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Monday, September 29, 2008

BUZZ! Quiz TV PlayStation 3 - Fact sheet

buzz tv quiz gamezplay.org
BUZZ! Quiz TV - Fact sheet

This fall BUZZ!, the popular quiz show franchise, makes its way for the first time to PLAYSTATION 3 computer entertainment system with BUZZ! Quiz TV. Developed by Relentless Software, BUZZ! Quiz TV comes packed with BUZZ! wireless buzzer peripherals for an easy, pick-up-and-play game show experience. Combining to deliver over 5,000 questions divided into five different genre channels (Music, Movies & TV, Sports, Brainiac and Lifestyle), the new Channel Hopper mode allows players to switch between the different categories of questions in order to play a variety of quizzes that lets all of your friends get into the action.

Extending the quiz show network beyond the disc, up to four players from anywhere in the U.S. or Canada can team up for trivia showdowns in the online multiplayer mode, “Sofa vs. Sofa.” New quiz packs will be available to download from PlayStation Network, so players will never run out of fresh questions. Also, for trivia fans wanting to see if they can trump others with their own vast library of knowledge, MyBUZZquiz.com will provide a global community for players to create and share their own custom quizzes online and then make available to play on PS3.
Also available on launch for BUZZ! Quiz TV via a downloadable update will be full trophy support, allowing players to collect a variety of trophies to bolster their PLAYSTATION Network standings, based on several different achievements within the game. In addition, players will have multiple buzzer support in “Sofa vs. Sofa,” a choice among four new contestants and ten new buzzer sounds, question and download pack management, and Eye™ and EyeToy support. Photos can be taken during the game and saved in galleries in-game. The “Get Your Buzz Face On” feature will allow players to favorite photos and save them to the PS3 system.

KEY FEATURES

• Features over 5,000 questions divided into five different genre channels (Music, Movies & TV, Sports, Brainiac and Lifestyle).

• New Channel Hopper mode allows players to switch between question genres.

• Includes all-new characters and round types, as well as an all-new studio in high-def.

• Play with up to eight friends and family members live in your living room.

• Four-player “Sofa vs. Sofa” mode allows for online multiplayer gaming anywhere in the United States or Canada.

• Downloadable quiz packs each containing 500 questions available on the PLAYSTATION Network to extend the gameplay experience. Quiz packs will focus on specialized genres such as Sports, Music, Pop Culture, etc. Once packs have been downloaded, the new content will be integrated into the Channel mix. The first packs available upon launch are Videogames, Sci-Fi and National Geographic: Safari.

• MyBUZZquiz.com extends the trivia experience even further as players can create their own mini-quizzes, upload them and share with other quiz fans. Gamers can also play other BUZZ! fans’ mini-quizzes, or create personal quizzes to share with family and friends.

• Utilizes fun and easy-to-use BUZZ! wireless buzzer peripherals to create an immersive quiz show experience.

Publisher: Sony Computer Entertainment America Inc.
Developer: Relentless Software
Genre: Social Gaming/Trivia
Players: 1-8 Players
Platform: PLAYSTATION 3 computer entertainment system
Peripherals: BUZZ! wireless buzzers
Launch Date: September 23, 2008
Rating: “T” for Teen

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Bomberman Blast - download now on Nintendo Wii

Bomberman Blast on WiiWareImage by Jake of 8bitjoystick.com via FlickrPlayers Can Now Bomb It Up Against 8 Players With Online Multiplayer Combat And Mii Support

Hudson announced the official launch of Bomberman Blast, an all-new Bomberman available for digital download on WiiWare for the Wii. Retaining many of the classic features that fans of the award-winning series have come to love, such as online multiplayer battles and numerous arenas, Bomberman Blast also incorporates exciting new gameplay elements like Mii support and 8-person online play.

"We are thrilled to deliver Bomberman Blast to the WiiWare gamers,"
said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. "Hardcore fans and casual gamers alike will enjoy this new rendition of classic Bomberman created specifically for play on the Wii with three new Wii-specific items and Miis."

Bomberman Blast features 3 new shake-it-up items specifically created for play on the Wii. Each of these new items can be used by shaking the Wii Remote to add an entirely new aspect of play to multiplayer Bomberman battles. Players can use the Bomb Change to disguise themselves as a bomb, the Rocket to jump up high in the air to avoid bomb blasts and the Shield to block bomb blasts as long as they keep shaking the Wii Remote.

There are 10 unique level designs included in the game. Once all 10 levels have been played, gamers are able to unlock the ability to blow away the competition by using a Mii as their Bomberman. Various arenas are included, ranging from the Classic level to levels with unique and exciting twists including Hyper Feet, Bomb Bowling, and Potholes.

Players will be able to compete either solo or as part of a team against the best Bomberman players worldwide, as Bomberman Blast delivers 8-player multiplayer battles online. Players can bomb it up on one console or can compete against their friends, family, and even players from all over the world with deeply customizable Wi-Fi Battles over the Nintendo® Wi-Fi Connection. Players can also submit their scores and track them using the new Rankings feature.

