ship Simulator 2008. Striving to create high quality games and simulations, we are constantly innovating our products and the enhanced gameplay sensation created by amBX will provide our audience with an even more immersive experience of Ship Simulator 2008.”

To download the amBX upgrade, visit: www.lighthouse-interactive.com

Zoo Vet - Endangered Animals simulation game - Downloadable Launches


WHO: Legacy Interactive
WHAT: Zoo Vet: Endangered Animals Now Available for PC Download (only 50 MB)
WHEN: June 24, 2008
WHERE: http://www.legacygames.com
RATING: Zoo Vet - Endangered Animals is rated E 10+.

Award winning Zoo Vet: Endangered Animals simulation game is now available for download at www.legacygames.com. The PC downloadable Zoo Vet: Endangered Animals contains the same realistic 3D game play as the retail version because Legacy utilized Flash to squeeze over one gigabyte of content into 50 MB. Now everyone and anyone can have easy access to download the game and see if they have what it takes to be a real life veterinarian.


“The retail version of Zoo Vet: Endangered Animals was a hit with our casual gaming audience and this Flash optimization has opened up a new channel of distribution making the game available to a much broader audience,” said Ariella Lehrer, CEO, Legacy Interactive. “We have already had great success with many of our other PC downloadable games and are certain that Zoo Vet: Endangered Animals will be added to that list.”

The reality-based Zoo Vet: Endangered Animals is the follow-up to the 2005 hit Zoo Vet. The retail version has garnered awards including the coveted 2007 Editor¹s Choice Award from the Children’s Technology Review, the 2008 Parent’s Choice Gold Circle Award and the 2008 iParenting Media Award.

The game features 30 scenarios created by actual veterinarians in which players treat 20 different endangered animals including a lion, elephant and panda in situations ranging from setting an eagle’s broken wing to saving a crocodile that has swallowed a penny. A cast of colorful characters assist in teaching animal lovers about actual medical tools, animal statistics, vet techniques and true-to-life zoo maladies. Also included are zoo animal trivia and jigsaw puzzles, as well as fascinating conservation information provided by the African Wildlife Foundation, which benefits from a portion of the game’s proceeds.

About the African Wildlife Foundation

Founded in 1961, the African Wildlife Foundation (AWF) is the leading conservation organization focused solely on the African continent. AWF’s programs and conservation strategies are based on sound science and designed to protect both the wild lands and wildlife of Africa and ensure a more sustainable future for Africa’s people. Since its inception AWF has protected endangered species and land, promoted partnerships with the private sector for ecotourism to benefit local African communities as a means to improve livelihoods, and trained hundreds of African nationals in conservation ­ all to ensure the survival of Africa’s unparalleled wild life heritage. AWF is a non-profit organization headquartered in Kenya with offices in South Africa, Tanzania, Uganda, Washington, DC, and Zambia and is a registered 501 (3) in the United States. Visit www.awf.org to learn more about the work of the African Wildlife Foundation.

Wednesday, June 25, 2008

Roogoo Puzzle game now on PC


SouthPeak's Critically Acclaimed Xbox LIVE Arcade Puzzle Game is Available Now Wherever PC Games are Sold.

Puzzle game Roogoo is now available for Windows PC. Roogoo, which was previously released on Xbox LIVE Arcade for the Xbox 360 videogame and entertainment system from Microsoft, features 45 levels as well as two-player split screen.

"Roogoo is a fun, family friendly puzzle game that is as addictive as it is cute," said Melanie Mroz, CEO of SouthPeak Games. "Not only does the game get progressively more challenging to play, but it also gets harder and harder to put down."




Taking place in the fantasyland of Planet Roo, you star as one of the last Roogoo’s still uncorrupted by the evil King Goo. King Goo can think of nothing but power and uses his influence to make other Roogoos believe that greed is the way of life. He starts to steal joyful meteors from the sky and uses their powers to build bigger and more powerful cities. After a fair amount of stealing, many of the kingdom’s once cute and innocent Roogoos have turned into wicked Meemoos. It is your job to stop King Goo from collecting the remaining meteors and to turn the Meemoos back into Roogoos before it’s too late.



In order to accomplish your quest and save Planet Roo, you must guide falling meteors, in the form of different shape blocks, through rotating platforms. When matched correctly, the blocks are allowed to reach their intended destination. Each meteor you guide correctly gets you one step closer to your goal.

Roogoo is available now for $19.99 at retailers everywhere. It is rated E for Everyone.