With the release of Bomberman Blast on WiiWare, Hudson Entertainment will offer several online tournaments, including one that coincides with the game's launch. The first tournament will be a live, online, head-to-head competition between 49 randomly-selected entrants, hosted by Hudson Entertainment. Registration for the tournament and an associated sweepstakes begins immediately and runs until 5:00 p.m. PST on October 3, 2008. The competition itself will take place starting at 2:00 p.m. PST on October 6, 2008. For more information on the upcoming tournaments and to register, players can visit www.Hudsonentertainment.com.

Bomberman Blast is rated E for Everyone by the Entertainment Software Rating Board.

About Bomberman
Originally launched in the US in 1987, the game captured gamers' hearts with its simple yet challenging gameplay. With over 60 iterations on nearly all major consoles since then, and over 10 million units sold, winning accolades as the best multiplayer game of all time, this classic game has stood the test of time. Along the way, it also pioneered the "party game" genre, encouraging groups of 4 or more friends to duke it out in one room, and was the first series to contribute to Hudson's reputation as the number one party game company.

All bomberman posts on gamezplay.org here...

For the latest screenshots, artwork and a new trailer, please visit: http://www.clevercomm.com/HudsonWiiWare/

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Combat Mission Shock Force - Marines expansion PC game

Combat Mission Shock Force gamezplay.org
ImageBattlefront.com is thrilled to announce that Combat Mission Shock Force - Marines has just been released! The game is available immediately for download from www.battlefront.com for $25, and can also be purchased as "download&mail" or "mail only" option. Combat Mission Shock Force - Marines works with all versions of Combat Mission Shock Force and is available ONLY from www.battlefront.com directly. A Bundle of both the base game and the Marines Module is available as well (for $45)!

Click here to purchase Combat Mission Shock Force - Marines now

While downloads are available already right away, hardgoods (consisting of the CD, DVD-style box, and printed 32 page supplement manual) are currently in production and will be mailed out within the next 2 weeks.

Combat Mission Shock Force - Marines is the first Module to the Combat Mission Shock Force modern tactical ground combat simulation from Battlefront. It introduces new weapons, equipment and formations of the United States Marine Corps, Syrian Ariborne Special Forces units, as well as many game engine enhancements, dozens of new scenario and quick battle maps and a completely new "Semper Fi, Syria!" campaign.

Click here to jump directly to the Combat Mission Shock Force - Marines webpage for more info:

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The Lord of the Rings Online - Mines Of Moria Fact Sheet and Screenshots

lord of the rings mines of moria gamezplay.orgThe Lord of the Rings Online - Mines Of Moria is the first expansion to the 2007 PC Game of the Year.

Volume II reveals, for the first time, the vast, terrifying and unparalleled world beneath Middle-earth and lets players experience the most epic battles, exciting quests, and iconic foes in the history of gaming as they continue to aid the Fellowship in their fight against the forces of Sauron.
The Lord of the Rings Online: Mines of Moria opens the gates to the ancient underground cities of the Dwarves, where players explore the dark majesty of the world beneath in a seamless, vast, and epic environment.
In addition to the massive new environments that extend the world east of the Misty Mountains, The Lord of the Rings Online: Mines of Moria extends the challenge to new heights with two new classes, 10 more levels and hundreds of new quests.

The introduction of Legendary Items, a new system that provides compelling solo elder play and replaces the grind of end-game equipment will revolutionize the way players experience MMOs and make The Lord of the Rings Online: Mines of Moria one of the most anticipated releases of the year!

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Damnation video games - Fact Sheet plus Screenshots

damnation screenshot gamezplay.orgChanging the landscape of shooters forever with a revolutionary blend of movement and combat in all three dimensions, Damnation is a non-stop test of reflexes, decision-making and action. Taking the shooter vertical, Damnation features massive streaming landscapes that set the stage for postindustrial battles between humanity and an unstoppable corporation in the wastelands known as Damnation. With the freedom to go anywhere and kill anyone to reach a goal, players create their own routes using vehicles, acrobatics and climbing to get around the huge maps.
In Damnation, players take control of Captain Hamilton Rourke, a member of the guerrilla resistance force known as the Peacekeepers. A veteran of the Great War, Rourke has his own personal agenda in avenging the death of his fiancé.

KEY FEATURES:

Huge Scale - With vast, streaming environments, Damnation’s levels are truly organic 3D spaces that cover miles of horizontal distance and thousands of vertical feet. Players choose from multiple paths and tactics in gigantic landscapes that unfold in all three dimensions. Using exhilarating combinations of swift, flowing movement and combat, players will be faced with frenetic all-action attacks that can come from any direction.

Player Choice and Freedom - It could take up to three hours in real-time travel to get from one end to the other and another three hours to climb to the top. But with acrobatics and vehicles, players are able to get their own routes, as they look at the massive map ahead, above and below them.

“Spirit Vision” - Players can activate the hero’s “Spirit Vision” power to see through walls and
anticipate the enemy’s movements.

Daredevil Stunts – Players perform stunning moves at the limits of human ability to jump between ledges, swing on ropes and chains, and traverse vertical surfaces. Zip, slide, vault, shinny, swing and jump through the environment with intelligent AI attacking from all sides, above and below.

Multiplayer – Play through the entire singleplayer campaign in co-op or take it to the next level online with multiplayer. Experience action and tactics in vertical environments with fully enabled “Spirit Vision.”

DEVELOPER: Blue Omega
RELEASE DATE: Fall 2008
PLATFORM: PlayStation 3, Xbox 360, PC

damnation screenshot gamezplay.org
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City Of Heroes - Issue 13 - So Big It Can't Be Contained In A Single Update!

City of Heroes box coverImage via WikipediaCity of Heroes feature update and name change.

City of Heroes - Issue 13: Architect is too big to be a single issue, and will now be two issues. Following strong community feedback, the Mission Architect feature has been moved to Issue 14: Architect and Issue 13 has been renamed Power and Responsibility. It will be launched this autumn, including previously announced features and other exciting new features such as the Levelling Pact. Lead designer, Matt ‘Positron’ Miller puts his fingers to the keyboard once more to explain the thinking behind the decision to make this change and includes some of the newly announced features in Power and Responsibility, such as the Levelling Pact and Multiple Builds.

Good morning! When we announced Issue 13: Architect a couple weeks back, we were overwhelmed by the positive response. Much of the feedback was centered around the Mission Architect system which allows players to create their own missions and story arcs. We have been actively following forum threads and private messages about the feature, and have even discussed it with players in person at the Penny Arcade Expo in Seattle.

It became apparent that you guys really want this feature, but in order to fully realize your dreams of writing your own missions you need creative control in one more key area: The ability to create “customized” characters to fight with or against in your missions. Adding custom characters has always been on our Mission Architect feature list, but we had considered it a “stretch goal.” That is, we could launch the system without this feature because our confidence was high that the rest of the system was incredibly robust.

But after listening to you guys, we realize that this feature simply must be in at launch. You have convinced us that it is an integral part of the Mission Architect, and we have reworked schedules and timelines to accomplish this. Rather than push the launch of Issue 13 out completely for one (albeit really cool and very complex) feature, the Mission Architect is going to see a slight delay. What is not going to be delayed is the rest of Issue 13. To that end, the previously announced feature set for Issue 13, together with new features that we are announcing today, will become Issue 13 and Issue 14.

Issue 14 will take on the name “Architect” and contain the Mission Architect feature along with other features we’ll announce at a later date. We are planning Issue 14: Architect to be released Winter of 2009. Issue 13 is now called “Issue 13: Power and Responsibility” and be launched in the Fall of 2008.

Issue 13: Power and Responsibility
Issue 13: Power and Responsibility will contain the bulk of features we’ve announced previously, including:

• Shield and Pain Domination powersets
• Merit Reward system
• Day Jobs (that include a suite of new costume pieces)
• Additional Cimerora and Midnight Squad mission arcs

In addition, we have some other new exciting features to reveal that will be included in Issue 13: Power and Responsibility. These include:

• Leveling Pact
• Multi-Builds
• PvE & PvP Powers rebalancing
• Villain Patron Power Respec
• Supergroup Base Re-pricing


Over the coming weeks we’ll be providing more details about the above points, but let me give you an overview of some of them now.

The Leveling Pact: A new innovation to MMOs, this groundbreaking system allows you and a buddy to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your buddy plays ten times more often than you do! It’s sort of like “Extreme Sidekicking.”

Multi-Builds: Another innovation to City of Heroes, we are delivering the ability to have two different build-outs of each character, including which powers are selected and which Enhancements are slotted. This will now be possible for characters who want to take advantage of it. By visiting any Trainer you can switch the entire build of your character to an alternate one. You can use this separate build for whatever you like. If you wish to use different power selections for soloing and groups, you can do that. This even makes it possible to have different IO sets slotted for PVP and PVE. It’s up to you.

PvE and PvP Powers Rebalancing: Floyd “Castle” Grubb and the powers designers have been hard at work in finding ways to strike a better balance between the many powers in the game. The scope of what they are doing is too broad to go into details here, but we’re very excited and we’ll share more information soon. Suffice it to say that we know that you don’t want your PvE powers adjusted because of how they play in PvP, so we’re taking a new tact in power balancing with Issue 13.

Summary
Issue 13 was so big we had to turn it into two releases, Issue 13: Power and Responsibility and Issue 14: Architect. Issue 13 will be going into beta soon and launching this Fall. It will include most of the previously announced features of Issue 13, and then some. Details of Issue 13: Power and Responsibility can be found by following this link:
http://uk.cityofheroes.com/game-guide/feature-updates/issue_13_power_and_responsibility/

Issue 14: Architect will include the full-featured Mission Architect and is scheduled to launch to the live servers in Q1, 2009. I am really looking forward to getting Issue 13 into your hands as soon as possible, and starting off a kick-ass 2009 with the release of Mission Architect. A few details of Issue 14: Architect can be found by following this link:
http://uk.cityofheroes.com/game-guide/feature-updates/issue_14_architect/

Sunday, September 28, 2008

Latest Free Gracia update for Lineage II attracts new players

lineage gamezplay.org
Free update for its award winning MMORPG Lineage II - The Chaotic Throne http://www.discoverlineage2.com. Feedback has been overwhelmingly positive for the Gracia update, with the record for concurrent users on EU servers now broken for six weeks running. At the same time, the number of new characters created has risen substantially alongside daily raid figures. The changes brought to the game mechanics have satisfied and pleased both newcomers and existing players.

Gracia features a new vitality system which radically accelerates the rate at which players can level up their characters. Before this update it took an average player one week to achieve 1st class transfer; players can now reach it within one day. Gracia has also introduced a range of additional benefits such as free teleports and special buffs, new skills, innovation within the crafting system, and new and challenging instanced dungeons.
“We are very pleased with the feedback we've received so far for Gracia,” commented Christian-Peter Heimbach, European Product Manager of Lineage II at NCsoft Europe. “We were expecting Gracia to signal a huge change for Lineage II, but the increase in new players as well as a new record for concurrent users was still fantastic to see. Furthermore, the feedback for the new raiding areas in Lineage II is terrific. We're thrilled to see players taking another look at what Lineage II has to offer. Our war isn’t coming; it’s getting better every time."
The Lineage II: The Chaotic Throne – Gracia retail box has been available since the 19th September 2008 across stores in Europe, and can also be downloaded.

Rock Band - Guitar Hero rip off or copy cat?

gamezplay.org
They say imitation is the sincerest form of flattery, but they neglected to mention that it’s also a crushing chokehold on the windpipe of creativity. Nowhere is this fact of life more apparent than in this fall’s lineup of upcoming and recently released video games. Look a little closer and you’ll realize—with a few exceptions—that it’s not just this season’s selection of pixelly diversions that suffer from a general lack of originality; it’s a long-running ailment endemic to the entire video game industry.

Read the full story here...


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Top Ten Video game cars...

Mario Kart gamezplay.org
In honor of the vehicular hoonage video games allow us to safely perpetrate, we've selected these, the ten greatest cars from the annals of video game history.

They have challenged the deftness of our readers thumbs, the quickness of their eyes and the flexibility of their notions of how gravity works.

Whether in a racing sim, an action title or crime-ridden universe, these ten vehicles represent generations of rubber-burning enjoyment. Hit the jump to see them all.

Read the full blog entry here...

Dead Space video game - Fact Sheet

dead space gamezplay.orgDead Space video game - Fact Sheet

Electronic Arts and Image Comics present a new comic book series based upon the upcoming original survival horror video game Dead Space. This new six-book series set in the Dead Space universe will be written and illustrated by Ben Templesmith and written by Antony Johnston.

The Dead Space comic is the prequel story for the game. This series tells the gut-wrenching tale of a deep space mining colony that unexpectedly pulls an ancient and vicious alien life force from the dark rock.

dead space gamezplay.org

dead space gamezplay.org“The world of Dead Space has such a deep storyline that it’s easily adaptable to other mediums,” said Executive Producer of Dead Space, Glen Schofield. “We love the fact our story is being told across multiple forms of media, providing different experiences to different audiences, which all lead to the same dark place.”

Ben Templesmith is an Australian commercial artist best known for his work in the American comic book industry - most notably Fell with writer Warren Ellis, published by Image Comics, and 30 Days of Night with writer Steve Niles published by IDW Publishing. The 30 Days of Night novel provoked a bidding war between film studios for the movie rights when the story was pitched a second time with Templesmith's artwork. Ben has been nominated for multiple Eisner Awards three years in a row for his comic work. He has also created book covers, movie posters, trading cards, and concept work for film.

Antony Johnston was born and raised in the Birmingham, England area and is the author of thirteen graphic novels, including Stormbreaker and Point Blanc (adapted from Anthony Horowitz' best-selling Alex Rider novels), The Long Haul, Julius and Three Days in Europe. He writes two ongoing serials, the sci-fi epic Wasteland and the children's fantasy Texas Strangers. He has adapted many of Alan Moore's prose stories to comics, written for the Texas Chainsaw Massacre comics license, and is the only other writer to have penned a story for Greg Rucka's award-winning Queen & Country series. He also writes novels; his debut Frightening Curves won the 2002 American Independent Publishing Award for Best Horror. His second novel, Stealing Life, was published in 2007.

dead space gamezplay.org
Under development at EA Redwood Shores, Dead Space ships Fall 2008 for the PLAYSTATION 3 computer entertainment system, the Xbox 360 videogame and entertainment system and the PC.

Daily Telegraph game review here...
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Brothers in Arms Hell's Highway - Fact Sheet

brothers in arms gamezplay.org
Brothers in Arms Hell's Highway - Fact Sheet

Xbox 360 video game and entertainment system, PlayStation 3 computer entertainment system, PC

Brothers in Arms Hell’s Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a totally redesigned online component.

Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers in Arms Hell’s Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II.

Key Features

• Brothers in Arms Hell’s Highway – next generation: The classic authentic, squad-based combat series explodes on next-generation hardware, offering unprecedented graphics and features.

• New story, new setting. Join Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division in Operation Market Garden as they fight to open the infamous Hell’s Highway in a daring bid for a quick end to the war.

• Live the life of an enlisted man: Get orders from HQ, go on patrol, spot the enemy and set up a devastating ambush. For the first time, finding the enemy before they find you is part of the challenge.

• Unprecedented character design: Lifelike characters look, talk, move and think with incredible realism. Game characters interact with the player and each other like true brothers in arms, trading ammunition, helping wounded allies and civilians, working together to man team-operated weapons, and more.

• Rich cinematic experience: As the squad leader, you interact with and get to know your brothers. Each character has his own distinct personality, unique story and background, and grows throughout the game.

• Powerful new units under your command: Players can use or command combined arms teams – machine gun crews create intense fire, bazooka crews destroy buildings and tanks, and mortar crews pound the enemy from a distance.

• Play your own way: Players can choose to use their squad to execute a tactically elegant flanking maneuver or charge in with guns blazing.

• Destructible cover: Keep your men moving and choose your cover wisely – modeled using real physical properties and behaviors, weapons will damage, dent, scorch and destroy the world around you.

• Completely new multiplayer experience: Fight major multiplayer battles with dozens of players on each side, combining all the intensity and accessibility of Deathmatch with the squad-based gameplay that helped make Brothers In Arms famous.

Publisher: Ubisoft
Developer: Gearbox Software
Ship Date: August 2008
Category: First-Person Shooter

Brothers In Arms Hell's Highway Q&A

brothers in arms gamezplay.orgQ: BIA has always been a violent series, mostly because of the topic it’s covering. Will BIA HH follow the same path?
A: BiA HH will continue to show the horrors of war be they physical gore or mental trauma. We feel it's important to treat the subject with respect but at the same time help people feel the intensity of the violence. War is at its core a violent act and gore is something that goes with the territory.

Q: We all have in mind the incredible opening scene in Saving Private Ryan and BIA has always tried to be very realistic. How did you reach a decision for the level of gore that you wanted in the game?
A: Really it was a very straightforward decision. Each area of the game that depicts violence is specifically to illustrate an important story point or convey the terrible nature of war. We never really ask ourselves about the "Gore Level" instead we focus on the drama and purpose of the scene or game system. If gore happens to be a part of that experience then so be it.

Q: What is the biggest technical challenge that you had to face during the development of the new gore system?
A: The main challenge was making sure the physics was fast enough on each of the different platforms. Since each platform has different performance characteristics we had to tune the simulations to match. As well it was a challenge dealing with the additional memory required to break apart different enemy types in so many ways.

Q: Finally, did you cut some of the gore features you planned on implementing in the game originally?
A: Actually the gore system landed a fair bit ahead of where we had originally planned. Since our game is not about gore we generally wanted to keep it in the background and thus we didn't plan on spending big into the tech. However there were a number of features the team promoted internally such as headshot specific gore and dripping blood on walls that weren't in the original plan.

Saturday, September 27, 2008

Will UK get World of Warcraft Lich King collector's Edition?

UK gamers are up in arms and venting spleen in forums over fears that the Collector's Edition release of World of Warcraft - Wrath of the Lich King will not be be released in Blighty.

According to a statement from publisher Blizzard Entertainment, the CE version will only be available in “select regions”.

We contacted the firm to find out which locations will be favoured, but so far the company hasn’t returned our calls.

More from The Register here...

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LEGO Batman - The Videogame - Fact Sheet

lego batman
LEGO Batman - The Videogame

lego batman
LEGO Batman: The Videogame is the latest game from the award-winning team behind the LEGO Star Wars series of games. With trademark LEGO fun and charm, the game takes you into the world of the ultimate crime-fighting hero.

LEGO Batman: The Videogame brings the one-and-only Caped Crusader to life in a completely original storyline. Players will take control of the Dynamic Duo, Batman (Bruce Wayne) and Robin, as well as bonus hero Nightwing to fight Gotham City’s most notorious criminals including The Joker, The Penguin, Catwoman, Scarecrow, Killer Croc, The Riddler, Mr. Freeze, Harley Quinn, Two Face, Bane, Clayface, Poison Ivy and many more. The criminals have broken out of Arkham Asylum and are set to wreak havoc on the city.

Players will also be able to explore their wicked side and fight their way through the game as the villains, experiencing the game from a completely different point of view with all-new criminal objectives. With a collection of high-tech suits, gadgets and cutting-edge vehicles on hand, players will be able to step into the unique LEGO Batman universe to bring super villains to justice – or, as the villains, to run amok in Gotham City!

GAME FEATURES:
  • Fight for justice as Batman and Robin or create chaos as The Joker, Catwoman and other villains, as you save or destroy Gotham City.

  • Rocket through sewers and bound across rooftops as you take the fight to the criminals across classic locations in Gotham City.

  • Fight on land, sea and in the air using a number of powerful Batman, Robin and villain-controlled vehicles, including the rocket-powered Batmobile, sleek Batboat and stealthy Batwing.

  • Enhance the abilities of the Dynamic Duo by unlocking Batman’s Demolition, Sonic and Glide suits and Robin’s Gravity, Magnetic and Dive suits to help fight Gotham’s villains.

  • Enjoy numerous game modes and levels:

  • Play through the game in Story Mode from both the hero and villain sides.

  • Replay any level in Freeplay Mode with any characters you’ve unlocked. Access previously hidden areas to find additional rewards and bonus content.

  • Collect LEGO studs and special LEGO bricks throughout the game to unlock tons of extra content including special power-ups and bonus levels.

  • LEGO Batman on the Xbox 360 features Gamer Achievements and 720p/1080p display support.

  • The PLAYSTATION 3 system version offers 720p/1080p display support.

  • The Nintendo DS version will offer touch screen interaction, and two-player co-op using the DS local wireless network capability.

  • LEGO Batman: The Videogame features top voice over talent, including Tom Kenny, with hilarious results.

  • LEGO Batman: The Videogame also features Danny Elfman’s iconic The Batman (1989) musical score.

PLATFORMS: Xbox 360 video game and entertainment system from Microsoft, the Wii and Nintendo DS, PlayStation 2 and PLAYSTATION 3 computer entertainment systems, PSP (PlayStationPortable) system and Windows PC.
RELEASE DATE: Fall 2008
PUBLISHER: Warner Bros. Interactive Entertainment
DEVELOPER:
Traveller’s Tales
ESRB RATING: Expected - Everyone 10+
GENRE: Action-Adventure

Watch Batman video game gamezplay.org video on YouTube here...

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Mirror's Edge video game update sexy hero PS3 Xbox 360 and PC

mirror's edge gamezplay.org
Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful.
Now it is something else.
The changes came slowly at first. Most did not realize or did not care, and accepted them.
They chose a comfortable life.
Some didn’t…
They became our clients.
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.
You are a Runner called Faith - and this innovative first-person action-adventure is your story.
Mirror’s Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith’s world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.

From the makers of the groundbreaking Battlefield franchise, Mirror’s Edge is an action-adventure experience unlike any other
mirror's edge gamezplay.org
Key features
  • Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.

  • Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.

  • Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.

  • Free Yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running – what keeps you alive.


Watch Mirror's Edge gamezplay.org video on YouTibe here...

FIFA 2009 The Clubs Questions and Answers Q&A


Q: What is FIFA 09 Clubs?
A: FIFA 09 Clubs is a mode designed for PLAYSTATION 3 and XBOX 360 that enables gamers to form or join user-controlled ‘clubs’. These clubs are ranked within divisions based on total points. Clubs will be relegated and promoted within divisions based on their points. If a club has more points than the second best club in their division and more points than the last club in the division above, they will move up a division and send the last placed squad down a division.

Q: How will the best club be determined?
A: The best club will be the one with the most points. They will hold the Division 1 - Rank 1 position.

Q: How many players can you recruit to your club?
A: FIFA 09 Clubs supports up to 50 players in each club. However, only ten players can play for the team during a match.

Q: Who selects the team each game?
A: The Club Manager can change the club’s team at any point. The team selected will not impact the playing field, since all teams and their players will be set to the same attribute levels. The outcome of the match will be based on the performance of the players on your team.

Q: Will FIFA Clubs support substitutes?
A: The Captain can make substitutes as would be done in a normal match, but only the club members that started the match can play. So if the captain does a sub, the real world player will switch to that virtual player.

Q: What happens to players who aren’t selected for the first team or the substitute’s bench? Do they watch the match in spectator mode?
A: Instead of limiting matches based on the availability of a few club members, a club can play a match as long as 3 members are present. A club can be playing several matches at once based on how many members are available. There is no club spectator mode in FIFA 09.

Q: Can consumers join more than one club?
A: No you can only be in one club at a time.

Q: Who’s going to want to play left-back?
A: There are a lot of people who appreciate the importance of defense on a football team as well as midfield and attack. We hope that the kind of guys who are very good on defense and very disciplined on defense will become a commodity that teams will want to play with and suddenly they will become very valuable. We envision a landscape where teams try to recruit the best players at each position to build their teams into the best in the world. If you want a good buzz in a 10 vs. 10 match you might not necessarily be involved in the action all of the time but for the shorter moments that a real footballer would be in a football match it takes on a whole different level of stress and excitement. When you get your touches at left back, for example, you know you can’t fail because you will be letting down nine human players on your team if you make a mistake. Every interaction takes on an exponentially greater significance. Instead of thinking as an individual you have to play and react as a team.

Q: What happens if you have less than 10 players?
A: The CPU will control players if you have less than 10 players. If you have less than 10 players, say 7, than each user can choose the option of being fixed to a position or being able to switch between their position and the 3 CPU controlled positions. The key is you have to make this decision before the game and choose to be able to swap between your player and CPU controlled players when you are setting up the game. So some users may choose to remain fixed to their player the entire game while others may choose to be able to swap between their player and the CPU controlled players.

Q: What happens if you disconnect during a game?
A: If a user on your team quits mid-game or you disconnect than the CPU takes over that player. If you drop to less than 3 players in a match, the match will be forfeit.

Q: If you get disconnected – can you rejoin your team after being reconnected?
A: No, there is no way to join a match that is already in progress. If you become disconnected then the CPU will take control of your player.

Q: Will there be a fixed schedule? How will consumers schedule a game?
A: No, there is no fixed schedule. Matches can be held at any time. When there are enough players ready to play (minimum of 3) then they will be matched up against another club for competitive play.

Q: Is there a tool for scheduling matches?
A: No see above.

Q: How long is the FIFA Clubs season?
A: The season begins as soon as FIFA 09 hits shelves and ends after the FIFA 10 game releases Please check that this is correct and we will support FIFA09 club up until FIFA10 launches.

Q: How can you recruit players to your club?
A: Managers can scout players based on position, rating, wins, losses and games played. Other detailed information can be reviewed such as shots on goal, passing, tackles, cards, fouls and offsides. When a manager sees a player that fits his or her requirements, they can invite them to join their club.

Q: What stats will you keep?
A: Clubs will track stats for Wins, Losses, Ties and Total Points. Total points is the most important stat for your club.

Q: How have you improved the online play?
A: The framework we established with FIFA 08 Be A Pro: Online Team Play (5 vs 5) is sound and supports 10 vs. 10. The challenge for us is to make sure those rare occasions where the game might go out of sync are eradicated. When you have one console versus one console it happens infrequently. When you have 5 versus 5 the frequency is suddenly significantly more because now you have 10 consoles rather than two. When you look at 20 consoles connected online to each other suddenly the stability of the game and the rareness of the occasions when the game goes out of sync become more manifest so we have really needed to work hard on those issues. We have daily 10 vs 10 sessions in the studio and the game is very stable.

Q: What’s the future for Online Clubs?
A: We envision a time when you have managers, an economy system where players will be able to move clubs, where playing FIFA becomes an alternate reality to the real world of football. The day will come when there are virtual equivalents of Wayne Rooney or Ronaldinho, from different parts of the world, who are expert FIFA gamers and clubs are clamoring to recruit them to represent their side, just like the real world. Ultimately our ambition is to have the best 11 English FIFA football players at each position playing against the best 11 American, German, or Italian FIFA football players at each position to actually stage a virtual world cup to earn the right to be the world’s best FIFA football team.

Q: Was it always in the plan to have 10 vs. 10 this year?
A: We established 5 v 5 last year and the plan has always been to create a virtual 11 vs 11 football game for the 2010 FIFA World Cup. While that has always been an ambitious project we felt this year we could push pretty hard to reach 10 vs 10. This is quite an achievement. It feels like FIFA 09 Clubs is the next great frontier in sports gaming.

Q: Will the strength of the goalie be the same in all clubs?
A: Yes, all players are levelled to an 85 overall.

Q: What kind of strength will the CPU controlled players have? Will a Rooney be stronger than a Pantelic or will all CPU players have the same strength?
A: All players are levelled to an 85 overall. The individual attributes have all been set to relative strengths of the player’s preferred position. So all CBs will have the same set of stats and all RWs will have the same set of stats, but their attributes will be different based on the needs of their position. If a user moves a player out of their preferred position, their overall rating may drop.

All FIFA posts on gamezplay.org here...

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FIFA 09 video game platform specific info

fifa 2009 gamezplay.org
fifa 2009 gamezplay.org
fifa 2009 gamezplay.org

PLAYSTATION 3 and Xbox 360 Feature More Than 250 Core Gameplay Enhancements That Deliver Most Responsive, Intelligent and Realistic Action Ever

fifa 2009 gamezplay.orgEA have revealed it has created platform specific experiences for its popular FIFA 09 football franchise from EA SPORTS. FIFA 09 has been designed and customized to deliver a unique gameplay experience that takes advantage of the hardware specifications of each available platform— the PLAYSTATION 3 computer entertainment system, Xbox 360 video game and entertainment system, Wii home video game system, PC, PlayStation 2 computer entertainment system, Nintendo DS, PSP (PlayStationPortable) system and mobile—when it is released worldwide this autumn.

“We have listened and responded to gamers and football fans around the world by building customized gameplay experiences for FIFA 09 on each platform,” said Andrew Wilson, Vice President & Executive Producer for the franchise. “Everyone wants to play a football game that is customized to their system and delivers a unique and enjoyable experience. We understand that and have innovated features, created new modes and designed controls that are tailored to each specific platform.”

With over 250 additions and enhancements to core gameplay, FIFA 09 on the PLAYSTATION 3 system and Xbox 360 deliver an authentic football simulation that enables you to customize the game to suit your style and ability. New animation technology creates more responsive first-time shooting and passing, faster and more controlled dribbling, and improved trapping. New player momentum physics, which exploits the power of these platform engines, delivers realistic player collisions, authentic jostling for the ball, and more variation in tackling.

“We listened to our consumers to make the changes that they wanted,” said David Rutter, Producer of FIFA 09 on the PLAYSTATION 3 system and Xbox 360. “No other game has over 250 feature changes and additions focused on improving core gameplay. We have an absolutely authentic recreation of the real sport through attention to detail.”

fifa 2009 gamezplay.org
For the first time, go inside the game engine to customize the strategy and positioning of your teammates to decide exactly how your team will play in any situation. With new Custom Team Tactics you have all the tools to become a first-team coach. Adjust and customize tactical settings so CPU players and your team perform just like the real-world team plays and make strategic decisions to exploit your opponent’s weaknesses, all on-the-fly. The popular feature innovation Be A Pro has expanded to a career mode called Be A Pro: Seasons where you can choose or create a professional player and then develop his skills at a single outfield position over four years with the ultimate goal of becoming a national legend. The matchday experience is now true-to-life with a referee and linesmen on the pitch. Plus, crowds, stadium atmosphere and commentary have all been regionalized in exact detail.

On the Wii, enjoy FIFA 09 All-Play one of two ways—a Wii-specific take on the authentic ‘11 vs. 11’ simulation or over-the-top ‘8 vs. 8’ arcade action within a stylized environment with Mii™ versions of your favorite superstars, like Ronaldinho and Wayne Rooney. Refined motion and point-and-play controls make playing FIFA 09 All-Play even more intuitive and perfectly balanced for gamers of any ability to enjoy fun, football action. Choose to play the style that best suits your skills from advanced controls for experienced players to new EA SPORTS™ All-Play controls that enables novice players to focus on fun using simplified controls with AI assistance.

“You’ve never played football like this before,” said Kaz Makita, Line Producer of FIFA 09 All-Play. “Our new ‘8 vs. 8’ Footii Match enables you to play an exaggerated style of football where the personality of your Mii comes to life. You can play with your Mii characters against or alongside some of the biggest stars in a truly unique football experience tailored specifically for the Wii version of FIFA 09.”

FIFA 09 on PC now features leading-edge visuals that deliver graphics that exploit the power of hi-spec gaming PCs, as requested by PC gamers. Star players are featured in photorealistic quality with remodeled likenesses for ultra-realistic gameplay. FIFA 09 on PC also features customizable mouse gameplay controls that deliver deeper, more intuitive command over your squad. Plus, customizable widgets are now integrated into the menu system to connect you to the FIFA community and real-world football so you stay connected while playing FIFA 09.

“We are committed to investing and innovating to create a PC specific experience,” said Producer Paul Hossack. “Gamers want a gameplay experience exclusively for PC and FIFA 09 on PC delivers this.”

fifa 2009 gamezplay.org
fifa 2009 gamezplay.org

With 500 new animation sequences and all-new collision and shielding systems—representing the biggest innovations to the multiplatform EA SPORTS football engine in four years— FIFA 09 delivers more responsive, intelligent and realistic physical action on the PlayStation 2 system. The new collision detection system with 360 degree coverage enables players to behave according to their physical attributes where player speed, direction and strength determine everything from the severity of the collision to the outcome of possession. Changes to the animation system reward the skillful gamer during one-on-one situations between attackers and defenders. Tuned acceleration attributes enable swifter virtual players to possess quicker first steps and gain advantage in sprints. Plus, four new skill moves—scoop turns, rainbow flicks, heel-to-heel knocks and ball rolls—give you a total of 32 tricks in your arsenal to perform just like Ronaldinho.

FIFA 09 on the PSP system and Nintendo DS now include the innovative Be A Pro feature, including the unique Be A Pro camera that re-creates the rush and excitement of racing in on goal, designed exclusively for each system.


To learn more about specific features on each platform visit www.FIFA.ea.com.

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